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#26 |
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Join Date: Jun 2006
Posts: 410
(GMT -6:00) Central Time, college 27/8/07
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Isn't that the same as truncation?
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I prefer AIM to PMs. I have AIM logs if any disputes arise. W/L: 1-1 FC: 5240 8413 4381 Coming Soon to Phat Camp: HP [indefinite] Hiatus, ??? Recommended cloners: Storm FTW aznboi521 |
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#27 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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If a number is positive, then the truncation function and the floor function yield the same number. Since the damage formula always yields a positive number at every step in its calculation, then the answer to your question is yes. But here's the slight difference:
trunc(8.5) yields 8. floor(8.5) yields 8. trunc(-8.5) yields -8. floor(-8.5) yields -9.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#28 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Double-posting to give YET another update on the damage formula in DP.
The Critical Hit (x2) multiplier is done before the random number generation multiplier. So the damage formula now becomes: (((((2 + (Level × 2 ÷ 5)) × BasePower × [Sp]Atk) ÷ [Sp]Def) ÷ 50) + 2) × CH × R × STAB × Type1Effectiveness × Type2Effectiveness where CH is 2 if the move is a critical hit, 1 otherwise. Also, I don't yet have any proof whether R is a random integer between 85 and 100 and then divided by 100, or if R is a random integer between 217 and 255 and then divided by 255. So I will just write it as R for the time being, until I get proof about the former or the latter. However, I will try to crack that mystery soon. Stay tuned.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#29 |
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Join Date: Aug 2005
Posts: 2,438
Dagobah m i rite?
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So the rounding down happens after each term?
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#30 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Yes. Every time your answer is not a whole number, you need to round it down before you work out the next operand.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#31 |
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Join Date: Jan 2006
Posts: 985
Richmond, VA
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edit by Surgo: fixed paranthesis, added forgotten floor
edit by Hipmonlee: Further explanation was requested.. Stat Formula for those who (like me) didn't have it otherwise: HP: floor((base + (iv / 2) + floor(ev / 8)8) 8)8 ) + 50) * level / 50) + 10 OTHER: floor(floor(((base + (iv / 2) + floor(ev / 88)) * level / 50) + 5) * nature) Base: base stat IV = IV for that stat EV = EVs for that stat Level = Current level for that Pokemon Nature = 1.1 if the nature boosts the stat, 0.9 of the nature hinders the stat, and 1 otherwise
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Last edited by Hipmonlee; Jul 4th, 2007 at 1:28:05 AM. |
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#32 |
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Join Date: Nov 2006
Posts: 25
Hampshire, England
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Great formula X-Act, I appreciate the work put into it. Just 2 minor questions:
1:Where in the formula do damage boosting items like Choice band go? 2:Where does the effect of moves like reflect fit into the formula?
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Signatures are pointles |
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#33 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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1) Choice Band made the attack stat 1.5 times as much in ADV. I suppose it does the same in DP, but I'm not 100% sure on this. Hence, the formula isn't changed, except by replacing the attack stat by floor(1.5 x Atk).
2) I don't know this yet. I'd conjecture that it goes somewhere between the STAB multiplier and the TypeEffectiveness multipliers.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#34 |
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Join Date: Dec 2004
Posts: 362
In your pants
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This isn't worth a new thread, so I'll post this here:
For the guys that beat Pokemon Ranger and have transferred the Manaphy egg. The egg doesn't get it's nature until you actually get the egg from the guy. So you should save before getting the egg just in case it comes out with a cruddy nature. |
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#35 |
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goes to eleven
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Join Date: Jul 2006
Posts: 3,570
Sitting on the edge of time
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That's a pretty awesome find. What about DVs?
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This signature had to be removed :-( |
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#36 |
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Join Date: Dec 2004
Posts: 362
In your pants
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#37 |
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Join Date: Apr 2006
Posts: 1,146
United Kingdom
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Right, I did some checks and;
when manaphy is recieved, nothing is set obviously. when the egg man is standing there, nothing is set, so you can save infront of him. When you take the egg, its ivs and nature are set, so you can reset again and again, everything changes everytime. |
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#38 |
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Join Date: Aug 2006
Posts: 1,202
a
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Wow. I may actually buy Ranger now.
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#39 |
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Join Date: Jan 2005
Posts: 253
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OMG, Yeah me too!!! It's awesome thx a lot for this find!!!
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Pearl FC: 2019 7442 7717 |
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#40 |
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what are birds?
Join Date: May 2006
Posts: 5,003
we just don't know.
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There doesn't seem like right place to ask this but where can i find information on Somersault? Everyone talks about it, I have no idea what it does and they must have changed the name in the English version because there is no info anywhere. Stop calling moves by the wrong name! :[
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carpay deum. thats spanish for liv ur life. im out |
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#41 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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Somersault = U-Turn
A shame, because Somersault was a way better name. |
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#42 |
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sometimes experimentation begins with "let's multi battle strip pokémon"
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Moderator
Join Date: Aug 2006
Posts: 3,691
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Stat Chart: Revamped
I just updated the Excel stat chart on the front page with the English DP names. Also, now without annoying circular reference error! |
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#43 |
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goes to eleven
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Join Date: Jul 2006
Posts: 3,570
Sitting on the edge of time
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New information on breeding:
Contrary to former belief, third and fourth generations are everstone compatible. What this means is that natures will pass down 50% of the time when the everstone is placed on the mother, or, in the case of a Ditto, on the Ditto. There is everstone incompatibility when breeding pokemon from two different character sets, ie Japanese with American. In summary: English 3rd gen // English 3rd gen: everstone compatible English 3rd gen // English 4th gen: everstone compatible English 4th gen // English 4th gen: everstone compatible Japanese 3rd gen // Japanese 3rd gen: everstone compatible Japanese 3rd gen // Japanese 4th gen: everstone compatible Japanese 4th gen // Japanese 4th gen: everstone compatible English any gen // Japanese any gen: everstone incompatible The same goes for other languages, just replace English and Japanese with the applicable languages.
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This signature had to be removed :-( |
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#44 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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Another update to the damage formula in DP:
The random number in the damage formula is a whole number between 85 and 100, and then divided by 100. Thus, the damage formula is now: (((((2 + (Level × 2 ÷ 5)) × BasePower × [Sp]Atk) ÷ [Sp]Def) ÷ 50) + 2) × CH × (rand(85,100) / 100) × STAB × Type1Effectiveness × Type2Effectiveness where rand(85,100) is a random whole number between 85 and 100 inclusive.
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! |
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#45 |
Join Date: May 2006
Posts: 1,935
SFL
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Just wanted to note that for Pal Park, its possible to transfer more than 6 Pokemon per day using multiple carts. example:
Transfer 6 from Sapphire; wait 24 hours to transfer from Sapphire again. Transfer 6 from Emerald; wait 24 hours to transfer from Emerald again. So that means you can transfer 12 per day between those two cartridges. I don't know if that is already known, but I just found it out, so I thought that I'd share it.
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<Huy> lets compare dicks <Huy> i'll send you mine Ernest_Westwood: where you live Ernest_Westwood: so i can bomb it |
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#46 |
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Join Date: Aug 2006
Posts: 264
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I was shocked 4-5 days ago to see someone on GameFAQs still referencing my list of Sinnoh trainers to EV train with. And then I looked around and saw that it wasn't just one person; it came up several times. Have there been no better lists since then? Well, maybe there were. There probably were, in fact. But I suppose that some just know that particular list because I made it so early in the games' lives (look at the date, October 10th) that it stuck.
So, since it's still in use by at least a couple people, I went ahead and updated the Pokemon names to English, gave names of the trainers, corrected some trainer "types" (Picnickers are female while Campers are male, Cooltrainers are now Ace Trainers, etc.), and in general improved the list now that the US games are out and I have more information without the language barrier. The only section I haven't fully completed in English is the section with those who give mixed EVs. About 25% of it is updated, and I'll take care of the rest tomorrow--as for the rest of today, gotta eat lunch, get to class, come home, eat dinner, and write a paper. Edit 5-9-07: Got it finished. I would have had it up yesterday, but the forums were down for me when I tried to get here. Last edited by Jiggy; May 9th, 2007 at 1:16:55 PM. |
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#47 |
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np: Biffy Clyro - Shock Shock
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Join Date: Feb 2006
Posts: 4,679
Malta
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The Catch Rates of Pokeballs thread sparked the following formulae, discovered on the most part, by AMF and Rolken:
Probability to catch a Pokemon = (( 1 + ( MaxHP * 3 - CurHP * 2 ) * CatchRate * BallRate * Status ) / ( MaxHP * 3 )) / 256 where MaxHP is the Pokemon's maximum HP CurHP is the Pokemon's current HP CatchRate is the Pokemon's catch rate BallRate is the rate of the ball used Status is 2 if the Pokemon is Asleep or Frozen, 1.5 if the Pokemon is Paralysed, Burned or Poisoned, and 1 otherwise We also have the following special cases: Probability to catch a Pokemon whose HP is maxed = ( 1 + ( CatchRate * BallRate * Status ) / 256 ) / 3 (exact) Probability to catch a Pokemon whose HP is 1 ~ ( 1 + (CatchRate * BallRate * Status )) / 256 (approx) BallRate is the following: Poke Ball: 1 Great Ball: 1.5 Ultra Ball: 2 Dusk Ball: 4 if it is night or the Pokemon is in a cave, 1 otherwise Repeat Ball: 3 if the Pokemon has already been caught before, 1 otherwise. Others will follow. (And Quick Ball is being tested.)
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http://users.smogon.com/X-Act For all your Pokemon needs (and more!) including: the Defensive EVs applet, the Probabilities of Breeding IVs in Pokemon applet, and the Ratings of Pokemon Base Stats applet (now Version 2.0!). And also the IV to PID applet! Last edited by X-Act; May 28th, 2007 at 4:23:33 AM. |
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#48 |
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Join Date: Apr 2007
Posts: 53
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A while ago I accidentally figured out how to "peek" at eggs before they hatch and see some values from them. Namely, nature and ability.
The discovery and method is documented here: http://www.smogon.com/forums/showthread.php?t=19910
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It's been a long time. |
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#49 |
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Join Date: Dec 2004
Posts: 7,298
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I tidied this up.. It was a terrible mess..
Well, it still is.. I am still not entirely sure what is info and what is a resource, but I am sorta going with, stuff people will probably need to come back to regularly is a resource, otherwise it is information. Yeah, still needs tidying I think.. Maybe I will alphabeticize things or something. Also if any mods have any better ideas or think things should be added, feel free to edit it.. Dont leave it to me, I am lazy as hell. Have a nice day.
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#50 |
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oh
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Administrator
Join Date: Mar 2005
Posts: 7,151
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