Go Back   Smogon Community > Site & Projects > Create-A-Pokémon Project
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Nov 4th, 2011, 6:19:36 PM   #201
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

Quote:
Originally Posted by Fat Darkhuaza517 View Post
That's a nice Rebble, Toast, even though Rebble aleady has sprites. I do like your Nohface sprites a lot.
Actually, Rebble only has a Front sprite from 4th Gen, but no 5th Gen Front / Back sprites. :/

@Doran - Oops, I need to fix that. Give me just a bit...
ToastTyrant13 is offline   Reply With Quote
Old Nov 4th, 2011, 7:51:40 PM   #202
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default


Wooot! I fixed some shading issues and added a wee bit of texture to make it more rocky, but I'm trying to keep it a tad bit smooth since it is, after all, a "pebble". If I made its body super-textured it'd just look messy and complicated, as opposed to most 5th gen Sprites.
ToastTyrant13 is offline   Reply With Quote
Old Nov 4th, 2011, 8:28:53 PM   #203
Spenstar
 
Spenstar's Avatar
 
Join Date: May 2010
Posts: 1,138
New York
Default

Quote:
Originally Posted by Fat ToastTyrant13 View Post

Wooot! I fixed some shading issues and added a wee bit of texture to make it more rocky, but I'm trying to keep it a tad bit smooth since it is, after all, a "pebble". If I made its body super-textured it'd just look messy and complicated, as opposed to most 5th gen Sprites.
Those are awesome! Could you do Bolderdash? :DDDDDD
__________________
My team of awesome!
22:20 Terrador wow
22:21 Terrador You just found a use for Rage.
22:21 Terrador Congratulations.
22:21 Spenstar yes, yes I did 8)
22:21 UllarWarlord *applause*
Spenstar is offline   Reply With Quote
Old Nov 4th, 2011, 8:34:14 PM   #204
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

Quote:
Originally Posted by Fat Spenstar View Post
Those are awesome! Could you do Bolderdash? :DDDDDD
lol, WELL, I could try. No gurantees though, since Bolderdash has a lot more detail and Texture to it. I can try though. :3
ToastTyrant13 is offline   Reply With Quote
Old Nov 5th, 2011, 5:30:41 AM   #205
Darkhuaza517
 
Darkhuaza517's Avatar
 
Join Date: Sep 2010
Posts: 322
Default

A very good job again, Toast! I'd love to see you do Bolderdash.
__________________
COMMAND SELECTED: HYPER BEAM.

LOADING...
Darkhuaza517 is offline   Reply With Quote
Old Nov 5th, 2011, 8:24:45 AM   #206
Pwnemon
 
Pwnemon's Avatar
 
Join Date: Aug 2010
Posts: 4,151
Maryland
Default

@ Doran's Nohface;

I like the design concept in general very much, but I think that if "a bunch of nohface gather into a Kit," then it wouldn't make sense for the two to have the same amount of masks. In my opinion, Nohface should just be one mask, probably the one you currently have at center.

On the actual sprite, the ears of the center mask look a little funky, with one sticking out to the side and the other going up. Also, there appears to be a stray pixel under the right eye of the middle mask. Last, maybe you should try it without red in the eyes and just color the space behind the mask the same as the wisp?

Speaking of the wisp, I think it would look better with no shading at all. You know, because it's a wisp, the light would just sort of filter right through. I think that would give it a bit more of that ethereal appearance.
__________________
[11:56pm] Pwnemon: statutory rape and all
[11:56pm] bmelts: i have such a huge boner right now

[9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out
Pwnemon is offline   Reply With Quote
Old Nov 5th, 2011, 12:24:23 PM   #207
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

Alrighty, since I have WAY too much time on my hands on Saturdays and Sundays, I got to work on Bolderdash. Yup.



Side by Side for reference



As you can tell, Rebble gets rougher as it evolves. Starts off as a lightly colored Pebble, then evolves into a darker, rugged Boulder, and then evolves into the dark and rough awesomeness that is Stratagem. The big jump in coloration from Bolderdash to Stratagem is due to the fact that Stratagem gains A LOT of new gems and minerals upon evolution. NOTE: I didn't make the Stratagem sprite, in case anyone thinks that.

So, any C&C?


Edit: I'm fixing red hues on the rocks in back, hold on...

Edit 2: Alright, fixed the hues.

Last edited by ToastTyrant13; Nov 5th, 2011 at 12:39:25 PM.
ToastTyrant13 is offline   Reply With Quote
Old Nov 5th, 2011, 1:42:41 PM   #208
Darkhuaza517
 
Darkhuaza517's Avatar
 
Join Date: Sep 2010
Posts: 322
Default

Those sprites are great, Toast! If I were you, though, I'd lean Bolderdash's colors a <I>bit</I> more to Stratagem's, especially on the Shiny. For the rest, amazing job again!
__________________
COMMAND SELECTED: HYPER BEAM.

LOADING...
Darkhuaza517 is offline   Reply With Quote
Old Nov 5th, 2011, 2:46:49 PM   #209
Wyverii
"What I cannot create, I do not understand."
is an Artistis a Forum Moderator Alumnus
 
Wyverii's Avatar
 
Join Date: May 2008
Posts: 756
Default

First off, can people stop fighting over recolours? They're not difficult to do and should be done with the set instead of on their own. I don't want this thread to turn into a mess of recolours.

Thanks to anybody who has been doing Nohface sprites. We'll set up a poll for them at some point to see the winning design so make sure you have them done up. For reference the name kitsunoh from the word kitsune implies a fox-like quality. Doran's mask sprites are much better than before now too! Bravo!

I've not got much time till after monday, just popped in to check the thread so don't expect me to be around for a few days.

------------------------------------------------

Now, I've got to say something. Uh, Toast. I appreciate the backsprite attempt but you kind of took my sprites and downgraded the shading by a lot. Also, rebble only has one eye.

I know you're probably trying for the simpler look but rocky Pokémon have a habit of having very harsh shades for that rugged texture however you've made it look very soft in both rebble and boulderdash. You also added an extremely soft shade to buffer the mid and dark, something that softens it even further! The extra shade is also pillowed around many areas in both sprites. This isn't very natural looking and is counter to the gen 5 look that you were probably going for in the first place.

Back sprites don't mirror the fronts correctly. Rebble's arm should be pointing forward by a lot more and boulderdashes left arm should be further away from the body like in the front.

Finally, the evolution set there doesn't in fact get darker as it goes along as stated, actually the first two evolutions use the same colour set and strata gets even lighter.

Maybe you should just focus on nohface and leave the strata line alone for now.
Wyverii is offline   Reply With Quote
Old Nov 5th, 2011, 3:10:31 PM   #210
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

Quote:
Originally Posted by Fat Wyverii View Post

Now, I've got to say something. Uh, Toast. I appreciate the backsprite attempt but you kind of took my sprites and downgraded the shading by a lot. Also, rebble only has one eye.
It's always been to my understanding that it had 2 eyes, and the other one was out of our point of view because of the positioning of the body...

In the concept art threads, I vaguely remember someone pointing out how the eyes increased by 2 upon evolution (2, then 4, then 6).

Quote:
I know you're probably trying for the simpler look but rocky Pokémon have a habit of having very harsh shades for that rugged texture however you've made it look very soft in both rebble and boulderdash. You also added an extremely soft shade to buffer the mid and dark, something that softens it even further! The extra shade is also pillowed around many areas in both sprites. This isn't very natural looking and is counter to the gen 5 look that you were probably going for in the first place.
Well, Rebble (again, to my understanding), was a large pebble (since it's the first form and it's rather small), so I accordingly made the shading smoother. To be honest, your spriting and work is AMAZING; incredible in fact, but the shading on both Rebble and Bolderdash are really really complicated and more complex than they should be, especially by 5th gen sprite standards.

For example, while 5th Gen Geodude's Sprite is rocky (while rough and rugged; moreso than Rebble would be) it's shading is a bit softer and smoother, and not as complex as the previous shading for Rebble and Bolderdash are.

Quote:
Back sprites don't mirror the fronts correctly. Rebble's arm should be pointing forward by a lot more and boulderdashes left arm should be further away from the body like in the front.
Well, I can try to fix that then.

Quote:
Finally, the evolution set there doesn't in fact get darker as it goes along as stated, actually the first two evolutions use the same colour set and strata gets even lighter.
That's a simple coloring problem, I could easily fix that then.

Quote:
Maybe you should just focus on nohface and leave the strata line alone for now.
....

ouch. that kinda' hurt. :x
ToastTyrant13 is offline   Reply With Quote
Old Nov 5th, 2011, 4:02:06 PM   #211
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

So I took the coloration problems into account, and fixed the positioning of Rebble's "arms".




I figured it'd be simpler to keep a continuous color scheme going when taking shinies into account.
ToastTyrant13 is offline   Reply With Quote
Old Nov 7th, 2011, 5:10:05 PM   #212
SgtWoodsy
 
SgtWoodsy's Avatar
 
Join Date: Mar 2007
Posts: 1,141
Default

Quote:
Originally Posted by Fat ToastTyrant13 View Post
So I took the coloration problems into account, and fixed the positioning of Rebble's "arms".
Rebble has only ever had one eye though. It looks really strange with two.
SgtWoodsy is offline   Reply With Quote
Old Nov 7th, 2011, 5:46:53 PM   #213
Wyverii
"What I cannot create, I do not understand."
is an Artistis a Forum Moderator Alumnus
 
Wyverii's Avatar
 
Join Date: May 2008
Posts: 756
Default



Been a long time in the making, but it's finally done. Thank f- err, well anyway.

Anybody who has their own ideas for Nohface, Kitsunoh's pre-evolution, should get at least a finished front sprite done for it. People will vote for the general idea and the winning sprites will be refined if needed.
Wyverii is offline   Reply With Quote
Old Nov 7th, 2011, 6:11:35 PM   #214
Bobtheball4
CAP Playtesting Expert
 
Join Date: May 2008
Posts: 511
Default

those look great. but is the sky blue/blue form the shiny? i think it is but just wondering..
Bobtheball4 is offline   Reply With Quote
Old Nov 7th, 2011, 8:12:05 PM   #215
jas61292
likes his numbers
is a Forum Moderatoris a Community Contributoris a Battle Server Moderator
 
jas61292's Avatar
 
Moderator
Join Date: Sep 2010
Posts: 2,295
Strong as a Corsola
Default

Ok, this is very minor, but it is bugging me, so I have to say something. It looks to me that 3rd Pyroak front sprite (normal female??) that there is one pixel in the hair leaves (the third one from the left) that is different from that of its shiny form, having a 3-1 pixel per line count on the top of that leaf instead of the 2-2 on the other 3 sprites. I'm not sure if it is just because of that one pixel, but the "hair" on that one looks different overall from the other 3.

But besides that, they look great. I really like them.
__________________
<Destiny_Warrior> jas will you do the dramatic reading
<jas61292> I can't do anything dramatically. Not the actor type
<Kadew> type tldr prc posts dramatically, then
<Kadew> I'm sure you can manage that .
jas61292 is offline   Reply With Quote
Old Nov 7th, 2011, 8:26:04 PM   #216
Spenstar
 
Spenstar's Avatar
 
Join Date: May 2010
Posts: 1,138
New York
Default

IDK why, but it still seems like the front sprites have plastic cannons...

but aside from the cannons, it looks great! having said that, it will not be complete without animations...
__________________
My team of awesome!
22:20 Terrador wow
22:21 Terrador You just found a use for Rage.
22:21 Terrador Congratulations.
22:21 Spenstar yes, yes I did 8)
22:21 UllarWarlord *applause*
Spenstar is offline   Reply With Quote
Old Nov 7th, 2011, 8:47:26 PM   #217
Paradox
 
Paradox's Avatar
 
Join Date: Mar 2010
Posts: 234
Default

Quote:
Originally Posted by Fat Spenstar View Post
IDK why, but it still seems like the front sprites have plastic cannons...

but aside from the cannons, it looks great! having said that, it will not be complete without animations...
I actually kind of agree. But rather than plastic more like clay - it's unfortunate that it is such a similar colour to wood. I honestly think the sprite looks fantastic right now regardless and I know you were trying to cut down on the textures though, so take this with a grain of salt.
Paradox is offline   Reply With Quote
Old Nov 7th, 2011, 11:12:00 PM   #218
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

~~~~

Compare and Contrast of the two? Personally, I think the one with both eyes being visible (or 2 eyes instead of one, for those set on the fact that it has 1) looks a lot nicer and more balanced. In retrospect it's all up to Wyv, but I'm just doin' the best I can to try to make you guys happy.

Last edited by ToastTyrant13; Nov 8th, 2011 at 1:19:32 AM.
ToastTyrant13 is offline   Reply With Quote
Old Nov 7th, 2011, 11:45:11 PM   #219
Rising_Dusk
is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Super Moderator Alumnusis a Programmer Alumnusis a Smogon Media Contributor Alumnusis a Contributor Alumnus
 
Rising_Dusk's Avatar
 
Join Date: Dec 2009
Posts: 4,742
Default

I don't think you understand, Toast. Rebble has only one eye; that isn't up to interpretation. This was the supporting art for Stratagem's winning art submission:

Notice how Rebble clearly has only one eye. Furthermore, notice how Bolderdash has six, like big daddy Stratagem.

Lastly, I'm a little concerned with how you're putting so much effort into Stratagem's line. Wyverii already did the majority of work for the sprites, and had plans to finish the rest out. We really should be focusing on Nohface, as that actually needs to be voted on by the community.
Rising_Dusk is offline   Reply With Quote
Old Nov 8th, 2011, 12:16:37 AM   #220
ToastTyrant13
 
ToastTyrant13's Avatar
 
Join Date: Jun 2010
Posts: 2,163
Go against nature! It's part of nature.
Default

...



ANYWAYS, LouisCyphre gave me a lot of C&C to improve the sprites for Rebble.

Most Recent Products




Last edited by ToastTyrant13; Nov 8th, 2011 at 2:23:04 AM.
ToastTyrant13 is offline   Reply With Quote
Old Nov 8th, 2011, 3:28:37 PM   #221
Wyverii
"What I cannot create, I do not understand."
is an Artistis a Forum Moderator Alumnus
 
Wyverii's Avatar
 
Join Date: May 2008
Posts: 756
Default

I've updated the oak sprites with hopefully the last touches and updated the OP. To be honest I'm not satisfied with it but I doubt I ever will be.

Also toast, as a result of constant inconsequential updates filling the thread and a resistance to crit I've taken over the Stratagem line sprites. I'm a bit dissappointed that you spent so much time on it. You should go back to Nohface or try something else. You have some fans of your Nohface design so it'd be nice to have a polished version for the polls.


Wyverii is offline   Reply With Quote
Old Nov 8th, 2011, 3:34:48 PM   #222
LouisCyphre
heralds disaster.
 
LouisCyphre's Avatar
 
Join Date: May 2010
Posts: 2,288
fucking majestic
Default

Wyv, would it possible to nix the floaties on Rebble (the small stones behind the main body) and bring them lower on Bolderdash?

On the main art, they're absent from Rebble, and on Bolderdash they hang very close to the three grey "main" stones. Only when the line hits Stratagem do they start truly whirling and flying on their own, from what I'm seeing,
__________________
(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition)

12:36 Gun6 http://i.imgur.com/fx9uX7v.png yikes
12:36 Gun6 it's like you're wearing spongebob
LouisCyphre is offline   Reply With Quote
Old Nov 8th, 2011, 5:00:11 PM   #223
SinisterSamurai
 
SinisterSamurai's Avatar
 
Join Date: Nov 2009
Posts: 82
Default

If ToastTyrant13's nohface was wispier looking, in both shading and shape like Doran Dragon's, it'd be pretty solid.

Alternately, if Doran Dragon's nohface took a cuteness cue from TT's, eliminating the spines altogether, keeping some cute "ears" and shortened the mouth from Kitsunoh's vvv to a simple vv or 3 shape, it'd also be pretty solid.

I'm really for a fusion of the designs. Cute + wispy, as described above. Instead of multiple, disembodied masks as orbitals, disembody the adorable little paws as orbitals.
SinisterSamurai is offline   Reply With Quote
Old Nov 9th, 2011, 1:20:46 PM   #224
Doran Dragon
 
Doran Dragon's Avatar
 
Join Date: Apr 2010
Posts: 1,159
Isla Nublar; Dinosaurs, fuck yeah!
Default

disembodied paws will make it a little too haunter-esque, dontcha think? I changed the main noh mask to be cuter like you said, and slightly more wispy with little strings of ghoststuffs trailing behind. I can add paws, I just feel that they would kinda take away from the original design and make it more of a haunter...


Last edited by Doran Dragon; Nov 9th, 2011 at 1:32:46 PM.
Doran Dragon is offline   Reply With Quote
Old Nov 12th, 2011, 10:24:16 AM   #225
ReshiramBlitz
 
ReshiramBlitz's Avatar
 
Join Date: Oct 2010
Posts: 22
In your house, behind you.
Default



My attempt at a Nohface sprite. 90x90 with Transparency.
ReshiramBlitz is offline   Reply With Quote
Reply Smogon Community > Site & Projects > Create-A-Pokémon Project

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 3:19:15 AM.