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#1076 | |
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Join Date: May 2009
Posts: 178
Yorkshire, UK
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Beaten after 27 battles by a team of Starmie/Espeon/Empoleon. Starmie critical'd my Uxie as it Yawned, survived with a slither of HP after I SD'd and Bullet Punched, and then Espeon survived a +3 Scald to Grass Knot me, critical style. I am, I admit, getting very, very frustrated with it this time around. |
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#1077 |
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Join Date: Mar 2011
Posts: 795
Australia
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Just completed an 84 win streak on the super doubles line. Here's the team:
![]() Garchomp @ life orb Jolly ivs: 31/31/31/x/31/31 evs: 0/252/0/0/4/252 stats: 183/182/115/90/106/169 Sand Veil Earthquake Rock Slide Dragon Claw Protect ![]() Emolga @ focus sash Timid IVs:31/x/31/31/31/31 EVs: 6/0/0/252/0/252 Stats: 131/85/80/127/80/170 Static Discharge Tail Whip Light Screen Taunt ![]() Scizor @ steel gem Adamant IVs:31/31/31/8/31/31 EVs: 252/252/0/0/0/6 Stats: 177/200/120/57/100/86 Techician Bullet Punch Bug Bite Superpower Protect ![]() Rotom-W @ leftovers Modest IVs: 31/30/31/30/31/31 EVs: 236/0/4/248/0/20 Stats: 155/76/128/171/127/109 Levitate Thunderbolt Hydro Pump Hidden Power [Grass] Protect Yeah that's right I'm using Emolga. Why you might ask? Well, after I recorded my 186 win singles streak, I thought I would try get a good streak for doubles too. I decided that my rain team was a good place to start. So I started a streak with it... AND I WAS BORED OUT OF MY MIND! Honestly, for me most of the battles end up being Surf, Surf, Surf... By the time I got to 7 wins I just stopped enjoying it and ended up losing somewhere during my second set of 7 (this was kind of on purpose, since I knew how to act but was too lazy to switch my Politoed out of the obvious Choice Scarf Torterra). I might go back to my rain team when I feel more motivated, but for now I knew I needed to come up with a different kind of team. I tried looking through the records on the OP for some inspiration but nothing really stood out for me. So I decided that it would be fun to try make a team involving my favourite 5th gen pokemon, Emolga! I mean, who can resist that smile? I went to serebii and checked out what Emolga had going for it. Well, obviously its stats are awful! 55/60/60 defences are just terribad, and 75/75 offences aren't much better. However, 103 speed is pretty cool. It also has a great typing and lots of interesting moves, including Taunt, Thunder Wave, Charm, Light Screen and Tail Whip. I figured it would be best to use it as a support pokemon. Of course, I could be using Thundurus or Zapdos, but I currently don't have access to good ones. Anyway, Thundurus lacks Light Screen, Zapdos lacks Taunt, and (most importantly) both lack Tail Whip, which essential acts like a Helping Hand that sticks with the opponent and can be stacked (although it lacks priority). Discharge is incredibly weak coming from 127 special attack, but it breaks Sturdy and Focus Sash and has a nice 30% paralysis rate. Light Screen is the most expendable move, so I guess Charm could be a good replacement (I was turned off by the fact it is single-target though). Garchomp is a pretty obvious choice, but it works well enough. Conveniently, Emolga outspeeds it by a single point so it can get the Tail Whip in before it attacks. The Garchomp-Emolga lead combo has an obvious Ice weakness, so Scizor was used (it is possibly the best general check to hail ever). Rotom-W resists Ice and deals with Water very well (many waters have Ice attacks, and it does better at dealing with Water/Ice types than Scizor). I can't really think of any specific counters to this team. I had some trouble with Legendary teams, but that was mainly because of hax (flinched by Thundurus' Dark Pulse, missing 2 Rock Slides in a row on Zapdos, etc.). Fast offensive leads are troublesome I guess, though I usually managed with clever switching and Protect uses. How I Lost Battle 85 vs. Ace Trainer Dylan (Drimblim, Infernape, Alakazam, Manectric) I send out Garchomp and Emolga, Dylan sends out Drifblim and Infernape Infernape Flare Blitz's Emolga to Focus Sash, Emolga Tail Whip, Garchomp Rock Slide (both survive in the red), Drifblim Hypnosis's Garchomp to sleep. Drifblim eats Custap Berry and kills Emolga with Shadow Ball, Infernape Flare Blitz Garchomp to 84 hp and dies to recoil, Garchomp sleeps. Dylan sends out Alakazam, I send out Rotom-W Drifblim Destiny Bonds, Alakazam Psychics Garchomp to death, Rotom-W Thunderbolts Drifblim to death, Rotom-W dies to Destiny Bond I send out Scizor, Dylan sends out Manectric Scizor protects, Manectric Overheats, Alakazam Psychics (neither have an effect) Scizor Bullet Punchs Manectric to 60%, Scizor dies to Overheat 0-2 Man I plays badly against that Drifblim, completely overlooking Custap Berry and Unburden. It might have been better if I Taunted or Discharged with Emolga at the start because then Drifblim might have died to Rock Slide (or it wouldn't have slept Garchomp). Also, I should have switched to Scizor against Alakazam's Psychic. I thought it was going to Trick me as that's how they've always acted to far. Even if it did trick, being locked into Bullet Punch wouldn't have been so bad really. It sucks how the last pokemon was Overheat Manectric though because Scizor would have beaten a choice-locked Alakazam, but that's the subway for you. Oh well. At least I managed to get an awesome but really bad pokemon to work in the subway. Now I have to think of something else. |
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#1078 |
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Join Date: Aug 2008
Posts: 1,053
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Haha good job, atsync. Emolga is cute. :)
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#1079 |
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Join Date: Mar 2011
Posts: 795
Australia
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Thanks. I must admit I was surprised it got as far as it did (I would have loled if I actually broke my personal best with it).
Anyway I've been theorymonning again and I think I've come up with something cool for doubles: Illumise @ focus sash Sweet Scent Substitute Bug Buzz Thunderbolt + Smeargle @ choice scarf Dark Void Taunt Fake Out Switcheroo The idea is to have Illumise use a Prankster-boosted Sweet Scent to give Dark Void 100% accuracy (allowing Smeargle to put both opponents to sleep instantly). Fake Out and Lum Berry will screw it up though, and sleep isn't as good as it used to be. Meh... |
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#1080 | |
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Join Date: Mar 2010
Posts: 195
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Quote:
I'm guessing you're not using Moody on Smeargle so you avoid stupid hax like dropping your own Speed or Accuracy, but it would still be awesome if it worked. I mean, +4 every turn you use Acupressure is insane. |
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#1081 | |
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Join Date: Aug 2009
Posts: 178
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Quote:
Interesting idea, few weeks ago i was concidering something similar. I looked into using Lilligant with Teeter Dance and Quiver Dance, partnered with an own temp smeargle (similar set to yours) or a prankster sub/set up poke (sub to avoid confusion then set up while they hopefully HTSIC) but never got round to it. |
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#1082 | |
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Join Date: Mar 2010
Posts: 195
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#1083 |
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radda radda
Join Date: Aug 2010
Posts: 2,286
ROFL ROFL ROFL
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Good morning, Subway enthusiasts! I rarely enter this thread due to my views that the Battle Subway is for fun, and you guys like it competitive, but either way, we are all in the same position: for whatever reason, we like the Battle Subway. A thread has been posted in the Suggestion Box, asking for a subforum for the Battle Subway! However, it was asked if there would be enough people to keep the place active and put work into it. If you feel that you could help, post in the thread saying you could help with that: http://www.smogon.com/forums/showthread.php?t=3457118
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oh dear [sigpic] broke |
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#1084 |
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Banned deucer.
Join Date: Mar 2010
Posts: 728
I did my best, I have no regrets!
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Super Doubles Train
Win Streak: Mienshao | Jolly | Regenerator 31 / 31 / 31 / 31 / 31 / 31 4 HP | 252 Atk | 252 Spe 141 | 177 | 80 | 103 | 80 | 172 Fake Out | U-Turn | Hi Jump Kick | Wide Guard Togekiss | Modest | Serene Grace 31 / x / 31 / 31 / 31 / 31 4 HP | 252 SpA | 252 Spe 161 | 55 | 115 | 189 | 135 | 198* Air Slash | Aura Sphere | Heat Wave | Trick *Speed is 132 without the Choice Scarf boost Latios | Timid | Levitate 31 / 28 / 31 / 31 / 31 / 31 4 HP | 252 SpA | 252 Spe 156 | 98 | 100 | 182 | 130 | 178 Dragon Pulse | Psyshock | Thunderbolt | Draco Meteor Metagross | Adamant | Clear Body 31 / 31 / 31 / 31 / 31 / 31 76 HP | 252 Atk | 180 Spe 165 | 205 | 150 | 103 | 110 | 113 Meteor Mash | Earthquake | Ice Punch | Bullet Punch ... Team Nejiki ver 1.2
... Hit List (Shit that gives me trouble)
How I Lost I got a bit careless and ended up losing to Kangaskhan 2 and Lilligant 3 of all things. Forgot to save the video in my fit of rage, oh well. I was 4 battles away from that Starf Berry too... Last edited by Nickscor; May 9th, 2012 at 2:34:30 PM. Reason: Update of course |
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#1085 |
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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Is there a reason for Metagross to have an Air Balloon? Earthquakes don't do very much to it, and Earth Power is a pretty rare move.You might be better off having something like a Choice Band, Occa Berry or Wide Lens (if you are really worried about missing or BrightPowder hax).
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#1086 | |
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Banned deucer.
Join Date: Mar 2010
Posts: 728
I did my best, I have no regrets!
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#1087 |
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Join Date: Aug 2008
Posts: 1,053
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Steel Gem is worth a consideration too for one time attack boost on either Bullet Punch or Meteor Mash. Gem boosted Bullet Punch OHKOs Aerodactyl, Froslass, and Weavile 100% of the times - assuming no sash obviously. Unboosted never OHKOs, and Iron Plate/Metal Coat boost has low chance to OHKO.
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#1088 |
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Join Date: Nov 2006
Posts: 113
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I've put hundreds of hours into this and cannot get past 48 wins, which I got to only once. I just keep getting haxed to death! It's so frustrating.
My latest loss was in doubles. I had a full-health Registeel with five Curses and Leftovers left against a Ferrothorn and Escavalier. Escavalier was almost knocked out from my other Pokemon and its Life Orb. The only way for me lose was if Escavalier got two critical hit Swarm boosted Megahorns in a row... which is exactly what happened. I don't know how you guys do it. ._. |
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#1089 | |
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Banned deucer.
Join Date: Mar 2010
Posts: 728
I did my best, I have no regrets!
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Quote:
Speaking of streaks, I took Chinese Dood's advice for Steel Gem and now I'm sitting at 112 wins for Super Doubles. (and can still keep going) |
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#1090 |
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Join Date: May 2007
Posts: 573
Toronto, ON
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![]() I'm at 105 wins now on Super Double Battles. Early on, I was mostly just testing out my Trick Room team, but after I passed the Subway Boss, I decided I better put up a better team and went with Sand Storm. @ Ground Gem Ability: Sand Rush EVs: 60 HP/ 252 Atk / 196 Spd Nature: Adamant - Earthquake - Rock Slide - X-Scissor - Protect @ Air Balloon Ability: Sand Stream EVs: 4 HP / 252 Atk / 252 Spd Nature: Jolly - Crunch - Rock Slide - Earthquake - Protect @ Life Orb Ability: Sand Force EVs: 4 HP / 252 Atk / 252 Spd Nature: Jolly - Earthquake - Rock Slide - Brick Break - Swords Dance @ Dragon Gem Ability: Sand Veil EVs: 4 HP / 252 Atk / 252 Spd Nature: Adamant - Earthquake - Outrage - Substitute - Swords Dance This team was very designed to play together, but has worked out well for me with just its pure power running over teams. Order of the day is to spam Earthquake with Excadrill, and back it up with Tyranitar taking out a bulky Pokemon that survives.. or whatever is top priority. I have been worried about Fake Out leads popping his Balloon before Excadrill uses Earthquake, but thus far it hasn't been an issue (and I continue to Protect if I suspect a priority attack first turn). I did carry Swords Dance over X-Scissor for a while, but Excadrill so rarely has time to set up and X-Scissor adds some welcomed coverage. Tyranitar was originally a terribly designed Rock Polish variant from Gen IV, but has worked out well enough for me. With max speed, he actually out paces quite a bit and can land a strong Crunch, or Rock Slide. Landorus and Garchomp are simply there for power, even if their coverage doesn't add much. They usually muscle through and outspeed everything. I've kept setup moves on both, although either rarely has time to dance, Garchomp does find Substitute to be pretty useful. Obviously my one huge weakness are the Ice teams the Subway continues to throw at me. So far I've been lucky enough to avoid a lot of Froslass Blizzard spam and haven't encountered a single Abomasnow yet even though I've had a lot of 4 Ice Pokemon teams. Another weakness is simply type coverage; no Fire moves, no Electric, a lot of Rock and Ground. But for the most part, I just muscle through everything regardless. And everything on the team is bulky enough to usually take a hit. It's been a pretty easy to play team. The one reason I switched from Trick Room was TR just requires one wrong move, a flinch one turn, or a surprise Protect, to ruin the sweep. TR is very entertaining though, and I want to go back to refining the team at some point.
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EM Last edited by EvilMario; Nov 14th, 2011 at 10:24:48 PM. |
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#1091 |
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Join Date: Aug 2011
Posts: 101
FT Drum
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Since I can't get Cobalion without restarting my game...and RNG is super confusing...I'm going to try this time once I get them bred and trained:
Conkelldur @ Flame Orb Adamant - Guts 4 Def/252 Att/252 Spe - Payback - Bulk-Up - Mach Punch - Superpower Bulk-Up first turn to activate Guts, than start to pound through things with Mach Punch/Superpower. I was debating on using Machamp instead with Bullet Punch/Close Combat/Thunderpunch/Protect with the same idea, but since MP get STAB I figured it would work better. Whimsiscott @ Focus Sash Jolly - Prankster 252 HP/4 Def/252 Spe - Taunt - Thunder Wave - Light Screen - Flash I don't have access to Memento/Worry Seed Whimsi yet so I went with this build just to help Conk out and let him setup afterwards. I figure Taunt first, if Sash breaks start Flashing, if it simply cancels one of their moves hit the Light Screen/Thunderwave and than Flash. Porygon 2 @ Evolite Bold - Trace 252 HP/42 Def/210 SpD - Substitute - Recover - Toxic - Ice Beam If the other 2 go down, Pory2 is my last line of defense (get it, lol) since he can stall long enough to hopefully win. I went with Ice Beam for his last slot incase Taunt hits before I can get a sub up, and it hits so many things for neutral damage. |
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#1092 | |
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Join Date: Mar 2011
Posts: 795
Australia
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Quote:
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#1093 |
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Join Date: Aug 2011
Posts: 101
FT Drum
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So it doesn't. lol. I must have been looking at another pokes TM list when I was looking up moves.
Do u guys think Drain Punch would work better than Mach Punch? Although after 2 BU he can practically OHKO everything with MP...the Drain Punch can help with longevity especially with the Burn every turn. |
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#1094 |
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Join Date: Oct 2010
Posts: 1,498
♠ AmoongBro ♠
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Dragon madness. YES.
![]() Latios @light clay Levitate/timid 252hp 4def 252 speed -reflect -light screen -memento -draco meteor ![]() Haxorus @lum berry Mold Breaker/adamant 4hp 252atk 252spd -dragon dance -outrage -earthquake -brick break ![]() Salamence @yache berry Moxie(ftw)/naive 252atk 4sp.atk 252 speed -dragon dance -dragon claw -fire blast -earthquake. I will get to a high record with this without blizzard hax. i promise you.
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#1095 |
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Join Date: Aug 2011
Posts: 101
FT Drum
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Wouldn't Intimidate work better on Salamence in the singles? Your only gonna get 2 triggers off it, and seems a little overkill ontop of DD.
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#1096 |
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Join Date: Oct 2010
Posts: 1,498
♠ AmoongBro ♠
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#1097 |
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Join Date: Mar 2011
Posts: 60
Germany
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Moxie Mence and Unburden Lee realesed... want to try :D
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Party in the Subway ;) |
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#1098 |
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Join Date: Aug 2008
Posts: 1,053
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@BeastMode2010: Mach Punch and Drain Punch are both useful. It's actually just sort of difficult to have Conkeldurr as a set up pokemon, especially with Flame Orb. Sometimes the best it can probably do is set up one Bulk Up and then attack if it is holding Flame Orb. With Drain Punch it might be able to afford to set up twice and attack to gain back health if it's faster than opponent, but without Mach Punch it will probably just faint to the next incoming pokemon.
So, either way, it'll be sort of hard with Flame Orb. With Flame Orb, you are probably better off with both Drain Punch and Mach Punch and just aiming to set up once. Of course there may be plenty of times where it will be able to set up two or 3 times, but you always have to prepare for the worst. |
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#1099 |
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Join Date: Oct 2010
Posts: 1,498
♠ AmoongBro ♠
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ohmygosh.
just thought of a brilliant idea. fake out spinda. now how does it work? heres the gist of the team: spinda/contrary -fake out -wish -protect -filler latias/levitate -role play -draco meteor -sub -recover chansey -healer -toxic -softboiled -seismic toss -filler poke. this is a doubles strategy. what you do is you copy contrary with latias and spam draco meteor. GG |
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#1100 |
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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As cool as Contrary Role Play sounds, there are always issues to deal with for these teams:
-Faster Fake Outs -CB Dragonite, Quick Claw Druddigon, etc. -90% accuracy of Draco Meteor -status/flinch hax from faster pokemon -etc. I honestly can't remember the last time throwing all your offensive force into one basket has ever worked for much more than say 100 battles. |
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