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#26 |
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!!!
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Join Date: Nov 2007
Posts: 1,054
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Not the progressive update I would have like, but I have all the front sprites for Tomohawk ready. I lowered the framerate somewhat, so while it isn't as smooth, the lines don't 'quiver' as much.
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I got some feedback suggesting a smoother transition when the wings fold. It'll probably happen, but I'd like to get to the backsprites first. No plans to animate the Gen 4 sprites, but I'd be happy to make this regular with the new generation of CAPs. I expect to have more time this winter, so the waiting period between sprite creation and animation won't be so long. |
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#27 |
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CAP Playtesting Expert
Join Date: May 2008
Posts: 511
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the tomohawk, looks very neat and nice.
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#28 |
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ACUPRESSURE
Join Date: May 2007
Posts: 1,508
Cambridge, England
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That sprite... I'm in love.
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#29 |
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>> BEGIN POSTBIT
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Super Moderator
Join Date: Aug 2011
Posts: 1,134
>> END POSTBIT
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Hmm.
I added 3 intermediate frames to the wings closing and 2 intermediate frames to the wings opening, and compressed the file from 156 KB down to 98 KB. The wings still open/close way too fast, but at least now it doesn't look like they're teleporting. If you can't see the difference very clearly, here's a comparison:
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Pokemon Showdown | Replay player | No, I am not impressed that you know that my name is Guangcong Luo. The PS website says "Copyright Guangcong Luo" at the bottom, ffs. Last edited by Zarel; Nov 8th, 2011 at 11:03:32 PM. |
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#30 |
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heralds disaster.
Join Date: May 2010
Posts: 2,207
fucking majestic
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I'd almost suggest inserting a couple--2 to 5--still frames as the wings close fully, and then "teleport" to the fully open and extended frame. Either that, or have a frame in between at most.
It would give the intimidation pose of the wings a bit more "oomph" (is that even the right word) to it, and would be more in-line with in-game animations that feature brief pauses.
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) If I am late for something, remind me that it exists on my wall or in IRC. I'll never remember otherwise. 15:31 <DHR> isnt cocke supposed to go up your nose? |
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#31 |
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!!!
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Join Date: Nov 2007
Posts: 1,054
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Initially, I only wanted the closed-wing pose to last for an instant as the antic before the wide open intimidation stance. But I like how the slower folding of the wings looks and I'll see how it looks if I leave him covered like that for a whole beat before extending again.
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#32 |
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Kent had a dog
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Wow those animated sprites are fantastic! Great job guys!
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#33 |
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CAP Playtesting Expert
Join Date: May 2008
Posts: 511
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I think aesoft animated the sprites.
Last edited by tennisace; Nov 11th, 2011 at 10:43:38 PM. |
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#34 |
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Kent had a dog
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I thought Cartoons created the first iteration and then Aesoft added the extra few frames. Either way they look awesome :)
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#35 |
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CAP Playtesting Expert
Join Date: May 2008
Posts: 511
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oh yeah. your right, and aesoft added/fixed up some features on them.
Last edited by tennisace; Nov 11th, 2011 at 10:43:50 PM. |
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