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Old Nov 12th, 2011, 4:16:53 PM   #226
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Originally Posted by Fat PurePwnage! View Post


My attempt at a Nohface sprite. 90x90 with Transparency.
This is really good in concept and a great first draft. The darker shadows centering around the mask is really choppy, however, and overall, the shadows around the mask are a bit too far-reaching for a baby Pokemon. Fix those issues, however, and you'll have my vote for being a really damn cool Nohface!
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Old Nov 12th, 2011, 7:35:05 PM   #227
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Nohface attempt 2, with changes made.
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Old Nov 12th, 2011, 7:47:28 PM   #228
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Originally Posted by Fat PurePwnage! View Post

Nohface attempt 2, with changes made.
Much better! I still DK about the black in the middle, though, partly because Kitsnoh doesn't really use Black. if you made it a darker purple or just made it the same color as the rest of the ghostly part then it'd be complete. As it is, it's really good, and it's almost amazing.

Let me just say that you are befitting of your username, PurePwnage
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Old Nov 12th, 2011, 9:04:01 PM   #229
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I haven't made sprites in a long time, but this is my shot at Nohface. Shading could be better, but I'm not used to pokemon's shading style.

Also, I feel like the tail could of came out better, but every time I tried to fix it, it looked fat.
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Old Nov 12th, 2011, 9:05:07 PM   #230
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Fixed, with M/F.


Quote:
Originally Posted by Fat The Reptile View Post


I haven't made sprites in a long time, but this is my shot at Nohface. Shading could be better, but I'm not used to pokemon's shading style.

Also, I feel like the tail could of came out better, but every time I tried to fix it, it looked fat.
Good job, my qualms about this however are ; it'd look better with wisps from it's body, similar to Kitsunoh's legs. The shading could be better for a ghost-type, and the way the tail is posed is awkward, but otherwise good job.
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Old Nov 12th, 2011, 9:15:55 PM   #231
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Originally Posted by Fat PurePwnage! View Post
Good job, my qualms about this however are ; it'd look better with wisps from it's body, similar to Kitsunoh's legs. The shading could be better for a ghost-type, and the way the tail is posed is awkward, but otherwise good job.
Thanks for the critique.

I was trying to make it a furry wisp, since the other submissions outclass mine as a wisp, but I think I might just ditch the furry aspect and try to go straight for the wisp look.

As for the shading, I'm really out of touch, so I guess I'm just going to have to try over and over again until I can get the hand of it.

Also, for the tail, I'm not sure how to fix it's awkwardness, but I'll try to fix that.
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Old Nov 12th, 2011, 9:47:20 PM   #232
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Quote:
Originally Posted by Fat PurePwnage!
You cut out kitsunoh's face mask and stuck it on some gastly gas you made. Badly I may add judging by the fact that there's uneven edges everywhere and a black line going down its face. Do I really need to point out why this fusion-like sprite is a horrible idea? I was going to say a hell of a lot more about this but I decided it's not worth it.

Long story short, don't steal parts from another sprite. That is just plain stupid.

PS: Spenstar, you're really not making yourself look good here.

Quote:
Originally Posted by Fat The Reptile
At least we've got a new piece of work here. You seem a bit rusty so I'll go easy on you. The shading is definately the weakest thing here. Try shading in blocks rather than the stringy almost random bits here and there. Dithering is not recommended. Parts of the body like the arms, base of the tail, and mask almost seem anarexic. Like they've been squeezed unnaturally. So you need to sort out the proportions a wee bit, perhaps something a bit like this (quick edit, nothing altered on mask):



Either way, the wisps the previous person recommended aren't something that are needed at all unless they fit your vision for the design of course. A lot of people seem to be going for the wispy body, single mask route so you should probably play around with this a lot! Get creative!
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Old Nov 12th, 2011, 9:48:34 PM   #233
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Originally Posted by Fat The Reptile View Post
It's good, I like it and it looks very Prevo'y, but the side-view face looks weird to me. I just dont like having to see only half a mon's face, especially when we can see all of Kitsnoh's face. Still, it's very good, really nice concept here.

Quote:
Originally Posted by Fat PurePwnage! View Post
Oh my God, this is so good that I can't decide whether to declare it my favorite by a mile, or reject it on the grounds that prevos shouldn't look cooler than their evolution... loljk, this is AMAZING!

edit: After what Wyervii said, I'm noticing more that yes, this sprite does look very Gastly-esque, which might not necessarily be a good thing...
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Old Nov 12th, 2011, 10:00:46 PM   #234
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Quote:
Originally Posted by Fat Spenstar View Post


Oh my God, this is so good that I can't decide whether to declare it my favorite by a mile, or reject it on the grounds that prevos shouldn't look cooler than their evolution... loljk, this is AMAZING!

edit: After what Wyervii said, I'm noticing more that yes, this sprite does look very Gastly-esque, which might not necessarily be a good thing...
I would argue pretty heavily against this. No offense, but this sprite still needs a lot of work. The mask is completely non-original and not only does the surrounding gas look like Gastly, but it is on a completely different dimension than the mask. While the mask is facing downwards and to the side, the wisps are facing directly outwards. Look at Gastly's sprite:



The wisps travel off to a specific side, which is much more aesthetically pleasing than the direct approach you have now. Furthermore, the smoke is very blocky and doesn't disappear into the background. Kitsunoh's pre-evo could potentially have a Gastly-esque design, sure. But please try to make some of those corrections.
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Old Nov 12th, 2011, 10:04:03 PM   #235
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Quote:
Originally Posted by Fat Wyverii View Post
You cut out kitsunoh's face mask and stuck it on some gastly gas you made. Badly I may add judging by the fact that there's uneven edges everywhere and a black line going down its face. Do I really need to point out why this fusion-like sprite is a horrible idea? I was going to say a hell of a lot more about this but I decided it's not worth it.

Long story short, don't steal parts from another sprite. That is just plain stupid.

PS: Spenstar, you're really not making yourself look good here.



At least we've got a new piece of work here. You seem a bit rusty so I'll go easy on you. The shading is definately the weakest thing here. Try shading in blocks rather than the stringy almost random bits here and there. Dithering is not recommended. Parts of the body like the arms, base of the tail, and mask almost seem anarexic. Like they've been squeezed unnaturally. So you need to sort out the proportions a wee bit, perhaps something a bit like this (quick edit, nothing altered on mask):



Either way, the wisps the previous person recommended aren't something that are needed at all unless they fit your vision for the design of course. A lot of people seem to be going for the wispy body, single mask route so you should probably play around with this a lot! Get creative!
After this with my first attempt, I'm going to scrap my attempt at Nohface, and practice more before I try CAP spriting once more.

~PPwnage!
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Old Nov 12th, 2011, 10:25:27 PM   #236
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Quote:
Originally Posted by Fat Wyverii View Post
At least we've got a new piece of work here. You seem a bit rusty so I'll go easy on you. The shading is definately the weakest thing here. Try shading in blocks rather than the stringy almost random bits here and there. Dithering is not recommended. Parts of the body like the arms, base of the tail, and mask almost seem anarexic. Like they've been squeezed unnaturally. So you need to sort out the proportions a wee bit, perhaps something a bit like this (quick edit, nothing altered on mask):



Either way, the wisps the previous person recommended aren't something that are needed at all unless they fit your vision for the design of course. A lot of people seem to be going for the wispy body, single mask route so you should probably play around with this a lot! Get creative!
Thanks for the critique!

Yeah, the shading on mine is horrible. I like the shading on yours. (EDIT: Added Female Sprites, Shiny Sprites, and Back Sprites)



Here's my second attempt. I decided I wanted him to be more wispy, but still retain the furriness that I had originally. I also attempted to mimic your shading, by which I mean the whole work-on-blocks rather than lines. I'm not 100% happy with my shading, but I think it's a big improvement over the original. I'm not sure if I should make him a bit thicker on the bottom, but I didn't want to ruin it so I left it how it is at the moment.

EDIT: I dislike the shading of the back sprite. I feel it's too rough compared to the original.

I also changed the ears to the mask in order to better resemble the original.


Quote:
Originally Posted by Fat Spenstar View Post
It's good, I like it and it looks very Prevo'y, but the side-view face looks weird to me. I just dont like having to see only half a mon's face, especially when we can see all of Kitsnoh's face. Still, it's very good, really nice concept here.
Thanks!

I would go for a full facial sprite, but I'm not really good at those.

Last edited by The Reptile; Nov 12th, 2011 at 10:57:50 PM.
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Old Nov 13th, 2011, 2:36:09 PM   #237
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A Kitsunoh prevo attempt~.



I've only started spriting quite recently so I know my material is far from professional. xD Alas, I thought it'd be fun to give this a try. Practice makes progress, and all. It's not quite as ghostlike/cool as the other submissions; but I guess.. More depicts the foxlike quality to Kitsunoh? I'm not really sure how to explain it. -Fails-
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Old Nov 13th, 2011, 4:20:36 PM   #238
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I might suggest rotating this so that the front paws are on the "ground" similar to how kitsunoh has its feet down, instead of just floating.
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Old Nov 13th, 2011, 4:38:44 PM   #239
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A quick notice.

There will be a poll for Kitsunoh's pre-evolution design in 24 hours. All that is required is a single front sprite or a digital or scanned drawing. Sprites may be altered afterwards. It's mostly the design we will be voting for.

The most current designs posted in thread will be the one that will be slated. Better finalise them quick!

Current designs being considered for slate (will be updated to their most current work at poll):
...


Note: this a a rough and loose poll. Just post something acceptable and it'll be included.

Last edited by Wyverii; Nov 13th, 2011 at 4:58:33 PM.
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Old Nov 13th, 2011, 4:55:49 PM   #240
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Wyverii do we post "final submission" or something in order to get in? or just post a picture at all and bam, you're in?

here's what I sketched up real quick
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Old Nov 13th, 2011, 5:41:16 PM   #241
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Not much time + no scanner = rubbish drawing. But it's the concept that's important, and no one seems to have mentioned anything like this, so here goes:

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Old Nov 13th, 2011, 5:45:22 PM   #242
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I personally like Wyverii's. It's just so simple and doesn't seem as clattered as the others.

Also, to the above posters, I'm pretty sure they are susposed to be sprites.
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Old Nov 13th, 2011, 5:56:44 PM   #243
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Quote:
Originally Posted by Fat Metal Bagon View Post
I personally like Wyverii's. It's just so simple and doesn't seem as clattered as the others.

Also, to the above posters, I'm pretty sure they are susposed to be sprites.
these are just design subs, we can do drawings for these.
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Old Nov 14th, 2011, 1:43:36 AM   #244
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I've never made a scratch sprite in my life.. but I tried to keep the "kitsune" image alive in Kitsunoh's pre-vo. Good luck guys. (:
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Old Nov 14th, 2011, 8:43:38 PM   #245
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Okay, I'm interested in doing animations. Here's a test with parts:



In order to do them, though, I'd need a better .gif animator. Does anyone know of an animation software that allows layers in each frame and allows me to rotate layers? That's all I'd really need to crank out animated Pokémon reliably.

Cartoons, Anybody have any suggestions?
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Old Nov 14th, 2011, 8:47:09 PM   #246
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Quote:
Originally Posted by Fat LouisCyphre View Post
Okay, I'm interested in doing animations. Here's a test with parts:



In order to do them, though, I'd need a better .gif animator. Does anyone know of an animation software that allows layers in each frame and allows me to rotate layers? That's all I'd really need to crank out animated Pokémon reliably.
I said it on IRC, and I'll say it again. You are nothing short of outstanding. Yes (Wyervii >_>) This is coming from the guy who never saw a sprite he didn't like, but animations are a whole other deal entirely.
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Old Nov 17th, 2011, 1:47:43 PM   #247
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well seems the better design did win. good job wyverri :)
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Old Nov 17th, 2011, 7:35:56 PM   #248
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I dislike Kitsunoh's sprite, it is nothing like the original one, unlike the others.
I really like Colosshale though, and I would like that Kitsunoh didn't have a Pre-evo, something like Absol so there is no monotomy in the evolutionary lines.
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Old Nov 18th, 2011, 6:37:39 PM   #249
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Tayla, that looks awesome!
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Old Nov 18th, 2011, 9:39:57 PM   #250
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Quote:
Originally Posted by Fat ReshiramBlitz View Post

Nohface attempt 2, with changes made.

This is really cool, I'm really liking this sprite, even more than Kitsunoh's, every one complains on how its just the mask with a little gas, but its the simplicity of it what makes it so good, it doesn't really have to be that complicated
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