Throh [GP 2/2]

Molk

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[Overview]

<p>As the bulkiest Fighting-
type in the tier, Throh lives up to its reputation, tanking most hits with ease. In addition, Throh receives the excellent move Circle Throw, which doubles as a phazing move, allowing Throh to beat most set up sweepers one-on-one. Sadly, Throh isn't unbreakable. For one, its only recovery option is the unreliable Rest, while secondly, it is also weak to Flying- and Psychic-type moves, both of which are somewhat common. Furthermore, Throh also faces serious competition from the likes of Gallade, Gurdurr, and Poliwrath. Don't let this discourage you from using Throh though, as it will surely shine if you give it a chance.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Circle Throw
move 3: Payback / Stone Edge
move 4: Rest
item: Leftovers
ability: Guts
nature: Careful
Evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>This
set, Throh's bread and butter, utilizes its combination of surprisingly decent 120 / 85 / 85 defensive stats, Bulk Up, and Circle Throw to turn it into a bulky, powerful, and nearly unstoppable monster. The EVs are standard for a Bulk Up user, and allow Throh to take special hits as well as possible, as it physical Defense will be boosted by Bulk Up. After a single Bulk Up boost, Throh becomes incredibly difficult to take down. Circle Throw is Throh's main niche, as Pokemon who attempt to set up on Throh will be mercilessly forced out as Throh laughs. Payback gives Throh near-perfect neutral coverage, and allows it to hit Ghost- and Psychic-types, such as Rotom. Stone Edge is also an option to hit Flying-types such as Moltres harder, while still denting Ghost-types, although its low accuracy and PP may pose an issue. Sadly, Rest is Throh's only method of recovery, but it does allow Throh to restore its health, as well as get rid of status conditions, such as poison and burn. Guts is the ability of choice because it allows Throh to benefit from certain status moves, such as Dusknoir's Will-O-Wisp.</p>

[ADDITIONAL COMMENTS]

<p>Because Circle Throw forces switches, hazards greatly increase Throh's usefulness
. With just Stealth Rock and one layer of Spikes on the opposing side of the field, Throh's damage output is increased significantly. Qwilfish is an excellent Spiker, as is Crustle. Throh also likes to have strong Pursuit users for teammates. Pokemon such as Krookodile and Honchkrow are excellent choices to take down Psychic-types, such as Kadabra and Duosion, that threaten Throh. Toxic is a viable option, but Throh loses significant coverage without Payback. Uxie and Miltank make excellent teammates, as they can set up hazards and awaken Throh from Rest with Heal Bell. Throh also appreciates teammates that can provide it with Wish support; Clefable is a good choice because it can also use Heal Bell. Throh works well with a physical wall, such as Tangrowth, that can tank stronger physical hits for it. Substitute can be used over Rest, but without recovery, Throh's longevity will be greatly shortened. Taunt is also an option over Rest, but recovery is usually superior, as Circle Throw already deters set-up sweepers and Rest can cure Throh of status.</p>

[Other Options]

<p>Throh doesn't have many other options, as Circle Throw is really its
one and only niche. Storm Throw can be used over Circle Throw because it is Throh's most powerful move without a drawback. Body Slam can be used for the paralysis rate, but Throh has trouble finding a moveslot for it. Revenge, Brick Break, and Superpower are all options, but again, Circle Throw is the main reason one would use Throh over other Bulk Up Users. A Substitute + 3 attacks set or a Choice Band set can be used, but Throh is usually outclassed in this by other Fighting-types, such as Hitmonlee and Sawk. Throh can also set up weather for a team, as it is very bulky, but as it doesn't abuse any particular weather well, there are usually better choices for this.</p>

[Checks and Counters]

<p>Despite Throh's imposing bulk,
it is far from unbreakable. Cofagrigus is perhaps the best counter to Throh, as it nullifies Guts with its Mummy ability, burns Throh via Will-O-Wisp, and subsequently walls it because it takes little damage from Payback, as it is slower than Throh. Flying-types also make mincemeat out of Throh; even after a Bulk Up, their strong STAB attacks still give Throh trouble. Psychic-types that pack STAB moves, such as Kadabra, Gallade, and Slowking can be problematic for Throh to face as well. Additionally, Throh is most vulnerable when it is Resting, as it becomes a sitting duck that can be taken down by repeated assaults. Gligar makes an excellent check if it has Taunt, as this enables it to stop Throh from setting up. Qwilfish is also a good option, as it can lower Throh's Attack with Intimidate and Taunt it. However, do note that both Gligar and Qwilfish are forced out by Circle Throw.</p>

[Dream World]

<p>Throh's hidden ability is Mold Breaker
, which enables it to nullify the opponent's ability. For example, it can now hit Levitating Pokemon with Earthquake. Throh doesn't really have issues with these Pokemon though, so Guts is usually the better option.</p>
 
Too many slashes, get rid of the Storm Throw slash in the last moveslot. Also mention Gallade as a counter?
 

Molk

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Too many slashes, get rid of the Storm Throw slash in the last moveslot. Also mention Gallade as a counter?
only gallade with psychic moves beat throh at all, ill mention it as a check, cause throh just sets up with gallade.
 
Gallade resists fighting- and Rock-type moves, also has bulk up, Taunt, and Justified for Payback...
 

Molk

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Gallade resists fighting- and Rock-type moves, also has bulk up, Taunt, and Justified for Payback...
thing is, it cant have both drain punch and justified at the same time, also, circle throw makes bulk up gallade look like a chump. but mentioned regardless
 

marilli

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If he has Taunt, then he doesn't have Substitute. Without Substitute, good luck setting up on Circle Throws. It's a shaky check at best, as Gallade struggles to get past Throh without any boosts.
 

Honus

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You should mention that Cofagrigus is a hard counter to Throh, as it has the Defense to take all of Throh's attacks, can Haze away its boosts and negate Guts with Mummy before burning it. Other than that, everything looks good.
 
Amateur check
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[Overview]

<p>As the bulkiest Fighting-type, Throh lives up to its reputation in the RU tier, tanking most hits with ease. Along with this, Throh also has an excellent signature Almost certain that it's not throh's signature move move in Circle Throw, which forces enemies trying to set up on it to switch out. With this weapon, (comma) Throh can beat most set up sweepers one-on-one. Sadly, Throh isn't unbreakable, as its only recovery option is the unreliable Rest. Throh also has competition from the likes of Gallade, Gurdurr, and Poliwrath. Don' (apostrophe)t be discouraged let this discourage you from using Throh, as it will truely surely shine if you give him it the chance. (period)</p>


[SET]

name: Bulk Up
move 1: Bulk Up
move 2: Circle Throw
move 3: Payback / Stone Edge
move 4: Rest
item: Leftovers
ability: Guts
nature: Careful
Evs: 252HP / 252SpD / 4Spe


[SET COMMENTS]

<p> This is Throh's bread and butter set, making a combination of defensive stats consisting of 120 / 85 / 85, Bulk Up, and Circle Throw to make a nearly unstoppable monster. EVs are standard for a Bulk Up set, taking special hits as well as possible while boosting its physical Defense with Bulk Up. After a Bulk Up, Throh is incredibly hard to take down. Circle Throw is Throh's main niche, as it can double as a phazer., (remove period, add comma) preventing other Pokemon from setting up on Throh it, as they will be mercilessly forced out as Throh laughs. Payback gives you near almost perfect neutral coverage, and allows you to hit Ghost- and Psychic- (hyphen) types such as Rotom. Stone Edge is also an option to hit Flying-types such as Moltres harder, while still hitting Ghost-types hard, although the low accuracy and low PP is an issue. Sadly, Rest is Throh's only method of recovery, (comma) but it does allow it to get rid of get rid of status conditions such as Poison and Burn. Guts is the ability of choice because it allows Throh to abuse the statuses that are inflicted to try and wear it down.</p>

[ADDITIONAL COMMENTS]

<p> Because Circle Throw forces switches, hazards are very important to it, with just Stealth Rock and one layer of Spikes, Throh's damage output is increased by a significant measure. Throh also likes to have teammates with Pursuit, (comma) such as Krookodile, (comma) to take down Psychic-types such as Kadabra and Duosion. Uxie and Miltank make excellent teammates as they can set up hazards and cleric off awaken Throh from Rest Throh's Rest. Substitute can be used over Rest, but without recovery it will be dying faster have decreased longevity.</p>

[Other Options]

Throh doesn't have many other options, as Circle Throw is really its niche. Storm Throw can be used over Circle Throw because it is Throh's most powerful drawback-less move. Body Slam can be used for the paralysis rate, but Throh has trouble finding a moveslot for it. Revenge, Brick Break, and Superpower are all options., (remove period, add comma) but Circle Throw is the main reason to use Throh over other Bulk Up Users. A Sub+3 attacks set and or a Choice Band set can be used, but they are usually outclassed by other Fighting-types such as Hitmonlee and Sawk.</p>

[Checks and Counters]

<p> Despite being incredibly bulky, Throh is not unbreakable. Flying-types make mincemeat out of Throh, even after a Bulk Up they still give Throh trouble. Psychic-types like Kadabra, Gallade, and Slowking with Psychic gallade with psychic? e.e also give Throh trouble, hitting it with telekinetic blasts and 2HKOing it most of the time. Throh is very vulnerable while Resting, and is often taken down by repeated assaults while Sleeping during its sleep. Cofagrigus nullifies Guts with its Mummy ability, burns Throh via Will-O-Wisp, and subsequently walls it.</p>

[Dream World]

<p>Throh's dream world hidden ability is Mold Breaker, with this ability it can bypass nulify the opponent' (apostrophe)s ability, such as hitting Pokemon with Levitate witth Earthquake. Throh doesnt really have issues with these pokemon though, so Guts is usually the better option.</p>[/QUOTE]


Wasn't a great analysis, someone else should go over it as I've probably missed tons of stuff.
 

Molk

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is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Team Rater Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
im still kinda trying to extend it, throh is a simple pokemon

fleshing out throh, please standby
 
Add Remove

[Overview]

<p>As the bulkiest Fighting-Type in the tier, Throh lives up to its reputation in the RU tier, tanking most hits with ease. Along with this, Throh also has an excellent move in Circle Throw, which forces enemies to switch out. With this weapon, Throh can beat most set up sweepers one-on-one. Sadly, Throh isn't unbreakable, as for one thing, (comma) its only recovery option is the unreliable Rest. On top of this, it is also weak to Flying- and Psychic-Type moves, both of which are somewhat common. Along with the above, (comma) Throh also gets serious competition from the likes of Gallade, Gurdurr, and Poliwrath. Don't let this discourage you from using Throh though, as it will surely shine if you give it the chance.</p>


[SET]

name: Bulk Up
move 1: Bulk Up
move 2: Circle throw
move 3: Payback / Stone edge
move 4: Rest
item: Leftovers
ability: Guts
nature: Careful
Evs: 252(space)HP / 252(space)SpDd / 4(space)Spe


[SET COMMENTS]

<p>This is Throh's bread and butter set, utilizing its making a combination of base defensive stats consisting of 120 / 85 / 85, Bulk Up, and Circle Throw to make a bulky, powerfuil, and nearly unstoppable monster. The EVvs are standard for a Bulk Up set, taking allowing Throh to take special hits as well as possible while boosting its Defense with Bulk Up. After a Bulk Up, Throh is incredibly hard to take down. Circle Throw is Throh's main niche, preventing other Pokemon from setting up on it, as they will be mercilessly forced out as Throh laughs. Payback gives you almost perfect neutral coverage, and allows you to hit Ghost- and Psychic-types such as Rotom. Stone Edge is also an option to hit Flying-Types such as Moltres harder, (comma) while still hitting Ghost-types hard, although the low accuracy and low PP is an issue. Sadly, Rest is Throh's only method of recovery, but it does allow Throh it to get rid of get rid of status conditions such as Ppoison and Bburn. Guts is the ability of choice because it allows Throh to abuse the statuses that are inflicted upon it, such as Dusknoir's Will-oO-Wisp.</p>

[ADDITIONAL COMMENTS]

<p>Because Circle Throw forces switches, hazards are very important to Throh it, as with just Stealth Rock and one layer of Spikes, Throh's damage output is increased by a significant measure. Qwilfish is an excellent Spiker, as is Crustle. Throh also likes to have teammates with Pursuit. Pokemon such as Krookodile and Honchkrow are excellent choices, (comma) to take down Psychic-types, (comma) such as Kadabra and Duosion, (comma) that can threaten Throh. Toxic is an option on Throh, but it loses major coverage without Payback. Uxie and Miltank make excellent teammates as they can set up hazards and awaken Throh from Rest with Heal Bell. Throh also likes teammates that can provide Wish support. Clefable is a good choice because it can also use Heal Bell. Throh works well with a physical wall such as Tangrwowth that can tank stronger physical hoits for it. On top of all this, Substitute can be used over Rest, but without recovery Throh's its longetiveity will be greatly shortened. Taunt is also an option over Rest, but the recovery from rRest is usually superior to stopping set(space)up and status.</p>

[Other Options]

Throh doesn't have many other options, as Circle Throw is really its niche. Storm Throw can be used over Circle Throw because it is Throh's most powerful move without a drawback-(hyphen) less move. Body Slam can be used for the paralysis rate, but Throh has trouble finding a moveslot for it. Revenge, Brick Break, and Superpower are all options, but Circle Throw is the main reason to use Throh over other Bulk Up Users. A Sub(space)+3 attacks set or a Choice Band set can be used, but they are usually outclassed by other Fighting-types such as Hitmonlee and Sawk. Throh can also set up weather for a team, as it is very bulky, but there are usually better choices for this.</p>

[Checks and Counters]

<p> Despite Throh's imposing bulk , Throh is far from unbreakable. Cofagrigus is perhaps Throh's best counter, as it nullifies Guts with its Mummy ability, burns Throh via Will-O-Wisp, and subsequently walls it. Taking It also takes little damage from Payback as it is Sslower than Throh. Flying-types also make mincemeat out of Throh; (semicolon) , (comma) even after a Bulk Up they still give Throh trouble. Psychic-types like Kadabra, Gallade, and Slowking with Psychic-Ttype attacks also give Throh trouble, hitting it with telekinetic blasts and 2HKOing it most of the time. Throh's greatest time of weakness is when it is Rrresting, and while Rresting, and is often taken down by repeated assaults during its sleep. Gligar makes an excellent check if it has Taunt, stopping Throh from setting up. Qwilfish also makes a decent check, intimidating Throh and taunting it as well, but they both get forced out by Circle Throw</p>

[Dream World]

<p>Throh's hidden ability is Mold Breaker, and with this ability it can nullify the opponent's ability, thus allowing it to do things such as hit such as hitting Pokemon with Levitate with Earthquake. Throh doesnt really have issues with these pPokemon though, so Guts is usually the better option.</p>



GP Approved 1/2
 

New World Order

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[Overview]

<p>As the bulkiest Fighting-Type in the tier, Throh lives up to its reputation, tanking most hits with ease. Along with this, Throh has an excellent move in Circle Throw, which doubles as a phazing move(period) forces enemies to switch out. With this weapon, Throh can beat most set up sweepers one-on-one. Sadly, Throh isn't unbreakable(semicolon)(remove comma) as for one thing, for one(comma) its only recovery option is the unreliable Rest(comma)(remove period) On top of this, it is also weak to Flying- and Psychic-Type Psychic-type moves, both of which are somewhat common. Along with the above, On top of all this(comma) Throh also gets serious competition from the likes of Gallade, Gurdurr, and Poliwrath. Don't let this discourage you from using Throh though, as it will surely shine if you give it the a chance.</p>


[SET]

name: Bulk Up
move 1: Bulk Up
move 2: Circle throw
move 3: Payback / Stone edge
move 4: Rest
item: Leftovers
ability: Guts
nature: Careful
Evs: 252HP / 252Sp
D / 4Spe


[SET COMMENTS]

<p>This is Throh's bread and butter set,
utilizing its combination of base defensive stats consisting of 120 / 85 / 85, Bulk Up, and Circle Throw to make a bulky, powerful, and nearly unstoppable monster. The EVs are standard for a Bulk Up set, allowing Throh to take special hits as well as possible while boosting its Defense with Bulk Up. After a Bulk Up, Throh is incredibly hard difficult to take down. Circle Throw is Throh's main niche, preventing other Pokemon from setting up on it, as they will as Pokemon who attempt to set up on Throh will be mercilessly forced out as Throh laughs. Payback gives you almost perfect neutral coverage, and allows you to hit Ghost- and Psychic-types(comma) such as Rotom. Stone Edge is also an option to hit Flying-Types(comma) such as Moltres(comma) harder, while still hitting Ghost-types hard, although the low accuracy and low PP is an issue. Sadly, Rest is Throh's only method of recovery, but it does allow Throh to get rid of get rid of status conditions(comma) such as poison and burn. Guts is the ability of choice because it allows Throh to abuse the statuses that are inflicted upon it, benefit from certain status moves(comma) such as Dusknoir's Will-O-Wisp.</p>

[ADDITIONAL COMMENTS]

<p>Because Circle Throw forces switches, hazards greatly increase Throh's usefulness(comma) are very important to
Throh, as with just Stealth Rock and one layer of Spikes, Throh's damage output is increased significantly(period) by a significant measure. Qwilfish is an excellent Spiker, as is Crustle. Throh also likes to have teammates with Pursuit. Pokemon such as Krookodile and Honchkrow are excellent choices, to take down Psychic-types, such as Kadabra and Duosion, that can threaten Throh. Toxic is an option on Throh, but it loses major coverage without Payback. Uxie and Miltank make excellent teammates(comma) as they can set up hazards and awaken Throh from Rest with Heal Bell. Throh also likes teammates that can provide Wish support. Clefable is a good choice because it can also use Heal Bell. Throh works well with a physical wall(comma) such as Tangrowth(comma) that can tank stronger physical hits for it. On top of all this, Substitute can be used over Rest, but without recovery(comma) Throh's longetiveity will be greatly shortened. Taunt is also an option over Rest, but the recovery from Rest is usually superior(comma) as Circle Throw can already deter set-up sweepers and Rest can already cure status(period) to stopping setup and status.</p>

[Other Options]

<p>Throh doesn't have many other options, as Circle Throw is really its niche. Storm Throw can be used over Circle Throw because it is Throh's most powerful
move without a drawback. Body Slam can be used for the paralysis rate, but Throh has trouble finding a moveslot for it. Revenge, Brick Break, and Superpower are all options, but Circle Throw is the main reason to use Throh over other Bulk Up Users. A Sub+3 attacks set or a Choice Band set can be used, but they are usually outclassed by other Fighting-types(comma) such as Hitmonlee and Sawk. Throh can also set up weather for a team, as it is very bulky, but there are usually better choices for this.</p>

[Checks and Counters]

<p>(remove space)Despite Throh's imposing bulk(remove space), Throh is far from unbreakable. Cofagrigus is perhaps Throh's best counter,
as it nullifies Guts with its Mummy ability, burns Throh via Will-O-Wisp, and subsequently walls it(remove period) It also because it takes little damage from Payback(comma) as it is slower than Throh. Flying-types also make mincemeat out of Throh; even after a Bulk Up they still give Throh trouble. Psychic-types like Kadabra, Gallade, and Slowking with Psychic-type attacks also give Throh trouble, hitting it with telekinetic blasts and 2HKOing it most of the time. as they can often 2HKO Throh with telekinetic blasts(period) Throh's greatest time of weakness is Throh is most vulnerable when it is resting, and while resting, as it is often taken down by repeated assaults. Gligar makes an excellent check if it has Taunt, stopping Throh from setting up. Qwilfish also makes a decent check, intimidating Throh and taunting it as well, as it can lower Throh's Attack with Intimidate and Taunt it(period) but they both But both Gligar and Qwilfish get forced out by Circle Throw(period)</p>

[Dream World]

<p>Throh's hidden ability is Mold Breaker,
and with this ability with which it can nullify the opponent's ability, thus allowing it to do things such as hit Pokemon with Levitate with Earthquake. Throh doesnt really have issues with these Pokemon though, so Guts is usually the better option.</p>
didn't think I'd get HW done so quickly

GP Approved (2/2)

 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Don't be discouraged Molk, you're much better at this than you were a few weeks ago, and you're persevering rather than just giving up. You'll get there eventually. ;)

[ADDITIONAL COMMENTS]

<p>Because Circle Throw forces switches, hazards greatly increase Throh's usefulness
as with just Stealth Rock and one layer of Spikes,
 

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