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#1 |
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Join Date: Sep 2009
Posts: 1,964
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[Overview]
[SET] name: Choice Band move 1: Waterfall move 2: Crunch move 3: Ice Punch move 4:Aqua Jet / Switcheroo item: Choice Band ability: Swift Swim nature: Adamant / Jolly evs: 252 Atk / 4 Def / 252 Spe [SET COMMENTS] -waterfall is a stab -crunch is ghosts -Ice punch hits dragons and flyings -Return is also a strong move. [ADDITIONAL COMMENTS] -Jolly with Band, Adamant with scarf -Aqua Jet can be used -Teammates: Bulky Grass-types like Meganium [SET] name: Bulk Up move 1: Bulk Up move 2: Waterfall move 3: Crunch move 4: Ice Punch / Baton Pass item: Life Orb ability: Swift Swim nature: Jolly evs: 252 Atk / 4 Def / 252 Spe [SET COMMENTS] -Bulk up for more attack and defense -Waterfall is a powerful stab -Crunch and Ice Punch are for better coverage [ADDITIONAL COMMENTS] -Jolly for more speed since bulk up raises attack -can use sub over Ice punch -stantard ev spread -teammates:: Bulky grass types [SET] name: Rain Dance move 1: Waterfall move 2: Crunch / Brick Break move 3: Ice Punch move 4: Rain Dance item: Damp Rock ability: Swift Swim nature: Adamant evs: 124 HP / 252 Atk / 132 Spe [SET COMMENTS] [ADDITIONAL COMMENTS] [Other Options] -Agility+BatonPass -Water Viel+Flame Orb+Switcheroo -mixed [Checks and Counters] -Scarf electric-types like Raichu -Steel-types can take almost anything -Alomomola can take hits -Priority -Burns
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Last edited by dragonboy52; Dec 29th, 2011 at 5:08:11 AM. |
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#2 |
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(macho) brace yourselves
Join Date: Nov 2011
Posts: 854
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Switcheroo should be slashed on the Choice Band set, Floatzel is going to lure in walls like crazy since it outspeeds most sweepers and it's in the perfect position to neuter them.
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#3 |
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Simper Fi
Join Date: Feb 2010
Posts: 1,658
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Band should be the main slash on the Choice set, and Aqua Jet and Switcheroo slashed on. Not sure how necessary Ice Punch is.
Last edited by Ice-eyes; Dec 11th, 2011 at 10:52:14 AM. |
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#4 |
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Join Date: Sep 2009
Posts: 1,964
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Ice Punch is important since many Grass-types can switch into Waterfall and Crunch.
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#5 |
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Simper Fi
Join Date: Feb 2010
Posts: 1,658
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#6 |
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Join Date: Sep 2009
Posts: 1,964
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That's cool.
I'll slash Ice Punch for now, but I'll wait till QC tells me to change it.
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#7 |
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to stay alive you've got to kill your mind
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I do agree Band should be first set - Floatzel is built really well for that role already. Baton Pass also needs to be mentioned on the BU set because it can actually do that decently.
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#8 |
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Join Date: Sep 2009
Posts: 1,964
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Done.
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#9 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
Posts: 5,242
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CB Should look like:
-Waterfall -Crunch -Ice Punch -Switcheroo/Aqua Jet with Return in AC. Switcheroo is really a great move to use since you can do silly things like cripple Slowking/Lanturn and stop them from doing whatever. Aqua Jet is good so you can get a quick hit in on Swellow and other weakened scarf mons. Return isn't really that good when you have Ice Punch and Crunch for coverage. For Baton Pass, maybe mention the possibility of a bulkier spread? I don't have one in mind but you could definitely switch to Adamant and drop down the speed if you can find a good level to drop it to. I'll look into this more in a bit. Also, Water Veil, not Water Viel.
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#10 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
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I'd like to see a Rain Dance set added, something like:
[SET] name: Rain Dance move 1: Waterfall move 2: Crunch / Brick Break move 3: Ice Beam move 4: Rain Dance item: Damp Rock ability: Swift Swim nature: Rash evs: 252 Atk / 252 SpA / 4 Spe I'm pretty sure Floatzel outspeeds everything with a rain boost, but I'll let QC weigh in on the EV spread
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![]() Last edited by Omicron; Dec 11th, 2011 at 3:00:19 PM. Reason: damn |
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#11 |
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Your Worst Nightmare
Join Date: Nov 2011
Posts: 546
Australia
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correct me if im wrong
but isnt ice punch illegal with the dream world ability? |
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#12 | |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
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Quote:
I'd rather just use Ice Punch with Swift Swim than Ice Fang with Water Veil. The power loss isn't really worth it tbh
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#13 |
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Your Worst Nightmare
Join Date: Nov 2011
Posts: 546
Australia
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@omicron
ur suggested rain dance set has a choice band... |
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#14 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
Posts: 5,242
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Omicron what exactly does Ice Beam do that Ice Punch doesn't? I have no idea what that set is trying to accomplish.
Also good catch on Water Veil being illegal with Ice Punch, that should be mentioned in other options (something to the effect of "Water Veil can be used if you don't need Ice Punch, in its place Ice Fang can be used for less power but the added piece of mind).
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#15 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
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Rain Dance boosts Floatzel's STAB and lets it outspeed most scarfers, Ice Beam hits Tangela harder.... but I guess Ice Punch is better in NU.
But regardless, I think Rain Dance is actually a pretty good set, and if Floatzel gets KOed, there are other things that can take advantage of the rain, such as Armaldo, Golduck, Gorebyss, Huntail, and idk some others
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#16 |
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Your Worst Nightmare
Join Date: Nov 2011
Posts: 546
Australia
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wouldnt it be better to have ice punch and then move the spA evs to other areas to make floatzel more bulky?
so it can actually take a hit while setting up rain? |
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#17 |
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to stay alive you've got to kill your mind
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Hitting Tangela really isn't important especially if you're on a dedicated rain team; you have stuff like Gorebyss for that. I'd rather run Ice Punch and use those EVs elsewhere if I can. You also don't really want to run no speed since you'll underspeed things like Jolly Sawk. I'd shoot for 299 Speed so you can outpace Rotom-S/F, at least. Beyond that you can play around with the bulk and see how well it plays.
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#18 |
![]() ![]() ![]() ![]() Join Date: Feb 2010
Posts: 3,041
Seattle, WA
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Yea the EVs aren't set in stone, but I'd still like to see the set added to the OP
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#19 |
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Join Date: Jun 2011
Posts: 519
Texas
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Ice Punch is also illegal with Switcheroo.
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#20 |
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Fennekin the cutest
Join Date: Dec 2008
Posts: 1,258
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You can breed Switcheroo onto it in 4th gen and tutor it Ice Punch there. You just can't do it along with Water Veil (like Ice Punch in general)
Edit: Never mind, apparently the source I looked it up at was wrong...
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C&C work: 34 done, 2 partly done, finished 4th gen moveset errors Last edited by Diana; Dec 13th, 2011 at 10:06:03 PM. |
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#21 |
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Join Date: Jun 2011
Posts: 519
Texas
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I've got SS as Floatzel's ability along with Waterfall and Crunch, and when I put Switcheroo on its fine, but when I add Ice Punch it won't let me. So either something is wrong with my Create-a-Team, it doesn't work on PO, or it's illegal.
Edit: I'm fairly certain Switcheroo is only an Egg Move in Gen V, assuming as such, it would be illegal with Ice Punch. |
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#22 | |
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Fennekin the cutest
Join Date: Dec 2008
Posts: 1,258
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Quote:
Honestly I used Ice Fang with Water Veil and Switcheroo myself.
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C&C work: 34 done, 2 partly done, finished 4th gen moveset errors |
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#23 |
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Join Date: Jun 2011
Posts: 519
Texas
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Yeah, I use the same thing, just thought the Punch thing needed to be pointed out though.
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#24 |
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Join Date: Sep 2009
Posts: 1,964
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Updated the OP.
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#25 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
Posts: 5,242
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![]() looks fine
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