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Old Jan 15th, 2012, 6:02:09 PM   #26
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Quote:
Originally Posted by Fat srk1214 View Post
Placing Necturna in the same Egg Group as Smeargle has ZERO flavor to it. And it just doesn't make much sense to me.


The Ground egg group is a mis-match regardless.

More to the point, there's nothing stopping you from using two egg groups. Not sure what the problem is here.
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Old Jan 15th, 2012, 7:20:37 PM   #27
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Isn't HSOWA more proof that Egg Groups are silly and illogical? I'd rather not use something so imperfect to be central to the entire concept of Necturna.

Also, BMB, my point was not to be inflammatory and completely discredit anyone who disagrees with me, unlike your earlier rant. All I wanted to do is point out the horrible hypocrisy of suggesting that Egg Groups are somehow more elegant than an in-game event/tutor.

If you are going to continue to insist that you are right, you're going to have to defend yourself logically. That is all.
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Old Jan 15th, 2012, 7:56:06 PM   #28
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Quote:
Originally Posted by Fat bugmaniacbob
As tempting as it might be to respond immaturely to this whole debacle, I find I don't quite have the will to do so. I will however, just mention in passing that I was hoping to see some kind of discussion result from my post, rather than a faintly bizarre putdown as though I was attempting to stage some sort of armed coup d'etat. Given that there is typically no discussion of any sort in movepool threads, I hardly see the harm in a flavour discussion, though as I mentioned and RD picked up on, the very nature of it makes it a difficult topic for reasoned debate.
It's fine to have an opinion, and I am one to always endorse discussion topics (which is why I ended up not deleting your post), but you need to remember that what is posted here may have a lot of impact on others submitting movepools morally and stylistically, especially if it is the opinion of a respected community member. Saying such lines as "... there is a special circle of hell reserved for anybody who commits the horrible flavour faux pas of making Sketch a Tutor, Event, or any other such unfortunate category of move." has the potential to drastically change the way movepools are created and for no good reason other than "bugmaniacbob has a big stick up his ass about event moves". As the TL, I am not okay with that, and consider that I haven't infracted you for trolling as a result very generous of me. If you want to talk about whether an event move is cool or not, you must be respectful of other opinions in doing so. Your post was rife with offensive comments toward those using event moves with inadequate reasoning at every turn. Not berating you for it would be a terrible injustice as moderator. Let this be a very firm and equally on-the-record warning to you and others that might do the same thing that it is not okay to pull what you did.

Now let the 'debacle' drop; it's in your best interests.

---

As I said, I think it's fine however people want to include Sketch into the movepool. Be mindful that this 'discussion' is crazily subjective and potentially derailing of the discussion of successes and failures of the thus-far posted movepools. I would much rather discussion be put toward tempering the WIP movepools into better creations than talking back and forth about "well Skitty can mate with Wailord so your argument is invalid" in response to "well ground egg group makes no sense with a ghost so your argument is invalid".

I will be watching this closely.
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Old Jan 15th, 2012, 8:28:47 PM   #29
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I think it's time for another cool Final Submission.

Legend


Level-Up (14/10)


Flavorwise I thought it would be amusing to pull an "Elemental Fangs at L0" kind of move, only I switched the types around a bit. Thunder, Poison, and Super Fang are an esoteric bunch considered together, but I like the overall effect. Otherwise the movepool snakes up in power with physical Grass moves and special Ghost moves for the most part. Necturna is a physically biased Pokemon despite her looks, so her movepool largely reflects that.

Egg (10/6)


Egg Moves are a mixture of a few helpful Grass STABs and some Ghost flavor moves. I've chosen Plant/Ground since I'd rather not conjure up an Event from nowhere or a Tutor or anything else that would cause shenanigans. It is what it is. Prepare for Necturna on Wailord action.

TM/HM (30/11)


My TM choice has multiple flavor elements, only a few of which are competitive. The biggest move to note is Torment. Although Disable was voted as disallowed, Torment is not technically a VGM (despite use on TormenTran) and I thought it added a unique flavor and competitive niche. For canonical support, there is actually a Pokemon line that learns Torment but not Taunt: Munna/Musharna. I've also tried to make the movepool as close to real Pokemon movepools as possible, including every standard TM (which in BW is Toxic/Protect/Frustration/Return/Double Team/Facade/Rest/Attract/Round/Swagger/Substitute) and the vast majority of allowed Type-Moves for Ghosts and Grass types (e.g. Telekinesis/Will-O-Wisp, Flash/SolarBeam, etc.) When developing movepools I always ask myself "if I were looking this Pokemon up on Veekun or Serebii, would it look like a real Pokemon?" and if I can answer affirmatively within the limits, I'm done.

Analysis (54/27)


This Necturna movepool provides her with everything she needs to use offensive and support sets effectively. Stone Edge and Thunder Fang can be alternated on a few sets to get the drop on counters for the other move (ex. Belly Drum/Horn Leech/Shadow Sneak with Thunder Fang gets the drop on Skarmory but falls to Jirachi, Dnite, and Heatran) and both have imperfect accuracy. X-Scissor hits Hydreigon and provides acceptable coverage with Grass/Rock. Basically this Necturna movepool is based on fulfilling all varieties of Bulky Offense competently by giving a coverage move for Dark types to go with Grass STAB alone with Stone Edge / Thunder Fang for neutral attacks.

For support sets Gravity, Pain Split, Protect, Torment, Toxic/ Spikes, Substitute, Super Fang, and Will-O-Wisp provide a backbone that can either be augmented by Sketch (perhaps with a 50% Recovery move) or used alone according to your team's needs to weaken and frustrate opponents.

Finally, for options that work with Sketched Baton Pass you have Ingrain and Calm Mind, and if you're a real basketcase, Swagger + Psych Up I guess. Basically Necturna has at least one or two moves that can be combined effectively with any given Sketch.

Potential Sets


Notes on Natural Gift and Sketch:

An interesting experiment I think my movepool would illuminate is how Sketch would interact with Natural Gift. Up until Generation V, every Pokemon has had access to Natural Gift (bar a few gimmick/weakmons), and the only Pokemon with Sketch was Smeargle, whose attack is... shall we say, not up to snuff? In considering the concept "A Pokemon that learns Sketch, once, and everything that goes along with that." I think this would be an excellent chance to plumb information. Natural Gift is basically adding a one-time, one-attack coverage at the expense of your Item. It is perhaps the perfect concept to test out what Sketch can truly do.
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Old Jan 15th, 2012, 8:46:11 PM   #30
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What berries are actually legal in Gen V? I haven't kept up to date. I mean, you couldn't use Salac Berry, for example, which has one of the more worthwhile natural gifts.

Not really sure if Natural Gift would really be interacting with Sketch very much.
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Old Jan 15th, 2012, 9:54:04 PM   #31
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Final Submission

Level Up Movepool
...


TM & HM
...


By Breeding
...


Summary
...


Justification
...

Last edited by Juicy; Jan 19th, 2012 at 5:49:14 AM.
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Old Jan 16th, 2012, 3:59:54 AM   #32
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Default made a few edits here and there...^^

This is a Final Submission for Necturna's movepool. However, it's rather big as it is, so I'm looking for suggestions on how to make it smaller before I make it final.^^

Level-Up; Total Moves: 16; Total VGMs: 4

Necturna's grass-typing is reflected by Vine Whip/Magical Leaf and Power Whip/Leaf Storm, which are learned the earliest and latest respectively. Her skirt looks like a monster with a huge gaping mouth lined with fangs, so that justifies Bite and Crunch. The rest of her movepool is primarily based on flavor. Necturna is a shrine maiden, so her psychic and prophetic skills are shown through Meditate>Mind Reader>Extrasensory>Ominous Wind>Future Sight. After that, I initially planned on portraying her as a kind and lovable maiden (Charm, Flatter, Captivate, etc), but as I look at her, she really just looks creepy. Which explains the other half of her flavor movepool. To show that she is a sinister and dark figure, she gets Spite>Grudge>Hex>Curse>Pain Split.

TM/HM; Total Moves: 25; Total VGMs: 16

One thing you'd notice from this submission is the complete absence of Fire, Water, Electric, Ice, Fighting, Ground, Bug and Dragon attacking moves. These allow Necturna to hit one or more of her counters super-effectively, so I decided not to include any of them. The TM list simply contains STAB moves, support moves, and the required TMs. It's still big though, and if this submission needs to be trimmed, this is where it will be done.

Ground/Human-Like Egg Group; Total Moves: 11; Total VGMs: 10

Any important moves that I can't fit into the level-up and TM moves goes here. That includes Sketch itself.

SUMMARY; 52 moves, 30 VGMs
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Old Jan 16th, 2012, 9:19:11 AM   #33
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I have no movepool to submit, but I just want to throw in that movepool submitters shouldn't be afraid of adding a move simply because the move's type corresponds with a type that hits a counter of Necturna's super-effectively. We already took pains in the attacking moves section to determine whether or not she should have the moves which are allowed; Ice-type moves, for example, which are allowed were allowed after a lot of consideration, and would not be allowed if we all thought it was too powerful.

Another thing I just want to harmlessly say is that I would like to see Gravity and Trick Room on some of these movepools. They wouldn't classify as VGMs from my perspective, and I honestly believe that, at least for the case of Gravity, if we gave that move a cool user of it like Necturna, then Gravity teams might have more of a chance of coming out of the "gimmick" section of team strategies.

(Forgive me for the multitude of commas in that previous paragraph. It makes my eyes hurt every time I reread it)

PS - Substitute counts as a VGM, imo. Just saying.
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Old Jan 16th, 2012, 8:32:18 PM   #34
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I have prepared a spreadsheet that compares the different movepools posted thus far. Note that some of the movepools are illegal due to the moves they include, and this is noted on the spreadsheet by purple entries in the disallowed move rows.

See it here: https://docs.google.com/spreadsheet/...aZHJleFE#gid=0
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Old Jan 16th, 2012, 10:06:12 PM   #35
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R_D, I have changed my mind on several moves since my original WIP, which obviously was a WIP. Looking through the spreadsheet, the only move I changed my mind on that actually was competitive enough to make the list was Perish Song, which I have now included. If you could please change Perish Song under my name to reflect it's inclusion in my movepool, that would be much appreciated.

Also, I am getting close to finalizing all of my reasoning. I will post a Final Submission soon.
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Old Jan 16th, 2012, 10:18:34 PM   #36
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Hey that's a really good idea, allowing for custom in-game events based on ribbons and such :D
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Old Jan 17th, 2012, 2:00:37 AM   #37
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Thank you for the spreadsheet! It's very convenient. Might I suggest that you freeze the top row though, RD, so when we scroll down we can still see people's names on top of everything? (Select Row 1 from the number column on the left side, View > Freeze rows)
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Old Jan 17th, 2012, 2:25:17 AM   #38
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Quote:
Originally Posted by Fat Rising_Dusk View Post
I have prepared a spreadsheet that compares the different movepools posted thus far. Note that some of the movepools are illegal due to the moves they include, and this is noted on the spreadsheet by purple entries in the disallowed move rows.

See it here: https://docs.google.com/spreadsheet/...aZHJleFE#gid=0
Thank you RD, my movepool has been improved whilst confuse ray and teeter dance have been edited out.

@Purple Cant
Nice idea, it has been included.

@Capefeather.
Wow! I love the story to get sketch!

Last edited by Juicy; Jan 17th, 2012 at 2:37:21 AM.
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Old Jan 17th, 2012, 3:21:48 AM   #39
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FINAL SUBMISSION

Obviously, consider competitive aspects first and foremost. But please take the time to read my flavor-reasoning, as I put a lot of consideration into how I structured Necturna's movepool.

COMPETITIVE OVERVIEW

VGMs

29 VGMs - (26 competitive on Necturna leaving out Return/Frustration and Night Slash)

NCMs

Total 23 NCMs

52 Moves in total

This is overall much more bloated than I wanted this movepool to be. But I am fairly unwilling to remove flavor, and there are no competitive moves I feel comfortable dropping. Keep in mind that, by my count, at least 20 of these moves were either required or virtually required by Pokemon Standards and a few more have been required/suggested by R_D. Almost the entirety of the rest of my movepool serves to add as much flavor as I could. Still, I do wish I were not quite so close to the Max limit.

BREAKDOWN

Level-up moves


TMs/HMs


Egg moves - Grass group


And obviously since it wasn't in the Egg group...
Tutor/In-Game Event


COMPETITIVE MOVES' REASONING
Mostly Competitive with some Flavor


NONCOMPETITIVE MOVES' REASONING
Purely Flavor


OVERALL FLAVOR
Explanation of Movepool as a whole


EXTRAS
Full Alphabetical List

Classifications

Potential Sets

Last edited by srk1214; Jan 18th, 2012 at 12:47:22 AM. Reason: I want to actually get slated after all this work... I'll adapt to R_D's recent comments.
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Old Jan 17th, 2012, 3:41:38 AM   #40
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Ah, good call with the row freezing, pluff. I had forgotten that google docs could do that, and have done so. Cheers.

I'll update the spreadsheet with srk's update tomorrow morning, and will also post some information about the sort of moves I expect to see on movepools to give authors some more direction should they need more.
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Old Jan 17th, 2012, 5:15:13 AM   #41
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Minor notes on my movepool: I swapped out Spite for Ingrain, so it has one more VGM than previous, and the same number of total moves. Ingrain is one of the moves that makes Baton Pass a uniquely useful Sketch (there are other CM passers), and I decided to go with it.
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Old Jan 17th, 2012, 10:21:33 AM   #42
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Just a note: Perish Song is not in my movepool (though it was). I know part of the mistake is my fault for not summarizing my competitive moves in a list, so I'm sorry about that, but in any case...
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Old Jan 17th, 2012, 12:25:39 PM   #43
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Amateur Movepool Submission, made largely to convey my idea for learning Sketch.

VGM: *

Vision


Total Moves: 38 / VGM: 27

Level Up

Egg (Grass/Ground)

TM/HM

Last edited by eriXtone; Jan 18th, 2012 at 9:57:02 AM.
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Old Jan 17th, 2012, 12:39:03 PM   #44
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I had no idea how difficult it would be to update the spreadsheet once made, haha. If you make any changes to your submissions, please be sure to post a bump to this thread to simultaneously inform others and myself of what needs to be changed on the spreadsheet.
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Old Jan 17th, 2012, 1:14:02 PM   #45
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ha! :)
It's a brilliant idea though.

My edits are:
The inclusion of super fang, poison fang, energy ball and gravity.
The striking of astonish and confuse ray.

Hope I helped.
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Old Jan 17th, 2012, 1:29:36 PM   #46
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P.S. eriXtone, your movepool is automatically illegal because you made Sketch a level-up move. I specifically said that I wasn't allowing that because it requires we do weird alterations to the move re-learner. (fwiw, your explanation would simultaneously exclude Pokemon like Chandelure from using the re-learner)

I'm okay with the way you described getting it, even though your actual movepool disagrees (Why is that, by the way? Maybe you just mislabeled it a level-up move?). It's okay to do the "Pikachu learns Volt Tackle" method since technically it is then a special egg move and not a level-up move, and thus is excluded from the move re-learner.

P.S. I updated the spreadsheet and included a link to it in the OP.

P.P.S. I am pretty sure that this will be open for another 2 days or so even though I said it'd initially only be open for 3 days. This is because there's still active development going on and in a good and productive way, so it deserves more time.

Last edited by Rising_Dusk; Jan 17th, 2012 at 1:40:55 PM.
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Old Jan 17th, 2012, 1:43:09 PM   #47
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Quote:
Originally Posted by Fat Rising_Dusk View Post
P.S. eriXtone, your movepool is automatically illegal because you made Sketch a level-up move. I specifically said that I wasn't allowing that because it requires we do weird alterations to the move re-learner. (fwiw, your explanation would simultaneously exclude Pokemon like Chandelure from using the re-learner)

I'm okay with the way you described getting it, even though your actual movepool disagrees (Why is that, by the way? Maybe you just mislabeled it a level-up move?). It's okay to do the "Pikachu learns Volt Tackle" method since technically it is then a special egg move and not a level-up move, and thus is excluded from the move re-learner.

P.S. I updated the spreadsheet and included a link to it in the OP.
I have updated my movepool submission. Nothing has really changed, just where I listed the move, since that did violate your terms. In my defense, I was thinking of it as similar to the Pichu you mentioned - fully aware of the level-up stipulation - just listed it in the wrong place. Sorry about that.
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Old Jan 17th, 2012, 1:47:18 PM   #48
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As I mentioned above, I have decided to include Perish Song. All other changes to my original WIP are pure flavor that do not affect the spreadsheet.

It stinks that the spreadsheet is tricky to edit, but nevertheless, please update it to reflect my inclusion of Perish Song.
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Old Jan 17th, 2012, 3:31:05 PM   #49
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Alright I think I'm comfortable enough to make a Final Submission. I've added Pain Split to the movepool as an Egg move, which is the only spreadsheet-worthy update. Mostly I've edited in more reasoning to each of the sections to better explain what I'm trying to achieve with the movepool. I expect only minor updates, if anything, between now and when when Dusk chooses his slate.
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Old Jan 17th, 2012, 4:40:01 PM   #50
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I marked my submission as final a while ago, but I've just been cleaning up some stuff. No more trolly flavour :P I'm not sure I could really even explain some of the stuff (especially Explosion lol) and then I had a class, so...

I apologize to anyone who got worried because I kept making major changes to the flavour.
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