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Old Jan 16th, 2012, 8:03:24 AM   #1
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Default Smogon University: Now Home of the Best VGC Simulator

At Aldaron's request, I did a shitton of work on a custom version of the server to get you guys better VGC support. Namely, you now have 1 minute per turn, and there's a 15-minute overall game timer. Read more here and consider having your VGC battles on our server.
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Old Jan 16th, 2012, 8:36:16 AM   #2
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Hmmm, this sounds interesting. Did you get the 1:30 minute time limit for team preview? I always use the extra 30 seconds in tourneys.
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Old Jan 16th, 2012, 9:00:14 AM   #3
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Thank you for your hard work :D
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Old Jan 16th, 2012, 9:33:37 AM   #4
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Wow, this looks great! Thanks a lot for doing this!
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Old Jan 16th, 2012, 9:33:47 AM   #5
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Quote:
Originally Posted by Fat Superpokemon67 View Post
Hmmm, this sounds interesting. Did you get the 1:30 minute time limit for team preview? I always use the extra 30 seconds in tourneys.
Yep.
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Old Jan 16th, 2012, 10:03:39 AM   #6
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This looks great, thanks a lot for all of the hard work gone into this, it should definitely help out when it comes to prepping for regionals!
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Old Jan 16th, 2012, 12:28:29 PM   #7
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It's ironic that we have a thread discussing the fact that playing a lot on PO is detrimental, and at the same time have a thread advertising playing on PO xD

Seriously, this looks great, thanks Antar!
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Old Jan 16th, 2012, 12:34:04 PM   #8
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ty for the great work, antar!
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Old Jan 16th, 2012, 12:51:55 PM   #9
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Quote:
Originally Posted by Fat Antar View Post
Yep.
Great! This will be a welcome change from all of the trolls and android users on Skarmbliss.
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Old Jan 16th, 2012, 1:32:42 PM   #10
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There will still be trolls and android users on the Smogon server 9.9

Also, this is really awesome! Thank you for all your hard work, hopefully we more VGC players on SU now. I really look forward as you guys move on to simulating it like the real games with animations for moves and weather effects. Great job!
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Old Jan 16th, 2012, 1:36:53 PM   #11
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Quote:
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There will still be trolls and android users on the Smogon server 9.9
9.9 THEY'RE EVERYWHERE!!! at least there will actually be some people who aren't on the server solely to troll.
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Old Jan 16th, 2012, 1:37:44 PM   #12
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Great work, I remember asking coyotte508 once if a minute timer could be implemented eventually for PO so VGC can have an easier time to practice. Gives a reason to go play VGC on the Smogon server, but time limit like that so much more stressful, no damage calcs can't be done to practice with for later, but point to stress is still, this is the best for regionals practice.

Thank you for thinking about the VGC community and making update :D
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Old Jan 16th, 2012, 1:54:28 PM   #13
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Nice work, although I think without the communitcation time and battle animations it isn't quite the same. I'm not too sure about others but I tend to find I do a lot of my thinking for my next move while the battle animations for the previous turn are running. Though, those are pretty hard to emulate. Still good practice running on the timer.

btw, what does it choose if your timer runs out?
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Old Jan 16th, 2012, 2:16:26 PM   #14
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You know, actually he's got an important point. I don't at all want to downplay the work that you put into this, but paying attention to the animations in normal "cart-based" gameplay is extremely important, and really is the only reason that I don't play much PO at all. The way that PO spits out the information is so foreign and unusual and hard to keep track of. Its not at all like playing on a cart.
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Old Jan 16th, 2012, 2:24:45 PM   #15
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I urge our users to use Smogon University for VGC testing as while it is not perfect, it more closely emulates the real VGC and can further prepare you for Regionals and beyond. Smogon University also has a very intricate statistical analysis for stats that can help shape your teams.
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Old Jan 16th, 2012, 2:35:03 PM   #16
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Well, GOODBYE SKARMBLISS SERVER! :D
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Old Jan 16th, 2012, 2:45:11 PM   #17
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I still experience so much lag on the server that my moves aren't even registered. Twice already I've "lost" a match even when I've selected my moves very early in the 1-minute selection period.
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Old Jan 16th, 2012, 2:55:03 PM   #18
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GREAT! That is perfect for VGC practice!
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Old Jan 16th, 2012, 2:55:42 PM   #19
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Might actually update my PO now :o
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Old Jan 16th, 2012, 3:02:55 PM   #20
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I don't play VGC, but still, Antar you are just awesome. Thanks for all your hard work!
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Old Jan 16th, 2012, 3:17:41 PM   #21
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Quote:
Originally Posted by Fat OmegaDonut View Post
I still experience so much lag on the server that my moves aren't even registered. Twice already I've "lost" a match even when I've selected my moves very early in the 1-minute selection period.
Lag issues will be taken care of on Wednesday with a server update.
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Old Jan 16th, 2012, 4:04:02 PM   #22
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Quote:
Originally Posted by Fat makiri View Post
Lag issues will be taken care of on Wednesday with a server update.
Actually, this WAS the server update. FML.
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Old Jan 16th, 2012, 4:05:49 PM   #23
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This is awesome, thanks Antar :D
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Old Jan 16th, 2012, 6:32:12 PM   #24
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Quote:
Originally Posted by Fat mattj View Post
You know, actually he's got an important point. I don't at all want to downplay the work that you put into this, but paying attention to the animations in normal "cart-based" gameplay is extremely important, and really is the only reason that I don't play much PO at all. The way that PO spits out the information is so foreign and unusual and hard to keep track of. Its not at all like playing on a cart.
What R Inanimate meant is that the attack animations don't take away from the 1 minute turn timer (although it does from the 15 minute match timer) and that time is often used to think about what your next move should be. Your criticism is more about Pokemon Online in general and isn't related to this update, although I know the PO guys are working on some attack animations to be more like Pokemon Showdown.

In any case, great work Antar =) Should help cut down a little on strategies used on the simulator that aren't viable in real competitive play.
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Old Jan 16th, 2012, 7:01:54 PM   #25
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Quote:
Originally Posted by Fat Firestorm View Post
In any case, great work Antar =) Should help cut down a little on strategies used on the simulator that aren't viable in real competitive play.
No more Minimize Blissey + Psych Up Chansey combo. =(
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