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#276 |
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heralds disaster.
Join Date: May 2010
Posts: 2,183
fucking majestic
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There's an easier way to buff Rapid Spin.
Current Rapid Spin
New Rapid Spin
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) If I am late for something, remind me that it exists on my wall or in IRC. I'll never remember otherwise. 15:31 <DHR> isnt cocke supposed to go up your nose? |
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#277 |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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Deck made the original nerf to Rapid Spin due to hazards becoming closer in nature to worthless status if Rapid Spin had NO costs. My idea's goal is to keep RS's opportunity cost high, but also keep the cost of hazard stacking high while making RS more viable against massed hazards.
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Cookie's law of a forum: as a thread gets longer, the probability of it being derailed by a religion argument approaches 1 If only the max avatar filesize was 90K... |CAPASB stuff: My CAPASB Team~My reffing profile | |
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#278 |
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Join Date: Jul 2009
Posts: 3,564
Australia!
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I wouldn't say worthless, unless you set up against the spinner itself you're likley to get at least one Pokemon hit, and hazards aren't exactly weak. And if they don't have one of the 18 FEs capable of learning Rapid Spin...
edit: 18 +CAPs, for some strange reason veekun doesnt list them. :p ok so its 21 overall edit: +Smeargle aaaaargh
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ASB Profile Last edited by Lord Jesseus; Jan 31st, 2012 at 9:31:15 PM. |
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#279 |
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Join Date: Aug 2010
Posts: 2,467
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I agree with Lou's proposal.
The fact is, a Pokemon already has to suffer hazard damage switching in, and bar energy intensive combinations, it can still be spin blocked. That, and it means that there is a tactical reason to preserve or destroy spinblokers in longer switch=KO matches. And I firmly believe that it should not be a good idea to hazard stack if the enemy has a spinner. And if you look at the list of spinners, there will not be a spinner in every long battle. Therefore, spikes are still good in quite a few situations.
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Back. Back in full May 15th. Please don't issue new gym challenges until that point. |
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#280 |
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Join Date: Jul 2009
Posts: 3,564
Australia!
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Note before reading: I was bored/curious
Also: Forgot Smeargle above... Yeah, spinners aren't hugely popular in ASB either. According to the census as of Nov 28 (a bit old, I know, but should give a fair idea): Tomohawk: 28 Starmie: 18 Fidgit: 18 Colossoil: 13 Excadrill: 11 Cloyster: 10 Blastoise: 8 Claydol: 8 Kabutops: 7 Donphan: 6 Armaldo: 6 Tentacruel: 4 Smeargle: 4 Foretress: 3 Hitmonchan: 3 Sandslash: 1 Torkoal: 1 Spinda: 1 Delibird: 1 Tyrogue: 1 Hitmonlee: 0 Hitmontop: 0 Cryogonal: 0 Total: 134 Now I actually counted them up, perhaps poorly, and worked out there to be approximately 2030 Pokemon in ASB (at that time) meaning potential spinners account for.... 6.6% of ASB Pokemon. Not very much...
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#281 |
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Join Date: Apr 2009
Posts: 2,850
Northern Ireland
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Wait, NOBODY has a Hitmonlee, Top or Cryogonal?
Huh. I agree with Lou's proposal over Tort's, I think Tort's changes the mechanic of spinning too much.
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
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#282 |
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Don't cry, little one
Join Date: Mar 2008
Posts: 3,455
Italy
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I support Lou's proposal too. None in their right mind would set up hazards against a Starmie or a Tomohawk anyway (save for Froslass, I guess). And the opportunity cost is pointless, as if the spinner comes in after you set up hazards (as it should be), it is still taking massive damage.
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#283 |
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Join Date: Aug 2009
Posts: 2,581
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As one of the noted abusers of hazards in big matches I 100% agree; the only change Rapid Spin needs is to remove the taking damage when spinning hazards bit.
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#284 | |
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Join Date: Sep 2009
Posts: 2,544
United States of America
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Quote:
And Necturna as 100/5 special bulk.
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Cookie's law of a forum: as a thread gets longer, the probability of it being derailed by a religion argument approaches 1 If only the max avatar filesize was 90K... |CAPASB stuff: My CAPASB Team~My reffing profile | |
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#285 | |
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Points out the obvious
Join Date: Mar 2010
Posts: 6,561
A country full of spiders
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I agree with Lou's proposal. If anything, this is how it works ingame & it is far easier on referee's too. Other than that, the same reasons as everyone else as to why Lou's proposal is superior.
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#286 | |
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Join Date: Mar 2009
Posts: 3,008
One final hurrah before I depart.
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As if giving your opponent a turn to get the damn things off the field isn't annoying enough.... Also, random tidbit: subsequent layers of Spikes are inefficient bar in the largest of Switch=OK matches. Learn it. |
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#287 |
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Join Date: Apr 2009
Posts: 2,850
Northern Ireland
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Clearly the census needs to be updated then. I'm willing to have a bash at that. Also, here's a reference to the match Terrador just described: Rediamond Vs. Terrador.
Oh hey 2.2k.
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CAP ASB Team ASB Referee Profile My Soundcloud 23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb 23:53 MK_Ultra that post comes with ops right 23:53 SevenDeadlySins bops |
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#288 | |
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there is actually no underscore in my name
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Moderator
Join Date: Jan 2008
Posts: 5,476
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Meant to make a post about this a few days ago but I was busy, but... I think the current confusion needs to be changed or clarified. This is what we currently have:
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Like I said though, I think the value should just be lowered by 1 each time. It doesn't really boost confusion too much. You could potentially hit yourself in confusion However, if I (and a ton of other people) have just been interpreting the wording wrong and this really is the way things are, then the wording should definitely be clarified and I would be happy! Last edited by Elevator Music; Feb 2nd, 2012 at 3:34:27 PM. Reason: im a noob!!! |
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#289 |
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Join Date: Sep 2008
Posts: 5,096
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I think what it means is confusion stage lowers by 1, but can never go below 1. Though yes, the wording for that should be changed. If I recall correctly, the stage lowering of sleep and attraction are mentioned but not detailed at all. (EDIT: OK, the sleep one is detailed but the attraction one is not.)
Also, you'd only be able to hit yourself in confusion twice at most.
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<dogfish44> I got a suprise KFC ^.^ <Glacier> kinky fat chick? |
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#290 |
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Join Date: Feb 2011
Posts: 1,938
Siberia
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I'd like to bring up this idea I had, and it doesn't really fit in the RP thread, so I'll post it here.
The Pokemon Review Center In this thread, users can submit reviews of their favorite pokemon, to help both newbies and veterans shopping around for new additions to their team. The review will be consisted of two parts: a "quick-look" and the in-depth explanation. The quick-look will have specific ratings on three important parts of an ASB mon: Offense, Defense, and Support, rated from a range of horrible, poor, average, good, great. The in-depth explanation would be where the author can explain the ins and outs of using the mon, its strengths and weaknesses, pointing out notable moves, etc. Perhaps a commitee or some kind of QC/GP team for ASB could be established to ensure the quality of these reviews. Example
Take a guess
Edit: Lou also thinks 'mon of the week' is a good idea, so we'd probably have to decide as a community which we'd rather have. |
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#291 | |||
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heralds disaster.
Join Date: May 2010
Posts: 2,183
fucking majestic
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I'll propose what I thought Leethoof was originally talking about. Imagine, if you will, the following thread:
Thread: (Data) Mon of the Week - Volcarona Quote:
Quote:
Quote:
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(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition) If I am late for something, remind me that it exists on my wall or in IRC. I'll never remember otherwise. 15:31 <DHR> isnt cocke supposed to go up your nose? Last edited by LouisCyphre; Feb 7th, 2012 at 3:48:19 PM. Reason: no |
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