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Old Feb 11th, 2012, 12:21:03 PM   #1
Korski
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Default Referee Resource Thread

The primary purpose of this thread is to be a complete resource for CAP ASB referees of all experience levels. It will provide the tools necessary to ref in accordance with ASB regulations and act as a registration thread for ASB's individual referees.

People interested in reffing should first read through this entire thread to get accustomed to the mechanics of the game, and they should also participate in at least a few matches to get a sense of what is expected from a good referee. Once comfortable with the general goings-on of the forum, the next step is to create a referee profile in this thread that includes: 1) Name; 2) Time Zone; 3) Availability (including frequency and time spent); and 4) Links to battles currently being refereed (and ideally finished reffings as well). As referees post new battle threads and complete current reffings, they are expected to update their referee profiles.

--------------------

Quick Links

Attack and Command List
Ability List
Type Description List
Berries, Herbs, and Signature Items
Battle Items
Major and Minor Status Effects
Stat Descriptions and Nature Effects
Critical Hits, Stat Boosters, and Combinations

Simple Questions, Simple Answers
Feedback and Game Issues
Implementation Announcements

--------------------

Announcements:

03/17/2012: Combinations updated. Same Move combos have a reduced multiplier (1.75x instead of 2x), Contact mechanics added, Direct Recovery mechanics added.

02/11/2012: Referee Training Grounds revamped into Referee Resource Thread. Changes include: consolidating information, organizing layout, removing all outdated information, adding up-to-date information, eliminating the Referee Tutoring Program, updating the list of active referees, adding links to the DAT where appropriate, and rewording/adding/removing content for clarity.

--------------------

Reffing Policy:

Every ASB referee will need to be deeply familiar with the following information in order to be accurate and effective with their reffings.

1. Referees are a central part of CAP ASB. To be a successful ref requires time, dedication, organization, and the ability to describe action over distances effectively. Each reffing post is expected to include the following:
  • A pre-Round summary of the competing Pokemon, including sprites, names, Items, current HP, current Energy, and any stat boosts or other effects relevant to the current standings.
  • An organized Action summary, including each Pokemon's Actions, the damage they caused to their opponent, Energy spent on each Action, and any other in-battle effects.
  • An End-of-Round summary of the competing Pokemon showing their standings after the Round of Actions is complete (this will become the pre-Round summary for the following Round).
  • An organized and labeled list of calculations and RNG rolls for each time they were required to referee the Round. We're all human, and posting calculations and rolls can help settle disputes easily, as well as prevent issues surrounding "why did my attack deal X damage?" questions. It also helps players evaluate how effective their attacks were, and can be used to plan their actions for future rounds.
  • A paragraph of prose writing that brings the hard math to life. This paragraph should aim to excite battlers and spectators alike and trigger their imaginations. You don't have to write a novel every time you referee a Round, but you are greatly encouraged to put as much into this part of your post as you can manage, as it's the most fun.
2. Calculate damage using CAP ASB's Long-Form Damage Calculator. Every non-fixed damage-dealing attack in the game will use this calculation to determine its final damage.

The damage formula is as follows:

[(Base Attack Power + STAB + Critical Hit + Attack Rank Bonus + Ability Effects + Field Effects - Defense Rank Bonus - Burn Effect) * Type Effectiveness] + (Stage Boost Difference * 2).

LEGEND

Damage Rounding: Damage is rounded at the end of the Round. This means that if in a Round, a Pokemon takes attacks of 16.5 and 14.5 damage, the total damage is 31 even. .5 is always rounded up. The only exception is that if a Pokemon is left at .5 HP or less at the end of an Action, that Pokemon is considered KOed.

3. Use the Random Number Generator. Never guesstimate a move accuracy or a critical hit. Using the RNG tool gives you a concrete way to determine probabilities in an objective manner. This number allows you to roll one die for all required effect rolls: use 625 for Critical Hit (1250 for high crit moves), and use Acc x100 for rolling moves. Also, an easy guide to how to roll the RNG: Anything below the threshold is a hit, anything above is a miss. For example: Hydro Pump has 80 Accuracy, so its hit threshold is 8000. Thus, a 6000 would be a hit, while a 9500 would be a miss.

4. Don't ref illegal Actions. If a player makes an Action they're not allowed to make during a Round, such as ordering a move they don't have or using a non-attacking move during Taunt, don't ref the Round. Instead, let the player know that they need to make legal actions. Note that the posting of illegal actions doesn't reset DQ time; players still have to give legal orders within the timeframe in order to avoid disqualification. This does not apply to Substitutions; illegal Substitutions should be ignored, not reordered.

5. Have fun. ASB is as much a spectator sport as it is a thrill for participants. Be objective and fair in your reffings, but don't feel you're constrained to game-like text like "Cacturne used Needle Arm, Geodude flinched." This is especially true when you factor in Arena effects or commands. Try to have realism in your physics.

--------------------

Additional Rules:

Consecutive Move Use: Consecutively using attacks of the same name (Except Fury Cutter, Rollout, and Ice Ball which build in an effect like this), even between Rounds, will increase Energy Cost by four (4) multiplied by each additional use. (e.g. spamming an attack will cost its normal Energy Cost the first time, EC + 4 the second time, and EC + 8 the third time).

Extended Moves Information:
  • 2-Hit and Multi-Hit moves: 2-Hit and Multi-Hit moves use the cumulative Base Attack Power of all hits as the intial Base Power. Then damage boosts like STAB, Stat differentials etc. are applied to the cumulative base damage. Multi-Hit moves increase the number of guaranteed attacks by one (e.g. from 2-3 or 3-4) for each stage boost to a Pokemon's Accuracy. These attacks can also disrupt an opponent using a charge-up attack and cause the attack to fail.
  • "Sluggish": While a Pokemon doesn't have to take an entire Action to recharge after moves like Hyper Beam and Blast Burn, they will be unable to perform Protective Attacks (Protect/Detect), Evasive attacks (Agility, Teleport, Dodge) attacks with an Energy Cost higher than 5, and non-attacking moves with an Energy Cost higher than 8. Sluggishness lasts for one Action after a Pokemon uses one of those relevant moves.
  • Charge-Up Attacks: Attacks like SolarBeam and Sky Attack don't take two Actions to perform like in-game. Instead, the attacking turn of every charge-up attack has negative priority (without Power Herb), and these attacks can also be disrupted by 2-Hit and Multi-Hit moves, which cause the user to lose focus and the move to fail.
  • Vague Move Descriptions: If you see a move that would defy ASB physics, in-game logic, or something else, it's up to your imagination, however wide or limited it is, to determine its effect on the match you are reffing. For example, Fire Spin can be used to trap the foe in a small ring of fire and do damage if the trapped Pokemon tries to extend a physical attack through the flames. Pokemon can evade attacks with a move such as Dig or intercept and cancel out attacks with Rock Slide, Surf, etc. Battlers' "intended effects" (when posted clearly) or Roleplay-like Actions should be taken into serious consideration when reffing, but be sure to maintain your integrity as a ref and not let battlers stray to far into the realm of implausibility.
Bonuses (in terms of damage and effects): This is also up to your imagination, but don't get wild! Stay within the boundaries of the game. If Fire Spin doesn't burn, it does not burn. However, in a specific scenario such as trapping the user under hot lava with a Fire Spin, that could add in some more damage. Another example of this would be using a charge move such as Flame Charge or Flare Blitz at a Pokemon and sending it crashing onto a wall. This might cause the victim to receive additional damage (2-4, depending on how hard it was hit in your head). It may also cause the wall to be destroyed, causing some props to appear for use while also allowing more roaming freedom.

For effects, perhaps a user wants to let his Pokemon aim a Fire Blast at a wall to have a shot of breaking it down and slamming onto his opponent. Usually at weird scenarios like this, you can give yourself a 50/50 success or failure rate. Either Fire Blast will destroy the wall and cause havoc or it won't. It all depends on the flip of a coin. As for how much damage it will do if the move/command succeeds, it should do considerably more than what Fire Blast would have done in normal conditions (no sun), due to the creativity to even think of creating such a hazard. Just think about it: a wall falling and smashing onto the foe's Pokemon would definitely do about 18 damage due to the force and shock of the impact. It's also almost always a one-time use too.

--------------------

Reffing Data Encyclopedia:

Attacks and Commands

Combination Attacks

Switch Methods

Substitution Rules

Stat Boosters

Status Effects

--------------------

How to Referee a Match:

1. The referee is responsible for starting a battle thread and transforming battlers' commands into both confident prose and accurately calculated results until the conclusion of the match. Battlers challenge each other and accept challenges in the Battle Tower. Once a challenge has been accepted, any referee can make a post in that thread to accept the match. When you accept a match to ref, please PM the two (or more) participants asking for their squads. Once all battlers respond with legal teams, you may post the OP of the battle.

2. When you post the OP, give an Arena description along with any introductory prose you wish. Then add the Rules regarding Size and Format of the match, Disqualification time*, Chill/Recover limits, Switches, Abilities, Items, and Substitutions (these should all be decided upon by the battlers before a ref accepts the match). Finally, post the battlers' teams (each Pokemon with its own set of Hide tags) and beginning turn order.

*If you have a specific schedule for availability, please post it.

3. TURN ORDER: Unless specifically stated otherwise by the battling trainers in the Battle Tower, the Turn order of any match is as follows:
  • The Match Challenger posts his/her first Pokemon with its Abilities/Item if applicable.
  • The Match Acceptor posts his/her first Pokemon with its Abilities/Item if applicable and issues their Actions for the Round.
  • The Match Challenger issues his/her Actions for the Round.
  • The Referee posts the results of the Round.
  • The Match Challenger issues his/her Actions for the next Round.
  • The Match Acceptor issues his/her Actions for the next Round.
  • The Referee posts the results of the Round.
  • The Match Acceptor issues his/her Actions for the next Round...
  • Continue along this pattern until the match is complete.
Resource: How to ref a 1st Round + Basic Reffing Pointers

4. At the conclusion of a match, it is the referee's duty to award the trainers and Pokemon with the various Counters they earned by battling (refer to Battle Tower OP for specifics). The referee can also award him/herself with Universal Counters, depending on the size and complexity of the match:

Referee Compensation

--------------------

Concluding Notes:

Referees are critical to maintaining the speed and quality of ASB and their work is greatly appreciated and rewarded. Below is a convenient list of all of them with links to their referee profiles.

Registered Referees:

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Last edited by Its_A_Random; Jun 18th, 2013 at 6:56:17 AM. Reason: Melee/Brawl Cap raised as per council vote
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Old Feb 11th, 2012, 12:22:09 PM   #2
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Timezone: GMT -5, CST
Availability: Inconsistent time-wise, but I spend time on Smogon every day, and pretty much only in CAP and ASB.
UC Earned: 571

Reffing:

None

Reff'd
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Last edited by Korski; Feb 13th, 2012 at 10:48:20 AM.
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Old Feb 11th, 2012, 12:26:36 PM   #3
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Let's kick off with some Objection's Reffing Profile 2.0

My timezone is GMT but my awake times can vary. However, I am still an active ASBer (and by active I mean around at least once a day). Also I like to ref singles or doubles battles with interesting arenas.

Currently reffing:
  1. Its_A_Random vs Athenodoros (4v4 singles) - started subreffing 3 rounds in
  2. Engineer Pikachu vs Mr.L vs Glacier Knight vs Dummy007 vs Temperantia vs Dogfish44 (2v2v2v2v2v2 singles melee)
  3. LouisCyphre's Battle Arcade doubles challenge
  4. Wobbanaut's Battle Arcade singles challenge
  5. typon77's Battle Arcade singles challenge - started subreffing 2 rounds in
  6. Leche de Dulce vs MrcRanger97 (2v2 singles)
  7. TOURNAMENT BATTLE! Complications vs Its_A_random (4v4 doubles)
Previously-reffed battles that may have been done under older mechanics and/or may contain reffing mistakes:
Actually there's so many of them that I'd need to stick them in hide tags
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Last edited by Objection; Jun 26th, 2012 at 12:30:00 AM. Reason: A tournament battle? Sure, why not?
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Old Feb 11th, 2012, 12:32:31 PM   #4
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Timezone: GMT
Availability: Generally active all day in #capasb channel, normally 7 days a week.

Format


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ASB Ruling? It might be here!

02:47:37 AM ~ <%Objection> i'm neutral on boobs

Last edited by Dogfish44; Feb 11th, 2012 at 1:14:17 PM.
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Old Feb 11th, 2012, 12:34:35 PM   #5
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Oh, you mean that dusty thing that i never changed in my sig? Okay, but i don't think i'll be updating it still.

Availibilty:
Monday: 9:00 AM - 4:00 PM
Tuesday: 9:30 AM - 7:00 PM
Wednesday: always varies, but usually 9:00 AM - 3:00 PM
Thursday: 9:30 AM - 2:00 PM
Friday: 9:00 AM - 9:00 PM and maybe longer.
Saturday: if ever, 9:00 AM - 12:00 PM
Sunday: Limited activity, don't rely on this day.
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My CAP ASB Team. I can also ref if needed.
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Old Feb 11th, 2012, 12:38:39 PM   #6
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I AM THE GOD OF 1V1 SINGLES. IF THOU PETTY TRAINERS WISH TO HAVE ONE OF THOSE GLORIOUS TYPES OF BATTLES, I SHALL BE DELIGHTED TO REF SUCH AN OCCASION! (granted I don't have 4+ battles I am already reffing)

And yes, I do ref other types of battles. Just no brawls.

Time zone: EST
Availability: varies, but is usually 4-10 weekdays, almost all day weekends

Matches:
Ongoing-


Completed-
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<Engineer> where you can eat burgers and get fat
<Destiny_Warrior> 9.9 engi
*** kingofburgerz [~cgiirc@synIRC-43958468.hsd1.co.comcast.net] has joined #capasb

Last edited by waterwarrior; Mar 18th, 2012 at 8:17:41 PM.
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Old Feb 11th, 2012, 1:13:12 PM   #7
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Terrador's Reffing Profile 2.0.

Timezone: GMT-8
Availability: Somewhat scarce on weekdays, more than ample on weekends. Mostly in the evening there.
I'd ref... I despise Doubles+; I rarely have more than one at a time. I tend to do facilities more than Tower for the most part.



Facilities


Privelages: Battle Tower, Battle Hall, Battle Subway, Battle Castle

Last edited by Terrador; Feb 11th, 2012 at 3:17:44 PM.
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Old Feb 11th, 2012, 1:20:41 PM   #8
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Time Zone: EST (-5)
Availability: During the school year, I'll be on for a few hours during the afternoon/evening. On weekends and during summer break, I'll be active, but my activity level will be more sporadic due to having a social life. I may be offline for a few days without notice occasionally.
Willing to Ref: Right now, I'm mostly reffing Battle Halls. However, I'm able to ref most things if I feel up to it and have the time.


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i asked for an adamant orb but they traded me an adamant voltorb

how can i report htem

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Old Feb 11th, 2012, 1:35:55 PM   #9
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General Availability:
Eastern Standard Time; I might be able to ref some stuff most weeknights, and usually plenty on the weekends

Willing to ref most matches, as long as the arena isn't ridiculously complicated, or if I know the match is going to take forever and a half. Typically I just ref small matches due to irl time restraints.

Reffing Current:


Reffing Finished:
XVIcaliber vs. rewindman (2 RC)
Blazikenmaster-Zeo vs. Albinoloon (2 RC)
Nightmare Jigglypuff vs. The Shiny Umbreon (3 RC)
Alchemator vs. HD (2 RC)
rewindman vs. deadfox (4 RC)
Albinoloon vs. pimpgangster (2 RC)
Steampowered vs. Crux (2 RC)
Maxim vs. Venser (2 RC)
Tea Demon vs. Albinoloon (4 RC)
-Charmander- vs. Alphajolt (4 RC)
shadowbone66 vs. LupusAter (2 RC)
Banryu vs. LupusAter: 6v6 Triples! (12 RC)
Ragnarokalex vs. TravelLog (6 RC)
jas vs. ToastTyrant (2 RC)
Fire Blast vs. BiGGiE (4 RC)
Texas Cloverleaf vs. The Shiny Umbreon (8 RC)
Flamestrike vs. Tortferngatr (2 RC)
Athenodoros vs. The Shiny Umbreon (5 RC)
Athenodoros vs. Little Battler (6 RC)
shinyskarmory vs. Hyperbeem (4 RC)
Glacier Knight vs. Elevator Music (6 RC)
Elevator Music vs. Blazikenmaster-Zeo (2 RC)
Fire Blast vs. Romeert (6 RC)
smashlloyd20 vs. EndQuote (3 RC)
Elevator Music vs. DarkSlay (2 RC)
Rediamond vs. elDino (2 RC)
Terrador vs. Blazikenmaster-Zeo (2 RC)
Elevator Music vs. Steampowered (5 RC)
Nightmare Jigglypuff vs. Alphajolt vs. Dummy007 vs. EndQuote vs. Galvantula (5 RC)
Fire Blast vs. ToastTyrant (2 RC)
Fire Blast vs. SimonSays (6 RC)
IceBug vs. Galladiator (2 RC)
Pikapwnd vs. Chris Teke (2 RC)
IceBug vs. Ragnarokalex (4 RC)
Kaxtar vs. Blazikenmaster-Zeo (2 RC)
Albinoloon vs. ToastTyrant13 (2 RC)
Athenodoros vs. TRG (3 UC)
Spenstar vs. Leethoof (10 UC)
TalkingLion vs. Spenstar (3 UC)
jayjinde vs. LouisCyphre (3 UC)
Texas Cloverleaf vs. Elevator Music (7 UC)
zarator vs. Nightmare Jigglypuff (5 UC)
zarator vs. smashlloyd20 (4 UC)
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[23:35] <Jesseus> <Glacier> im not frunk
[23:36] <Glacier> jessues whered the d go
[21:25] <Pwnemon> look at kax vs cmfp, iar vs cmfp, pwnemon vs cmfp
[21:25] <Pwnemon> none of us had teams that by rights should have lost
[21:25] <Pwnemon> but he's cm fucking p
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Old Feb 11th, 2012, 2:49:38 PM   #11
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SoS' referee profile 2.0:

Timezone: GMT

Availability: Variable due to university, but most evenings, weekends, and all day Monday/Wednesday.

Tutoring:
Arcanite (completed)
Fanal (stalled)

Ongoing battles:


Past battles:
http://www.smogon.com/forums/showthr...87#post3517787
http://www.smogon.com/forums/showthread.php?t=3447824
http://www.smogon.com/forums/showthread.php?t=3448023
http://www.smogon.com/forums/showthr...18#post3532018
http://www.smogon.com/forums/showthread.php?t=3447979
http://www.smogon.com/forums/showthread.php?t=3448432
http://www.smogon.com/forums/showthr...71#post3561671
(Subreffed): http://www.smogon.com/forums/showthread.php?t=3448562
http://www.smogon.com/forums/showthr...73#post3564673
http://www.smogon.com/forums/showthread.php?t=3449486
http://www.smogon.com/forums/showthread.php?t=3449487
http://www.smogon.com/forums/showthr...97#post3624197
http://www.smogon.com/forums/showthread.php?t=3450522
http://www.smogon.com/forums/showthread.php?t=3450646
http://www.smogon.com/forums/showthr...41#post3688741
http://www.smogon.com/forums/showthr...90#post3747490
http://www.smogon.com/forums/showthr...46#post3759046
Ragnarokalex vs. Lady Salamence.
rickheg vs. Deck Knight.
jas61292 vs. EndQuote.
Xav vs. levren. (subreffing)
rewindman vs. smashlloyd20
Kaxtar Vs. Albinoloon.
Orcinus Duo Vs. Engineer Pikachu.
rewindman Vs. Objection.
Arcanite Vs. devoninja.
IceBug Vs. rickheg.
Albinoloon Vs. Woodchuck.
smashlloyd20 Vs. Deck Knight.
SimonSays Vs. Flora.
Leethoof Vs. Fire Blast.
rickheg vs. Maxim.
Zarator vs. Terrador.
Zarator vs. danmantincan.
Metal Bagon vs. Devoninja.
dogfish vs. penguin.
the dead mans odyssey vs. Doran Dragon.
Galladiator vs. danmantincan.
Objection vs. Maxim.
Gym Leader Battle - Kaxtar vs. ToastTyrant13.
Spenstar vs. dogfish44.
Terrador Vs. SDS.
Objection Vs. Maxim.
IAR Vs. Deadfox.
Rediamond Vs. Terrador.
Orcinus Duo vs. dogfish44.
Leethoof Vs. Arcanite. (abandoned)
The Legend Run - Destiny Warrior (Timeless Tower) (abandoned)
The Legend Run - Zarator (Mysterious Cove) (abandoned)
Complications Vs. Gerard (Tournament)
Alchemator vs. deadfox081.
Engineer Pikachu vs. Lord Jesseus (GYM).
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23:53 SevenDeadlySins i hereby appoint MK_Ultra fagmaster general of asb
23:53 MK_Ultra that post comes with ops right
23:53 SevenDeadlySins bops

Last edited by Son_of_Shadoo; Jun 14th, 2012 at 5:09:37 AM.
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Old Feb 11th, 2012, 3:00:26 PM   #12
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Is it OK for mine to be in my normal ASB Profile?
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Old Feb 11th, 2012, 3:07:49 PM   #13
Engineer Pikachu
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BOOKKEEPING + UNWANTED POKEMON

REFEREE + BATTLES + ROLEPLAYS
Timezone: PST (GMT -8)
Willing to Ref: Tower, Subway, Hall, Pike, TLR, Raids, Gym
Availability: Available?

Reffed Battles
Reffed Roleplays
Finished Battles
Finished Roleplays

UNWANTED POKEMON
1x Tynamo
1x Eelektrik
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[11:35] <Zarator> I am still within reasonableness^^


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Last edited by Engineer Pikachu; May 28th, 2013 at 11:16:41 PM.
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Old Feb 11th, 2012, 3:11:37 PM   #14
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Timezone: Mountain (GMT -7)
Reff: No brawls
Availibility: Yes
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My ASB Hipster Index is: 5.26 (Probably lower than yours!)
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Old Feb 11th, 2012, 3:16:46 PM   #15
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Timezone: CST (GMT -6 I believe)
Ref: Pretty much anything
Availability: Relatively high in the afternoon hours of my Time Zone, unless i have a lot of homework (during which my Siggy will state if i do).

Current Reffings can always be found on my Profile Page.

I don't feel the need to keep track of past matches. They're done for good, and I'm always improving my reffing abilities.
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Old Feb 11th, 2012, 4:32:34 PM   #16
Its_A_Random
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Default CAP ASB Referee Profile

Applying to be a ref, etc.

Rank: Tutor Referee
Apprentices: TEA DEMON, Maxim
Timezone: GMT +10 (April-September) or GMT +11 (October-March)
Availability: This is variable, but I'm on pretty much every day, but no later than 11PM most days.
Permitted to Ref: Tower Matches, TLR, Battle Subway, Battle Pike, Gym Matches
Total UC Earned from Battles: 264
Total UC Earned from Roleplays: 1228
Reffed Battles
Reffed Roleplays
Format (Tower)
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[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Jun 13th, 2013 at 8:05:20 PM. Reason: Updated
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Old Feb 11th, 2012, 4:58:16 PM   #17
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I'll keep reffing, although I suspect that I never got officially approved by Flora or anyone, so this is
Me humbly asking to be an approved ref :)

I'll edit in all my stuff once I'm back in reffing action.

And the actual reason for this post: Hide tags, people! I don't want to read through every match in ASB when I look for a profile.

And actual link to something I should claim:

Things I've claimed:
http://www.smogon.com/forums/showthr...40#post4207640
http://www.smogon.com/forums/showthread.php?t=3466113
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Back with a rusty vengeance.

Last edited by Athenodoros; May 13th, 2012 at 2:40:24 AM.
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Old Feb 11th, 2012, 6:18:06 PM   #18
Lord Jesseus
 
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Australia!
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Yo
I ref things
GMT+10 (except during DST)
I try to be on at least once a day, usually several times or for large periods of time, depending on IRL commitments.
My ASB Profile
(Look below Roleplays and above Pokemon for reffing details)

edit: "And the actual reason for this post: Hide tags, people! I don't want to read through every match in ASB when I look for a profile." seconding this (or just link your profile, if you're lazy like myself and cbf updating two things at once)
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Old Feb 11th, 2012, 8:03:39 PM   #20
Gerard
 
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Wanna give it a try at this Reffing thing... :3

Timezone:
GMT -6
Availability: Intermitently during the week, good on weekends
Universal Tokens: 13

Reffing Jobs:
IAR's Hall
Cube's Hall
Gem's Hall
Complications's Subway
Dogfish's Subway


Last edited by Gerard; Jun 14th, 2013 at 9:32:59 PM.
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Old Feb 11th, 2012, 8:19:43 PM   #21
deadfox081
 
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I ref stuff

Time Zone: GMT + 10
General Availability: I'm on here far too often.

Completed Reffings


Current Reffings

[FIGHTING] Leader Kaxtar vs. zarator
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Last edited by deadfox081; May 28th, 2012 at 9:00:28 PM.
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Old Feb 11th, 2012, 8:53:33 PM   #22
jas61292
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Oh, an new one of these I see. Well, here it is:

Timezone: GMT-5 (US Eastern Timezone)
Availability: Most days, especially in the evenings/nights

Current Referee Jobs:

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<Destiny_Warrior> jas will you do the dramatic reading
<jas61292> I can't do anything dramatically. Not the actor type
<Kadew> type tldr prc posts dramatically, then
<Kadew> I'm sure you can manage that .

Last edited by jas61292; Oct 1st, 2012 at 6:32:00 PM.
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Old Feb 11th, 2012, 8:55:39 PM   #23
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Well, time to move over to this thread.

Time Zone: Pacific
Availability: My work schedule's a bit erratic, so I can't really have any set times.
Battle preferences: In terms of arenas, I'd prefer an place other than ASB Arena, but it's not a deal-breaker if the fight is there. My only real restriction is that I won't ref more than three battles at a time (with a few exceptions, of course).
Reffed Battles:
Battle Arcade Threads
Battle Subway Threads
completed
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<Matezoide> Guys
<Matezoide> I need a terrible title
<Matezoide> For Lockdown vs CMFP
<Lad> CUNNILINGUS: The Musical.
...Also, asb team. Also also, ref profile.

Last edited by The Wanderer; May 29th, 2013 at 6:13:37 PM.
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Old Feb 12th, 2012, 12:23:15 AM   #24
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Yeah, I'm still here.

Time Zone: Eastern Standard
Availability: Weekdays from 5-8 PM, usually. Saturdays I typically have all day, but Sundays are a no (which is funny because I posted this on a Sunday, but this is a really rare occurrence).
Current Reffings

Past Reffings
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...and as soon as I get back, my computer dies. I will have really limited computer access for an undefined period of time, so please bear with me.
<18:06> *** SoS is now known as AwesomeSoS
<21:49> Dummy007: TL, read the channel title
<21:49 TalkingLion: im a talking lion not a reading lion i cant

Last edited by Dummy007; Jul 24th, 2012 at 10:23:36 PM.
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Old Feb 12th, 2012, 10:04:48 AM   #25
Destiny Warrior
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Returning, so time to c&p my old profile!

Trainer profile: http://www.smogon.com/forums/showpos...2&postcount=46

Time Zone: +5:30 GMT

Reffing is fun, I guess I'll sign up!
Availability(All times +5.30 GMT):
No fixed time as such, it depends on IRL things.

Battles being reffed:-


Completed battles
1.Acklow vs Dogfish44
2.Darkslay Vs Smashlloyd20
3.Rising_Dusk Vs Energy Storm
4.Chou Toshio Vs Athenodoros
5.Lord Jesseus Vs Zarator
5.smashlloyd20 Vs Athenodoros
6.Venser Vs Bad Ass
7.Flamestrike Vs Leethoff
8.Lord Jesseus Vs Its_A_Random
9.AlphaJolt Vs Blue_Tornado
10.Athenodoros Vs Alchemator
11.PinkCaptainFalcon Vs iiMKUltra
12.Deck Knight Vs Tortferngatr
13.Lord Jesseus Vs Venser
14.elDino vs Gerard
15.XVICaliber Vs rickheg
16.Tortferngatr Vs Doran Dragon
17.elDino Vs Xaqwais
18.shadowbone66 vs Korski
19.Athenodoros Vs Korski
20.Fire Blast Vs Shiny Snivy
21.Flora Vs Frosty
22.elDino vs Pikapwnd
23.iiMKUltra vs Engineer Pikachu
24.Alchemator Vs LevitatingLamprey
25.C$FP Vs smashlloyd20
26.Lord Jesseus Vs Orcinus Duo Vs dragonboy52
27.Yarnus of Bethany Vs EspyOwner
28.Objection Vs Lord Jesseus
29.Glacier Knight Vs MrL

Tournaments
1.Engineer Pikachu vs rewindman
2.elDino vs Tortferngatr
3.Spenstar Vs Son_Of_Shadoo
4.Kaxtar Vs Venser

RPs
1.Battle Subway Challenge of iiMKUltra
2.Battle Subway Challenge of Objection
3.Battle Subway Challenge of zarator
4.Battle Subway Challenge of DFrog
5.Battle Subway Challenge of Lord Jesseus
6.Battle Subway Challenge of danmantincan
7.Battle Subway Challenge of elDino
8.Battle Subway Challenge of Engineer Pikachu
9.Battle Subway Challenge of zarator
10.Battle Hall Challenge of Athenodoros
11.Battle Hall Challenge of The Wanderer
12.Battle Hall Challenge of dragonboy52
13.Battle Arcade Challenge of The Wanderer

Pokethlon
1.Pokethlon - GoldenKnight Vs OmegaMan Vs DarkSlay Vs smashlloyd20(Stamina)
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade

Last edited by Destiny Warrior; Mar 31st, 2012 at 1:58:12 AM.
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