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Old Feb 12th, 2012, 7:24:56 PM   #1376
popprocks
 
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Super Singles 98 streak.



Lucario @ Focus Sash "MELEE SPAM"
Adamant 4/252/0/0/0/252
Inner Focus
- Close Combat
- Crunch
- Extreme Speed
- Swords Dance

Gyarados @ Leftovers "EZEvryTime"
Adamant 252/252/0/0/4/0
Intimidate
- Waterfall
- Ice Fang
- Dragon Dance
- Dragon Tail

Garchomp @ Choice Scarf "ADAMANT"
Adamant 4/252/0/0/0/252
Sand Veil
- Outrage
- Earthquake
- Fire Fang
- Rock Slide

Fun team. Wins matches by raw brute force. Adamant nature or GTFO. It has no super effective coverage on any of the swarm of water pokemon, and very few OHKO options on grass pokemon, but it makes up for that by killing everything anyway. Gyarados has perfect defensive coverage for Lucario's weaknesses, including the VERY important ground immunity. Garchomp has perfect defensive coverage for Gyarados' weaknesses. Lucario technically has perfect defensive coverage for Garchomp's weaknesses, but Garchomp does a pretty good job with dropping everything or dying in the process.

Important strategy points:

Sash Lucario lead is taken directly from MrL's Lucario-Hydreigon-Milotic team. Close Combat + ESpeed kills almost anything without a resist on fighting. He also conveniently outspends and OHKOs an enormous number of ice, normal, and dark types, resulting in essentially free kills on what would otherwise be really threatening pokemon such as the rest talking OHKO Walrein. Lucario's horrible Fighting and Ground weaknesses become a blessing when it baits scarfed pinsir, banded aerodactyl, specs Slowking and other pokemon to lock themselves into immune/resisted moves on Gyarados, who then sets up.

Dragon Tail is really important. I use it to stop curse, bulk up, and double team users. The other beauty of dragon tail, is that it gives me the ability to outclass teams despite that I only a Lucario who basically can take exactly 2 hits every match, a choiced Garchomp who has to lock itself into a move, and a Gyarados with absolutely atrocious offensive coverage. Dragon tail lets me swap from Lucario to Gyarados if it's not a good match up for Lucario, and just start dragon tailing to until I find something that Gyarados can dragon dance on, outright kill, or just let him die because I know that Lucario or Garchomp can clean from there. It also breaks sashes and sturdy, and puts usually about 20% damage on what it hits, which lets Close Combat/Outrage/EQ get a few more neutral damage KOs.

Scarfed Garchomp is an uber slayer. There aren't very many scarfed or sashed legendaries, and those who are do not threaten to OHKO.

My previous streaks were 74 (Milotic, Volcarona, Garchomp) and 70 (Gyarados, Volcarona, Garchomp). Hopefully this 98 streak will become a previous streak as well.

I'll keep playing this team. I think it can break this streak (and the only other Lucario streak on the list).

Last edited by popprocks; Feb 12th, 2012 at 10:03:09 PM.
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Old Feb 15th, 2012, 2:25:21 PM   #1377
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Super doubles streak: 171


Tornadus @ Flying Gem
Adamant Nature
252 Atk / 252 Spe / 6 HP
Stats lvl 50: 155/183/90/128/100/163
Tail Wind
Acrobatics
Taunt
Substitute


Heracross @ Flame Orb
196 Spe / 252 Atk / 36 HP / 20 Def / 4 SpD
Stats lvl 50: 159/194/98/53/116/130
Adamant Nature
Close Combat
Facade
Shadow Claw
Protect


Hydreigon @ Life Orb
Modest Nature
6 HP / 252 SpA / 252 Spe
Stats lvl 50: 168/112/110/194/110/150
Flamethrower
Dragon Pulse
Dark Pulse
Protect


Metagross @ Normal Gem
Adamant Nature
204 Spe / 48 HP / 252 Atk
Stats lvl 50: 162/205/150/103/110/116
Explosion
Iron Head
Bullet Punch
Earthquake

Team stratagie should be obvious. First turn Tailwind + Protect, so Heracross has enough speed to outspeed the whole Tower and have a sky-high attack stat of 291. No Megahorn because of the chance to miss, and I really never had de need for it. Tornadus has Taunt for Trick Room and stupid stallmons. Substitute is standard and so is Acrobatics + Flying Gem.
Hydreigon is in the back to take care of Psychic types. He really kills those. Metagross is just a cool mon and Normal Gem + Explosion kills a lot of things. Earthquake is really handy because 2 are immune and Heracross resists. Iron Head over Meteor Mash for accuracy and Bullet Punch for priority. The team was really cool to use and hadn’t I misplayed badly I could have gone much futher.
The team is really good against those stupid hail teams, because of Heracross and Metagross just demolishing those with Close Combats and Iron Heads. Even Hydreigon can pull of his weight with Flamethrower. The biggest problem of this team are legendary teams, and especially those with Suicune and or Cresselia, because those are damn bulky and live a hit from every mon in my team. Another thread is when one of the leads could be a TR lead and the other can kill Tornadus so I don’t get Tailwind up. Most of the time though, I can handle those too.

Log of battle 172

Psychic Sambala (Mr. Mime, Spiritomb, Medicham, Bronzong)

Turn 1
Heracross Protect
Tornadus Tail wind
Mr. Mime Light Screen
Spiritomb will-o-wisp Tornadus

Turn 2
Spiritomb Sucker Punch Tornadus (70/155)
Tornadus Acrobatics Spiritomb (just before half)
Heracross Facade Mr. Mime (to red)
Mr. Mime Psychic Heracross (51/159)

Turn 3
Spiritomb Sucker Punch Tornadus KO
Heracross Shadow Claw Spiritomb to red
Mr. Mime Psychic Heracross KO
I send out metagross and hydreigon

Turn 4
Spritomb custap berry activated suckerPunch, metagross 81/162
Metagross Bullet Punch Spiritomb KO
Hydreigon Dark Pulse Mr. Mime KO
Opp. Send out Bronzong and Medicham
Tailwind petered out

Turn5
Hydreigon Protect
Medicham Hi Jump Kick Metagross KO
Bronzong Safeguard

Turn 6
Hydreigon Dragon Pulse Medicham to red
Medicham Hi Jump Kick Hydreigon KO

Man, I really made to many mistakes in this match. Second turn I should have killed Mr. Mime with Tornadus and Heracross, because the Spiritomb doesn’t really pose a thread to me. On the 3 turn I should have seen the SuckerPunch coming and should have killed Mr. Mime with Heracross. Turn 5 was just really mean. Had Medicham gone for Hydreigon I would have won, because then Medicham crashed and Metagross KOd it then with Iron Head. Bronzong should not be a problem then because he would have been killed by Hydreigon and Metagross.

Oh well, it is a great team and I loved using it. It is a bit similar to Peterko’s team (Tornadus, metagross, medicham, Hydreigon), but I didn’t know did have that team when I started with it.

Here are some other logs of battles I lost and almost lost in other streaks with this team.

...


...


...


...
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Old Feb 15th, 2012, 5:49:25 PM   #1378
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Alright, my Super Doubles team is hardly record-worthy so far, as I've only made it to battle 44. I recently made some changes to try to sort out issues I had with hail teams, and I think I should actually be able to make it far this time.

Adamant Terrakion @ Life Orb
Justified
252 Atk/ 252 Spd/4 HP
-Protect
-Earthquake
-Rock Slide
-Close Combat

Leading with Whimsicott, depending on the speed of what I'm facing, I'll either lead with a Protect from Terrakion coupled with a Tailwind from Whimsicott, or go straight for the Beat Up on Terrakion coupled with whatever attack move I need. This has worked extremely well so far, and there are only a few matchups that I have issues with. Terrakion doesn't like taking a hit, but Latios and Heatran can generally clean up whatever Terrakion leaves behind.



Timid Whimsicott @ Air Balloon
Prankster
252 HP/ 252 Spd/ 4 Def
-Tailwind
-Beat Up
-Charm
-Helping Hand

Air Balloon keeps Terrakion from hitting it with a +4 Earthquake after Beat Up, giving me a more accurate multi-hit move to work with. Earthquake takes out about 60% of my health otherwise, and I'd rather not just waste the potential Tailwind or Helping Hand if I can help it. Beat Up also helps me take out Sturdy/focus sashes, so Whimsicott stays fairly useful even with a Tailwind up and Terrakion at +4 Attack. Helping Hand is always nice to give Latios or Heatran the little boost they need to OHKO.



Modest Latios @ Choice Specs
Levitate
252 Sp. Atk/252 Speed/ 4 HP
- Psychic
- Thunderbolt
- Ice Beam
- Draco Meteor

Latios is meant to clean up whatever Terrakion can't handle, though I can also switch it in if I predict an Earthquake that will KO Terrakion without me being able to get a hit off. Unfortunately, Latios being Modest makes it slower than I'd like, but the added power is really helpful, and I figured that after a Tailwind, speed generally won't be much of an issue. I tend to pick Ice Beam and Thunderbolt more often than I should, and that often gets me into trouble, as I keep forgetting that a Draco Meteor is still stronger than a neutral Boltbeam even after -2. The accuracy factor is also a deterrent, as one wrong miss often spells disaster for my team.



Timid Heatran @ Power Herb
Flash Fire
252 Sp. Atk/ 252 Spd/ 4 HP
-Overheat
-Flamethower
-Solarbeam
-Earth Power

Since Explosion got nerfed, I figured there wasn't any reason to bother still running it. Heatran should help out a lot against the hail teams that gave me trouble when I was using Scizor instead, as its quadruple resistance to Ice combined with powerful STAB Fire attacks gives it the durability I need to plow through Ice teams. After Tailwind, it's fast enough to outspeed anything in the Subway. Power Herb gives it more coverage in Solarbeam, but I'm not sure if I should just ditch either Flamethrower or Overheat in favor of Protect, so I can guard myself from Earthquakes from Terrakion and opponents alike. Having the last-ditch overkill option in Overheat is nice, but I find myself not needing the extra power often.


I'm currently at the 21st battle, though I've gotten to ~40 numerous times before using Scizor instead of Heatran and losing to just about the same thing every time. Suggestions? I'm looking to at least beat Emmet this time around, though after all this effort it'd be a shame if I didn't try to refine this team to make it past 70 for a spot on the list. Is the Terrakion + Beat Up combo just too gimmicky to safely get me far?

EDIT: I managed to beat Emmet! However, I promptly lost my 50th battle. I got lazy and didn't Tailwind for some reason, and a speedy Arcanine destroyed me because Intidmidate made Terrakion too weak to even finish Arcanine off. Latios was easy pickings for the Arcanine's speedy Crunch, and the last two Pokemon were Tentacruel and Kingdra, soundly destroying my poor Heatran. Ah well, I got as far as I wanted to anyway.

Last edited by Tmac944; Feb 15th, 2012 at 10:39:42 PM.
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Old Feb 16th, 2012, 1:53:38 AM   #1379
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I got a streak of 150 in singles with the following team:



Whimsicott @ Focus Sash
Prankster
Timid
IVs: 31/x/31/x/31/31
EVs: 36/0/252/0/0/220
Stats: 140/78/137/90/95/180

Charm
Memento
Taunt
Worry Seed



Cottonee @ Eviolite
Prankster
Calm
IVs: 31/x/31/x/31/31
EVs: 252/0/92/0/164/0
Stats: 147/42/92/50/100/86

Taunt
Memento
Stun Spore
Flash



Dragonite @ Leftovers
Multiscale
Adamant
IVs: 31/31/31/x/31/31
EVs: 204/252/0/0/0/52
Stats: 192/204/115/99/120/107

Dragon Claw
Dragon Dance
Substitute
Roost

Using Cottonee and Whimsicott together is basically the same as using 2 Whimsicotts together. Basically I wanted to try a team with 2 Prankster cripplers. I went with Cottonee because I liked the idea of having a back-up Taunter, and the back-up Memento helps with Roar and Whirlwind leads (I can sacrifice Whimsicott and then Cottonee to ensure that Dragonite can't be swapped out while it boosts). Cottonee is also surprisingly bulky with Eviolite (and support from Whimsicott) so Flash spamming is easier. I still use Stun Spore over Cotton Spore despite Whimsicott knowing Worry Seed now, because the paralysis is so helpful for Dragonite.

Cottonee could be replaced by other Prankster pokemon though. Illumise could run a set of Struggle Bug/Charm/Flash/Thunder Wave which could work nicely. Volbeat lacks Charm but it has Trick as an egg move (and having no Charm isn't so bad thanks to Whimsicott). When the Snarl TM gets released, Murkrow could run Snarl/Featherdance/Thunder Wave/Taunt. I'm thinking of trying Illumise actually.

This team is rather slow, with sets of 7 approaching 40 minutes and beyond. However, the biggest problem for me has been the ridiculous amount of critical hits that have flown my way. There was one battle where I was against this:

684 | Gallade | Adamant | Scope Lens | Psycho Cut | Stone Edge | Night Slash | X-Scissor | Atk/SpD

I never felt threatened by it, but I swear nearly every 2nd hit it got was a crit. I was able to maximise my stats against it but after that it refused to let me keep my sub up at 100%. I actually ran out of sub PP but was thankfully able to avoid the crit at the right time and the battle went smoothly after that. Also, I faced at least 8 teams with 3 Focus Sash/Sturdy pokemon, though I survived them all.

I lost to a team that lead with Weavile 4. I forgot to save the battle so this is going by memory. Anyway Weavile has Taunt so I chose to Taunt it myself. I mispredicted and it hit me with Ice Punch. I Memento and send in Cottonee. I am thinking that Weavile is just going to attack me again so I Stun Spore and it hits. But then Weavile DOES Taunt. Cottonee Struggles against him a few times which breaks the Focus Sash at least but it dies before Taunt ends. In goes Dragonite. I try to set up, hoping for some luck with Paralysis, but it Taunts me. I am forced to kill it with Dragon Claw. The opponent sends in Probopass 4. Now I know it is going to be long and difficult if I want to win, but I'm gonna try! I'm still in Taunt so Dragon Claw does laughable damage. Probopass breaks the sub. One more Taunt turn so I use Dragon Claw, but then Probopass gets a crit and kills me.

Not sure if that last crit mattered because I'm too lazy to calculate the damage, though this battle does demonstrate the main flaw with using only one Sweeper: if something goes wrong, then that's it. No second chances. At least when I was using Bisharp I had a back up to give me a chance of getting out of this, though obviously I can't cripple the lead as easily.

Well 150 is a good streak though so yay.
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Old Feb 16th, 2012, 5:27:07 AM   #1380
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Very interesting atsync. Obviously it´s slow but I like that idea. Sadly Switcheroo isn´t legal with Memento
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Old Feb 16th, 2012, 6:22:18 AM   #1381
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Interesting team, atsync, and good job on that streak!

Some thoughts:
- Have you considered Murkrow? It can Feather Dance / Taunt / Twave / Filler = torment/roost/haze... Mainly Twave > stun spore. No memento though.

- vs that Gallade, you really shouldn't have that much trouble... If it's at least at -4... DD once then sub roost while DDing should be ok, unless you're crazy horrible luck with crits... If you're low on sub pp, just roost stall it out of Psycho Cut / Stone Edges first, then DD Roost, etc. Critical Hit Night Slash only does like 55% max to Dragonite (without Multiscale), so you can DD without sub even when Multiscale not activating.
EDIT:... Hm, I was just thinking, maybe you had sub issues because you're trying to only DD when behind a sub? With something that does not have status inducing attacks, you don't need to do that for Dragonite. You can just DD, take a hit, sub, then roost back to full health, and repeating in that cycle (DD when at full health subless). If that wasn't the case, then nvm! :P

- I know I mentioned Murkrow, but at the same time, I think that an issue with the team is the ice weakness, maybe? With a good ice resist, for example, you could have 1st turn Charmed Weavile. If it taunts, then you can just switch to your ice resist, then get Whimsicott back in to taunt/more charm, etc.

- Probopass's crit totally mattered. From what I gathered, Weavile never got to attack Dragonite, so with leftovers, Dragonite should be at 100 - 1/4 + 1/16 = 13/16 (81.25%) health left.

Adamant (Scope Lens) Probopass Stone Edge does 70% max.
Life Orb Modest Probopass Power Gem does less.
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Old Feb 16th, 2012, 7:02:32 AM   #1382
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Thanks guys!

Quote:
Originally Posted by Fat Mr. XYZ View Post
Very interesting atsync. Obviously it´s slow but I like that idea. Sadly Switcheroo isn´t legal with Memento
Yeah trust me I've bitched about Switcheroo + Memento Whimsicott being illegal all the time in this thread lol. Switcheroo isn't really ideal for this team anyway given how everything is ice weak (another reason to replace Cottonee).

Quote:
Originally Posted by Fat Chinese Dood View Post
Interesting team, atsync, and good job on that streak!

Some thoughts:
- Have you considered Murkrow? It can Feather Dance / Taunt / Twave / Filler = torment/roost/haze... Mainly Twave > stun spore. No memento though.

- vs that Gallade, you really shouldn't have that much trouble... If it's at least at -4... DD once then sub roost while DDing should be ok, unless you're crazy horrible luck with crits... If you're low on sub pp, just roost stall it out of Psycho Cut / Stone Edges first, then DD Roost, etc. Critical Hit Night Slash only does like 55% max to Dragonite (without Multiscale), so you can DD without sub even when Multiscale not activating.
EDIT:... Hm, I was just thinking, maybe you had sub issues because you're trying to only DD when behind a sub? With something that does not have status inducing attacks, you don't need to do that for Dragonite. You can just DD, take a hit, sub, then roost back to full health, and repeating in that cycle (DD when at full health subless). If that wasn't the case, then nvm! :P

- I know I mentioned Murkrow, but at the same time, I think that an issue with the team is the ice weakness, maybe? With a good ice resist, for example, you could have 1st turn Charmed Weavile. If it taunts, then you can just switch to your ice resist, then get Whimsicott back in to taunt/more charm, etc.

- Probopass's crit totally mattered. From what I gathered, Weavile never got to attack Dragonite, so with leftovers, Dragonite should be at 100 - 1/4 + 1/16 = 13/16 (81.25%) health left.

Adamant (Scope Lens) Probopass Stone Edge does 70% max.
Life Orb Modest Probopass Power Gem does less.
Gee thanks for calculating that lol. That doesn't please me at all. I guess I'd rather lose to hax than embarassingly bad misplay though.

Yes I did notice the ice problem after a while, since if I don't paralyse and/or flash them they are tricky to play against (I would likely have to Roost without a sub, which could end in a freeze). Illumise/Volbeat are DEFINATELY looking good now (Volbeat can Trick opponents into non-ice stuff which would be awesome; it would be much like Jumpman's use of Mesprit). Yes I know Volbeat doesn't resist Ice but no Prankster pokemon does sadly. I guess a non-Prankster pokemon could be an alternative too. I'll just have to come up with some crippling ice resistant pokemon (preferbly something interesting). So many things to try...

I'll admit that I do play rather cautiously when setting up Dragonite. I hate setting up naked. However, Multiscale generally saves you from crits (only really strong Ice and maybe Dragon attacks would KO you) so that could be something that I should try to remember when playing with him. Meh I don't even know why I bought up Gallade, it was just something that I remember being annoying to me!
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Old Feb 16th, 2012, 2:38:10 PM   #1383
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My bad, Dragonite should actually be at 87.5% since it has one more turn of leftovers as Probopass breaks sub. Haha, sorry about that, but I was actually 99.9% sure that the crit was necessary even before doing any calculations, since I've used Dragonite before and I know how bulky it is even without Multiscale.

To be honest! If you're going to trick-scarf, you don't need a Prankster. The scarf + speed EVs will provide enough speed (in most cases depending on who you're using) to trick. Of course, Prankster will benefit from the turn even after tricking, but something bulky without prankster (like Mesprit/Uxie) seems safer than a frail tricker.

The need for a good ice resist was a big reason for the decision on my mono Volcarona in my recent Stoutland-Volcarona-Dragonite team (the alternative was the obvious Suicune, but I've used Suicune so much that I wanted to try something faster, and Volcarona is awesome at being faster and could sweep a good portion of teams even with just 2 or 3 QDs).

Totally Random
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Old Feb 16th, 2012, 4:22:40 PM   #1384
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Yeah Uxie and Mesprit could work but I don't have them right now and I can't be bothered playing through diamond again (I already killed/released them in my current save file to get Heatran). I haven't released Cresselia though. That could maybe work...

Actually I was thinking that Dragonite wasn't the best choice of sweeper for Whimsicott and Cottonee. Hell, Volcarona could work! I think I'm done with Cottonee though. I want to try something else. I'll probably go back to a 1 crippler + 2 sweepers set up anyway, since it's faster and less repetitive.
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Old Feb 16th, 2012, 9:22:10 PM   #1385
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Haha Volcarona is good, but it can't be the only sweeper if you are using Mono QD rest (Of all things ... Physical Soundproof Exploud will always win I think unless it gets burnt from Flame Body, but one has earthquake. Mr. Mime/Electrode are either special attackers or weak physical {seriously, Lonely Mr. Mime???} so can be rest-stalled easily). And if you aren't using rest... ... it'll be tough setting up sometimes.
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Old Feb 17th, 2012, 3:51:31 AM   #1386
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Yeah you're right about Volcarona. I was only half serious when I suggested it lol. I suppose you could run HP Bug for Exploud (ewwww...).

I've been thinking more and I think I actually WILL get myself a Uxie and try that over Cottonee. Even if it doesn't work out, it can't hurt to have one...
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Old Feb 17th, 2012, 2:36:58 PM   #1387
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Currently at a 91 streak with this team i derived from combining pieces of succesful team posted here

Stoutland @ Focus Sash
Jolly - Intimidate
Max Hp and Max Speed
Thunderwave
Snarl
Charm
Sand Attack

Volcarona @ Leftovers
Bold - Flame Body
Max HP and Defense
Substitute
Quiver Dance
Flamethrower
HP Ground


Suicune @ Chesto Berry
Bold - Pressure
NOt exactly sure on Spread but i think Max HP and Defense
Subsitute
Calm Mind
Rest
Scald


Lead With Stoutland. paralyze and/or Cripple according to the type of attacker it is, and squeeze in Sand Attack When i can.

If the Enemy has Rock, Flying, or Water Attacks, set up and Sweep With Suicune. Otherwise Set up and sweep with Volcarona

By the way, where do u guys go to get the Screen that shows ur current and previous Record Streaks?
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Old Feb 17th, 2012, 4:41:09 PM   #1388
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Your streaks are listed in the Vs. Recorder in the Key items section of your bag. Frustratingly, you can't use it while you are on the subway platform.
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Old Feb 17th, 2012, 5:00:46 PM   #1389
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Quote:
Originally Posted by Fat NoCheese View Post
Your streaks are listed in the Vs. Recorder in the Key items section of your bag. Frustratingly, you can't use it while you are on the subway platform.
Thanks
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Old Feb 18th, 2012, 10:23:07 AM   #1390
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Battle Subway Doubles
Streak: 228
Team: Politoed, Ludicolo, Toxicroak, Ferrothorn

Proof




Politoed @ Choice Scarf
Ability : Drizzle
IVs: 31/x/31/31/31/31
EVs: 4 HP / 252 SAtk / 254 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Psychic
- Scald


Ludicolo @ Absorb Bulb ***RideTheDUX
Ability : Swift Swim
IVs: 31/x/31/31/31/31
EVs: 36 HP / 4 Def / 252 SAtk / 4 SDef / 212 Spd
Modest Nature
- Fake Out
- Surf
- Grass Knot
- Ice Beam

Same as R. Inanimate (thank you for that) and same strategie but with scald on hypnosis for Politoed (never use).


Toxicroak @Focus Sash
Ability: Dry Skin
IVs : 31/31/31/x/31/31
EVs: 6HP/252Atk/252Spe
Nature: Adamant
- Fake Out
- Drain Punch
- Sucker Punch
- Taunt


Ferrothorn @ Leftovers
Ability : Iron Barbs
Nature : Sassy
IVs: 31/31/31/x/31/0
EVs: 252 HP/252 SpD/6 Atk
- Curse
- Gyro Ball
- Protect
- Leech seed

How I loss :

Vs Scientist with Gyarados, Excadrill, Salamence, Lucario

Turn 1 vs Leviator, Excadrill
Ludicolo Grass knot Gyarados (about 75% HP)
Politoed surf, escadrill with red HP
Excadrill Poison jab, ludicolo KO, Excadrill KO (life Orb)
Gyarados dragon dance

Turn 2
Toxicroak out
Salamence out
Switch Politoed for Ferrothorn
Salamence earthquake, Coatox resist with focus sash earthquake,
Gyarados earthquake, Coatox KO, CH Ferrothorn (14 HP)
Ferrothorn Leech seed Salamence

Turn 3
Politoed out
Ferrothorn protect
Politoed ice beam salamence, salamence ko
Gyarados earthquake, politoed about 60% HP

Turn 4
Lucario out
Politoed ice beam lucario
Lucario aurasphere Ferrothorn, KO
Gyarados aqua tail politoed, KO

May have win if I double surf first turn.

Last edited by pifou69; Feb 18th, 2012 at 10:41:58 AM.
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Old Feb 18th, 2012, 1:08:41 PM   #1391
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@pifou69: Yeah, double surf or surf + fake out Excadrill. Gyarados isn't as big of a threat as Excadrill. I guess you just thought surf would KO Excadrill, not an unreasonable assumption I guess, drizzle surf and all.

Also, you double posted the same post. Might want to remove one of those posts.

@Tebow: Glad to see Stoutland and Volcarona being used. Hope you get far.
EDIT: O yeah, forgot to mention, Flamethrower + HP Ground means you'll be helpless vs Flash Fire Balloon Houndoom. That's the only one though, and if Suicune is around if/when you face it, then you're totally fine. I remember I chose HP Rock instead of HP Ground for my Volcarona because of that (didn't end up even using it, heh), but Ground is likely better most of the time.

Last edited by Chinese Dood; Feb 18th, 2012 at 1:34:21 PM.
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Old Feb 18th, 2012, 1:34:18 PM   #1392
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How is it even possible to double post something with a two hour time gap?

Some great streaks lads :)
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Old Feb 18th, 2012, 8:57:47 PM   #1393
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Hey, I noticed that a little while back there was some scepticism/annoyance about less experienced players getting really high streaks.
I think we can safely say that most people who play some pokemon don't put as much effort in as the likes of Peterko/R Inanimate and many others, however this doesn't necessarily mean they will get lower streaks.

If you have a player who can create/copy a team, and has enough know-how to have a 1/10 chance of making it to 100, that would also mean that they had a 1/100 chance of getting to 200
300 = 1/1,000
400 = 1/10,000
500 = 1/100,000 etc.

It's not hard to imagine 10,000 people out there giving the subway a go, and if they all have 10 tries then it's actually likely that someone will make it to 500.

However, to get above 900 would be 1 in 1billion, which considering the limited number of serious subway players is a crazy number.

(Jump/Peterko's old HGSS streaks would be 1/100,000,000,000,000,000,000,000!)

So my point is that statistically it's likely that a lot of reasonable attempts will come up with a high streak, but an incredible streak (like R Inanimate's recent one or the Peterko/Jump HGSS streaks) are very unlikely in this way.

This data is obviously not exact, but is does indicate there'll always be a point where better tactics/ideas/play will count for more than luck. So keep at it, and don't let the hax wear you down!

As I said, I'm not making reference to the records of anyone on here, I'm just pointing out that luck plays a part in the subway, but ultimately skill is more important.
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Old Feb 19th, 2012, 4:23:39 AM   #1394
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Quote:
Originally Posted by Fat ashez View Post
How is it even possible to double post something with a two hour time gap?
Just wanted to edit my post and quote it :-(
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Old Feb 19th, 2012, 7:56:45 AM   #1395
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Absolutely stupid question: how to see this in game? On DPP there were some screens, at the Battle Tower, showing the streak you were doing, but in the Subway?
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Old Feb 19th, 2012, 8:11:54 AM   #1396
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Bruno Magno the same question was asked and answered like 5 posts above you... Vs. Recorder in your bag (key items).

Quote:
Originally Posted by Fat some_guy View Post
Hey, I noticed that a little while back there was some scepticism/annoyance about less experienced players getting really high streaks.
I think we can safely say that most people who play some pokemon don't put as much effort in as the likes of Peterko/R Inanimate and many others, however this doesn't necessarily mean they will get lower streaks.

As I said, I'm not making reference to the records of anyone on here, I'm just pointing out that luck plays a part in the subway, but ultimately skill is more important.
I´ll lean out of the window and think that you´re talking about my slight annoyance about investing a lot of effort and other people just getting higher streaks...just like that.

Here´s the thing. The more you play, the more hax you experience...up to a point when you identifiy / predict that this "shit" can happen (lol and it will, trust me) ... I often find myself just sort of "praying" (hopefully that and that won´t happen, which is funny because I can´t control the RNG during a battle). The best I can do is play flawlessly and most of my losses were due to misplay and bad luck rather than bad luck alone, resulting in my whining (not always) and being disappointed in myself (almost always). What I do, is I simply not giving up.

And believe me, I´ve seen it all...and there´s still things that surprise me from time to time. Now, from that experience, I´m instantly able to see situations where a particular team loses, no matter how good it is and no matter how good the user is.

The thing is, that if you don´t have as much experience and don´t predict the worst case scenario and just play not knowing/predicting all the stuff and make decision in the mindset of a "not so experienced" Subway player while you make mistakes from time to time (sometimes you won´t get away with 1 mistake because the AI punishes those instantly) AND still get a higher streak, it´s a tad more difficult to belive for us "more experienced" players. And no I don´t think I´m the most experienced nor with the most play time in the world.

We´re talking about believability of streaks here and unfortunately that´s a subjective topic, because as we said many times, there´s no 100% way to prove streaks, unless we all meet somewhere in real life and play our streaks in front of witnesses or something crazy like that.

What I´m trying to say is that yes, those streaks (non-fanatic players with solid teams) are possible from a statistic point of view and as we see they actually exist, but from a subjective point of view of a person that is like 2 hours away from a 999:59 game time (95% of it in the Subway) over the last 10 months (2 month break), who knows what he´s doing (most of the time lol), they "seem" or "feel" even less probable.

Long story short, I know it is possible, but it´s not easy to take. Learning to accept those streaks just like that, without emotions, is part of growing up for me. Oh well, I still sometimes fall into that emotionally weaker state, nobody´s perfect. I´m at least giving my best to beat those records, that´s the best thing I can do.


On topic of records, I haven´t played much this week, I´m at 91 with the Cloyster team, don´t know when I´ll continue. Good luck everyone, keep up the good work.

EDIT: At 119 now, also 999:59 :)

Last edited by Peterko; Feb 19th, 2012 at 1:14:16 PM. Reason: meant 999:59 not 999:99 lol
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Old Feb 19th, 2012, 2:14:56 PM   #1397
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Good job on your 999:59! :P I remember having that in Diamond. It was mostly from traditional breeding rather than Battle Tower though...Oooooh all those hours of breeding when RNG wasn't so easily manipulated...

I'm trying to come up with something unique (or at least not too commonly used... like Drizzle rain team) and viable in Double Subway... hasn't happened yet.
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Old Feb 19th, 2012, 7:58:44 PM   #1398
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Yeah, I also had the 999 hours in Diamond from breeding. What the hell was I thinking? Haha.

I haven't passed a streak of 36 yet in doubles so I started in singles now. I can't ever seem to find to find 3 team members that work well together without compounding weaknesses. For example I was using thunderus and Dragonite together but..ice weak. It's frustrating but I think it's mostly due to the pool of pokemon that I have to chose from at the moment. If I shift some stuff over I should do much better.
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Old Feb 20th, 2012, 3:50:16 AM   #1399
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Dragon + Steel, or Dragon + Water, or Water + Steel type is usually a good start for making singles team, if you're going for weakness/resistance typing coverage. You can't really go wrong with any of those, unless your water + steel share same weaknesses (Dragon/Steel or Dragon/Water can't really share same weakness unless the secondary typing provide same weaknesses).

If you just don't want too many weaknesses but don't care much for resistance, pure normal types aren't bad (Blissey or Eviolite Chansey/Porygon2 come to mind as pretty good. Snorlax can work too). Just pair it with something that is immune to or resists fighting. Ghosts do work fairly decently with Normal for weakness<->immunity.
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Old Feb 20th, 2012, 8:11:45 AM   #1400
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Can anyone guess what the viability of a Ninjask passing a Substitute, Speed and Hone Claws boosts to a Choice Scarf Rampardos would be? I'm getting tired of misplaying with my (IMO fairly reliable) Staraptor/Garchomp/Suicune team.
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