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Old Jan 20th, 2012, 9:16:39 PM   #1
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Default Five Brawl! IAR v. Jesseus!

Quote:
Originally Posted by Fat Its_A_Random View Post
BRAWL ME.

5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
The Boring Arena...


Anyone?
Quote:
Originally Posted by Fat Lord Jesseus View Post
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Quote:
Originally Posted by Fat Its_A_Random
Cheers, thanks for reffing.

Zaborg the Electabuzz
Thestalos the Magmar
Kuraz the Clefairy
Delg the Sneasel
U-Turn the Scyther
Quote:
Originally Posted by Fat Lord Jesseus
Chi the Charmander

Lambda the Squirtle

Eta the Totodile

Phi the Beldum

Zeta the Dratini
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Last edited by Quagsires; Feb 25th, 2012 at 7:09:18 PM.
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Old Jan 20th, 2012, 9:26:35 PM   #2
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THIS IS NOT FAIR
btw Amulet Coin on Squirtle, EXP Share on Beldum
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Old Jan 20th, 2012, 9:35:09 PM   #3
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They were the only NFE's I had... :(

Anyways, No Items at all for me, good luck folks!

EDIT: Oh yeah, before I forget, Zaborg & Thestalos unlock Vital Spirit, & Delg unlocks Pickpocket this battle.
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Old Jan 27th, 2012, 11:05:47 PM   #4
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Apologies for the double post, but I'm just popping in to say to Quagsires if he's still committed to refing this...1 week is 1 week, even if it's a brawl... :/
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Old Feb 4th, 2012, 9:36:58 PM   #5
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Default Round 1: Lambda Gets Slammed-a

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi, Lambda, Eta, Phi, and Zeta


Round 1 Begin!

(For the flavor, I'll be posting each player's actions and commenting on those, since it's really hard to write flavor for a large brawl when you're also reffing three other matches.)
Quote:
Originally Posted by Fat Its_A_Random
Well...Remember Friend Guard!

Zaborg: Thunderbolt (Lambda) > Electro Ball (Lambda)
IF Lambda uses Protect Successfully without transfer, THEN redirect to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta


Thestalos: Thunderpunch (Lambda) > Thunderpunch (Lambda)
IF Lambda uses Protect Successfully without transfer, THEN redirect to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta


Kuraz: Follow Me > Moonlight

Delg: Fake Out (Lambda, yay, free Amulet Coin...) > Brick Break (Lambda)
IF Lambda uses Protect successfully without transfer...
  • IF it was A1, THEN redirect Fake Out to Phi (Yay, free EXP. Share...)
  • IF it was A2, THEN redirect Shadow Claw to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta

U-Turn: Wing Attack (Lambda) > Wing Attack (Lambda)
IF Lambda uses Protect Successfully without transfer, THEN redirect to Eta
IF Lambda faints, THEN redirect all remaining actions to Eta


Just note Delg's Protect Sub, while it looks like two, is multiple variations of the same sub, resulting in one substitution. :P
Quote:
Originally Posted by Fat Lord Jesseus
<censored>
Zeta: Light Screen (Zeta, Charmander, Totodile)~ Thunder Wave Sneasel
Squirtle: Fake Out Electabuzz~Fake Out Magmar
Charmander: Will-o-Wisp Scyther~Rock Slide (Magmar, Scyther, Sneasel)
Totodile: Rock Slide (Magmar, Scyther, Sneasel)~Brick Break Clefairy
Beldum: Iron Head Sneasel~Zen Headbutt Clefairy
It appears that IAR's primary goal was to get rid of Lambda, which he pulls off without a hitch. Jesseus, on the other hand, attempted to set up and deal damage in one round, which didn't pay off as much as IAR's hyper offense did, although he did manage to paralyze Delg. With Jesseus down 5-4 going into Round 2, will he be able to turn the match around, or will IAR dominate his opponent's less trained team?

End Round 1

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi, Lambda, Eta, Phi, and Zeta


Just the Facts


PM me next round's actions!
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Last edited by Dummy007; Feb 8th, 2012 at 5:35:53 PM. Reason: Fixed calcs
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Old Feb 4th, 2012, 9:48:46 PM   #6
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Jesseus, I'll give you your Amulet Coin back after the battle...

PMing actions after I post this.

Also, the 75% Rule applies to the BP of a move before anything else, not to the final damage, j/s. Otherwise, thanks for taking over Dummy.
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Old Feb 4th, 2012, 9:54:30 PM   #7
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I figured I'd screw something up. Fixing.

EDIT: Done.
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<21:49> Dummy007: TL, read the channel title
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Last edited by Dummy007; Feb 4th, 2012 at 10:07:14 PM.
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Old Feb 8th, 2012, 7:55:14 PM   #8
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It's Hammer Time!
Default Round 2: Eta Gets Hydrolyzed

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi, Eta, Phi, and Zeta


Round 2 Begin!

Quote:
Originally Posted by Fat Its_A_Random
Heh...

Zaborg: Thunderbolt (Eta) > Electro Ball (Eta)
IF Eta faints, THEN replace all remaining actions with Fire Punch (Phi)

Thestalos: Thunderpunch (Eta) > Psychic (Eta)
IF Eta faints, THEN replace all remaining actions with Flamethrower (Phi)

Kuraz: Follow Me > Follow Me

Delg: Fake Out (Eta) > Shadow Claw (Eta)
IF you fail to use Fake Out A1, THEN Fake Out (Eta) A2 instead
IF Eta faints, THEN replace all remaining actions with Shadow Claw (Phi)

U-Turn: Brick Break (Eta) > Wing Attack (Eta)
IF Eta faints, THEN replace all remaining actions with U-Turn (Phi)
Quote:
Originally Posted by Fat Lord Jesseus
Charmander: Flamethrower Sneasel ~ Rock Slide (Sneasel, Scyther, Magmar)
If Sneasel Faints, redirect relevant actions to clefairy
Totodile: Rock Slide (Sneasel, Scyther, Magmar) ~ Brick Break Sneasel
If Sneasel Faints, redirect relevant actions to clefairy
Beldum: Iron Head Sneasel ~ Zen Headbutt Magmar
Dratini: Thunder Wave Scyther ~ Fire Blast Sneasel
If Sneasel faints, replace action 2 with Ice Beam Scyther
Yeah, IAR is really dominating this match. U-Turn takes out Light Screen from everyone, Kuraz keeps Jesseus from doing much of anything in the way of attacking, and Zaborg continues to tear up Jesseus's team. Eta sadly bites the dust without doing anything, leaving Jesseus with a two-Pokemon deficit. On the bright side for him, 40% of IAR's Pokemon are now paralyzed, although that's hardly consolation. Maybe, with some insane prediction, Jesseus can beat IAR, but IAR's advantage in numbers is really starting to-

*shades*

add up.

End Round 2

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi, Eta, Phi, and Zeta


Just the Facts


PM actions for Round Three! I can already guess what's going to happen, but...
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<21:49> Dummy007: TL, read the channel title
<21:49 TalkingLion: im a talking lion not a reading lion i cant
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Old Feb 18th, 2012, 7:58:16 PM   #9
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It's Hammer Time!
Default Round 3: Phi Gets Flambéed

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi, Phi, and Zeta


Round 3 Begin!

Quote:
Originally Posted by Fat Its_A_Random
Surely Kuraz can't annoy for this long...Yes he can! ;)

Zaborg: Volt Switch (Phi) > Thunderbolt (Phi)
IF Phi faints, THEN replace all remaining actions with Hidden Power (Zeta)

Thestalos: Flamethrower (Phi) > Fire Punch (Phi)
IF Phi faints, THEN replace all remaining actions with Psychic (Zeta)

Kuraz: Follow Me > Follow Me

Delg: Fake Out (Phi) >Shadow Claw (Phi)
IF Phi faints, THEN replace all remaining actions with Ice Punch (Zeta)

U-Turn: U-Turn (Phi) > Brick Break (Phi)
IF Phi faints, THEN redirect all remaining actions to Zeta
Quote:
Originally Posted by Fat Lord Jesseus
Let's try and kill something.
Beldum: Zen Headbutt Clefairy¬Zen Headbutt Clefairy
Charmander: Flamethrower Clefairy¬Flamethrower Clefairy
Dratini: Outrage Clefairy¬Outrage Clefairy
All: The first time Clefairy successfully uses Protect, redirect actions to Scyther.
IAR continues to show no mercy towards poor Jesseus, easily demolishing Phi without a backwards glance and knocking Zeta around a bit as well. Fortunately, Jesseus's 'mons leave a sizable dent in Kuraz's HP, meaning someone might get a KOC next round! Kuraz is also running really low on energy, meaning IAR might have to play a little more conservatively with him next round. Will this be the end for the great Lord Jesseus, or will (its_a_)random.org turn the tables on the apparent leader? Only Round 4 will tell!

End Round 3

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi, Phi, and Zeta


Just the Facts


This next round may very well be the last, so issue your actions carefully!
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Old Feb 18th, 2012, 8:20:24 PM   #10
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Outrage hits a random target, not a fixed target.

That said, Issuing actions soon.
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Old Feb 18th, 2012, 9:41:02 PM   #11
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Oh yeah it does too...
Not that it matters, since you used Follow Me. :p
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Old Feb 23rd, 2012, 9:39:54 PM   #12
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It's Hammer Time!
Default Round 4: Zeta Gets Zapped (with an Ice-type move)

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi and Zeta


Round 4 Begin!

Quote:
Originally Posted by Fat Its_A_Random
Darn, LJ finally figured it out...

Zaborg: Ice Punch (Zeta) > Ice Punch (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Psychic (Chi)


Thestalos: Psychic (Zeta) > Cross Chop (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Thunderpunch (Chi)


Kuraz: Moonlight > Follow Me

Delg: Ice Punch (Zeta) > Ice Punch (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Faint Attack (Chi)


U-Turn: Protect (Kuraz) > Wing Attack (Zeta)
IF Zeta Faints, THEN replace all remaining actions with Wing Attack (Chi)
Quote:
Originally Posted by Fat Lord Jesseus
Charmander: Flamethrower+Flamethrower Clefairy~Dragon Rage Clefairy
Dratini: Outrage~Dragon Rage Clefairy
If Clefairy is Bodyblocked: Cry
IAR shows no mercy again this round, slaughtering Zeta without a backwards glance. Fortunately for Jesseus, Zaborg actually took damage for once and Chi only took one attack due to parahax. Sadly, even the bravest of Charmander have a tendency to faint when confronted with five relatively healthy enemies...I think this match was decided five rounds ago (yes, you read that correctly), but I still have to ref the final round if I want my 11 UC! *sigh* The hard life of a ref...

End Round 4

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jesters: Chi and Zeta


Just the Facts


One more set of actions and it'll all be over!
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Old Feb 23rd, 2012, 9:42:55 PM   #13
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Oh you jerk
I just wanted
1 ko
1
Just 1
I hate you so much
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Old Feb 23rd, 2012, 9:55:13 PM   #14
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It should be noted that Clefairy has no Recoveries remaining, other than that, time to finish this once & for all!

EDIT:
Quote:
Damn, LJ finally figured it out...
Fixed!
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Old Feb 23rd, 2012, 11:10:59 PM   #15
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It's Hammer Time!
Default Round 5: Chi Gets C-C-C-COMBOOOOOOOOO BROKENNNNNNNNNNN

Rules:
5v5 NFE Brawl
2 Day DQ Time
2 Recoveries/5 Chills max per mon
1 Substitution
IAR: IACCEPT!
Training items
All abilties
switch=ok (yeah you heard me)

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jester: Chi


Round 5 Begin!

Quote:
Originally Posted by Fat Its_A_Random
FINISH HIM!!!

Zaborg: Thunderbolt (Chi) > Thunderbolt (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill


Thestalos: Psychic (Chi) > Psychic (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill


Kuraz: Psychic (Chi) > Wake-Up Slap (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill

Delg: Fake Out (Chi) > Fake Out (Chi)
IF Fake Out Successfully flinches Chi A1, THEN Replace A2 with Shadow Claw (Chi)


U-Turn: Pursuit (Chi) > Wing Attack (Chi)
IF Chi uses Protect successfully without transfer, THEN replace that action with Chill
Quote:
Originally Posted by Fat Lord Jesseus
FLAMETHROWER COMBO ON SNEASEL
And so, in a ridiculous finale, IAR's entire party wails on Chi, who then fails to kill himself with his combo due to Fake Out. After two more attacks, the poor solo Charmander is done in. Collapsing in a heap on the arena floor, he just can't take any more hits. As LJ recalls his final Pokemon, IAR's Pokemon eagerly await their next challenge...only to find out there isn't one. :/ The crowd applauds Its_A_Random's victory as the two battlers shake hands before the combined attacks of IAR's Pokemon send Lord Jesseus blasting off...again(?)...!

End Round 5

Its_A_Random's Randoms: Zaborg, Thestalos, Kuraz, Delg, and U-Turn

Lord Jesseus's Jester: Chi


Just the Facts


Prize Time!
Its_A_Random and Lord Jesseus each receive 5 CC (due to Amulet Coin).
Zaborg (Electabuzz) receives 1 EC, 2 MC, 1 DC (already used), and 3 KOC.
U-Turn (Scyther) receives 1 EC, 2 MC, 1 DC, and 2 KOC.
Thestalos (Magmar) and Delg (Sneasel) receive 1 EC, 2 MC, and 1 DC (already used).
Kuraz (Clefairy) receives 1 EC and 2 MC.
Chi (Charmander), Lambda (Squirtle), Eta (Totodile), and Zeta (Dratini) receive 1 EC, 2 MC, and 1 DC.
Phi (Beldum) receives 1 EC, 3 MC (due to Exp. Share), and 1 DC.
Dummy007 receives 11 UC (I think).
Quagsires receives an invitation to change the thread tag to 'Completed.'

Great game, guys! IAR had the definite advantage from the beginning, and his "take one down, pass it around" strategy paid off- not to undermine LJ's decent playing considering the circumstances, however! Thanks for letting me ref, and good luck in the future!
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<21:49 TalkingLion: im a talking lion not a reading lion i cant
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Old Feb 23rd, 2012, 11:41:29 PM   #16
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It was never supposed to end this way... =/

GG Lord Jesseus! Sorry...

Thanks for starting up Quagsires, & subreffing, Dummy, much appreciated.

Yay...Now someone can go & change the thread's prefix!
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