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Lou, and MrL in a (what I presume to be) Tourney Training Match!

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Team Lou
[a]Dragonite[/a]
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Dragonite ♂ - Oros
Nature: Rash (SpA: +1, SpD: -1)
Type: Dragon / Flying
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80

Height Class: 4
Weight Class: 6
BRT: 22

EC: 9 / 9
MC: 0
DC: 5 / 5

37 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Jet, Bide, Brick Break, Dragon Tail, Extremespeed, Fire Punch, Outrage, Rock Slide, Slam, Stone Edge, ThunderPunch, Wrap
Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Surf, Thunder, Thunderbolt, Twister
Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Roost, Safeguard, Substitute, Sunny Day, Thunder Wave

Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct.
[a]Camille[/a]
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Togekiss ♀ - Camille
Nature: Relaxed (Def: +1, Spe -11, Evasion -10%))
Type: Normal / Flying
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
(DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (-)

Height Class: 3
Weight Class: 3
BRT: 20

EC: 9 / 9
MC: 0
DC: 4 / 5

33 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Extremespeed, Fly, Sky Attack
Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Magical Leaf, Psyshock, SolarBeam
Status Moves - Bestow, Charm, Encore, Endure, Growl, Heal Bell, Light Screen, Magic Coat, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Thunder Wave, Yawn

Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not.
[a]Cinccino[/a]
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Cinccino ♀ - Natasha
Nature: Jolly (Spe +18, Accuracy +21%, SpA: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm - (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician - (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
(DW) Skill Link - (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (+)

Height Class: 1
Weight Class: 1
BRT: 17

EC: 6 / 6
MC: 0
DC: 5 / 5

18 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bullet Dance, Double Slap, Pound, Rock Blast, Tail Slap
Special Moves - Swift
Status Moves - Endure, Encore, Growl, Helping Hand, Rain Dance, Rest, Sing, Sleep Talk, Substitute, Thunder Wave, Tickle

Taking great joy in fighting, Natasha enjoys combat as a game or sport, without giving any serious thought to risks or consequences. Having been raised in relatively save environs, Natasha roams openly and with very little caution.


Team MrL
DFEel.png

Necturine [Iris] (Female)
Nature: Naive (+1 Spe, +8% Accuracy , -1 Sp.D)
Type: Grass/Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 59 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:
-Leer
-Vine Whip
-Ominous Wind
-Shadow Sneak
-Toxic Spikes
-Will-o-Wisp
-Hex
-Power Whip

-Soak (Sketched)
-Leaf Blade
-Giga Drain

-Shadow Ball
-Substitute
-Protect
-Torment

Total Moves: 13
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Scraggy [Kaiser] (Male)
Nature: Adamant (+1 Atk , -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate [DW LOCKED]: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 4/6
MC: 0
DC: 3/5

Attacks:
-Leer
-Low Kick
-Sand-Attack
-Faint Attack
-Headbutt
-Swagger
-Brick Break
-Payback
-Focus Punch
-Head Smash
-Hi Jump Kick
-Scary Face
-Crunch

-Drain Punch
-Ice Punch
-Thunderpunch
-Zen Headbutt
-Fake Out
-Counter

-Rock Slide
-Torment
-Taunt
-Protect
-Substitute
-Double Team
-Dig

Total Moves: 26
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Persian (*) [Jingle] (Male)
Nature: Rash (+1 SpA , -1 SpD)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve [DW]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
-Switcheroo
-Scratch (*)
-Growl (*)
-Bite (*)
-Pay Day (*)
-Fake Out (*)
-Fury Swipes (*)
-Screech (*)
-Faint Attack (*)
-Taunt (*)
-Nasty Plot
-Swagger
-Power Gem

-Hypnosis (*)
-Flail (*)
-Odor Sleuth (*)
-Snatch

-Endure
-Icy Wind
-Bide
-Petal Dance

-Thunderbolt (*)
-Substitute (*)
-Aerial Ace (*)
-Round
-Water Pulse
-Torment
-Protect
-Dig
-Hidden Power (Fighting 6)
-Water Gun
-Toxic
-U-Turn

Total Move: 33

The Rules

1v1 Singles
1 Day DQ
2 Substitutions
2 Recoveries, 5 Chills
All abilities
ASB Arena
Training Items

Lets GOGOGO​
 
MrLASB-1.png

"...This can't end well...Go Kaiser! Take this Exp. Share so not all hope is lost..."

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Fake Out -> Thunderpunch -> Ice Punch
 
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HP:100
EN:100

VS

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HP:90
EN:100

Action 1

Scraggy-Fake Out-->Mankey
Crit = 7/16(no)
Dmg = 4+6-6 = 4dmg
4EN

Togekiss-Air Slash-->Scraggy
Togekiss flinched!

Action 2

Togekiss-Safeguard-->Togekiss
10EN

Scraggy-Thunderpunch-->Togekiss
Crit = 9/16(no)
PRZ = Safeguard (no)
Dmg = (8+6-6)*1.5 = 12dmg
6EN

Action 3

Togekiss-Air Slash-->Scraggy
Hit = 44/100(yes)
Crit = 1/16 (yes)
Flinch = 2/10(yes
Dmg = (8+3+3+7.5-4.5)*1.5 = 24dmg
5EN

Scraggy-Ice Punch-->Togekiss
Scraggy Flinched!


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HP:84
EN:85
Safeguarded (3 more rounds)

VS

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HP:69
EN:90

Lou
MrL
Me
 
Don't count on this every match.

Camille - Air Slash | Air Slash | Sky Attack
If Kaiser uses Double Team on action 3, blow some nature at him with Air Slash + Magical Leaf that action.
 
MrLASB-1.png

"Let's thwart Hax with Skill! Kaiser, NO MERCY!"

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Torment -> Scary Face -> Protect
IF Torment Fails A1, repeat it A2 WITHOUT Pushing actions back.
 
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HP:84
EN:85
Safeguarded (3 more rounds)

VS

559.gif

HP:69
EN:90​

Action 1

Togekiss-Air Slash-->Scraggy
Hit = 78/100(yes)
Crit = 7/16 (no)
Flinch = 5/10(yes)
Dmg = (8+3+7.5-4.5)*1.5 = 21dmg
9EN

Scraggy-Torment-->Togekiss
Scraggy flinched!

Action 2

Togekiss-Air Slash-->Scraggy
Hit = 31/100(yes)
Crit = 15/16 (no)
Flinch = 1/10(yes)
Dmg = (8+3+7.5-4.5)*1.5 = 21dmg
13EN

Scraggy-Torment-->Togekiss
Scraggy Flinched (Again)

Action 3

Scraggy-Protect-->Scraggy
7EN

Togekiss-Sky Attack-->Scraggy
Dmg = (14+3+3-4.5)*1.5 = 23.25dmg (Actually 10EN)
9EN




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HP:84
EN:54
Safeguarded (2 more rounds)

VS

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HP:27
EN:73

MrL
Lou
Me
 
468.gif

HP:84
EN:54
Safeguarded (2 more rounds)

VS

559.gif

HP:27
EN:73​

Action 1

Togekiss-Air Slash-->Scraggy
Hit = 93/100(yes)
Crit = 16/16 (no)
Flinch = 4/10(yes)
Dmg = (8+3+7.5-4.5)*1.5 = 21dmg
5EN

Scraggy-Head Smash-->Togekiss
Scraggy flinched!

Action 2

Togekiss-Aura Sphere-->Scraggy
Crit = 4/16 (no)
Dmg = (9+7.5-4.5)*1.5 = 18dmg
7EN

Scraggy was KOed!




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HP:Alive
EN:More than 0

VS

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HP:KO
EN:KO

GG both of you
MrL gets 2CC
Scraggy gets 1EC, 3MC, 2DC

Lou gets 2CC
Togekiss gets 4MC

I get 3UC
 
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