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Old Apr 30th, 2012, 10:05:22 PM   #201
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meddle: The cauldron is really looking good now. I take back what I said at first. Personally, I like the two-in-one look, but I can see why it'd be a problem. You could make a decoy face on the cauldron, the way moths have decoy eyes on their wings.

bugmaniacbob: I'm seeing a lot of similarities to Charmeleon, more than quilava. But I'd really like to see the followup sketches, cause I think it could be really cool.

Yilx: You can't turn down all the people who want to see more of the golem now! :D
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Old Apr 30th, 2012, 10:17:44 PM   #202
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Just gonna throw this out there.

Seeing a how almost all existing fire types use red/orange as the majority of their color palette (and purple for poison, for that matter), going for some less-predictable colors would be nice. Some of the more toxic-looking greens in particular look great. Of course some splashes of red are fine, but if it's predominantly red/orange then it's just another face in the crowd.
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Old Apr 30th, 2012, 10:49:46 PM   #203
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I just thought I share some of the ideas I had
This is a sketch I drew for a design based off the hagfish.
The idea is that the hagfish coats itself in mucus, and this would supply the poison type. For the fire type I thought it would be neat if the mucus contained alkali metals, like lithium and potassium, which react spontaneously in the air and violently in the water. this could be the design counter for waters because as soon as they attack it a flame would erupt.
I think that say coating the #cap with a little alkali metal could have a cool result. not only would it produce a poison/fire type with unique coloring, but it wold also give some flavor explanation for why #cap would do well against/in rain
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Old May 1st, 2012, 2:07:54 AM   #204
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Mos-Quitoxe's design and concept are both by far my favorite. It has perfect synergy between the typing, the physiology and abilities of the cone snail, the pokemon's lore, and the potential attacks/abilities it may receive (love the concept art of its Dry Skin [although I think Water Absorb would be more fitting], Shell Smash, and ability to dogde). It also blows me away how it seems Mos-Quitoxe came up with it on the spot. Finally, I am personally a huge fan of cute, harmless, and/or otherwise somewhat simple pokemon (in terms of appearance) who are actually monsters when it comes to battling capabilities. I would very much like to see this concept succeed.

Other ones that I really enjoyed were NastyJungle's spider design and Azul's tubeworm idea. I would like to see NastyJungle expand on his by means of information as to what his pokemon is and how it behaves and lives. As for Azul, the pictures and concept are better every time he or she posts them, though I will miss the worm golem thought.

In any case, those were simply the top three I liked. Other mentions go to Lord of the Fireflies' desert bat and the anemone form of Fatecrashers', but really, this thread is full with great art and concepts from everyone. Keep at it, fellows~!
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Old May 1st, 2012, 3:07:28 AM   #205
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After some revision, I've settled on what I'm gonna call my final color scheme. Made it so you can see his stomach better and see my original intention with using it as the basis of his design.




This design is derived a bit from a few forms of aquatic life, such as frogs and slugs, and flipped in a way they usually aren't associated with. In this case, the Pokemon is a being that boils toxins in a large exterior stomach sac with its high body heat. The toxins when heated to different temperatures can have a myriad of different properties, even igniting with enough heat applied. The energy created from the chemical reactions that take place within this pokemon is used to maintain power for the pokemon as well as provide the core for its attacks. The liquid is highly toxic though so the pokemon's bright coloring is a deterrent to would-be predators. Ingestion of these toxins can be fatal in even the smallest doses.

These pokemon also live close to water as they must soak on occasion to cool down their immensely hot cores, lest they overheat. When one enters water, it creates a natural steamy hot spring.


And some cute supporting material showing derp-slug at home in the water hunting prey:



:>
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Old May 1st, 2012, 3:42:56 AM   #206
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Color work on the old sketch, although I'm reworking the concept into a more stuck in tar. (not shown here)


edited to fit the rules while I work out a better scheme.

Tar, namely tar pits. Tarpits have trapped and contained hundreds over hundreds of creatures and brought them down into a destructive grave. Though for the likes of this creature, the tar pit is part of its life and it's sadly something it cannot escape since it will ever be reborn in its muck.

Last edited by LightlyLights; May 1st, 2012 at 4:35:29 AM.
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Old May 1st, 2012, 3:55:00 AM   #207
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Dry Skin


Rollout (And also in case we get a bulky/high speed spread)

Fire Punch and Flamethrower

Alternate view of my Golem.

Haven't done feedback in a while.

MLaRF: I really dig the shade of maroon-purple you've given your salamander. It's a pretty much a solid design, except that you might want go give the backmost leg a shadow as it it placed father back in your picture.

Calad: I'd be sad at the loss of another potential cutemon if you don't finish this up :(

paintseagull: Again, I really dig the colour scheme. You might want to define how the 'globules' on his back look like more, though.

elcheeso: Very creative use of the 'head' to make him look like a tribal leader of some sorts.

SoIheardyoulikeSENTRET: Eek, badass!! Not much I can say about it, I think it's pretty much as good as it is already! Only thing I can say is to think twice about the gas mask and the colourscheme; they don't seem to go very well together, in my opinion.

Lou: My suggestion about the flame-like patterns still stands, although I really like what you have so far.

KoA: This is probably one of my favourites to win right now, alongside Mos-Quitoxe and...

fatecrashers: I prefer your spiked turtle, but the cute aesthetics the anemone pot gives off makes me smile with glee, too... if I had to pick one I'd pick the anemone, though.

meddle: You've come a long way with this one and your latest iteration of cauldron-grimermon is looking beefy. Good job!

LightlyLights: Your tar phoenix has lots of potential. First off, I'd watch out for how you did the 'wings'; I understand the effect you tried to go for, but they might not be in compilance with the submission rules. You could try more shades of red/orange/yellow on it, too.

bugmaniacbob: This one stands out from the rest of the reptiles with it's posture and mane, to me. I like it!

Last edited by Yilx; May 1st, 2012 at 10:15:31 AM.
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Old May 1st, 2012, 10:48:16 AM   #208
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I think this pose, with the stinger more prominent and fangs visible, will hopefully solve that problem with the unclear poison typing. Also, added some shading to spines and tried to increase the amount on the back legs.

Bore meefdack!
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Old May 1st, 2012, 3:27:50 PM   #209
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so i changed colors with my chimera. Im still tinkering with colors at this point. I want to know if it looks better brighter or darker.



Alt colors: http://marriland.com/oekakidoodle/pi...O_D_115177.png

also, some supporting material:
Flamethrower

Dry skin/Water Absorb - I have to explain this. Basically, the mane, which is made of toxic substances, absorbs water, which it can store and use it to use scald, or use it to spread poisons around via a mist such as haze or smokescreen. It also helps keep CaPmon 3 from growing too hot due to the thick toxic fur and red dry scales.

Last edited by Doran Dragon; May 2nd, 2012 at 9:07:54 PM.
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Old May 1st, 2012, 5:07:21 PM   #210
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Sorry, the outlines are a little bit ugly, but it is my first artwork.

This salamander's skin is shriveled, it should refer to either Dry Skin or Drought. Its tail has toxic stings - this applys to it's toxic type. The body is filled with magma. You can see it if you look into its scars.
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Old May 1st, 2012, 5:53:25 PM   #211
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Well here's my first attempt, it's a salamander if you didn't guess that already. I'm entering fairly late compared to other and so many of the other entries are so good (see Nastyjungle and Yilx of the top of my head) anyhow I hope you like it, tell me what you think.
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Old May 1st, 2012, 6:49:02 PM   #212
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Made some support art.

More:
http://www.majhost.com/gallery/chuck...on/support.png
And it is not really inspired by any coral or another.
Feedback would be great as I plan on doing another full version of it.
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Old May 1st, 2012, 7:05:37 PM   #213
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I don't know what's happening with drought now~ 8S

Hope you enjoy!

nov: I think that it would be best to make the hair on the back of the head much bigger, to make the nose more bulbous and sonic the hedgehog-like, to give the poor thing some ears and to make the eyes less stare-ey (read: sclerae and pupils).

Last edited by Mos-Quitoxe; May 1st, 2012 at 7:38:01 PM.
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Old May 1st, 2012, 7:29:49 PM   #214
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I feel like mine is terrible after Mos's concept art, but here's another idea of mine.

Many types of shrew are poisonous, so I thought why not? I incorporated the poison with the skull and green coloring, and the fire should be obvious.

Thoughts?
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Old May 1st, 2012, 7:40:52 PM   #215
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@Nov
How cute! Maybe adding some minifangs to give a little more bite. Might be drooling green/purple liquid?
Otherwise I love!
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Old May 1st, 2012, 8:31:00 PM   #216
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I like Steampowered's design, but as of now its illegal cuz the gas should have a distingishable outline and I dont really like the cloud looking things with V shapes on its body otherwise is really cool and original seeing as how its blue and stuff
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Old May 1st, 2012, 9:12:32 PM   #217
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I don't want to barge into this thread with a crude sketch, as it seems a bit squawkward.



Hopefully we aren't too bittern about this cockatrice, but in a finch, it will do.

Too bad all its orifices explode into flame when it gets mad.

http://i1238.photobucket.com/albums/...CAP3Aflame.png
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Last edited by Energy Storm; May 1st, 2012 at 9:16:28 PM. Reason: brb wrong image
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Old May 1st, 2012, 9:50:15 PM   #218
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oh, snap!

don't mind my dreadful coloring "talents"
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Old May 1st, 2012, 9:53:52 PM   #219
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Thanks for all the comments!
So here is my design.

Fevermon.

v1


v2


It's a cute design [we haven't see cutemons here in CAP besides the Electric/water one], like a gimmick character.
It's also original. I made the "fever" concept to the fire [high temperature] /poison [illness] pokemon.
And finally, he needs a lot of water, so you clearly see those abilities here.

Sorry for my crappy english :)
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Old May 1st, 2012, 10:42:42 PM   #220
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I decided to scrap my Octopus-mon and decided to try again, this time using a Cassiopeia jellyfish, the upside-down jelly, as my basis.
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Old May 1st, 2012, 11:30:20 PM   #221
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Here it is :D


The dry skin ability is shown by the scales...

Also, if its physically bulky... how about this?

http://i.imgur.com/2dNIa.jpg?1
based on this:
http://cache2.artprintimages.com/lrg...9/LK6MD00Z.jpg
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Old May 1st, 2012, 11:33:41 PM   #222
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KoA: I must say, I hadn't been really been giving your whole concept much thought, as I wasn't into the whole slug-ish thing... but really, really good job.

Having just sat down and thought about stat spreads quite a bit, I've realized that CAP3 is likely going to end up quite bulky, especially physically bulky. Your art really suits that quite well. It's adorable in a weird way. And I really commend you for your work.

The only question I have is... will this be impossible for spriters to do in the color limit they have? It just looks like a lot of colors. Don't get me wrong, it doesn't look busy or overdone in anyway. Just curious if it's sprite-able in under 16.
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Old May 2nd, 2012, 2:00:37 AM   #223
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Darn midterms in the way...
Anywho, a picture!



It's a radioactive llama. Her insides are burning with passion. The stumpy back legs are intentional. Her nostrils are up front, the eyes on on the side of her head (though I was thinking maybe she could go without...). That smoke is part of the design. Is it just me, or is GF lacking in fart jokes? Even stunky didn't have one, and it was just screaming for it!

As for the designs up already, LouisCyphre's definitely interests me in that I was originally going for the exact same concept (down to a smoke mustache!) but scratched it once I found out how difficult the lionfish spines were. But bravo for your excellent work! If I were to make any suggestion, it'd be the eyes. They're weird in that they are too complicated; if I were you, I'd use a simpler eye and showcase those wonderful spines! Also, the flames seem to blend too well into the scales, maybe green fire? Blue? Purple?

Koa, that slug is absolutely adorable! Though, is that oil in it's belly?... will it float upside down? It makes it even more adorable come to thing of it...

Last edited by funerallaughter; May 2nd, 2012 at 3:48:45 AM. Reason: Compress your picture
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Old May 2nd, 2012, 6:51:53 AM   #224
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I had to post to say how much I like your concept LightlyLights. Just work on the colouring, particularly shading, and I think it could be a winner.
EDIT: Actually, having seen that Dry Skin beat Drought (I really should have checked the threads in the other order...), I'm not sure whether your concept really suits Dry Skin. Some sort of texturing on the tar and/or flames may be needed to address this.
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Old May 2nd, 2012, 6:58:27 AM   #225
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LightlyLights:
Have you though about adding some flames to the design, refering to the ghost lights commonly seen in tar swamps. They might fit well on the bird body, giving it some more fire details

MLarF:
I would consider making the legs a bit smaller, to draw the focus more on the body. You could take salamence as example who looks similar, though the legs might still be thinner because youre design doesnt have that distinctive wings to balance them out

Steampowered:
I guess its based on a stegosaurus :) Anyway i would make the fire sail higher and more dominating, because youre current sprite lacks a striking focus in my opinion.

All three are awesome designs that would certainly deserve to win
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