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Old Apr 23rd, 2012, 8:33:19 AM   #1651
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I tried Hydreigon over Salamence. It definitely has its advantages. Psychic trainers are much more managable and the extra power is useful. On the other hand, Hydreigon's fighting and bug weaknesses are fustrating. Things like Infernape 4, max speed Accelgor, and Volcarona are much harder to play around with Hydreigon, whereas Salamence can switch in on them and check them well. The lower speed isn't that big of a deal though not speed-tying with things like Zapdos and opposing Salamence is bad (in fact, Hydreigon's lower speed makes him less able to beat opposing dragons like Salamence, other Hydreigon and even Flygon).

Amusingly, I got a streak of 98 wins! During battle 99, Biker Petro lead with Spiritomb and Yanmega. Normally I Rock Slide against Yanmega but this time I switched in Metagross for Sawk (Gengar Taunted Spiritomb). Next turn I expected Spiritomb to hit Gengar with Shadow Sneak/Sucker Punch so I protected but it decided to target Metagross instead, and Yanmega finished it off with Bug Buzz. Probably should have used Bullet Punch instead but it didn't decided the match as much as my unnecessary first turn switch. The backups were Tyranitar and Sash Infernape so it was a difficult match up over all. It would have been nice if they had held off for a couple of battles before giving me that matchup, but it was my own fault. I was rushing to get to 100 wins and I didn't think more carefully about the situation.

I'm trying Salamence again. Hopefully I'll get over 100 soon regardless of which Dragon I use.

Quote:
Originally Posted by Fat lolnub View Post

Latios @ Expert Belt
Ability: Levitate
Timid Nature
IVs: 29/2/29/29/31/31
EVs: 6 Def / 252 SpA / 252 Spe
Dragon Pulse
Psychic
Thunderbolt
Protect
Nice streak lolnub. Have you thought about giving Latios Dragon Fang instead? I've personally never been fond of Expert Belt on Latios since its main STAB (Dragon Pulse) will almost never get a boost (its super-effective coverage is horrible, lets face it). Dragon Fang provides an equivalent boost to Dragon Pulse every time you use it. I guess Expert Belt is better for Psychic and Thunderbolt though...
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Old Apr 23rd, 2012, 8:47:15 AM   #1652
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Quote:
Originally Posted by Fat atsync View Post
Nice streak lolnub. Have you thought about giving Latios Dragon Fang instead? I've personally never been fond of Expert Belt on Latios since its main STAB (Dragon Pulse) will almost never get a boost (its super-effective coverage is horrible, lets face it). Dragon Fang provides an equivalent boost to Dragon Pulse every time you use it. I guess Expert Belt is better for Psychic and Thunderbolt though...
No, I haven't thought about it. I will give it a try and see how it goes.
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Old Apr 23rd, 2012, 8:48:49 AM   #1653
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Nice streak Lolnub! Was Light Screen used a lot? I'm surprised you got that far with a Scizor though, in my experience with using any bait other than Carvanha, Fire-types were a problem, but then again I mostly tried Ferrothorn (which is awesome independenlty but isn't a good team player). But I'm hoping this stratergy goes far, I usually don't like doubles but this stratergy made it fun for me
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Old Apr 23rd, 2012, 12:48:37 PM   #1654
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Quote:
Originally Posted by Fat Pikiwyn View Post
Nice streak Lolnub! Was Light Screen used a lot? I'm surprised you got that far with a Scizor though, in my experience with using any bait other than Carvanha, Fire-types were a problem, but then again I mostly tried Ferrothorn (which is awesome independenlty but isn't a good team player). But I'm hoping this stratergy goes far, I usually don't like doubles but this stratergy made it fun for me
Light screen wasn't used often, it was mostly filler. Only used it when I was sure Entei could kill the other pokemon so Pichu would do nothing if it wasn't for Light Screen.

Fire types were not a problem at all lol. Non flash fire mons were just killed and flash fire pokemon were killed with HP ground or by switching in Latios, who kills those with ease. Scizor was just really cool against fires, because he delays them another turn when he protects and attracts all the fire moves. Bullet Punch also hurts a lot of flash fire pokemon (accept for heatran who is hit hard with Super Power).

I'm now thinking about using Smeargle. It also has really low defenses. I will give it the same moveset as Pichu, but with Wide Guard over Light Screen. I Think it would work a bit better because Entei was almost always hit by earthquakes and rock slides. I hope I can get a bit futher.
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Old Apr 24th, 2012, 6:45:08 AM   #1655
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Updated the list.

Post any mistakes here in this topic.

I haven´t played Pokémon since the 154 battles last Tuesday. Thus, I´m still sitting at 168 with Cloyster-Garchomp-Suicune v2. I´ll probably play a few battles / day in the next couple of weeks, depending on whether I feel like it or not. I plan on playing Diablo III afterwards, so that will be a longer Pokémon break for me.

Keep up the good work guys and good luck.
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Old Apr 26th, 2012, 4:25:04 PM   #1656
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Battle Subway Super Double Battle Record: 75 wins

Carvanha @ Focus Sash
Ability: Speed Boost
Naive Nature
IVs: 0/31/0/31/0/31
EVs: 252 Atk / 252 Spe / 4 SpA

- Dive
- Protect
- Aqua Jet
- Crunch

Entei @ Choice Specs
Ability: Pressure
Timid Nature
IVs: 31/31/31/30/30/31
EVs: 252 SpA / 252 Spe / 4 HP

- Eruption
- Flamethrower
- HP Ground
- Extrasensory

I got this team strategy from lolnub, who got it from Pikiwyn. lolnub explained to me why this team works, so I thought I should give it a try, because I've never played the Subway (I'm sorry!).
I never thought it would actually work, but it really does!
Carvanha with is pathetic defenses absorbs all the attention while Entei can spam his powerful Eruptions.
Carvanha can survive a lot of turns thanks to Protect, Focus Sash and Dive.
Carvanha can even kill some treats which switch in later and don't care about the Eruption from Entei, like Flash Fire Chandelure, which he can kill in two turns with Crunch + Aqua Jet, but he loses his Focus Sash.
I gave Entei HP Ground because of the opposing fire types like Heatran, or to hit Lanturn hard enough for a two turn kill.
Extrasensory is mostly filler because Eruption and HP Ground can do the trick.
Flamethrower is there to kill opposing Pokémon when they outspeed me with a multi target move, such as Durant with Rock Slide.

However, with these two Pokémon I can't do much damage to water types as Swampert or Milotic.
That's why I chose the following Pokémon to assist Entei with his Eruptions.

Latios @ LO
Ability: Levitate
Timid Nature
IVs: 31/31/31/31/31/31
EVs: 4 HP / 252 SpA / 252 Spe

- Dragon Pulse
- Psyshock
- Ice Beam
- Thunderbolt

Latios is the one who takes care of things as Milotic, Swampert or other bulky waters. Dragon Pulse is chosen because of the excellent coverage, only being resisted by steel. No Draco Meteor because the -2 Sp Atk sucks and Latios is often one of the last Pokémon standing, so he can't switch out.
Psyshock hits opposing Blissey hard if my last Pokémon isn't active.
Ice Beam and Thunderbolt have the infamous Bolt-Beam coverage and help with the water Pokémon and physically bulky Ground Pokémon such as Donphan or Gliscor.

And for my last team slot I have chosen:

Scizor @ Expert Belt
Ability: Technician
Adamant Nature
IVs: 31/31/31/31/31/31
EVs: 84 HP / 252 Atk / 172 Spe

- Protect
- Bullet Punch
- Bug Bite
- Superpower

Protect was chosen because if the opponent still has fire types, Scizor can draw all the attention towards him and his team mate can finish the fire type.
I've chosen Bullet Punch because it hits Focus Sash'ers and Sturdy Pokémon before they can attack again. It can also kill defensively weak Pokémon such as Jynx or fast frail Attackers as Aerodactyl.
Bug Bite gets Technician boost and kills weakened Slowbro/Slowking.
Superpower hits TTar, Heatran and Blissey, but I use it sparingly because the Attack drop really hurts.

This is the Battle Video where you can see how I lost: 28-22012-32407.

I totally forgot about Lightingrod and Overheat from Manectric. If I've just paid attention...
But it can't be helped. I'm just going to do it again and I'm going to break my record.
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Old Apr 27th, 2012, 3:19:31 AM   #1657
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Ugh so fustrating.

I just lost early with Sawk/Gengar/Metagross/Hydreigon to Maid Anguile who lead with Scarf Typhlosion and Fake Out Infernape. Sawk dies first turn and Gengar had 1 hp left. Normally I switch Hydreigon into Scarf Typhlosion and Scarf Entei but the threat of Close Combat is always there with Infernape (it usually Fakes Out but it has tried to psych me out with Close Combat and Flare Blitz before, and it would have just Close Combated me anyway). It's very annoying that she managed to pull that combination on me, it was the absolute worst case scenario, but it was bound to happen eventually I guess.

Actually, Salamence would have done better here since it resists fire and fighting, but then Psychics are annoying. I guess I can't win. Latios would have been the best choice because it outspeeds Infernape.

Maybe I should give Sawk Protect to deal with this better, but yeah Choice Scarf. Alternatively, maybe reducing Sawks defensive IVs to 0 would encourage less Fake Out and more direct offensive moves. That's the theory anyway, I have no idea how it would work in practice (and of course Life Orb Technician Ambipom could kill with Fake Out in that case, but Metagross is a safe switch-in).

Oh well. I'm sure I could get to 100 wins if I keep trying again and again but I want to go back to singles. I'm gonna try Sawk/Scizor/Dragonite again, with some tweaks here and there that might make it work better (mainly Dragonite's EV spread).
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Old Apr 30th, 2012, 5:24:46 PM   #1658
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Just hit a 70 win streak with my Battle Subway team on my White version. I'll put up proof once the streak actually ends, but I can now rest assured I made it onto the list at least!

Here's the team (using Peterko's format for listing all their stats :D nice for EVs and shiz)

The winning team


Basically, the idea behind my team is to abuse the cruddy AI in the battle subway and the tremendous defensive synergy of these three Pokemon. Let's just take a second to admire that synergy shall we?

-Chandelure is immune to both of Ferrothorn's weaknesses
-Hydreigon is immune or resistant to all of Chandelure's weaknesses except Rock.
-Ferrothorn is bulky as shit and resistant to all the weaknesses from the other two that they don't cover eachother. Also did I mention he's bulky as shit?

So, the fact that these Pokemon are immune to so many of each other's weaknesses means that whenever I encounter a Pokemon I can't flat out kill without risking getting KO'd myself, I can just switch between my Pokemon's immunities until one of the opponent's moves are out of PP, and then safely defeat it. I don't even have to get that far of course if I manage to Leech Seed or Toxic the opponent before I start switching, and when it comes to many coverage moves Ferrothorn is bulky enough he can usually get one off even against opponents with super-effective attacks. Into more specifics, Ferrothorn stalls out almost anything, and then anything that it can't stall out is taken care of by either Hydreigon or Chandelure. Hydreigon's Scarf allows me to deal with fast Pokemon that I can't reliably Toxic / Leech Seed, while Chandelure is about the safest switch-in imaginable for anything dangerous thrown at Ferrothorn. It also hits like a truck of course. Leading with Ferrothorn ensures I don't lose something a trapping lead (since none of them can touch Ferrothorn, and that exact thing ended my first attempt with this team). it also allows me to scout out what set an opponent is using with Protect, so I can properly react. Not to mention he's frequently able to stall out entire teams by himself.

So there, if anyone sees any ways I can improve this team before I keep going that'd be much appreciated. I wonder how far I can go before hax catches up to me... I've had a couple really close games, usually due to Sleep or Freeze (Hydreigon won one match for me with 2HP left after Ferrothorn got critted twice in a row and frozen by consecutive out-of-hail blizzards. I shit you not. Of course it didn't give me the option to save that video >.>). But overall, this team handles everything with ease. Well except for Tornadus with Hurricane, that thing is fucking rough but I can beat it.
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Old May 1st, 2012, 9:35:53 AM   #1659
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Battle Subway Super Double: 141


Cresselia @ Lum Berry
Relaxed Nature
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
IVs: 31/8/31/31/31/0
Lvl 50 stats: 227 HP / 79 Atk / 189 Def / 95 SpA / 151 SpD / 81 Spe
- Trick Room
- Helping Hand
- Light Screen
- Psychic

My Trick Room setter and she was awesome at that. With Full Defense she lives so many hits. Most memorable was when she lived a shadow ball from Chandelure and a Iron Ball fling from Golurk with about 10 HP! Helping Hand was also really cool and helped so much, because it let Scrafty hit so much harder (especially when it didn’t have any boosts). Light Screen because I dumped all EVs in Defense so she could use some more Special Bulk. If I would do another run I would probably change that to Safeguard, because of all those stupid confusions, freezes and paralyses. I gave Cresselia Lum Berry because of those moves, so I wasn’t screwed when they froze my Cresselia when I try to set-up Trick Room. Psychic was used as a filler move and to do something against poison and especially Fighting Pokemon, who can kill my Scrafty. Everyone who wants to try Trick Room should use Cresselia , because she can take so many hits (not even close at being KOd by a Fling Iron Ball Tyranitar!), so it is guaranteed to set-up Trick Room.


Scrafty @ Life Orb
Brave Nature
Abillity: Moxie
EVs:252 HP / 252 Atk / 6 Def
IVs: 31/31/31/31/31/0
Lvl 50 Stats: 172 HP / 156 Atk / 136 Def / 65 SpA / 135 SpD / 56 Spe
- Drain Punch
- Crunch
- Fake Out
- Fire Punch

I first wanted to use Hariyama in this spot because it has more fire power to start with and is slower. Then I thought about using Helping Hand + Life Orb and I never regretted it. It is still a bit weak at the start, but hits significantly harder. Drain Punch was awesome, because with that move he stayed alive so much longer. Crunch was for psychics, ghosts and stuff Drain Punch doesn’t hit hard (Poison, Flying and Bug Types). Fire Punch was used especially for Escavalier, but also for Ferrothorn, Forretress and Scizor. When Escavalier Leads I kill it immediately with Fire Punch, so it can’t hit Cresselia, so Cresselia can set-up Trick Room.


Octillery @ Expert Belt
Quiet Nature
Ability: Suction Cups
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 31/16/31/31/31/0
Lvl 50 Stats: 182 HP / 118 Atk / 95 Def / 172 SpA / 96 SpD / 45 Spe
- Water Spout
- Ice Beam
- Flamethrower
- Energy Ball

Octillery was a failsafe back-up when Scrafty fainted early. Helping Hand Water Spouts hit so damn hard. Every other move is for when he is low on HP or when he has to kill something (Mostly Ground-Waters with Energy Ball). No protect, because every move is to important to delete. Expert Belt is for his awesome coverage and becauses Life Orb is taken by Scrafty. I also never felt he needed it.


Eelektross @ Flying Gem
Brave Nature
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 31/31/31/31/31/0
Lvl 50 Stats: 192 HP / 183 Atk / 100 Def / 125 SpA / 101 SpD / 49 Spe
- Wild Charge
- Acrobatics
- Brick Break
- Protect

At the beginning I was unsure if Eelektross was good enough, but it has proven itself worth with his hard hitting Wild Charges and (Flying Gem) Acrobatics. He was my main check against Watertrainers, because Scrafty didn’t do to well, because most waters are so bulky. Brick Break was mostly filler, but was sometimes useful against Tyranitars and Blisseys. Protect because it is Protect and Eelektross didn’t need any other move there.

I mostly wanted to try this team to see if it was better then Tailwind. It is harder to set-up, but it lasts one turn longer. The Pokemon can also be lot bulkier, because they don’t need to invest in speed. Still, I think Tailwind is better, especially because you can outspeed everything and you are not that screwed when Tailwind peters out. When TR is over you almost always have to get it back up ASAP. Still, this team was awesome to use. Moxie Scrafty has proven itself as an really good Pokemon, especially with Helping Hand support.

Ofcourse, there where also some problems. The biggest problem are strong Hammer Arm Pokemon, such as Rhyperior 4. They can kill Scrafty and become faster and faster in TR. I saw this Rhyperior 2 times in a row and both times where really tough battles.
OHKO moves are ofcourse dangerous, but Scrafty can Fake Out the OHKO user, so Cresselia Can set up Trick Room and then kill the OHKO user. Basically everything that can stop my attempts to set up Trick Room is dangerous. This are things with taunt and Inner focus/Ghosts. Double ghosts like Gengar + Chandelure (never met those 2 together) are really dangerous because they can kill Cresselia together and Scrafty can’t Fake out those. I could have missed something, but this were the most dangerous things to face (outside of the usual hax with Quick Claw, Brightpowder/Lax Incense, etc.).
Cursers where no real problem, because the only thing they did was curse, so I killed the ally. When TR is over I outspeed and can kill the curser, most of the time with Octillery, who owns those.
Iron Ball Pokemon where also almost no threat, because Cresselia is such a beast and tanks those flings easily (even those STAB Flings from

How I lost (Psychic Boldbad: Slowbro, Dusknoir, Starmie, Reuniclus)


Yep, I lost because of misplay and a bit of bad luck. But seriously, if I had checked the list I would have targeted Slowbro with a Helping Hand Crunch and Leave that stupid Dusknoir alone. It wasn’t that bad, until Starmie gets a crit against Eelektross. Oh well, it was really fun to play with this team and it also is the first Trick Room team over 100 wins (my goal). What a difference with gen 4, where almost all teams were Trick Room teams and get to much higher numbers. Sadly, Gen5 nerved Trick Room with Explosion nerve and automatic level-up, but it is still fun and possible to get a good streak with!

oh yeah, 200th post :).
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Old May 1st, 2012, 6:49:11 PM   #1660
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Fuck you, Roughneck Ganymed.

I've got a new streak of 169 wins with my Staraptor/Garchomp/Suicune team, this time using a combination of Twash's stat list and Serebii's Trainer Catalogue to help scout the Pokemon. Unfortunately, I misplayed badly again:

Initial matchup, Staraptor v Wailord
Turn 1: Brave Bird KO (didn't want to risk a Fissure OHKO on Suicune on the switch), Donphan in.
Turn 2: Attempted Brave Bird, Quick Claw activates, Stone Edge KO, Suicune in.
Turn 2: Suicune Sub, Donphan Seed Bomb, Sub gone
Turn 3: Suicune Sub, Donphan Seed Bomb, Sub gone
Turn 4: Attempted Sub, Quick Claw activates, Donphan Seed Bomb, unable to Sub
Turn 5: Suicune ChestoRest, Donphan Earthquake
Turn 6: Suicune Sub, Donphan Seed Bomb, Sub gone
Turn 7: Attempted Sub, Quick Claw activates, Donphan critical hit Seed Bomb, unable to Sub
Turn 8: Suicune Rest, Donphan Earthquake
Turn 9: Suicune asleep, Donphan critical hit Seed Bomb KO, Garchomp in
Turn 10: Garchomp Outrage, Donphan Earthquake
Turn 11: Garchomp Outrage KO, confusion, Rapidash in
Turn 12: Garchomp Outrage, Focus Sash, Rapidash Horn Drill KO
gg

First obvious mistake I guess was trying to attack Donphan, which was necessary to break Sturdy, but on the other hand if I had fully set up Suicune on the Wailord I would've breezed past Ganymed with no trouble at all. God-damn OHKO moves.

Proof: http://img812.imageshack.us/img812/444/20121e.jpg
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Old May 1st, 2012, 7:59:43 PM   #1661
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@ RiggyRob: Bad luck. I still think Quick Claw Sturdy Donphan is the absolute worst OHKO user in the subway (not that it tried Fissure but still). I don't think there was any real risk with switching Suicune in straight away. I really doubt Wailord would try Fissure on Staraptor. Then again, I've seen opponents try to Earthquake Dragonite repeatedly. I guess if you were concerned about it you could have sacrificed Garchomp to get Suicune in for free.

Of course, this is talking under the assumption that you knew his team before hand because even if you had set up Suicune completely you still could have lost to Rapidash if it got 2 consecutive Horn Drill hits (due to Focus Sash). If you didn't have sub up you would only need one hit.

There's not much you can do about it really. Most of the time the OHKO trainers are fairly easy but if you get unlucky you can lose.

I guess you aren't running Choice Band on Staraptor anymore, right?

@ lolnub: I like the idea of a Helping Hand user with Scrafty. Scrafty's power before Moxie is a bit underwhelming (especially against Intimidate leads). Too bad Cresselia's speed isn't lower but it obviously worked for you so well done.

----------------------------------------------------------------------



So I haven't played a whole lot, just a few sets a day. I'm still using Sawk/Scizor/Dragonite. I made some changes:
  • Taunt over Reversal on Sawk. Taunt Choice Scarf seems dumb but I need it for Hippowdon who is a massive threat because of Curse (especially the Curse-Rest one). Before I would have to Close Combat twice while it Cursed and then KOed Sawk (thank you Sand Stream). Then I would finish it off with Scizor or Dragonite. This would leave me with one pokemon gone and an unboosted one out. Not ideal. With Taunt, I can block Curse and then try set up with a backup. I've only tried it once. Scizor took 2 Earthquakes but got 1 Swords Dance up and 2HKOed Hippowdon (it tried to Curse after Taunt ended rather than kill me). This still isn't an ideal situation but having a boosted sweeped and all pokemon alive is better than what I had before.
  • Adamant 252att/252speed/4hp spread on Dragonite rather than Jumpman's bulky spread, which was not really applicable to the moveset I'm using. This allows me to outspeed more things after 1 Dragon Dance, most of which I can KO. I do miss the bulk sometimes though. Multiscale doesn't work as well when you don't invest in bulk (in the sense that it doesn't often change the number of hits required to KO Dragonite) but it still guards against most crits at least. I'm considering adjusting the spread to outspeed only certain threats after 1 boost to allow me to invest in bulk a bit, but I haven't really thought about what that would be. Aiming for Weavile is ok but it wouldn't change the spread much and both Sawk and Scizor can beat it most of the time. I'll think about it.
I'm also considering Roost on Scizor over Superpower but that would require a new Scizor. Fot now I think I'm gonna wait until B2W2 come out and see if they make it a move tutor move. If they do I'll just keep the Scizor I have now. Of course if I just can't wait until it come out I might do 4th gen RNG abuse again.

So far the team has been working great but I've only gotten to just above 70 wins due to misplay + hax combos. My 2 most recent losses were at 50 wins and 51 wins, both to Regigigas. 1st one was Brightpowder/Double Team hax. The second one was to Thunderwave + Confuse Ray + Rock Slide hax, but I misplayed badly to get into that situation so go figure.

Oh well. I'll just keep plugging away. I want to at least better 118 wins.
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Old May 1st, 2012, 8:16:08 PM   #1662
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Actually no, I kept the Choice Band on Staraptor - I don't know why I said I attempted U-Turn, I'm tired I guess. I tried to use Brave Bird again to at least ensure Sturdy was broken, then I would've tried to KO with either of Suicune or Garchomp.

Yeah, not setting up Suicune on Wailord was the misplay - I wasn't concentrating properly, since of course the AI shouldn't use Fissure on Staraptor, and from there it's simple stall out Fissure and set up. There was the possibility that Wailord could have activated it's Quick Claw and KO'd Suicune as well though, and I could have also played as I did but switched between Staraptor and Suicune to get repeated Intimidates off so that Suicune could survive a hit from Seed Bomb, but I guess there are lots of possibilities I could have taken instead.

I had the list of Pokemon on Serebii and after Donphan and Wailord, there was a 3/10 chance of getting a Pokemon with Focus Sash, so it wasn't unexpected really, plus Garchomp was already confused after a 2 turn Outrage. I'm happy with it anyway, it should mean I move up into the top 20 on the leaderboard.
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Old May 1st, 2012, 9:31:14 PM   #1663
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Biker Philipo just gave me the scare of my life. My god I wish I had been able to save this replay but nooo not on battle 102, that's not the seventh so nope. My team is a couple posts above btw.

Anyway, so I'm against Dragonite 4 at first, and I see that basically the only way I can beat it is by PP-stalling Super Power by switching. No big deal, I do this all the time with my team. But then the fucker starts using Thunder Punch and Fire Punch as I switch to Hydeigon, which isn't a huge deal but annoys me because I expect him to use EQ. They've started not using SE attacks on occasion and even immune ones recently which makes me worry considering my plan hinges on manipulating the AI. But thankfully, he keeps using Superpower reliably as I switch back to Chandelure, so I just endure the slight wittling at my HP. Then just as I'm about to do my final switch, disaster strikes and Thuderpunch Paralyzes Hydreigon. In disbelief, I switch to Chandy and try attacking realizing that I could no longer outspeed it with Hydreigon. I bet on him using Thunder Punch or Fire Punch, and sure enough he uses Thunderpunch... which paralyzes Chandy. Now I'm pretty much giving up, but I go for Shadow Ball again to finish him and he uses Fire Punch for some reason, allowing me to KO him. Then out comes his own Hydeigon and all my relief goes down the tube. I switch to Ferrothorn knowing at least he won't attack me super-effectively on the switch since Chandy is immune to both Ferrothorn's weakenesses, and get hit by Dragon Rush. A quick check and I see Hydreigon 4 has Dragon Rush and is also handily walled by Ferrothorn! Rejoicing, I click Leech Seed... and am promptly OHKO'd by fire blast. Apparently Hydreigon 2 has Dragon Rush too. Now sure I'm fucked, I bring in my own Hydreigon, knowing my only hope is that his inaccurate moves miss and I KO with Dragon Pulse, and avoid the FP. Amazingly, exactly that happens, and to my joy the final Pokemon that emerges is a Spiritomb. There's a chance Hydreigon walls it completely so I just keep clicking Dragon Pulse. It keeps using Shadow Sneak. Unfortunately, Hydreigon is at very low HP by now and it'd only take one FP to finish him, and Dragon Pulse is a 3HKO. And then it happens, I get FP'd I leave it at around 1/3 health left and my paralyzed Chandelure comes in. Now sure I've lost, I click Flamethrower and wait to die. Shadow Sneak is used again and I watch the HP fall... and stop at 6HP. Flamethrower hits and KOs, and even though Chandy dies from LO recoil and I'm left without any Pokemon I win!

TL:DR I had the haxiest game ever and somehow emerged the victor in a technical draw where no Pokemon were left on the field. It was nuts.

Anyway, again proof will be coming as soon as I actually end my streak, barring crazy hax like that last match it should keep on going for a long while. GL to everyone else!
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Old May 1st, 2012, 10:24:45 PM   #1664
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@ RiggyRob: Roughneck Ganymed's Wailord doesn't hold Quick Claw, it holds Zoom Lens. There was no need to worry once Suicune was in.

@ Jimera0: It is actually possible to save battles that aren't the last battle of a set. Just select the record option (I think that's what the option is called; I don't have my game on me right now) after you win.
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Old May 1st, 2012, 10:35:57 PM   #1665
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Quote:
Originally Posted by Fat atsync View Post
@ RiggyRob: Roughneck Ganymed's Wailord doesn't hold Quick Claw, it holds Zoom Lens. There was no need to worry once Suicune was in.

@ Jimera0: It is actually possible to save battles that aren't the last battle of a set. Just select the record option (I think that's what the option is called; I don't have my game on me right now) after you win.
Crap I totally forgot about that. Of course I've never really done anything with Battle Videos up until now so >.<. Anyway, I guess I'll remember that for the future. Now up to 105 wins btw, stopped for the night but I'll resume sometime tomorrow for sure.
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Old May 2nd, 2012, 5:59:04 AM   #1666
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Quote:
Originally Posted by Fat atsync View Post
@ RiggyRob: Roughneck Ganymed's Wailord doesn't hold Quick Claw, it holds Zoom Lens. There was no need to worry once Suicune was in.
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUU UUUUUUUUUUUUUU-

Ah well, I was only trying out my team again cause I can't evolve my Tyrogue into Hitmontop right now, I think I'll have a go at Doubles and see what I can do there.
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Old May 4th, 2012, 3:50:16 AM   #1667
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Yeah I've been playing a lot over a last day or two with Sawk/Scizor/Dragonite, and managed to improve the streak slightly to 135 wins.

I already discussed the changes I made here:



Quote:
  • Taunt over Reversal on Sawk. Taunt Choice Scarf seems dumb but I need it for Hippowdon who is a massive threat because of Curse (especially the Curse-Rest one). Before I would have to Close Combat twice while it Cursed and then KOed Sawk (thank you Sand Stream). Then I would finish it off with Scizor or Dragonite. This would leave me with one pokemon gone and an unboosted one out. Not ideal. With Taunt, I can block Curse and then try set up with a backup. I've only tried it once. Scizor took 2 Earthquakes but got 1 Swords Dance up and 2HKOed Hippowdon (it tried to Curse after Taunt ended rather than kill me). This still isn't an ideal situation but having a boosted sweeped and all pokemon alive is better than what I had before.
  • Adamant 252att/252speed/4hp spread on Dragonite rather than Jumpman's bulky spread, which was not really applicable to the moveset I'm using. This allows me to outspeed more things after 1 Dragon Dance, most of which I can KO. I do miss the bulk sometimes though. Multiscale doesn't work as well when you don't invest in bulk (in the sense that it doesn't often change the number of hits required to KO Dragonite) but it still guards against most crits at least. I'm considering adjusting the spread to outspeed only certain threats after 1 boost to allow me to invest in bulk a bit, but I haven't really thought about what that would be. Aiming for Weavile is ok but it wouldn't change the spread much and both Sawk and Scizor can beat it most of the time. I'll think about it.
I'm also considering Roost on Scizor over Superpower but that would require a new Scizor. Fot now I think I'm gonna wait until B2W2 come out and see if they make it a move tutor move. If they do I'll just keep the Scizor I have now. Of course if I just can't wait until it come out I might do 4th gen RNG abuse again.
I included that bit about Roost on Scizor too, because I do still think it would be better than Superpower. There are definitely times where I would think to myself "gee I sure would like to recover here". It's improtant to note that Scizor without Roost can still get to 6+ attack quite often, but it'll likely be wounded to the point where it might be revenge killed as it tries to sweep (by something faster that can survive 6+ Bullet Punch). Roost would help avoid these situations.

I lost to a worker who lead with Hippowdon. I Taunt it to block Curse and then switch to Dragonite, who eats Crunch. I try Dragon Dance but I get killed by Rock Slide. Fortunately Scizor can set up easily against Hippowdon 2. So I set up Scizor to 6+ and 2HKO with Bug Bite while it Curses. In comes Gigalith. I use Bullet Punch and activate Sturdy... and promptly get killed by a Stone Edge crit. I send in Sawk. I try Close Combat, but Gigalith activates Custap Berry and kills me with Explosion (note that Sturdy was broken by Sand Stream when I Taunted Hippowdon on the first turn which is why I died). Explosion was also a crit I think but I doubt it would have mattered.

So it was a mix of misplay and hax. I should have switched Dragonite out for Scizor when it didn't use Earthquake, which should have made it obvious that it wasn't Hippowdon 4. I'm still not even sure if Dragonite was the best choice, but I was just experimenting with ways of dealing with Hippowdon (I tried switching to Scizor instead before and I won but I would have lost if Hippowdon got just one Earthquake crit). The other misplay was using Bullet Punch on Gigalith. If I'd used Bug Bite I would have eaten the Custap Berry, allowing Sawk to kill it.

I wouldn't have lost if Gigalith hadn't critted that turn, but it was bound to happen eventually. I should say I'm somewhat lucky that it didn't occur sooner.

I was somewhat amused when I tried again after this streak and lost at battle 28... to a Gothitelle. I think the game designers are aware that Gothitelle is a terrible pokemon which is why they gave it Brightpowder (lets face it, it's the only way it would cause you to lose).

So yeah I'm taking a break from Sawk for now. I've used it a lot lately and it's starting to get dull. I'm thinking of trying the new Dragonite EV spread for my Zoroark/Suicune/Dragonite team. Zoroark's Memento should help out Dragonite by helping to make up for the lesser bulk. It might make things like Jolteon harder to deal with though. Maybe I should try Focus Sash Zoroark again; it's annoyingly weak but it's safer.
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Old May 4th, 2012, 10:20:31 PM   #1668
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Originally Posted by Fat Jimera0 View Post
Just hit a 70 win streak with my Battle Subway team on my White version. I'll put up proof once the streak actually ends, but I can now rest assured I made it onto the list at least!

Here's the team (using Peterko's format for listing all their stats :D nice for EVs and shiz)

The winning team


Basically, the idea behind my team is to abuse the cruddy AI in the battle subway and the tremendous defensive synergy of these three Pokemon. Let's just take a second to admire that synergy shall we?

-Chandelure is immune to both of Ferrothorn's weaknesses
-Hydreigon is immune or resistant to all of Chandelure's weaknesses except Rock.
-Ferrothorn is bulky as shit and resistant to all the weaknesses from the other two that they don't cover eachother. Also did I mention he's bulky as shit?

So, the fact that these Pokemon are immune to so many of each other's weaknesses means that whenever I encounter a Pokemon I can't flat out kill without risking getting KO'd myself, I can just switch between my Pokemon's immunities until one of the opponent's moves are out of PP, and then safely defeat it. I don't even have to get that far of course if I manage to Leech Seed or Toxic the opponent before I start switching, and when it comes to many coverage moves Ferrothorn is bulky enough he can usually get one off even against opponents with super-effective attacks. Into more specifics, Ferrothorn stalls out almost anything, and then anything that it can't stall out is taken care of by either Hydreigon or Chandelure. Hydreigon's Scarf allows me to deal with fast Pokemon that I can't reliably Toxic / Leech Seed, while Chandelure is about the safest switch-in imaginable for anything dangerous thrown at Ferrothorn. It also hits like a truck of course. Leading with Ferrothorn ensures I don't lose something a trapping lead (since none of them can touch Ferrothorn, and that exact thing ended my first attempt with this team). it also allows me to scout out what set an opponent is using with Protect, so I can properly react. Not to mention he's frequently able to stall out entire teams by himself.

So there, if anyone sees any ways I can improve this team before I keep going that'd be much appreciated. I wonder how far I can go before hax catches up to me... I've had a couple really close games, usually due to Sleep or Freeze (Hydreigon won one match for me with 2HP left after Ferrothorn got critted twice in a row and frozen by consecutive out-of-hail blizzards. I shit you not. Of course it didn't give me the option to save that video >.>). But overall, this team handles everything with ease. Well except for Tornadus with Hurricane, that thing is fucking rough but I can beat it.
I am sad to say that the streak has finally ended, at 109 wins. The 110th battle was complete bullshit. Don't believe me? Just watch the battle video and gape at my terrible luck.

Video no: 71-58349-98030

Yes, it was over in 5 turns. For those of you too lazy to go look up the video, I can sum up what happened thusly.

Jimera0 battles Roughneck Proteus, an OHKO user!
Jimera0's Ferrothorn is OHKO'd by Sheer Cold before it can move!
Jimera0's Chandelure fails to OHKO the opposing Walrein with Energy Ball, is OHKO'd by Fissure!
Jimera0's Hydreigon revenge kills the Walrein with Dragon Pulse, out comes Wailord!
Wailord uses Blizzard, which fails to KO but freezes Hydreigon anyway!
Wailord finishes off Hydeigon with Hyper Beam as he fails to have a 1 turn freeze.

Seriously, the battle could NOT have gone any worse and there wasn't a damn thing I could do about it. Never before did Sturdy's old use look so tantalizing... The crazy thing is that I could've stood to lose one or even two of my Pokemon to this guy and still won. But ALL THREE got haxed into to destruction. That's just... so bad. And there wasn't a damn thing I could do about it. No misplays (well I suppose I could've switched to Hydreigon first instead of Chandelure since Chandelure would do better against his other pokes, but still!), just terrible, terrible luck.

But hey, 109 wins isn't bad and gets me to #34 on the list! It's a shame though, I could've gotten a lot more if not for the INCREDIBLE bullshit that was that match.
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Old May 5th, 2012, 8:24:23 AM   #1669
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Battle Subway Super Solo Battle Record : 146

Proof : http://img600.imageshack.us/img600/3544/supersolo.jpg


Chandelure @ Choice Scarf
Ability : Flash Fire
IVs: 31/x/31/31/31/31
EVs: 6 HP / 252 SAtk / 252 Spd
Nature : Modest
- Shadow ball
- Flamethrower
- Psychic
- Energy Ball


Ferrothorn @ Leftovers
Ability : Iron Barbs
Nature : Sassy
IVs: 31/31/31/x/31/0
EVs: 252 HP/252 SpD/6 Atk
- Curse
- Gyro Ball
- Protect
- Leech seed


Landorus @ Choice Bander
Nature : Timid
IVs: 31/31/31/x/31/31
EVs: 252 Atk/252 Spd/6 HP
- Earthquake
- Outrage
- Stone Edge
- U-turn

Strategy is to OHKO first turn with Chandelure when it's possible and switch to Ferrothorn or Landorus if it's not.
Landorus for ground and electric moves. If it's possible to OHKO Earthquake, Stone edge or outrage, else U turn
Ferrothorn for rock, dark ghost and water moves. If it's possible leech seed then curse. If fire or fight move, switch to chandelier

I have problems essentially with 2 pokes : Terrakion and Tornadus. I can not OHKO with Chandelure and are faster than Landorus

How I've lost
Chandelure vs Latios : Switch to Ferrothorn because I thought I can't OHKO with shadow ball (I was wrong)
Latios Draco Meteor, CH orange HP, Latios SPA drops
I thought I can leech seed, but Latios Dracometeor CH, Ferrothorn KO
Chandelure vs Latios
Shadowball, Latios KO
Tornadus out : OHKO Chandelure and Landorus with Huricane

It was the second time I face a landorus. First time I was very lucky because Hurricane missed a lot.
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Old May 6th, 2012, 3:04:17 PM   #1670
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Now with Gen 4 records, huh?

This isn't a record, but I was running the HGSS factory the other day and found it curious that in the third battle, Hypno's Forewarn pinged on Gastrodon's Mirror Coat instead of Waterfall. Just one more thing to look out for...

(in that run, I made the wrong decision on who to bring in after a kill and lost in the 7th)
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Old May 7th, 2012, 2:49:05 AM   #1671
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Do you count streaks where the members were from Pokecheck (but originally uploaded by another Smogon member so technically they're all legit)?
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Old May 7th, 2012, 11:43:33 PM   #1672
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Quote:
Originally Posted by Fat Unbreakable View Post
Now with Gen 4 records, huh?

This isn't a record, but I was running the HGSS factory the other day and found it curious that in the third battle, Hypno's Forewarn pinged on Gastrodon's Mirror Coat instead of Waterfall. Just one more thing to look out for...

(in that run, I made the wrong decision on who to bring in after a kill and lost in the 7th)
When forewarn selects a move, it assigns a base power to moves that do not otherwise have fixed base powers. Mirror Coat is assigned a base power of 120, which is 40 points higher that the 80 base power Waterfall.
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Old May 8th, 2012, 9:54:08 AM   #1673
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Quote:
Originally Posted by Fat PeterT View Post
I tried out a Follow Me strategy (in Doubles offcourse)

Togekiss: Follow Me, Protect, Aura Sphere, Wish
Moxie Krookodile: Earthquake, Rock Slide, Outrage, Crunch
2 clean-up Pokés. (For the first try, I used Lucario and Hydreigon randomly choosen from my box)

Togekiss has 252 HP/128 Def/128 Sp. Def with Bold Natures. Main strategy offcourse is to take al the hits while Krookodile KO's for Moxie boosts.
Krookodile lacks a little bit of power at the start but Togekiss can take so much hits it's unbelievable. I love to use this guy.

I got to approx. 62 wins on my first try (which I consider very nice). I lost due to a Surfing Starmie. I didn't check the list of trainers so instead of Crunching Starmie right away I EQ'ed which didn't even 2HKO.

I'll try this out again with 2 different Pokés in the back. I'm thinking about Regenerator Tangrowth with Rage Power to replace Togekiss when he faints + a cleaner who resists Ice-moves.

Trick Room teams are no problem at all because Follow me has +3 priority.
Blizzard spammers are easily taken care of thanks to Rock Slide + Aura Sphere. Krookodile now has a Focus Sash but It only used it twice during the whole run. I'm thinking about trying a King's Rock to increase Rock Slide's flinching ratio. (Or Wide lens for accuracy)
Other moves that hit both Pokés are the only thing to watch out for. Surf seemed the most dangerous until now.
I never managed to get to 62 wins again, so I gave up on this strategy.

Next-up for Doubles:

Prankster Focus Sash Illumise with Flatter and Choice Scarf Own Tempo Ludicolo.
If I manage to get an Illumise with decent stats, nature and Tailwind, I can lose the scarf on Ludicolo (but it might take a while without RNG'ing)

Ludicolo is the only Own Tempo user that is useful. Slowbro is also an option but I he has to take at least one hit + activate Trick Room to sweep.

Anyone tried this before and if so, did it get you far?
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Old May 8th, 2012, 3:25:59 PM   #1674
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@RiggyRob - That Donphan almost ended my best streak. Quick Claw activated 4 times in a row. Seed Bomb took out Suicune & luckily the last time, Stone Edge missed Mence so I could take it out.

I just realized that I've only gotten past the 49 win mark 4 times. And every time I had Salamence on my team. I guess it's time to start another Salamence team!
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Old May 9th, 2012, 2:25:17 PM   #1675
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I got absolutely mad after losing yet AGAIN to a hax, and will be giving up for now. God damn I tried this team like 7 times and every, every, every single time I lost to a hax. Never to a misplay, it was ALWAYS some dumb crit, burn, or paralysis from just that one Tbolt before Sub. Arrrrrrgh.

Anyway, highest I got was 140 wins, and this is a very nice team.

Whimsicott @Focus Sash
Bold, Prankster
252 HP, 128 DEF, 128 SpD
- Taunt
- Charm
- Worry Seed
- Memento

Crushes the dreams of physical attackers, Resters and Clear Body pokes.

Scizor @Leftovers
Adamant, Technician
252 HP, 252 Atk
- Bullet Punch
- Superpower
- Swords Dance
- Substitute

No Roost? Nope. I need that Superpower coverage.

Suicune @Chesto Berry
Bold, Pressure
252 HP, 252 Def
- Scald
- Rest
- Calm Mind
- Substitute

As standard as it could be ;p

Honestly the only thing this team has problems with are very powerful special attackers, who even after Memento can threaten non-boosted Suicune right off the bat, and are able to break Scizors's sub in one hit.
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