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#1 |
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Moderator
Join Date: Mar 2010
Posts: 969
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SKUNKS AND BADGERS Introduction NU is considered by many to be one of the most balanced and fun tiers. New threats are constantly discovered and old threats are being reinvented. For an offense player like me, this can be a double edged blade; there are additional Pokemon that my team needs to check and counter but at the same time, I can use creative sets and Pokemon to help combat these threats, which makes the game more enjoyable. I set out to create an offense team to combat every playstyle and prevail over every threat in the tier. After teambuilding, I couldn't think of one threat that can overpower my team. However, after a few hundred battles, I found out that supressing every single threat was not possible without perfect prediction and an excessive amount of luck. Even so, this team has been my most successful to date, reaching a person best 1497 points on the alt "fooly cooly". What's more important is that it has been extremely fun playing with this team every single match. Although every member on the team is EV'ed offensively as most teams are offensive teams are; most of the damage is done through type coverage. Four members are choiced, so heavy prediction and a lot of smart switching is needed to play this team effectively. Although the team might seem sloppy defensively with every member having a weakness to a common attacking type (water, ground, fire, ice, etc..), two Scarfers and three priority users pick up the slack by acting as my main defense against powerful sweepers. By utilizing speed and power, I can usually put enough pressure on offensive and balanced teams to win the match. Against stall teams, who are designed to take on offensive pressure, I have two Trick/Switcheroo users who can cripple walls important walls, usually opening up holes for one of my Pokemon to break through. The team is not based around setting up a single Pokemon for a sweep; every member has the potential to do that. The structure of the team revolves around two main cores; a psychic/fighting/dark core formed by Exeggutor, Emboar, and Skuntank and the fast revenge killing duo of Rotom-S and Linoone. They weaken each other's counters allowing another to sweep. If I were to name one Pokemon that I usually end the game with it would be Linoone. After the opposing Pokemon have been weakened by attacks, Linoone can come in and deal solid damage to most Pokemon in the tier with a Banded ExtremeSpeed.
Screenshot taken on 21/05/2012
In-Depth Golem (M) @ Leftovers Trait: Sturdy EVs: 200 HP / 252 Atk / 56 Spd Adamant Nature (+Atk, -SAtk)
It's no surprise that Golem is one of the most popular Pokemon in the tier; it is so effective at setting up Stealth Rocks. For an offensive team, the momentum it often brings through Sturdy and Sucker Punch is invaluable. Even with dedicated counters running around such as Bullet Seed Torterra and Air Balloon Probopass, Golem is still extremely effective at what it does. Against less experienced players, I can often take down two or three members of their team thanks to Golem's great attack, coverage, and Sturdy. Emboar (M) @ Choice Scarf Trait: Blaze EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk)
Before anyone bashes me for using the underwhelming Scarf set I would like to mention that Emboar is probably the weakest link on my team. I wanted a bulkyish fighting type that could threaten the abundance of normal types in the tier. I needed a switch-in to ice type attacks. I also needed a switch-in to Will-o-wisp so I can get Skuntank in safely against Misdeavus and Bulky Gardevoir. On top of that Emboar acts as another threat to Tangela, whom I consider to be the most annoying Pokemon in the tier, and generally intimidates the opponent due to its huge potential power. There is only a handful of obscure safe switch-ins to Emboar. If anyone can suggest a Pokemon that could fit the above roles I would gladly test it over Emboar. Exeggutor (M) @ Choice Specs Trait: Chlorophyll EVs: 4 HP / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk)
Originally I had Duosion in the spot because I hated hazards and I hated being walled by stall. However, Duosion was extremely underwhelming and at the time stall was almost non-existent. While looking for a creative option to fill Duosion's spot, I stumbled upon this Exeggutor set posted by user sandshrewz in the 'NU' and Creative Movesets thread. I was intrigued by it and wanted to test it out. Exeggutor allowed me to retain my psychic/fighting/dark core while patching up my huge Quagsire weakness. After using it for about a week and surprising many victims on the ladder, I concluded that it was a great set, but not suitable for my team. I was weaker to stall and weaker to hazards. Substitute took a toll on Eggy's HP and if it got Toxiced by something like Quagsire, it would die quickly. With Leftovers, Exeggutor could not hit hard enough and I found myself being walled by the likes of Miltank and Lickilicky. By switching to a Choice Specs set, I removed the latter weakness to stall since now Exeggutor could KO most members of a common stall team. Skuntank (F) @ Leftovers Trait: Aftermath EVs: 72 HP / 252 Atk / 184 Spd Adamant Nature (+Atk, -SAtk)
This is the standard Skuntank set with 184 speed Ev's to outrun Absol and Samurott. Leftovers is used over Life Orb because Skuntank is too good to be wasted away by recoil residual damage. This allows it to switch in on resisted hits much easier and perform its job as a psychic/ghost trapper. Other additional Pokemon that Skuntank can trap with proper prediction include Flareon and Cryogonal. Rotom-S @ Choice Scarf Trait: Levitate EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk)
Probably the most uninteresting member of the team, but it does its job extremely well. Although its base speed is not as magical as it was before, it can still perform as a great scarfer. The advantages it has over other electric type scarfers include a flying typing (although it doesn't even need it because it has Levitate), greater bulk, and Trick. These qualities allow me to switch into Sawk and Gurdurr more easily and threaten them with a STAB Air Slash. I can also put another dagger into stall teams by crippling a wall with Trick. I can have even more fun by messing around and swapping Eviolites with Leftovers. Rotom's bulk allows me to do this several times against stall teams, although I have to be wary because the opponent could switch in their wall that was crippled with Choice Scarf. Linoone (F) @ Choice Band Trait: Pickup EVs: 168 HP / 252 Atk / 44 Def / 44 SDef Adamant Nature (+Atk, -SAtk)
Wasted potential is probably the first thought that comes to mind when you see Choice Band Linoone. Why would anyone forgo such sweeping potential for a Choice User with the same amount of attack as Dusclops? The answer is: ExtremeSpeed. It's arguably the best priority attack in the game and with it, Linoone can bypass all priority except Fake-Out and deal over fifty percent to most offensive threats in the tier. So many threats that teams usually sweat over can be easily checked by Linoone after some damage is sustained (usually when they are setting up). Instead of spending two or three teamslots on defensive Pokemon that kill off momentum, I can simply slap on Linoone and most of the time I'll be fine. The opponent will never switch out due to fear of Belly Drum, so I am almost guaranteed a revenge kill if they are within ExtremeSpeed KO range. Here are example of what Linoone can do against the most dangerous threats in the tier:
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Ninety percent of the time I will be using ExtremeSpeed to deal constant reliable damage to the team. The only instances where I will be using the coverage moves are against Ghosts or Pokemon with a quadruple weakness to grass. Switcheroo is yet another annoyance to stall teams; it disrupts them even more than Choice Scarf since a lot of Pokemon in stall have no business with an attack boost. Threats HAZARDS - Ever since the end of Duosion's short stint with the team, I've had huge problems with all forms of hazards. Only one Pokemon on my team is weak to Rocks, but at the same time, I only have one resistance. Five Pokemon are hit hard by Spikes and nobody on the team has reliable recovery. If you have full hazards up and I haven't knocked you down to around two Pokemon left, you probably have the game won already. Toxic Spikes are easy to hand with Skuntank around but once he's gone, they are even more dangerous than normal Spikes. I have no room for a spinner on this team, so the best I can do is keep up the pressure and Taunt/Sleep Powder the hazards setters. Conclusion I'm retiring this team because I'm too lazy to get it up to a high ranking after the ladder reset. More and more people are becoming aware of this team and I have even seen some Band Linoones used against me (this team is actually weak to Band Linoone!). Offense is definitely my favourite playstyle in NU and I believe this team exemplifies it very well. Below is the importable so feel free to try it out. Also, thanks for reading and if you haven't gotten around to trying out NU, I suggest you do it right now!!
Importable
Last edited by FLCL; May 25th, 2012 at 9:32:17 AM. |
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#2 |
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Join Date: Oct 2010
Posts: 311
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Dang, it seems like every single week I see a new NU RMT with a #1 peak. Really awesome team, that CB Linoone has swept me quite a few times.
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Some good Hip Hop: "Never Too Late"-SoulChef "Problems"-Az "Where I'm From"-Trace Blam |
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#3 |
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Join Date: Sep 2010
Posts: 427
Italy
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WOAH FLCL ! This is a very nice and solid team ! I love that linoone and i love your anime nickname XD
The only suggestion that i can give to you is to try Combusken over Emboar. He have all the things that you mentioned except a good bulk, but you can even try an eviolite set with SD/Flare Blitz/Sky Uppercut/Protect for more bulk. This is the only pokes that comes in my mind that reaches your needs. |
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#4 | ||
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Moderator
Join Date: Mar 2010
Posts: 969
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Quote:
Quote:
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#5 |
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somewhat unorthodox
Join Date: Sep 2011
Posts: 757
planet fickle
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Really cool team, CB Linoone looks pretty legit. Anywho, just some minor suggestions, because I'm not exactly the best at this sort of thing. For one, perhaps you could look into Grass Knot over Earthquake on Emboar? As stated prior, Earthquake isn't really doing all too much for you atm, whereas Grass Knot cleanly OHKO's the standard Golem without any SpA investment, as well as 2HKOing any given Quagsire, who looks like he could present a serious issue to your team if played conservatively. More so, though this is very situational, a spread of 168 HP / 252 Atk / 44 Def / 44 Def is slightly bulkier than your current spread on Linoone. It isn't a huge deal, but free bulk is good bulk, no? Can't say I can think of anything to remedy your issues with entry hazards without totally losing all the wonderful synergies this team has, so sorry there :/ Conclusively, cool team, cool Linoone, congrats on the peak, luvdisc'ed, etc., etc.
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#6 | |
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Moderator
Join Date: Mar 2010
Posts: 969
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Quote:
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#7 |
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somewhat unorthodox
Join Date: Sep 2011
Posts: 757
planet fickle
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Oh man, sorry, I meant 176 HP / 252 Atk / 40 Def / 40 SDef, must've plugged in some number wrong :/ Nice catch, and again, very sorry, can't imagine how I go about missing that.
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#8 |
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Join Date: Feb 2012
Posts: 32
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Actually, I believe the best spread is 168 HP/252 Atk/44 Def/40 SDef.
Anyway, having both won and lost to this team, I have to say it is very strong. That band Linoone caught me out the first time, and made me lose, which was annoying. the team is very well made, congratulations on your peak and good luck with it in the future. |
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#9 |
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Join Date: May 2012
Posts: 64
LEEDLEEE
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Im seeing a pretty big weakness to entry hazards there
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Ladder peaks: balancedhackmons: 1834 (GXE:91) (W:2/L:0/T:0)(43) Wifi UU: uu: 1761 (GXE:75) (W:14/L:5/T:0)(36) Used to be #43 on PO beta but decay :/ |
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#10 | |
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Moderator
Join Date: Mar 2010
Posts: 969
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Yeah, any decent player with a hazards abusing team will wreck me if I don't predict and play perfectly. Luckily for me most teams only carry Stealth Rock so it's managable at the moment. |
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#11 |
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Join Date: Apr 2012
Posts: 27
LinooneVille
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Love this team, I've used a band linoone several times myself! Anyways, could you explain why you use skuntank? I tried it, and I find it inferior to absol as a trapper. Is it the bulk, typing, movepool, or what?
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Pet a Linoone. |
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#12 |
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Moderator
Join Date: Mar 2010
Posts: 969
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Just as you said, I really need the utilities that come with Skuntank's bulk, typing, and to an extent, movepool. Without it's huge HP and Poison typing, Skuntank would have a hard time switching into the likes of Musharna, Gardevoir, Kadabra, and Duosion. It's poison typing also gives it the ability to beat Tangela, who can be a pest to the team. Aftermath doesn't hurt either and is much more reliable than Super Luck.
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