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#1 |
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Jigen Makkoto
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Moderator
Join Date: May 2005
Posts: 6,842
Massachusetts
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![]() Numel by Wyverii This is NOT a discussion thread.
Common Questions: Where do I find the sprites? -Originals can be found here: http://cap.smogon.com/Sprites/AllSprites.html -Fifth gen updates can be found here: http://www.smogon.com/forums/showpos...68&postcount=1 Where can I play the CAP metagame? -On Pokemon Showdown!: http://pokemonshowdown.com/
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me? [17:54] <Birkal> a citeandprune cite and prunner [17:54] <%DHR> O_o lol [17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either [17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages [17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod. [17:56] <&Deck_Knight> I delegate this task to Birkal. [17:57] <Birkal> >:| Last edited by jas61292; May 10th, 2013 at 2:45:44 PM. Reason: updating |
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#2 |
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Guest
Posts: n/a
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Recently, there were some changes in the CAP project.
1) Why was the thread closed? I'm sure that people have questions or comments about the changes. 2) What do all of these changes actually mean for average posters that like to participate in the CAP process but don't actually have any interest in leadership positions like this "CAPinet" (clever name, by the way) or the PRC? The only major changes that I'm noticing from that angle are that (a) there's now officially a CAP metagame that we're designing for, which includes all CAP projects, including those from previous generations and (b) Topic Leaders are gone now, which is a double-edged sword because it prevents abuse of the position but also decentralizes its duties so that normal posters don't always know who to talk to. I'm just wanting to make sure that I understand the changes relevant to me correctly. |
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#3 | ||
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
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Posts: 5,236
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Quote:
Quote:
As for the changes, you are understanding them correctly. The part that's relevant to you is that instead of one Topic Leader, each mod is leading parts of the CAP. Generally the new rule of thumb is: ask whoever made the thread you want to post in. If all else fails, ask me.
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#4 |
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Join Date: Dec 2011
Posts: 1
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Hi I am new at here, and I want to update the Cap data to Pokemon online, but the link of "Updating Data (WinXP / Vista / Win7)" at http://www.smogon.com/cap/server/connection_guide, the link is broken.
Could you please help me to install the CAP mode, to play this atPokemon Online. Sory if I sound like a noob. |
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#5 |
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It's Great! To Be! A Michigan Wolverine!
Join Date: Apr 2010
Posts: 1,795
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Is CAP primarily played on Pokemon Showdown! or on Smogon's Pokemon Online server?
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Favorite Pokemon-Swampert- formerly OU and staying that way. Cats are awesome, the best kind of cat is the Detroit Lion! http://www.pokemonshowdown.com/replay/ou11556879 |
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#6 |
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Join Date: Sep 2010
Posts: 1,653
Hey! I'm Mr. Simple.
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CAP is going to be primarily played on aesoft's simulator Pokemon Showdown!
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#7 |
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Join Date: Mar 2012
Posts: 3
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I know the OP stated not to post anything you previously made, but what if you wanted to put up something you'd previously spent months on in order to get it perfected. Like this: http://s1.zetaboards.com/Endless_Zork/topic/4726584/1/ [I put it in my holding area forum, because a lot of it's codes don't work here and I didn't need to advert the original forum where I worked on that at] I have multiple like this, though this one is the most done (only one with that nice of a sprite). All of them have complete moveset though in most cases they have no stats, because the forum I previously worked on them on didn't use stats. I'm asking mostly because the way the OP sounded it's like the assumption that anything you'd previously made must be crap, throw it out and only work from scratch here.
EDIT: Pretty much what I'm saying is where would I go/is there anywhere on here where I could get something like this cleaned and finished by a larger group instead of starting from complete scratch with polling on whether a concept could work or not? o_0;
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If you have the time, would you please fill out my survey? Be nice if you'd pass it on to other pokemon fansites, as well. It's important research for class; treat it seriously. I'm a game design student at George Mason University; relatively good 3D artist, passable programmer, great at design. My Pokemon DA Other DA Last edited by Bcadren; Mar 13th, 2012 at 7:35:43 PM. Reason: Clarifaction |
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#8 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
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Posts: 5,236
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Short answer: nowhere
Long answer: we don't accept fan made projects at any level of completion
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#9 | |
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also known as Darkwing_Duck
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
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Quote:
I believe CAP is now on Pokemon Showdown rather than Pokemon Online, due to easier implementation. Last edited by Birkal; Mar 19th, 2012 at 11:38:38 AM. Reason: Put in the quote so this response makes sense. Also, linked it to Pokemon Showdown. |
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#10 |
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Join Date: Jul 2011
Posts: 550
Location Location Location Location Location Location Location Location Location Location Location
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I keep hearing about the CAP IRC, #cap. Never saw anything on how to access it though. Anyone care to explain how I get there?
(I probably passed over a link somewhere without realizing it.) EDIT: Oh wow, how stupid of me. *facepalm* Last edited by phoopes; Mar 23rd, 2012 at 12:09:29 AM. |
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#11 |
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RIDE OR DIE MOTHERFUCKERS ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ ᕦ(ò_óˇ)ᕤ
![]() ![]() ![]() Join Date: Dec 2007
Posts: 5,236
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ᕦ(ò_óˇ)ᕤ
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#12 |
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Join Date: Mar 2012
Posts: 274
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Hello,
I'm trying to download the CAP data onto my computer, but I can't open the installation. Can I please have some help so I can use the 10 new Pokemon? Thanks! |
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#13 |
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radda radda
Join Date: Aug 2010
Posts: 2,274
ROFL ROFL ROFL
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There is no CaP on PO or Shoddy or whatever you're trying to download. Try: http://pokemonshowdown.com/
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oh dear [sigpic] broke |
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#14 |
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Join Date: Mar 2012
Posts: 30
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are we able to create abilities?
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#15 |
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No relation.
Join Date: Feb 2012
Posts: 149
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Yes. Look at the abilities rebound (collosoil) persistent (fidgit) and mountaineer (syclant)
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#16 |
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Join Date: Mar 2012
Posts: 30
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wasnt sure if those did not just belong to some obscure pokemon
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#17 |
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likes his numbers
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Moderator
Join Date: Sep 2010
Posts: 2,241
Strong as a Corsola
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In general, I believe that current view is that we prefer not to do custom abilities, moves or anything else unless absolutely necessary. However, as was mentioned, it is currently possible thanks to PS! They will probably not happen, but it will really depend on the situation.
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<Kadew> jas isn't boring <Kadew> he's excitementally challenged |
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#18 |
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Join Date: Aug 2008
Posts: 164
Aachen, Germany
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What is the difference between Rebound and Magic Bounce?
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#19 |
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Join Date: Oct 2008
Posts: 1,221
In a cold pizza induced euphoria
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Magic Bounce is a continual effect, so long as a Pokemon with Magic Bounce is in it repels all effect moves. Rebound only works on the switch, so if you use SR and Collosoil comes in it gets reflected, however if you switch in and then use it next turn it should work.
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#20 |
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Join Date: May 2010
Posts: 17
California
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In light of the new CAP, I made some type spreadsheets showing all possible type combination resistances, weaknesses, and such. I don't think such a thread exists, would it go into this forum?
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#21 |
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Join Date: Jun 2009
Posts: 401
UK
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It's Generally assumed that people are aware of type advantages and disadvantages.
http://www.serebii.net/games/type.shtml if people aren't aware, then this tends to do the job
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Insomniac: "Under further deliberation, I'm fine with the new art. My dad works at Nintendo and he told me you guys were going to get sued for Intellectual Property Theft." |
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#22 |
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Join Date: May 2010
Posts: 17
California
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Well, their list only holds existing type combos?
https://docs.google.com/spreadsheet/...3N4YlJxWkQwdGc Each tab holds primary type, first row states secondary type, left column shows attacks aginst the type. |
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#23 |
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Join Date: Aug 2011
Posts: 1,638
The Demonata
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I'm not sure were this goes in this subforum, so I will point out an error here. The official Revenankh dec data on the main page gives it 90/90/110 defenses, but there is an error in the strategy. It gives it 94/90/120 defenses, which are significantly different. Just pointing it out for correction.
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"Where is the horse and the rider... Where is the horn that was blowing... They have passed like rain on the mountains... Like wind in the meadow... The days have come down in the West... Behind the hills into shadow..." |
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#24 |
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Join Date: May 2012
Posts: 155
Is probably the only person who doesn't do IRC.
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With it's creative, yet somewhat unorthodox concept and stats, what poke do you think may be ideal to give support, and what place on a team do you think Mollux might fulfill?
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#25 |
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Join Date: Oct 2007
Posts: 148
Blighty
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I think Gliscor would be a good teammate for Mollux as it can deal with the Rock types that threaten Mollux, whilst our lovely cone snail can take Water/Ice attacks with ease.
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