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Old May 20th, 2012, 1:25:09 PM   #1
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Default The Bird in Disguise (#1)


THE BIRD IN DISGUISE
and the birds in the skies


Introduction


Teambuilding


THE TEAM



Drifblim (F) @ Flying Gem
Trait: Unburden
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Acrobatics
- Substitute
- Will-O-Wisp
- Disable

Drifblim has to be one of the most disruptive Pokemon in NU. It is a spin-blocker, sweeper and lure all in one: like SubDisable Gengar, except on steroids. Thanks to Unburden, Acrobatics acts as a 110 Base Power STAB Agility. It can OHKO or 2HKO most of the metagame. The few Pokemon that can stop it, namely Rock and Steel types, are left crippled by Will-O-Wisp. What's even better is that thanks to its unique typing, Disable can force a lot of switches; with a few layers of hazards the residual damage can rack up very quickly. I prefer this set to the Destiny Bond variant because it can much more reliably lure Swellow's counters and beat them without sacrificing itself. Bulky special Electric types with BoltBeam coverage is probably the only reliable counter to Drifblim.

I decided to give it maximum Speed because it sits in the pretty crucial Base 80 speed tier. It guarantees to outspeed Absol, Ludicolo, Samurott, and tie with Braviary and Gardevoir before Unburden which allows it to set up on these threats in a pinch.



Probopass (M) @ Air Balloon
Trait: Magnet Pull
EVs: 24 HP / 252 SAtk / 232 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Flash Cannon
- Earth Power
- Volt Switch

Don't worry, your eyes have not deceived you - Probopass packs surprising power and speed. If Probopass can get a massive hit on Golem on Turn 1 then often I may have already won the game because the opponent is unlikely to have another counter to my double birds. With Magnet Pull, Probopass can trap and eliminate opposing Probopass and Bastiodon, the two hardest counters to Drifblim and Swellow, clearing the way for an easy sweep later.

Countering Rock and Steel types isn't just what this Probo can do though, it has a fantastic typing that leaves many Pokemon helpless against it thanks to Balloon. It offers great support to Serperior too by beating Armaldo, Skuntank, Garbodor and most Poison types. Unlike defensive spreads, Flash Cannon and Earth Power has no trouble breaking Subs to prevent it being set up on. Another aspect of Probopass that is perfect with this team is that if it gets KOed it gives me momentum, if it doesn't get KOed the slow Volt Switch will still give me momentum regardless - perfect for hyper offence.

The Speed EVs are very specific, 191 Speed outspeeds neutral Golem but underspeeds all variants of Gorebyss. This means that I can Volt Switch after Gorebyss makes its move, allowing me to bring in the appropriate counter no matter what happens.



Garbodor (F) @ Black Sludge
Trait: Stench
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Rock Blast
- Toxic
- Clear Smog

Garbodor is a very good Spiker. NU is infested with Sawk and Gurdurr who are prime set up opportunities for Garbodor. Garbodor also matches well against most spinners, the most common one Armaldo straight up loses to Garbodor while Cryogonal is hit for massive damage by Rock Blast and has a chance to be OHKOed. Rock Blast beats Ninjask leads which is also very important and its Poison typing helps absorb Toxic Spikes which is very useful against stall. Garbodor is so reliable at Spiking in fact I end most matches with 3 layers of Spikes. Probopass also forms an awesome mini core with Garbodor, the two can continually switch in to each other's threats and either lay Spikes in Garbodor's case or keep momentum with Volt Switch in Probopass's case. Their common weakness actually helps to lure Ground type attacks for Drifblim, Serperior and Swellow to grab easy switches.

I really wanted to use Gunk Shot but it renders Garbodor helpless against a lot of very dangerous threats. I chose Toxic as its main attacking option instead and it has worked well so far at crippling common switch-ins such as Musharna, Gardevoir and Golem. Clear Smog is a great move as it prevents Garbodor being set up on and allows it to hard counter Gurdurr.

The 16 Speed EVs ensure Garbodor outspeeds neutral Golem, guaranteeing at the very least two layers of Spikes if I choose to lead with it.



Samurott (F) @ Lum Berry
Trait: Torrent
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Waterfall
- Aqua Jet
- Megahorn

I've said a lot about Samurott before but it just keeps getting better. At +2, Waterfall OHKOes many bulky threats while it has Aqua Jet for anything that outspeeds it. Megahorn is a fantastic coverage move and allows it to beat Tangela, Shelgon, Amoonguss and Vileplume with the help of hazards. The item choice is another thing that Samurott really loves; Lum Berry lets it beat Misdreavus, Weezing and any other physical wall that relies on Will-O-Wisp. It even gives Samurott a very good chance to beat Alomomola. I'm starting to sound like a broken record but what makes it even better is its ability, Torrent, coupled with its bulk which seemingly is tailored to let it go into Torrent range with just about every powerful attack. A Torrent boosted +2 Waterfall is lethal, and Torrent boosted Aqua Jet secures KOes on the likes of Braviary, Electabuzz, Gardevoir often after just one layer of SR. Basically, Samurott has the perfect blend of power, coverage, bulk, speed, ability and movepool - the only things that really hard counter it are Quagsire and Frillish.

I use Jolly Nature because I discovered it still secures all the OHKOes it needs, while severely punishing Pokemon such as Absol, Ludicolo, Skuntank and opposing Samurott that don't have enough speed (which is all of them...).



Serperior (F) @ Life Orb
Trait: Overgrow
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Calm Mind
- Giga Drain
- Hidden Power [Rock]

Serperior acts as yet another set up sweeper. What it lacks in power it makes up for in speed and longevity. Not that it lacks much power - after one Calm Mind, Serperior is capable of OHKOing Magmortar and Braviary after Stealth Rock. As a measure of its bulk Serperior can take a Close Combat in its stride from Scarf Sawk while OHKOing back with Giga Drain and healing itself up again. At +1 it survives LO Cryogonal's Ice Beam and OHKOes back with Overgrow boosted Giga Drain. Serperior seems to be another Pokemon that has a perfect bulk to abuse its fantastic ability. It is an excellent check to Samurott and most things that beat Drifblim and my own Samurott. Taunt allows it to auto-win any CM wars and prevents phazing; not to mention the general utility of a fast Taunt to prevent hazards or other kinds of set up and makes Serperior another good option to lead.

Maximum speed is prefered to tie with opposing Serperior and try to Taunt them before they move. Maximum special attack with Life Orb secures some very crucial OHKOes that allow Serperior to sweep, while the LO recoil actually helps to bring Serperior into Overgrow range in time to drop a nuclear Giga Drain.



Swellow (M) @ Toxic Orb
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Facade
- Brave Bird
- U-turn
- Quick Attack

Swellow provides the speed and the power to finish matches the old fashioned way. I don't think anything in the tier can take on Guts boosted Swellow 1v1 that isn't a Rock or Steel type. Practically everything is OHKOed or 2HKOed. I can afford to have Quick Attack instead of Protect because of the slow Volt Switch from Probopass which gets Swellow in safely. Quick Attack helps Swellow avoid Sucker Punch from Absol and Skuntank as well as finishing off weakened Scarf 'mons such as Rotom-S. If Drifblim and the rest of the team have done their jobs properly then the opponent's team should be in a pretty shattered state, especially if a lot of hazards are up.

Maximum speed Swellow outspeeds the majority of the tier. Pokemon such as Cincinno, Floatzel and Zebstrika that fall outside of Serperior's net are easily caught by Swellow and OHKOed. Once Rocks and Steels are gone, Swellow can often end the game there and then.

Playstyle


Threats


Epilogue
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Old May 20th, 2012, 5:09:43 PM   #2
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A team this weak to Trapinch made it to number 1? You hacker ;D

In all seriousness though, amazing team, makes me want to play NU more, luvdisc'ed and congrats!
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Old May 20th, 2012, 8:06:39 PM   #3
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This is the best spike stacking that has ever been posted to date. Probably the only team I've lost consistently to on the ladder with my current team. The uniqueness of the sets and EV spreads got me every time. Who else would think of running +Spe Samurott, Probopass, or Acroblim? I have no suggestions that I can make without ruining the synergy of this team. Besides, the threats you listed are pretty obscure with the exception of Emboar, who can be played around. Congratulations on reaching #1 and creating such an awesome team!
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Old May 20th, 2012, 10:48:15 PM   #4
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Ugh what a shit team. How in the world did you take the #1 spot on the ladder???
In all seriousness this is a fantastic team and somehow all you're teams turn out to be very creative and very successful. If you want to help out your weakness to Shelgon you could always run HP Ice>HP Rock. You still hit Flying types but you gain the ability to nail Shelgon on his weaker defenses and also hit opposing Grass types. That change however leaves you slightly weaker to Magmortar but after all the hazards damage even Mag can't switch in as much. Fantastic team and congrats on the peak buddy!
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Old May 21st, 2012, 3:39:30 PM   #5
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Great job getting the #1 spot buddy :).

I got to admit, I definitely agreed about Electrode being the single biggest threat to your team for a long time watching you play so much. Your high level skill (one of the best NU players IMO) and team synergy ensures that you deserve that #1 spot. Great job, and Luvdisc'd!
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Old May 21st, 2012, 3:53:06 PM   #6
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Ah, I wish I was able to play against this team, but the university no longer lets me connect to Smogon servers, only Showdown. :/ Seems very well made, and I'm glad you liked my set :p outspeeding max Speed Golem is a great idea for running it on more offensive teams.

I don't really have many major feedback, but I can't help that feel that Serperior could possibly be a weak link. It doesn't seem entirely necessary on your team, and you could probably use something that forces more switches, to make the most of your entry hazards. Rain Dance Ludicolo could bring the pain, and reduces your team's weakness to Magmortar, Emboar and other Rain teams. Rain also helps out Samurott if it can come in, which is cool. Might be a thought.
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Old May 21st, 2012, 6:52:01 PM   #7
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Thanks a lot for all your comments!

@alexwolf: I'll be keeping an eye out for Trapinch ;)

@FLCL: Thanks, I look forward to facing you again!

@MMF: Answer: a lot of luck involved usually. Also I've been seriously considering HP Ice actually. Vileplume is a problem for Serperior and so is Altaria and Shelgon for this team if they set up. But HP Rock allows me to sweep Magmortar and Charizard... I'll test HP Ice I think!

@Agent Dell: Thanks buddy and most prolific team builder in NU ;)

@erisia: Thanks for the Probopass set. Serperior checks Samurott and provides a lot of speed. Taunt is useful for breaking stall too. I'm not sure what I'd replace it with, I'm not sure Ludicolo could do those jobs. I'll have a look at changing Serperior and Samurott together though, because they kinda form their own core.
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Old May 21st, 2012, 9:30:05 PM   #8
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Wow. I realy love that drifblim set, I had the feeling that poke could be very powerful but always ended up unsatisfied of every set I made. you seem to have foud that one set. Great job on the rest of the team too. I haven't got much suggestions other than for probopass. I've run very similar sets and always prefered rock stab to steel, the 10 base power loss seemed to make up for the coverage but if it's been doing well for you keep it like that.
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Old May 22nd, 2012, 7:11:38 AM   #9
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Great team once again NLI, you'll have to teach me NU sometime ;) On another note, I've been running magnet pull probo myself to clear a path for specstaria, I hope you won't mind if I borrow (read steal) your set :P

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Old May 23rd, 2012, 10:07:25 AM   #10
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Thanks spuds4ever, good luck with your Specstaria team!

@Sweet Jesus: Thanks for the suggestion, I've taken both yours and MMF's and I'm testing out Flash Cannon to Power Gem on Probo and HP Rock to HP Ice on Serperior. Hopefully this'll make this team less weak to Shelgon and still be able to defeat most Charizard sets. Thanks again!
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Old Jun 2nd, 2012, 3:18:51 AM   #11
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Oh boy, take a two-week vacation and suddenly there's a backlog of NU teams to rate. :/ On to your team!

I agree with the HP Ice on Serperior, since Magmortar can be handled well enough with all your priority and hazards. It also provides you with a way to handle Flying-types, since opposing Swellow and Banded Braviary can wreck your team if Probopass is gone (or gets smashed by Superpower). Truthfully, I kinda am at odds with whether Taunt or Substitute is better on Serperior, but Taunt seems to work for you I guess.

There's not much else to say, since this team has such great synergy together. Congrats on your peak though! :)
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