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#1751 |
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Join Date: Feb 2012
Posts: 16
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Just for anyone's reference with the recent talk of Intimidate teams, I thought I'd provide a nice list of all the fully evolved intimidate users:
Arbok, Arcanine, Tauros, Gyarados, Granbull, Stantler, Hitmontop, Mightyena, Masquerain (anyone else forget this guy exists?), Mawile, Salamence, Staraptor, Luxray, Stoutland, Krookodile As you can see, some can be eliminated right away simply because theyre not very good (sorry Stantler). Its actually kind of hard to pair them up, since there's not very many arrangments with good synergy. At a glance, I kind of like the possibility of Hitmontop and Arcanine. I havent tried it, but Mawile could go well with Staraptor, since they have good synergy, although their stats may be a bit lacking. Or if you just want one intimidator, you could try something along the lines of Salamence with Rotom, since Salamence could freely use Earthquake, and the pair gets nice coverage. Anyways, just some Pokemon-flavored food for the thought ;) Last edited by Stay Gold; Jun 2nd, 2012 at 6:47:46 AM. |
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#1752 |
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Join Date: Aug 2008
Posts: 1,053
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Looking at that list, I think Krookodile + Salamence could be a good combo too barring the ice weakness. Can EQ + Heatwave, or even Protect + Tailwind maybe (but that sort of goes against Intimidate in a way, since those types of teams tend to want to end battles quickly KOing stuff so Intimidate isn't going to be useful much). Actually Gyarados + Krookodile might be decent too. Defensive Gyarados with Twave to slow down threats for Krookodile while Krookodile can take care of most of the rock and electric types that threaten Gyarados (although... most rock types/moves are physical, and with 2 intimidates, a defensive Gyarados shouldn't have that much problem with rock type leads aside from crits).
Hitmontop also goes well with... any of the flying intimidators, since Fighting + Flying/Dragon is nearly unresisted offensively. Choice Scarf Staraptor is certainly not bad leading either. Intimidating opponents, and then quickly U-Turn to something for attacking or setting up seems like an ok thing to do. |
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#1753 |
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barely clinging on
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
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Actually, Mawile and Salamence have perfect (defensive) type synergy, except that Mawile kinda sucks.
If you use Krookodile/Gyarados, they can easily take out some threats to Dual Intimidate teams: Defiant: Bisharp - EQ/Low Sweep/Brick Break Clear Body: Metagross - EQ Regice - Low Sweep/Brick Break Regirock/Registeel - EQ/Low Sweep/Brick Break Tentacruel - EQ Hyper Cutter: Crawdaunt - Low Sweep/Brick Break Gliscor - Waterfall Pinsir - Rock Slide/Stone Edge Kingler - Not found on Subway. It seems that the only ones which might give trouble are Gliscor, Regice, Registeel and Regirock due to their rather high Defence levels. Of these, Regice is the main threat because of STAB Ice moves I guess?
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1754 |
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Join Date: May 2010
Posts: 79
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With the regi's its almost unpredictable with what they are going to do. Some curse, others use rock polish and then explosion. Sheer offense usually takes them out. So id say the regirock is probably equally a threat because of his stab rock moves.
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#1755 |
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Join Date: Mar 2011
Posts: 796
Australia
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Scrafty should probably be taken off that list since it isn't legal yet.
Just updating to say I've FINALLY reached 105 wins in doubles. I can't believe it took as long as it did but oh well. I'm just glad that my best doubles team isn't a terribly built rain team anymore! I want to keep playing since I'm on a role but I can't afford to, I have real life stuff to deal with...
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Hidden Items in RBY (UPLOADED) Pokemon Dream World Guide RBY In-Game Tiers + Article |
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#1756 |
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Join Date: Feb 2012
Posts: 16
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@atsync sorry forgot about that I'll change it. And congratz on the doubles streak!
I'm just kind of messing around in singles now, I'm gonna try out my Politoed/Rain Abuse Dragonite/Ferrothron team pretty soon hopefully. Right now I have Dragonite being a bulky special attacker, but I've been considering going for a faster spread, exchanging the bulk for some speed. It'll be interesting to see how Dragonite does, decimating everything with can't-miss STAB Hurricanes and can't-miss Thunder, even though his Sp Attack is a bit low. Has anyone else ever tried Rain Abuse Nite before? Last edited by Stay Gold; Jun 2nd, 2012 at 7:01:47 AM. |
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#1757 |
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Join Date: Apr 2010
Posts: 10
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Finally decided to start playing the Subway again...
Battle Subway Super Singles streak: 90
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Note: Streak done on a different game cart to previous streak Nothing impressive, but might as well post it anyway. Cloyster @ Focus Sash Skill Link Nature: Naughty EVs: 252 Atk / 6 Sp Atk / 252 Spe ~Shell Smash ~Icicle Spear ~Rock Blast ~Surf Full credit goes to Peterko for this Cloyster, it's an absolute beast and it makes playing the Subway a lot more entertaining. Latios @ Choice Specs Levitate Nature: Timid EVs: 6 HP / 252 Sp Atk / 252 Spe ~Draco Meteor ~Psychic ~Thunderbolt ~Dragon Pulse Wrote about this Latios in my previous streak. I'd love to replace Thunderbolt with Thunder but the accuracy drop is too significant. Metagross @ Choice Band Clear Body Nature: Adamant EVs: 6 HP / 252 Atk / 252 Spe ~Bullet Punch ~Earthquake ~Meteor Mash ~Hammer Arm Powerful. Clear Body is useful for negating Intimidate. I hardly used Meteor Mash or Hammer Arm at all, the latter having very redundant coverage, but I don't really know what to replace them with, perhaps Thunderpunch/Rock Slide. How I lost: I was lucky enough to encounter hardly any hax during the streak, although this battle pretty much made up for it:
Battle 91
Other notable battles:
Battle 33
Battle 45
I think this team has a lot of potential, I'll probably use it again a few more times. |
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#1758 |
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Join Date: Mar 2011
Posts: 796
Australia
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I just finished a streak of 211 in subway super doubles! Here's the team:
![]() Tornadus @ Flying Gem Jolly ivs: 31/31/31/x/31/31 evs: 4/252/0/0/0/252 stats: 155/167/90/x/100/179 Prankster Acrobatics Taunt Tailwind Substitute ![]() Infernape @ Focus Sash Hasty ivs: 31/31/31/31/31/31 evs: 0/252/0/4/0/252 stats: 152/156/81/124/91/176 Blaze Fake Out Close Combat Flamethrower Protect ![]() Hydreigon @ Life Orb Timid ivs: 31/x/31/31/31/31 evs: 4/0/0/252/0/252 stats: 168/x/110/177/110/165 Levitate Dragon Pulse Dark Pulse Flamethrower Protect ![]() Swampert @ Muscle Band Adamant ivs: 31/31/31/x/31/31 evs: 4/252/0/0/0/252 stats: 176/178/110/x/110/112 Torrent Earthquake Waterfall Ice Punch Protect Sorry I don't have access to a GOOD camera right now so I can't get a proof pic yet but I will be able to soon hopefully. I've posted the final battle video online anyway, so that should be proof. But yep this is the Tailwind team I posted before, with some changes. Tornadus is wonderful. It's good enough that it gets Prankster, but then it gets better when you realise just how powerful Flying Gem Acrobatics is. Obviously it one-shots basically everything weak to it, but then it gets better when you kill fast frail stuff like Espeon before they can do anything! Taunt is handy to stop Trick Room mainly though it also leaves pokemon with 0-1 attacks quite helpless. I was tempted to use Protect over Substitute since it does have advantages (mainly when Tornadus is double targetted) but I love how Substitute can be used over and over. Sometimes Substitute will still be active at the end of the turn which is lovely. Infernape is a great partner for Tornadus. Fake Out is really useful despite Prankster, since it increases the chances that Tornadus will still be alive at the end of the set-up turn. Also, Acrobatics + Close Combat + Flamethrower is great coverage. Speaking of Flamethrower, it is a bit weak before the Blaze boost unforetunately, but it is far more reliable than Overheat or Heat Wave and Flare Blitz is silly with Focus Sash. I would be interested in trying Iron Fist + Fire Punch if it is ever made legally available to me. Still Flamethrower helps a tiny bit against Intimidate (not much though). I was running U-turn before but I realised that Protect would be better. Infernape often finds itself at 1 hp so it's easy to abuse Protect this way, plus it helps if I need to Earthquake with Swampert. Hydreigon is fairly standard. It is an excellent Tailwind abuser and the type synergy it has with Infernape is great (and especially helpful against Psychics). Not much to say about it really. Finally, there's Swampert, probably the oddball of the team. It isn't the kind of thing that you would consider "good" on a subway team. It is more of a glue to this team. Basically, I initially had Feraligatr in the last spot because I wanted a water type and I was just testing it out to see what my team struggled with most. After a while I noticed that electric heavy teams (namely Depot Agents) were giving me a hard time. Tornadus falls to them and Infernape and Hydreigon can't really take repeated attacks from moves that can paralyze at anytime (nor can they finish them off in one hit). I found that Swampert provides everything I need in the last spot. It beats Depot Agents mostly on its own while also providing water coverage. The lack of ice/water resistance is a shame but it isn't a massive problem. Earthquake and Waterfall hit hard enough. Ice Punch is a bit weak but it does kill Dragons which is what it is most useful for. Ev wise Adamant with 252 speed evs gives me enough speed to outpace everything under Tailwind except Scarf Pinsir and the few Scarf things that are faster (Manectric, Entei, etc). It still has good bulk and can often take 2 attacks on the switch-in with plenty of hp to spare. Trainers that are easy to face would be Bakers and Battle Girls/Black Belts, who I consider easy wins for me. I don't like Legendary teams, water teams or those pesky Hikers that carry really physically bulky things that can take abuse from my leads (Hippowdon especially). Psychics and Trick Room teams are managable as long as I'm careful. I should say that I didn't face any hail workers for ages (if ever) which is fortunate I guess (Infernape can beat most ice types that of course that is meaningless if Snow Cloak kicks in). However, the 2nd last battle I had was against a Janitor who lead with Abomasnow and Glaceon, with Scarf Entei (one of the few things that outspeeds Swampert under Tailwind) as back-up. Glaceon avoided 2 attacks but Hydreigon finally finished it off and the last thing was Ludicolo so it was ok. Some battle videos: 61-84306-50513 (legendary battle with some evasion stuffs – not sure if it’s from the same run but lol at how badly I play here towards the end) 56-38280-78661 (Zapdos 2 being an annoying piece of crap) 38-43201-10225 (Cresselia surprises me with Trick Room turn 2 when I was expecting Psychic on Infernape) 91-83735-23031 (my losing battle) How I lost: I made 2 horrific misplays. I was watching tv at the same time. Yep, that's the excuse I'm going with lol. Battle 212 vs. Psychic Longo Longo sends out Alakazam and Spiritomb, go Tornadus and Spiritomb I Fake Out Alakazam and Taunt Spiritomb, Alakazam Tricks Choice Specs onto Tornadus, Spiritomb can't use Will-o-Wisp Infernape Protects, Spiritomb Sucker Punches Tornadus (98 hp), Alakazam's Psychic hits Protects, Tornadus Acrobatics's Alakazam (a tiny sliver of hp left) Infernape switched out for Hydreigon, Spiritomb Sucker Punch's Tornadus (crit, dead), Alakazam's Psychic has no effect, Spiritomb's taunt wears off Go Swampert Alakazam Focus Blast's Hydreigon (dead), Swampert Earthquake's (Alakazam dead, Spiritomb at around 60% hp), Spiritomb Substitutes, Longo sends out Medicham, Go Infernape Infernape Fake Out's Medicham, Medicham flinches, Swampert Waterfall's Medicham (hp in the red), Spiritomb Pain Split's Swampert (108 hp) Infernape Flamethrower's Medicham (dead), Swampert Waterfall's Spiritomb's sub (broken), Spiritomb Will-o-Wisp's Swampert (burnt) Longo sends out Gengar Swampert Protects, Gengar Sludge Bombs Infernape (48 hp), Infernape Flamethrower's Gengar (hp in the red), Spiritomb Substitutes Spiritomb Sucker Punch's Swampert (12 hp), Gengar Thunderbolts Infernape (dead), Swampert Waterfall's Gengar (dead), Swampert dies to burn 0-1 So yeah I have no bloody idea why I tried to Fake Out Alakazam. I realised a fraction of a second after clicking Fake Out that it can have Inner Focus, which this one did. What was worse was when I let Hydreigon get Focus Blasted to hell. Seriously, what? I guess I forgot that Tailwind wasn't active. I really wish they would make it so the game tells you if things like Tailwind and Trick Room are active, much like weather, because it is easy to forget if you aren't attentive enough. Either way, I lost my best answer to Psychics for no reason and it cost me. Still, Spiritomb can go to hell for that rather decisive Sucker Punch crit, I would have probably fought back more easily if Tornadus was alive (I wouldn't have lost Hydreigon then because Alakazam would have died to the second Acrobatics, plus Acrobatics KOs Medicham ugh). Then Spiritomb continued to have its way with me with Substitute, Pain Split and Will-o-Wisp. Oh, and why did Gengar target Infernape with Sludge Bomb instead of killing Swampert with Shadow Ball like it's supposed to? It didn't even poison or crit! I guess Shadow Ball wasn't strong enough to kill after all? Based on how little Sludge Bomb did to to frail Infernape I guess it wasn't. Either way if Infernape was still alive after Gengar was dead then I still had a chance against Spiritomb if I managed to stall Sucker Punch out (Infernape is immune to Will-o-Wisp). The worst thing is that I needed just a handful more wins to reach the top 10 and I blew it with shitty plays. That sucks. Guess I can't do anything about it now. 211 though... that was more than I could even hope for. I find it odd that my doubles streak is better than my singles streak since I find singles easier. Not that I'm complaining. I finally got a Starf Berry lol.
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Hidden Items in RBY (UPLOADED) Pokemon Dream World Guide RBY In-Game Tiers + Article Last edited by atsync; Jun 3rd, 2012 at 7:44:27 AM. |
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#1759 |
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Join Date: Apr 2010
Posts: 729
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I have gotten 7 wins on the Multibattle subway (with AI player)
I used Politoad and Toxicroak the AI player used Darmanitan and Sawk I stopped cause i kinda got bored |
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#1760 |
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Join Date: Aug 2008
Posts: 1,053
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Good job atsync! And nice team! Swampert wasn't too surprising. It's a great pokemon pairing with flying types, being immune to electric and neutral to ice and having fairly good attack (unlike other ground types that do the ground + flying combo). What surprised me a bit was the muscle band. I would have thought to use Expert Belt or Ground Gem probably ... or Lum Berry since it's leading, but probably not because my experience with Swampert is that it attacks hard but sometimes just a bit not hard enough (so an attack boosting item is good). Muscle band is a safe option I guess.
Did you find it necessary for Hydreigon to be timid with max speed? I know, it does outspeed a number of things you otherwise wouldn't if tailwind is not up, but do you find that most of the time you have it up when you intend on having Hydreigon come in to KO things after one (or both) of your leads faints, so you can just have modest instead? Hope you try this team again and go for top 10! :) |
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#1761 |
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Join Date: May 2010
Posts: 79
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@atsync.
nice team I've been looking forward to reading about your tailwind team. I'm going to piggyback off of Chinese Dood here for a second. I have used tornadus and hydregion in my own team with some modifications. I use a modest tornadus with no speed investment so when I use tailwind I am faster than any b sub pokemon without prankster. (Whimsicott also has this distinction). I do the same with hydregion, He is modest with enough speed to hit 130 speed. This allows me once again to outspeed everything in tailwind. I also get to dump all other ev's into HP and SPA for both pokemon which is quite nice. So my question is, do you always lead with tailwind or do you kill espeons sometimes? And what does subsitute do for you? |
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#1762 |
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Join Date: Jun 2012
Posts: 1
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Battle Subway Super Single Battle Record: 93
Cloyster, ‘Thornton’, Focus Sash, Skill Link, Adamant, RSO HP, Att, Def, Spd CBB @Lv. 50: HP=126, Att=161, Def=200, SAt= 90, SDf=52, Spd=122 Shell Smash/Icicle Spear/Rock Blast/Razor Shell Garchomp, ‘Chompy’ Choice Sash, Sand Veil, Adamant, AAO Att, Spd CBB @Lv. 50: HP=169, Att=200, Def=110, SAt=89, SDf=90, Spd=154 Outrage/Earthquake/Fire Fang/Rock Slide Suicune, ‘Aquacanine’, Leftovers, Pressure, Timid, OPO, Att, FitR @Lv. 50: HP=175, Att=85, Def=129, SAt=141, SDf=133, Spd=146 Substitute/Calm Mind/Rest/Scald This is un-ashamedly a Peterko copy set using his guide here: http://www.smogon.com/forums/showpos...postcount=1592 Thanks for producing this… It allows mere mortals to do OK! As you can see from the stats above, the Pokemon are all in gamers or bred. No 5x max IVs here… just one or two if you’re lucky! For the record, a Zebstrika that outsped my Suicune took me down. Have a pic of the Vs. screen on Flickr: http://www.flickr.com/photos/80071586@N02/7341636804/ Last edited by Visog; Jun 5th, 2012 at 11:08:07 AM. Reason: Added link to Vs Recorder screen pic on Flickr |
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#1763 |
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Join Date: Mar 2011
Posts: 796
Australia
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@ CD: Yes I don't like Muscle band that much since 10% is kinda small but I wanted something that boosted all of my moves consistently and allowed me to not lock myself into one move that isn't called "Life Orb". That's why I stayed away from the gems and plates. I don't think Ground Gem would work out well because I use Waterfall just as much as Earthquake, if not more, and it needs a boost of some kind. However, I'll admit I didn't even consider Expert Belt. That would definitely give Ice Punch a nice kick in particular and its coverage is good enough to use it well. Then again, Swampert isn't always getting a super effective hit. Maybe I'll experiment and see what works...
@ Cradily: I don't always lead with Tailwind. It really depend on the leads. That's what's cool about Tornadus: Prankster means you don't really need to because it can set it up whenever it likes most of the time. That's also another benefit of Protect on Infernape, because I can Protect while I set it up instead of being at risk of dying. However, there are some trainers where I do try to set up Tailwind regardless of the leads, namely Legendary teams. They become MUCH easier to beat with Tailwind and the only time I wouldn't set it up is if the opponent lead with Virizion. Substitute is used much like Protect (because of Prankster). You use it if you predict an attack is coming to hit you, which I often did against Thunder and Blizzard. Substitute has the advantage of being consistently usable on consecutive turns, and if you are lucky then it will still be up at the end of the turn so it provides prolonged protection. However, it has the downside of being unusable at less than 1/4 hp, and if Tornadus is double targetted then it may end up taking damage anyway. I might try Protect out maybe? @ both of you: Hydreigon is Timid because it was the only one I had on me at the time (I'm so lazy lol). But to be perfectly honest I never found that Timid was "too weak". It still killed everything it needed to and dealt plenty of damage. The same can't be said for Swampert though, even with Adamant it's attack is only 1 point higher then Hydreigon's special attack, which is why Adamant is kinda important. I guess Tailwind was up often enough to justify it, but it certainly isn't always up, and I'm not sure I can be bothered breeding a new Modest Dark Pulse Hydreigon (I think my Hydreigon is female which would mean having to play through 4th gen to get the Dark Pulse TM to teach to a male parent, and then I would have to breed and level the offspring to lv. 64). I might try it out if I ever find time though, being able to invest in bulk is pretty cool too. EDIT: Derp I just realised that Hydreigon is male after all. I guess it wouldn't be too hard to get a new Hydreigon, but nah I'll stick with Timid for now. As for Tornadus, base 111 speed is just too good to not take full advantage of. As I said, being able to KO things like Espeon, Gengar (without sash), Froslass (without sash) and Virizion before they move is incredibly helpful.
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Hidden Items in RBY (UPLOADED) Pokemon Dream World Guide RBY In-Game Tiers + Article Last edited by atsync; Jun 4th, 2012 at 2:23:13 AM. |
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#1764 |
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Join Date: May 2010
Posts: 79
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@atsync
Thanks, I understand what your saying, I might try that out if I ever get a new Tornadus. I like your strategy, it is much more offensive. And Hydregions suck to breed and level, I know what you mean, I've got at least 2 of them bred with dark pulse. Timid works and that's what counts. |
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#1765 |
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stranger'n a snake's suspenders, but sweeter'n a stolen kiss
Join Date: Jun 2009
Posts: 955
Mississippi
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So this is what I've been doing between breaks lately!
Video of 'chomp sweep on my 105th battle: 25-08495-85622 Here's my team on Pokecheck, and I'll make them downloadable for a day or two for this thread. Chainchomp | Purina | Rosaceae The team is blatantly stolen from this fine fellow, if only because I already had the Pokemon in my boxes. The main (and only) difference is that I use Yachechomp for scouting specific sets, and I haven't gotten enough PP Ups to max out each and every move. I've thrown a steak or two because of reordering moves and Pokemon; I've tried to Rest but selected Substitute or I sent out Rosa instead of Purina on a Fire Blast. I'll have to try out Super Doubles since I already have a small streak going there already.
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Last edited by lucariojr; Jun 3rd, 2012 at 9:25:26 PM. |
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#1766 |
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barely clinging on
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
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Does anyone on this thread think that this Doubles setup will work? I really don't want to spend the time to breed them and find out that they suck. Just need some opinions.
Dusknoir@Leftovers (or something) Adamant/Trait: Pressure evs: 252 HP/252Att/4Def ~Skill Swap ~Earthquake ~Ice Punch ~Rock Slide and Medicham@Focus Sash Jolly/Trait: Pure Power evs: 252HP/252Spe/4Def ~Fake Out ~Protect ~Double Team ~(Filler) The idea (obviously) is to skill swap Pure Power over to Dusknoir, an okay physical attacker, and then sweep. Any thoughts on this?
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1767 |
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Join Date: Aug 2008
Posts: 1,053
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The main issue I have with skill swap pure power is... you can accomplish the same thing but better by just using swords dance (on something else not dusknoir). It would be better to even role play pure power than skill swap pure power, and even then swords dance is still better.
EDIT: By "better", I think I actually meant "more reliable", as in the attack boost is independent of partner, but not necessarily strictly better, since role play has uses outside of doubling attack too, just that usually role playing pure power is likely the best option, which is less reliable than just swords dancing (and the fact that swords dance can be used more than once too - not that that's going to happen in doubles, of course). Tauros comes to mind for role play pure power. Fast speed, has good enough attack to function outside of pure power, can learn role play via Gen IV, and has intimidate to soften up attacks on the first turn that it is using role play. Most importantly, it can't learn swords dance lol. Alternatively, Tauros can also role play a Follow Me Serene Grace Togekiss and have rockslide flinching awesomeness. I wanted to try that some time ago just for fun but never got around to it... but yeah that's getting off tracked from the skill swap pure power idea... Last edited by Chinese Dood; Jun 4th, 2012 at 2:25:18 PM. |
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#1768 |
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Join Date: Jun 2010
Posts: 46
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Finally finished a large singles streak: 142 wins.
Proof:
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I used the same team as last time, but I'll repost it: C3H5N3O9 (Darmanitan) @ Choice Scarf Ability: Sheer Force Nature: Naughty IVs: 13/31/26/24/15/31 (EVs: 4 HP, 252 Atk & Spe) Lvl 50: 172/211/73/47/60/147 -Flare Blitz -U-Turn -Earthquake -Rock Slide As the chemical formula for nitroglycerin, C3H5N3O9 accurately describes Darmanitan's role: blow stuff up. Flare Blitz 1HKOs almost everything that doesn't resist. Even better, half of those that do resist are water types and set-up bait for Suicune, while a large amount also use rock attacks, letting me get Garchomp in easily. U-Turn is used against water-types to let Suicune set up and against Sturdy users to let Garchomp make the kill. The goal with Darmanitan is to set up a 2-on-1 in my favor. Usually, Suicune and Garchomp are different enough so that the same Pokemon can't beat both of them. Suicune @ Leftovers Ability: Pressure Nature: Relaxed IVs: 31/13/23/20/26/31 (EVs: 252 HP & Def, 4 SpDef) Lvl 50: 207/86/179/105/133/94 -Scald -Ice Beam -Calm Mind -Rest Traditional Subway Suicune, except I'm running Ice Beam over Substitute since I'm a little weak to dragons (that, and I'm too impatient to PP stall 4 attacks Vaporeon). Due to lack of Sub, I have to be a little paranoid about healing, so I usually rest at about half health. By then, I've gotten usually two boosts in, and will easily be able to set up. +6/+6 Suicune beats EVERYTHING, especially with the defensive bulk I added. Struggles somewhat with physical attackers if it doesn't hit the burn, but even then it can weaken the foe enough for Garchomp to finish things up. Garchomp @ Yache Berry Ability: Sand Veil Nature: Adamant IVs: 30/29/4/20/31/31 (EVs: 4 HP, 252 Att & Spe) Lvl 50: 183/199/102/85/105/154 -Outrage -Earthquake -Fire Fang -Swords Dance Garchomp is there to continue offensive momentum is Darmanitan should fall. Earthquake destroys Sturdy users. Thanks to its bulk, Garchomp can usually sneak in a Swords Dance (even on most Ice Beams thanks to Yache Berry), at which point Outrage sweeps. Fire Fang is mainly for Skarmory, since I used Stone Edge in that slot at first, but hated missing, and not doing very much damage anyway. I had a lot of hax in the streak (a crucial burn against a curse Umbreon forced the AI to use Rest, and let Suicune rest so it could wake up after the second-to-last Payback in order to Rest again and absorb the last one), so karma decreed hax would end my streak. Lost to Roughneck Ganymed Rapidash vs Darmanitan Turn 1: Darmanitan uses Rock Slide, Focus Sash activates. Rapidash uses Flare Blitz, does some damage and dies. Ganymed sends out Donphan. Turn 2: I use Rock Slide again, since I don't want to be randomly hax'd out by an errant Fissure. It does ~25%, and Darmanitan gets KO'd by Stone Edge. I send in Suicune. Turn 3: Suicune Scalds, Donphan into the red. Donphan uses Seed Bomb, does ~ 1/3 (dat bulk). Turn 4: Scald KO's, Ganymed sends in Cryogonal. Turn 5: I try to Scald. Cryogonal outspeeds and Sheer Colds for the kill. I send in Chomp. I know Cryogonal outspeeds chomp, but Yache means it has a good chance of surviving a Blizzard and 1HKO-ing with Outrage, so I still feel confident. Turn 6: Blizzard crits. Overall, I loved this team, but not sure where to go next. Garchomp probably should be Jolly, and Darmanitan should definitely be Adamant, but I haven't quite got RNG-ing down yet. Last edited by SimicCombine; Jun 5th, 2012 at 11:13:07 AM. Reason: derp |
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#1769 |
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Join Date: Apr 2010
Posts: 18
San Antonio
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Simic, nice job on taking the 2nd longest Darmanitan streak from me before the leaderboard even gets updated lol. I really like using Darmanitan now. I'm working on a new streak with my same team, but may try different team members for this great fire lead afterwards.
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#1770 | |
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Join Date: Aug 2008
Posts: 1,053
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Good job on your streak! Scarf Darmanitan + Suicune before, and yeah, it's a pretty good combo!
Just want to mention you might want to fix your typo: Quote:
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#1771 | |
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Join Date: Aug 2009
Posts: 100
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Quote:
just to comment your last battle, when I face that alakazam I always taunt because he always tries to trick the specs on tornadus instead of hitting ape with psychic, so the next turn he's completely useless. well, very good streak anyway :)
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platinum: 3008 6662 2314 heart gold:1892 6544 5774 black (online battles/trades): 4599 1005 7378 ZX93, Bojan and Sasuke-kun Lair |
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#1772 |
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Join Date: Jun 2010
Posts: 46
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Derp typo is un-derp'd.
Man, thought Yache Chomp had a chance at surviving there. I guess I know now never to sacrifice Darmanitan against the 1HKO users. |
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#1773 | |
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Join Date: Mar 2011
Posts: 796
Australia
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Quote:
I should say that I had no idea who it was going to Trick to though, it has Tricked to Infernape before, though if I did then the best move selection would have been Substitute to block Trick and Spiritomb's Will-O-Wisp. At the same time I should have switched Infernape out to Hydreigon. Then simply use Acrobatics on Alakazam to kill (even if it switched, both of the back-ups would have died) and just leave Spiritomb alone until the others were dead since Spiritomb is easy to take out when it is the only one left.
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Hidden Items in RBY (UPLOADED) Pokemon Dream World Guide RBY In-Game Tiers + Article |
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#1774 |
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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Managed to hit 9999 battle points recently, so I burned up some of them by purchasing 30 Rare Candies and some other stuff.
Haven't really made much progress in getting a new record. Well, in the sense that I haven't made much progress if I lose before even half my current record. Here are some battle videos though: 85-99789-05977 38-43201-10905 23-05957-45311 92-08553-11804 They probably won't exist for too long as I continue onward, and upload more videos the the server. There's still some time left for me to get 1000 before hitting 1000 hours though. |
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#1775 |
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Join Date: May 2012
Posts: 7
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Hidden for convenience
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