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Old Jun 5th, 2012, 6:09:15 PM   #26
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I'll do some aesthetic critiques as well.

Should Poison Jab be included in movesets? I don't feel like it's all that flavorful (most Pokemon that learn it have appendages to use it with; the Tentacool family is the sole one to learn it and have tentacles (which are far longer than Mollux's to begin with)... The only thing I can imagine is an attack like the Spiked Goombas in Paper Mario, lol).

nyttyn: I agree with bmb to an extent, but I'd suggest switching Heat Wave with Eruption instead. Move Stealth Rock to egg moves; since it's in field, there are no incompatibilities (breed with Smeargle). Every Pokemon that learns the move by levelup is related in some way to Rock-types; Mollux is not.
Malkyrian: I really like the color of your movepool, but I can't say much else.
AOPSUser: Get rid of Will-o-wisp (it is learned through levelup by Ghost-types and Vulpix (which has a strong tie to the paranormal through flavor)), move Fire Blast up quite a few levels (imagine Fire Blast at level 15!), Calm Mind really should just be a TM (but this is a lesser qualm), move either Gunk Shot or Octazooka up a few levels (when moves are learned at the same level, they tend to be something along the lines of Stockpile/Spit Up /Swallow or the powders all at the same time; those two moves are unrelated), and move Overheat far down - nothing learns a move at level 100 (bar various legendary Pokemon) and there's a huge gap in levelup moves between it and Sludge Wave.
LouisCyphre: I have nothing to say; this looks fine.
capefeather: God, you must really hate Mollux; nothing but Bide until level 20? Spare its poor little ingame life and give it something special (Ember, Incinerate, Fire Spin, Smog... anything!). Brick Break seems off flavor-wise (all of its learners have arms or have pre-evolutions / evolutions with arms). You may want to stick a few flavor moves in egg moves; it's a bit quiet there with only 4 moves.
ZhengTann: Leech Life doesn't fit here (it's a blood draining attack.. and Mollux has no fangs), level 50 should be "Wring Out".
The Reptile: Heart Scale moves don't work that way; afaik, when you encounter a Pokemon, its moves are the last four level-up moves it could have learned. In other words, level one Mollux will have Stockpile, Soak, Ember, and Wrap. I'm not sure if this is what you want. Learning Constrict at level 20 (a move that is generally both a base move and learned before wrap) is cruel.
Korski: Dragon Tail doesn't seem to flavorful, considering Mollux does not have a tail or an evolution / pre-evolution with one. Otherwise, the rest is good.
Banryu: I'm ok with everything you've got.
Nyktos: Leech Life is, again, a move that requires fangs; it doesn't fit Mollux too well. Synthesis, as you noted, seems odd; it really doesn't fit too well flavor-wise either. I'd suggest just tossing it and sticking either of its clones in level-up instead.
MCBarrett: I have no qualms here.
Forestflamerunner: Nothing learns explosion at that low of a level bar the regi trio; move it up.
Mari: No problems here.
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Old Jun 5th, 2012, 6:29:00 PM   #27
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Quote:
Originally Posted by Fat breh View Post
...nothing learns a move at level 100 (bar various legendary Pokemon)...
Umm how about Volcarona??

I actually really like the flavour of learning a (usually good) move at LV 100 and would most likely support movepools with that if only for that reason!!
Just something for you to consider.

I'd keep it at LV 100 if you have it and possibly consider giving it a LV 100 if you don't.

Just a thought

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Old Jun 5th, 2012, 6:29:55 PM   #28
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Originally Posted by Fat breh View Post
Nyktos: Leech Life is, again, a move that requires fangs; it doesn't fit Mollux too well. Synthesis, as you noted, seems odd; it really doesn't fit too well flavor-wise either. I'd suggest just tossing it and sticking either of its clones in level-up instead.
Real life cone snails attack by shooting a venomous harpoon at their target and then swallowing it whole. There aren't really any existing moves that quite get that flavour, but I feel like Leech Life gives the right general feel. Perhaps you're right, though; I'll consider changing it.

I don't like having both Recover and Morning Sun / Moonlight as level-up moves, and I still feel strongly about my reasoning for including Recover as one. I don't like Synthesis any more than you do from a flavour perspective, but currently I feel like it's the lesser of several evils: the options are putting Mollux in a less flavourful egg group, giving it Moonlight as an event move, or not including a move I feel should be included.

Edit: Looking over some move lists again, I think I'm going to replace Leech Life with Pin Missile.

Last edited by Nyktos; Jun 5th, 2012 at 6:43:24 PM.
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Old Jun 5th, 2012, 7:33:18 PM   #29
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Originally Posted by Fat breh View Post
Should Poison Jab be included in movesets? I don't feel like it's all that flavorful (most Pokemon that learn it have appendages to use it with; the Tentacool family is the sole one to learn it and have tentacles (which are far longer than Mollux's to begin with)... The only thing I can imagine is an attack like the Spiked Goombas in Paper Mario, lol).
I will defend the flavor basis for Poison Jab. To me it was fitting to have an attack alluding to Mollux's real-life basis, the cone snail, which essentially uses a spring-loaded harpoon in its shell to stab and incapacitate prey with its deadly venom. There's not much of a Pokemon attack equivalent of this; Poison Jab seems to be the best analogue, as well as perhaps Venoshock, to a lesser extent. Nyktos said it.

So yeah, I think it's flavorful enough. My main concern with it on my own moveset is simply, do I want it occupying one of my VGMs that could otherwise be replaced with a better flavor or support option? But yeah, speaking for myself, I included it on a flavor basis, since I left Gunk Shot out.

Speaking of Nyktos' movepool, perhaps what you could do is have Morning Sun as a level-up, and have Recover as a breedable move from Gastrodon or something, that seems to work out all right. That also restricts what moves are usable alongside Recover, which is probably good, right?
EDIT: v v v v v If you feel that way; I see your point.

Thanks for the feedback, everyone.

Last edited by Banryu; Jun 5th, 2012 at 8:12:29 PM.
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Old Jun 5th, 2012, 7:56:47 PM   #30
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Originally Posted by Fat Banryu View Post
Speaking of Nyktos' movepool, perhaps what you could do is have Morning Sun as a level-up, and have Recover as a breedable move from Gastrodon or something, that seems to work out all right. That also restricts what moves are usable alongside Recover, which is probably good, right?
I feel like making Recover unusable alongside things life Fire Spin and Stockpile just makes it less likely that anyone will use those moves at all, and from a flavour POV Recover is a better fit as a level-up move anyway.
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Old Jun 5th, 2012, 9:17:29 PM   #31
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Originally Posted by Fat breh View Post
ZhengTann: Leech Life doesn't fit here (it's a blood draining attack.. and Mollux has no fangs), level 50 should be "Wring Out".
...
Nyktos: Leech Life is, again, a move that requires fangs; it doesn't fit Mollux too well.
Kricketune, Accelgor and Volcarona don't feature fangs in their design.
Shelmet, who even has the exact same mouthparts as Mollux, and is also snail based, gets it as a Start move. So I don't think leech life would be unreasonable.
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Old Jun 5th, 2012, 9:26:49 PM   #32
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Quote:
Originally Posted by Fat Nyktos View Post
I feel like making Recover unusable alongside things life Fire Spin and Stockpile just makes it less likely that anyone will use those moves at all, and from a flavour POV Recover is a better fit as a level-up move anyway.
nobody will be using fire spin or stockpile anyways so thats not a problem and i think you can make an argument for morning sun being a better level-up move too in terms of flavor. it definitely says "fire type" more than recover does. it also goes with mollux having illuminate as an ability with the morning sun being a source of illumination.
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Old Jun 5th, 2012, 9:34:32 PM   #33
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Final Submission

58 moves; 33 VGM's

Moves with ! to the right of them are repeats.

Egg Group: Field / Water 1

Level up movepool


TM moves


Egg moves


Example sets


The level-up movepool is largely based on other Pokemon like Mollux - especially Magcargo.

Mollux absolutely needs recovery do its job well, so Recover is self-explanatory. Without Recover, Mollux would be a lot worse, as it simply can't last long at all. Moonlight is a cute option as well for sun teams, although I doubt that it will be used much at all.

For support options, I choose Heal Bell, Toxic Spikes, and Rapid Spin. Toxic Spikes is pretty mediocre, especially in a tier where there will inevitably be an inflation in Mollux, but some teams will still appreciate the support. Heal Bell allows Mollux to further support the team while Rapid Spin gives Mollux more of a "bulky offensive pivot" niche, as well as being a brilliant move in general. Mollux's typing may not be optimal for spinning, but I feel as if it will still see a lot of use. I didn't include Stealth Rock because Mollux already has a ton of other options to use for supporting, and it's not mainly a support Pokemon. I would like to see other options used other than SR and Rapid Spin/Heal Bell. I also don't see how Mollux could use SR, but that's a different story.

Trick and Eruption were chosen so Choice sets could be viable. I doubt that they will see much use, but they're always nice, interesting options. Calm Mind is a good option for sweeping, but it (and the Pokemon itself) have quite a few flaws that will prevent Mollux from being fantastic at sweeping. I can see defensive CM being really effective, as Mollux doesn't have to worry about any status other than paralysis and sleep, however its physical side is really vulnerable without a niche option like Acid Armor.

Acid Spray and Clear Smog are two moves that are rarely seen in competitive play, but flavor-wise fit Mollux well. As I didn't give Mollux any phazing moves, Clear Smog is useful for removing stat boosts, and it also might do some slight damage. Acid Spray forces switches well, and because Mollux lacks any +2 boosting moves, it can be a very useful move for offensive Mollux. Both moves may not see much use on Mollux, but they're still decent options.
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Old Jun 5th, 2012, 10:10:40 PM   #34
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Not sure on Rollout, if only because most Gen V Poison-types just happen to be round, and since Mollux has only a half-cone it would just end up spinning around in a circle, but if you're happy with it...
Trubbish and Foongus also get Rollout, albeit through breeding, which I implied when I mentioned it. Maybe it's actually better in breeding.

Quote:
God, you must really hate Mollux; nothing but Bide until level 20? Spare its poor little ingame life and give it something special (Ember, Incinerate, Fire Spin, Smog... anything!). Brick Break seems off flavor-wise (all of its learners have arms or have pre-evolutions / evolutions with arms).
My level pool was actually designed to suck in the beginning, decided well before the art was decided. At any rate, though, it does have Poison Sting, and 45 is enough for stuff like Pidgey and Venipede to do whatever, so I don't think it's a huge stretch. I might put in a special move in there now that I have to accept that I can't decide whether Mollux should have an evo or not right now, but no promises.

I kind of agree with you on Brick Break, but to be fair, Parasect also gets Brick Break! I think I'll continue to obey the strong Dry Skin precedent on this one.
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Old Jun 5th, 2012, 10:24:48 PM   #35
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Quote:
Originally Posted by Fat breh View Post
I'll do some aesthetic critiques as well.

... Should Poison Jab be included in movesets?
... ZhengTann: Leech Life doesn't fit here (it's a blood draining attack.. and Mollux has no fangs), level 50 should be "Wring Out"...
Well I envisioned Leech Life and Poison Jab with Mollux using its harpoon, just as said by Nyktos. Also, its based on this image... Kudos to Mos_Quitoxe for showing us the predatory side of the cute little snail.

Copied from Mos-Quitoxe's Art Thread - do go visit


And I'm gonna fix the typo immediately. Thanks.
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Old Jun 5th, 2012, 10:28:26 PM   #36
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Thanks for the feedback BMB and Banryu. I always appreciate feedback. I’ll address each of the concerns that you raised and note any changes I made accordingly.

I’ll start with Banryu. I’m glad you like my level up movepool. I’ll admit it is by far the part of the movepool that I spent the most time on. If you would like to borrow bits and pieces from it, I say go right ahead just as long as you don’t straight up copy paste it. Sludge Wave and Sludge Bomb are a part of the TM movepool. Its just I didn’t Bold them because I already Counted them as VGM’s.
You don’t understand why I chose Fairy as an Egg Group, and I can see why, so I will provide a walkthrough on how I got to Fairy. I started off by going to Bulbipedia and looking at the descriptions of all of the Egg Groups. I’ve reproduced them below:

Monster group: Pokémon in this group are saurian/kaijū-like in appearance and nature.
• Water 1 group: Pokémon in this group are amphibious in nature.
• Bug group: Pokémon in this group are insectoid (bug-like) in appearance.
• Flying group: Pokémon in this group are avian (bird-like) in appearance.
• Field group: The largest group, Pokémon here are terrestrial in nature. In Stadium 2, this Egg group was known as "Ground".
• Fairy group: Pokémon in this group are petite and considered very cute.
• Grass group: Pokémon in this group are plant-like in appearance. In Stadium 2, this Egg group was known as "Plant".
• Human-Like group: Pokémon in this group are fully bipedal. In Stadium 2, this Egg group was known as "Humanshape".
• Water 3 group: Pokémon in this group resemble aquatic invertebrates.
• Mineral group: Pokémon in this group are inorganic in nature.
• Amorphous group: Pokémon in this group are amorphous, having no definite form. In Stadium 2 this Egg group was known as "Indeterminate".
• Water 2 group: Pokémon in this group are piscine (fish-like) in appearance.
• Ditto group: As the name implies, Ditto is the only Pokémon in this group, and is capable of breeding with all others (regardless of gender) aside from those in the Undiscovered and the Ditto group.
• Dragon group: Pokémon in this group are draconic in appearance.
• Undiscovered group: Pokémon in this group are unable to breed with anything. In Stadium 2, this Egg group was known as "No eggs".

From this list, its clear to me that some descriptions didn’t fit mollux. Monster,Flying, Grass, Field, Human like, Water 2, Ditto, Dragon and undiscoved to be specific. My reasoning should be fairly easy to follow. After eliminating the absolutely not egg groups, I was left with Bug (the Shuckle is fairly similar), Fairy (Mollux definitely qualifies as cute) , Mineral (The Shell could work to that effect), Amorphous (Snails don’t exactly have a fixed shape), and Water 3(its an aquatic invertebrate) These were the five Breeding groups I was considering. And I even consider acceptable on mollux. When deciding on which Group I wanted Mollux, the first one I ruled out was bug because while Mollux is somewhat similar to shuckle, it is not an insect and it seemed to fit in better with the pokes of the other egg groups. I wasn’t a huge fan of Water 3 because even though we are casting Mollux as a fire type at home in water, it still is a fire type and I felt like putting a fire type in water 3 just didn’t seem right, so I can see where people got the mollux to water 3 connection from, but I am not a huge fan. I then moved onto amorphous, and I must admit I fell in love with this group from the start. The Pokes in this group don’t have a defined shape, and as a snail neither does mollux. Also Magcargo, which is a fire slug Pokémon, is in this group, and I find it easier to relate the snail like Mollux to the sluglike Magcargo compared to the deformed turtle that is shuckle. Plus Amorphous provides a bunch of options for egg moves (thanks gardevoir) so I placed Mollux in the amorphous group. Now I was down to Fairy and Mineral. I could see Mollusk fitting into mineral given the whole entire glass shell thing (I think its made of glass) but I eventually decided on fairy for a few reasons. First off the members of the fairy group are somewhat random (you gow from Roselia to Chansey to Pikachu) really, all that these Pokémon have in common in my opinion is that they can be considered cute, and since I consider Mollux to be a fairly cute poke, it seemed like it could fit in the Fairy Group. The other reason I placed it in Fairy is because Fairy provides a bunch of potential egg moves, so it gave me the option of giving Mollux whatever I wanted it to have for its egg moves, and this versatility pushed me to place mollux in fairy.
So that was how I ended up placing mollux in fairy and amorphous. However, as I countinue to look at my egg move list, I feel that I gave Mollux a bunch of options that really didn’t fit together that well, so I am considering scrapping the egg list and making a new one. I will probably change up the Egg Group as I do this so this whole entire justification of fairy as an Egg group was kinda pointless but w/e. the egg moves are easily the weakest part of my proposed movepool, so I will be revamping it and posting a new version soon.

Now to respond to BugManiacBob. I removed Octazooka in an attempt to make the level up move list smaller, and I will probably move rapid spin to egg moves once I get the new egg list done, so that should cut my level up list to 17 moves. I’m afraid I don’t know what other moves to cut, as I feel like cutting any more would start messing with the little story I made for mollux’s level up moves. I know explosion is learned really early, earlier than on any other Pokémon, but at the same time I think I do tie it in and justify it pretty well flavor wise. However, I will consider giving Mollux Self-destruct over Explosion at level 6 (which has precedent with pineco) if most people have a problem with explosion but explosion does fit better than self destruct because explosion sounds more involuntary. As for Façade, that was an oversight and it was corrected.I’ll post an illegalities list once I make the changes I want to make to the Egg Moves. Your right in saying that would be very useful/necessary. Finally, I was wondering why you don’t like the move tutors? Is it because you feel like I didn’t do the move tutor thing properly or because you are against the whole idea of adding in game elements just for the sake of the CAP’s movepool? If it’s the latter, do any other people have this concern? I can come up with something else in that case or just scrap Hurricane or Thunder entirely. That’s always an option. Once again, Thanks both BMB and Banryu for the feedback. I always appreciate constructive criticism.
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Old Jun 5th, 2012, 10:42:22 PM   #37
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I interpreted the cone snail harpoon as Poison Sting (though I could see how Pin Missile and Spike Cannon would work for the same flavor just as well); regardless, Poison Jab's description implies that it is an attack using arms / tentacles (otherwise, some Pokemon that lack appendages seem to be able to use Poison Jab if they're covered in sharp objects ala Cloyster or Ferroseed; neither condition is very well fulfilled by Mollux).

If Shelmet gets Leech Life, then feel free to ignore my concerns about that; Mollux's mouth does look like Shelmet's!

@ forestflamerunner: Selfdestruct at level 6 would be a lot less excessive than Explosion at level 6; I would agree with this change.
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Old Jun 5th, 2012, 11:41:47 PM   #38
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Updated Starmie breeding error, added in comments on movepool, cheers for the help guys. Any other questions queries with the moveset let me know
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Old Jun 6th, 2012, 12:01:06 AM   #39
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Alrighty. My movepool is finalized at the moment here: http://www.smogon.com/forums/showpos...9&postcount=10

If anyone wants to make questions/suggestions/comments/criticisms etc, please do. I'll be editing in more stuff as long as this thread stays open, most likely. I'm hoping the skeleton all looks good, though. After all, I've submitted a few of these.
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Old Jun 6th, 2012, 12:14:28 AM   #40
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Alrighty. My movepool is finalized at the moment here: http://www.smogon.com/forums/showpos...9&postcount=10

If anyone wants to make questions/suggestions/comments/criticisms etc, please do. I'll be editing in more stuff as long as this thread stays open, most likely. I'm hoping the skeleton all looks good, though. After all, I've submitted a few of these.
The main thing that concerns me is the disclusion of Calm Mind and Flame Charge. In the case of Flame Charge, I think I know why you left it out, but it's a move that nearly all Fire-type Pokemon recieve, right? It'd be like if a Fire-type didn't get Will-O-Wisp or Flamethrower-- that just doesn't happen. Calm Mind isn't as necessary, but I'm simply curious as to your reasoning for leaving it out. Another nitpick I have is the inclusion of Water Gun in level-up; that irritates me slightly, but not enough to matter, really... I assume it's for cone snail-specific flavor reasons.

And for everyone, I'm wondering this: what are the merits of including Thunder Wave that allows Mollux to achieve its concept? I don't feel that it does, but there's no overly specific reason for my thinking that. Does anyone have a solid reason why Thunder Wave helps Mollux achieve his concept?
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Old Jun 6th, 2012, 12:39:01 AM   #41
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Final Submission
VGMs: 28
Total Moves: 54
Abilities: Dry Skin / Illuminate (DW)
I have constructed my movepool with a few things in mind, and here I will elaborate upon them. First I want to discuss the competitive notions. I have focused on a few key notes with my movepool:
  • Good and diverse STAB options
  • Good coverage, but exclusive with certain very powerful support moves
  • Good support moves with intricate legalities that keep them in check
Most importantly, I felt that Mollux needed options. For this reason, you'll see Stealth Rock, Rapid Spin, and Recover on my movepool. These three moves are the most important for CAP 3 to pose a relevant threat. Keep in mind that CAP 3 is a very offensively powerful Pokemon, and heals 3/16 of its HP (more than Breloom's Poison heal, for example) per turn. For this reason, I specifically designed my egg pool to make Recover illegal with most major other options, so that if you pick Recover, you're going to specifically pick Recover for maximum longevity. Beyond that, you're going to see that most of what CAP 3 learns with my movepool is very tailored to its needs. There are dozens of 'awesome' support and offensive moves that are allowed, but I firmly believe that CAP 3 does not need all of that to be a competitively relevant Pokemon. Giving it all that stuff will only serve to distract from the concept.

Flavor-wise, I think I've struck a chord with CAP 3. Cone snails are terrifying creatures in nature, quite frankly. Here, watch some videos:
You'll immediately see why I chose such gems as Poison Sting, Dig, Swallow, Stockpile, Withdraw, Defense Curl, and Acid Spray. These moves really scream 'cone snail'. Furthermore, you'll notice that I have spent a good amount of space on the flavor of Mollux having an illuminating, opening lava lamp on its body. There are lots of cool moves for that, such as Flash, Camouflage, and Eruption. Furthermore, I think that as far as shells go, Mollux's is pretty volatile and explosive. Thus, you'll see the moves Explosion, Selfdestruct, and yes, Shell Smash. Shell Smash is like the most important flavor move for a Pokemon with a shell like this, so I absolutely had to have it in my movepool. That's a nice segue to my next point, actually:
My movepool has Mollux's Dream World ability, Illuminate, as unreleased.
This means that CAP 3 is competitively forced to use Dry Skin on every set, which, quite frankly, it should anyway. It also means that Shell Smash, which I have listed as a Dream World move for Mollux, cannot be used. Thus, I don't break any of the illegalities. One last note about my flavor is that I really have always thought that Mollux's art reminded me a lot of Shuckle and other Bug-types, and so I have a lot of "Shuckle references" in my movepool. Things like Struggle Bug, Acupressure, Minimize, and Rage Powder all reminisce of a small and cute bug dude (even though Shuckle doesn't necessarily get them all). This is also why I have Bug as one of the egg groups, so that our lovely Mollux can breed with the likes of Shelmet and Shuckle. The mineral egg group made sense to me because Mollux's shell is entirely made of glass and some stone/metal stuff. It also helped make some of these awesome egg combinations possible.
Level-Up Movepool
TM / HM Movepool
Egg Movepool
Egg Move Combinations
Dream World Movepool
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Old Jun 6th, 2012, 12:52:57 AM   #42
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The main thing that concerns me is the disclusion of Calm Mind and Flame Charge. In the case of Flame Charge, I think I know why you left it out, but it's a move that nearly all Fire-type Pokemon recieve, right? It'd be like if a Fire-type didn't get Will-O-Wisp or Flamethrower-- that just doesn't happen. Calm Mind isn't as necessary, but I'm simply curious as to your reasoning for leaving it out. Another nitpick I have is the inclusion of Water Gun in level-up; that irritates me slightly, but not enough to matter, really... I assume it's for cone snail-specific flavor reasons.

And for everyone, I'm wondering this: what are the merits of including Thunder Wave that allows Mollux to achieve its concept? I don't feel that it does, but there's no overly specific reason for my thinking that. Does anyone have a solid reason why Thunder Wave helps Mollux achieve his concept?
Flame Charge is indeed on every single current Fully Evolved Fire-type except for Heatmor. However one exception is all it takes for me to not consider it required flavor. And it's a freaking snail. Calm Mind was excluded on mine because, as Deck said, Mollux is a bulky offensive pivot, not a sweeper. Calm Mind is hardly required flavor-wise, and as such I excluded it because it is competitively unnecessary to fulfill its team role. Charge Beam is provided as a less reliable way to boost Special Attack, while not aiding in defense and contributing to 4MSS. For Water Gun, I included most any move I could that would suggest the harpoon-ness of Mollux. I had to leave out some to avoid a bloated level-up or egg movepool, but Water Gun was one I chose to keep. I felt a level-up water move was necessary for the logic of being in the Water 3 Egg Group.

As for Thunder Wave, there is little harm to giving it. Mollux already has Will-o-wisp, Toxic, and Lava Plume. Not to mention Toxic Spikes inflicting status potentially as well. Moreover, few of Mollux's checks/counters mind Thunder Wave, due to being Ground-type or Ttar, many of which are slow. This would affect likely just Terrakion, who burn already maims, and Lati@s. I am not worried about it competitively if it only changes the matchup against Lati@s. I included it for flavor reasons due to also having included already Thunder, Thunderbolt, and Charge Beam.



EDIT: D'oh! How did I forget Poison Sting in my Level-up pool? Thanks Dusk for reminding me of that... and here I was trying to be so flavorful!
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Old Jun 6th, 2012, 1:23:54 AM   #43
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Thanks for the criticisms all. I really apprecaite it, and..

Wait a fucking minute.

Wait a godsdamn fucking minute.

Quote:
My movepool has Mollux's Dream World ability, Illuminate, as unreleased.
...What?

Can you even do that? Does suddenly rendering past points of the CAP to be "unreleased" even serve a point? Just so you can arbitarily include shell smash what?!


Gods above please tell me I'm being trolled here. Please. And someone please put a stop to this crap before we have people suddenly announcing abilities are unreleased just so they can use it as a excuse to squeeze out forbidden moves as "unreleased DW flavor lol."


Seriously Dusk what the fuck.
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Old Jun 6th, 2012, 2:23:21 AM   #44
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Hmm. Well this is certainly an interesting turn of events. Trying to force it a bit, aren't we RD? It'll be interesting to see how Deck reacts to that...

...well... anyway... It DOES look pretty good moves-wise and I like the inclusion of Dig in RD's. It occurred to me that Withdraw is NOT an optimal flavor move for Mollux, gastropod or otherwise, given as it is that his shell is... erm... occupied, more or less. I'd like to see Charge over Withdraw but that's really just nitpicking.


Quote:
Originally Posted by Fat srk1214 View Post
Flame Charge is indeed on every single current Fully Evolved Fire-type except for Heatmor. However one exception is all it takes for me to not consider it required flavor. And it's a freaking snail. Calm Mind was excluded on mine because, as Deck said, Mollux is a bulky offensive pivot, not a sweeper. Calm Mind is hardly required flavor-wise, and as such I excluded it because it is competitively unnecessary to fulfill its team role.
Fair enough... A convincing argument. At least for me, LOL. I'm impressionable....

Quote:
Originally Posted by Fat srk1214 View Post
Charge Beam is provided as a less reliable way to boost Special Attack, while not aiding in defense and contributing to 4MSS. For Water Gun, I included most any move I could that would suggest the harpoon-ness of Mollux. I had to leave out some to avoid a bloated level-up or egg movepool, but Water Gun was one I chose to keep. I felt a level-up water move was necessary for the logic of being in the Water 3 Egg Group.
Hm. Although you could use other moves for the 'Water 3' flavor if you even believe it's necessary (I don't), though there are moves such as Soak and Whirlpool that could have provided that flavor as well. Other moves like Poison Sting and Poison Jab sort of better fit that 'harpoon-ness' than Water Gun does.

Quote:
As for Thunder Wave, there is little harm to giving it. Mollux already has Will-o-wisp, Toxic, and Lava Plume. Not to mention Toxic Spikes inflicting status potentially as well. Moreover, few of Mollux's checks/counters mind Thunder Wave, due to being Ground-type or Ttar, many of which are slow. This would affect likely just Terrakion, who burn already maims, and Lati@s.
A fair point. Flavor-wise, there's the electrical connection, and the videos Dusk posted reminded me that cone snails' venom is predominantly a paralyzing poison; thus, Thunder Wave fits the flavor profile (of both components, since lava lamps are electrical).

I think I have some more editing to do in my own movepool.
EDIT: My next question for discussion would be, how important is Final Gambit in the fulfillment of Mollux's role? I suppose the question is, can it use it effectively? ...because if it can't, I think I might axe it from my movepool. :|
EDIT AGAIN: Also, does anyone have a good flavor rationalization for Power Gem on this guy? I sure can't think of one.
Edit yet again: Changed some more stuff in my movepool.

Last edited by Banryu; Jun 6th, 2012 at 2:45:37 AM.
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Old Jun 6th, 2012, 7:07:25 AM   #45
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Quote:
Originally Posted by Fat Nyktos View Post
Real life cone snails attack by shooting a venomous harpoon at their target and then swallowing it whole. There aren't really any existing moves that quite get that flavour, but I feel like Leech Life gives the right general feel. Perhaps you're right, though; I'll consider changing it.

I don't like having both Recover and Morning Sun / Moonlight as level-up moves, and I still feel strongly about my reasoning for including Recover as one. I don't like Synthesis any more than you do from a flavour perspective, but currently I feel like it's the lesser of several evils: the options are putting Mollux in a less flavourful egg group, giving it Moonlight as an event move, or not including a move I feel should be included.

Edit: Looking over some move lists again, I think I'm going to replace Leech Life with Pin Missile.
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Old Jun 6th, 2012, 7:26:23 AM   #46
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I've been lurking around CAP for a while, more actively since Necturna and following this CAP's creation right from the start - so although it's my first post I ensure you I put a lot of thought into this.


FINAL SUBMISSION

Total VGM: 36 (3 repeats)
Total Moves 69 (3 repeats)

Level Up List

VGM: 5
Moves: 16
...



TM Moves List

VGM: 21 (3 repeats)
Moves: 37 (3 repeats)
...



Egg Moves List

VGM: 8
Moves: 12
...



Dream World

VGM: 2
Moves: 4
...



What Was Left Out
...



Final Comments
...


Long post is long for sure, but I got to finish somewhere, so... good luck to everyone's submissions and may the best one win!

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Old Jun 6th, 2012, 8:17:44 AM   #47
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Quote:
Originally Posted by Fat srk1214 View Post
Flame Charge is indeed on every single current Fully Evolved Fire-type except for Heatmor. However one exception is all it takes for me to not consider it required flavor. And it's a freaking snail.
So? Even Slugma and Magcargo (two snails) and Torkoal (a tortoise) learn it and they are MUCH slower than Mollux (20 and 30 vs 76… heck, CAP's speed is more than double!). I don't see why you wouldn't include it, but is your choice.
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Old Jun 6th, 2012, 10:59:51 AM   #48
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Cite and Pune, you say your Level up is Minimalist. you've got 20 moves and you've got 6 level 0 moves. That's a little unrealistic. Maybe don't repeat the first 4 level moves. Otherwise I think it's pretty solid, maybe swap Eruption and Final Gambit?

My Current favourites are Dusk's and Cape's I like srk's too
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Old Jun 6th, 2012, 11:22:09 AM   #49
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Of the 20 moves in that Level Up List, 4 are exact copies.

I have to, because the first 2 are Heart Scale-only moves, and the 4 after that are what the Pokemon learns freshly hatched at level 1 (or its pre-evolution though we haven't decided that yet).

If a Pokemon already knows the move, as would be the case with a newly hatched mon, it won't re-learn them upon leveling up. So because of 4 repeats the movepool is only 16 moves long... and only 14 of those matter unless Heart Scales are used.

As to Eruption and Final Gambit.... I guess it's up to preference? I could change it up... though, Final Gambit sounds like it wants to be last.
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Old Jun 6th, 2012, 11:34:46 AM   #50
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Hi, Flarephoenix here. I'd like to talk about something that is bugging me flavour-wise (and movepools are a hybrid of flavour and competitiveness).

Level-Up Movepools. A lot of the level-up pools I'm seeing have no recognizable pattern to the levels in which a pokemon learns move when they level up, if there even is one. Most (and I only saw most because I may have missed one) pokemon have a pattern to how they learn moves leveling up, with slight hiccups for evolution. And I have 3 Gen V Fire-types as examples:

Heatmor - Nonevolving


Darmanitan - Evolves Once


Emboar - Evolves Twice


There are patterns in level-up movepools. They're usually repeating patterns, but some, like Tauros, can have increasing patterns. I'd like to see more movepools implement patterns.

Note: You don't need to copy another pokemon's patterns, you can easily make up new ones. And I used Gen V Fire-types because I feel they are the best comparison to what I would like to see for a Mollux level-up pool.
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