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Old Jun 12th, 2012, 7:17:52 AM   #26
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You should probably mention Grass Arceus's downfalls too, which is basically the fact that it's probably one of the biggest sitting ducks in the metagame and massive Spike fodder.
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Old Jun 12th, 2012, 7:30:40 AM   #27
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Quote:
Originally Posted by Fat shrang View Post
You should probably mention Grass Arceus's downfalls too, which is basically the fact that it's probably one of the biggest sitting ducks in the metagame and massive Spike fodder.
I wouldnt really say its a sitting duck, its got twave and toxic to prevent stuff from setting up on it. Mentioned spikes fodder.
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Old Jun 13th, 2012, 4:01:04 AM   #28
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Superimp improved and concised my Dark Arceus overview, here is the final result after a quick glance by me:
...
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Last edited by Furai; Jun 13th, 2012 at 3:41:38 PM.
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Old Jun 13th, 2012, 4:01:14 PM   #29
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Posting to say everything is updated!
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Old Jun 14th, 2012, 4:37:29 PM   #30
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Default Arceus-Fighting Overview & Arceus-Grass suggestions

As already mentioned by Furai, I gave some suggestions for his Arceus-Dark overview which eventually led to his final product in Post #28. He did some great work!

For any future overview, it is to be noted that:

Quote:
Originally Posted by Fat Furai
Quote:
Originally Posted by Fat Superimp
For the Arceus Forme format, are we going for Type Arceus Or Arceus-Type? Currently, all my overviews use the Arceus-Type format. The rest of the overviews seem to use the Type Arceus format. This is important for ensuring consistency. Thanks.
Yeah, we will go Type Arceus. It just sounds better. I will go over all of the overviews before upload and make the changes, no need to update the ones you have done!
Though I personally prefer the Arceus-Type format as it is the "title" of Him, literally every analysis and article refers to Him as Type Arceus. So for any overview, just use Type Arceus. Please comment if you disagree with the Type Arceus format and prefer Arceus-Type.

Anyway, here is the Arceus-Fighting overview:


Arceus-Fighting
Before:
...


After:
...


Comments:
I took some flavor inspiration from the D/P overview and Sun Tzu's Art of War.
Quote:
Originally Posted by Fat Furai View Post
- A mention on how well this Arceus beats the mono Dark- and Rock-attackers, which can easily tear Stall-teams apart.
- Mention that this is possibly the most anti metagame Arceus variant thanks to taking on Ferrothorn easily. Also give a mention to the fact that Arceus fighting can take on ExtremeKiller with consumate ease with a bit of bulk and wow. barry4ever
- It is implied that he can beat mono attacking Arceus-Dark and Arceus-Rock in the fifth sentence.

- Ferrothorn is now mentioned. Arceus-Fighting being the most "anti-metagame" forme is not mentioned explicitly though. Please tell me if it should be mentioned.

Comment Addressed by Furai - Implemented

- How Arceus-Fighting can take on Extreme Killer with ease is not mentioned. Lum Berry Extreme Killer can be difficult to handle. Arceus-Fighting is not even the best check to Extreme Killer! If you feel this is absolutely necessary to mention, please tell me.

Comment Addressed by Furai - Implemented


- Added significantly more competitive information like so:
- Blissey, Chansey, Diagla, Ho-Oh, Lugia, and Mewtwo are now mentioned. Please tell me if more or less should be added.
- STAB Fighting-type attacks are now elaborated on.
- Calm Mind VS Swords Dance is now mentioned.
- Support set is now mentioned.
- I got rid of all the useless information along with certain clichés.

- Should His supportive role in some weather (EX: sandstorm) be mentioned?

- This overview might be a bit long though...

- Added flavor to the first/last sentences and a bit in between. Identify the Art of War reference? Might have to change the first flavor sentence a bit because of this... Thoughts?

As always, feel free to comment on this overview. If more (or less) competitive information or flavor is required, don't hesitate to give your opinion.

--------------------------------------------------------------------------------

In reply to user barry4ever's Arceus-Grass overview:

Good work barry4ever! Your Arceus-Grass overview has much more competitive information than the original overview. I especially liked how you mentioned the Pokémon Arceus-Grass can check besides Groudon and Kyogre. Should be very useful to readers!

Below is the final product of my suggestions [FPS]. You can take and choose whatever you like. These suggestions focus on making the overview more concise, improving flavor, and organizing. I hope you find some of these suggestions useful for your Arceus-Grass overview.


Arceus-Grass

barry4ever's overview:
...


FPS's overview:
...


Comments:
- Again, you have certainly added lots of competitive information. Why not try making the overview a little more concise like the FPS to add even more?
- Perhaps a mention of His Thunder Waving capabilities might do the trick?
-I noticed how you kept the flavor relatively similar to the original overview. Have you considered a different theme? Possibly artistic? Naturalist? Why not both like the FPS? After all, the original theme conflicts with Arceus-Dragon for regality. Your choice of course...
- I suggest a little flavor in between. Although you do seem to prefer a little less flavor than others, why not try just a little? Perhaps the provided FPS might be of use? If the flavor is too much for your liking, it can be toned down to something more appropriate. Thoughts?
- Though all your points are solid, have you considered reordering them to make certain parts stand out? For example, placing the best traits first and weaker traits after like the FPS might help.

-While reading your overview, I noticed a particular focus on defense/support. This focus fits perfectly with Arceus-Grass! However, have you considered mentioning how His Grass-type is a poor offensive typing? It might put more emphasis on how Grass Arceus = Support. The FPS put this in as a short sentence. After all, Grass-type coverage isn't exactly the best...
- Likewise, why not mention His type weaknesses? They are not the best weaknesses to have...right?
- I highly suggest a mention of His Meadow Plate to be in line with the other Arceus overviews. I know it's a little nitpicky, but it's a relatively quick and easy change.


Again, fine work barry4ever! I await the arrival of your Arceus-Normal overview in the near future. Hope it is a legend worthy of Arceus!

If you have any questions on why I suggest something, please don't hesitate to ask. Thoughts on these suggestions?
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Last edited by Superimp; Jul 1st, 2012 at 10:49:41 PM. Reason: Arceus-Grass Update
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Old Jun 14th, 2012, 5:34:43 PM   #31
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On Fighting Arceus, you definitely want to mention it checking Extreme Killer Arceus. It's the only Arceus forme that can actually hit super effectively with it's STAB. Lum Berry Extreme Killer is not very common, actually: | Item | 11.6 | Lum Berry | . It's not a total counter, I agree, but it's a great check and should be mentioned. As for the "anti-metagame" thing, I'd say conclude with that. Fighting Arceus is actually pretty underrated, and can punch great holes in teams with its Calm Mind set and is a great glue for stall teams.

I'll leave Grass Arceus for barry.
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Old Jun 14th, 2012, 9:02:00 PM   #32
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Default Arceus-Fighting Concerns

Quote:
Originally Posted by Fat Furai View Post
On Fighting Arceus, you definitely want to mention it checking Extreme Killer Arceus. It's the only Arceus forme that can actually hit super effectively with it's STAB. Lum Berry Extreme Killer is not very common, actually: | Item | 11.6 | Lum Berry | . It's not a total counter, I agree, but it's a great check and should be mentioned.
The issue I have with the initial comment is that Arceus-Fighting does not take on Extreme Killer Arceus with "consummate ease." Furthermore, according to the May 2012 Wifi Ubers Moveset Analysis, only 5.5% of Arceus-Fighting actually carry Will-O-Wisp. That's even less common than Lum Berry Extreme Killer! Does this usage actually warrant a mention of Will-O-Wisp?

Nevertheless, it cannot be denied that Arceus-Fighting hits Extreme Killer super effectively with His STAB Fighting-type attacks. He also easily deals with Wallceus. Therefore, I will make a mention on how Arceus-Fighting defeats Arceus-Normal. Thanks!

Quote:
Originally Posted by Fat Furai View Post
As for the "anti-metagame" thing, I'd say conclude with that. Fighting Arceus is actually pretty underrated, and can punch great holes in teams with its Calm Mind set and is a great glue for stall teams.
I don't know... I did already mention Ferrothorn (Chansey/Diagla too) and how His STAB Fighting-type attacks are great in the Uber metagame. I'll wait for one more user to confirm the "anti-metagame" before I add it in. It's only a couple of words anyway.

EDIT: I'll mention it anyway. If you disagree with it being mentioned, please respond!

--------------------------------------------------------------------------------
Quote:
Originally Posted by Fat Furai View Post
@Superimp - All has been updated! I'm afraid I cannot let you take Psychic Arceus because someone else might want it before you even get the chance to complete the ones you're already working on.
Just a reminder that Arceus-Psychic is still available. Preferably someone new could work on it?


NOTE: Arceus-Dragon overview has been updated because I noticed some odd issues. Should be fixed now.
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Last edited by Superimp; Jun 16th, 2012 at 5:51:24 PM. Reason: Arceus-Dragon Update
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Old Jun 24th, 2012, 10:04:08 AM   #33
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Here's the Psychic Arceus Overview, courtesy by Mr.lol:

Psychic Arceus
...


I editted some prose by his request. Comment away~
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Old Jun 30th, 2012, 9:42:18 PM   #34
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Default Arceus-Psychic Overview Suggestions

In reply to user Mr.lol’s Arceus-Psychic overview:

Great work Mr.lol! Your Arceus-Psychic overview has more competitive information than the original overview. You certainly have added a lot of flavor! This overview already seems much better than the previous one.

Below is the final product of my suggestions [FPS]. You can take and choose whatever you like. These suggestions focus on making the overview more concise, improving flavor, and adding more competitive information. I hope you find some of these suggestions useful for your Arceus-Psychic overview.


Arceus-Psychic
Mr.lol's overview:
...


FPS's overview:
...


Comments:
- Though your overview has less flavor than the original overview, there are parts where the flavor may be unnecessary. I suggest toning down the flavor for these parts. Of course, this is all subjective. As you seem to favor a bit more flavor than others, keeping some of it is perfectly fine. Try not to add too much though!
- By the way, Cocytus = Greek Mythology?
- I also really like your second last sentence. The issue I have with it is that it might be a bit too flavorful for others. We'll see. (I still like it though...)
-The FPS did a bit of concision. Got rid of some repetition.

- Your introduction and conclusion sentences need a lot of work in my opinion. I suggest some connection in theme.
- I provided some alternate sentences which may work better. Do these work better for you?
- The FPS did some reordering. EX: Puts His best traits first, worst traits last. The current ordering of the FPS is the Calm Mind set first, then Mewtwo, and finally flaws. This can be changed of course.

- I highly suggest a more explicit mention of His poor offensive coverage. Psychic-type coverage is pretty poor in Ubers...

- I suggest a more explicit mention of sets AKA Calm Mind and Utility Counter.
-I also suggest a mention on why you would run Arceus-Psychic over Mewtwo as a Calm Minder. Greater bulk is key!
- You might be able to put even more competitive information. Perhaps more mention of His flaws to emphasize that area?
- I noticed you took Lugia away from the overview. Why was Lugia removed?
Again, great work Mr.lol! If you have any questions on why I suggest something, please don't hesitate to ask. Thoughts on these suggestions?

--------------------------------------------------------------------------------

Only 5 more Arceus overviews to go. We're almost there! Keep it up!
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Last edited by Superimp; Jun 30th, 2012 at 11:50:33 PM. Reason: Additional Notes
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Old Jul 1st, 2012, 2:48:04 PM   #35
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Quote:
- Though your overview has less flavor than the original overview, there are parts where the flavor may be unnecessary. I suggest toning down the flavor for these parts. Of course, this is all subjective. As you seem to favor a bit more flavor than others, keeping some of it is perfectly fine. Try not to add too much though!
- By the way, Cocytus = Greek Mythology? Yes and no. It was an allusion to the Divine Commedy / Inferno which used a Greek Mythological allusion along with an allusion from Virgil's Aenid
- I also really like your second last sentence. The issue I have with it is that it might be a bit too flavorful for others. We'll see. (I still like it though...)
-The FPS did a bit of concision. Got rid of some repetition.

- Your introduction and conclusion sentences need a lot of work in my opinion. I suggest some connection in theme.
- I provided some alternate sentences which may work better. Do these work better for you? I'm fine with the alternate sentences.
- The FPS did some reordering. EX: Puts His best traits first, worst traits last. The current ordering of the FPS is the Calm Mind set first, then Mewtwo, and finally flaws. This can be changed of course. It probably works better to keep it in line with all the rest of the overview's so I'm fine with this also

- I highly suggest a more explicit mention of His poor offensive coverage. Psychic-type coverage is pretty poor in Ubers... Focus Miss pairs up most of his coverage problems unless the enemy is a psychic type (and most Psychics are frail), only problem is Lugia, who forces out practically all Arceus unless he's hit super effectively by them (like Rockceus, not Groundceus since even at +1 its Ice Beams tickle).

- I suggest a more explicit mention of sets AKA Calm Mind and Utility Counter. Tried to do that by mentioning Mewtwo and +1 Psyshock, but you mentioned it better anyhow.
-I also suggest a mention on why you would run Arceus-Psychic over Mewtwo as a Calm Minder. Greater bulk is key! You mentioned this, whereas I forgot to mention this, fine with the change anyhow.
- You might be able to put even more competitive information. Perhaps more mention of His flaws to emphasize that area? You mentioned all the flaws technically, we could go into how it can be revenge killed but that's a problem for every arceus... and its not mentioned in the other overviews and consistency is probably more important
- I noticed you took Lugia away from the overview. Why was Lugia removed? I thought it was originally mentioned as a competitor for the calm mind war and CM lugia sucks, its outclassed by Psychic Arceus and Flying Arceus by far (I THINK Trickroom posted this also but I haven't been able to find his post anywhere...), and I completely forgot that it perfectly counters the CM set, so I AM mentioning the latter now :P.
I addressed all comments / questions in bold.

Only change I feel is nessecary now is Lugia so...

Changed Overview


Really didn't do anything aside add some information about Lugia being problematic for Psychic-Arceus, change syntax if you need to, since EM Dashes aren't fun :(. Completely fine with everything else in the FPS though, thank you SuperImp.

EDIT: The second overview was fine, his creation can be kept :P. I didn't post again to avoid constantly bumping this, so the overview is fine and should be done.

EDIT 2: FOR THOSE THAT MISUNDERSTOOD THE FIRST EDIT IS DIRECTED TOWARD THE POST BELOW. Also thanking SuperImp for help and apologizing if he got confused :(.
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Last edited by Mr.lol; Jul 2nd, 2012 at 12:23:26 AM.
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Old Jul 1st, 2012, 4:05:28 PM   #36
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Default RE: Arceus-Psychic Overview

Looks good Mr.lol! What I meant about poor offensive coverage was that His STAB Psychic-type attacks aren't that good in Ubers, especially with Psyshock. Your added information on Focus Blast works great though. Anyway, just a few prose nitpicks and this overview should be ready to go!


Arceus-Psychic
...

NOTE: For the Lugia sentence, the His creation can be removed if necessary.


P.S. So that's where your Cocytus reference came from :P. Should have known...
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Old Jul 3rd, 2012, 4:31:21 PM   #37
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Arceus-Electric
...


Alright, I REALLY liked the flavor of the original overview so I kept most of it. If anyone has any problem with that, let me know and I'll go change. I added the comments that were addressed by barry and my own stuff, such as weaknesses, 4MSS, etc.

Comment away~
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Old Jul 3rd, 2012, 6:58:40 PM   #38
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This is my Electric Arceus description from barry and my (unconscious?) Ubers Offense Article:

Quote:
Electric Arceus shows the mortals who is Zeus with its mighty bolts of lightning. Electric is a fantastic typing, both offensively and defensively. Offensively, it hits many Ubers for neutral damage and easily defeats the common checks to other Calm Mind Arceus formes, such as Kyogre and Ho-oh. Defensively, it only has one weakness, albeit a rather common one in Ground-type. With a simple Calm Mind set, it rains terror into its opponents with its Electric STAB in the form of Thunderbolt, Judgment, or Thunder, which destroys many Ubers such as Kyogre, Palkia, Ho-oh, and Lugia. Ice Beam completes the BoltBeam combo, while it can either use Focus Blast in the final slot swat aside Ferrothorn, Tyranitar, and Dialga; or use Recover to gain more Calm Minds. Without the use of pink blobs, Electric Arceus will truly show you how terrifying a thunderstorm can be.
Obviously it needs improvement, but it would be nice to see a few things in there be included, IMO. I like my Zeus mention =).
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Old Jul 4th, 2012, 10:32:28 AM   #39
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I actually got most of it shrang, lol. I'll add the Focus Blast on Dialga and Tyranitar, and give the bink blobs a small mention. Will add Zeus thing first sentence!
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Old Jul 12th, 2012, 5:09:38 AM   #40
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I would like to start the Flying Arceus overview, but there literally are no comments. I honestly think it looks good as well. Perhaps a few flavor additions here and there, but I think it gives a concise competitive information. What do you guys think?
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Old Jul 12th, 2012, 4:57:36 PM   #41
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Default Arceus-Electric Overview Suggestions & Arceus-Flying Comments

In reply to Furai’s Arceus-Electric overview:

Your Arceus-Electric overview looks quite nice Furai! You managed to add significantly more competitive information while also keeping flavor (The flavor of the original overview was quite nice, I agree). I especially liked how you implemented points such as 4MSS into the overview. Great improvement over the original!

Below is the final product of my suggestions [FPS]. You can take and choose whatever you like. These suggestions focus on making the overview more concise and improving flavor. I hope you find some of these suggestions useful for your Arceus-Electric overview.


Arceus-Electric
Furai's overview:
...


FPS's overview:
...


Comments:

- When reading your first sentence, something feels a little odd. Maybe it’s a little tame, maybe it’s the commas. Have you considered rewording? For example, the FPS implements a more “Zeus” idea with a bigger connection to the overall theme of the overview. If you would rather use your own first sentence (Which works), try connecting it more with the main theme. Might help the flow and it wouldn't be too much of a hassle if you chose to do it.

- I highly suggest a mention of His Zap Plate to be in line with the other Arceus overviews. Something like the FPS first sentence might work. I know it's a little nitpicky, but it's a relatively quick and easy change.

- Again, there's lots of useful competitive information! Why not try making the overview a little more concise like the FPS to put a larger emphasis on it?
- Some flavor sentences may be a little too flavorful for some. For example, though the second sentence is great, it doesn't exactly tell us much. Perhaps a combination of flavor and competitive information for each sentence might work better? Check the FPS for some examples.
- Though all your points are solid, have you considered reordering them to make certain parts stand out? For example, placing the best traits first and weaker traits after like the FPS might help.
- As an example, if I wanted to use Arceus-Electric, it would be because Arceus-Electric is one of the most offensive formes. This would then be followed by His STAB Electric-type attacks, which would then...
- Instead of mentioning how He is hard to switch-in, maybe mention how it is hard to take common attacks without boosts. It's not like His defensive typing is as poor as Ice! Maybe something like the FPS?

- You may have noticed I took some of your points out of the FPS. That's because they are here:
- Combined with Ice Beam and Focus Blast, His coverage can be shocking to observe.
- With further use of Ice Beam and Focus Blast, His coverage can be a shock to observe.
- What more, the pure destructive force that is Electric Arceus is difficult to fit into a team, for much support is necessary to unleash His true potential.
- His creations Blissey and Chansey have the resistance to stand up to His chaotic might.
- These points may have to be reworded slightly if you implement them. The reason I left them out was that the overview got a bit convoluted with their addition. Of course, your choice to implement.
-Blissey/Chansey might require a mention for the Arceus-Fire and Arceus-Ice overviews if you include it here, which might seem a bit repetitive (As well as for many other Calm Mind Arceus sets...) Is Chansey/Blissey an absolutely necessary mention?
- Ice Beam and Focus Blast can be seen in the set comments. Is it overview material?
-The team support part is your choice, I just had a little difficulty trying to actually add it in without the prose going all crazy!
Again, great work Furai! I await the arrival of your Arceus-Flying overview in the near future.

If you have any questions on why I suggest something, please don't hesitate to ask. Thoughts on these suggestions?

----------------------------------------------------------------------------

Quote:
Originally Posted by Fat Furai View Post
I would like to start the Flying Arceus overview, but there literally are no comments. I honestly think it looks good as well. Perhaps a few flavor additions here and there, but I think it gives a concise competitive information. What do you guys think?
Just for reference, here's the Arceus-Flying overview as it stands right now:
...


Here are my comments relevant to competitive information right now:
  • Current competitive information is quite solid.
  • Like Arceus-Electric, Arceus-Ice, etc., it's somewhat hard for Arceus-Flying to take common attacks without boosts.
    • Especially with Rock-, Electric-, and Ice-type weaknesses
  • If you feel the overview is too short (Which it isn't in my opinion), you could mention Arceus-Flying is pretty much stuck as Calm Mind, defensive sets aren't that effective. Your choice though.
  • You could mention significant checks/counters. Only if you feel the overview is too short (Which it isn't in my opinion). Your choice though.
Here are my overview comments right now:
  • It might help organization if you started with the positives and then the negatives. Right now, it's a mix in between.
  • By applying the same amount of polish that the current competitive information has, I am positive the first and last flavor sentence will be as good or even better.
    • I really like the "descending" part. Perhaps something about the "Hall of Origin" might work?
    • Last sentence may need a rework.
  • General concision and a bit of flavor in between would be nice.
I hope you find these comments useful for your Arceus-Flying overview.
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Last edited by Superimp; Jul 15th, 2012 at 9:44:59 PM. Reason: Arceus-Flying Comments
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Old Jul 15th, 2012, 6:31:52 AM   #42
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I really don't understand what the problem is with cliches in the context. I mean, arceus overviews were always extremely cliched - and that was half the fun of them. If it were up to me, I would go as far as to actively encourage them. Underestimate cliches at your peril!!!

A number of these overviews are no longer remotely funny and read poorly, even worse than before. Gleaning information from them is still not easy. As always, there is the odd word that just makes absolutely no sense in context, as if the writer has not even bothered to look it up in a dictionary. If they're going to look like this just write normal overviews.

Finally, please don't touch the old normal arceus overview. That's been there for years and is a total classic. THE CONSEQUENCES SHALL BE MERCILESS.
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Old Jul 15th, 2012, 8:56:37 PM   #43
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Originally Posted by Fat jc104 View Post
I really don't understand what the problem is with cliches in the context. I mean, arceus overviews were always extremely cliched - and that was half the fun of them. If it were up to me, I would go as far as to actively encourage them. Underestimate cliches at your peril!!!

A number of these overviews are no longer remotely funny and read poorly, even worse than before. Gleaning information from them is still not easy. As always, there is the odd word that just makes absolutely no sense in context, as if the writer has not even bothered to look it up in a dictionary. If they're going to look like this just write normal overviews.

Finally, please don't touch the old normal arceus overview. That's been there for years and is a total classic. THE CONSEQUENCES SHALL BE MERCILESS.
As you probably already know jc104, there were several "complaints" about the previous Arceus overviews being "extremely cliched" or "too flavorful." Just check this thread for examples. In fact, you are the first person in a long time to explicitly support this option.

Before this thread, the Arceus overviews were split between "all competitive," "all flavor," or "competitive/flavor." Arceus-Ground's overview would be an example of "all competitive." Arceus-Psychic's overview would be an example of "all flavor." Arceus-Water's overview would be an example of "competitive/flavor." Clearly, this isn't very consistent.

Personally, I don't think the Arceus overviews were supposed to be funny. It's not like He is Farfetch'd or Luvdisc, this is Arceus we are talking about.

It is entirely possible to make an overview which has good competitive information as well as epic flavor. One doesn't have to limit him or herself to the extremes of "all flavor" or "all competitive," a mix of both can work perfectly fine when done right. This is where you come in.

I noticed you made some comments about some overviews being hard to read. Could you please tell us the overviews which need improvement? It doesn't exactly help us improve the overviews in question if you don't tell us where to look.

It is to be noted that all these overviews are in a working state. Some like Arceus-Water haven't started the updating process. Others like Arceus-Grass have suggestions which haven't been fully addressed yet. If you have the time and have not done so already, read through the entire thread to see our work process. Also check Post #6.

Throughout this thread, you'll see peer edits, constant tweaking, and collaboration. All these steps are to ensure overview quality. I myself was planning on a major update for all my overviews once this project nears completion to check up on prose, uniqueness, possible flavor issues (Arceus-Steel in particular), and more.

We would greatly appreciate your feedback jc104. I am sure your GP experience will prove most useful in ensuring the overviews are of the quality Smogon analyses are known for. It is a team effort after all.

Thanks for your input! It's always welcomed.

P.S. Try asking barry4ever about your Arceus-Normal overview concerns. Last I heard, he was the one who wanted to update the overview. Oh, and I did use a dictionary ;).
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Old Jul 15th, 2012, 10:13:25 PM   #44
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superimp you've been doing a lot of good work for ubers qc and it would probably help you a lot if you came on irc

i'm actually in favour of all competitive overviews but i realize that flavour holds a lot of nostalgic and entertainment (although i question the presence of the latter) value with quite a few users

with that being said I do think flying arceus' overview does go into too much detail, it basically has a flying-type mini analysis. concision is key and a lot of what you have said can be reworded in a more succinct and readable fashion.

i'm reaaaaaaaaaaaaaaaally more willing to help out with a lot of things on irc as opposed to the forums and i'm sure at least some people feel that way too.

you can save yourself a lot of time just by running sentences, overviews, changes, movesets, ev spreads through people in #ubers
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Old Jul 15th, 2012, 11:32:19 PM   #45
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Quote:
Originally Posted by Fat Arceus-Ghost overview
His immunities to Normal- and Fighting-type attacks allow Him to be one of the few viable spinblockers in the tier of Ubers.
This sentence says that because Arceus-Ghost is immune to Normal and Fighting attacks, he can block Rapid Spin, which is false. He can block Rapid Spin, because he is immune to Normal attacks, period.
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Old Jul 16th, 2012, 3:54:13 AM   #46
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I suppose people will always complain whatever you do. Anyway, I'm happy to help with grammar checking whenever stuff is ready. For now I'll just point out the few nasty words/phrases that jumped out at me:

Dark:

  • "wreck stall apart" - confuses wreck with rip, makes no sense.
  • "nonimmune" - I question that this is a word at all, but it definitely doesn't mean what you think it does.
Dragon:


  • Imbued
  • "Arceus-Dragon can run a terrifying Swords Dance set or a Calm Mind set that few Dragon-types can claim" - every arceus can run a calm mind or SD set. I don't know what you mean by "few dragons can claim".
Rock:


  • "The oldest Pokemon Arceus returns and becomes the very qualities of the rocks themselves through the Stone Plate". Arceus is becoming qualities?
Steel

  • "Poison-type attacks are futile against His durability" very strange use of durability.
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Old Jul 17th, 2012, 9:31:32 AM   #47
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Here are my replies to Poppy, alexwolf, and jc104.

Replying to Poppy:
...


Replying to alexwolf:
...


Replying to jc104:
...

------------------------------------------------------------------------------------------------
Thanks for all your input! Any applicable suggestions will be implemented as soon as possible.

If anyone has suggestions on word/phrase choice, we would really appreciate it. It's always welcome. Thanks.
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Last edited by Superimp; Jul 17th, 2012 at 8:18:30 PM.
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Old Jul 26th, 2012, 1:24:08 AM   #48
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Updated the OP with Electric Arceus overview, thanks again Supermp!


I also greatly appreciate the comments and input you guys gave. However, in order to help me to keep track, if you do any changes, please post them in a new post, either as a new overview or as a list. Thanks in advance!
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Old Sep 19th, 2012, 12:46:34 PM   #49
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Arceus-Flying
...


I actually didn't do much; just moved a few sentences to match better the pros-cons structure, and some rewording. Ideas for flavor appreciated, I'm really bad at those!
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Old Sep 21st, 2012, 10:23:04 PM   #50
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Default Arceus-Flying Overview Suggestions

In reply to Furai’s Arceus-Flying overview:

Saw your post, read the first line of the overview, noticed Hall of Origin. Very nice.

Although the overview is in essence unchanged, I did notice a mention of His common weaknesses. It seems quite appropriate as it adds a touch more competitive information to further explain His defense typing.

Anyway, below is the final product of my suggestions [FPS]. You can take and choose whatever you like. These suggestions focus on making the overview more concise, reordering, and improving flavor.


Arceus-Flying
Furai's overview:
...

FPS's overview:
...

Comments:
...


Hope you find these suggestions (Particularly the flavor) useful! You still did some nice work Furai as I'm pretty sure you wrote the original overview. I could be wrong though.

If you have any questions on why I suggest something, please don't hesitate to ask. Thoughts on these suggestions?

----------------------------------------

The overviews that I specifically wrote will soon undergo an update (Arceus-Rock and Arceus-Steel in particular). The suggestions of jc104 and alexwolf will be implemented.

If anyone has suggestions on the word/phrase choice of any overview, it's always welcome!
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