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Old Jun 27th, 2012, 10:30:44 PM   #1
Jukain
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Default At Long Last (final B/W RMT)

Introduction

Oh god, it has been a while since I posted my last RMT. Moving on, this is my last team of the Black & White metagame, and also my most successful. I haven't laddered on Smogon in a while, but on the PO ladder I peaked at #24, which is my best. I find that I finally built a team that is optimized not just for the metagame, but also for myself, which is the key obstacle in teambuilding for me. I could make a damn good team, only to realize I can't play with it. This is why all of my stall teams fail. I get a good core, glue, hazards, a spinner, a stallbreaker, and a revenge killer, yet I'm still not succeeding with stall. This team is centered around a Pokemon I consider to be the most underrated Pokemon in OU, Calm Mind Virizion. This team is essentially built around facilitating a Virizion a sweep, but really is built around onslaughts of powerful attacks and entry hazards. The team is heavily offensive. Without further adieu, the team.

Teambuilding Process

This is not in hide tags because I feel that when the teambuilding process is in hide tags it gets ignored.

The first thing I was looking to do was aim for a sweep with Calm Mind Virizion, and so I put
that on my team.



I then went over to Virizion's Smogon analysis, and saw the checks & counters to Virizion.
The immediate biggest threats were Latias and Latios, with Reuniclus as another major counter.
Tornadus was also listed for outspeeding and killing with Hurricane, while Specially Defensive
Jirachi can take any hit and paraflinch it to death. Also, Swords Dance Gliscor and Forretress
were listed as threats. I also found that Espeon with Psyshock and Mamoswine were huge threats.
The first thing I decided to tackle was the Psychic-types, so I went with Specially Defensive
Jirachi. Specially Defensive Jirachi can take anything Latias, Latios, Reuniclus, Espeon, and
Tornadus can throw at it, while paraflinching them all to death, simultaneoulsly providing
Wish support.



With my special threats taken care of, I looked at other threats to my team. The main ones
were Fire-types and VoltTurn. I thought VoltTurn should come first and foremost, so I started
looking at options. Amoonguss shot to my mind, but I couldn't compound my Fire-type weakness.
I came up with a list of what I needed to beat.
1. Scizor 2. Rotom-W 3. Landorus 4. Celebi 5. Jirachi
Rotom-W and Celebi were already fine with Jirachi on the team, but I wanted something that
could handle Jirachi, and had nothing to handle Scizor. At first, I tried to find
a good physical wall, but couldn't really find anything to fit my team. Then, it hit me. Zapdos
would work perfectly, resisting both U-turn and Volt Switch, as well as dealing with Celebi,
offensive Jirachi, and Scizor with Heat Wave, while still hitting pretty hard with Thunderbolt
and being able to avoid Landorus's Stone Edge with Substitute and get some damage off on it.



What was I lacking at this point? Entry hazards. I needed Stealth Rock and Spikes to support
Virizion, and I only had room for one Pokemon to do it. My choice? Kind of unorthodox. I
decided to go with Suicide Lead Deoxys-D, for numerous reasons. First of all, it could get up
hazards reliably, and could take out some unsuspected Pokemon with a powerful Psycho Boost
and Steel-types with Hidden Power.



I didn't see much left to do. However, I realized what I needed: weather control. Without
control, I couldn't hope to take on powerful rain-boosted attacks. At the same time, I didn't
want to intensify my team's Fire-type weakness with Drought. With this in mind, I shoved
Tyranitar onto my team. I went with a Choice Scarf variant in order to have a revenge killer
and physical attacker, killing two birds with one stone.



At this point, I was about ready to finish the team. I looked through the list of OU Pokemon
carefully, making sure I hadn't missed any big threats/strategies. I made a list of what I saw.
1. Terrakion 2. Fire-types somewhat, but Tyranitar can deal with most. But back to:
Terrakion. My first thought was you fucking idiot! You made an OU team that has nothing
for Terrakion! What are you, crazy?! Once calmed down, I actually started to look for a
solution to my huge problem. My final choice was Golurk. I went with Golurk because it
was:
A) a strong physical attacker
B) could take even a +2 Rock Gem Stone Edge, taking less than half from a Choice Band Stone
Edge
Thinking one measure for Terrakion may not be enough, I scanned my team for another check, and
realized that Zapdos could take it on if I could get up a Substitute, while Deoxys-D can take
a Choice Band X-Scissor or Stone Edge, retaliating with a Psycho Boost, beating Scarf variants
fairly easily.



From there, I decided to replace Golurk with Salamence, as Golurk was not pulling its own
weight.



All right, fast-foward some testing. Salamence isn't working. *Tests New MixMence now.* :)
MixMence works perfectly.

The above section I wrote while building the team. From there, I have to fill in the blanks.

The team was good. It was doing okay, but for some reason I would just lose because I couldn't maintain any momentum. I didn't have enough offensive presence, I wasn't playing the team well, it just wasn't working quite right. So I overhauled the team. I overhauled it completely. So much that the team was barely recognizable. I made Salamence Choice Scarf, put in a Scrotom core over Jirachi and Zapdos, put Forretress over Deoxys-D, and put Politoed over Tyranitar.



Fast-foward again. Weather isn't doing much for my team. I throw Politoed out. Forretress isn't that important in a lot of battles, I throw it out. I make Rotom-W Scarf instead of Specs to accommodate for changing Salamence to a Moxie-based lure. I put in Hydreigon and Heatran.



This version of the team does really well. It's heavily offensive based, with no real walls, but works with the surprise factor of some of my sets, type synergy, and overall skillful playing.

At A Glance


Bomb Squad

ArabianNight(Salamence) @ Expert Belt - credit to AccidentalGreed
Ability: Moxie
EVs: 252 Atk / 4 SpA / 252 Spe
Naive
- Outrage
- Dragon Claw
- Fire Blast
- Earthquake

Salamence is the first part of what I would like to call the bomb squad of my team, hitting extremely hard on the opposing Pokemon. Most people don't see this set coming until it's too late. The idea of the set is to use Expert Belt to surprise common switch-ins to the Scarf set expecting to be able to take a resisted, locked-in hit. Outrage is the power STAB move, muscling through many Pokemon with ease. Dragon Claw is the reliable STAB move, and can be used to finish off Pokemon that do not require an Outrage to gain an easy Moxie Boost. Fire Blast is there for super effective coverage on Steel- and Grass-types. Earthquake gives coverage on Heatran and a more powerful hit on Jirachi and Magnezone. The Naive nature is so I can take priority a bit better than if I had a Hasty nature. Salamence wins me games with its raw power and the surprise factor of Expert Belt.


Luffy (Hydreigon) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Modest
- Draco Meteor
- Dark Pulse
- Fire Blast
- Focus Blast

Hydreigon is the second part of my bomb squad. Instead of taking a surprise-based approach with Salamence, I just went for all-out power. Hydreigon is essentially Salamence's special counterpart, boasting powerful attacks and making up for the speed difference with better bulk and lack of a Stealth Rock weakness. I use Hydreigon over Latios because of more power and better coverage attacks, as well as lack of a Pursuit weakness. Draco Meteor is obvious powerful STAB, ripping through even the most hardened of walls. Dark Pulse is there for a reliable hit on Pokemon like Jellicent and Reuniclus. Fire Blast is for most Steel-types, while Focus Blast is for Tyranitar and Heatran.

VoltTurn

Cyberzor (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant
- U-turn
- Bullet Punch
- Superpower
- Pursuit

Scizor is the first part of my mini-VoltTurn core that is meant to wear down opponents through the actual attacks and forcing switches. Scizor works on every team. I have to admit that. It's on every team, no surprise it's here. In lieu of how standard Scizor is, it serves a special place on this team, and that is priority. I never make a team lacking priority, simply because I always find myself losing to random Prankster and F.E.A.R.-based threats if I do. Bullet Punch is one powerful priority at that, ripping through anything that does not resist it. Scizor also provides a crucial Dragon-type resistance, and can take down all of the common Dragon-types with Bullet Punch / Pursuit (Lati@s). The rest of the moveset is self-explanatory.


I Am A Tool (Rotom-W) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 2 Atk / 30 Def
Timid
- Volt Switch
- Hydro Pump
- Hidden Power Ice
- Trick

Rotom-W is the second part of my mini-VoltTurn core. Rotom-W works beautifully with Scizor, and is of course on every team with Scizor. Again, it works. Rotom-W is mainly my revenge killer for when I need it, and also has some handy resistances and a Ground-type immunity that I can easily abuse to switch it in. I often use Rotom-W to cripple an opposing wall as soon as I know its revenge-killing duties are not needed. Rotom-W also surprisingly provides an excellent check to opposing Scizor looking to pick of my Pokemon with Bullet Punch, while Rotom-W can deal heavy damage with Volt Switch or Hydro Pump in return. Hidden Power Ice is for coverage on Dragon-types.

The Glue

Miami (Heatran) @ Leftovers - credit to Harsha's team for making me consider this set
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid
- Magma Storm
- Stealth Rock
- Taunt
- Toxic

Every team has a glue Pokemon. Obscure Pokemon and sets are often the glue, simply because they further the goal of the team in an irreplaceable way. For my team, Magma Storm Heatran is that glue. Magma Storm traps opponents and has base 120 power, and I don't really find the accuracy to be much of an issue, as Magma Storm is mainly to trap and walls and things that can't hurt Heatran. Taunt prevents entry hazard set up, while Stealth Rock allows me to set up my own. In combination with Toxic and Magma Storm, as well as Taunt shutting them down, walls can't do much to Heatran as it quickly takes them down with residual damage. I really tried to fit in Earth Power, but I just couldn't, as each move on this Heatran is so much more important than the coverage that Earth Power gives. Heatran has great overall utility, and is my general lead choice as well, maybe an anti-lead of a sort with Taunt.

Below is a lulzy log of a battle where Heatran stood up against a team of Lv. 1 Pokemon. Poor Lv. 1's!
...


The Star of the Show

Rhapsody@Grn (Virizion) @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
IVs: 2 Atk / 30 Def
Timid
- Calm Mind
- Giga Drain
- Focus Blast
- Hidden Power Ice

I could literally go on about Virizion for days. It must be the most underrated Pokemon in OU. With the team support I have given it, Virizion can easily rip apart weakened teams with just one Calm Mind. What I tend to do is try and bring out a Pokemon that can't touch Virizion, bring in Heatran, and Magma Storm + Taunt it so that Virizion can set up. It's not much harder for Virizion to set up without bringing in Heatran, but is instead just an added perk of having the particular Heatran set that I do. Now back to Virizion. Virizion can easily destroy the entire top 10 bar Jirachi, and many other Pokemon in OU as well. Virizion in PO BL2 is an insult to how good it really is. Virizion also seems to lure out Dragonite, Scizor, and Gliscor, who all get promptly KO'd by a powerful +1 attack. Are they expecting SD, or are people just surprised to see Virizion overall? Focus Blast, though unreliable, is powerful STAB move, and I don't have issues with luck for the most part. Giga Drain provides good coverage, a great STAB move, and healing all in one moveslot-sized package. Hidden Power Ice provides coverage on Dragon-, Grass-, and Flying-types. Virizion is mostly a late-game sweeper, but is also a defensive pivot for resisted special attacks.

Before I move on to the Importable, Threatlist, Type Synergy, and Closing, I'd like to mention the IVs on my Pokemon quickly. I run 2 Atk / 30 Def on Rotom-W and Virizion to get the minimum attack possible while losing no IVs from my needed stats, particularly Speed. I run 0 Atk IVs on Hydreigon and Heatran because they do not use their attack stat. I run 0 SpA on Scizor because it does not use its Special Attack stat. This is for rare situations with confusion and Power Swap. Just some paranoid stuff. On the same not, my entire team, if the gender is changeable, is female, just for those random female Rivalry Haxorus and female Attract users.

Final Glance


Importable
It may be entirely possible that you would like to try out this team. If you do, I'd like to request that you keep the nicknames. That's all.
Note: Custom IVs must be manually changed.
...


Closing Thoughts

Overall, I have had fun using this team. It worked, it covered what threats I needed it to cover, everything was great. I'm glad to have actually made a decent team to finish off the Black & White metagame. I guess there isn't much left to say, except..... Cheers!
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Old Jun 27th, 2012, 10:32:14 PM   #2
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Type Synergy

I feel like Type Synergy might be useful to some people rating, so I'll put it in.
*=immunity
...


Threatlist

...

Cheers!
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Old Jun 28th, 2012, 12:21:32 AM   #3
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Great team. I see no common threats that you can't handle. If scizor goes down though scarf terrakion will bulldoze your team! Also skarmbliss is a good core that eats your team, but you have voltswitch to play ahead of them. Overall great team, I love the offensive presence!
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Old Jun 28th, 2012, 11:31:50 AM   #4
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I would suggest running smogon's Bulky Attacker version of Rotom-W so you can adsorb more attacks for your team, namely fighting and strong ice attacks

Adamant Terrakion Close Combat vs your Rotom = 75% Chance to OHKO after Rocks
Adamant Terrakion Close Combat vs 112/0 Rotom = 12% Chance to OHKO after Rocks
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Old Jun 28th, 2012, 12:13:52 PM   #5
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Quote:
Originally Posted by Fat jle1076 View Post
I would suggest running smogon's Bulky Attacker version of Rotom-W so you can adsorb more attacks for your team, namely fighting and strong ice attacks
I would, except that I need a revenge killer.


Quote:
Originally Posted by Fat Zachattack71399
Great team. I see no common threats that you can't handle. If scizor goes down though scarf terrakion will bulldoze your team! Also skarmbliss is a good core that eats your team, but you have voltswitch to play ahead of them. Overall great team, I love the offensive presence!
SkarmBliss doesn't eat my team. Salamence wrecks Skarmory with Fire Blast, and Blissey dies to Outrage. It's also getting constantly worn down by VoltTurn and hazards. Scarf Terrakion is something I just play around. The main thing I do is keep Virizion in top shape because it can take a Scarf Close Combat and KO in return with Giga Drain while getting a lot of its health back. Scizor doesn't care about a Scarf CC and does the job with Bullet Punch. Rotom-W is in much the same boat as Scizor. I play around the move it's locked into, and overall I don't have too many problems with it. Tbh I have more troubles with SubSD Terrakion, as it can switch moves.

Thanks for the rates.
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Old Jun 28th, 2012, 2:21:07 PM   #6
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Hi mister pokemon0078! Nice team.

After taking a close look at your team, I came to the conclusion that entry hazards like Stealth Rock are really a bother for your team. Scizor and Rotom-W, your VoltTurners, have to repeatedly switch in, and each time they do, you lose health due to entry hazards damage, making them less effective threats. Salamence is also less effective since it loses 25% of its health upon switching into Stealth Rock, a hazard your team fails to eliminate. To solve this problem, I would recommend a Standard Starmie instead of Rotom-W. Starmie can still utilize powerful Electric and Water-type moves like Rotom-W, and would be a great addition to your team since it provides invaluable Rapid Spin support, while keeping an offensive presence. Hydro Pump is a powerful STAB, and Ice Beam and Thunderbolt are used as coverage moves. Leftovers allows recovery each turn, and Natural Cure heals status ailment upon switching out.

At this point, hazards wouldn't be too big of a problem. However, Terrakion is a threat, as none of your teammates can adequately tank a Close Combat without taking a lot of damage. I feel that Hydreigon's presence just compounds the Terrakion weakness. It's for this reason that I would replace it by a Swords Dance Gliscor. Instead of having 4 special attackers and only 2 physical attackers, it's now equal at 3 per category. Gliscor helps deal with Terrakion, who can't do much to it, while Gliscor takes it out with Earthquake. Swords Dance gives it +2 in Attack, which lets it hit hard and still be able to tank hits. Earthquake is its main STAB, but Ice Fang is for coverage. Finally, Taunt allows it to prevent opponents from setting up, which gives it an advantage against an opponent like Ferrothorn, who will become a set-up fodder. Cool team, and good luck!


Starmie @ Leftovers | Natural Cure
Timid Nature | 252 SpA / 4 SpD / 252 Spe
Hydro Pump | Ice Beam | Thunderbolt | Rapid Spin



Gliscor @ Toxic Orb | Poison Heal
Impish Nature | 252 HP / 184 Def / 72 Spe
Swords Dance | Earthquake | Ice Fang | Taunt
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Old Jun 28th, 2012, 11:26:00 PM   #7
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Hey there, I would like to try my best effort to rate this team because it is your retirement RMT. I have to agree with everyone that you have a huge Terrakion weakness mainly because you got nothing to switch in safely into a Banded Close Combat, while Scarfed versions will easily revenge kill 5/6 pokemons on your team. I wouldn´t recommend Gliscor as a solution mainly because it will worsen your situation against Mamoswine where Rotom-W is unable to take repeated hits or being heavily damaged by an unexpected Superpower or Stone Edge. My recommendation is to replace Hydreigon, being redudant on this team mainly because Salamence can fulfill the job of being the powerhouse and the lure, with a Trick Room Reuniclus.

Considering that your team is not dependant on Speed itself to suceed, Reuniclus can either weaken the foe´s pokemons and soften it for a Virizion sweep or proceed to a late-game one. Reuniclus can also switch into Terrakion´s Close Combat and pose a huge threat once Trick Room is active. With Salamence being able to lure and take down Jirachi & Scizor, Reuniclus benefits perfectly on this team. I can´t explain more clearly mainly because I haven´t played in weeks but I hope you find this rate helpful. Below is the set and good luck.
Trick Room Reuniclus
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Old Jun 28th, 2012, 11:57:06 PM   #8
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Old Jun 29th, 2012, 2:33:11 PM   #9
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Hey,

This team looks decent, but it has a large weakness to Lucario and Fighting type pokemon in general. Since Hydreigon looks the least important pokemon in your team because is redundant with Salamence, you could replace it with Nasty Plot Mew. Mew can act as a check to pokemon like Terrakion and Conkeldurr while still being able to weaken Special Walls. Here's the set:

Mew@Leftovers | Synchronize
Timid Nature | 4 Def / 252 SpA / 252 Spe
Nasty Plot / Psyshock / Aura Sphere / Fire Blast


Good luck!
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Old Jun 30th, 2012, 12:07:15 AM   #10
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this might not help much but since BW2 Came out you should try out Superpower on hydreigon over focus blast and put 56 evs in atk and 198 speed
because of the chance of missing a focus blast is very big and can cost you the game i think by using Superpower it would get rid of you trying to relay on a hit to win the game thats my 10 cents and he is the set

Hydreigon
Levitate
252 Sp Atk,56 Atk,198 Speed
Draco meteor
Fire blast
Superpower
Dark pulse
31 in all ivs
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