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#1801 |
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Join Date: Sep 2010
Posts: 46
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Battle Subway Super Singles Line: 241
Team: Cloyster, Garchomp, Suicune Battle Video of Battle 242 Loss: 41-55344-44597 So I shamelessly copied Peterko's Cloyster/Garchomp/Suicune v2 team and gave it a run. Aside from the occasional Suicune stall war, the team was pretty fun to use. After a day of successful battling, I lost my fourth battle of the next day due to a total brain fart. The opponent led with a Mienshao. Since I didn't want Garchomp to take a HJK, I just sacrificed Cloyster after it let off a Spear. I'm always a bit nervous when Cloyster goes down so quickly, but I still felt confident. Garchomp came out to secure the KO with Earthquake. The opponent sent out Ferrothorn. I used Earthquake for some damage, and Ferrothorn started to Curse up. The guide said that Suicune could easily outstall Ferro, so I switched in Suicune, who took a Rock Smash defense drop (which I didn't notice). I drained Rock Smash's PP with Substitute while setting up Calm Minds; if I had been smart, I would have tried to burn the Ferrothorn with Scald. Eventually, Suicune was forced to use Rest, and Ferrothorn hit it for an absurd amount of damage with Gyro Ball, 2HKOing it. Garchomp was my last hope. I used Fire Fang for laughable damage, and Ferrothorn delivered the coup de grace with Gyro Ball. The opponent's last Pokemon was Scizor, so if Garchomp was at decent health and the Scizor didn't have Occa, I could have won. Oh, well. This is the farthest I've ever gotten in a Battle Tower-like Singles facility, and I made the Top 10. I bred my own Naughty Cloyster and posted it on Pokecheck if anyone else wants to try out the team. You should be able to find the other Pokes on there. FYI: It should be noted that the revised Garchomp can be OHKOed by a max damage crit Flash Cannon from Magnezone. However, as there's only a 1/256 chance of this occurring, the line has to be drawn somewhere. I don't think any EVs should be shifted from Attack, since Garchomp has some borderline OHKOs with max Attack. |
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#1802 |
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So yeah this is my first post in that thread because it's the first time I've made it to at least 70. I'm kinda happy with that streak though. This is a 73 win streak in BW Battle Subway. (edit, forgot to mention it was singles.)
I made it to 73 win streak using this team: Scizor / Latios / Garchomp. Scizor works well with dragons because it easily beats opposing ice types and the dragons beat everything else etc. everyone knows what they do. I lost in a really terrible way so I'd like to let everyone know. I send out Scizor, opponent sends out Dragonite. Scizor uses Bullet Punch, Dragonite uses Fire Punch (bad play on my part, I should have learned the sets), Scizor is dead. I send out Garchomp. Dragonite's Quick Claw activate, Dragonite uses Superpower, Garchomp uses Outrage, Dragonite is dead. He sends out Lickylicky. Garchomp uses Outrage, Lickylicky uses Body Slam. Garchomp is confused & eats its Lum Berry. Garchomp uses Earthquake, Garchomp MISSES, Lickylicky uses Power Whip, Garchomp is dead. I send out Latios. Latios uses Psyshock, Latios MISSES, Lickylicky uses Explosion, Latios is dead Defeat. So yeah as you can see my opponent got its hax items to work 3 times in a 5 turns battles, which is incredibly lame, but I guess that's what I get for using non set-up teams or for not using Sandstorm with Garchomp. Now on the team, here is what I've been using: Scizor @ Choice Band Adamant Technician EVs: 6 HP / 252 Atk / 252 Spe -U-Turn -Superpower -Pursuit -Bullet Punch Pursuit might be weird, but I also use that Scizor for online battles, and besides, it hits Ghost for super effective which I guess can be cool with Technician. The Speed investment is very useful as I hit 100 speed at level 50 which is enough to outspeed more than half of everything in Subway, and pretty much everything else loses a huge amount of HP from max attack Bullet Punch. I lead with Scizor because I can U-Turn to break sashes and stuff like that and I can scout for easy set up for Garchomp etc. Latios (LATIOS) @ Life Orb Timid Levitate EVs: 6 HP / 252 SpA / 252 Spe -Draco Meteor -Psyshock -Thunderbolt -Surf I've been using that Latios for a very long time (since gen 4, hence the capitalized name) and it is a monster. Latios is probably the pokemon on this team that have the most kills and it oftens 3-0 opponents. It also saves me for that Starmie which has Ice Beam as it can take Surf+IB and strike back with Thunderbolt. Garchomp @ Lum Berry Jolly Sand Veil EVs: 6 HP / 252 Atk / 252 Spe -Outrage -Earthquake -Fire Fang -Swords Dance Garchomp is insane but mine has terrible IVs. It has the same speed at level 50 as my 31 IV max speed Hydreigon, which is a base 98 as opposed to 102. I should probably try to get a better one, but it's very long and I don't feel like it now. Lum Berry is incredibly useful against the sheer number of status pokemon there are. Here is a proof of my streak :
my game is in french
I'm going to try to get a 3 digits win streak now, I'll tweak my team a little and will probably post again. Until then, farewell.
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#1803 |
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Join Date: Nov 2011
Posts: 46
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One really noobish question but where do I go to take a screen shot of the record just like Jirachi's? Is it one of the options after battling an opponent? Thanks :)
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#1804 | |
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Join Date: Mar 2011
Posts: 811
Australia
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Quote:
EDIT: Ok since it's been a little while since I posted a singles record, I'll just post this short but sweet streak with a team I've been using for fun. I got a streak of 85 with this: Ninjask @ Focus Sash Speed Boost X-Scissor Baton Pass Swords Dance Protect Sawk @ Lum Berry Sturdy Close Combat Earthquake Rock Slide Taunt Suicune @ Leftovers Pressure Scald Calm Mind Substitute Rest Simple strategy, set up and pass to Sawk and attempt a sweep. Ninjask isn't really special and it should be obvious how it works. The only thing I should note is that I gave ita Naughty nature with 0 HP, Def and Sp Def IVs to try and encourage opponents to simply attack me rather than try anything like status or Taunt. In my experience this seems to have worked nicely. I probably recieved one random Thunder Wave, but that's it (and Speed Boost cancelled out the speed reduction anyway). In most battles I simply boost and pass. X-scissor is filler but I use it to break Sturdy and Sash sometimes. I did pull off an occasional Ninjask sweep against dumb opponent's, but this is very rare. I went with Sawk because Sturdy helps it get in safely, which is important because Ninjask is a hit magnet. Sturdy + Lum Berry means that Sawk can get in and start sweeping reliably. A Sawk with 2+ Att and Spe is just terrifying. Almost all opponents who lack a fighting resistance are going down and it got 3-0 sweeps that would make Cloyster would be proud. However, Sawk's main problem is its rather thin movepool. Seriously, Taunt is only being run because there are literally no other options besides maybe Reversal or Return (I would only use Taunt to stop a Psychic setting Trick Room which did cost me one streak with this team). It would dearly love a powerful Dark/Ghost move. Payback is stupid when a supereffective one is merely equal to a neutral Earthquake. A possible alternative would be to run Hard Stone + Fling, which provides a 100 base power Dark attack, but being one use only makes it seem gimmicky and I'd miss Lum Berry a bit. Hmmm... Suicune is a little bit odd and I kinda just threw it on out of lazyness (and there are probably better choices in the 3rd position) but it is such a good pokemon and it put in work. If my whole "pass to Sawk and murder stuff" strategy fails, Suicune can come in and just win the battle. It also benefitted from Ninjask passing it speed boosts. Suicune works even better if it outspeeds everything. Of course, Suicune needs 3+ Spe to outspeed all possible opponents which is only possible at the start of the battle when Ninjask is at 100% hp, but 1+ will do in some situations and 2+ only falls short against speed demons and scarfers. Another advantage of Suicune is that it doesn't need Att boosts which is nice if Ninjask is weakened and Sawk dies (I can simply Protect and Baton Pass to give Suicune 1+ Spe without worrying about not being able to pass Att anymore). Suicune is totally expendable though. I have thought that maybe Scizor could work as a replacement, because it can deal with priority moves with its own Bullet Punch, it can recieve Ninjask's boosts safely thanks to its typing and bulk, and it can deal with Psychics and Trick Room reasonably well. It can also Swords Dance itself which would put less pressure on Ninjask to pass attack boosts to it. I dunno. Anyway, generally the battle plan is this:
This works both ways too. That is, if I get into a situation where Magnezone (or another Sturdy or Sash pokemon) comes out when Sawk is active but injured, I try Earthquake (or whichever move is strongest), and if Sturdy activates and Sawk dies then Ninjask (who is almost certainly alive unless I make a mistake during set up) can come in and knock off the final hit point with X-Scissor while gaining a Spe boost. That way, I can hopefully Protect and pass 2+ Spe to Suicune, and if a priority move ruins this then Suicune can still set up against many things anyway. So yeah, this team is fun but a lot of things can go wrong and it obviously has severe flaws (besides the standard stuff like Trick Room) that will likely prevent streaks longer than this. I can play around Sturdy and Sash but it often involves making a sacrifice, and if the back-ups are bad match-ups for my remaining pokemon andI get unlucky then I'm probably going to lose. Same applies to priority attacks. There are many times where both Ninjask and Sawk are at 1 hp from the set up, and if a priority attacker comes in then they are dead meat. This is what ultimately lost me my best streak. Basically, I got Sawk to 2+ Att and Spe, but it recieved a crit on the way in leaving it at 1 hp (Ninjask was at 1 hp also). I OHKOed the first 2 pokemon, but then this came in: 762 | Hariyama | Careful | Sitrus Berry | Belly Drum | Brick Break | Ice Punch | Bullet Punch | Def/SpD Bullet Punch killed Sawk and Ninjask, and then Hariyama set up Belly Drum and killed me before I could kill it. Scald did laughable damage and Sitrus Berry meant that I needed a burn or crit to win, which didn't come. I think I might have misplayed a bit by setting up Substitute while it used Belly Drum. Using Scald for a potential burn might have been better, or maybe Calm Mind (not sure if Calm Mind would have helped though). But yeah I kinda knew it was going to happen after a while, so I'm not really upset at all. As I said I made this for fun and it was. I'm not sure why I wrote so much on this team though haha; what the hell was I thinking?
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Hidden Items in RBY (UPLOADED) Pokemon Dream Radar Guide RBY In-Game Tiers + Article Last edited by atsync; Jun 29th, 2012 at 8:02:02 AM. |
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#1805 |
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Join Date: Aug 2009
Posts: 5
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Anyone got a truant durant yet? Went to serebii, and found out that it was released in Rugged Mountain.
Don't know how the thing will turn out with entrainment and whether the AI will switch out if they got truant : ) If it does work, I think it should be MUCH easier to set up. PS. I think it's only in BW2, not sure though. |
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#1806 |
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Join Date: Jun 2012
Posts: 2
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all right, so i have two different teams that i've been using. one of which is a team where i am usually able to take out two enemies with gengar by attacking the first enemy and destiny bond on the second one. i've gotten to the 22nd round so far with this team. i only recently started using this team. i want to switch my magnezone for a more bulky special attacker, but i haven't been able to find a good one.
Gengar (rash) @ focus sash Levitate HP-124 (8 IVs) ATK-70 (0 IVs) DEF-76 (22 IVs) SP ATK-190 (13 IVs) SP DEF-76 (10 IVs) SPD-162 (31 IVs) EVs: SP ATK 252 SPD 252 Destiny Bond Sludge Bomb Shadow Ball Focus Blast Magnezone (mild) @ leftovers Magnet Pull HP-163 (4 IVs) ATK- 88 (26 IVs) Def-108 (2) Sp Atk-198 (27) Sp Def-97 (5) Spd-78 (26) EVs: Sp Atk 252 HP 252 Thunderbolt Tri Attack Flash Cannon Volt Switch Garchomp (Jolly) @ life orb Sand Veil HP-168 (1) atk-182 (31) def-113 (27) sp atk-87 (24) sp def-91 (2) spd-166 (25) EVs: atk 252 spd 252 Outrage Earthquake Fire Fang unused This next team is my sandstorm team. I've gotten to about the 33rd round with this team Tyranitar (adamant) @ quick claw Sand Stream hp-167 (15) atk-203 (29) def-122 (15) sp atk-91 (5) sp def-108 (6) spd-111 (28) EVs: atk 252 spd 252 Crunch Thunder Wave Stealth Rock Stone Edge Lucario (rash) @ wise glasses Steadfast hp-139 (19) atk-118 (6) def-85 (20) sp atk-180 (25) sp def-76 (20) spd-139 (26) EVs: sp atk 252 spd 252 Vacuum Wave Flash Cannon Dark Pulse Aura Sphere Garchomp (Jolly) @ choice band Sand Veil HP-168 (1) atk-182 (31) def-113 (27) sp atk-87 (24) sp def-91 (2) spd-166 (25) EVs: atk 252 spd 252 Outrage Earthquake Fire Fang unused please give me criticisms and suggestions. i want to beat the super subway but i can't find the right team |
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#1807 |
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Join Date: Nov 2009
Posts: 115
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Teach Garchomp Swords Dance (Life Orb) or Rock Slide/Stone Edge (Choice Band).
Quick Claw, Stealth Rock and Thunder Wave are kinda useless for your Tyranitar. Scizor is always a good choice. You can teach Lucario Nasty Plot. |
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#1808 |
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Join Date: May 2010
Posts: 458
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Learn RNG abuse. That's the best advice I can give you. Not only will you have an easier time with flawless mons, but every trainer after the Subway Boss uses pokemon with all 31 IVs.
In terms of strategy: You want two fast, powerful sweepers that have perfect offensive AND defensive synergy with each other. That means that Pokemon 1 resists or is immune to all of Pokemon 2's type weaknesses and beats Pokemon that give Pokemon 2 trouble, and Pokemon 2 resists or is immune to all of Pokemon 1's type weaknesses and beats pokemon that give Pokemon 1 trouble. Ideally, one is a special attacker, and the other is a physical attacker. The third one is a support Pokemon that helps the other two (like a Suicune w/Scald/Icy Wind/Calm Mind/Filler that burns physical attackers and lowers speed of opponent, but try not to have too many type weaknesses). Suicune is usually great (other good moves are Rest, Substitute, maybe Ice Beam if you really want, but it needs Scald and CM), and Blissey is a good healer, but pick one that has defensive synergy with the other two. Don't use weather, 3v3 is too short to toy around with weather. Lastly, look at this thread for all you need to know about how the Subway works: http://www.smogon.com/forums/showthread.php?t=102593 You need the list of Pokemon and trainers as a reference if you want to have a good streak. Another helpful link: http://www.serebii.net/blackwhite/subway/ tl;dr --> Your Pokemon aren't that great
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My Art Thread: http://www.smogon.com/forums/showthr...87#post4671787 † I have accepted Jesus Christ as my personal savior and am proud of it! Copy and paste this if you are too.† |
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#1809 |
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Join Date: Feb 2010
Posts: 2,958
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So, if kuladiamond is right,
The battle tower just became a looooot easier. Essentially, get a scarfed Durant with Entrainment (nothing outspeeds it at all, conveniently enough; it beats terrakion by a single point!) and put protect on the rest of your Pokemon. Do subway trainers ever switch? If not, all that this really takes is pretty much any mon with quiver dance, especially volcarona. Protect/QD/Bug Buzz/Flamethrower seems to be a good option; not infallible, to say the least (priority can still crit) but quite strong nonetheless.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#1810 |
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Join Date: Mar 2011
Posts: 60
Germany
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Yes Truant Durant seems to be released in Rugged Mountain. If the Subway trainers don´t start switiching with truant a full setup with every mon is nearly guaranted. Only first turn protect could fuck up that strategie.
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Party in the Subway ;) |
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#1811 |
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Join Date: Mar 2011
Posts: 811
Australia
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Fake Out could also wreck the strategy. Running Focus Sash and Protect on Durant could be a option to avoid this problem I guess (Protect on Fake Out, survive the loafing turn with Focus Sash and use Entrainment on the third turn). Running Sash would also leave you vulnerable to faster opponents though, and Taunt from Weavile or Aerodactyl is nasty.
I highly doubt that opponents would switch out after being given Truant. Slaking certainly never switches to avoid the loafing turn. But yeah other people have posted about using a hacked Truant Darant in the past, just to see if it works, and apparently it works well. The main downside is that it would probably take ages to make a streak with, like almost all crippling strategies.
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Hidden Items in RBY (UPLOADED) Pokemon Dream Radar Guide RBY In-Game Tiers + Article |
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#1812 |
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I'm the Best. You're a Towel.
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Join Date: Dec 2005
Posts: 3,279
Manchester, England, UK
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I've done this 'strategy' before. It does work and is very cheap, it also has its flaws but I didn't lose yet. As long as you stick to your game plan and don't make poor decisions you're so unlikely to lose. I used Scarf Durant rather than Focus Sash, but either is fine. If you suspect Fake Out you can just switch to one of your other mons and then come back in. I ran Dragon Dance Haxorus with Protect, Outrage, and Lum Berry. Substitute is also a good idea to avoid things like Quick Claw and Ice Shard wrecking you later.
If you're up against something with a Fire-type move with Fake Out (however unlikely), you can simply switch to Haxorus on the Fake Out and avoid the AI using the Fire-type attack to switch in safely. You'll also out-speed everything to give them Truant. Druant can also be very useful later in the battle if you did screw up somehow, because it's Scarved it can easily revenge kill a lot of weakened Pokémon. My other Pokémon of choice was Speed Boost Blaziken, which obviously helps defeat Steel-types that Haxorus may lose to, if you chose Substitute over Earthquake. I ran it with Focus Sash to always survive an attack, along with Swords Dance, Protect, Fire Punch, and Brick Break. If you're unlucky enough to lose Haxorus, then come up against a Chandelure or something, you can at least have Crunch on your Scarf Durant as well to try and defeat it with some luck. Very boring strategy though I must add, like any set-up team. But it definitely works.
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UK VGC 2009 - Top 32 UK VGC 2010 - Top 32 UK VGC 2011 - Top 8 | UK Nationals: 1-Up Events 2011 - Top 4 I chase the dream, not the competition. |
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#1813 |
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Join Date: Aug 2011
Posts: 101
FT Drum
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This is a team I'm currently working on. I've only gotten to 30 as my best streak with it, but just thought I'd throw it out there, since I don't remember seeing any kind of team like this.
Super Double Sun Team Ninetails @ Life Orb Drought - Timid 31/2/31/31/31/31 136HP/120SpA/252Spe - Solar Beam - Fire Blast - Psyshock - Sunny Day I originally had him with Nasty Plot instead of Sunny Day, but was getting really annoyed at having to switch him out and back in to lose a turn when up against Hippowdon and TTar starters from the opponent. I also had Fire Gem, but was getting wrecked by Mirror Coat users like Swampert and Milotic. I'm still debating the Life Orb, but I'm not upset with it yet. Infernape @ Focus Sash Blaze - Naive 31/31/31/31/0/31 - Fake Out - Heat Wave - Close Combat - Encore Since he is part of the first set sent out, I use him to Fake Out one of the mons and blast the other using Ninetails. The Encore is good as a semi Taunt, and if I need to remove a low PP move it helps as well. Although I want to switch him out for a Chlorophyll Shifty because this team has a hard time with Chandelure. Venasaur @ Leftovers Modest - Chlorophyll 31/31/31/31/31/30 252SpA/252Spe/4HP - Solar Beam - Hidden Power (Ice) - Sludge Bomb - Sleep Powder I love this 'saur. Just like in online, Chlorophyll/Sleep Powder is pretty harsh. It allows me to shut down a trouble pokemon until I can simple focus fire him after all his team mates are down. Darmanitan @ Choice Scarf Sheer Force - Jolly 31/31/31/31/31/31 252Att/252Spe/4SpD - Fire Blitz - Earthquake - Superpower - U-Turn Good ol' Darmanitan is my kamikazee who normally takes down two other mon with him. I originally had him using Life Orb for the Sheer Force/LO brutality, but he was getting outsped more than my liking. And I have only been upset twice with him being locked in. Once being locked into EQ and their final mon was Cryogonal and the other was Fire Blitz against a Flash Fire Chandelure. Chandelure has destroyed so many of my streaks, but none of the guys I am using at the moment really have a good option against him. That is why I mentioned in my explination about Infernape that I have been thinking about switching him with Shifty because he is a beastly mon and can wreck Chandy. But I don't have access to pokecheck right now, so I'm working on catching one and breeding him. I haven't faced any legendary teams yet, but the ones I have faced before, I actually don't fear that much. Ninetails has OHKO so many mon, its crazy and if he can't, he normally survives a hit to finish them off. |
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#1814 | |
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Join Date: Mar 2011
Posts: 811
Australia
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I'm still torn on whether I actually want to try Durant. I'm sure the strategy is incredible, but I play subway for fun first and foremost, and my own experiences with other crippling strategies tell me that this would be a very dull way to streak. I mean sure, you might get a long streak/top 10 position, but what's the point if you had a shit time while doing it? If I were to use it I'd probably try and use wierd pokemon that never get used on normal teams as sweepers rather than something like Suicune or Dragonite, just to make it a bit less boring.
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I wouldn't be surprised if Fire + Fake Out pokemon like Infernape (isn't he the only one?) just went straight for the fire move anyway. Opponent's tend to go for the kill immediately if possible. I guess switching out is safer though. It helps that Durant outspeeds Infernape. This is all theorymon though; I've never used this strategy before.
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Hidden Items in RBY (UPLOADED) Pokemon Dream Radar Guide RBY In-Game Tiers + Article |
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#1815 |
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Now available in GMT+1!
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Join Date: Dec 2011
Posts: 778
Location: Singapore ^.^
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Are we planning to have a "Tradeback" list for the Subway for Pokemon with BW2 sets? Because the Subway becomes much, much easier with stuff like Tru-Ant.
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Ice 9: an RU RMT !kiddmewtwo: your still a bitch and this whole server is ass without blue gastrodon [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1816 |
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Join Date: Aug 2008
Posts: 1,696
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Top 10 will be 1000+ in the Super Singles Records List once everyone has a Durant, trust me.
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#1817 |
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Join Date: Oct 2010
Posts: 3,248
stuck in the past, locked in the present, banned from the future
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isn't the subway accessible with BW2 anyway so what's the point
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Start of turn 24 Natu used Grass Knot! It's super effective! The foe's Corsola lost 31% of its health! Riolu ftw Amazing Rotom-S is amazingKAKUNA i'm dead, don't bother contacting me |
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#1818 |
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Join Date: Mar 2011
Posts: 811
Australia
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Because some of the pokemon might be different.
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Hidden Items in RBY (UPLOADED) Pokemon Dream Radar Guide RBY In-Game Tiers + Article |
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#1819 |
Moderator
Join Date: Feb 2010
Posts: 2,426
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#1820 |
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Join Date: May 2012
Posts: 7
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Hidden for convenience
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#1821 |
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Join Date: Feb 2012
Posts: 150
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You should've named it Trollscor. That's what it does PP stalling ice moves between protect and sub lol.
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#1822 |
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Join Date: Aug 2009
Posts: 100
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Battle Subway Super double Line: 119 (and still going)
Tornadus@ Flying Gem nature: Jolly 4HP/252atk/252speed Prankster -Protect -Taunt -Tailwind -Acrobatics Hitmonlee @ Focus Sash nature:adamant 4def/252atk/252speed Limber -Close Combat -Sucker Punch -Fake Out -Wide Guard Metagross @ Steel Gem nature: adamant 4HP/252atk/252speed Clear Body -Protect -Iron Head -Ice Punch -Earthquake Dragonite @ Choice Band nature: adamant 252atk/4def/4sp.def/248speed Multiscale -Outrage -Fire punch -Extremespeed -Earthquake This is a Tailwind-based team which is working pretty well. Tailwind is set only if necessary, or if tornadus is going to die and Tailwind seems the best solution. priority taunt helps so much against set-up foes and trick room; also protect lets me waste foe's moves (in particular electric ones) and, if played correctly, it allows hitmonlee to make a free attack. fake out is lovely, and limber helps against static pokes who I have always had trouble with in the past. the 120 base power stabbed close combat doesn't need any explanation, while wide guard is fantastic because it lets me stop the infamous blizzard / rock slide, which give tornadus so many problems. if hitmonlee is down to 1HP and I predict that he's going to die, I probably switch to metagross, who will take a resisted hit; if not, i simple attack with sucker punch or close combat before dying. metagross and dragonite finish off foes with their strong attacks, in particular dragonite is almost always sent last and outrage is his main option, so other moves are only situational. metagross's moves have good coverage and it helps a lot; also he's so bulky :) i'll post a proof soon. this is the video of a close call, I won only because of luck but I misplayed a bit: 77-63331-39576 EDIT: ![]() EDIT 2: just lost against a biker (# 135), this is the video: 24-20774-16774 I didn't played very well against a metagross and a salamence, loosing lee on the first turn. then I misplayed with an ice punch on yache-mence and also got haxed just as much as needed to loose :(
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platinum: 3008 6662 2314 heart gold:1892 6544 5774 black (online battles/trades): 4599 1005 7378 ZX93, Bojan and Sasuke-kun Lair Last edited by sasuke-kun19; Jul 7th, 2012 at 4:07:08 PM. |
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#1823 | ||||
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,738
Fuqua: Where business cases are read and devils are blue
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252 Modest Slowbro Ice Beam vs. 204/30 Adamant Leftovers Dragonite : 52.1% - 62.5% I don't care. And if 2nd-poke Tentacruel actually Focus Sashes me: 252 Modest Tentacruel Sludge Bomb vs. 204/30 Adamant Leftovers Dragonite : 16.1% - 19.3% This doesn't even break my sub if it hasn't taken any/much damage. Basically, the AI needs some combination of Sash, Quick Claw, a Steel type, and Brightpowder/Lax Incense to affect +6/+6 Dragonite no less than twice. I couldn't even devise some scenario where QC Slowbro or Sash Tentacruel can even join forces against me because one's a set 2 poke and one's a set 3 one—most of the Sashes and QCes are scattered around. TO address your bit about typing and HP/Def EVs, pokes like Gigalith can be annoying, but only if they are exactly the second pokemon to come out. And even then, it has to be Gigalith 1 or 2 to even begin to worry me. And I will tell you—in all my battles with all the teams I've tried in the Subway (over a dozen, as I've noted before) I have no recollection of Gigalith ever using Rock Blast, not once. Not even just my Whimsy battles...I'm talking ever in the Subway, period. Set 1 and 2 pokes are rare by virtue of the trainers who use them, so you shouldn't really be surprised that I haven't run into Rock Blast Gigalith yet, just like you shouldn't be surprised I haven't run into the perfect storm of QC and Focus Sash and Brightpowder. Even if I were to, I would bet that Gigalith1 would use Curse or even Bulldoze before using Rock Blast, and that Gigalith 2 would use literally any of its other moves (Iron Defense, Sandstorm, and Lock-On) before using Rock Blast. You know just as well as I do that the AI isn't the brightest and there are "threats" that just never end up being realized. And even when it looks like it's supposed to, like if I'm facing a Black Belt who uses Bastiodon and Aggron (Sturdy pokemon that you mentioned are threats)...I don't care. Rock moves just are the least threatening things for Dragonite to face from non QC-pokemon because even if it should find itself without a Sub, it will essentially resist Rock Slide and Stone Edge when it Roosts back to 100%, and do whatever it wants to assure itself the victory. Pokemon that you feel meet the HP/Def and typing requirements like Steelix...it takes 44-52% from +6 DC and will in variably Curse, making it a routine 3-4HKO. Metagross...is an idiot that tries to Trick me through Sub. Registeel...2HKOed and basically can't break my sub. Ferrothorn...Curses and dies. There's so little +6/+6 Draggy has to worry about that you may just have to play with it more yourself if you're still somehow not convinced even though you've used it to get close to 600 wins yourself, a record people questioned a lot more before you explained yourself. So if we're just talking about Dragonite in this part of the post (we are), how is it that you have so many reservations when you used Dragonite to get a streak almost as long as mine? You didn't lean so heavily on your Scizor/Miilotic duo to underestimate just how valuable and self-sufficient it is, did you?[/quote] Quote:
The rest of your reservations indicate that you have not yet played enough with your Whimsicott/Uxie/Dragonite team to know what I do. Forretress is setup bait that I Charm once then switch in Dragonite, whose Substitute cannot be broken by Explosion whenever Forry's done accomplishing nothing. The AI doesn't switch out of locked Counter/Mirror Coat, even if a fair number of pokemon had the moves. 5pp moves are even less of an issue than in DP since Draggy is a hell of a lot more comfortable with "just 3-6 turns of setup" than CM Latios or Drapion ever were. And what's this bit about having to Memento right after using Taunt and that limiting diversity and the ability to use Worry Seed? Since when is the goal to use as many of Whimsicott's moves as possible? As far as I'm concerned, if Whimsicott is using Taunt then Memento, the battle is going precisely the way I want it to. Quote:
To answer your question about keeping cripplers...yes, I do hang on to Whimsy if I don't need to Memento. I Taunt and then instaswitch to Draggy on Shuckle4, Tauros4, Granbull4 and a few other pokemon that aren't off the very top of my head who can't do a thing to worry Dragonite when Taunt wears off. Ice types in general aren't locked into Ice Beam as often as you may think, it's usually Blizzard or some Water move or Signal Beam, which may not answer your question about why Mesprit over Uxie but should if you replace Uxie with Latias—as I've stated a few times in these threads, the reason I ever used Mesprit over its statistically superior moveset twin Latias is because Latias draws Ice and Dragon attacks that my set-up pokemon hate (Garchomp in Gen 4, Dragonite in Gen 5). Using Mesprit over Uxie on this team is as simple as Charm, and I've definitely sounded off on how perfect I think Trick/TW/Charm/Flash is as a moveset over half a dozen times (even once openly reserving the right to laugh at those of you who continue use inferior trick-scarf sets...Peterko knows what I'm talking about) so I'm not going to repeat myself. Weavile4? A piece of cake when you think about it. It doesn't Taunt a pokemon it thinks it can OHKO with Ice Punch, so I can Charm regardless of the Fake Out threat. Whether or not it does is a mere difference between -2 and -4 Atk when Mesprit comes in. With what I know will be my last chance to Charm, I Taunt Weavile so it can't Taunt Mesprit. This doesn't always work out perfectly since Weavile needs three IPs to kill Whimsy, but I'm not dumb enough to Trick something not under the effects of my Taunt, so I Thunderwave straight up if Weavile isn't Taunted when Mesprit comes out. If it doesn't CH Mesprit with Night Slash, I'll have more than enough HP to reswitch (go to Draggy then back to Mesprit) to start Flashing, and I won't be worried about switching Draggy into an Ice Punch either. If I even have to do this, though, it's because I Charmed Weavile more than once because it didn't 2HKO Whimsy, and therefore Night Slash won't do enough to keep Draggy out of Multiscale HP when it next comes in. Switching Mesprit into a paralyzed Ice Punch may still result in an untimely crit or freeze, but whatever, I'll take my chances. I'm going back in to Flash because I'm not locking it into Taunt, and I don't really care if it does Taunt Mesprit cause I'll get to break its sash and get Draggy in clean. It will opt to Ice Punch a 4x weak pokemon iinstead of Taunt, through -4 Atk, -3 accuracy and paralysis, but for reference: at -2 and with Draggy Roosting, Weavile can't break Draggy's Sub if it manages to hit with IP. At -4 on 100% HP Draggy 100% Sub, it does 21.9-26%, which probably won't break it. At any rate, I certainly don't care if Weavile gets Tricked into Night Slash (as you've hypothesized) and avoids Paralysis (which it needs a CH in two turns to do), because Dragonite takes nothing from -2 or -4 Night Slash and can prioritize being behind a Sub while it gets up to speed. I hope you're starting to get the picture on how an otherwise formidable "threat" really isn't one at all even if most everything goes against me, and how this by extension applies to many of the other pokemon I have actually faced in my streak and in other ones with other crippling teams. Quote:
More brow-furrowing is your implication of Whimsicott—it's not on the Super Subway very likely because of Game Freak's perception of its strength, like Smeargle and Jellicent, not because it's regarded as some super "kid with Gameshark" pokemon. So this part actually hurts your argument, assuming this last paragraph in some way was meant to call into question how "fun" it might be for me to use "rude" strategies, rude because the AI won't or because the pokemon I use are super standard and easy to use. If we want to look at actual strength to question how "rewarding" a streak should be, I could refer you to the latest OU usage statistics and ask you to tell me which two pokemon are currently #1 and #2, and how this reflects on your own personal observation of fun/enjoyment. (Interestingly enough, can you guess which pokemon, at #79, is the next most used in OU after Whimsicott? Fun indeed.) And please don't wash your hands of exploiting the AI when in essentially the same breath you state that the Subway is about setting records. You're having a hard time not contradicting yourself with not only your words but your actions (using the two most overused pokemon in all of standard is many people's idea of "no fun had", if my time in this community is any authority), so I'll just advise you to remember that fun/enjoyment is incredibly subjective. I personally find a fair bit of both in reading and writing long posts about pokemon (even if I hardly do it with the same frequency I used to), where I'm fairly certain that most even within this Smogon community do not. Further, is the issue with the risks of using the team or simply that I'm using since "rude" team regardless? I'm not sure how much the latter matters if your actual point is one of reliability, as the rest of your post is about, and not a point (and a rather haughty one) of how cheap or fun the strategy is. And when you speak of "lack of experience on the poster's part", you similarly wax hypocritical given the several strategic features of my team about which you had (and may still have, after reading this post) reservations that I've detailed are mostly non-issues given my experiences with these kinds of teams. Just keep in mind that regardless of your stated familiarity with a given team or strategy or pokemon or idea of fun and enjoyment, you may not yet know enough about any of these things to be questions others' experiences like you know something they don't.
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#1824 |
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Join Date: May 2012
Posts: 7
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Oh, dear. I kept telling myself to stay away from forums because something like this could happen. Clearly, me on any forum is ultimately bound to cause vexation in others no matter my intentions, and the resulting discourse is never good for my health. I'll try to keep it short.
Me assessing that strategy was all about finding out if it was unbeatable. I chose yours because it was the one Single Train strategy most unlike everything I had tried previously, and because it is this thread's most proper attempt at an unbeatable team. You may have read my assessment as one big attempt at lowering the credibility of your team, which is very unfortunate. The way I read your answer, you agree on my conclusion that the team can be defeated, even if played right. As such, you could've answered my post with one word instead of going into detail about how far out my scenarios are, since if they can happen, that's enough. I would've much rather heard about Prankster Taunt, U-turn (you briefly mention this), and Effect Spore variants. Most of those scenarios assume perfect AI, so in the events where a threat is dealt with by stupid AI, like Rock Blast (and Prankster Taunt??), it's nice to get some information, but with all my Subway battles I just find that the AIs dumb decisions can't be reliably predicted at all. Your question about 'my' Dragonite illustrates the unfortunate interpretation pretty well, because surely I realize the value of Multiscale Dragonite and that it can go far on the Subway, but that's completely irrelevant when discussing 'invincibility', which was my intention, as I've mentioned. What you interpret as 'beating around the bush' is not me being a little wanker feeling better for not using crippling strategies (more on this later), but is me addressing Prankster Taunt and U-turn, along with several other doubts I have about the invincibility of said strategies. And yes, I keep talking about invincibility, which may be considered a joke since 'no team is unbeatable', which in itself is probably the reason you misinterpreted the purpose of my post, but as I've mentioned in several posts in the aftermath of my record streak; if it's not unbeatable, I don't really see the point in me trying it for an increase. Forretress used Explosion on the first turn, and if you switch to Dragonite, could do so before any Dragon Dances leaving you in an undesirable position. 5 PP moves (or the likes) leave, as you acknowledge, Dragonite with less than maximum set up, and while this is often enough, it can lower the bar for aforementioned conditions required to stop Dragonite, with the pkmn it will no longer knock out in one hit. Your Excadrill example also illustrates how such a situation could arise. Don't get how you can call Weavile 4 a piece of cake and then proceed to give an example where it ends up being quite the nuisance. But why am I even writing this; you're not talking about invincibility. Okay, I'm mainly upset about that last part, which is what I'm referring to in the beginning of this post. I'm not a native speaker of English, nor do I have much experience with online communication between strangers (especially forum-based), and I should've seen it coming that this would land me in trouble. The linguistic problem lies in the fact that my word of choice was 'rude' (which I'm unable to properly apply), and the fact that I even made such an ambiguous comment to a stranger lies in my lack of online/forum experience. The initial comment was made following a slight compliment to your person, and as such was meant to highlight the (not really) humoristic fact that cunningly crippling Subway pkmn is generally not something you expect to be a past time of a nice guy. The usage of the word in the post you're quoting is me writing online Subway diary, and is not directed at you or the credibility of your team. I talk about feeling like a kid with a GameShark, which was a problem I personally faced when I started using Multiscale on the Subway, and how this strategy really doesn't change that at all, just moving further in that direction. Yeah, your comment on Whimsicott, saying it hurts my 'argument' shows your perception of what I said. As if I'm somehow drawing a line to discredit your chosen strategy, while in fact I'm simply talking to myself about how I feel when using it. I guess this showcases one of the problems I have with online communication. Anyway, it's a fact that Whimsicott, regardless of its stats, can screw the Subway over big time in a way not possible for the roster AI itself, and that's what matters to my perspective. Again 'fun' for you, no, that's your business, I'm talking about my gaming experience, essentially me being unable to feel excited. Your comment on me using Scizor and Dragonite echoes my sentiments on Multiscale in the Subway. I do indeed find the team, and especially the Dragonite version, less rewarding than many other strategies. If you find your current record team more rewarding, that's very positive and you should be happy, but didn't you say it was boring in some earlier post? The particular line of strategy that led to the team I used for 579 was Scizor and friends, just trying out what does best, so I'm not surprised at all that I landed on often used pkmn - remember, I deliberately traded for a Multiscale Dragonite, since no access. Whimsicott and Mesprit are a lot better for Subway than player versus player, right? So is there really any point in looking at player versus player usage statistics? Hm, washing hands, exploiting AI.. If one can prey on the AIs flawed decision-making to get ahead and make way for a positive experience, then that's dandy. I'm mainly concerned about staring at the (more or less) same battle scenario for hundreds of battles. Like I'm controlling the opponent, cracked the code by constructing an ingenious (better word than rude?) team, and then feel like I've conquered the Subway. Then I guess I'd move on. To me, the Subway is just where I have my main game fun after the game scenario is over, where it actually matters what you use, build pkmn and such, so I don't really desire breaking it or whatever, which is why it is unfortunate that you keep referring to my 'Subway is all about setting records', as that is actually a slight complain on the design of the Subway (compare to what I've just said). I'm well aware that it can't be helped that much though. Your last bit nails much of what I've commented on, fun/excitement being subjective - it's just me talking to myself, not at all trying to offend anyone or dictate how they should play. It's absurd to have to defend such basic principles of human kindness. I've already mentioned how my post was assessing the invincibility of your team, however ridiculous that is, and as such my points/reservations were and are perfectly legitimate. Even if we assume that my post wasn't meant to be an assessment of invincibility, and that it was littered with flawed logic and false perceptions, how do you even begin to get agitated by my comment on lack of experience, going as far as to call me a hypocrite? I was musing (which probably isn't the thing to do on an online forum) over whether I should help people who created strategies which power they overestimated. Stuff like people claiming that some well set up pkmn can take out everything when that's plain wrong, just found many examples of that and figured it's probably none of my business. In this case, lack of experience is a great thing from an enjoyment perspective, I'd say - I had fun finding out about things like that. Your last line takes the cake. I didn't come here for schooling, and I don't think any of it is warranted. Basically, you're throwing logical ground principles my way, for something I don't at all see myself being guilty of; such as questioning others' fun or knowledge. It illustrates the way in which my posts are interpreted as coming from some teenage douche, but I guess I can thank myself for that, writing as a non-native speaker under a lackluster low post count user profile. Unless you give a fuck about which aspects of the Subway I find exciting, which you shouldn't, you're taking all kinds of weird offenses from my post. I already know that arguing (anonymously) over the Internet is like participating in the Paralympics, and I've mentioned how this does no good for my health, so this will definitely be my last post and read of this thread, outside of checking for roster data. I figure this will suit me better as well, as my Subway fun's been weird ever since I signed up. Guess I made the right decision back in November when I withdrew my submission of that 409 (406) streak. I envy those of you who can maintain your fun while doing this thing. I'll let my posts stay, but by all means, if it's not too much to ask for; remove me from your listings. Going here was never about getting credit or entering some sort of penis measurement contest, which I'm obviously interpreted as participating in, but was simply to share/archive just a little bit of all the time I'd spent on the Subway. Real talk, and this might seem phony as hell if you don't know about my approach to pkmn or intrinsic motivation in general; I don't care about streak length, it's just an annoying but very central aspect of the Subway I have to deal with. It should be obvious if you read this post for what it is, but projection can't be helped. Just posting this draft, should suffice, won't be revisiting anyway. Now, free as a bird. |
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#1825 |
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Join Date: Aug 2008
Posts: 45
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ntrnsc mtvtn: I can honestly say that I think in this case your in the right. I too am only a infrequent poster my degree taking up the majority of my time, leaving little for dedicated time on Pokemon. As a result I have a fairly rubbish record of 48 which by the standards of this thread would mean that I am a handicapped otter lazily flailing at my DS.
Were I honest I find Jumpman's response to be quite unsportsman like or perhaps more relevant to Pokemon, unscholarly. Surely the essence of the battle subway is to test viable options and strive towards an invincible team that can handle the myriad of threats that the subway has to offer. This being the case, someone who would act with hostility to someone who questions the invincibility of a team is just immature, and then to sling more personal insults is just silly. This thread benefits from the diversity that your records and insights bring, it needs more people like you who query other peoples records and then use that critism constructively in order to create a better team. Last edited by Tomaius; Jul 8th, 2012 at 7:49:44 PM. Reason: Poorly drafted and written |
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