Go Back   Smogon Community > Socialization in the Empire > ASB > Network Center
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
Categories: Ongoing, Gym, Roleplay, Data, Tournament, Completed
 
Thread Tools
Old Jun 3rd, 2012, 11:53:55 AM   #476
Leethoof
 
Leethoof's Avatar
 
Join Date: Feb 2011
Posts: 1,938
Siberia
Default

1. Ranged attacks are a neat trick. I think to determine their usefulness, we'll have to see an actual game in action.
2. Offense, most definitely. Though you both adamantly deny that it will become a stallfest, with the massive advantages the defender gets EVERY skirmish, not much offensive movements will be happening, because its too much risk for too little reward. At the very least, make both commanders decided before the attacker orders, since the attacker ordering first makes sense flavorwise.
__________________
Team Bastiodon
My ASB Hipster Index is: 5.26 (Probably lower than yours!)
Leethoof is offline   Reply With Quote
Old Jun 3rd, 2012, 1:34:45 PM   #477
Gerard
 
Gerard's Avatar
 
Join Date: Feb 2011
Posts: 2,986
Mmm... Ice Cream!
Default

2. I think defensive should have the advantage, since you're the one who chooses how many mons you'll be attacking a kingdom (or a square) with, it gives you the advantage that you can always have equal or more Pokemon attacking than the ones defending, which it's a huge advantage considering you only have 6 mons to defend all the terrains you might have, while you get an opposing team with likely three members attacking again and again
Gerard is offline   Reply With Quote
Old Jun 4th, 2012, 1:28:35 AM   #478
LouisCyphre
heralds disaster.
 
LouisCyphre's Avatar
 
Join Date: May 2010
Posts: 2,161
fucking majestic
Default

Quote:
Originally Posted by Fat Gerard View Post
Code:
[code]|      |[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|      |
| [COLOR=Sienna] K4  [/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]| [COLOR=Sienna] K3  [/COLOR]|
|      |[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|      |
-------------------------------------------
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]SR[/COLOR]    |[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]M1M2M3[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]Lou   [/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
-------------------------------------------
|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
-------------------------------------------
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=DarkOrchid]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|
-------------------------------------------
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|
-------------------------------------------
|      |[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|      |
| [COLOR=Sienna] K1  [/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]| [COLOR=Sienna] K2  [/COLOR]|
|      |[COLOR=SeaGreen]......[/COLOR]|[COLOR=RoyalBlue]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|[COLOR=SeaGreen]......[/COLOR]|      |[/code][I]Fixed :3[/I]
You want people to ref... this? Yeah, you're not cute.
__________________
(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition)

I will be back this Sunday.

15:31 <DHR> isnt cocke supposed to go up your nose?
LouisCyphre is offline   Reply With Quote
Old Jun 4th, 2012, 2:02:59 AM   #479
SimonSays
 
SimonSays's Avatar
 
Join Date: Aug 2010
Posts: 1,621
Auckland, New Zealand
Default

1. Doesn't seem too bad. It might be nice to have at least 1 ranged attack for each type, but as Leethoof said, it'll have to be actually played to see the results. Tomohawk seems to have the most options, I can't help but notice...
2. Defenders. From a situational point of view, a attacker will more-often-than-not have a numbers advantage. And a defending army would have had time to 'garrison' the area, bracing themselves for an attack. However, I fully support naming a commander before entering battle: One action not prepared for in any way is too dangerous.
__________________
My Tale is a Long One...
I say we take all the Justin Beibers and Jersey Shore,
and shoot them at the Moon with a Moon Cannon.
They don't have to make it to the Moon, though.

CAP ASB. The Nerds of the Nerd Community.

Last edited by SimonSays; Jun 4th, 2012 at 4:43:12 AM.
SimonSays is offline   Reply With Quote
Old Jun 4th, 2012, 2:50:20 AM   #480
Lord Jesseus
 
Lord Jesseus's Avatar
 
Join Date: Jul 2009
Posts: 3,563
Australia!
Default

Alternatively you could make the map in Excel or otherwise not make it purely text based.

It's more aesthetically pleasing and probably simpler to make.
__________________
ASB Profile
Lord Jesseus is offline   Reply With Quote
Old Jun 5th, 2012, 8:17:58 PM   #481
LouisCyphre
heralds disaster.
 
LouisCyphre's Avatar
 
Join Date: May 2010
Posts: 2,161
fucking majestic
Default

That is the exact thing that killed the first Labyrinth iteration stone dead. Excel would be GREAT... If one didn't have to upload a new image (meaning a conversion to image!) every single update.

No, we need something we can copy-paste in-forum and edit when replying, quickly and intuitively.

***

Regarding Hazards: You'd be surprised how ineffective turtling is. Offense has the advantage of being able to single out their targets—e.g. avoiding trios and attacking less-populated spaces with a larger team. A player who wants to hold a defensive line is forced to either spread out and become vulnerable to outnumbering, or stay clumped and lose their territory. Defense is what needs help, not offense. Thus, hazards are used to deter specific foes ("Come at me, Volcarona!") from attacking for a turn.
__________________
(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition)

I will be back this Sunday.

15:31 <DHR> isnt cocke supposed to go up your nose?
LouisCyphre is offline   Reply With Quote
Old Jun 8th, 2012, 6:40:49 PM   #482
zarator
Don't cry, little one
is a Contributor to Smogon
 
zarator's Avatar
 
Join Date: Mar 2008
Posts: 3,449
Italy
Default

About Engineer's and Lou's RP proposal:

1) There is no way I'm not allowing this to run a beta test, at the very least. It looks way too fun and original, compared to existing RPs, to pass.

2) I find the RP name misleading. As I see it, this RP kind of resembles the "King of the Hill" modes of many RTS games, although only somewhat vaguely. I dunno what the right name would be, but "Inquisition" just doesn't seem right.

3) The ruleset is pretty complex, and there's no way theorymon can tell us what the balance between offense and defense should be until proper testing. I wouldn't be surprised if this game needed 2 months of daily hotfixes or something close to it.

The complexity of the ruleset makes hard to give more in-depth advice at this stage. But for what I care, keep up the good work! I'm sure this can turn out to be awesome once you figure out how to balance the rules.

EDIT: I am sorry for not being as active in checking this thread as I should be, but if you need advice or approval for anything here, just hit me with a VM and I'll give it a read^^
zarator is offline   Reply With Quote
Old Jun 8th, 2012, 10:33:51 PM   #483
Lord Jesseus
 
Lord Jesseus's Avatar
 
Join Date: Jul 2009
Posts: 3,563
Australia!
Default

Quote:
Originally Posted by Fat zarator View Post
2) I find the RP name misleading. As I see it, this RP kind of resembles the "King of the Hill" modes of many RTS games, although only somewhat vaguely. I dunno what the right name would be, but "Inquisition" just doesn't seem right.
Oh yeah this is something that occured to me earlier. Inquisition sounds like something that involves a lot of sneaking around and investigation or "inquisition" as it were. Something Mafia-esque; which this is obviously not.
__________________
ASB Profile
Lord Jesseus is offline   Reply With Quote
Old Jun 8th, 2012, 11:02:09 PM   #484
Gerard
 
Gerard's Avatar
 
Join Date: Feb 2011
Posts: 2,986
Mmm... Ice Cream!
Default

How about something making reference to the War in Lucario and the Mystery of Mew?
Gerard is offline   Reply With Quote
Old Jun 9th, 2012, 9:43:01 PM   #485
Destiny Warrior
also known as Darkwing_Duck
is a Contributor to Smogon Media
 
Destiny Warrior's Avatar
 
Join Date: Dec 2009
Posts: 3,043
Location: Andromeda Galaxy
Default

I've spoken about this on IRC before, but here it actually is:

ASB Mystery Dungeon

Basic Mechanics

Each dungeon is unique. Some dungeons are short, while others can be long. Different dungeons have different resident Pokemon. The layout of a dungeon also changes with each attempt, though its overall structure is similar over a variety of attempts. The aim of the player is to find the staircase on a floor to get to the next floor. The location of the staircase and the player on each floor are randomized. This means that a player may start right next to the staircase on a floor, or may have to search through an entire floor to find the staircase.

The player cannot bring all of his Pokemon in however. No more than four Pokemon may enter a dungeon at a time, and the sum of the Size Classes of all the Pokemon that are present on the team cannot exceed 14. Players may recruit Pokemon while they are exploring the dungeon. These Pokemon will join the player's active party only if the player has less than 4 Pokemon on their team, and the Pokemon would not break the SC cap.

Similar to the "original" PMD games and unlike the PMD2 games, for a player to be able to take a recruited Pokemon onto their mainstream ASB team, he/she must ensure that the Pokemon survives until the end of the dungeon. If the recruited Pokemon faints while in the dungeon and is not revived(discussed later), it is lost for ever from the player's party. The actual recruitment formula is given later in this thread.

Mystery Dungeon introduces a variety of new items. While the exclusive items have not been carried over to this RP, the other items such as the X-Ray Specs have. These items will be detailed later in the thread, because there are a LOT of them and they would take up several posts here.

Pokemon that appear in dungeons do not appear as they would in ASB. Their stats and other details are adjusted to suit the RP. Additionally, the concept of priority is scrapped. Instead a system of range is used. Moves have the same ranges as they do in the PMD games. While exploring dungeons, the Belly of a Pokemon goes down.

IQ

Every Pokemon has a special stat called IQ. This IQ stat is responsible for unlocking special skills known as "IQ Skills". Every Pokemon falls under an "IQ Group", which determines the IQ skills it can learn. There are 10 different IQ groups, A to J.

All Pokemon start at 0 IQ, including recruited Pokemon, even if they had a higher amount of IQ before recruitment.

The IQ stat of a Pokemon can be increased by consuming Gummis and Nectars. Gummis impact the Pokemon's IQ based on its typing. Each Gummi is associated with a type. The impact of Gummis is as follows:

Gummi type = 1 of Pokemon's types -> 5 IQ
Gummi type = Super-effective on Pokemon -> 4 IQ
Gummi type = Neutral on Pokemon -> 3 IQ
Gummi type = Not very effective on Pokemon -> 2 IQ
Pokemon is immune to Gummi type -> 1 IQ
Wonder Gummi -> +10 IQ
Nectar -> +10 IQ

But you may wonder, "At what values of IQ do I gain IQ skills? Furthermore, are any IQ skills different in ASB?" Fear not, for they are given below, along with the description of the IQ skill:

IQ Skills


Group A


Group B


Group C


Group D


Group E


Group F


Group G


Group H


Group I


Group J


Pokemon from Generations 1-4 use the same IQ groups as they do In Pokemon Mystery Dungeon: Explorers of Time/Darkness/the Sky.

"I want to use CAPs and Generation 5 Pokemon in dungeons! What IQ groups do they come under?"

The IQ groups of the CAP families(only the final evolutions are listed) are given below:

Syclant: Group C
Revenankh: Group E
Pyroak: Group A
Fidgit: Group H
Arghonaut: Group E
Stratagem: Group G
Kitsunoh: Group D
Cyclohm: Group C
Colossoil: Group B
Krilowatt: Group E
Voodoom: Group B
Tomohawk: Group H
Necturna: Group G

The IQ groups of the Generation 5 Pokemon families(only the first stages are listed) are given below:

...


Linking Moves

If the player has a Link Box in their bag, they can use it to link and delink moves. Linked moves are used one after the other(not simultaneously as in a combo). A link is one-way, and if the player loses the Link Box, is permanent until the end of the dungeon(unless the player somehow obtains another Link Box). Linked moves have a penalty of 5 Belly each time they are used, and cost (EC1 + EC2 + 5) EN. The Belly penalty cannot be circumvented by a Tight Belt.

Recruitment

One of the most important elements of Mystery Dungeon games is recruitment. If a wild Pokemon is impressed with you, and there is room for it on the party, it will make an offer to join you, which you can accept or decline. If a recruited Pokemon faints and is not revived while still in the dungeon, that Pokemon will permanently leave the team. If you manage to successfully take a recruited Pokemon with you to the end of the dungeon, it becomes a member of your mainstream ASB party, which you can claim in the prize claiming thread.

Recruitment can only occur after a Pokemon has been KO'd, with the KOing blow being landed by the chosen leader of the party. The exact recruitment formula is given below:-

Recruitment Chance=[{C/255)+M}*I*F*K*E]%

where:
C = Capture Rate of Pokemon in the normal games
M = MIN[10, FLOOR(No. of moves the Pokemon knows)/10]
I = Item Boost(1.1 for Friend Bow, 2 for Golden Mask/Amber Tear, else 1)
F = Fast Friend Factor(1.1 is Fast Friend is active on leader, else 1)
K = Kecleon Factor(if Pokemon is Kecleon, K = 0.1)
E = Exploration Factor(If player is on a Solitary Exploration, 1.2, else if in Co-Op, 1)

Kecleon Shops

In dungeons, you will occasionally run into Kecleon shops. Kecleon shops stock items on their floors that you can buy using money that you find in dungeons. You can buy items from these shops, or sell any items that you have. Kecleon will also charge a higher price for items than they accept for them, because they need to make a profit(they have families to feed!). A Kecleon is scrupulous in a transanction however, and you can be sure they will not cheat you. However, they are also intolerant of thieves.

If you take an item from a Kecleon shop and refuse to pay, Kecleon will raise a red alert! All further Pokemon that spawn in the dungeon will be Kecleon, all out to avenge their brother. Kecleon come down on you in a storm, and it can be difficult to fight your way to safety. To make matters worse, if you steal from a Kecleon, your Escape Orbs will fail to work till you reach the next floor. Additionally, if you are KO'd, all Seeds in your bags will turn to Plain Seeds, as an additional punishment to your normal losing punishment.

If you do successfully steal from a Kecleon and live to tell the tale however, it is said a great treasure awaits you...

Fainting in a Dungeon

Dungeons are tough. If an exploration team faint while inside a dungeon, they are kicked out, they lose 1/4th of their items rounded down, selected randomly. This means that you could lose that all important Stamina Band, so be careful! There is one way to avoid this however, which is detailed later in the post. An exploration team is considered to have fainted if its appointed leader is knocked out, and cannot be revived.

Monster Houses

Monster Houses are traps set by a multitude of Pokemon in a dungeon. An unsuspecting explorer wanders into a room, and the Monster House pounces on him! Monster Houses are often tough to negotiate, as they involve several Pokemon attempting to attack you at once. Monster Houses are also laden with traps, which is another problem. Sometimes, however, there is no way but to take a deep breath and enter one, since the staircase to the next floor is there...

Secret Bazaar

Occasionally while exploring dungeons, you will uncover a hidden staircase. You can either follow this staircase to the Secret Bazaar, or ignore it and continue your dungeon exploration.

In the Bazaar, there are 4 Pokemon, who can assist you in the dungeon:

Shedinja: For the price of a mere 100 Poke, Shedinja will show you an escape route from the dungeon, allowing you to leave it without losing any of your items!

Mime Jr.: For just 100 Poke, Mime Jr. will restore all your Pokemon to full health, energy and Belly!

Lickilicky: For the small cost of a 100 Poke, Lickilicky will clean your items, and any sticky ones become usable.

Swalot: For 100 Poke, you can participate in the Swalot Lottery! You always win an item, but what exactly will it be?

Challenge Types

Players can explore dungeons in 2 different ways:

Solitary Exploration: The player explores a dungeon by himself. In a Solitary Exploration, players have a better chance of recruiting wild Pokemon.

Co-Operative Exploration: Two teams enter a dungeon simultaneously. If one team faints, the other team can attempt to rescue them on the same floor provided they have not already reached the staircase. However, the site of the first team will house a Monster House bent upon trapping the second team. If a team fights through the MH and successfully revives the first team, the first team's members who were alive at the time the leader fainted will revive with 80% of their max HP and 75% of their maximum EN each. A team can only be rescued in this manner 10 times in a dungeon.

Rewards

Challengers get 0.1 CC for each room that they enter during the exploration(this includes the room they spawn in).

Challengers get 1 KOC for every 5 Pokemon the team KOes, which can be given to any of the Pokemon on their team, or converted to CC at the end of the challenge.

Challengers' Pokemon get 1EC/1 MC/1DC for every 5 Pokemon that they KO. They are permitted to learn moves "on the fly" in certain dungeons.

Referees are paid 5 UC per floor in solo challenges, and 8 UC per floor in co-op challenges(as long as both challengers are alive), due to the amount of work they must perform to generate maps, and referee/control multiple Pokemon all over the map.

Roleplay Flow

Desk: Challengers sign up. A thread is put up for each individual challenge(if this becomes a popular roleplay, it will shift to a Social Group).

Challengers give instructions for motion for 20 steps, with upto 3 Substitutions(junction, Pokemon, room) allowed each set of orders. By default, challengers stop moving after they they reach a tile adjacent to the enemy(unless specifically subbed against), and the next round automatically starts. The ref posts the explored map each round.

Encounters with Pokemon are not separate, but occur as part of the roleplay. Each Pokemon is present on a tile, and every action, Pokemon move in this order:

Leader
Any other teammates
Foes

The system of Speed is done away with for this reason. Every move has Range, which is taken from the MD games, which determines what target it can hit. Referees control all wild Pokemon.

Also, as approved by Deck Knight, certain dungeons may contain legendary Pokemon.

Example: Zarator signs up with a Blaziken and a Feraligatr, and his challenge is taken. The referee puts up a new thread, and posts an image of the room that he is presently in.

Zarator mulls over it, and then decides to go through the northeast exit of the room. He enters the corridor, and begins to go down it when he sees a Lilligant! Having come right in front of the Lilligant, it gets a free move, and decides to use Sunny Day to change the weather on the floor to Sun and activating Chlorophyll. It is then hit by a Fire Blast from Blaziken, which KOes it, and Zarator continues on his merry way.

A few steps later, he sees another Lilligant, which uses its Chlorophyll speed boost to rip into Blaziken's HP with a repetitive Petal Dance Blaziken's HP drops perilously as its attack misses, and it is only saved because of Feraligatr knowing the IQ Skill Bodyguard, which it uses to bodyblock for the leader.

Blaziken finally manages to KO the Lilligant, and then finds the staircase to the enxt floor in the next room. He takes it up, prompting the referee to generate the next floor.
__________________
CAP ASB and Battle Arcade

Last edited by Destiny Warrior; Jul 8th, 2012 at 8:16:37 AM.
Destiny Warrior is offline   Reply With Quote
Old Jun 13th, 2012, 8:04:25 PM   #486
AOPSUser
 
AOPSUser's Avatar
 
Join Date: Dec 2011
Posts: 2,724
San Diego (GMT -8)
Default

So, I came up with a new RP idea.

Poke-Cars!

Pokecars???

Yeah, Pokecars. Scientists have figured out how to turn Pokemon into cars. These cars are indestructible (almost) and perform well. However, the Pokemon's stats determine how well it performs. If a trainer has amassed enough PC, or Parts Counters, they can head over to the Parts Shop to upgrade their parts. However, Pokemon can never truly overcome their stats, so Deoxys-A will never have good Defensive Bounce Back, and Shuckle will never have good Speed. This RP does not lock Pokemon.

Up to 10 trainers can be in one race.

Car Stats

Each Pokecar starts with certain parts. The parts affect certain stats. Pokemon cannot start with certain parts. The stats are as follows:

Speed: Affects max speed.
Acceleration: Affects how fast a car gets to max speed.
Offensive Bounce Back: Affects the likelihood of an attack succeeding.
Defensive Bounce Back: Affects the likelihood of an opponent's attack succeeding.
Chassis HP: Max Chassis Endurance in the Grand Prix.
Tire HP: Max Tire Endurance in the Grand Prix.
Road Grip: Affects the likelihood of spin on Road.
Off-Road Grip: Affects the likelihood of spin on Off-Road.
Rain Grip: Affects the likelihood of spin in Rain or on shallow water. This likelihood is averaged with the Road or Off-Road Grip, depending on what the course is at the site of shallow water or Rain.
On Water: Affects a car's speed in (or on) deep water.
Snow: Affects a car's grip on Snow.
Gravity: Affects how often a car jumps, causing it to lose control.

There are various parts that affect various stats, and some give special abilities.

Race Counters

RC are needed for everything. The race awards 25 RC to the winner, 15 to the second-place car, and the third-place car gets 10. Everyone else gets 5.

Parts, Items, and Synthesis

Parts Shop:
Parts can be bought using RC in the Parts Shop. Some parts (ex. Twin V10 Engine) cost a ton of RC, and one (Chassis 4) can only be obtained from an event. Races are the only way to get RC.

Item Shop:
A variety of items can be bought using RC from the Item Shop. Some items (ex. Black Piston, Devil's Egg) cost a lot of RC, and some (ex. Angel Wings, Shining Piston) can only be obtained via events. Races are the only way to get RC.

The Lab:
Items can be Synthesized to make parts here. Only certain pairings will work. RC is required, and with certain parts (ex. Angel's Engine), they cost quite a bit of RC. Races are the only way to get RC.

Races

So now to the actual races...

At each part of a course (say a turn) the ref gives the order of cars, and the trainers command their Pokecars (say, "Attack zataror's Regirock!"). The ref then creates a scenario for this (you spin, target spins, you pass someone) and proceeds to the next portion of the race.

The Grand Prix

The Grand Prix has 5 laps per race, as well as 5 races, as opposed to the normal 3 laps per race. There also need to be 10 people, on 5 teams of 2. The Grand Prix picks randomly (with the Medium courses more likely to be picked.) from the courses on each island. The GP scoring system is outlined below:

Win: 70 Points
2nd: 60 Points
3rd: 50 Points
4th: 40 Points
5th: 30 Points
6th: 20 Points
7th: 10 Points
8th-10th: 0 Points

Endurance matters! Less endurance means that the parts have less performance. The Pit can be used to recover endurance, and the trainer can order the Pit, but it takes time to regain endurance in the Pit.

After 5 races, the scores of each team are tallied up. The rewards are then doled out as follows:

First: 75 RC
Second: 50 RC
Third: 40 RC
Fourth and Fifth: 25 RC

There are also Grand Prix-related events, which give parts and items:

Participate in one Grand Prix: Angel Wings
Win one Grand Prix: Chassis 4
Win 3 Grand Prix: Shining Piston

Courses

Island 1:
High Speed Oval Short:
Road: 100%
Off-Road: 0%
Weather: Clear
Comments: Rather easy.

High Speed Oval Medium:
Road: 100%
Off-Road: 0%
Weather: Night
Comments: A bit tighter turns.

High Speed Oval Long:
Road: 100%
Off-Road: 0%
Weather: Clear
Comments: Tight turns

Uptown Resort Short:
Road: 100%
Off-Road: 0%
Weather: Clear
Comments: Curvy road, 180 degree turn.

Uptown Resort Medium:
Road: 100%
Off-Road: 0%
Weather: Clear
Comments: 180 degree turn.

Uptown Resort Super-Long
Road: 100%
Off-Road: 0%
Weather: Rain
Comments: Twists and turns aplenty.

Sky Highway Short
Road: 100%
Off-Road: 0%
Weather: Night
Comments: Get ready to bounce and spin!

Sky Highway Medium:
Road: 100%
Off-Road: 0%
Weather: Clear
Comments: Fast-paced linear race.

Sky Highway Long:
Road: 100%
Off-Road: 0%
Weather: Cloudy
Comments: Round curves aplenty.

Island 2:
Seaside Paradise Short:
Road: 0%
Off-Road: 100%
Weather: Clear
Comments: A course filled with water, both shallow and deep.

Seaside Paradise Medium:
Road: 0%
Off-Road: 100%
Weather: Clear
Comments: Water, caves, and sand.

Seaside Paradise Long:
Road: 25%
Off-Road: 75%
Weather: Cloudy
Comments: UFOs invade! Investigate the ruins.



Weather

Clear: Does nothing
Night: Increases chance of spin
Midnight: Further increases chance of Spin
Cloudy: 30% chance to turn into Rain at the end of each lap.
Rain: Adds Rain to the course. Rain Grip is now taken into account.

ASB Prizes

Each race will award 3 CC. Each Grand Prix awards 10. The ref gets 2 UC for every lap reffed.

------------------------

This is just a rough idea. It is not by any means final, and I have NO data whatsoever.
__________________
My Scramble Compendium CAP ASB Team Shuckle sweep HARVESTTTTTT
23:17 Matezoide WATCHING PILOSWINE
23:17 Matezoide DIE
23:17 Matezoide IT MADE ME
23:17 Matezoide SEXUALLY
23:17 Matezoide AROUSED

Last edited by AOPSUser; Jun 13th, 2012 at 8:56:58 PM. Reason: Revamped Race Counters
AOPSUser is offline   Reply With Quote
Old Jun 13th, 2012, 8:45:46 PM   #487
Objection
 
Objection's Avatar
 
Join Date: Sep 2008
Posts: 5,087
Default

To be honest, there isn't really much to this RP if each action represents a full lap. Perhaps you could split tracks into various parts and each action could represent how a car handles a particular part of the track. It also allows for more inventive tracks, which would increase the replay value of this RP.
__________________
<dogfish44> I got a suprise KFC ^.^
<Glacier> kinky fat chick?

Objection is online now   Reply With Quote
Old Jun 13th, 2012, 8:47:09 PM   #488
Maxim
 
Maxim's Avatar
 
Join Date: Jul 2009
Posts: 2,452
Default

Hmm, pretty cool concept AOPS. I do wonder if you should allow for a bit more strategy rather than let RNG decide most of the RP.
__________________
The avatar was taken from Marriland.
CAP ASB
Join Free RPG to play fun, freestyle RPGs.
Maxim is offline   Reply With Quote
Old Jun 13th, 2012, 8:47:20 PM   #489
AOPSUser
 
AOPSUser's Avatar
 
Join Date: Dec 2011
Posts: 2,724
San Diego (GMT -8)
Default

Quote:
Originally Posted by Fat Objection View Post
To be honest, there isn't really much to this RP if each action represents a full lap. Perhaps you could split tracks into various parts and each action could represent how a car handles a particular part of the track. It also allows for more inventive tracks, which would increase the replay value of this RP.
Ah, I could do that. Although it would take longer for the Grand Prix to run, I suppose it adds more action.

EDIT: I have made each race longer and more flavor-based. This allows for trainers to command their cars more effectively (Revenankh, dodge Objection's Medicham's attack! Then, retaliate with your own as you turn, but be sure not to spin!)

EDIT2: Revamped RC.
__________________
My Scramble Compendium CAP ASB Team Shuckle sweep HARVESTTTTTT
23:17 Matezoide WATCHING PILOSWINE
23:17 Matezoide DIE
23:17 Matezoide IT MADE ME
23:17 Matezoide SEXUALLY
23:17 Matezoide AROUSED

Last edited by AOPSUser; Jun 13th, 2012 at 8:57:38 PM.
AOPSUser is offline   Reply With Quote
Old Jun 15th, 2012, 1:36:21 AM   #490
Its_A_Random
Points out the obvious
is a Community Contributor
 
Its_A_Random's Avatar
 
Join Date: Mar 2010
Posts: 6,537
A country full of spiders
Exclamation Battle Dome (Warning: tl;dr)

ITP: Yet another Facility RP. This is a WIP at the moment, but feedback is greatly appreciated.

BATTLE DOME

Overview
The Player participates in a 16-man Tourney filled with Ref controlled trainers (some "recognised"). The battles before the final utilises Team Preview, meaning whatever Pokemon is at the head of the party means nothing. The Battle Dome uses a Cups System as a form of progression, & to get to the next cup in a specific format, the player needs to conquer the previous cup in that format. It is based on the Battle Dome Facility in Pokemon: Emerald Version.

User Interaction
-Challengers who enter the Battle Dome & win may re-challenge immediately. If the user loses, or is Disqualified, then a 7 day cooldown period will occur.
-Challengers may not use more than one Pokemon of the same species. Likewise, all Pokemon must hold different items.
-Pokemon brought into the Battle Dome may not be participating in an existing Roleplay. If they are in a Tower/Gym/Tournament Match, then they are fine.
-Challengers keep battling until they win the 16-man tourney, where the final is (always) against the appropriate Frontier Brain for that format (Dome Ace Tucker in Singles, Dome Ace ??? in Doubles, Dome Ace ??? for Triples). That, or they lose a match.

Dome Details
-The Battle Dome has Four Cups, listed in order of easiest to hardest difficulty: Bronze, Silver, Gold, & Platinum. The Pokemon used by NPC's is determined by the Cup which the player is going for.
-Players may only challenge the Bronze Cup for each format initially, & after winning a tourney, if the player has not won that Cup for that format before, then the Cup of the next difficulty up becomes challenge-able to that user for that format.
-At the beginning, each player (Consisting of the player, the Dome Ace, & 14 others) is given a Seed. The Player is always seeded 1, the Dome Ace is always seeded 2, the rest are randomised, & the bracket is organised as follows:
Left Bracket: 1 vs 9, 13 vs 5, 8 vs 16, 12 vs 4
Right Bracket: 3 vs 11, 15 vs 7, 6 vs 14, 10 vs 2
-All "non-recognised" Trainers have their Pokemon randomised from a pool of Pokemon (60 in Bronze Cup, 45 in Silver Cup, 30 in Gold Cup, 0 in Platinum Cup), of which depending on the Cup.
-All "recognised" trainers, on the other hand (Including The Dome Ace) have their Pokemon taken from a preset pool. All trainers carry the same number of Pokemon as the given format.
-When dealing with a tie-breaker with NPC's, the ref simply rolls the RNG to determine who advances. "Recognised" trainers will always win against "non-recognised" trainers. The Frontier Brain of the format will always win tie-breakers, no matter what.
-As a guide, Excluding Tucker, there are no "recognised" trainers in Bronze, 4 "recognised" trainers in Silver, 9 "recognised" trainers in Gold, & 14 "recognised" trainers in Platinum.
-A "recognised" trainer is considered to be a trainer known from the ingame series, for example, Blue, Ingo, etc. A "non-recognised" trainer is simply a made-up trainer.
-"Recognised" trainers also have Pokemon with complete movepools, while "non-recognised" trainers do not get any.

Battle Details
-In Dome Singles, Each Battle in the Battle Dome is B3P2 vs. B3P2 Singles, except for the final which is 3v3 Singles.
-In Dome Doubles, Each Battle in the Battle Dome is B4P3 vs. B4P3 Doubles, except for the final which is 4v4 Doubles.
-In Dome Triples, Each Battle in the Battle Dome is B6P4 vs. B6P4 Triples, except for the final which is 6v6 Triples.
-Before each battle begins, the ref reveals the Pokemon the opposition has. Based on this, the player selects a number of Pokemon up to the allowed number, then sends out a number of Pokemon, depending on the format.
-The ref then RNG's for the same number of Pokemon to use, & sends the same number out as the player. The ref will issue actions for it, before the player issues actions back.
-tl;dr Referee issues first R1, before alternating.
-In the final, The appropriate Frontier Brain is always the final opponent. This match is 3v3 Singles/4v4 Doubles/6v6 Triples, depending on the format, & the Brain always sends out first, issues second R1.
-Battle Dome operates under a Self-KO Clause, that is, if a match ends in a tie, the player who KOed their Pokemon loses the match.
-The Battle Dome STRICTLY follows ingame mechanics (i.e. Roleplaying Actions is outlawed).

Battle Format

Regular Battle (Singles)
Pokemon: B3P2 vs. B3P2 Singles
Battle DQ: 2 days
Substitutions: 2
Recovers: ∞
Chills: ∞
Switch: OK
Abilities: ONE
Items: ON

Regular Battle (Doubles)
Pokemon: B4P3 vs. B4P3 Doubles
Battle DQ: 2 days
Substitutions: 2
Recovers: ∞
Chills: ∞
Switch: OK
Abilities: ONE
Items: ON

Regular Battle (Triples)
Pokemon: B6P4 vs. B6P4 Triples
Battle DQ: 2 days
Substitutions: 2
Recovers: ∞
Chills: ∞
Switch: OK
Abilities: ONE
Items: ON
Positioning: ON

Final (Dome Ace) Battle (Singles)
Pokemon: 3 vs. 3 Singles
Battle DQ: 2 days
Substitutions: 2
Recovers: ∞
Chills: ∞
Switch: OK
Abilities: ONE
Items: ON

Final (Dome Ace) Battle (Doubles)
Pokemon: 4 vs. 4 Doubles
Battle DQ: 2 days
Substitutions: 2
Recovers: ∞
Chills: ∞
Switch: OK
Abilities: ONE
Items: ON

Final (Dome Ace) Battle (Triples)
Pokemon: 6 vs. 6 Doubles
Battle DQ: 2 days
Substitutions: 2
Recovers: ∞
Chills: ∞
Switch: OK
Abilities: ONE
Items: ON
Positioning: ON

Arena

[Image] The battle takes place in an indoor arena with lights flashing above. The actual battle is on a blue stand with a Poke Ball inscribed in the centre. To one side is a Grandstand where spectators sit & watch the game. The arena is constructed in a way where no one Pokemon can gain an inherent advantage, & that all moves are permitted, even though there appears to be no external sources...

Rewards
Players
Singles
Doubles
Triples


Referees
-2 UC Baseline
-Standard Battle Tower Rewards for UC (e.g. 4 UC per 2v2 Battle, 7 UC per 3v3 Battle, etc.)
-Assuming no subrefs occur...
---In Singles, Referees get 6 UC if a Challenge lasts 1 Battle, 10 for 2, 14 for 3, & 21 if the Frontier Brain is reached.
---In Doubles, Referees get 9 UC if a Challenge lasts 1 Battle, 16 for 2, 23 for 3, & 32 + KO Bonus if the Frontier Brain is reached.
---In Triples, Referees get 11 UC + KO Bonus if a Challenge lasts 1 Battle, 20 UC + KO Bonus for 2, 29 UC + KO Bonus for 3, & 43 UC + KO Bonus if the Frontier Brain is reached.
-If subrefs occur, then all those who refereed the Challenge gets 2 UC for the baseline, all the UC for the battles a referee reffed to completion, & a portion of the UC in the battle where a subref is obtained, equal to the normal subref rules.

How this Facility RP is different from other Facility RP's

-You choose which Pokemon to use in the battles before the final
-2v2 Singles/3v3 Doubles pre-final as opposed to 1v1 Singles/2v2 Doubles
-Team Preview/The ability to know which Pokemon are being used
-Mini-Tourney setting, with seedings, etc.
-"Recognised" trainers with preset movepools.
---------------------------------------------------
Okay, that is the pitch. Some few Questions:

-The Idea of "Cups" has been admittedly stolen from Lou's Battle Pike & Objection's (WIP) Battle Colosseum. This seems bad, but I personally feel that the Cups should be here for a couple of reasons:
-I like the idea of progression, & rather than trying to build a streak, I prefer this system anyways. Besides, I want people to face more "recognised" trainers as they progress, & by doing Streak only, I feel it defeats the entire purpose of having them, since streaks will not get high enough to get to that point. Also, "recognised" trainers, imo, is an attraction for this facility. How does your Pokemon compare against someone like Red? A Rank system would allow these NPC's to come into use, & they are simply "wasted" with streaks.
-Being a Tourney-esque Facility RP, this, I feel, is natural, because you are participating to win a prize (In this case, cups). Cups & Tournaments mix well.
Given this, the main arguments against is because "It's copying from other RP's", yet most facility RP's tend to copy each other. So, Ranks: Allow or Disallow?
-In the battles before the final battle, what format should be used: B3P1 vs. B3P1 Singles/B4P2 vs. B4P2 Doubles, or B3P2 vs. B3P2 Singles/B4P3 vs. B4P3 Doubles? B3P1 vs. B3P1 Singles/B4P2 vs. B4P2 Doubles is faster, but makes it virtually the same as a normal facility with differences. B3P2 vs. B3P2 Singles/B4P3 vs. B4P3 Doubles, on the other hand, while it makes the typical run longer, allows more strategy, & I feel, makes it far less cut-throat than other facilities, because it sucks to lose a facility "Just because you rolled a Pokemon that has an advantage over you".
-What other things should be done to improve this?

Yeah, that is the proposal...Opinions?

EDIT: Rewards as it stands is under review, where "KOC" should be integrated in. Just saying.
__________________

[11:42:06] <&@elevator_music> uggh | [11:42:07] <&@elevator_music> iar | [11:42:09] <&@elevator_music> because of you | [11:42:22] <&@elevator_music> a lot of my notes in class are filled with &s

Last edited by Its_A_Random; Mar 18th, 2013 at 6:02:00 PM. Reason: Updated
Its_A_Random is offline   Reply With Quote
Old Jun 15th, 2012, 8:42:14 AM   #491
Leethoof
 
Leethoof's Avatar
 
Join Date: Feb 2011
Posts: 1,938
Siberia
Default

B3P2 will definitely set this apart from other facilities. The extra workload is worth it, imo. Overall, this looks very solid, though reducing it to a 8-man tourney may be necessary if each challenge takes too much time/effort.
__________________
Team Bastiodon
My ASB Hipster Index is: 5.26 (Probably lower than yours!)
Leethoof is offline   Reply With Quote
Old Jun 29th, 2012, 1:53:13 AM   #492
Eternal Drifter
 
Eternal Drifter's Avatar
 
Join Date: Apr 2012
Posts: 924
Default

I may be new here, but I'm considering a simple role-play.

In all Poke'mon games, there is a center in each town, where the most common use is to heal one's Poke'mon. But here, one's Poke'mon is usually refreshed after each battle, and when they aren't, it usually makes sense that they can't be healed (why would you find a Poke'mon Center in the middle of a cave that has connections to a legendary, for example?).

So, if we don't have the Poke'mon Center for traditional use, what do we use it for?

Developing the stories of trainers.

The Poke'mon Center is that world's equivilent of a inn, where players communicate with each other and develop the characters they are playing. Successfully catch that elusive Poke'mon that you've been after for so long? Roleplay your character's reactions and show off your prize! Want to tell a story where you are supposedly the hero? Have your character speak the tale, and watch your audience's reactions! Want to moan of a defeat to another trainer? Talk things over with your Poke'mon outside of a battle? Invite a trainer in-character to an adventure? You can do all those things!

Just... don't actually fight in the Center, all right? They have enough Poke'mon to heal already, and they don't need new patients from right on their front lawn.

Because this is a small roleplay without the usual method of battling or the adventures of the Legend Run, raids, or mazes, this will mostly appeal to the true roleplayers who want to develop the characters of the trainers and Poke'mon. But to encourage people to pay a visit, there should be a prize, if small. Thus, for every five posts of a trainer's actions in the Center, a Ref will award them with 1 universal counter. But there is a limit: you can only one universal counter a week from here. Refs should also gain universal counters as well, say... 1 every five universal counters handed out?

This is a work in progress, and this is currently NOT official, but I would like to see something of the sort here on Smogon. What do you think? I'm looking for feedback before I flesh this out further.
__________________
Avatar by Romeert. Many thanks, and may his skills be unfailing in battle!

ASB Team

Does one know the true meaning of "Eternal"?
Eternal Drifter is offline   Reply With Quote
Old Jun 29th, 2012, 4:18:00 AM   #493
The Royal Guard
 
The Royal Guard's Avatar
 
Join Date: Sep 2011
Posts: 1,350
Iowa
Default

Quote:
Originally Posted by Fat Eternal Drifter View Post
I may be new here, but I'm considering a simple role-play.

In all Poke'mon games, there is a center in each town, where the most common use is to heal one's Poke'mon. But here, one's Poke'mon is usually refreshed after each battle, and when they aren't, it usually makes sense that they can't be healed (why would you find a Poke'mon Center in the middle of a cave that has connections to a legendary, for example?).

So, if we don't have the Poke'mon Center for traditional use, what do we use it for?

Developing the stories of trainers.

The Poke'mon Center is that world's equivilent of a inn, where players communicate with each other and develop the characters they are playing. Successfully catch that elusive Poke'mon that you've been after for so long? Roleplay your character's reactions and show off your prize! Want to tell a story where you are supposedly the hero? Have your character speak the tale, and watch your audience's reactions! Want to moan of a defeat to another trainer? Talk things over with your Poke'mon outside of a battle? Invite a trainer in-character to an adventure? You can do all those things!

Just... don't actually fight in the Center, all right? They have enough Poke'mon to heal already, and they don't need new patients from right on their front lawn.

Because this is a small roleplay without the usual method of battling or the adventures of the Legend Run, raids, or mazes, this will mostly appeal to the true roleplayers who want to develop the characters of the trainers and Poke'mon. But to encourage people to pay a visit, there should be a prize, if small. Thus, for every five posts of a trainer's actions in the Center, a Ref will award them with 1 universal counter. But there is a limit: you can only one universal counter a week from here. Refs should also gain universal counters as well, say... 1 every five universal counters handed out?

This is a work in progress, and this is currently NOT official, but I would like to see something of the sort here on Smogon. What do you think? I'm looking for feedback before I flesh this out further.
I think this sounds really cool. It gives people a place to create a homey feel to ASB, where people can show their RP side over their battling side. I'd love to see some of the things that our well known flavor hounds can come up with, and I'd enjoy getting to use my writing skills to work!
__________________
My Capasb Team

Glacier: ahahahahahahhahahahahhaha
16:42 Glacier: kevin i love you
16:42 Glacier: if i had a vagina your dick would be in it
The Royal Guard is online now   Reply With Quote
Old Jun 29th, 2012, 5:36:07 PM   #494
Eternal Drifter
 
Eternal Drifter's Avatar
 
Join Date: Apr 2012
Posts: 924
Default

The official proposal:

Smogon ASB Poke知on Center



Image from Bulbapedia at http://bulbapedia.bulbagarden.net/wiki/Nurse_(Trainer_class)

Nurse Josephine: Welcome to the Smogon Poke知on Center! Here, trainers from all around the Smogon Region come and gather to restore their Poke知on to full health after going on adventures and participating in battles. We have almost a dozen nurses, five doctors, around twenty members of the Chansey line, and three dozen Audinos ready to help heal your Poke知on, and one specially trained doctor to help heal any injuries a trainer themselves might have sustained. We also host the Delibird痴 Feast restaurant, through the doors on the left, capable of serving any dish that can be made without using parts of a Poke知on. The doors on the right lead to the local mart, capable of buying and selling most items found in the region. And if you want a rest, we have rooms available for rent for a few nights up those stairs and through those doors near the counter. If we can help you with anything, please let us know. We hope to see you again!

Overview
The Poke知on Center is a place for trainers to chill out (in-character) between battles and adventures. It is based on the Poke知on Centers of the games and anime.

User Interaction
-Trainers and Poke知on may not be in another activity other than searching for a battle or a roleplay.
-Battling in the Center is discouraged; they don稚 need more patients from their own front lawn!
-Trainers and Poke知on interact with each other, role-playing out their actions (within reason). For example, a group of trainers could discuss where to find a certain Poke知on and how to best catch it, or a performer does his act like singing a song while an audience watches and listens (and possibly gather some rotten food from the Feast for throwing).
-Despite this being mostly free-form, you may not have Poke知on in the Center that you do not have in your profile (this goes without saying). However, if you have a Poke知on with the Illusion ability, you can have that Poke知on appear to be a Poke知on that you don稚 have, though you値l probably lose respect when discovered.
-Trainers can lie about their actions in the past. For example: one can claim that they fought valiantly against a great Poke知on that nearly wiped their team, but they could have in reality just turned tail and fled as soon as the Poke知on was spotted. It will be up to each listener to determine whether a person is telling the truth.

Rewards
-1 Universal Counter for about every five substantive posts made (some posts may be worth more, depending on the ref). You can gain a maximum of 1 Universal Counter per week this way, though you can continue making posts to continue your actions beyond this limit (the posts won稚 add up to more Universal Counters, but you can continue the story you are creating with more posts).
-Refs will gain 1 Universal Counter for every 5 Universal Counters (about 25 posts) given out by the Ref. However, refs cannot approve their own posts in the Center for counters; one cannot ref one痴 own battle, after all! Refs can gain only 2 Universal Counters from approving posts this way per week (and, unlike roleplaying, you cannot approve more posts that would put you over the 2 Universal Counter limit from reffing; leave some for the other refs!).

Differences from other Roleplays
-Battling mechanics are not needed
-Players decide their own stories; they are not limited to certain pre-determined sets of actions
-Players can develop the personalities of their trainers and Poke知on without being influenced by a battle
-Universal Counters are given out in prizes, but only small amounts compared to reffing matches and other role-plays; this is to prevent abuse of this system but give rewards that still improve battles in other areas

__________________________________________________ ________

What do you think?
__________________
Avatar by Romeert. Many thanks, and may his skills be unfailing in battle!

ASB Team

Does one know the true meaning of "Eternal"?

Last edited by Eternal Drifter; Jun 29th, 2012 at 5:43:15 PM. Reason: This got messed up... sorry... and editing...
Eternal Drifter is offline   Reply With Quote
Old Jun 30th, 2012, 10:16:57 AM   #495
Orcinus Duo
 
Orcinus Duo's Avatar
 
Join Date: Aug 2011
Posts: 2,751
Halcyon days
Default

Taking over this from Jesseus


Nimbasa Dome Madness!

Summary: A continuous 1v1v1v1 Melee with spectator participation

Flavour: The game takes place inside the Nimbasa City Dome. Formerly, a sports stadium, it has been taken over and renovated, and it is now a huge stadium packed with battle addicts - spectators who crave nothing more than perpetual, unending entertainment.
The battle here is non-stop. Pokemon come, Pokemon go, and the crowd loves every minute of it. Victory isn't unlikely - it's impossible! But you can try to set some records...

Details: The battle is a 1v1v1v1 Free for All format. Players will sign up in the appropriate thread by posting the profile of the Pokemon they wish to enter and when the first four players have entered the battle will start.

To begin with, the battle will play normally. There will be 2 actions a round, with actions being sent via PM to the ref. However, things get interesting when a Pokemon is KOd. At this point, the next player to have signed up will be entered into the fray in the last Pokemon's spot at the end of the round (this includes team passable bonuses such as screens, so you may get lucky). In this way the battle lasts forever, with new Pokemon constantly coming in to replace the old ones.
Note that it's up to you to keep track of when you might be entered into the battle. You will be notified via pm, but if you aren't active enough you will fall victim to the "DQ" system below.

As such, it is impossible to 'win'; you can't just beat all the other Pokemon and call it a day. The aim is to set records.

Records: The aim of the game is to set records, with Prizes being awarded for 3rd, 2nd and 1st place. Records will be awarded when the Pokemon is knocked out, based on the standings when the Pokemon was knocked out. Records include:

Rayquaza Trophy: Most KOs
Must have at least 3 KOs to set new records
1st place: 10 CC and 8 KOC
2nd place: 6 CC and 5 KOC
3rd place: 4 CC and 3 KOC

Kyogre Trophy: Most Damage Dealt via Direct Attacks
Must have at least 200 damage to set new records
1st place: 6 CC and 8 KOC
2nd place: 4 CC and 5 KOC
3rd place: 3 CC and 3 KOC

Groudon Trophy: Most Rounds Lasted
Must have lasted at least 6 rounds to set new records
1st place: 6 CC and 8 KOC
2nd place: 4 CC and 5 KOC
3rd place: 3 CC and 3 KOC

Cresselia Trophy: Most Loved
Calculated using the net input from the audience on the Pokemon (net HP from berries and rocks, plus treats)
(Novelty, no awards)

Darkrai Trophy: Most Hated
Calculated using the net input from the audience on the Pokemon (net HP from berries and rocks, minus treats)
(Novelty, no awards)

Record Holders will be noted in a Hall of Fame

Arena: The Arena is the Nimbasa City Dome, which functions exactly the same as the ASB Arena in every way but one—the crowd.
If A Pokemon does not inflict any direct damage two rounds in a row, the crowd will become angered by their boringness and throw Rocks at them, reducing their HP by 15. They will continue to do so in any subsequent rounds in which no direct damage is dealt by the Pokemon.
However, if a Pokemon scores a KO the crowd gets super excited and bombards their new hero with healing items, enough to restore half the Pokemon's max HP and energy, healing them of all status effects. This goes a long way in maintaining your existence in the ring, and setting records.

DQ: Players will never be DQ'd from the Arena. But there is a catch...
At the end of each round, there will be a period of 48 hours in which players must send their actions to the ref. If the ref takes longer to act they may get lucky, but once a placeholder post has been made by the ref in the thread actions will no longer be valid. THIS WILL NEVER OCCUR BEFORE THE WAITING PERIOD IS OVER.
If a player has not sent in actions, their Pokemon will idle for that round, and take a 30 hp and 30 en penalty. If this goes on, the crowd will get angry, not to mention that other players may pick on the easy target.

Spectator Participation: In between rounds, spectators may choose to throw items at Pokemon in the stadium. Each spectator may throw one of the following per round:
Rock: Deals 5 Damage
Berry: Restores 5 HP. However, if the Pokemon is poisoned, the Berry will cure the poison instead.
Treat: Restores 5 EN
Rocks may never KO a pokemon in the stadium (they will just be discounted if they were supposed to)

Rewards:
When the mon is sent out it will get 1 CC for the trainer and 3 MC for itself. It will then gain an additional MC for every pokemon KO’d.

KO Notes: KOs dealt by indirect damage are attributed to the last Pokemon to hit it.
__________________
typon77: orcinus is sex
13:38 SimonSays Okay, start pulling out.
13:38 SimonSays Let her sleep for the night.

Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker
Orcinus Duo is offline   Reply With Quote
Old Jun 30th, 2012, 10:42:07 AM   #496
Leethoof
 
Leethoof's Avatar
 
Join Date: Feb 2011
Posts: 1,938
Siberia
Default

Yes Yes Yes Yes Yes Yes Yes I've been waiting for this. Though you should probably give regular rewards for battles (1 EC / 2 MC / 1 DC, KOC for a KO) in the off chance somebody brings a non-FE, or you have a separate LC version in which 40-move aipoms are banned.

Also, I feel as if the rewards for record-setting is off. How exactly do the rewards for 2nd and 3rd place work? Let's say there is a melee with a really good Rhyperior, Rampardos, and Stratagem, and then the 4th battler somehow manages to keep sending in a Delibird, Masquerain, Butterfree, etc. They keep ramping up the KOs, until Rampardos has 6, Rhyperior has 5, and Stratagem has 4. Then suddenly, Rampardos is KOed! Do Strata and Rhyp suddenly get the rewards for 2nd and 3rd place? What if they continue battling and beat Rampardos's streak, does that mean Rampardos suddenly gets rewards for 2nd place? For this reason, I believe there should be no second or third place rewards. (Unless I'm an idiot and missing the obvious and clear way how it works). For this reason, increase the record-breaking rewards to make them epic and 100% worth the hard work, withstanding team-ups, and crowd anger.
__________________
Team Bastiodon
My ASB Hipster Index is: 5.26 (Probably lower than yours!)
Leethoof is offline   Reply With Quote
Old Jun 30th, 2012, 10:51:09 AM   #497
Pwnemon
 
Pwnemon's Avatar
 
Join Date: Aug 2010
Posts: 3,969
Maryland
Default

Quote:
Originally Posted by Fat Leethoof View Post
Yes Yes Yes Yes Yes Yes Yes I've been waiting for this. Though you should probably give regular rewards for battles (1 EC / 2 MC / 1 DC, KOC for a KO) in the off chance somebody brings a non-FE, or you have a separate LC version in which 40-move aipoms are banned.

Also, I feel as if the rewards for record-setting is off. How exactly do the rewards for 2nd and 3rd place work? Let's say there is a melee with a really good Rhyperior, Rampardos, and Stratagem, and then the 4th battler somehow manages to keep sending in a Delibird, Masquerain, Butterfree, etc. They keep ramping up the KOs, until Rampardos has 6, Rhyperior has 5, and Stratagem has 4. Then suddenly, Rampardos is KOed! Do Strata and Rhyp suddenly get the rewards for 2nd and 3rd place? What if they continue battling and beat Rampardos's streak, does that mean Rampardos suddenly gets rewards for 2nd place? For this reason, I believe there should be no second or third place rewards. (Unless I'm an idiot and missing the obvious and clear way how it works). For this reason, increase the record-breaking rewards to make them epic and 100% worth the hard work, withstanding team-ups, and crowd anger.
it says rewards are based upon when you are KOed. So:

Rampardos would get first place rewards
IF rhyperior was to be KOed directly afterward, it would get second place rewards.
IF stratagem managed to net three more KOes and then it died, it would get first place rewards as well.

It's very simple.
__________________
[11:56pm] Pwnemon: statutory rape and all
[11:56pm] bmelts: i have such a huge boner right now

[9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out
Pwnemon is offline   Reply With Quote
Old Jun 30th, 2012, 3:17:23 PM   #498
LouisCyphre
heralds disaster.
 
LouisCyphre's Avatar
 
Join Date: May 2010
Posts: 2,161
fucking majestic
Default

Just know that spectators will team up to protect popular streaks. Only popular users will be permitted to get streaks if you allow spectator participation.
__________________
(CAP ASB | ASB Ref | Battle Pike | ASB Labyrinth | ASB Inquisition)

I will be back this Sunday.

15:31 <DHR> isnt cocke supposed to go up your nose?
LouisCyphre is offline   Reply With Quote
Old Jun 30th, 2012, 8:37:17 PM   #499
Orcinus Duo
 
Orcinus Duo's Avatar
 
Join Date: Aug 2011
Posts: 2,751
Halcyon days
Default

Hmmm
Maximum audience influence on any mon is 20 HP and EN per round, and all items are decreased to 4 HP/en. Remember that mons can't be KOd by audience. Plus, audience thrown items only apply at the end of the round, which means that audience can't get a Pokemon out of a pinch.
That seems fair? Besides, it encourages the use of unorthodox strategies in the arena, since the audience might appreciate that and help them out. This increases the diversity of battling in the arena.
Of course the audience is going to have a say in who gets streaks and who doesn't. That is inevitable, and perhaps the whole point of having an audience. But under the current rules, I don't think that this will break the game in any way. In the case of 3 mons versus one mon with audience support, the 3 mons will always win. Always.
__________________
typon77: orcinus is sex
13:38 SimonSays Okay, start pulling out.
13:38 SimonSays Let her sleep for the night.

Stroke softly the tigers of flame, you've nothing to fear.
i'm just the matchmaker
Orcinus Duo is offline   Reply With Quote
Old Jul 5th, 2012, 1:36:46 PM   #500
Rediamond
 
Join Date: Aug 2010
Posts: 2,467
Default

The Orange Islands Exploration Guild
(ASM v2.0)

Overview

The Guild employs a combination of investigation and dungeon phases to guide players through a mostly preset story. However, the exact details of the investigation will be altered by a players input. A player will gather information, items, and plot information during investigation phases and then face down challenges requiring intelligence and power during dungeon phases.

Flavour

The Orange Islands Exploration Guild is a group of explorers, adventurers, and detectives that is often hired to look into crisis situations, provide protection, and investigate mysteries. The events of the Orange Islands Exploration Guild occur after the Gen I-IV games and Gale of Darkness. The player guides a member of this guild through a mission.

Basics of Gameplay

The largest unit of the Orange Islands Guild are the Missions. Each mission has a primary objective and location, as well as its own storyboard. Clearing a mission will result in further missions being unlocked. Each mission is divided into individual "day" units, each of which is comprised by dungeon and/or investigation phases. Clearing a day will lead into another day until the mission is cleared.

Character Creation and Registration

OIEG revolves heavily around the player's RP persona. In order to enter a mission, a player must make a registration post creating a character. First off, a trainer class, each of which has its own advantages and weaknesses over the other trainer classes. This has little real significance in OIEG, but is a large aspect of the personality and backstory. Stats are the next item to be selected.

There are six stats in OIEG: Personality, Intelligence, Strength, Perception, Reflec, and Skill. Personality determines the number of possible conversations a player may hold with NPC's. Intelligence determines the amount of information the player can receive about the mission leading in to it. Strength is useful for moving objects and hand to hand combat (rarer but possible). Perception determines what details of a room or puzzle a player can see in passing. Reflex ties in with the player damage formula, in how much damage a player takes and their chance of a avoiding traps and attacks. Skill is fairly useless in OIEG, but it buffs the advantages of the trainer class. Each stat can have a minimum of one, and a maximum of 15. A user has a total of 60 to distribute between the six stats.

Personality is by far the most important part. While it has no direct impact upon the game's events, it determines a number of flavour details of the game, such as conversations, opinions on topics, and can make the game vastly more interesting than the basic plot structure.

Characters, for the sake of balance and simplicity, will be the same for ASM v1 and v2.

Following this, the player may make a post in the main thread, asking to join a specific mission and posting the team that will be used. A ref certified to ref that mission will make a post confirming they are picking it up. They will then send the player a briefing PM laying out the basics of the mission and asking for confirmation that the team is final. If this I provided, the ref will send a fairly lengthy PM covering the player's arrival at the mission site, and laying out the start of the game. At this point, the player finally takes control of their character.

Investigation Phases

Investigation phases are fairly simple. The available area is subdivided into smaller ones, each of which connect to other smaller areas. The player can choose to move to a connecting area, talk to an NPC in that area, or interact with things in some other way (shop, use an item, investigate an object. When a player talks to an NPC, they must post an attempted topic. If this topic matches one that an NPC is willing to talk about, a conversation period will occur in which the ref will create a dialogue between the RP persona and the NPC about the attempted topic. Movement will trigger a description of the new area, and possibly an event. Investigation will usually simply trigger a PM of the attempted action being completed.

Events are usually prescheduled events that further the plot, and are sent in the form of a somewhat lengthy PM of the event playing out. Events and conversations will occasionally call the day to end, leading to a day clear.

Dungeon Exploration

Periodically an investigation will lead to a dungeon exploration. Generally, these work in much the same way as investigation phases, with sub areas leading into each other. These are filled with lackeys, bosses, puzzles, and traps among other things. Lackeys are regular Pokemon the player will have to battle to get through the dungeon, and order in much the same way as TLR lackeys. Bosses are Pokemon boosted in some way, or a non Pokemon opponent. Puzzles are obstacles of some time that require intelligence to bypass. Traps are obstacles usually triggered by failing a puzzle that damage either the player or their Pokemon. Dungeons work in much the same way as a Labyrinth with players PM'ing orders for how to deal with puzzles or to proceed to the next room that are met with a PM of how it all went down.

Occasionally, defeating a final boss in a dungeon will lead to a day clear.

Rewards and General

Refs are expected to be prompt, but there is no set DQ. If the player believes the wait is unreasonable, they may request another ref and the situation will be looked into. Players do not have a DQ in the truest sense of the word. However, the challenge will be suspended after seven days of inactivity.

A player may suspend their challenge at any time, and can post in the signal thread when they want to resume it. The only downside is that they must wait for a ref to pick the challenge back up.

Players are rewarded at a Day Clear, based on the number of restarts. A player may sacrifice 5 CC to restart at the start of the room they failed on, and 3 CC to restart at the beginning of the Investigation/Dungeon phase they failed in. The player has 15 CC allowed for a day's maximum rewards. Taking a restart will subtract that amount of CC from that day's rewards and every subsequent day. If the player becomes unable to take a restart, they will lose the mission and receive no rewards for that day.

The ref payout system is based upon the type of PM required, and is presently being determined in exact terms. When a consensus is reached, I will post it up.

This is designed to replace the main ASM games as the primary focus of ASM, as that system is being ironed out. At present, I have a game completed in design, and ready to go to beta.


What this has to distinguish it from other RP's:

-Heavily based around Character development
-Noncombat phases that advance the story
-Storyline above a single dungeon that is completed in a single entity.
__________________
Back. Back in full May 15th. Please don't issue new gym challenges until that point.
Rediamond is offline   Reply With Quote
Reply Smogon Community > Socialization in the Empire > ASB > Network Center

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 3:32:43 AM.