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#151 |
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Join Date: Jul 2007
Posts: 59
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![]() Ability: Sychronize EVs: 252 HP/252 Sp. Attack/4 Def Nature: Modest (+SpA, -Atk) -Psychic -Calm Mind -Heal Bell -Moonlight Amoongus: Detailed Result: 252 SpAtk Musharna (+SpAtk) Psychic vs 252 HP/4 SpDef Amoonguss: 78.47% - 93.06% 2 hits to KO (with Leftovers) Detailed Result: 0 SpAtk Amoonguss Sludge Bomb vs 252 HP/4 SpDef Musharna: 20.18% - 24.08% 6-7 hits to KO (with Leftovers) Alomamola: 252 SpAtk Musharna (+SpAtk) Psychic vs 252 HP/4 SpDef Alomomola (+SpDef): 44.94% - 53% 3 hits to KO (with Leftovers) 0 Atk Alomomola Waterfall vs 252 HP/0 Def Musharna: 17.89% - 21.33% 7-9 hits to KO (with Leftovers) The Plan: Neither of them can do anything to Mushy, even with crits. Alternate CM/Moonlight to +3 then proceed to OHKO both of them. If sludge bomb gets a poison, heal bell it off. Aloma can't toxic me without crippling itself as well while i just heal bell it off.
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B/W FC - 3310 9671 5325 I use Legal Hacks Last edited by Tribute; Jun 29th, 2012 at 10:05:16 PM. |
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#152 |
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Your Worst Nightmare
Join Date: Nov 2011
Posts: 546
Australia
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0 SpAtk Amoonguss Sludge Bomb vs 252 HP/252 SpDef Arbok: 12.04% - 14.2% 0 SpAtk Amoonguss Giga Drain vs 252 HP/252 SpDef Arbok: 10.19% - 12.04% -1 Atk Alomomola Waterfall vs 252 HP/0 Def Arbok: 18.83% - 22.53% (Intimidate) -1 Atk Alomomola Waterfall vs 252 HP/0 +1 Def Arbok: 12.96% - 15.12% (Intimidate) Arbok (F) @ Leftovers Trait: Intimidate EVs: 252 HP / 4 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Coil - Substitute - Gunk Shot - Earthquake Standard set, with Substitute to avoid Clear Smog. No Spore on Amoonguss means no need for Shed Skin so Arbok can weaken Waterfall with Intimidate. Sets up Coils, easily beats the core and sweeps Last edited by Endorfins; Jun 30th, 2012 at 5:44:52 AM. |
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#153 |
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You only stack once.
Join Date: Aug 2010
Posts: 707
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@ Life OrbTrait: Levitate EVs: 240 HP / 252 SAtk / 16 Spd Modest Nature - Substitute - Pain Split - Sludge Bomb - Fire Blast Weezing can come in on both Alomomola and Amoonguss with ease, only taking 0Atk Alomomola (Neutral) Waterfall vs 240HP/0Def Leftovers Levitate Weezing (Neutral): 17% - 21% (58 - 70 HP). Guaranteed 6HKO. and 0SpAtk Amoonguss (Neutral) Sludge Bomb vs 240HP/0SpDef Leftovers Levitate Weezing (Neutral): 17% - 20% (57 - 67 HP). Guaranteed 6HKO. respectively, while being able to set up a Substitute easily. Once behind a Sub, it can either start leeching their HP away with Pain Split or just start to bombard them with Sludge Bomb. Once Alomomola gets poisoned, it's basically over. Not even a critical hit can save them, and Weezing is not affected by Toxic. The only thing that could potentially happen is them playing around Pain Split, which is pretty much impossible I think, since Weezing will be behind a Sub most of the time and both Pokemon have high HP + Regenerator. 252SpAtk Life Orb Weezing (+SAtk) Sludge Bomb vs 252HP/4SpDef Leftovers Alomomola (Neutral): 54% - 64% (292 - 345 HP). Guaranteed 2HKO. 252SpAtk Life Orb Weezing (+SAtk) Sludge Bomb vs 252HP/4SpDef Leftovers Amoonguss (Neutral): 43% - 51% (189 - 223 HP). Guaranteed 3HKO. 252SpAtk Life Orb Weezing (+SAtk) Fire Blast vs 252HP/4SpDef Leftovers Amoonguss (Neutral): 77% - 91% (334 - 394 HP). Guaranteed 2HKO. This set has been tested and confirmed to be STRONG so it definitely is viable. Especially in the current metagame. EDIT: hahaha DTC still has -1 point, fantastic Last edited by CrashinBoomBang; Jun 29th, 2012 at 9:52:16 PM. Reason: dtc lose |
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#154 |
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time to get out of -1
Duosion ![]() Trait: Magic Guard EVs: 252 HP / 252 Def / 4 Spe Bold Nature (+Def, -Atk) - Calm Mind - Recover - Psychic - Signal Beam Amoonguss and Alomomola can't do much at all to Duosion, as Duosion has fantastic bulk and an immunity to status. Duosion easily boosts with Calm Mind then defeats them both. If Amoonguss uses Clear Smog, Duosion can always beat hit it with Psychic. 4 Speed is so that Duosion can outspeed Amoonguss, which Musharna can't do without even more Speed EV's. |
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#155 |
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Join Date: Dec 2011
Posts: 195
You Don't Say?
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THE ALMIGHTY REFRIDGERATOR
![]() Rotom-F @Life Orb Ability: Levitate Evs: 252 spA, 252 spe, 4 def Nature: Modest -Thunderbolt -Blizzard -Substitute -Pain Split Now, Some calcs:
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Explaination:
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Last edited by Full2Half; Jun 29th, 2012 at 11:39:13 PM. Reason: potential confusion in word choice |
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#156 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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Rotom-F sounds nice but if you switch in on Amoonguss Sludge Bomb, and your Blizzard misses (quite likely) and you will take 2 Sludge Bombs. Not only do you have a good chance ~25% of simply getting 2HKOed, you also have a big chance of getting poisoned through 2 Sludge Bombs. (Above 50%, in fact, but I'll simplify to 50%)
The chance that you'll lose this in this given scenario: 3/10 (Probability Blizzard misses) * ( 1/4 (Probability you get 2HKOed) + 3/8 (Probability you die to Poison) ) = (3/10)*(5/8) = 3/16 = 18.75% This doesn't take into account the fact that even if you survive, you need to Pain Split (lest you die to LO recoil) and they can Sludge Bomb some more chances of Poison etc. So, it's the probability you'll miss Stone Edge, effectively. Not something I want to rely on. |
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#157 |
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♭
Join Date: Sep 2010
Posts: 2,428
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Reserving hypno
- Nasty Plot - Psychic - Shadow Ball - Substitute item: Leftovers / Lum Berry ability: Insomnia nature: Modest evs: 252 HP / 252 SpA / 4 SpD Set up sub on either Pokemon, while if you have Lum Berry you can do that for free on Alomomola AND amoonguss. Sub, Nasty Plot, repeat. Keep on doing that until you can comfortably KO both, gg
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Last edited by NatGeo; Jul 2nd, 2012 at 2:45:24 PM. |
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#158 |
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Join Date: Feb 2010
Posts: 2,941
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Skuntank (M) @ Leftovers
Trait: Stench EVs: 252 HP / 252 Def / 4 SDef Impish Nature (+Def, -SpA) - Substitute - Hone Claws - Crunch - Taunt Amoonguss and Alomomola can't OHKO your sub without crits and Clear Smog is blocked by Substitute. +6 Crunch to Alomomola: 50.6% - 59.6% +6 Crunch to Amoonguss: 67.4% - 79.4% In return, they do: Amoonguss's Sludge Bomb: 15.4% - 18% Amoonguss's Clear Smog: 8.5% - 10.2% Amoonguss's Giga Drain: 12.7% - 15.1% Alomomola's Waterfall: 15.4% - 18.3% Taunt ensures Alomamola can't Wish / Protect stall you.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place Last edited by breh; Jun 30th, 2012 at 10:08:01 PM. |
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#159 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,670
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![]() Metang @ Eviolite Trait: Clear Body EVs: 248 HP / 252 Atk / 8 Def Adamant Nature (+Atk, -SAtk) - Rest - Hone Claws - Meteor Mash - ThunderPunch Champion Metang has its way with this core, being at best 8HKOed by either of Alomomola and Amoonguss. It is free to switch in, set up as many Hone Claws as is necessary and Rest when needs be. Once it gets to +6 it beats both easily 0Atk Alomomola (Neutral) Waterfall vs 248HP/0Def Eviolite Metang (Neutral): 14% - 17% (46 - 55 HP). Guaranteed 8HKO. 0SpAtk Amoonguss (Neutral) Giga Drain vs 248HP/0SpDef Eviolite Metang (Neutral): 8% - 10% (29 - 34 HP). Guaranteed 12HKO. 252Atk +6 Metang (+Atk) Meteor Mash vs 252HP/252Def Leftovers Amoonguss (+Def): 103% - 122% (448 - 528 HP). Guaranteed OHKO. 252Atk +6 Metang (+Atk) ThunderPunch vs 252HP/252Def Leftovers Alomomola (+Def): 77% - 91% (414 - 488 HP). Guaranteed 2HKO. GG
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#160 |
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Recipe for disaster
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Moderator
Join Date: Jul 2011
Posts: 2,238
Long Island
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reserving heatmor/magmortar if im still allowed to post him
Heatmor (M) @ Expert Belt Trait: Flash Fire EVs: 252 HP / 252 SAtk / 4 Spd Rash Nature (+SAtk, -SDef) - Fire Blast - Focus Blast - Giga Drain - Sucker Punch Heatmor can safely switch in on amoonguss and (surprisingly) alomomola. Once it comes in it can either use GG drain or fire blast to destroy either mon. Giga Drain doesnt OHKO mola, but it does just enough to be able to take another waterfall. Other two moves are filler. Now for some calcs! Alomomola waterfall vs heatmor: 186 Atk vs 168 Def & 374 HP (80 Base Power): 192 - 228 (51.34% - 60.96%) alomomola waterfall vs 0/0 heatmor: 186 Atk vs 168 Def & 311 HP (80 Base Power): 192 - 228 (61.74% - 73.31%) (lol still doesnt OHKO after rocks :/) amoonguss clear smog vs heatmor: 206 Atk vs 168 Def & 374 HP (50 Base Power): 67 - 79 (17.91% - 21.12%). heatmor fire blast vs amoonguss: 339 Atk vs 196 Def & 432 HP (120 Base Power): 535 - 633 (123.84% - 146.53%) heatmor Giga Drain vs mola: 339 Atk vs 126 Def & 534 HP (75 Base Power): 348 - 410 (65.17% - 76.78%). @straw hat, klang can break through mola, its waterfall is literally an 8HKO iirc, so klang has enough time to boost to +6 and do this. 1136 Atk vs 284 Def & 534 HP (102 Base Power): 292 - 344 (54.68% - 64.42%) if magmortar is allowed ill edit it in because it 100% beats the core
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang 10:33 skylight molk put me in your sig ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Molk; Jun 30th, 2012 at 5:54:52 AM. |
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#161 |
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Join Date: May 2011
Posts: 1,301
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![]() I'm representing for the gangsters all across the world Still hitting them corners in them low low's girl My Mind is Calm, Crisis Core is a wrap Bitches try to be the King but the Ace is back Kadabra (M) @ Eviolite Trait: Magic Guard EVs: 252 HP / 252 Def / 4 SAtk Bold Nature (+Def, -Atk) - Calm Mind - Psychic - Hidden Power [Ground] - Recover OK hopefully this is on the right side of ridiculous. I used a similar set for Alakazam in UU as a stallbreaker back when Magic Guard was first released. 0 Atk Alomomola Waterfall vs 252 HP/252 Def Eviolite Kadabra (+Def) : 21.48% - 25.7% (4-5 hits to KO) 0 SpAtk Amoonguss Sludge Bomb vs 252 HP/0 SpDef Eviolite Kadabra: 26.76% - 31.69% (4 hits to KO) 0 SpAtk Amoonguss Sludge Bomb vs 252 HP/0 +1 SpDef Eviolite Kadabra: 17.96% - 21.48% (5-6 hits to KO) 5 SpAtk Kadabra Psychic vs 252 HP/0 SpDef Alomomola: 39.89% - 47.19% (3 hits to KO) 5 SpAtk Kadabra Psychic vs 0 HP/0 SpDef Amoonguss: 73.98% - 87.8% (2 hits to KO) The calcs are pretty self explanatory, Kadabra can come in safely on any move, can boost freely, and can Recover safely at any time even with a crit. And it only needs one CM to guarantee an OHKO on Amoonguss and a 2HKO on Alomomola, and three CMs to OHKO it. What's the advantage of stall breaker Kadabra over Duosion? Well speed of course. Kadabra outspeeds the likes of Adamant Emboar, Jolly Ursaring and uninvested Misdreavus and so escapes a lot of punishment that Duosion may not like. It is bulky enough to take any attacks from walls so its bulk is actually more than good enough for this job. I guess this post doubles up as an endorsement for the viability of CM Kadabra as a genuine and overlooked alternative to CM Duosion in the stallbreaker role. Last edited by No Luck Involved; Jun 30th, 2012 at 7:07:30 PM. Reason: improved Kadabra rap |
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#162 |
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Hear me Roar
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Join Date: Oct 2009
Posts: 1,670
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I'm going to contest Heatmor. If it switches into Toxic from Alomomola then it does not 100% beat the core. Once Heatmor is poisoned, Alomomola can simply Wish and Protect stall Giga Drain, only dying if Heatmor manages to roll 3 75%+ damages with Giga Drain. I tested it on showdown and as you can see, Heatmor loses. (Ignore the Magikarp bit at the end that is just so I could get the replay)
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#163 | |
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Recipe for disaster
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Moderator
Join Date: Jul 2011
Posts: 2,238
Long Island
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Quote:
oh damn, completely forgot about toxic, was worth a shot i guess lol. Django is correct, heatmor does NOT hard counter ;-; i have a few other ideas but im lazy atm so i wont make another post
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang 10:33 skylight molk put me in your sig ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#164 |
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You only stack once.
Join Date: Aug 2010
Posts: 707
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Damn, I wanted to contest both Heatmor and Rotom-F but I see that has been done by other people already.
Apart from that, some sets such as max Defense SubHoneClaws Skuntank seem kind of fishy to me (concerning their use outside of beating this core), but I didn't actually use them to talk enough about their viability. Okay I guess. CHAMPION METANG |
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#165 |
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Join Date: Aug 2011
Posts: 444
memory is ram! oh dear
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Ladies and Gentlemen, I present to you, DROWZEE
![]() Drowzee (M) @ Eviolite Trait: Insomnia EVs: 252 HP / 68 Def / 188 Spd Bold Nature (+Def, -Atk) - Calm Mind - Psychic - Wish - Substitute Defensive Calculations: 0 SpAtk Amoonguss Giga Drain vs 252 HP/0 SpDef Eviolite Drowzee: 16.05% - 19.44% 0 SpAtk Amoonguss Sludge Bomb vs 252 HP/0 SpDef Eviolite Drowzee: 19.44% - 23.15%
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0 Atk Alomomola Waterfall vs 252 HP/68 Def Eviolite Drowzee (+Def) : 21.3% - 25.31% Offensive Calculations: 0 +1 SpAtk Drowzee Psychic vs 252 HP/0 SpDef Alomomola: 26.4% - 31.09% 4-5 hits to KO (with Leftovers) 0 +1 SpAtk Drowzee Psychic vs 252 HP/0 SpDef Amoonguss: 42.36% - 50% 3 hits to KO (with Leftovers) Self explanatory really, Substitute evades Clear Smog's effect. Drowzee can setup on both of these Pokemon bar switching in to Toxic or Sludge Bomb (assuming that I get poisoned from it). Even if Amoonguss packed Spore, Drowzee would still win thanks to Insomnia. Alomomola only has a very small chance to break Drowzee's Substitute with Waterfall. Eventually Drowzee will just setup so much that it can get past Alomomola. cbb youre a terrible human being |
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#166 |
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You only stack once.
Join Date: Aug 2010
Posts: 707
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Uh, the problem is exactly that though: it can't switch in on Toxic. Alomomola can just Toxic you on the switch and then stall indefinitely with Wish + Protect...
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#167 |
Join Date: Aug 2011
Posts: 221
Germany
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no need to look that far.
![]() Gardevoir (F) @ Life Orb Trait: Trace EVs: 4 HP / 252 SpA / 252 Spe Modest Nature (+SpA, -Atk) - Psychic - Thunderbolt - EDIT: Heal Bell - anything really Psychic: 492-578 (113.88 - 133.79%) -- guaranteed OHKO - psychic vs. amoonguss Thunderbolt: 532-628 (99.62 - 117.6%) -- 93.75% chance to OHKO - tbolt vs. alomomola Waterfall: 97-115 (34.89 - 41.36%) -- guaranteed 3HKO Sludge Bomb: 76-90 (27.33 - 32.37%) -- guaranteed 4HKO unless you get ridiculously unlucky with the tbolt roll on alomomola, you will not take more than one attack and 20% of LO recoil + SR damage (69.06% when switching into sludge bomb and taking two rounds of poison). i've toyed with timid and expert belt, but not being able to guaranteedly KO alomomola racked up the damage a bit too much for my liking, so i just went with this. EDIT: as cbb so politely pointed out on IRC, toxic on the switch with protecting wears down gardevoir too fast for it to KO alomomola in time, so i added heal bell to prevent that. if you get toxic'd on the switch, that means you don't take damage from an attack, so you'll still be able to make it. there goes the viability of the set in general, though...
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Last edited by Limi; Jun 30th, 2012 at 4:28:19 PM. |
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#168 |
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Join Date: Jun 2012
Posts: 1
Fredericton
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Hmmm...Eelektross?
Eelektross (F) @ Lum Berry Trait: Levitate EVs: 48 HP / 252 SAtk / 208 Spd Modest (+SAtk, -Atk) - Flamethrower - Thunderbolt - Giga Drain - Rest Initial calculations: 0 Atk Alomomola Waterfall vs 48 HP/0 Def Eelektross : 25.4% - 30% (4 hits to KO) 0 SpAtk Amoonguss Sludge Bomb vs 48 HP/0 SpDef Eelektross: 31.6% - 37.5% (3 hits to KO) Eelektross Thunderbolt vs 252 HP/0 SpDef Alomomola: 104.2% - 122.9% (OHKO) Eelektross Flamethrower vs 0 HP/0 SpDef Amoonguss: 54.6% - 64.4% (2 hits to KO) Case 1: Switch in on Amoongus and take a Sludge Bomb and SR for 50% damage. If Sludge Bomb Poisons, Lum Berry heals it. You trade blows then you are at 87.5% and Alomomola enters. You outspeed it and OHKO. You could even rest when Alomomola comes in if you weren't poisoned by Sludge Bomb so you are better off after OHKO Alomomola or use rest on whatever comes in after the core. Case 2: Switch in on Alomoloma and it uses Toxic, Lum Berry is used and you are at 12.5% after SR. You outspeed and OHKO Alomomola. Amoongus comes in and can only do 37.5% by the time you 2 hit KO him with flamethrower so the core is down and Eelektross has 50% HP remaining. The Toxic/Regenerator/Wish/Protect stuff is really tricky to plan against. |
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#169 |
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to stay alive you've got to kill your mind
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reserving Klang; this will be updated within ...sometime today
Klang @ Leftovers Trait: doesn't matter EVs: 252 HP / 212 Atk / 44 Def Adamant nature - Rest - Shift Gear - Gear Grind - Return both attacking moves will only 2hko klang's subs (even without eviolite) and it's immune to poison, so you can basically come in for free and set up on either. once you hit +6 you 2hko both, and you have the ability to pp stall wishtect via prediction/rest (use a different move on the protect turns, yada yada). you can also crit. worst scenario is coming in on alom, who continually spams waterfall on you, and alom gets a crit or two, though you have the ability to boost a couple times before you need to rest again. this set was used in rarity back in rd 0 with klinklang, although it used a chesto berry. the idea was to set up on opposing sub klinklang that were already in, and when near death to simply rest up and finish them off and complete a sweep. it's essentially the same as normal klink, but has recovery which is nice.
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![]() Last edited by Zebraiken; Jun 30th, 2012 at 11:31:38 PM. |
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#170 |
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Join Date: Apr 2011
Posts: 419
North Korea
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Trait: Natural Cure EVs: 252 HP / 160 Atk / 96 SDef Adamant Nature (+Atk, -SAtk) - Substitute - Dragon Dance - Outrage - Roost Evs are simple, enough bulk to get up to +6 on either easily while forcing Amoonguss to use 2 Sludge Bombs to break the sub, everything else was for attack, once it hits +6 it beats both without even trying. Sub for aiding set up, Outrage for maximum damage, DD...well it is obvious what it does, Roost to heal herself and continue dancing. Waterfall: 37-44 (10.45 - 12.42%) -- 9HKO at best. lol Sludge Bomb: 75-88 (21.18 - 24.85%) -- possible 6HKO. Outrage: 466-549 (107.87 - 127.08%) -- guaranteed OHKO. Amoonguss, ignoring rocks here because they are not needed. Outrage: 430-507 (80.52 - 94.94%) -- 50% chance to OHKO after Stealth Rock. Alomomola
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16:46 <TLCNU> Esca literally is 2HKO'd by Stoutland Fire Fang |
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#171 |
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You only stack once.
Join Date: Aug 2010
Posts: 707
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Well, Alomomola can just poison it on the switch and outstall it with a combination of Wish + Protect + Regen. By the 8th turn of said poison you'd have to Roost every turn to avoid death, which means that you can neither boost further nor attack. Altaria loses basically every time if Toxic hits.
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#172 | |
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Join Date: Jul 2007
Posts: 59
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Example I'm posting because by pure chance a match i was just in ended up with my gardevoir(Expert Belt) up against the regen core with 2 layers of toxic spikes up, so it worked as a perfect example for your situation
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B/W FC - 3310 9671 5325 I use Legal Hacks |
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#173 |
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You only stack once.
Join Date: Aug 2010
Posts: 707
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It's not telegraphic switching - it's Alomomola poisoning Altaria and then spamming Wish + Protect. Regenerator only gets used in extreme cases like when a Wish isn't up and Altaria can kill you with its next move. There is no way Altaria can beat it before it dies to Toxic; you just react to its moves and make the best moves possible. There is literally zero prediction involved.
If you were talking about the Gardevoir example further up, then there's still a 50% chance for it to lose assuming it doesn't have Heal Bell (I know it was changed now but whatever). Your opponent should have sacrificed Amoonguss there and tried for a double protect with Alomomola which would have killed off your Gardevoir, guaranteed. There is also no prediction involved in that battle scenario, nor is there any telegraphic switching happening: you just make the strategically best move. Anyway, I really don't see how that "telegraphic switching" argument is related to either Gardevoir or Altaria trying to beat the core. Amoonguss and Alomomola really don't have to do anything except for not being dumb to beat Altaria 100% of the time and Heal Bell-less Gardevoir 50% of the time. There is no prediction at all for either of them. Nor is there any danger in switching, since it's just playing 50% odds against Gardevoir (and that happens after the switch - you win every time if Gardevoir mispredicts while you have a 50% chance to win in a worst case scenario) while always beating Altaria. |
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#174 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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Champion DUSTOX
Dustox @ Leftovers 252 HP / 252 Def / 4 Spe Shield Dust Bold Nature - Quiver Dance - Substitute - Roost - Bug Buzz Dustox doesn't take anything from either of their attacks, and is immune to Poison. Substitute blocks Clear Smog, and I can just repeat Sub / Quiver until I need to go Sub / Roost b/c I'm too low on health, etc. Damage: 0 Atk Alomomola Waterfall vs 252 HP/252 Def Dustox (+Def) : 18.83% - 22.53% (6-8 hits to KO) This is the best they can do, but never breaks the Sub. After setting up: 0 +6 SpAtk Dustox Bug Buzz vs 252 HP/4 SpDef Alomomola: 77.53% - 91.2% (2 hits to KO) Too much to Wish + Protect off. 0 +6 SpAtk Dustox Bug Buzz vs 252 HP/4 SpDef Amoonguss: 61.81% - 72.92% (2 hits to KO) Takes it a little better, but can't last last long because of the low synthesis PP. As for its viability issues: ask Limi.... At least, I think this is a lot less setup bait than Rest-with-no-Sleep-Talk-Metang. SubRoost is still an effective strategy, especially with Toxic Spikes. The fact that T-spikes absorbers (like Amoonguss!) actually can't deal with Dustox effectively helps a lot. Talking about Tspikes, Dustox absorbs Tspikes, and helps support the team in that way. Shield Dust is incredibly helpful, and allows it to switch in on stuff like Scald and Lickilicky Body Slam. Licki's Body Slam is one of the strongest moves coming from a defensive mon, but it can't even break Dustox's Sub effectively! At the very least, this is Dustox's best set.
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![]() ~Last edited by Amarillo; Jun 30th, 2012 at 11:59:27 PM. |
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#175 |
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Join Date: Apr 2012
Posts: 29
Sweden
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Manmanmantine!
Tried to use this guy last round but lost to BB + Stealth Rock. ![]()
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Edit: Lol forgot regenerator. New set: Mantine (M) @ Leftovers Trait: Water Absorb EVs: 252 HP / 164 SAtk / 92 SDef Modest Nature (+SAtk, -Atk) - Rest - Sleep Talk - Air Slash - Toxic Can do exactly what the previous set did but 2HKO's Amoonguss which means they cannot regenerator stall you for long. Amoonguss will be worn down pretty quickly by switching in on Air Slashes + SR damage. 0 SpAtk Amoonguss Sludge Bomb vs 252 HP/92 SpDef Mantine: 17,37% - 20,96% (5-6 hits to KO) 164 SpAtk Mantine (+SpAtk) Air Slash vs 252 HP/4 SpDef Amoonguss: 50% - 59,03% (2 hits to KO) This set should work better than the previous one. I can't find anything wrong with it right now. :) Last edited by NuclearMedicineT; Jul 2nd, 2012 at 5:12:05 AM. |
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