Go Back   Smogon Community > Pokémon > Smogon Metagames > Other Metagames
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old May 20th, 2012, 5:30:43 AM   #1
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default Glitchmons (formerly known as Streetmons) - PS now has team preview!

Some of you may remember this from a while ago, when it was known as Streetmons. You may also remember that we had huge trouble actually playing the metagame properly, especially in an environment where legality was properly implemented. Well, the good news is that Pokemon Showdown now supports the metagame fully! That's right, we can finally play Glitchmons extremely easily. There are a few legality issues at the moment(almost fixed), and for some reason there is no team preview yet (fixed!), but this should hopefully be fixed in the next update. Make sure to look at the legality section below to make sure you're not cheating. Then just click on the link, build a team and go!

For those of you who don't know what Glitchmons is, Theorymon can explain much better than I can:

Quote:
Originally Posted by Fat Theorymon
In the Smogon community, bans are an important part of our metagames. We spent years on building a process just to figure out which things to ban in the Overused and Underused metagames. We have Little Cup, a metagame that’s based around banning Pokemon that are evolved. Even Ubers does not escape the importance of bans, because Moody ended up being banned, and clauses such as Evasion, Species, OHKO, and Sleep Clause are still important parts of the metagame.

A common misconception most people have is that clauses are needed for an enjoyable game, thinking that a metagame with no clauses will mean that you can mindlessly use Spore and getting lucky with Sheer Cold to win. While these moves certainly big factors in such a metagame, not only do all of them have match changing flaws, they are also not needed for many teams to work the best they can! What really makes a metagame without any bans insanely intriguing is the mimic glitch from the early copies of the Japanese Diamond and Pearl. If a Pokemon has Mimic, Metronome, Transform, Copycat, or Assist in generation 4, it can learn every single move in generation 4 plus one generation 5 move via Sketch! This gigantic movepool upgrade to 408 Pokemon makes this metagame radically different from any other metagame in generation 5!

So, in other words, the only rule in this metagame is that you cannot use what you cannot obtain in game without hacking. There are NO CLAUSES and NO BANS.

Legality – READ THIS BEFORE POSTING SETS

  • Any Pokemon which has access to Mimic, Copycat, Metronome, Transform or Assist in Gen 4 has access to the Mimic glitch, meaning it can learn any move in the game. The glitch only takes place in Gen 4, but a Pokemon with one of these moves can be transferred from Gen 3.
  • This means all Gen 5 Pokemon and Gen 5 abilities, including all Dream World abilities, are illegal with the glitch.
  • By learning Sketch before being transferred to a Gen 5 game, one move from Gen 5 may also be learnt. Additionally, a Pokemon has access to any level-up, tutor, or TM moves from Gen 5 (but not egg moves).
  • The vast majority of Pokemon in Gen 3 can learn Mimic via move tutor. Very few pokemon obtain the glitch through other means. This has a few implications:
    • The Pokemon obviously must have a Gen 3 ability as it is transferred to Gen 4. It is possible to obtain a Gen 4 ability only though evolution. This means that No Guard Machop and Scrappy Miltank do not have access to the glitch, but that No Guard Machoke and Skill Link Cloyster do.
    • The Pokemon must be at least level 5 (so any low-level Endeavor sets should be level 5).
Also, please, please test the sets you are posting, or at least play the metagame a bit and think about them very carefully. Every single thread so far has been packed with untested and ultimately terrible sets, and I really don't want this to happen again.


I'll be adding some of the best sets to the second post, along with any analysis you decide to add. I've already added some from the previous thread (including mine, because I'm that humble) so you don't have to trawl through it. Regardless, the old thread is located here if you want to read it. Even older threads can be found here and here, although I would strongly recommend against reading those, because they're full of untested/illegal stuff.
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP

Last edited by jc104; May 25th, 2012 at 6:49:08 AM. Reason: Team Preview is implemented!
jc104 is online now   Reply With Quote
Old May 20th, 2012, 5:31:17 AM   #2
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Advice for posting sets

  • The Glitchmons metagame is heavily physically biased. This is largely due to physical priority moves from the likes of Ursaring, as well as the prevalence of V-Create. This means that many pokemon will invest in Defense before HP.
  • Resistances to Fire and Normal, and hence V-Create, Sacred Fire and ExtremeSpeed, are extremely valuable in the Glitchmons metagame.
  • Generally, Pokemon that are 2HKOed by Fake Out + ExtremeSpeed from Ursaring are not going to get very far, especially if they are setup sweepers. This is why Mewtwo and Rayquaza are rare, for instance.
  • Most Pokemon must have some method of dealing with Spore. Lum berry is by far the most common item for a reason.
  • Sturdy is an extremely valuable ability – each team will usually have at least one Sturdy pokemon on it to deal with Machoke and Machamp.
  • Other Pokemon may well wish to carry Sheer Cold themselves to quickly dispose of these two. Spore is also effective against Machoke, provided that it doesn't use Magic Coat.

Glitchmons sets

At the moment this is just a collection of some of the best sets from the last thread. Yes, most of these are from Theorymon and me, but if some of you guys post some good stuff this might very quickly change. I'll be adding any good sets posted in this thread too. I've left most of these sets as they were posted, but I've added a few comments where I feel an important option has been left out.

Ursaring


Ursaring is the primary priority abuser of Glitchmons, making a great revenge killer and status absorber. It's that good that every single one of my teams features at least one Ursaring, often two. Every sweeper out there needs to watch out for Ursaring's powerful ExtremeSpeed and Fake Out, and even bulkier Pokemon are not safe from Façade or Sun-boosted V-Create. The set below is fairly standard, although the last slot is pretty open. You can put pretty much anything in there.

Ursaring @ Toxic Orb / Flame Orb
Trait: Guts
EVs: 252 Atk / 252 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- ExtremeSpeed
- V-create / Facade
- Mach Punch / Shadow Sneak / Low Kick / Pursuit

Ursaring, courtesy of Theorymon


Machoke



No Guard is probably the best possible ability in Glitchmons, granting 100% accuracy to all OHKO moves. Machoke and his big brother Machamp are therefore two of the primary threats in Glitchmons. Machoke tends to use his great bulk with Eviolite and abysmal Speed in Trick Room to pull off a sweep.

Once again, the set below is pretty standard, although Machoke can also run a Speed boosting set

Machoke @ Evolite
Trait: No Guard
IVs: 0 Spe
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Sheer Cold
- DynamicPunch / Gastro Acid
- Gastro Acid / Magic Coat

Machoke, courtesy of Theorymon


Machamp



Although it is rather more vulnerable to priority than Machoke, its superior power and Speed, as well as its ability to carry items other than Eviolite, secure its place in the Glitchmons metagame.

Choice Scarf is the most obvious set for Machamp to run, although other than Sheer Cold the moves it should run are not entirely obvious. Theorymon describes a TrickScarf set below, although it is very possible to run Sleep Talk + 3 OHKO moves, or a more straightforward attacking set:

Machamp@ Choice Scarf
Trait: No Guard
EVs: 4 HP / 252 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sheer Cold
- DynamicPunch
- Trick
- Shift Gear / V-create

Choice Scarf Machamp, courtesy of Theorymon(again)


And here is my take on a Shift Gear set, taking advantage of Machamp's good attack stat and ability to run Lum Berry:

Machamp@ Lum Berry
Trait: No Guard
EVs: 48 HP / 252 Def / 208 Spd
Impish Nature (+Def, -SAtk)
- Sheer Cold
- Shift Gear
- DynamicPunch
- Hypnosis / ExtremeSpeed

Shift Gear - my analysis from the previous thread


Machamp does also have another option which I have not mentioned: running a Trick Room set like Machoke, but with Iron Ball. Machamp is significantly slower and more powerful, which will occasionally give it the edge.

Magnezone



Given the threat of Machamp and Machoke, it is hardly surprising that Pokemon with Sturdy are extremely common in Glitchmons. Magnezone is perhaps the best of these Sturdy Pokemon, given its impressive Defense stat, resistance to priority, and excellent Special Attack. Given that Pokemon often invest in Defense over HP or Special Defense, Magnezone's Special attacks are going to hurt, especially after a boost:

Magnezone @ Lum Berry
Trait: Sturdy
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shell Smash
- Thunderbolt
- Ice Beam / Weather Ball
- Spore / Sheer Cold

Shell Smash, courtesy of Theorymon


Magnezone does have a couple of other options. It can run a reasonable Trick Room set, perhaps with Tail Glow (Theorymon seems to like this, though I am not convinced). Quiver Dance is also a decent choice.

Groudon



Groudon is one of the best, most common Pokemon in Glitchmons, and this is hardly surprising. Not only does Drought boost Groudon's own V-Create coming off base 150 Attack, but also boosts V-creates and Sacred Fires for the entire team. It also makes Tangrowth a rather powerful Pokemon. In order to keep sun up it is very possible to use multiple Groudons on a single team.

Theorymon describes a support Groudon set below, ideal for setting up weather, but not at all lacking in power. The set is rather more flexible than you might think. Most notably, Trick Room + Sun is a very powerful strategy, and so you might also want to use Trick Room on the set somewhere, along with an Iron Ball to make Groudon slower than virtually everything.

Groudon @ Lum Berry
Trait: Drought
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- V-create
- Bonemerang / Earthquake
- Stealth Rock
- Sheer Cold / Spore

Support Groudon, courtesy of Theorymon


However, Groudon can be exceptionally threatening in its own right as a Shell Smash sweeper. With an excellent base 140 Defense, it can even handle Ursaring after the defense drops. Theorymon's set here may perhaps be a touch slow, as it can be outrun by Magnezone before a boost, and some Choice Scarf Pokemon and Deoxys-S afterwards. I'd recommend at least 100 Speed evs for Magnezone, probably quite a bit more in order to beat kyogre and other groudon to the punch. I would also strongly consider using Bonemerang rather than Earthquake in order to OHKO Sturdy Pokemon without SR, and to deal with annoying Substitute users such as Dugtrio.

Groudon @ Lum Berry
Trait: Drought
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Shell Smash
- Bonemerang
- Spore / Sheer Cold
- Sacred Fire / ExtremeSpeed / Stone Edge

Shell Smash Groudon, courtesy of Theorymon


Tangrowth



The most potent Chlorophyll sweeper in Glitchmons, thanks to its great Defense, Attack, and Special Attack, and passable Speed. In the sun, neutral-natured Tangrowth can outrun Aerodactyl, the fastest Pokemon commonly seen in Glitchmons (in my experience). It can then set up with Tail Glow, Shell Smash, Bulk Up, Dragon Dance, Swords Dance…you name it, really.

Tangrowth @ Lum Berry
Trait: Chlorophyll
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Tail Glow
- Seed Flare / Energy Ball
- Blue Flare / Flamethrower
- Spore

Special Chlorophyll Sweeper – my analysis from the previous thread


Tangrowth @ Lum Berry
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up / Dragon Dance / Swords Dance
- Power Whip
- V-Create
- Spore

Physical Sweeper


Tangrowth does have one more trick up its sleeve: its second ability, Leaf Guard. This gives it immunity to sleep moves in the sun, and lets it function on Trick Room sun teams. Both physical and special Trick Room variants are potentially viable, but here is the special set:

Tangrowth (M) @ Life Orb
Trait: Leaf Guard
IVs: 0 Spe
EVs: 40 HP / 216 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Blue Flare
- Seed Flare
- Spore

Kyogre



In Glitchmons, Kyogre is not nearly as prominent as it is in Ubers, mostly due to Ursaring and the power of drought, but it's still an extremely potent threat. Rain boosted water attacks can easily plough through the many weak SpD stats of Glitchmons. Weather ball also provides a welcome boost for Kyogre, allowing it to keep going even in the Sun.

Most importantly, however, Kyogre is an excellent counter to V-Create spam, a thorn in the side for every Drought team out there. Additionally, Omastar becomes extremely threatening in the rain, bordering on uncounterable.

Kyogre @ Lum Berry
Trait: Drizzle
EVs: 252 HP / 196 Def / 60 Spd
Bold Nature (+Def, -Atk)
- Quiver Dance
- Weather Ball
- Grass Knot / Ice Beam
- Spore


Quiver Dance, courtesy of Theorymon


Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Water Spout
- Weather Ball
- Grass Knot
- Ice Beam

Choice Scarf – my analysis from the previous thread


Omastar



This guy is definitely the strongest rain sweeper in Glitchmons. It packs phenomenal power, the ability to beat opposing weather inducers, and most importantly a resistance to Normal and a 4x resistance to V-Create, making it extremely difficult to revenge kill.

Omastar @ Lum Berry
Trait: Swift Swim
EVs: 56 HP / 36 Def / 252 SAtk / 164 Spd
Modest Nature (+SpA, -Atk)
- Shell Smash / Tail Glow / Quiver Dance
- Weather Ball / Surf
- Grass Knot
- Ice beam / Power Gem / Blue Flare

Rain Sweeper - my analysis from the previous thread


Dugtrio



This is one of the most dangerous threats in Glitchmons. If even one of your Pokemon is not properly prepared for Dugtrio, it can be trapped, resulting in an almost certain loss. Even if Dugtrio doesn't manage to set up, it is going to render a number of Pokemon completely useless for the entire game

Dugtrio @ Leftovers / Lum Berry / White Herb / Focus Sash
Trait: Arena Trap
EVs: 4 HP / 252 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Spore
- Shell Smash
- Substitute
- Baton Pass

Dugtrio – my analysis from the previous thread


Metagross



Very dangerous Shell Smash sweeper thanks to monstrous attack and defense, and resistance to priority

Metagross @ Lum Berry
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature (+Atk, -SpA)
- Shell Smash
- Zen Headbutt / Meteor Mash / Iron Head
- Power Whip
- Sacred Fire / Bonemerang / Earthquake

My analysis from the previous thread


Jirachi



As a Shell Smasher, Jirachi is a faster, weaker, frailer Metagross, but with the ability to flinch its way through counters with Iron Head, and to use Sacred Fire with a 100% burn rate.

Jirachi @ Lum Berry
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly / Naive Nature (+Spd, -SAtk)
- Shell Smash
- Iron Head
- Sacred Fire / Earthquake
- Power Whip / Zen Headbutt / Psycho Boost

Shell Smash, courtesy of Theorymon


Jirachi can also do a number of annoying things, taking advantage of its Speed, Serene Grace, and priority resistance. The set below takes advantage of the Spore/Whirlwind combo:

Jirachi @ Leftovers
80 HP / 252 Def / 176 Spe
Nature: Jolly (+Spe, -SpA)
Iron Head
Spore
Substitute
Whirlwind

An edited version of my post from the last thread. Idea stolen from DSM01


Skarmory



Another decent Sturdy pokemon, but one that suffers from a V-Create weakness and doesn't have the attacking stats to sweep. Therefore, Skarm is forced to run more of a support set. The set below again takes advantage of the Spore/Whirlwind combo:

Skarmory @ Leftovers
Trait: Sturdy
EVs: My specific EVs are confidential, but 252 HP / 252 Def / 4 SDef works fine
Impish Nature (+Def, -SAtk)
- Substitute
- Spore
- Whirlwind
- Spikes/Disable/Close Combat

Skarmory, courtesy of DSM01


Gengar



Gengar is a very powerful setup sweeper with great Special Attack and Speed, and immunity to Fake Out and ExtremeSpeed. It will also survive an Ursaring Shadow Sneak even after Flame Orb has activated (without SR), but at the same time, will struggle to set up on anything. Theorymon's set below uses Spooky Plate and Judgment, though this is not the only way to go. Lum berry and Life Orb are very useful items for Gengar, and should be considered even if they lead to weakened STAB.

Gengar @ Spooky Plate
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Tail Glow/Shell Smash
- Spore
- Judgment
- Vacuum Wave / Aura Sphere

Gengar, courtesy of Theorymon


Slaking



With the ability to use Skill Swap, Slaking's appalling Truant ability is now only a minor disadvantage. This allows it to take full advantage of its outrageous stats. STAB ExtremeSpeed from Slaking may not quite be as powerful as Ursaring's, but it's still going to hurt.

Slaking @ Lum Berry
Trait: Truant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Skill Swap
- Swords Dance
- ExtremeSpeed
- V-create

Swords Dance, courtesy of Theorymon


Slaking @ Lum Berry
Trait: Truant
EVs: 252 HP / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Explosion
- Transform
- Skill Swap
- Sheer Cold

Transform, courtesy of EspyOwner


Tyranitar



Tyranitar is a very strong Pokemon in Glitchmons, thanks to its stats, Rock typing, and weather changing ability. Sandstorm is very handy for wearing the likes of Ursaring down.

Tyranitar's best set is probably a Shell Smash sweeper, although it is vulnerable to being revenge killed by Ursaring's Mach Punch (if it carries it). Tyranitar can also run some sort of priority abusing set utilising the likes of Fake Out (which will help rack up sandstorm damage) and Sucker Punch.

Aerodactyl



Aerodactyl was gifted with every recoil move in the game with which to take advantage of Rock Head, including Head Smash and Brave Bird! Combined with 130 Base Speed, this makes Aerodactyl quite the sweeper.
Aerodactyl is best off boosting with Coil because of Head Smash's disappointing accuracy, and Aerodactyl's problems with Ursaring. Disappointingly, even after a Coil some sort of boosting item will be needed to OHKO Machoke with +1 Brave Bird (e.g Life Orb, Sharp Beak, Expert Belt) which would leave Aerodactyl open to Spore. Still, it's something to watch out for.

Golem


Sturdy Pokemon with useful Rock typing.

Golem @ Lum Berry
Trait: Sturdy
IVs: 0 Spe
EVs: 252 HP / 100 Atk / 176 Def
Relaxed Nature (+Def, -Spd)
- V-Create
- Sheer Cold / Spore
- Bonemerang
- Stealth Rock / Trick Room

My analysis from the previous thread


Rhydon



Rhydon may unfortunately lack Sturdy, but it makes a much better user of Rock Head than its RBY rival, Golem, and can take advantage of Eviolite to give it monstrous defenses. Its Speed is low enough to be slower than Machoke in Trick Room, and yet still fast enough that it can instead boost its Speed with Shell Smash.

Rhydon (M) @ Eviolite
Trait: Rock Head
EVs: 252 HP / 252 Atk / 4 SDef (I would consider running a much faster spread)
Adamant Nature (+Atk, -SpAtk)
-Shell Smash
-Head Smash
-Earthquake
-Wood Hammer

Shell Smash, courtesy of Toaster


Rhydon @ Eviolite / Lum Berry
Trait: Rock Head
IVs: 0 Spd
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Trick Room
- Head Smash
- Sheer Cold
- Earthquake / Wood Hammer / V-create

Trick Room, courtesy of Theorymon


Giratina



Giratina doesn't have access to the Mimic Glitch, but makes up for it by walling virtually everything in the metagame. It has some trouble with Machamp and Machoke though, and must resort to pressure stalling to beat them.

Giratina @ Leftovers / Lum Berry
Trait: Pressure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Dragon Pulse
- Substitute / Roar
- Protect / Earth Power

My analysis from the previous thread


Shedinja



Shedinja gained an awful lot from the Mimic glitch, and though certainly not a consistent Pokemon to use, it is something you need to prepare for. Most notably, Shedinja gains access to Endeavor, which will bring any opponent down to 1 HP, and a variety of moves with which to change its typing, including Conversion (2), Reflect Type, and Camouflage (which turns Shedinja into a Ground-type). With a moveset of Endeavor/ ExtremeSpeed/Camouflage/ Shadow Sneak or Magic Coat Shedinja can be extremely dangerous. However, its vulnerability to Spore and entry hazards really lets it down.

Chandelure




Chandelure is viable in Glitchmons because it is immune to both Normal and Fire, which gives it numerous switch-in opportunities and makes it entirely immune to some Ursaring movesets, and because of the power of Fire-type attacks coming off its enormous Special Attack stat in the sun. Its Choice Scarf set is detailed below, but it can do other things; Flame Charge is an interesting idea, as is Trick Room (which it learns naturally).

Chandelure @ Choice Scarf
Trait: Flash Fire
EVs: 44 Def / 252 SpA / 212 Spe
Modest Nature (+Spe, -Atk)
- Fire Blast
- Energy Ball
- Hidden Power [Fighting]
- Shadow Ball

Choice Scarf – my analysis from the previous thread


Heatran



Heatran is fairly similar to Chandelure, but trades the immunity to Normal for greatly improved defenses, and access to support moves such as Stealth Rock and Roar.

Heatran@ Lum Berry / Air Balloon.
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Roar

My analysis from the previous thread


Arcanine



Arcanine makes use of Flash Fire (or perhaps Intimidate), good stats, and STAB V-create in the sun to do some serious damage. With base 95 Speed it outruns most of the metagame, and can even outrun a decent number of things after having used V-Create. This is not a Pokemon I've personally used, so please go out and test it, and post your findings here.

Ho-Oh



Ho-Oh has great all-round stats, including a very good attack stat, letting it fire off enormously powerful V-creates. It lacks the resistances and immunities of the above Pokemon, and is very weak to stealth Rock, but is probably more powerful and versatile than any of them. Sets please!

Forretress



Another Sturdy pokemon. Weak to V-Create, but at least STAB U-turn is quite cool, and it's slower than Machoke which is good for Trick Room.

Forretress @ Lum Berry
252 HP / 252 Def / 4 SpD
Ability: Sturdy
Nature: Relaxed (+Def, -Spe) 0 Spe IVs
Trick Room
Spore
Stealth Rock
U-turn

Forretress, courtesy of Deck Knight


Rock Arceus



Rock typing and fantastic stats just make Rock Arceus viable despite its lack of access to the glitch and inability to use Lum Berry.

Arceus@Stone Plate
Trait: Multitype
EVs: 124 HP / 252 Def / 124 Spd
Bold Nature (+Def, -Atk)
- Recover
- Will-o-Wisp / Cosmic Power
- Judgement
- Substitute

Rock Arceus, courtesy of EspyOwner


Manaphy



Manaphy lacks access to the glitch, but is viable because of Hydration, which lets it take Sleep moves in the rain all day. Tail Glow provides a good means for it to boost its power, and dish out some serious damage with Rain-boosted water-type attacks. Its defenses are sufficient to take on Ursaring with investment.

Manaphy @ Life Orb
Trait: Hydration
EVs: 220 HP / 252 Def / 36 SAtk (I would consider adding at least 20 Spe in order to outrun max Speed Magnezone)
Bold Nature (+Def, -Atk)
- Tail Glow
- Surf
- Rest
- Grass Knot / Ice Beam

Manaphy, courtesy of Toaster


Scizor



I'll admit I haven't tested this one out yet, but thanks to Technician, Gear Grind has an effective base power of 150, not including STAB, which is just enormously powerful. Unfortunately, it's illegal with shell smash and V-Create, which is very annoying. Bonemerang has top-notch power too, and Bullet Punch is still more powerful than a non-STAB Extremespeed. I'm not sure what the best Scizor set would be. Dragon Dance? Choice Band? Life Orb? Trick Room? I have no idea. None of them may work at all. That's what testing is for.

Excadrill


What's this? Another Pokemon that doesn't get the glitch? Seriously? Yep, Excadrill in the sand is still a threat in streetmons, serving as a great revenge killer (since ursaring doesn't like sand very much) and, of course, a great sweeper, thanks to its excellent speed and resistance to priority moves. Excadrill already has all it needs: Swords Dance, Earthquake, Rock Slide, and Horn Drill or Fissure for Machoke.

Blissey

Blissey gained access to transform, which, with its massive HP stats, allows you to create a clone of the opponent with far superior defenses. Blissey has an enormous 714 HP, which is more than double most of those in Glitchmons. Still, since you have to waste a turn transforming, it's not overpowered in any way. I can't say I'd really recommend it, but it's something you should be aware of.

Glitchmons Speed Tiers

...
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP

Last edited by jc104; Sep 27th, 2012 at 12:11:51 PM.
jc104 is online now   Reply With Quote
Old May 20th, 2012, 6:24:27 AM   #3
ShortsTheory
 
ShortsTheory's Avatar
 
Join Date: Jan 2012
Posts: 108
Bangalore, India
Default

Very interesting thread. While I can't think of any viable sets at the moment, this does seem reminiscent of Hackmons on Pokemon Showdown. It also seems to be more based on WiFi battling.
__________________
New diff application BETA>>
Windows 32-bit download. No installation required!
ShortsTheory is offline   Reply With Quote
Old May 20th, 2012, 6:45:49 AM   #4
EspyOwner
 
EspyOwner's Avatar
 
Join Date: Sep 2010
Posts: 1,659
Hey! I'm Mr. Simple.
Default

Quote:
Originally Posted by Fat ShortsTheory View Post
While I can't think of any viable sets at the moment, this does seem reminiscent of Hackmons on Pokemon Showdown.
This has been played for far longer than Hackmons on Pokemon Showdown - to give you an idea, I myself had been playing it for a few months before Pokemon Showdown was even up and running. It didn't even have teambuilding capabilities until much later.

Also, Hackmons is based on completely cheating and using devices to edit data in your game. A glitch is not equal to cheating in the slightest - it is an exploit in the game that you can use without needing an outside device.

Quote:
Originally Posted by Fat ShortsTheory View Post
It also seems to be more based on WiFi battling.
It isn't even possible to play this on WiFi, how would it be based on such a thing? Not only that, but could quite possibly take months to make a Streetmons team. To put such a thing in perspective, third generation tutors are single use, meaning that to get a single team you would have to beat the game SIX times, trading the team to 4th gen to perform the glitch however many times needed, and then again trade up to 5th gen to finalise any movesets that may need 5th gen moves.

The only ways to play Streetmons are Infrared battles and the Union Room, otherwise your Pokemon go through a hack check and you cannot connect to WFC with an illegal moveset.
__________________
EspyOwner is online now   Reply With Quote
Old May 20th, 2012, 9:22:03 AM   #5
ShortsTheory
 
ShortsTheory's Avatar
 
Join Date: Jan 2012
Posts: 108
Bangalore, India
Default

I'm sorry that I did convey what I meant to say properly! I don't know anything about the history of Glitchmons, so thanks for letting me know.

The thing is, I meant to say that the Glitchmons metagame revolves around an in-game glitch. I meant to say DS to DS battles, they don't necessarily need to be WiFi battles. Though, it would be difficult.

Actually, you've got a few things wrong about illegal movesets and how hack checking works. While I'm not an authority on either of the subjects, I know a few things about it.

1) Illegal movesets don't really prevent a Pokemon from being used in WFC. Haven't you seen event Pokemon like V-Create Rayquaza? V-Create is nowhere in Rayquaza's movepool pre-loaded in the game. If the game checked every move of every Pokemon for hack checking, event Pokemon with new moves would become unusable in WiFi battles. Think about the event Legendary Dogs in Gen IV for instance.

2) I've only done it once, but I hacked a Dragonite in Gen IV PID Format to have Multiscale. I tried to see if it passed WiFi Random Matchup Hack Checks, and it did. In the one WiFi battle I used it in, I forfeited, as per the rules of sportsmanship and fair play in Pokemon.
__________________
New diff application BETA>>
Windows 32-bit download. No installation required!
ShortsTheory is offline   Reply With Quote
Old May 20th, 2012, 9:26:35 AM   #6
Scarfwynaut
 
Scarfwynaut's Avatar
 
Join Date: Mar 2011
Posts: 2,088
PA
Default

Just an off question that I am wondering: if this glitch only happens in gen 4 games, how does one use it to get v-generate?
__________________
I am not Scarf Wynaut on Pokemon Showdown. I am PrincesoBubblegum
Scarfwynaut is offline   Reply With Quote
Old May 20th, 2012, 9:35:52 AM   #7
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Quote:
Originally Posted by Fat Scarfwynaut
Just an off question that I am wondering: if this glitch only happens in gen 4 games, how does one use it to get v-generate?
You teach the Pokemon Sketch in the gen 4 game before transferring it, and then sketch V-Create. This is why each Pokemon gets one and only one Generation 5 move that it doesn't learn naturally.
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP
jc104 is online now   Reply With Quote
Old May 20th, 2012, 9:36:24 AM   #8
Wobbanaut
 
Wobbanaut's Avatar
 
Join Date: Feb 2012
Posts: 970
India
Default

Quote:
Originally Posted by Fat Scarfwynaut View Post
Just an off question that I am wondering: if this glitch only happens in gen 4 games, how does one use it to get v-generate?
V-Create, and they mimic sketch, transfer it and then they sketch the 5th Gen move

Edit Ninja'd
__________________
Credits for Avatar go to RitterCat
Visit #orangeislands a must go for any islander
Wobbanaut is offline   Reply With Quote
Old May 21st, 2012, 6:34:20 AM   #9
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Added a quick Speer Tiers section and a quick note on the pink blobs to the second post. Please tell me if I missed anything or got anything wrong.
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP
jc104 is online now   Reply With Quote
Old May 21st, 2012, 8:11:19 AM   #10
Lawrence III
is a Battle Server Moderator
 
Lawrence III's Avatar
 
Join Date: Apr 2012
Posts: 41
Default

Is there a great need for a spinner on the team to keep hazards away from Sturdy Pokemon and Shedinjas?
Lawrence III is offline   Reply With Quote
Old May 21st, 2012, 10:27:36 AM   #11
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Quote:
Originally Posted by Fat Lawrence III View Post
Is there a great need for a spinner on the team to keep hazards away from Sturdy Pokemon and Shedinjas?
Sturdy Pokemon do not require spin support for their primary purpose; OHKO moves do not work on Sturdy pokemon regardless of their level of health. However, Sturdy is still a very useful ability, and can be extremely handy for checking runaway Shell Smash sweepers, or at least those that lack Bonemerang. Still, there is often something better to do with that turn it takes to Spin.

If you're using Shedinja, however, Spin support is almost mandatory. If the opponent sees Shedinja in team preview (which should be implemented for Glitchmons shortly) then they are going to set up Stealth Rock as quickly as possible. Stealth Rock is still present on a lot of Glitchmons teams, even if time is not always found to use it.

The good news is that spinning should be pretty easy, even though Scrappy Miltank and Kangaskhan sadly don't have access to the move, because the opponent can never tell when it's coming.
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP
jc104 is online now   Reply With Quote
Old May 22nd, 2012, 12:02:45 PM   #12
Toaster
 
Toaster's Avatar
 
Join Date: Jul 2009
Posts: 521
...
Default

It appears that this thread isn't really having the best of starts so heres a favorite of mine:


Manaphy @ Life Orb
Trait: Hydration
EVs: 220 HP / 252 Def / 36 SAtk
Bold Nature (+Def, -Atk)
- Tail Glow
- Surf
- Rest
- Grass Knot / Ice Beam

Do not be fooled by Manaphy's lack of the glitch and my extremely strong bias for it, as this particular pokemon can indeed be devastating with the tools it has. Among these is arguably the more important of the bunch: its ability Hydration. This effectively gives Manaphy an immunity to spore, not only freeing up an item slot over lum berry but also gives Manaphy an opportunity to come in and set up. A resistance to the common V-create is also notable. With the resulting drop in stats for the opposing pokemon being the icing on the cake and gives Manaphy even more opportunities to come in and spill doom by nabbing a Tail Glow boost. Keep in mind that the majority of pokemon within the giltchmons environment are more physically defensive, meaning that should Manaphy gain a boost with Tail Glow it is indeed capable of doing some serious damage.

However, there are a fair few flaws that cannot go unnoticed. While Manaphy under a Tail Glow boost is deadly in its own right, its raw damage output can be fairly disappointing. In fact, without Life Orb, Manaphy is not even capable of OHKOing fragile threats such as gengar within the rain without optimal investment in Special Attack or Stealth Rock (and thats only a 25% fyi). Another, albeit more obvious flaw is that constant maintaining of rain is extremely vital to Manaphy's success and sadly, with the overwhelming presence of Groudon, this is not necessarily an easy task.

The majority of the moveset is self explanatory with the sole exception of the last slot. Grass Knot is generally more vital due to its ability to hit Groudon and Kyogre hard, yet Ice Beam can also be used if you fear the occasional Giratina and the few Grass types that roam within the metagame. The 36 Special Attack EVs ensures that no Gengar or other sweeper with such fragility will be going out alive as you come in on their spore. The remaining EVs are invested in both defense and HP for optimal defense against the widely used Ursaring. You may opt to use leftovers over Life Orb if you do not mind the loss for power. Keep in mind however that you will lose some OHKOs without help from entry hazards. If you do opt to use leftovers you are welcome to move the 36 EVs in special attack to anywhere you like (peferably in HP or speed.) Finally: make sure you do have rain under your control as it is absolutely mandatory in order for Manaphy to truly shine.
Support Rhydon is likely going to follow here soon enough just fyi
__________________
...
Toaster is offline   Reply With Quote
Old May 22nd, 2012, 12:23:27 PM   #13
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Thanks Toaster, that's going straight into the second post.

One thing, though. I'd recommend the addition of at least 20 Speed evs in order to outrun max Speed Magnezone.

edit: the second post would appear to be almost completely void of viable Kyogre checks. Anyone want to propose one?

edit2: MAJOR UPDATE: Team preview is now implemented on PS, and legality almost fixed (you still can't use Leaf Guard Tangrowth for some reason).
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP

Last edited by jc104; May 25th, 2012 at 6:48:35 AM.
jc104 is online now   Reply With Quote
Old May 29th, 2012, 12:08:08 AM   #14
capefeather
hey, even pirates need attorneys
is a Forum Moderatoris a Battle Server Moderator
 
capefeather's Avatar
 
Moderator
Join Date: Apr 2009
Posts: 2,606
especially internet pirates
Default

Trying to get into battles is stupidly aggravating, made even more so when the other guy is a clueless dude who hasn't really thought about making an actually usable Glitchmons team. However, it has been better than the existing alternative; the hurdles for playing Glitchmons on PO (and my falling out with PO in general) pretty much prevented me from bothering with this metagame. It's cool to see this metagame come to life, since it really doesn't belong to anybody. It's the only metagame that isn't regulated by anyone, and not built for any ulterior purpose (like PS! Hackmons).

I've been wondering if Final Gambit could be a justified, viable force in the metagame. For one thing, it actually hits Sturdy users and Lum/Chesto Berry users alike with 100% accuracy, unlike Sheer Cold / Spore. It seems it hasn't been explored all that much, with only a single post in the previous thread about it... and that was just an offhand suggestion to put it on Blissey. However, Blissey speed-ties with Machamp at best, and Chansey is obviously slower, so they don't strike me as the most promising users of Final Gambit.

From what I can see, the ideal Final Gambit users would have Base Speeds of at least 107 (Choice Scarf Machamp), maybe 111 (Gengar), or some other means of being faster than Machamp/Gengar (e.g. Chlorophyll Tangrowth). Obviously, high HP is desirable, as well as perhaps a lack of weakness to Stealth Rock. We could come up with something like:

(I am testing this)
Mewtwo @ Lum Berry
Ability: Pressure
EVs: 252 HP / 36 Def / 220 Spe Bold
- Substitute / Tail Glow
- Psychic / Psystrike
- Recover
- Final Gambit

or

(this is just the listed Tangrowth with Final Gambit instead of Spore)
Tangrowth @ Lum Berry
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe Modest
- Tail Glow
- Seed Flare / Energy Ball
- Blue Flare / Flamethrower
- Final Gambit

Now, I'm pretty sure that the main problem has become apparent. Why make a suicide Pokémon when you can just make Generic Sweeper #74683? Thus, I mostly see Final Gambit being used on a sweeper as a sort of bailout move, kind of similarly to the way Spore is used, when switching out and attempting a sweep later isn't that feasible (e.g. your counter is about to turn the sweep around on you). This would be a much faster way of "switching out" than Spore, at the cost of the user.

It's worth noting that Gengar is particularly important for a Final Gambit user, since Final Gambit doesn't faint the user if it fails (though as of this writing it does on PS!). So if it switches into Final Gambit, if the Final Gambit user is faster, it could just switch to an attack that nukes Gengar.
__________________
If we cannot take joy in things that are merely real, our lives will always be empty.

<+joshe> im a registered sex offender for up to calc 3

<+Reflect_Suicune> i was thining of fucking jellicent for some reason

<DetroitLolcat> I AM AROUSED BY BIMETALLIC CURRENCY!

Last edited by capefeather; May 29th, 2012 at 12:21:42 PM.
capefeather is offline   Reply With Quote
Old Jun 10th, 2012, 1:06:10 PM   #15
Blazikenrage
 
Blazikenrage's Avatar
 
Join Date: Nov 2011
Posts: 8
Texas
Default Aerodactyl moveset



Aerodactyl @ Lum Berry
Trait: Rock Head
EVs: / 252 Atk /4Def/ 252 Spd
Adamant Nature
- Spore
- Coil
- Brave Bird/Flare Blitz/Wood Hammer
- Head Smash

This is my first ever post/contribution to anything so here goes:
The point of this set is to spore, coil-up, and attack with powerful move of choice. While there is no defense investment it resists Fake Out and Extremespeed and is not OHKO'd by Mach Punch, taking 3-4 hits to KO from a Guts Flame Orb +2 Atk Ursarang with no coil boosts. The choice in the third slot depends on what you want to bring down. Brave Bird is for Machamp/choke and deals nicely with Tangrowth if not in the sun with a 37.5% chance to OHKO without any attack boosts. Flare Blitz is for Metagross and Jirachi. Lastly Wood Hammer hits Kyogre and Groudon hard however it takes at the most 3 hits to kill max HP/4Def Groudon.

Another somewhat gimmicky set is an Unnerve/Spore set.

Edit: Thank you V4 for pointing that out.

Last edited by Blazikenrage; Jul 9th, 2012 at 12:02:56 AM. Reason: Grammer mistakes+more information+correction
Blazikenrage is offline   Reply With Quote
Old Jun 12th, 2012, 5:48:43 PM   #16
V4Victini
One Classy Victini
is a Battle Server Administratoris a Forum Moderatoris a Pokémon Researcher
 
V4Victini's Avatar
 
Moderator
Join Date: Apr 2011
Posts: 626
o3o
Default



Aerodactyl @ Expert Belt / Lum Berry
Trait: Rock Head
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Coil
- Head Smash
- Brave Bird
- Flare Blitz / Wood Hammer

This set is a bit different from the one above and started out merely a means to slay weather starters. I was impressed that it actually managed a few sweeps on its own. Max Speed allows you to outrun opposing Aerodactyl and other Base 130s. Head Smash is your strongest STAB and Brave Bird is for OHKOing Machamp and Machoke. The next move is a matter of coverage. Wood Hammer hits the 3 main weather starters Super Effectively. With SR, it OHKOs 252/196+ Kyogre, 252/0 Groudon, and Tyranitar while nailing Rhydon and Golem. Flare Blitz has better coverage, notably against Jirachi and Skarmory, while recieving pSTAB in the sun.
The calcs assume Expert Belt but you can run Lum if you dont think Spore is a problem. You will miss out on crucial OHKOs, most notably Machoke and weahter starters, though you can still get Machoke with Spikes.

And here I was planning on making the first Aerodactyl post. Guess I'll find something else to test now.

One comment I have on the above set is to run 4 Def over 4 HP. It gives you an odd HP number so you can switch into SR more. (Not that you should be doing that too much but at least if you switch in once you can switch in again.)
__________________
Quotes:
{ 20:53 } <Kaphotics> Since the new region is supposedly based on France... does that mean all wild Pokemon will now flee from battle?

[13:06] <~GreatSage> have we really gotten to the point where 125 atk is considered lackluster

[18:37] <Biosci> my plan was as flawless as my pokemon

[00:16] <Toast> One day, Mat came to a closed door. He thought all day about how to get past the door and after hours of contemplation, he decided to create a machine to bend space allowing him to pass through the door. An hour later, Codr walks past him and turns the handle.

[00:21] <Mikel> dumb fucks like this make me want to punch babies

{ 09:09 } Nexus butters Toast
{ 09:09 } <Toast|Work> Speaking of buttered toast.. I'm hungry.
{ 09:10 } <Nexus> don't eat yourself
{ 09:14 } <Toast|Work> gim k[lk hj
{ 09:15 } <Nexus> ._.
{ 09:18 } <Toast|Work> That was me after eating both of my arms so I had to type with my face.
{ 09:18 } <Nexus> -.-
{ 09:18 } <Toast|Work> DON'T JUDGE ME

[07:26] %Aurora: a dick a day keeps the doctor away
[07:26] %Aurora: ~
[07:26] Nica is coolio: but isn't it inappropriate
[07:26] ~skylight: then i really need a few penises rn...

[03:44] <bmelted> GUESS
[03:44] <bmelted> WHO'S
[03:44] <bmelted> DRUNK AGAIN

Last edited by V4Victini; Jun 13th, 2012 at 1:30:23 AM.
V4Victini is offline   Reply With Quote
Old Jun 12th, 2012, 10:31:53 PM   #17
akela
 
akela's Avatar
 
Join Date: Mar 2012
Posts: 1,168
Minnesota
Default

Quote:
Any Pokemon which has access to Mimic, Copycat, Metronome, Transform or Assist in Gen 4 has access to the Mimic glitch, meaning it can learn any move in the game. The glitch only takes place in Gen 4, but a Pokemon with one of these moves can be transferred from Gen 3.
There seems to be a glitch regarding this. You cannot use Deoxys with the glitch. I tried all 4 forms. The same answer every time is that Deoxys cannot learn this move. It learns Mimic though. In Gen 3. I tried Gen 1 moves, Gen 2 moves, Gen 3 moves, and Gen 4 moves. The result was the same each time.

Am I missing something? Does Deoxys' status as an event pokemon have anything to do with it?
akela is offline   Reply With Quote
Old Jun 13th, 2012, 2:45:31 AM   #18
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Thanks for the aerodactyls guys. Should be putting those in the second post shortly.

And I'm fairly sure Deoxys does learn Mimic, but as I said Glitchmons is not perfectly implemented. If you want to be able to use Deoxys and Lead Guard Tangrowth, remember that if you aren't using the ladder and you trust your opponent you can always use "hackmons"
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP
jc104 is online now   Reply With Quote
Old Jul 5th, 2012, 12:55:49 AM   #19
Aubade
 
Join Date: Jun 2012
Posts: 4
Default

Flygon @ Life Orb
Trait: Levitate
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- V-Create

This is kinda for my own novelty since I like flygon so much, but it's been effective so far. Flygon is actually better than Salamence in this case as unlike Salamence he has a better set of resistances, especially compared to the sets here. Dragon Dance is that one move that could make flygon great if it got it, and now it does. Asides from resisting most moves thrown at it (although flygon is hardly a bulky pokemon) Outrage/Earthquake/V-Create actually hit just about everything for a lot of damage, V-Create being awesome as it kills all of the pokemon that walled flygon before. Provided flygon can get that turn of setup it's a lot better than it looks.

Bluh, I haven't tested this one too much but it's gone well so far. Maybe it's completely awfull and I've only battled bad players.
Aubade is offline   Reply With Quote
Old Jul 5th, 2012, 2:35:56 AM   #20
Antihaxxer
 
Join Date: Jun 2012
Posts: 336
Default

Isn't Garchomp just better ?
Antihaxxer is offline   Reply With Quote
Old Jul 5th, 2012, 6:50:58 AM   #21
jc104
Humblest person ever
is a Contributor to Smogon
 
jc104's Avatar
 
Join Date: Aug 2009
Posts: 1,648
London, UK
Default

Garchomp does not have access to the glitch, making it really bad. Unfortunately, Flygon is pretty bad too, due to its stats. Rayquaza is much better than either flygon or salamence.

Also, BW2 brought Ditto into this metagame, serving as a really good check to the multitude of shell smash sweepers. Maybe this was exactly what it needed.
__________________
Quote:
Originally Posted by Fat Smith
Okay I know I don't really know you that well, but I personally want you to know that having a badge and not pimping a custom title makes you the humblest person on Smogon
OU QC / GP
jc104 is online now   Reply With Quote
Old Jul 29th, 2012, 11:45:03 AM   #22
TLCJR4LIFE
 
Join Date: Jul 2010
Posts: 148
Default

Isn't a Moody Bibarel set viable just based on how powerful Moody is? Although the presence of No Guard Machoke probably does it no favours.

I also wonder about how Safeguard would function in this metagame. Spore abuse is absolutely rampant. And I think Safeguard might be a better option than just having everything carry Lum. Especially with Lum being only one time use.

Something like Prankster Whimsicott or something bulky on the defensive side like Lugia who has a high base speed and also walls priority.


I think I'll test out a set like this.


Lugia @ Flying Gem

252 Attack, 252 Speed
Jolly/Adamant Nature

Safeguard
Gastro Acid
Acrobatics
Spore



Safeguard gives you 5 turns to prevent Spore. Gastro Acid is for Shedinja and Machoke among other things...and Acrobatics is for pure strength.

Set is bulky enough to take attacks from the likes of Ursaring and has useful resistances. Spore is just a filler move.



Another thing I wonder about is surely Rayquaza has to have some prescence in this metagame with some of the absurdly powerful weather sweepers.

I'm not sure if it has access to the Mimic glitch, but with a movepool already consisting of great moves like V-Create and such, and the lack of ice outside of Sheer Cold, surely Rayquaza has to be considered for a great anti-meta pokemon in it's own right?

The only thing that seems to plague Rayquaza is that using it probably implies you aren't going to be using a weather sweeper yourself.

Last edited by TLCJR4LIFE; Jul 29th, 2012 at 4:20:35 PM.
TLCJR4LIFE is offline   Reply With Quote
Old Aug 4th, 2012, 10:40:24 AM   #23
shstakvchlvr
 
shstakvchlvr's Avatar
 
Join Date: Apr 2009
Posts: 78
Florida
Default

Some sets I've had success with:

Shedinja @ Focus Sash
Trait: Wonder Guard
Adamant Nature
252 Atk / 252 Spe
-Shell Smash
-Camouflage
-Earthquake
-Stone Edge

This Shedinja is great in that it can always set up since most Pokes that carry a move to deal with Shedinja, such as Ursaring, don't also carry a move to super-effectively hit Ground-types. Ground-type also has the advantage of not taking damage from Sandstorm and from getting STAB on half of the EdgeQuake combo.

Steelix @ Lum Berry
Trait: Sturdy
252 HP / 252 Def / 4 SpD
Impish Nature
-Spore
-Stealth Rock
-Spikes
-Roar

Since there are so many ridiculously powerful physical attackers, this Steelix works well to set up hazards, sleep a couple of things, and blow some things around. Obviously it's Taunt bait so you could technically run Dragon Tail if you want.
shstakvchlvr is offline   Reply With Quote
Old Aug 4th, 2012, 8:22:10 PM   #24
trulyElse
 
trulyElse's Avatar
 
Join Date: Apr 2012
Posts: 56
Auckland, NZ
Default

Okay, legality question.

If a pokémon shares an egg-group with a pokémon capable of performing this glitch,can this be used to give normally-illegal combinations of Egg moves? (eg: Garchomp shares the Monster egg-group with Blastoise, so by utilising the glitch for breeding purposes, it becomes possible to run both Metal claw and Outrage.)
trulyElse is offline   Reply With Quote
Old Aug 4th, 2012, 9:39:21 PM   #25
V4Victini
One Classy Victini
is a Battle Server Administratoris a Forum Moderatoris a Pokémon Researcher
 
V4Victini's Avatar
 
Moderator
Join Date: Apr 2011
Posts: 626
o3o
Default

Quote:
Originally Posted by Fat trulyElse View Post
Okay, legality question.

If a pokémon shares an egg-group with a pokémon capable of performing this glitch,can this be used to give normally-illegal combinations of Egg moves? (eg: Garchomp shares the Monster egg-group with Blastoise, so by utilising the glitch for breeding purposes, it becomes possible to run both Metal claw and Outrage.)
Yes. A majority of parents become Smeargle essentially allowing for any combo of Egg Moves
__________________
Quotes:
{ 20:53 } <Kaphotics> Since the new region is supposedly based on France... does that mean all wild Pokemon will now flee from battle?

[13:06] <~GreatSage> have we really gotten to the point where 125 atk is considered lackluster

[18:37] <Biosci> my plan was as flawless as my pokemon

[00:16] <Toast> One day, Mat came to a closed door. He thought all day about how to get past the door and after hours of contemplation, he decided to create a machine to bend space allowing him to pass through the door. An hour later, Codr walks past him and turns the handle.

[00:21] <Mikel> dumb fucks like this make me want to punch babies

{ 09:09 } Nexus butters Toast
{ 09:09 } <Toast|Work> Speaking of buttered toast.. I'm hungry.
{ 09:10 } <Nexus> don't eat yourself
{ 09:14 } <Toast|Work> gim k[lk hj
{ 09:15 } <Nexus> ._.
{ 09:18 } <Toast|Work> That was me after eating both of my arms so I had to type with my face.
{ 09:18 } <Nexus> -.-
{ 09:18 } <Toast|Work> DON'T JUDGE ME

[07:26] %Aurora: a dick a day keeps the doctor away
[07:26] %Aurora: ~
[07:26] Nica is coolio: but isn't it inappropriate
[07:26] ~skylight: then i really need a few penises rn...

[03:44] <bmelted> GUESS
[03:44] <bmelted> WHO'S
[03:44] <bmelted> DRUNK AGAIN
V4Victini is offline   Reply With Quote
Reply Smogon Community > Pokémon > Smogon Metagames > Other Metagames

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 7:30:29 AM.