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Old Jul 7th, 2012, 2:05:40 AM   #1
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Default UU Cores

UU Core Collection Thread


So, after recently having my other thread locked, I came up with a new thread that I thought would be a good contribution to the UU community. Since I'm assuming there will also be a decent amount of begginers in every tier, or just people that aren't good at team building, I thought that a place to collect the best cores in the tier would be a good resource. Since i myself am not the best team builder (yet), I thought a thread like this would help me as well as the rest of UU.

Anyway, one of the biggest aspects to team building is cores, having a stable core, be it offensive, defensive, or mixed. Defensive cores are designed to counter a wide range of offensive threats, while offensive cores are designed to take out a wide range of defensive threats. A core consists of 2-3 Pokemon, that work well together, be it offensively, defensively, or both, and can work together to take out a majority of the tier. Armed with a collection of cores, team building should become quite a bit easier. Also, NO CORE IS PERFECT, AND CAN TAKE OUT EVERY SINGLE THREAT IN THE TIER. EVERY CORE WILL HAVE COUNTERS, SO DON'T SAY A CORE "SUCKS" BECAUSE IT IS BROKEN BY A FEW THINGS.

So to help with this, post with a core that you have found to work well in the current metagame. (yes, I know the new B2W2 metagame is quite different) Pokemon names, movesets, EV spreads, etc. should be included, and a short description of how the cores/Pokemon in them function. I will compile the cores in the OP to make for a quick and easy way to view them. With all that said, post away!

Offensive

Zoroark+Heracross
...


Mismagius+Bisharp
...


Moltres+Krookodile
...


Darmanitan+Roserade+Kingdra

...


Defensive

Roserade+Snorlax+Slowbro
...


Gligar+Snorlax
...


Empoleon+Zapdos

...


Umbreon+Dusclops

...


Mixed/Other


Slowbro+Amoonguss+Arcanine

...

Last edited by TSTEF; Jul 16th, 2012 at 12:09:25 AM. Reason: New Core
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Old Jul 7th, 2012, 2:18:24 AM   #2
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Gligar @ Eviolite
Ability: Immunity
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Roost
- Earthquake
- U-Turn



Snorlax @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature (+SpD, -SpA)
- Body Slam
- Whirlwind
- Rest
- Sleep Talk


Snorlax and Gligar are an amazing defensive core and my personal favorite. Snorlax has only one weakness, the usually physical Fighting, which Gligar walls with ease (lol Heracross). Meanwhile with Thick Fat, Snorlax resists the Ice attacks that Gligar so hates.

Their stats on the defensive and special defensive sides are at the top of their game (Snorlax is unquestionably the best special wall in UU, while Gligar is certainly up there if not the very best on the physical end). Gligar can set up rocks while Snorlax whirlwinds. Gligar's presence makes Raikou and Zapdos more likely to use HP Ice out of worry, which Snorlax appreciates (and choice varieties that DO get stuck on a Thunderbolt for Snorlax nets a free Gligar switch.)

Gligar also has Baton Pass, which can potentially used to buff up dear Snorlax. Watch out guys, Agililax is here to wreck your shit.

They are simply the best there is.
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Old Jul 7th, 2012, 10:59:31 PM   #3
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Seems like a really solid core, OP updated.
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Old Jul 8th, 2012, 3:11:20 PM   #4
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I had a defensive core of alomomola + p2 (specially defensive) for my first team on pokemon showdown (nyaminyan). only lost one match out of 17.
P2 also had psych up to beat CM raikou (and it seemed to work lol)

btw, the one loss would have been easily avoided by switching to alomomola instead of banking on being able to finish off his last guy in one turn with darm instead of the several it would have taken playing it safe

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Old Jul 8th, 2012, 4:32:00 PM   #5
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You call those cores? They suck. Mixed meinshao defeats that snorlax and gligar core. And Heracross beats that first core. How about we have cores that can't be destroyed by one pokemon, right?

Cores aren't made to cover just physical/special aspects but should have type synergy that allows each pokemon to take on a specific threat the other two can't. While simultaneously providing support for its core members and its team in general. When all core pokemon are weak to one poke that's very poor team building.

Last edited by superbadd; Jul 8th, 2012 at 4:45:54 PM.
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Old Jul 8th, 2012, 4:54:44 PM   #6
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Quote:
Originally Posted by Fat superbadd View Post
You call those cores? They suck. Mixed meinshao defeats that snorlax and gligar core. And Heracross beats that first core. How about we have cores that can't be destroyed by one pokemon, right?

Cores aren't made to cover just physical/special aspects but should have type synergy that allows each pokemon to take on a specific threat the other two can't. While simultaneously providing support for its core members and its team in general. When all core pokemon are weak to one poke that's very poor team building.
The fact that Magmortar could break Tangela + Slowking didn't make Tanking a bad core in uu.

It's unrealistic to have two or three pokemon check every single threat in the tier. Whole teams often have trouble with a few threats. A good core should cover enough threats to take pressure off their teammates, who deal with anything problematic to the said core. Mixed Mienshao is meant to break walls; the fact that only dedicated wallbreakers can tear down a core should be a testament to how well it's built.

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Old Jul 8th, 2012, 5:56:10 PM   #7
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Originally Posted by Fat superbadd View Post
You call those cores? They suck. Mixed meinshao defeats that snorlax and gligar core. And Heracross beats that first core. How about we have cores that can't be destroyed by one pokemon, right?
Well that's what the rest of the team is for. Like I added a nidoking to my team to take care of SD heracross. and cobalion. You can't expect to beat an entire team with just two-three pokemon.
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Old Jul 8th, 2012, 5:56:34 PM   #8
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Quote:
Originally Posted by Fat superbadd View Post
You call those cores? They suck. Mixed meinshao defeats that snorlax and gligar core. And Heracross beats that first core. How about we have cores that can't be destroyed by one pokemon, right?

Cores aren't made to cover just physical/special aspects but should have type synergy that allows each pokemon to take on a specific threat the other two can't. While simultaneously providing support for its core members and its team in general. When all core pokemon are weak to one poke that's very poor team building.
Man, too bad it's impossible for one of the other four slots to be filled by someone who counters mixed Mienshao. Slowbro is not physically able to fit on a team with both Gligar and Snorlax to account for mixed Mien or mixed Cobalion.

In any case, yeah, cores are only good if they account for every single pokemon in the metagame, which is a totally possible thing to do, which is why nobody ever wins with any offensive pokemon because it's so easy to counter them all with a small group of defenders.

What's really sad is that my poorly built team is consistently in the top ten on PO and is climbing through the ranks like wildfire in Showdown. Guess that means everyone I'm beating is even poorer at team building. Everybody is awful.

EDIT: Sorry for the snark, it's my gut reaction against ridiculous comments. Also hope that nobody thinks I'm actually saying that everyone here is awful.

Last edited by JayHankEdLyon; Jul 8th, 2012 at 10:20:00 PM.
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Old Jul 8th, 2012, 6:20:16 PM   #9
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^ JayHankEdLyon's post is unacceptable due to it's tone, but he is correct and the post he was replying to was absurd, so I'm letting it stand. However, everybody needs to calm down or I'll start modding and whatnot.

This thread has potential, don't get into petty arguments and ruin it.
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Old Jul 8th, 2012, 7:18:06 PM   #10
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No offensive cores in the OP yet? Here's a good one:



Zoroark @ Life Orb
Ability: Illusion
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Nasty Plot
- Dark Pulse
- Flamethrower
- Grass Knot



Heracross @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Close Combat
- Megahorn
- Stone Edge
- Pursuit

The Zoroark + Heracross combo in UU has always been good stuff, but recently it gained a buff with the release of Moxie Heracross. The theory behind the core is actually very simple: Heracross is in the last party spot, meaning Zoroark will come out disguised as it. This is a good combination because entry hazards damage will not give away Zoroark's disguise and due to the defensive synergy as well. Heracross resists Bug and Fighting while Zoroark is immune to Psychic. However, in actual practice it is a little more tricky to use as Zoroark doesn't copy the remaining HP percentage of the Pokemon it is disguised as, but using Wish supporters can help with this problem. Snorlax may attempt to block Zoroark's sweep, while Heracross can threaten it with Close Combat in order to make it easier for Zoroark to sweep with Nasty Plot. In addition to this, Zoroark, while disguised as Heracross, can lure in Ghost-types such as Dusclops and Mismagius who may be greedy enough to attempt to switch in on Close Combat and hit them with Dark Pulse, making it easier for Heracross to revenge kill or pull off a late-game sweep.
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Old Jul 8th, 2012, 7:19:08 PM   #11
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Originally Posted by Fat JayHankEdLyon View Post
Man, too bad it's impossible for one of the other four slots to be filled by someone who counters mixed Mienshao. Slowbro is not physically able to fit on a team with both Gligar and Snorlax to account for mixed Mien or mixed Cobalion.

In any case, yeah, cores are only good if they account for every single pokemon in the metagame, which is a totally possible thing to do, which is why nobody ever wins with any offensive pokemon because it's so easy to counter them all with a small group of defenders.

What's really sad is that my poorly built team is consistently in the top ten on PO and is climbing through the ranks like wildfire in Showdown. Guess that means everyone I'm beating is even poorer at team building. Everybody is awful.
Yes because you are evidently amazing for beating scrubs using scrub teams which gives you perfect authority to call everyone here awful.

And no I also do not think Gligar and Snorlax is a very good defensive core right now because Gligar is way overrated and frankly I do not think it is even rated pretty high anyways. A physical wall that cannot counter LO Darm, Ice Punch Rhyperior, SD Heracross, Weavile, Azumarill, Mienshao, DD Kingdra or Sharpedo is questionable. A physical wall that cannot reliably beat all Flygon (CB/mixed needs a bit of prior damage to 2hko you), Victini (CB/mixed sears right through you), LO Honchkrow (Brave Bird can do you in two hits if you are at ~80%) or Cobalion (HP Ice) is just not good. Cobalion hardly even needs HP Ice if it gets a flinch which will inevitably lead to another flinch after you try Roosting. Snorlax pulls its (big!)weight but Gligar is a physical wall that cannot wall most every non-Scarfed physical threats.
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Old Jul 8th, 2012, 7:26:35 PM   #12
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^Almost none of those things you listed are ever seen. Except Mienshao, who just popped into the tier. And why are you saying that Gligar sucks because it can't counter Weavile, Kingdra and Azumarill? What Ground-type can? Gligar walls Fighting, Ground and Flygon. Your post is like saying Porygon2 sucks because it can't counter Machamp.
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Old Jul 8th, 2012, 7:29:30 PM   #13
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actually most of those are pretty common

edit since jrrrrr added content: I don't necessarily agree that gligar is a bad wall, but pretty much all of the mons listed are viable threats and shouldn't be forgotten when looking for one. It's also worth noting that gligar will have to roost a lot because it needs to be at nearly full hp to counter things like CB flygon.

Last edited by Ginku; Jul 8th, 2012 at 7:40:48 PM. Reason: b_s stealth edits
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Old Jul 8th, 2012, 7:34:25 PM   #14
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Quote:
Man, too bad it's impossible for one of the other four slots to be filled by someone who counters mixed Mienshao. Slowbro is not physically able to fit on a team with both Gligar and Snorlax to account for mixed Mien or mixed Cobalion.

In any case, yeah, cores are only good if they account for every single pokemon in the metagame, which is a totally possible thing to do, which is why nobody ever wins with any offensive pokemon because it's so easy to counter them all with a small group of defenders.

What's really sad is that my poorly built team is consistently in the top ten on PO and is climbing through the ranks like wildfire in Showdown. Guess that means everyone I'm beating is even poorer at team building. Everybody is awful.
Mixed meinshao carries grass knot sometimes. So I don't think slowbro works.

Anyway, never did I say in my post that cores should counter everything but when a core can get it's ass handed to it by one pokemon, that's pretty bad. Cofagrigus/Porygon2/Umbreon is a great core that can't be obliterated by one pokemon. Checking everything is impossible but making sure not any one pokemon can destroy a core single handedly isn't that hard.


Btw boasting about your ladder ranking isn't the best way to prove an argument but denotes insecurity within your own discretion. Just sayin'. Besides laddering on PO isn't exactly the hardest thing to do. PS is even easier.
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Old Jul 8th, 2012, 7:55:34 PM   #15
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Didn't I just say don't let petty arguments ruin this thread?

I don't wanna delete the above posts because there's actually some useful content in them, but stop with the shit-slinging or I'll start modding.

@superbadd - NP Heal Bell Togekiss shits on your core, btw. As does Spikes Roserade + offense... and Taunt + Toxic Crobat... and pretty much any stallbreaker. Sorry to break it to you but there's no perfect core. Stop acting like there is.
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Old Jul 8th, 2012, 8:14:54 PM   #16
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Alright, well I guess I have to make it clear in the OP that no core is perfect. I thought I did say that cores can take out a majority of the tier, but not all of it, but I guess I wasn't clear enough. Zoro+Heracross is a good one, I'll add that in. I didn't find any other cores through the arguing, but if there was, feel free to repost it.

Edit: Also, Remember that Cores are 2-3 pokemon. Not all of them have to be just 2, although it does free up that extra team slot for something else.
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Old Jul 8th, 2012, 8:15:05 PM   #17
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Originally Posted by Fat jrrrrrrr View Post
^Almost none of those things you listed are ever seen. Except Mienshao, who just popped into the tier. And why are you saying that Gligar sucks because it can't counter Weavile, Kingdra and Azumarill? What Ground-type can? Gligar walls Fighting, Ground and Flygon. Your post is like saying Porygon2 sucks because it can't counter Machamp.
I play UU so much its not even healthy (so I do know if some things are common and while none of those by themselves are exceedingly common they do exist and when you play UU you will be playing against them).

38% of Darmanitan's run LO or CB. 23.6% of Rhyperior run Ice Punch. 16.5% of Heracross run Swords Dance. 29.8% of Flygon run CB.

Don't ask what ground can wall them, ask what physical wall can beat those physical threats. Porygon2 is not primarily a physical wall so it should not have to wall physical threats. It is a bulky tank. You also fail to recognize in your post that Porygon2 has a single weakness. Gligar is a (mediocre) physical wall. It should wall physical threats. It does not, as I have unquestionably proved, wall a large amount of physical threats. You erroneously claim Gligar can wall Fighting Pokemon and yet Scrafty, Mienshao, SD Heracross, Ice Punch Machamp (32.1% usage) all defeat Gligar using standard sets. Your Fighting resist...loses to Fighting Pokemon! Other Fighting Pokemon can easily walk around Gligar, Heracross needs only to abuse SD and Cobalion needs only to use HP Ice. Cobalion can actually statistically beat Gligar after it switches in SR twice if Gligar tries to counter him. All it needs is SD as Gligar sits at 75%. Iron Head now has a 30% flinch rate and a 6.25% to crit Gligar. If neither happen the Cobalion can absorb an Earthquake and go for another flinch or crit which at that point has a combined chance of 72.5%. Math is not my strong point though, especially probability, so perhaps it would be better to multiply the two 63.75% chances together to get 40.64% of Gligar not being critted or flinched. If you did get a Flinch the first turn Gligar will fall in two more Iron Heads while it cannot OHKO back so it must Roost as you go for another Iron Head and then another as it must Roost again. The chance for a flinch or crit is now undeniably huge. So once more, Gligar loses to a Fighting Pokemon.

The you claim Gligar walls Grounds which is equally false. Rhyperior needs only Ice Punch to ruin Gligar. Nidoking walks right over Gligar. Claydol wins the match up because he runs Ice Beam or Toxic. Little Hippo is irrelevant now. Swampetr now often maxes his attack and abuses Waterfall to beat Gligar. CB Flygon needs only that double SR switch in or just one and a U-turn to Outrage you later if you try to counter him. Flygon can also go mixed. I will concede Krookodile to you though. So essentially Gligar can beat...one out of much more than one Ground type in UU. Maybe two if you count opposing Gligar w/o Taunt or Toxic.

Gligar reliably counters very few physical threats.

Every single time you face one of these threats your core is rendered almost useless because Gligar could not function as a physical wall. You have the rest of your team, fine, but the fact remains that if a core folds to so much of the game then at some point you have to stop calling it a core. Everyone also needs to remember that Gligar loses Leftovers which is absolutely huge because of all the U-turns it has to take, all the switching it has to do with Stealth Rocks up. A Fake Out+U-Turn from Mienshao to a special attacker to force Gligar out and then setting up SR with anything because all of Empoleon Swampert and bronzong can scare Gligar is all it takes to reduce Gligar to already 75% or so health after the SR switch in. At this point it loses the ability to even counter LO Arcanine and Scarf Darmanitan - don't tell me those aren't common now. Gligar resists Fighting and Ground and Bug, if you look from a physical stand point that is all that truly matters. But look at you, Gligar cannot even beat Scrafty or Mienshao or Cobalion often! This is pathetic. Gligars problem is that basically the great majority of UU physical attackers can carry STABs strong against it or power through it or use coverage moves against it.

I have not even mentioned the special attackers that can get through Snorlax and squish Gligar which though few in number still exist.

If this is anything though, this is a defensive core and defensive cores may often be the beginning of a stall team and even if not they still are at least the stall element a team has. I love stall very much but it is extremely ineffective right now because the crap load of attackers UU feature. There are absolutely no two UU defenders that can defend against the majority of UU, bump it up to three and maybe you get better results but by then you probably are just a bad stall team and if you go full stall you get walked on by the power houses in UU now.

Last edited by hilarious; Jul 9th, 2012 at 10:18:42 AM. Reason: to more properly respond to an obviously well thought out post
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Old Jul 8th, 2012, 10:32:25 PM   #18
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Quote:
Originally Posted by Fat hilarious View Post
Yes because you are evidently amazing for beating scrubs using scrub teams which gives you perfect authority to call everyone here awful.
Part of the snark. I don't think everyone here is awful. I think you're all wonderful!

Quote:
Originally Posted by Fat hilarious View Post
And no I also do not think Gligar and Snorlax is a very good defensive core right now because Gligar is way overrated and frankly I do not think it is even rated pretty high anyways. A physical wall that cannot counter LO Darm, Ice Punch Rhyperior, SD Heracross, Weavile, Azumarill, Mienshao, DD Kingdra or Sharpedo is questionable. A physical wall that cannot reliably beat all Flygon (CB/mixed needs a bit of prior damage to 2hko you), Victini (CB/mixed sears right through you), LO Honchkrow (Brave Bird can do you in two hits if you are at ~80%) or Cobalion (HP Ice) is just not good. Cobalion hardly even needs HP Ice if it gets a flinch which will inevitably lead to another flinch after you try Roosting. Snorlax pulls its (big!)weight but Gligar is a physical wall that cannot wall most every non-Scarfed physical threats.
It's been my personal experience that the vast majority of physical threats in UU are walled by Gligar, if only because of the sheer amount of scarfed physical threats. Look at the numbers you posted for LO/CB Darm and the like: those are all the minority.

This isn't me saying that you can't knock my idea without presenting your own (which would essentially be the same stupid logic that might state movie critics have to make their own movies) but I am curious if you have a better core in mind. Just because you're obviously more into this than me and my views are probably skewed because Gligar fits right in with my particular team.
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Old Jul 9th, 2012, 10:40:29 AM   #19
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I've been using a FWG core of Slowbro, Amoonguss, and Arcanine. However, it has a few twists.
EDIT: I guess this is more of a mixed core than a truly defensive one.

Slowbro @ Choice Specs Regenerator
Bold 252HP 252 Def 4SpAtk
Scald
Slack Off
Psyshock
Trick

A normal defensive slowbro but where status or a coverage move would normally go I run trick. This allows it to do a little more damage to opponents pokemon initially. Then when they least expect it (normally switching to something that counters slowbro) BAM they were just crippled with some shiny new specs. If he gets lefties then he plays like a normal slowbro; if he gets a life orb or choice item he can trick it to another poke later in the match.

Amoonguss @ Lefties Regenerator
Calm 252HP 4SpAtk 252SpDef
Spore
Toxic
Clear Smog
Synthesis

Normal Amoonguss set, has pretty good synergy with Slowbro; especially since both are essentially immune to hazards thanks to their nifty abilities. Amoonguss also absorbs toxic spikes which can greatly hinder slowbro's walling abilities. Clear Smog prevents him from becoming set up fodder.

Arcanine @ Life Orb Flash Fire
Jolly 252 Atk 4spdef 252 Spe
Flare Blitz
Extreme speed
Crunch
Morning Sun
Yes I know this is an offensive Nine in a defensive core. His main purpose is to stop chandalure from ripping are bro and shroom. He can take a shadow ball, is immune to fireblast and deals heavy damage back with crunch. Extreme speed picks off speedy things that need to die, and morning sun provides mostly reliable recovery.
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Old Jul 9th, 2012, 10:48:29 AM   #20
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Oh my god people calm down. superbadd may have gone over the top in trying to denounce your cores, but you are being no better then him when you respond with a negative tone back at him. Just concentrate on proving why your core is viable, maybe explain what your team is like and why the core works for you, and would work for other teams. Concentrate on what people are saying about the cores, not their petty insults.



Empoleon @ Leftovers
Calm
252 HP / 4 Def / 252 SDef
--Scald
--Stealth Rock
--Roar
--Toxic / Ice Beam

Zapdos @ Leftovers
Bold
252 HP / 252 Def / 4 SAtk
--Thunderbolt
--HP Ice
--Roost
--Toxic / Roar

Empoleon has a great specially defensive set, and Zapdos has a great physically defensive set. Together, they have fantastic synergy. Zapdos can take the ground, fighting, and electric attacks aimed at Empoleon, and Empoleon can take the Ice and Rock attacks aimed at Zapdos. Empoleon has Stealth Rock, which is good because there is a lot of switching involved with this combo. As a bonus, scald can burn physical attackers that might put the hurt into Zapdos.



Also I'd like to quote:


Bisharp @ Life Orb
Adamant
252 Atk / 4 Def / 252 Spe
--Swords Dance
--Sucker Punch
--Iron Head
--Brick Break

Mismagius @ Life Orb
Timid
252 SAtk / 4 SDef / 252 Spe
--Substitute
--Nasty Plot
--Shadow Ball
--Thunderbolt / HP Fighting

Two boosting sweepers, one physical and one special. The two work so well together mostly because one can safely switch in and force out all of the counters of the other. For example, although SubPlot Missy can't handle Chansey, Bisharp can switch in and use the free turn of set up. And likewise, Mismagius can take out any Hitmontop facing Bisharp (worrying about Hitmontop's Sucker Punch? Use it as set up bait!). They cover each others' weaknesses almost perfectly (Mismagius is neutral to Fire), meaning that Mismagius can take all fighting or ground attacks (particularly HJKs), and Bisharp can take any ghost or dark attacks. Mismagius can run Thunderbolt to plow through some bulky waters that give Bisharp trouble, but HP Fighting has better coverage.
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Old Jul 9th, 2012, 10:50:00 AM   #21
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Here is a core that I think works well in UU

Quagsire
impish; 252 hp, 252 def; unaware; leftovers, toxic, encore, recover, earthquake

Porygon 2
calm; 252 hp, 252 sp.d; trace; eviolite; toxic, recover, ice beam, and tbolt

Gligar
impish; 252 hp 252 def; immunity; eviolite; toxic, roost, earthquake, u-turn/stealth rock

Coverage: Porygon 2 handles the special threats in uu, Gligar handles the scarfed physical attackers, and Quagsire handles the setup physical attackers

Wall breaker threats: NP Togekiss, Honchkrow, mixed Mienshao

Synergy: Cobalion and Mienshao are great teammates for this wall core as they handle most of the wall breakers that threaten the break through your defenses
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Old Jul 9th, 2012, 3:04:39 PM   #22
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Quote:
Originally Posted by Fat A Fhaol Bhig View Post
Empoleon @ Leftovers
Calm
252 HP / 4 Def / 252 SDef
--Scald
--Stealth Rock
--Roar
--Toxic / Ice Beam

Zapdos @ Leftovers
Bold
252 HP / 252 Def / 4 SAtk
--Thunderbolt
--HP Ice
--Roost
--Toxic / Roar

Empoleon has a great specially defensive set, and Zapdos has a great physically defensive set. Together, they have fantastic synergy. Zapdos can take the ground, fighting, and electric attacks aimed at Empoleon, and Empoleon can take the Ice and Rock attacks aimed at Zapdos. Empoleon has Stealth Rock, which is good because there is a lot of switching involved with this combo. As a bonus, scald can burn physical attackers that might put the hurt into Zapdos.
While this sounds great on paper, any offensive pokemon with EdgeQuake (or Fighting/Rock) is going to give you some trouble.

For a third member to this core (or a replacement for Zapdos if you don't have room) I would suggest Weezing. Immunity to ground, resistance to fighting without a rock weakness. Capable of spreading more status, clearing out boosts with haze or clear smog and healing/damaging with Pain Split. Specific threats Weezing deals with better than Zapdos include Machamp, Swampert, Heracross, Snorlax, Durant, Mienshao and Scrafty.

A spinner is also mandatory for this to function as a core; not so with Weezing replacing Zapdos.

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Old Jul 9th, 2012, 3:38:29 PM   #23
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Quote:
Originally Posted by Fat Ivymo16 View Post
Here is a core that I think works well in UU

Quagsire
impish; 252 hp, 252 def; unaware; leftovers, toxic, encore, recover, earthquake

Porygon 2
calm; 252 hp, 252 sp.d; trace; eviolite; toxic, recover, ice beam, and tbolt

Gligar
impish; 252 hp 252 def; immunity; eviolite; toxic, roost, earthquake, u-turn/stealth rock

Coverage: Porygon 2 handles the special threats in uu, Gligar handles the scarfed physical attackers, and Quagsire handles the setup physical attackers

Wall breaker threats: NP Togekiss, Honchkrow, mixed Mienshao

Synergy: Cobalion and Mienshao are great teammates for this wall core as they handle most of the wall breakers that threaten the break through your defenses
With the exception of Gligar, Toxic ruins your core. Typically if you're going to have a three poke defensive core you want them to have a way to circumvent status.
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Old Jul 9th, 2012, 6:37:24 PM   #24
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Alright, Updating OP.

I'm adding Bro+Amoonguss+Arcanine as a Mixed core, seeing as Arcanine has an offensive set and Bro is specs.

I'll Add Bisharp+mismagius as an Offesive core (duh).

For the Zapdos+Empoleon core, I like JayHankEdLyon's suggestion to add something to help with EdgeQuake, But I dont think Weezing is the way to go. I'm not saying its a bad pokemon, I just don't think it gets enough UU usage to be viable. Ill add the core as it was originally posted and leave a note about the EdgeQuake weakness. Maybe there's something with more usage that works well in this slot that someone will suggest. If not, I'll put in Weezing.

For the Quag+P2+Gligar Core, Wouldn't something like Bronzong or Cobalion work better than Quagsire? It would help with the Toxic problem, and allow Gligar to run U-turn (In the case of Bronzong).
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Old Jul 10th, 2012, 2:41:53 AM   #25
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I think Quagsire is used to stop set-up sweepers like Kingdra and DD Scrafty that give Gligar trouble. Bronzong would only make it worse-he can'd do anything to SubDD Scrafty-and then he'll get swept. Cobalion lacks reliable recovery so he won't work that well either.
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