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Old Jul 13th, 2012, 10:37:38 AM   #1
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Default Pokemon ASB Mystery Dungeon General Thread

Welcome to CAP ASB's Mystery Dungeon Roleplay! I hope you enjoy your stay.

ASB Mystery Dungeon

Basic Mechanics

Each dungeon is unique. Some dungeons are short, while others can be long. Different dungeons have different resident Pokemon. The layout of a dungeon also changes with each attempt, though its overall structure is similar over a variety of attempts. The aim of the player is to find the staircase on a floor to get to the next floor. The location of the staircase and the player on each floor are randomized. This means that a player may start right next to the staircase on a floor, or may have to search through an entire floor to find the staircase.

The player cannot bring all of his Pokemon in however. No more than four Pokemon may enter a dungeon at a time, and the sum of the Size Classes of all the Pokemon that are present on the team cannot exceed 14. Players may recruit Pokemon while they are exploring the dungeon. These Pokemon will join the player's active party only if the player has less than 4 Pokemon on their team, and the Pokemon would not break the SC cap.

Similar to the "original" PMD games and unlike the PMD2 games, for a player to be able to take a recruited Pokemon onto their mainstream ASB team, he/she must ensure that the Pokemon survives until the end of the dungeon. If the recruited Pokemon faints while in the dungeon and is not revived(discussed later), it is lost for ever from the player's party. The actual recruitment formula is given later in this thread.

Mystery Dungeon introduces a variety of new items. While the exclusive items have not been carried over to this RP, the other items such as the X-Ray Specs have. These items will be detailed later in the thread, because there are a LOT of them and they would take up several posts here.

Pokemon that appear in dungeons do not appear as they would in ASB. Their stats and other details are adjusted to suit the RP. Additionally, the concept of priority is scrapped. Instead a system of range is used. Moves have the same ranges as they do in the PMD games. While exploring dungeons, the Belly of a Pokemon goes down.

IQ

Every Pokemon has a special stat called IQ. This IQ stat is responsible for unlocking special skills known as "IQ Skills". Every Pokemon falls under an "IQ Group", which determines the IQ skills it can learn. There are 10 different IQ groups, A to J.

All Pokemon start at 0 IQ, including recruited Pokemon, even if they had a higher amount of IQ before recruitment.

The IQ stat of a Pokemon can be increased by consuming Gummis and Nectars. Gummis impact the Pokemon's IQ based on its typing. Each Gummi is associated with a type. The impact of Gummis is as follows:

Gummi type = 1 of Pokemon's types -> 5 IQ
Gummi type = Super-effective on Pokemon -> 4 IQ
Gummi type = Neutral on Pokemon -> 3 IQ
Gummi type = Not very effective on Pokemon -> 2 IQ
Pokemon is immune to Gummi type -> 1 IQ
Wonder Gummi -> +10 IQ
Nectar -> +10 IQ

But you may wonder, "At what values of IQ do I gain IQ skills? Furthermore, are any IQ skills different in ASB?" Fear not, for they are given below, along with the description of the IQ skill:

IQ Skills


Group A


Group B


Group C


Group D


Group E


Group F


Group G


Group H


Group I


Group J


Pokemon from Generations 1-4 use the same IQ groups as they do In Pokemon Mystery Dungeon: Explorers of Time/Darkness/the Sky. A full list will eventually be edited into this post.

"I want to use CAPs and Generation 5 Pokemon in dungeons! What IQ groups do they come under?"

The IQ groups of the CAP families(only the final evolutions are listed) are given below:

Syclant: Group C
Revenankh: Group E
Pyroak: Group A
Fidgit: Group H
Arghonaut: Group E
Stratagem: Group G
Kitsunoh: Group D
Cyclohm: Group C
Colossoil: Group B
Krilowatt: Group E
Voodoom: Group B
Tomohawk: Group H
Necturna: Group G
Mollux: Group E

The IQ groups of the Generation 5 Pokemon families(only the first stages are listed) are given below:

...


Linking Moves

If the player has a Link Box in their bag, they can use it to link and delink moves. Linked moves are used one after the other(not simultaneously as in a combo). A link is one-way, and if the player loses the Link Box, is permanent until the end of the dungeon(unless the player somehow obtains another Link Box). Linked moves have a penalty of 5 Belly each time they are used, and cost (EC1 + EC2 + 5) EN. The Belly penalty cannot be circumvented by a Tight Belt.

Recruitment

One of the most important elements of Mystery Dungeon games is recruitment. If a wild Pokemon is impressed with you, and there is room for it on the party, it will make an offer to join you, which you can accept or decline. If a recruited Pokemon faints and is not revived while still in the dungeon, that Pokemon will permanently leave the team. If you manage to successfully take a recruited Pokemon with you to the end of the dungeon, it becomes a member of your mainstream ASB party, which you can claim in the prize claiming thread.

Recruitment can only occur after a Pokemon has been KO'd, with the KOing blow being landed by the chosen leader of the party. The exact recruitment formula is given below:-

Recruitment Chance=[{C/255)+M}*I*F*K*E]%

where:
C = Capture Rate of Pokemon in the normal games
M = MIN[10, FLOOR(No. of moves the Pokemon knows)/10]
I = Item Boost(1.1 for Friend Bow, 2 for Golden Mask/Amber Tear, else 1)
F = Fast Friend Factor(1.1 is Fast Friend is active on leader, else 1)
K = Kecleon Factor(if Pokemon is Kecleon, K = 0.1)
E = Exploration Factor(If player is on a Solitary Exploration, 1.2, else if in Co-Op, 1)

Kecleon Shops

In dungeons, you will occasionally run into Kecleon shops. Kecleon shops stock items on their floors that you can buy using money that you find in dungeons. You can buy items from these shops, or sell any items that you have. Kecleon will also charge a higher price for items than they accept for them, because they need to make a profit(they have families to feed!). A Kecleon is scrupulous in a transanction however, and you can be sure they will not cheat you. However, they are also intolerant of thieves.

If you take an item from a Kecleon shop and refuse to pay, Kecleon will raise a red alert! All further Pokemon that spawn in the dungeon will be Kecleon, all out to avenge their brother. Kecleon come down on you in a storm, and it can be difficult to fight your way to safety. To make matters worse, if you steal from a Kecleon, your Escape Orbs will fail to work till you reach the next floor. Additionally, if you are KO'd, all Seeds in your bags will turn to Plain Seeds, as an additional punishment to your normal losing punishment.

If you do successfully steal from a Kecleon and live to tell the tale however, it is said a great treasure awaits you...

Fainting in a Dungeon

Dungeons are tough. If an exploration team faint while inside a dungeon, they are kicked out, they lose 1/4th of their items rounded down, selected randomly. This means that you could lose that all important Stamina Band, so be careful! There is one way to avoid this however, which is detailed later in the post. An exploration team is considered to have fainted if its appointed leader is knocked out, and cannot be revived.

Monster Houses

Monster Houses are traps set by a multitude of Pokemon in a dungeon. An unsuspecting explorer wanders into a room, and the Monster House pounces on him! Monster Houses are often tough to negotiate, as they involve several Pokemon attempting to attack you at once. Monster Houses are also laden with traps, which is another problem. Sometimes, however, there is no way but to take a deep breath and enter one, since the staircase to the next floor is there...

Secret Bazaar

Occasionally while exploring dungeons, you will uncover a hidden staircase. You can either follow this staircase to the Secret Bazaar, or ignore it and continue your dungeon exploration.

In the Bazaar, there are 4 Pokemon, who can assist you in the dungeon:

Shedinja: For the price of a mere 100 Poke, Shedinja will show you an escape route from the dungeon, allowing you to leave it without losing any of your items!

Mime Jr.: For just 100 Poke, Mime Jr. will restore all your Pokemon to full health, energy and Belly!

Lickilicky: For the small cost of a 100 Poke, Lickilicky will clean your items, and any sticky ones become usable.

Swalot: For 100 Poke, you can participate in the Swalot Lottery! You always win an item, but what exactly will it be?

Challenge Types

Players can explore dungeons in 2 different ways:

Solitary Exploration: The player explores a dungeon by himself. In a Solitary Exploration, players have a better chance of recruiting wild Pokemon.

Co-Operative Exploration: Two teams enter a dungeon simultaneously. If one team faints, the other team can attempt to rescue them on the same floor provided they have not already reached the staircase. However, the site of the first team will house a Monster House bent upon trapping the second team. If a team fights through the MH and successfully revives the first team, the first team's members who were alive at the time the leader fainted will revive with 80% of their max HP and 75% of their maximum EN each. A team can only be rescued in this manner 10 times in a dungeon.

Rewards

Challengers get 0.1 CC for each room that they enter during the exploration(this includes the room they spawn in).

Challengers get 1 KOC for every 5 Pokemon the team KOes, which can be given to any of the Pokemon on their team, or converted to CC at the end of the challenge.

Challengers' Pokemon get 1EC/1 MC/1DC for every 5 Pokemon that they KO. They are permitted to learn moves "on the fly" in certain dungeons.

Refs are paid 1.5 UC for generating a floor, and 1.5 UC for each round they then ref. A round consists of 20 "actions"(an action can be a move, usage of an item, or simply moving to another tile).

Hotfixes

None as of now.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade

Last edited by Destiny Warrior; Jul 13th, 2012 at 11:45:23 PM.
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Old Jul 13th, 2012, 10:38:17 AM   #2
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Items – Equippable

These items can be equipped to a dungeon explorer.

Bands and Scarves

Glasses
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:39:17 AM   #3
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Items – Usable
There are 2 kinds of throwing items; those that fly in an arc, and those that travel in a straight line.

Throwing items that fly in an arc do not require the target to be in line with the thrower. These items fly high and strike the target. They can fly over walls, and cut corners. However, they require the target to be visible. They can also be thrown over allies, so as to strike an opponent that is behind a party using the Pokemon in front. If there is no opponent in range of the item, it will travel a short distance forward and then land.

Throwing items that fly in a straight line require that the target not be behind any obstacles in order to successfully strike. These items fly at a medium hight. They cannot pass through walls, and cannot cut corners(unless the thrower is equipped with a Curve Band). They do not need the target to be visible. They cannot be thrown through allies, except under certain conditions. These items travel in a straight line until they hit a wall, or a target.

Throwing Items

Wonder Orbs
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:40:06 AM   #4
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Items – Food, Lookalike, Miscellaneous
Food

Gummis

All Seeds restore 5 Belly. If thrown, the Pokemon they affect is considered to have eaten them, with the exception of the Blast Seed, which instead does 15 damage. All these items have the same overworld sprite, so till a player picks one up, he/she will not know what it is.

Seeds

Vitamins

Lookalike items appear like ordinary items. Their true nature is revealed to the player only when he goes up a staircase to the next floor. Until then, a Slip Seed will appear to be Sleep Seed in their bag etc. All of them fill 10 Belly.

Lookalike items

Miscellaneous Items
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:40:45 AM   #5
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Repository of Links

This post contains links to each Dungeon "zone"'s thread.

The Rumour[Link pending]
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:41:16 AM   #6
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Achievements

[Edit pending]
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17:47 Zarator cc for cap shit?
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17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:41:48 AM   #7
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Challenges
Players can explore dungeons in 2 different ways:

Solitary Exploration: The player explores a dungeon by himself. In a Solitary Exploration, players have a better chance of recruiting wild Pokemon.

Co-Operative Exploration: Two teams enter a dungeon simultaneously. If one team faints, the other team can attempt to rescue them on the same floor provided they have not already reached the staircase. However, the site of the first team will house a Monster House bent upon trapping the second team. If a team fights through the MH and successfully revives the first team, the first team's members who were alive at the time the leader fainted will revive with 80% of their max HP and 75% of their maximum EN each. A team can only be rescued in this manner 10 times in a dungeon.
Challenge Format
Signups for a Dungeon Exploration should follow the following format:
Note: Remember to include details of IQ(the IQ value and the known IQ skills).
Quote:
Originally Posted by Fat Destiny Warrior
I would like to explore Apple Woods Solo/Co-Op(with X)!
Pokemon
Blaziken(Leader)
Blaziken Sheet

Charizard
Charizard Sheet

Infernape
Infernape Sheet

Typhlosion
Typhlosion Sheet

Bag:
1 x Sitrus Berry
1 x X-Ray Specs
3 x Insomniscope[/HIDE]
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:42:36 AM   #8
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Post reserved in case of future necessity.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 10:43:09 AM   #9
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Post also reserved in case of future necessity.

Posts here are now permitted. Use this thread to ask questions, and to claim Dungeon-specific prizes!
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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Old Jul 13th, 2012, 1:38:10 PM   #10
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Can you bring mainstream ASB items into dungeons?
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Old Jul 13th, 2012, 9:18:43 PM   #11
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EDIT: Nope. Since your mainstream items cannot be lost, they cannot be brought in.
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17:47 Zarator cc for cap shit?
17:47 Zarator why?
17:48 Destiny_Warrior he contributed to the CAP community with his posts duh
17:48 Zarator oh wait
17:48 Objection maybe CAP's becoming more influential on smogon?
17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade

Last edited by Destiny Warrior; Jul 13th, 2012 at 9:41:38 PM.
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Old Jul 13th, 2012, 11:36:56 PM   #12
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This is a bit of a nitpick, but Group I lists PP Saver instead of Energy Conserver.

Also, is there a reason why Exp. Elite is basically worse than Experienced Learner, despite requiring more IQ to use it? On a related note, how do those two function together in Group G?

EDIT: Cool, thanks!
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Old Jul 13th, 2012, 11:44:30 PM   #13
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I didn't cross check with the other IQ skills when I made that list, hence that error. I'll fix it by swapping what they do.

Those 2 both work in Group G, so if you unlock both skills, you get the effects of both!
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17:48 Zarator you don't mean currency counters right?

CAP ASB and Battle Arcade
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