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![]() All recent Pokemon changes are in bold. ![]() The name for this RMT comes from the name of the background music heard in Episode 8 (The Red Coin Fish) of the Noki Bay area in Super Mario Sunshine. The name seemed fitting for a rain team, due to the fact that the music played in an underwater level. It's strangely beautiful and calming, which helps provide a stark contrast to the blitzkrieg-esque offense that this team utilizes. Haha. With that said, enjoy reading the rest of this RMT.
np: Deep Sea of Mare
![]() ![]() ![]() ![]() ![]() When I started building this team, the concept that I wanted to use was priority abuse. Since most of the current B2W2 OU metagame revolves around outspeeding the relevant threats while trying to avoid being outsped yourself, I reasoned that priority would be a way to stay ahead of the curve. I went with my usual trio of Breloom, Dragonite, and Mamoswine as a base, since they all have access to powerful priority, and then I added Azumarill so I could gain insurance against opposing Mamoswine and Fire-types, such as Victini and Volcarona. ![]() ![]() ![]() ![]() ![]() Since I was using Azumarill, I decided to use Politoed, due to its access to Drizzle. Drizzle reduces the intensity of Breloom's Fire weakness, grants Mamoswine a pseudo-resistance to Fire-type attacks (when paired with Thick Fat), bestows upon Dragonite the ability to blaze past physical walls, and bolsters the power of Azumarill's STAB moves. Politoed itself also provides the team revenge-killing services for threats such as Weavile and Chlorophyll sweepers. ![]() ![]() ![]() ![]() ![]() ![]() I found a small weakness to Conkeldurr when running through the team, so I decided to add Latios to the team. It also provided another resistance to Ground-, Water-, and Fighting-type moves, something which the team needed. Latios also gave the team a means of crippling at least one member of stall, and if need be, a status absorber. With that, I thought the team was completed. ![]() ![]() ![]() ![]() ![]() ![]() Upon playtesting this team, I noticed that Latios was more dead weight than anything else on the team. It also didn't solve a problem that was created by entry hazards, such as Stealth Rock, which ruined Dragonite's life on the field. While it did keep Keldeo in check (very effectively, I must add), it just wasn't doing enough to justify its spot on the team. Enter Starmie. It's just a little weaker than Latios, but its increased Speed helps against plenty of threats. It also checks Keldeo, while boasting the ability to keep hazards off the field. ![]() ![]() ![]() ![]() ![]() ![]() I didn't enjoy having to get rid of one of the sources of priority for the team, Dragonite, but this change solidified the team even further. Thanks to a recommendation from Jirachi and my friend Expert Physics, I decided to change Dragonite to a specially defensive Jirachi. While Expert Physics recommended replacing Azumarill, calling it "redundant," I replaced Dragonite, who actually was the most redundant member of the team. Everything it did was covered by another Pokemon. A suitable revenge killer for Chlorophyll sweepers? Mamoswine has that covered. A set-up sweeper that can ravage in the late-game? Breloom has that done. A wallbreaker that has plenty of bulk? Azumarill also has that down. Removing Dragonite also removed a Stealth Rock and Ice weakness that nagged the team whenever facing a hail team down. ![]() ![]() ![]() ![]() ![]() ![]() Alongside a multitude of smaller changes made for nearly every member of the team, I ended up replacing Starmie with Rotom-W, a change that was recommended by LucaroarkZ. With it, I'm able to blast through more threats, such as Gyarados, which, upon further testing, gave me several problems. I also didn't really need Rapid Spin because Wish helped keep the team healthy. Needless to say, it improved the team somewhat noticeably. ![]() PHP Code:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Politoed probably is the weakest out of every member in this team, but it plays an irreplacable role by providing the Drizzle support that the team needs. While I've used the Specs, 3 Attacks, and defensive versions in the past, the Scarfed variant seems to be the most effective variant in this Speed-oriented metagame, due to its ability to catch weather-dependent sweepers, such as Venusaur and Stoutland, off-guard. Hydro Pump is Politoed's most powerful STAB-boosted move available, and it allows Politoed to assume a role similar to that of Scarf Kyogre in the Ubers realm. Ice Beam works wonders against dragons, Therians, and Chlorophyll sweepers, due to their weakness against it. Focus Blast lets Politoed catch Tyranitar, Abomasnow, and Ferrothorn off-guard. While it won't kill them off just yet, it can deal a hefty amount of damage to each of them. Encore is a fascinating addition to Politoed that punishes Baton Pass teams and set-up sweepers, such as the ever-annoying SubCM Jirachi and SubDD Gyarados, and forces switches like nothing else. The EVs give Politoed the ability to outspeed Tornadus-T, +1 Adamant Dragonite, and every Chlorophyll sweeper, and the IVs minimize confusion and Foul Play damage. Having Politoed in the lead position in Team Preview can force the hand of opposing weather teams by goading them into leading with their weather abuser just so they can get the perceived "advantage" against this team. This can be exploited by the rest of the team, which has weapons that can be used against every other weather starter out there. Due to its access to Choice Scarf, Politoed can act as a great revenge killer against weather-dependent sweepers and the inducers themselves. Once opposing weather sweepers and inducers are down and out for the count, Politoed can be used as death fodder so a teammate can get a free switch-in. All in all, Politoed is a weak member of the team, but it's also simultaneously the most and least important member of the team. ![]() Azumarill is the first priority abuser the team has. Due to Drizzle being nearly everywhere, Azumarill gets a great boost to its STAB Aqua Jet and Waterfall, all at no cost to itself. Also, due to the frailty of many threats that are established in OU, such as Thundurus-T, Gengar, and Lucario, Azumarill and its powerful Aqua Jet really gets its chance to shine in this metagame. While its counters are numerous, they're rather obvious, and are extremely easy to outmaneuver. Aqua Jet is Azumarill's best move, due to its ability to snipe powerful threats, even after a speed boost, such as Volcarona, Terrakion, and Espeon. Waterfall helps Azumarill demolish stall teams by breaking past physical walls, such as Skarmory, Deoxys-D, and Forretress, who don't resist it. In the rain, the amount of damage Azumarill's Waterfall can do is comparable to the giants of OU such as Dragonite and Haxorus spamming Outrage. Superpower helps Azumarill cripple Ferrothorn, Rotom-W, and Gastrodon looking for a free switch-in, often leaving them with barely enough HP to continue being problems for the rest of the team. Ice Punch rips through Multiscale Dragonite, Amoonguss, and Toxicroak, leaving them open against the rest of the team. The EVs maximize the damage that Azumarill can create, while granting it a respectable amount of bulk. The Speed EVs grant Azumarill the ability to outspeed minimum Speed Blissey [Chansey] and demolish it with Waterfall / Superpower. Azumarill is this team's strongest member, and due to that strength, is one of my main weapons used against stall teams. Not many physical walls can eat an unresisted Waterfall and walk off with over half of their HP left, and most that can are often weak to Fighting- or Ice-type moves. The only Pokemon that can switch in with relative impunity is Jellicent, which is prime set-up fodder for Breloom. Azumarill is also why I don't worry if an opposing Volcarona or Terrakion somehow manages to get more than one boost under its belt. This team needs Azumarill alive if it wants to have a chance against Pokemon such as Mamoswine, who would otherwise have a field day with the team, and Heatran, who can give Jirachi and Breloom some issues. To cap all of this praise for Azumarill off, it's one of the most important members of this team, and one that I am reluctant to change. ![]() Jirachi helps patch up an issue with attacks from opposing Latios and Tornadus-T. While this team did have revenge killing options, they would often require a sacrifice to be made so the killer could switch in. Jirachi also gives this team some recovery through Wish, increasing the team's durability. The most common trappers, Magneton, Magnezone, and Dugtrio, can't OHKO Jirachi barring a lucky crit; this gives the team momentum by allowing Jirachi to switch off to a counter to said trapper. Iron Head is one of the most rage-inducing moves available to use in the metagame, due to the effective 60% flinch rate Serene Grace gives it. Thunder slows down the opponent's team so the priority abusers can comfortably move along without too much opposition. Wish enhances the durability of the team by providing recovery, and it especially helps Starmie, whose main duty is the removal of hazards. U-turn provides momentum for the team, and due to Jirachi's slowness, often guarantees that its teammate gets in safely. The 32 EVs in Defense guarantee that Jirachi is never 2HKOed by Outrage when it's at full health, giving the team some leeway against Haxorus and other weaker dragons. The rest of the EVs are dedicated to maximizing special bulk. Defensively, Jirachi's the most important team member, due to its access to Wish and an auspicious Steel / Psychic typing. While this Jirachi can't paralyze Ground-types, those are beaten by the rest of the team. Wish helps the rest of the team withstand the test of time, automatically granting 202 HP to the recipient of the Wish. On its own, Jirachi can function modestly well as an annoyer, thanks to its convenient access to the paraflinching combo of Iron Head and Thunder. Due to the differences in the way Jirachi and the rest of the team operates, Jirachi's contributions can't be measured in the amount of Pokemon it can beat, but in the way it can keep the team afloat. While Jirachi may not be an offensive juggernaut, it most certainly has proven that it's a competent member of the team, and worthy of the slot. ![]() Breloom is the second priority abuser the team has and the only team member to possess a status-inducing move. Breloom can incapacitate at least one member of the opponent's team almost permanently thanks to its access to the nearly exclusive move Spore, the only sleep move with perfect accuracy. As mentioned earlier, Spore is Breloom's ace in the hole, being able to incapacitate one member of the opponent's team, which gives Breloom the opportunity to set itself up. Low Sweep has been successful in testing, slowing down common switch-ins, such as Latios, Latias, and Espeon, to the point where Breloom can either Spore the slowed-down target or annihilate it with Bullet Seed. Bullet Seed is Breloom's best STAB move, due to the release of Technician. Due to its ability to hit multiple times, Bullet Seed is a great answer to Pokemon that abuse Focus Sash and / or Sturdy, such as Dugtrio and Donphan. Mach Punch is Breloom's priority move of choice, being able to demolish Terrakion, Lucario, and Cloyster. The EVs give Breloom the handy ability to outspeed everything up to positive Timid base 110s after a Low Sweep and the power to 2HKO offensive Latios with Low Sweep after Stealth Rock damage. The remaining 24 EVs were tossed into HP, for lack of a better place. Breloom is a problem Pokemon for most teams due to its access to Spore. This can most readily be seen when facing stall teams, who usually can't afford to have a member asleep. Due to the lack of power behind a stall team's moves, Breloom can force multiple entry opportunities against such teams due to its speed and the threat of an impending Spore. Those stall teams that have focused themselves around the core of Jellicent, Heatran, and Ferrothorn are especially hurt by this Breloom. Offensive teams that rely on Latios and Espeon to check Breloom are also crippled by it. Low Sweep is an amazing move that lets Breloom turn the tables on its supposed "counters" by outspeeding and 2HKOing them. If Sleep Clause hasn't been activated, then Breloom is even more threatening. Overall, Breloom is deserving of its place on this team, and will not be changed anytime soon. ![]() Mamoswine is the third priority abuser this team has. It's the only member with an entry hazard, and the only one with an immunity to Electric-type moves, making it a major team member. Mamoswine's STAB moves allow it to act as a reliable Stealth Rock layer and mid-game wallbreaker without too many issues. Thanks to Thick Fat and Drizzle, it obtains a pseudo-resistance to Fire-type moves, giving it the ability to switch in on moves such as Salamence's Fire Blast or Jolteon's Hidden Power Ice. Ice Shard is Mamoswine's obligatory priority move, and the reason the team doesn't care about Chlorophyll sweepers or if DD MoxieMence has somehow managed to get itself to +6. Icicle Crash gives the team a more reliable answer when facing down Amoonguss and Celebi. Earthquake is Mamoswine's other STAB move, and the most reliable move to use when facing down several components of rain stall, such as Tentacruel and Slowbro. Stealth Rock is the obligatory entry hazard that EVERY team needs if they want to have an easier time living. The EVs maximize power and speed, and the Jolly nature protects the team from all Breloom assaults, while conveniently outspeeding the common Ninetales and every non-Scarfed Heatran and Lucario. Mamoswine is played carefully due to the utilitarian nature of its Ice Shard, which can properly eliminate many threats present in OU, such as the Therians, dragons, and Chlorophyll sweepers, and its auspicious resistances to Ice- and Electric-type moves, which give the team an easier time moving around. Every one of its weaknesses can be exploited by the rest of the team, and Mamoswine in return can work with some of their weaknesses. Also, due to its speed, Mamoswine can act as a powerful revenge killer against opposing Techniloom, which would otherwise pose a problem for the team. All in all, Mamoswine's multiple roles solidify its position as a member of this team. ![]() The background for Rotom-W is achromatic, but Rotom-W's purpose for being on the team isn't. It might be massive Thundurus-T set-up fodder because of the use of two Electric-type moves, both of which are very important for its mission, but the other team members can deal with it extremely easily. Volt Switch is the scouting move, and while it may not be as powerful as some of the other attacks that can be found on this team, it helps Rotom-W establish itself as the scout of the team. Hydro Pump is Rotom-W's most powerful STAB move under the rain, and is able to score many 2HKOs and OHKOs after Stealth Rock damage. Thunder helps Rotom-W corner Gyarados and other Electric-weak Substitute abusers extremely efficiently. Trick gives Rotom-W the ability to act as a stall-crippler and punish set-up sweepers. The EVs maximize Speed and Special Attack, and the IVs minimize confusion and Foul Play damage. Some readers may be confused as to why Rotom-W was chosen over other scarfers, such as Thundurus-T, Terrakion, and Landorus. For one, Rotom-W had that advantageous typing that gave the team another option in dealing with Tornadus-T. Also, with its sole weakness to Grass, it gave Breloom and Jirachi plenty of entrance options. With only its STAB moves, this Rotom-W is sitting bait for Gastrodon to come in. However, this team can and will capitalize on Gastrodon switch-ins. Another question that might be brought up is why Rotom-W was chosen when this team already has a Scarfed revenge killer in Politoed. The reasoning is actually fairly simple: Politoed doesn't have an Electric-type move, Levitate, and the ability to revenge kill +1 Gyarados. Rotom-W also works well with the rest of the team, as mentioned above.
Former Team Members
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Trinitrotoluene; Jul 25th, 2012 at 2:20:08 PM. |
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#2 |
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Join Date: Apr 2012
Posts: 19
Down Under!
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Nicely made team, I have to admit. Its a well made rain team. I can't find anything REALLY bad in the team (or is it that I don't have enough skill :/), Though I see that there is no defence in your team. I like your idea of using Priority instead of scarfing half the team, though I don't think anything in your team would like to take a life orb Hurricane from Tornadus-T. Maybe add something Bulky in your team that can take the new Therian formes' and Keldeo's attacks? Thats my opinion. Other than that I cant see any flaws in your team, so once again, great team :D and have fun using it.
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#3 |
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Swell
Join Date: Apr 2012
Posts: 418
VM for an OU rate
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Hey,
This reminds me very much of my team in the way that you abuse powerful priority to weather down the foe to the point of a sweep. Anyway to rating I spot a fairly large weakness to opposing Starmie. It carries a SFE move for your whole team and your only way to OHKO is Breloom Bullet Seed and unless you catch it on the switch it will defeat your whole team. This is however an easy fix just give Politoed Hidden Power [ELECTRIC] over Surf. You may miss the reliability of surf but other than that I don't see any reasons why not to change. Anyway something else to consider is to take a more bulky approach to Breloom. Aside from speed tying with other Breloom having Max speed doesn't help Breloom outspeed much anyway. A spread of 220HP/ 252Atk/ 36Spe on Breloom should give you adequate speed to beat Skarmory and Jellicent and the Bulk makes it much easier to take hits, something Breloom greatly appreciates. Unless the opponent is a person that dumps a fair amount in speed because they are paranoid about speed creep, those EV's will serve you well. Another small thing I would do is use Icicle Spear > Icicle Crash on Mamoswine. This lets you beat sub abusers and also makes keeping SR down just for Dragonite less of a worry. Although it is slightly unreliable it is highly useful for beating SubPunch Breloom, Parashuffler Dragonite and other annoying Sub users without losing a mon'. GL with the team, not much needs to be changed because its really good
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#4 |
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Join Date: Jul 2012
Posts: 65
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Hi Trinitrotoluene, rain put great team think Perish Song would be better than the Politoed Surf, surfing can be a security risk if you do not want to put in Hydro Pump think Perish Song much more useful since it can help you stop a setup that is giving besides working to ensure victory when the opponent only has one Pokemon, good luck with the team.
Changes: Perish Song instead of Surf. |
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#5 |
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9.9
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Hi
This is a nice team, however, the lack of Dragon or Flying resist really hurts it. These are probably the two most powerful attacking types in the current metagame and if you don't have a proper resist you're looking for trouble. Latios and Tornadus-T can get a kill everytime they enter the field. Latios switches in for free against Starmie and has nice opportunities on Politoed and Breloom (especially if you've already Spored something), then fires a Choice Specs Draco Meteor, and you've lost something. Tornadus-T might have a harder time switching in and you have better Revenge Killing options but it can still come on Breloom and since it's probably #2 atm (behind Politoed), it could really end up sweeping you at the end of the day. To be fair I really think you could use Specially Defensive Jirachi instead of Dragonite on your team. Jirachi spreads paralysis around which helps Mamoswine, Azumarill and Breloom really a lot since they are slow (even if you can't Spore it, Breloom murders slow opponents), and it's able to tank Draco Meteor and Hurricane easily. Losing Dragonite sucks since priority is always good, but I really think a Dragon resist helps you more, even though you have Mamoswine. Besides I'm backing up the idea of Perish Song on Politoed over Surf because it helps you a lot in a pinch, against BP teams or some kind of unstoppable sweeper. Otherwise I don't have really a lot to say, great team. Here's the set you should use:
SpD Jirachi
Good luck!
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#6 | ||||
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#7 |
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into the new world
Join Date: Nov 2011
Posts: 725
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Hey,
Really nice team, Rick, along with an excellent presentation! I find that Choice Specs on Starmie isn't really needed, as it constantly forces Starmie to switch-out after using Rapid Spin. I find that a Life Orb Starmie would be a better fit, as it deals 96.29% - 113.58% with Psyshock (Guaranteed OHKO with Stealth Rock) to a standard Keldeo, so Choice Specs isn't needed to take out that pony. Hydro Pump still hits really hard under Rain, and you can utilize Rapid Spin with a higher efficiency. Obviously, you won't be needing Trick, so I'd go with Recover instead, to heal off the Life Orb recoil, as well as keeping Starmie in good shape. Despite being unable to cripple Blissey and Ferrothorn with Trick, Breloom can handle those really well. Now, I find that Azumarill's role on the team is a bit redundant. You've got Breloom to check Terrakion already, and you already have Starmie to abuse a strong Water STAB. As Jirachi mentioned, your team really needs a guy that can sponge Draco Meteors and Hurricanes, whom none of your team members can adequately switch-in at this point. To aid your team tank those hits, I'd replace Azumarill in favor of a Specially Defensive Jirachi, like Jirachi's suggestion. Its presence will help you against Latios and Tornadus-T. I don't have much else to add - cool team, and good luck! |
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#8 |
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Join Date: Jul 2011
Posts: 99
Arizona
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I agree with Jirachi and Expert Physics that you should use SpDef Jirachi over Azumarill. However, you should body slam over thunder and careful over sassy. That way u can paralyze thundurus if decides to stay in (as well as jolteon)or whatever non ghost non statused mon switches in.
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If you buy one completo, it's only one dollar. BUT, if you buy two completos, it's only two dollars. BUT, if you buy three completos, it's only three dollars. BUT, if you buy four completos, it's only four dollars... Do you like my three buts?
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#9 | ||
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Some changes to the team will be listed in the bottom of this post. THE OP HAS BEEN UPDATED TO REFLECT THE CHANGES.
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Changes established: ------>![]() Dragonite -> Jirachi ![]() Surf ----> Perish Song ![]() 252 Atk / 4 Def / 252 Spe ----> 220 HP / 252 Atk / 36 Spe
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![]() Last edited by Trinitrotoluene; Jul 19th, 2012 at 2:57:44 AM. |
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#10 |
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this team is strong as hell and that's pretty much all I can say about it, priority abuse is too strong for the current metagame. a+ lineup.
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#11 |
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Banned deucer.
Join Date: Jul 2011
Posts: 495
♥ Raticate ♥
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Swords dance lucario, although it will have a pretty hard time setting up, will sweep after a boost. Using a jolly mamoswine will be a pretty good solution to this problem, although double priority will still cause problems (bullet punch+extremespeed). Taking a lot of EVs from politoed's special attack and putting them in defense could also work, but it will not benefit your team in any other way.
Also mamoswine should have superpower and Jirachi should have stealth rock. |
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#12 | |
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Join Date: Jul 2011
Posts: 99
Arizona
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If you buy one completo, it's only one dollar. BUT, if you buy two completos, it's only two dollars. BUT, if you buy three completos, it's only three dollars. BUT, if you buy four completos, it's only four dollars... Do you like my three buts?
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#13 | ||
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All of the priority on the team makes paralyzing Thundurus-T much less of a problem. Also, having Thunder gives Jirachi an answer to Gyarados and Cloyster that want to use it as set-up bait, not fearing a Body Slam or Iron Head. The ability to paralyze ghosts is just a bonus. Thanks for your rate uxsee!
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#14 |
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Laying the Groundwork for the Pound Work
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Hey there,
This is a really cool team. It really shows how awesome priority users are in the BW2 Metagame, and props for not using Scizor on a priority based team! One thing I would suggest is switching Thunder for Body Slam on Jirachi. While you become slightly weaker to Sub Disable Gengar (which you can play around with smart switching), you help patch a pretty difficult weakness to Landorus and Thundurus-T, who can come in on Thunder from Jirachi and proceed to demolish one member on your team. Body Slam is also more unexpected coming from Jirachi in Rain, which means you might be able to catch Landorus or Thundurus on the switch. Tornadus becomes a bit more annoying, but you can still Paralyze it all the same. I'm also wondring how often you are able to set up a Swords Dance and it actually pay off. You might be better off switching Swords Dance for Low Sweep and upping the speed to outspeed Latios after -1, since I believe Low Sweep is a 2HKO after Rocks. If not, you can Spore it anyway. This change isn't really as dire as the other one. Cool team. Hope I helped. Good luck~
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#15 | ||
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With that aside, every other team member I have can do what ScarfRachi can do, all while not being set-up fodder for the Mag twins. Quote:
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#16 |
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Join Date: Aug 2011
Posts: 1,128
San Diego, CA
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Hey! I like this team a lot! First, props for using a rain team that doesn't use Tornadus-T. With Scarf Politoed and three priority users, you should be able to cover just about any threat. Good coverage against a variety of offensive threats, for example how Mamoswine can handle Pokemon such as Dragonite and Salamence that Breloom may have trouble with, while Azumarill can revenge kill Volcarona.
The only thing I think you may have trouble with is Gyarados. It resists Aqua Jet and Mach Punch, and Ice Shard from Mamoswine is only doing around 40% to it at most if I did the calc correctly. After a Dragon Dance boost, it outspeeds your Politoed, and from there nothing is doing too well against it. However, it does need Bounce to really sweep you. However, you could use a Choice Scarf Rotom-W over Starmie. Since you don't have Dragonite anymore, nothing on your team is weak to Stealth Rock and you even have two resists, and Jirachi can use Wish to heal up Pokemon being worn down by Spikes, so you don't really need Rapid Spin. Scarf Rotom-W solves the Gyarados problem, and like Starmie, it can use Trick when you need it. Rotom-W @ Choice Scarf Trait: Levitate EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Volt Switch - Hydro Pump - Trick - Hidden Power Ice Hope this suggestion helped. I'm not too great with Rain teams, though, so maybe it didn't. Either way, good luck!
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"If you put the federal government in charge of the Sahara Desert, in 5 years there'd be a shortage of sand." - Milton Friedman I am not lucaroark on Pokemon Showdown. I'm always on PS as Adamant Zoroark. |
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#17 | |
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Also, I'd appreciate it if someone could provide a good piece of Rotom-W art with either a white or transparent background, in a style similar to Pearlsaurus's and Xous54's. An overview of the team as of now: ![]() ![]() ![]() ![]() ![]() ![]() ![]() Some smaller changes I've been testing: ![]() Timid ----> Modest Half of my team can take on Tornadus-T very efficiently, so I decided to cut some speed from Politoed and increase its power. It works out in some cases, but in others, it makes me regret not having the extra Speed. I'd appreciate some help with this. ------> ![]() Starmie ----> Rotom-W I've already established this change. Rotom-W helps the team immensely, and Wish from Jirachi helps against hazards.
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![]() Last edited by Trinitrotoluene; Jul 24th, 2012 at 2:43:12 AM. Reason: I also accidentally a word. |
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#18 |
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DestinyUnknown quit (User has been banned from synIRC (ban evasion))
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Join Date: Oct 2011
Posts: 1,123
Spain
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Hey,
You have a great team and it has been a pretty good read. Since a lot of users have already rated, there isn't much stuff that hasn't been said yet, specially considering your team is really solid. However, it seems a bit weak to SubCM Jirachi, as it can set up on your own Jirachi or Politoed / Azumarill locked on a wrong move and from there, it can simply destroy your team. Something you could try is using Encore over Perish Song on Politoed. Encore deals with most of the threats Perish Song is usually needed for (Gyarados, Reuniclus and other Calm Minders generally) but it directly forces them out, unlike Perish Song which lets the opposing pokemon to dish hard hits before Perish Song makes effect. Encore also helps you patch a bit the Gyarados weakness mentioned, too. Regarding Politoed, I would really keep a Timid Nature since there aren't many substantial KOs you're getting with a Modest Nature, and Timid can help you against Adamant Dragonite, Gyarados, and even Starmie (a bit less now that you have Rotom, though). Not much to say, but if you're finally using Rotom-W beware of Jolly Breloom (I would consider running Adamant Mamoswine if using Rotom-W) since it can destroy your team with a SD up.
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#19 | |
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Join Date: May 2012
Posts: 40
Barbados
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Smash brothers brawl is the best game ever made Pokemon Sprites. http://sprites.pokecheck.org/?gen=4& Pokemon Shadows. http://pldh.net/gallery/the493 |
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#20 |
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El Ciclón Azul
Join Date: Mar 2009
Posts: 190
Honduras
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Hey Trinitrotoluene, nice to see you again bro. From my previous experience in using Rain teams, I believe that Rotom-W will help you better than Starmie. The main reason is because, without Dragonite, you don´t have an SR weak pokemon to abuse and therefore Starmie´s job is relegated. I would also like to add that with Jirachi´s Wish support, hazards shouldn´t be so troublesome. I would also like to back up DestinyUnknown´s suggestion of using Encore on Politoed, a smart Gyarados user can still scout Rotom-W under a Sub by hiding again under this same move and set-up, gaining boosts. The real prize of Encore comes that you won´t be taking out serious damage unlike Perish Song. Just wanted to back up this two excellent suggestions as other people did already a great job rating this team! Hope it helps :)
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http://sprites.pokecheck.org/s/628.gifClub Deportivo Motagua http://sprites.pokecheck.org/s/628.gif |
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#21 | ||
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I just want to add that I faced this team on ladder the other day, and even though I knew exactly what I was up against, I still lost 1-0. Granted, the team matchup sucked, but I knew the guy's team, and that in itself is a huge advantage that ought to have propelled me to victory. This team never lets up on its offense, and can catch even experienced players off guard.
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#23 |
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Join Date: Jul 2012
Posts: 2
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May i suggest Rock Tomb Breloom? When playtesting this team, i noticed it was weak to fast threats who can hit hard without set-up (Think Gengar), not in the sense that it was swept, but rather that the team had no switch-ins which meant something was picked off. These mons most often came in on Breloom. Admittedly this was without Jirachi, but if this problem still occurs, Rock Tomb Breloom would help remedy it. The set is:
Trait: Technician Adamant nature (+Attack, -Sp. Attack) 252 Atk/ 252 Spd/ 4Def -Spore -Rock Tomb -Bullet Seed -Mach Punch I used muscle band to bluff choice, the item is entirely up to you. |
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I will update the OP again with changes fairly soon.
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#25 |
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Join Date: Dec 2010
Posts: 159
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Hi!
So I was just looking through your team and the only big weakness that I still see on your team is a weakness to technician Breloom. Hear me out. I don't know how common it is, but a lot of Technilooms I've been running into have been running Low Sweep over SD or Spore or something. This becomes a problem since after the speed drop, Techniloom can "out-priority" Mamoswine and KO it with a Mach Punch. Essentially, Techniloom can KO any of your Pokemon from full health on the switch with a combination of Low Sweep+appropriate move, except possibly Politoed, who it speed ties with due to the Scarf. This means that once Techniloom gets a free switch, which it can since Aqua Jet from Max Attack Adamant Azumarril boosted by Rain and Choice Band is only a 3HKO. Breloom can't switch in forever, and LO will wear it down, but it's a huge threat to your team given the right support and the chance to switch in. Other than that, nothing really pops into mind other than a possible weakness to Sunny Day Tales, which with Flamethrower and Solarbeam, threatens a SE move on every single one of your mons. I'll let you know if I think of anything more! Hope I helped.
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My BW OU Sun RMT: The Weather's Nice and Warm. Please give suggestions if you have the time! PM me for an OU rate! |
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