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#1 |
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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Introduction
[00:25] <woodchuck> and if people are mad tell them to be angry at meThis thread is dedicated to reporting bugs in Pokemon Showdown, with special attention given to incorrect move implementations. This is not the place to post if you're having trouble connecting or if you have a feature requests. It is ALSO not the place to post about problems with the ladder. Rules Before reporting a bug,
If you are posting a screenshot, PLEASE put HIDE tags around it. No one likes having their browser stretched by an enormous image.
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog Last edited by Marty D; Apr 18th, 2013 at 4:37:30 PM. |
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#2 |
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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KNOWN BUGS
- Mold Breaker doesn't always interact correctly (for instance, against Unaware) - Covet and Thief don't steal items if the target faints. Known Bugs in Doubles: - Abilities activate as each Pokemon switches in from fainted ones instead of after all switches. - Two-turn moves can select a different target on each turn. - Counter, Mirror Coat, and Metal Burst can hit the wrong opponent. - Ally Switch is not implemented. NOT BUGS - Sheer Force prevents Life Orb recoil only when using moves that have a secondary effect removed by Sheer Force - Speed Boost does not activate on the turn you switch in: yes, this is different from most other abilities/items that activate at the end of a turn. - If Fake Out didn't cause a flinch, your opponent probably had Shield Dust or Inner Focus - Wish doesn't take effect if the pokemon in its place faints the turn it would've healed it - Wonder Guard is not an immunity: Shedinja is not immune to Ground: it takes damage from Spikes. Shedinja is not immune to Poison: it is still affected by Toxic - That Pokemon taking incorrect hazard damage is probably a Zoroark (which is a Dark, not a Bug, lolololol) - Payback boosts damage for moving second, whether or not damage was taken. Also, in Gen V, its power is not doubled if the opponent switches. - Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn and Volt Switch, but not Baton Pass. - Sucker Punch fails if the target uses a faster priority move - Illusion, Balloon, Destiny Bond, Wonder Guard, etc only take effect if the damage was from a move, not an indirect effect such as entry hazards, Poison damage, etc. - Destiny Bond lasts until the move user makes another move (or would've made another move, if not for confusion or Truant or a similar effect). - Focus Sash and Sturdy affect all move damage (including static damage moves like Final Gambit, Seismic Toss, SonicBoom, and Counter). - Outrage/Thrash/Petal Dance can be stopped during effect and not cause confusion if Protect/Detect is used on the second turn of a three-turn duration. - Rapid Spin does not remove hazards if the user faints from Iron Barbs/Rough Skin/Rocky Helmet damage. AN OVERVIEW OF HOW DAMAGE WORKS There are three types of damage: Move damage, residual damage, and direct damage. Most abilities, moves, and items that affect damage will only affect one type of damage: either move damage or residual damage. There are zero effects that apply to direct damage. The only effect that applies to both move and residual damage is Heatproof. Examples of move damage: - damage dealt, during a move that hits, to the target(s) of a Physical or Special move - includes static damage: Final Gambit, Seismic Toss, SonicBoom, and Counter - does not include the secondary target of Flame Burst (which would be residual damage) Examples of direct damage: - hurting yourself in confusion - damaging yourself during Substitute, Curse, Belly Drum, or Struggle (but not the damage to your opponent, if applicable) - does NOT include other forms of recoil (which would be residual damage) Examples of residual damage: - all other damage - includes recoil, poison/burn, Leech Seed, weather, hazards, damage from abilities, damage from items... Things that affect move damage only: - Wonder Guard - Sturdy, Focus Sash, Focus Band, Endeavor - Illusion, Balloon, Destiny Bond Things that affect residual damage only: - Magic Guard - most other effects only affect specific types of residual damage, such as: Poison Heal (poison damage), Rock Head (recoil damage)
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog Last edited by Zarel; Apr 23rd, 2013 at 8:25:49 PM. Reason: Updating Known Bugs |
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#3 |
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Join Date: Jun 2012
Posts: 51
The Forest of Fools
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When a pokemon dies from Life Orb Recoil (must go first) and the opposing poke that was out attempts to set up an Entry Hazard on the same turn, the EH animation will display as if it's going to miss (goes too far out to the side, just as a normal attack looks, when missed.) The EH is still laid down, however. Just a display error.
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#4 |
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Join Date: Feb 2010
Posts: 2,937
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Again, you can tie. As far as I know, you can't tie at all ingame. There are certain conditions that dictate who wins in various "both die" scenarios.
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#5 | |
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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Quote:
I don't have a recording for the DS, but this is definitely the case for PBR. The bottom line is that there are no Nintendo-set rules for single 6v6 single battles, so we get to decide them for ourselves.
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#6 |
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Join Date: Jun 2012
Posts: 6
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i was using whimsiscott and switcheroo'd a lagging tail to a hitmonlee, it outspeeds my onix
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#7 |
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Join Date: Mar 2012
Posts: 1,134
Minnesota
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Were both Pokemon using the same priority level of moves? A copy/paste of the log would be wonderful.
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#8 | |
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Join Date: Aug 2010
Posts: 3,976
Maryland
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Quote:
EDIT: AKELA YOU NINJA
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#9 |
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Join Date: Jun 2012
Posts: 6
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the game was a few days ago, but i remember he was using hi jump kick to KO my onix
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#10 | |
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Join Date: Jun 2012
Posts: 51
The Forest of Fools
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Quote:
Hitmonlee's base speed is 87, Onix's is 70. Odds are, the opponent has a speed-positive nature, and max EV investment, while you had a speed-negative nature, and no EV investment.
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#11 |
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Join Date: Jun 2012
Posts: 6
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but lagging tail
Makes the holder move last in their priority bracket. Isnt that what its suppose to do? |
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#12 | |
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Join Date: Jun 2012
Posts: 51
The Forest of Fools
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Quote:
So yes, you're correct. I'd venture to say it was an issue with Hitmonlee's Unburden ability, then. Do you have a screenshot / log of the battle?
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#13 |
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Join Date: Jun 2012
Posts: 6
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again, sorry it was a few days ago i do not have a log or screenshot
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#14 |
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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When PS comes back online, can you maybe try to re-create it (get a friend to help you--do a direct challenge)?
I'll try to do it myself when I have some free time. |
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#15 |
Join Date: Jul 2012
Posts: 332
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Is there a glitch associated with Bounce? If I attack after bounce comes down, I've seen 100% accuracy moves miss (like thunderbolt) despite the lack of evasion-increasing abilities on more than one occasion.
I know it isn't game changing, but it's annoying to have this occur. |
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#16 | |
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Join Date: Feb 2010
Posts: 2,937
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Quote:
In generation 5 (not generation 4 to which you linked me; I'm well aware you can tie in gen 4) I'm fairly sure you can't tie. For example, 2 mons dying to LO recoil / attack simultaneously will result in a win for the LO attacker (in the battle you linked me to, had it occurred in gen 5, the staryu player would win). Perish Song results in the death of the faster mon, etc. (sidenote, that video seems familiar; might have seen it in my PBR days!)
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VGC Regionals: VGC11 Top 16, VGC12 12th Place |
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#17 |
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Join Date: Sep 2011
Posts: 74
Currently in the land of ragequit
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Pretty sure trick isn't working correctly when exchanging choiced items.
I recall having a rotom-w trick a scarf onto my already scarfed thundurus-t that I switched in, only for him to use hydro pump on the next turn. Can't get on to test, but I'm pretty sure that's how it went. |
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#18 |
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Join Date: Jun 2011
Posts: 66
Canary Islands
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About the tie...
I have done some forced battles to tie. First with perish song, the singer and the slower pokemon won. Then, with life orb damage, the attacker won although it die too by the damage. Finally, I achieved a draw, both trainers pressed "run". PD: my english level is low. Sorry. DS Battles: 60-53940-33112 Perish Song. 52-66455-51927 LO Attacker. 69-36126-53320 Run both trainers. |
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#19 |
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Join Date: Mar 2012
Posts: 1,134
Minnesota
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What move were you using with your Onix? This is quite important, since Onix does learn a few moves of lower priority than Hi Jump Kick.
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#20 |
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<Feranfell> punbot irl aka virginity protector
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Join Date: May 2010
Posts: 1,650
us best
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rather large screenshot
Copycat apparently does not copy the type of the move you are copying? Perhaps it is an issue with priority moves? Either way, Mach Punch should have been super effective on Regigigas. Maybe Illusion + Copycat is also causing an issue, I don't know.
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#21 |
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Join Date: Jun 2012
Posts: 39
United States
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Sometimes I will switch Pokemon, cancel before my opponent makes their move, and choose a second Pokemon to switch into. The first Pokemon I selected will then be switched in, and the second Pokemon will automatically switch in on the next turn.
For example, if I have Snorlax on the field, choose to switch to Umbreon, cancel that switch, and then choose to switch to Arcanine, on the next turn I'll switch into Umbreon, and on the following one I'll switch into Arcanine. The two times this has happened, my opponent has made his move pretty quickly, so I can't exactly remember if the second switch is able to be cancelled. Still annoying, though. |
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#22 |
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Join Date: May 2012
Posts: 12
Pie tastes good.
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When I try to open this link(http://play.pokemonshowdown.com/battle-ou10587) of a battle between me and arcticblast, it doesn't open and redirects me to the lobby.
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Dream as if you'll live forever. Live as if you'll die today. ~James Dean In the end, it's not the years in your life that count, it's the life in those years.~Abraham Lincoln Always forgive your enemies; nothing annoys them so much. ~Oscar Wilde |
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#23 |
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Join Date: May 2011
Posts: 251
Philippines
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i don't have a screen shot but i'm pretty sure that my description of what happened would be more or less 90% accurate.
the bug is: weather is sand and I have a Rayquaza out (meaning Air Lock cancels the weather effects) and then the Excadrill of my opponent outspeeds me. It didn't cost me the game but hey, a bug is still a bug. so here's what happened: I switched into my Rayquaza as Excadrill Rapid Spins. My Rayquaza's EV spread is 252 Speed with a Jolly Nature. So no matter what Excadrill's spread is, I will outspeed him thanks to Air Lock negating sandstorm boost. Then on the next turn, I clicked V-create to KO but then he used Shadow Claw before my Rayquaza could even use V-create.
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If Slaking gets another ability other than Truant(and Slow Start), it would be Uber with that monstrous stats. |
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#24 | ||
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Join Date: Aug 2010
Posts: 3,976
Maryland
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Quote:
Quote:
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[11:56pm] Pwnemon: statutory rape and all [11:56pm] bmelts: i have such a huge boner right now [9:28pm] Kadew: pwnemon that signature is like an x marking the spot of treasure, except instead of treasure its a pile of humorous garbage that turtles crapped out |
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#25 | |||
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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Quote:
Quote:
But... Quote:
Does Air Lock work in all other situations? Please include damage calcs where appropriate.
__________________
Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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