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#1876 |
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Join Date: Jul 2011
Posts: 3
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Pokemon Battle Subway
Super Singles streak:136 Proof
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![]() Team Cloyster Item: Focus Sash Ability: Skill Link Nature: Adamant EV:4-252-0-0-0-252 Moves Icicle Spear-Rock Blast-Shell Smash-Razor Shell Garchomp Item: Choice Scarf Ability: Sand Veil Nature: Adamant EV:0-252-0-0-4-252 Moves Outrage-Earthquake-Fire Fang-Aerial Ace Suicune Item: Leftovers Ability: Pressure Nature: Bold EV: 236-0-244-0-0-30 Moves Rest-Substitute-Scald-Calm Mind Team idea taken from Peterko with a little help from his guide. Last edited by DarthZorua; Jul 23rd, 2012 at 9:54:16 PM. |
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#1877 |
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Join Date: Jul 2012
Posts: 59
USA
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Is Peterko alive?
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#1878 |
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Join Date: Mar 2011
Posts: 82
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Like many of us, he can be busy, so it can take a little while for him to update the streaks list. Relax and wait and he'll update eventually.
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Pokemon Black Friend Code 5200 1739 2994 Pokemon Black 2 Friend Code 4728 5907 8630 Jumpman16: Time remains the great equalizer in the Subway |
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#1879 |
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Join Date: Oct 2011
Posts: 46
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I'm working on a Super Double Team abusing Role Play Landorus, a new Tutor move that it gets. Basically, it uses Role Play on a Pure Power minimum defense Meditite with Helping Hand as well as Fake Out and Protect to help it live longer and then sweeps with Earthquake and Rock Slide. It is sort of based off of that team with Carvanha. I need some help finishing it though, I need a good user of Heat Wave. Here's what I have so far, Eelektoss is easily replacable though. I just wanted a Discharge user immune to Earthquake but not weak to Ice.
Landorus (M) @ Earth Gem Trait: Sand Force EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Substitute - Role Play - Rock Slide - Earthquake Meditite (M) @ Focus Sash Trait: Pure Power EVs: 255 Atk / 255 Spd IVs: 0 HP / 0 Def / 0 SDef Hasty Nature (+Spd, -Def) - Protect - Fake Out - Helping Hand - Light Screen Eelektross (M) @ Leftovers Trait: Levitate EVs: 244 HP / 4 Def / 252 SAtk / 4 SDef / 4 Spd IVs: 30 Atk / 30 Def Modest Nature (+SAtk, -Atk) - Discharge - Flamethrower - Hidden Power [Ice] - Grass Knot |
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#1880 |
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Join Date: May 2007
Posts: 355
Make way for magic bounce espeon!
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Doesn't Landorus get Swords Dance? Which effectively gives you the same doubled attack that Pure Power does. Less reliant on a second Pokémon, too.
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Dream ability hoarder extraordinare!
Breeding up dream world ability breeders on request since... whenever. Can't guarantee good IVs though. Pokémon Black 2 Code - 5072 1749 8695 |
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#1881 |
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Join Date: Oct 2011
Posts: 46
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I guess it does, somehow I forgot that Landorus got SD. Back to the drawing board, I suppose.
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#1882 |
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barely clinging on
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
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CBManBearPig: I tried a variant of this a while ago with Tauros/Togekiss. The idea was that Tauros Role Plays Togekiss (which uses Follow Me), and then Rock Slide. That was pretty cool, except Tauros was a bit weak.
How about Tauros for this? Learns Role Play, fast, doesn't learn SD. Or, maybe Bisharp Role Play Machamp? No Guard Guillotine ^^
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1883 |
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Join Date: Jul 2012
Posts: 4
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Hey, Im new to here, but I just earned a battle tower record in platinum amd I was told to post in this thread. Its a 145 win streak using:
Uxie @ Choice Scarf Ability: Levitate EV's: 196 HP/252 Def/62 SpDef IV: 31/X/16/X/30/30 Nature: Calm -Trick -Yawn -Memento -Stealth Rock Magnezone @ Leftovers Ability: Sturdy EV's: 6 HP/252 Def/252 SpDef IV's: 31/X/31/X/31/X Nature: Calm -Light Screen -Thunder Wave -Flash Cannon -Flash Salamence @ Lum Berry Ability: Intimidate EV's: 252 Atk/6 Def/ 252 Spd IV's: X/31/X/X/X/31 Nature: Lonely -Substitute -Dragon Dance -Earthquake -Outrage Proof: http://imageshack.us/f/687/dsc01198k.jpg/ Battle 100 Video#: 44-30009-52546 Battle 146(Battle where I lost) Video#: 62-87645-83705 |
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#1884 |
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Join Date: Jul 2012
Posts: 59
USA
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#1885 |
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barely clinging on
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
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Welcome to Smogon, sakuto3795!
I notice a lot of your Pokemon's IVs (which actually matter) are replaced with 'X's. Why not display their full IVs? Also, Stealth Rock isn't too useful in the Subway; your streak may go higher if you do something like Thunder Wave/Flash.
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1886 |
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Join Date: Mar 2011
Posts: 796
Australia
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Stealth Rock breaks Focus Sash.
Last edited by atsync; Jul 27th, 2012 at 8:53:22 AM. Reason: Not Sturdy |
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#1887 |
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barely clinging on
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
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Oh whoops that's right, there are a lot more sashes in Gen V >.>
Sorry. But wouldn't Flash be useful? Frees up one of Magnezone's moves.
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1888 |
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Join Date: Mar 2011
Posts: 796
Australia
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Actually we're both idiots because that streak is for gen 4 lol
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#1889 |
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barely clinging on
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
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*smacks face*
DAMN. Technically, you're not an idiot; I am.
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Back to school, gg contribution rate [15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast [15:59] <&@chaos|away> spread the word |
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#1890 |
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Join Date: Jul 2012
Posts: 4
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I dont exactly know all of the IV's, but they don't really matter. The ones that I actually put are the ones I bred for, or in Uxie's case, checked for.
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#1891 |
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Join Date: Jul 2012
Posts: 3
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theres something i dont understand about the trick scarf strategy, and that is why isnt everyone using shedninja with it? in theory wouldnt it be the best pokemon for such a team?
btw could anyone rate my team for battle tower platinum? also any reasons why trick scarf hasnt been working really well for me? i sort of find just yawn + multiple flashes + yawn + memento far safer and effective for me.. uxie @ choice scarf neutral nature, ivs pretty poor, ranging from 5 to 15s. evs are nearly evenly spread between hp, def, and special def. trick yawn flash memento gyarados@lum berry adamant, hp and attack perfect, def and special def close to perfect, speed 0-1 iv. evs: 4hp 252 attack 252 speed ice fang dragon dance waterfall earthquake garchomp@leftovers jolly , perfect attack, close to perfect def and special def and hp, around 15 speed ivs. ( i bred it from the above gyarados lol) substitute swords dance earthquake dragon claw. i choose to give uxie yawn, so that in the event that i trick the enemy into using a status, it will sleep first before switching to garchomp and setting up substitute to block the status moves. uxie has such poor nature/stats because i play using a fake catridge so i cant rng or anything. gyarados and garchomp are also both non-rng bred. garchomp is my main pokemon, because substitute makes every battle much safer from random quick claw/sash/band/bright powder/lax incense pokemon. in conjunction with flash and memento each substitute usually can last for 2-3 turns. then gyarados is my backup in case garchomp dies, as it can easily set up without assistance, only needs maybe 1-2 dragon dance to sweep. |
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#1892 |
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Join Date: Jan 2012
Posts: 3
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Out of curiosity, how much a difference is there between the Super Doubles and Super Multi Trains with regard to how you build your teams?
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#1893 | ||
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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Quote:
Also, even at +6 Atk, Shedinja can still have plenty of trouble if the opponent does stuff like bring out a Tyranitar (or switch to one), Ferrothorn or something. I've been getting back to playing Battle Frontier in 4th gen, since I want to max out the game clock on my SoulSilver. That will probably take a while to go through. I decided to go for the Double Factor record, since I thought I had the 30 win record. Apparantly I didn't, but I have the record now.
some notes on the run
I'll probably pop into the topic again if I do anything noteworthy in the 290 hours I have to play to max the clock. EDIT: Quote:
While it does mean that you can gang up on one person and KO both of their Pokemon to turn things into a 2 vs 1 sooner, you only have a single Pokemon as your switch option which can be extremely restrictive.
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Just another rainy day on the train... VGCS Jaunary International, 165W-30L-27D/C, 1873, 13th Place VGC 2013 Winter Regional, Salem OR, 1st Place Last edited by R Inanimate; Jul 28th, 2012 at 7:31:17 PM. Reason: added a battle video ID |
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#1894 | |
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Join Date: Jul 2012
Posts: 3
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Quote:
i know that 5thgen battle subway the ai is more intelligent, but in 4th gen battle tower wont shedninja work? |
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#1895 |
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Serenely Graciously Flinching
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Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
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Both, last I remember. I'm pretty sure they'd switch out if they were stuck on an attack that your Pokemon was immune to. It's just that in 5th gen they'd also switch out if they were stuck on a non-damaging attack. Besides, if they start struggling, they'll kill Shedinja.
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#1896 |
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Join Date: Jul 2012
Posts: 4
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In Gen 4, I could set up while an opponent was using a poison type move on my magnezone. Just so you know
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#1897 |
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Join Date: Mar 2011
Posts: 796
Australia
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@j0seph: I can only speak from experience, but I used to play the 4th gen factory a lot, in level 50 singles. I frequently used the Shedinja that appears there, and I found that if the opponent had a pokemon out that was completely blocked by Shedinja, and they also had an back-up that COULD kill Shedinja, they would always switch to that pokemon. I actually used this to my advantage. Not only was I able to predict a switch, I could even predict what the opponent was switching to (because Shedinja only appears during the first 2 sets of 7, where you are told about all (or 2/3) of the pokemon on the opponent's team). So if they had Wailmer out against my Shedinja and they had Ponyta as their only back-up that could even touch Shedinja, then I could predict a switch to Ponyta and act accordingly. If I ever came across a team where all 3 pokemon could kill Shedinja, I would just dump it for something else.
Point is, based on my own experiences, I'd have to agree with R Inanimate. Take that as you will. Just so you know, I've see other random instances of switching out, for example where a pokemon with only Fighting attacks is out against a Ghost type. However, if you're so sure that Shedinja can work... then go ahead and prove it by building a team and getting a streak with it. :) Last edited by atsync; Jul 28th, 2012 at 1:20:06 AM. Reason: directed at the wrong person lol |
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#1898 |
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Join Date: Jul 2012
Posts: 4
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I end up making my opponents struggle so much in my battles I would die in the first few battles with a shedinja. Ive never really battled with one, so I believe you since you have battled with a shedinja :P
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#1899 |
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np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
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Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
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I always hated Heatran. Ever since it was first announced as this one-off Gen IV Legendary with middling speed and a glaring 4x weakness to the most reliable and popular physical move in the game, I didn't like it. That wasn't the worst part, though. I could never, ever get past the fact that it was this legendary fire pokemon born deep inside a volcano, and it didn't learn Eruption. How the fuck? How doesn't this thing learn Eruption? It never made sense to me at all, as it seemed that the move itself should be Heatran's signature, if anything. But that was the final nail in its coffin for me—I never used it online or ingame, and scoffed at its competitive prowess whenever I felt the need to knock it down a peg.
Then Pokemon Ranger: Shadows of Almia changed things a bit. A special, "Oblivia" Heatran that was a forced Quiet nature indeed learned Eruption. This got my attention, as Heatran's inability (unwillingness?) to learn this move was its biggest strike in my eyes. It seemed rather fitting that this pokemon had a locked hindering Speed nature, one that did not mesh very well with a move whose efficacy hinged on maintaining high HP, which is of course best accomplished the faster you are. But Heatran still managed to catch my attention with this new toy, forgiving itself for half a generation of spite. Of course, I would never use this competitively, and even in the Battle Tower it would be difficult to make it work out, on either a traditional goodstuffs team or a Trick Room team thanks to a rather "no man's land" 77 Base Speed. But there's one place where it occurred to me that this smoldering steely sexpot could really shine. That was the Doubles Battle Hall. Think about it for a sec. Eruption is a 100% accuracy, 150 base power move that hits both opponents. That in itself was reason enough for me to give it a long, hard look. And thanks to Flash Fire, it didn't take long to find the second part of a laughably potent 1-2 punch in Lava Plume, itself also 100% accuracy and boasting a 30% burn chance while hitting all other pokemon. You can almost stop here—Eruptran deserves a shot in the Doubles Battle Hall. No question. And so born was The Eruptran Project. Now, take a gander at this, if you will: http://www.smogon.com/forums/showpos...4&postcount=42 This is the list of all the pokemon you will find in the Hall. Obvious place to start when trying to devise two Heatran sets that can reliably walk up and down that Battle Hall without tripping itself up. Water types are the logic place to start, and there are 39 of them after battle 170 (17 types + 10 battles per round) to prepare for. Obviously I can't expect Heatran to just power through everything with some kind of Flash Fire–boosted Specs Eruption, even though, for some numbers: Naive Salac Berry Feraligatr vs. 252 Quiet Choice Scarf Heatran 2v2 Lava Plume : 25.5% - 29.9% vs. 252 Quiet Choice Specs Heatran 2v2 Eruption : 71.1% - 83.7% Heatran has a decent shot of "OHKO"ing a not-so-weak Water-type in Feraligatr with just that combo. Of course, of utmost concern is the fact that Quiet Specs Heatran cannot outpace Feraligatr, or much of anything at all: the fastest a Quiet Heatran can be without Choice Scarf is 227 speed. It was this number that I had to keep in mind, and its Scarfed compliment: 340. Speed kills. I had to sit on this idea for quite some time, since the two Oblivia Heatran I was able to get my hands on had a 0 Speed IV for Trick Room purposes. Even though I was able to get to 180 with to such pokemon, I knew that I wouldn't be able to excel with a further speed hindrance. So I shelved the idea in the summer of 2010, and focused my attention on the upcoming Black and White I knew that I may have to use not one but two Choice Scarf Eruptran if I wanted to beat the Doubles Hall with it, but that was no big deal, especially given the ability to stagger sets for whichever purpose you needed them most. This list here conveniently lists the game speeds and other stats of all the Hall pokes: http://members.shaw.ca/teamrocketeli...lSpeedList.txt Scanning to the top there, I noticed one pokemon in particular that made my heart drop: Starmie 246 155 193 282 193 342 H388 | Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA Two points? Why oh why does one of the five pokemon that Scarf Eruptran can't outspeed have to be a Water type that can OHKO? Given that there are 39 Water-types and 25 Psychic-types (only normal and flying have more with ~30 and ~29 respectively [probably 30 and 29 unless I miscounted who cares]), I was actually willing to kind of "ignore" Starmie given the very slim chance I'd ever see it, plus the fact that timid Hydro Pump doesn't always OHKO 0/0 Eruptran (87-103%). Given that I really didn't want to have to totally change everything for a poke I was not likely to see, here was my thought process: as far as starmie's concerned you just need it to be stupid or not get max damage, boom kills. besides adding like 32 SpD EVs you can't really do anything...boom means you lose no matter what lol (unless they miss or use dt and you hit both). face it, you're not beating starmie very easily, it can double target either one and then lock you into sunny day or make you blow up your only live poke. maybe i can get it in a recover loop, basically first LP does 26-31% then FF specsplume does 60-70%, so if they split target maybe they're dumb enough to start using recover? lol wishful thinking indeed. best thing to do is probably drop "340" down to "332" "332" would have been to still outpace Gengar, which could be a dick with Hypnosis/Nightmare. Anyway, I was considering a Scarf/Specs combo as alluded to above, but it became obvious though my REAL bane why this wouldn't work out: H422 | Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD This thing. This THING. This is basically the Weavile of the Hall as far as Heatran is concerned: I had to be able to beat this reliably or the Eruptran Project would be cancelled before it ever got going. But how? HP Grass/Electric isn't even a guaranteed OHKO, doing 39.8% and 59.6% minimum from two 252 SpA Quiet Heatran, respectively. This of course would not have been a true dealbreaker, for the same reason I could have "taken my chances" with Starmie: there are 39 Water types. If I actually lose because I roll absolute literal min damage with both Heatran on Suicune, then "lol pokemon". The *actual* issue was that, with Specs, Heatran2 could only be a maximum of 227 speed. That would definitely be a problem when trying to beat these pokemon: H404 | Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd, 264 speed H416 | Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA, 253 Speed It wouldn't really matter how much SpA I have if I could only move first with one Heatran, and then have both foes able to do whatever they wanted. Here's some of my unedited and contiguous notes as I was theorymonning this (important reference stuff in [brackets] to save you time, and click the jump tags for easy reference): starmie is whatever, pump does 87-102.5...more worried about its dumbass evading boom floatzel's a dickhead, lp does 34-41 then 51-61, at least WF doesnt ohko. sure glad that a 31 spe iv would have me at 340 and not 298 to floatzel's 311 [this was in 2010 when I still only had the 0 IV that only got to 298 with scarf] so okay: Tran298@Scarf: Eruption/Lava Plume/Earth Power/"HP Ice" Tran297@Scarf: Eruption/Lava Plume/Earth Power/Explosion okay, poliwrath is a problem. seemingly only scarf plume then specs eruption will kill it. which is pretty appetizing in itself...but can that beat all the other waters? you were already "hoping" on starmie and floatzel, specs actually helps your case with those. faster one MUST have explosion if you need to use the scarf/specs tandem, so you can boom on kingdra and feraligatr...but this doesn't help you with sharpedo [272 Speed]...or does it? if you lead with scarf eruption/specs plume, you'll do 84-99% to both (which is almost perfect for a poke that's sashed anyway). now, it does 72-85% with WF. if it double targets scarf, then specs will win out (if scarf doesnt get CHed by the first WF). if it splits targets, scarf will be at 15% min, which would do 12.5-14.7% on turn 2...except specs used lava plume and gave FF to scarf, so turn two scarf eruption is actually 18.5-21.9% and "i win" (if specstran didn't get ched or flinched). if they double target specs then i dont care and will launch another scarf eruption and win. not sure if i can worry about suicune. there are still 39 waters, and it may be an idiot and reflect on my scarfplume/specseruption You get the gist. I knew that my faster one 100% needed to have Explosion in order to beat Kingdra and Feraligatr if I still wanted to use Scarf/Specs, but besides that, I still felt pretty good about my chances...no major kinks yet, I mean. Around here is where I actually put it in action and got to 180 as mentioned, but stopped because I really didn't want to lose because of 0 Speed IVs. I picked it up again this May during a solo eight-hour drive home from school (I was bored) and realized why I had actually stopped my Eruptran Project (I did 20 battles anyway). Here's me readdressing the Suicune thing: 217 atk boom actually does 52.8-62.4% to it, but first it would be taking a scarf eruption from 340 [speed, my planned 252 Speed EV Heatran] for 23.6-28%. doesnt look too hot lol, especially since boom will make eruption "35-42%" worse on turn two. i mean scarf sunny day would beat them with specs solarbeam on 339, does 102 min to a cune that basically needs to both double target 339 [planned 248 Speed EV Tran] and CH it with a high roll, sunny hydro pump does 31.6-37.8%. but dont you lose to "feraligatr" then? well, no cause beaten the same way, aqua tail does 34-41% in the sun and specs solarbeam obv OHKOs. you do need this though cause gatr takes only 89-105 from 0 Atk boom and with salac and torrent you'd be fucked you DO need specs for suicune because you can't ohko one without it, opening yourself up for mirror coat/hydro pump bs on 339 that will guarantee a loss. even with double scarf. So I finally decided on these two sets: heatran@choice scarf: eruption/lava plume/sunny day/explosion, Lv100, 30HP/252SpA/228Spe (333 speed stat with scarf) heatran@choice specs: eruption/lava plume/solarbeam/explosion, Lv100, 4Atk/252SpA/252Spe (227 speed stat) Dropped down to 333 speed to better survive Starmie and Gyarados' attacks, since I would have to take them. Felt pretty good about these sets cause they seemed to address everything within reason. game on. 181: Water, Kingdra. boom, both dead (boom does exactly 100% min to kingdra with 4 Atk EVs) 182: Rock, Aerodactyl. sandstorm/sandstorm|plume/plume, fourth hit burned. se, 40%/se, 20%|plume/plume, dead (SE only does 40-47% to heatran so i essentially always win despite my scarf being slower) 183: Dragon, Salamence. plume, one burn 184: Fighting, Hitmontop. one intim. eruption, 96%, salac, CH, dead/plume, dead 185: Flying, Honchkrow. QC, drill peck on sunnytran, 20%/QC, drill peck on maxtran, 20%|plume/plume, dead 186: Steel, Steelix. lol. 187: Fire, Magmortar. protect/protect|plume/plume. protect, fail/protect, fail|plume/plume, both like 10%, rinse repeat 188: Water, Suicune! sunny day/solar beam, one dead|pump, 35%. sunny day, fail/solarbeam, dead. 189: Psychic, Exeggutor. plume/plume, dead 190: Fighting, Toxicroak. rupt/rupt, dead At this point I paused my efforts, and after talking with ET I realized that I didn't *have to* use Quiet for both Heatran. Obviously using Double Eruption whenever possible would be ideal because well lol, but pokes like Gyarados and Starmie would be better addressed with a different set. Here's what I came up with after quite a bit of thought: Set 2: heatran@choice scarf: lava plume/leer/hp grass/explosion, naive, 156Atk/252SpA/100Spe (feraligatr/everything/alakazam) [why i needed x number of EVs respectively] heatran@choice scarf: eruption/lava plume/earth power/explosion, quiet, 232Atk/16Def/164SpA/96Spe (suicune/ally boom/leftovers lol/garchomp) Set 2 Requirements: Water (Suicune), tran 1 leer tran 2 boom Psychic (Starmie) tran 1 boom game over Flying (Gyarados) tran 1 leer tran 2 boom Ground (Gliscor) tran 1 boom tran 2 plume Dragon (Garchomp) tran 1 boom tran 2 plume Rock (Omastar) tran 1 hp grass tran 2 earth power "Set 2" here means that I could do any types besides the above six with two Eruptran, then reserve a Naive/Quiet Set for these six plus whatever other type that dies to basically any Tran I'd use. I'd realized that Omastar basically required HP Grass on one of my Tran, and I had to retrain a Tran to do that but whatever. I did that, and then I realized this: you also lose if you ch yourself with boom, really hate suicune right about now lol. maybe gliscor and garchomp both use sandstorm first turn, aerodactyl sure does. that allows me to not have to scarf water i guess...but dont forget you dont have to kill everything with just two sets. you can use specs and sunny day for water and ice for suicune and walrein...though does that have hp elec for gyarados? So I realized this relatively early in my theorymon but didn't "feel like" doing anything about it for a reason I haven't really gone into yet: Hall doesn't autolevel, so you have to train all your pokemon up to Lv100 yourself (unless you like giving the AI the huge advantage of tying you in level all the time and having better stats relative to your pokes). To add to that annoyance, Generation IV doesn't allow you to re-EV Lv100 pokes beyond vitamin usage. But I didn't re-EV, so obviously it cost me at Battle 201 against a Walrein that necessitated a Leer/Boom. So even though I realized this: really seems like 88 def EVs is doable...except for the part where have fun dropping SpA! ...or not? lol how convenient, 100 Atk EVs on heatran does 100% min to gatr. I'd been loathe to want to train ANOTHER Heatran, especially since the Explosion TM (TM64) was one-off and I had only GTS clone glitched four additional ones in May (lol "only", I'd only needed two extra at the time). Plus the fact that even though I could afford the Rare Candies with all the BP I'd won in Pearl and Platinum, I couldn't very well Train a dozen Heatran up from Lv50 just like that without using up a ton of time that may have been in vain if I never saw the one or two threats that called for a slight EV-tweak. So I did re-EV, again, to these set with this explanation: heatran@choice scarf: lava plume/leer/hp grass/explosion, naive, 100Atk/56Def/252SpA/100Spe (feraligatr[exactly now lol]/ally ch boom/everything/alakazam) heatran@choice scarf: eruption/lava plume/earth power/explosion, quiet, 16HP/232Atk/164SpA/96Spe (whatever/suicune/leftovers lol/garchomp) you do 87-102% with ch boom now, can only sanely get to 262 def as a stat, not the 270 that ensures you can survives all CH booms. cutely, the 44 EVs required to make lv96 heatran have a 248 Defense stat at lv96 turn into 100 EVs when you subtract the 56 Atk EVs from 156 to 100 and add them to Defense for the 262 stat. better than 92-108.4 right (cant wait for this to fuck me anyway woo) That didn't fuck me, but Gastrodon and its Lax Incense sure did at Battle 191! This was really frustrating to lose to because doing Ground type almsot every time made me face Gastrodon or Whiscash or Swampert which all have BP or Lax Incense, and let me tell you, there's no more deflating feeling than losing in the Hall because of missing a Pokemon due to these items. I almost wanted to quit after that when added to the fact that I knew that having HP Grass on my *second* Heatran would insure against Lax hax if my first one could kill both with boom and the second one, if needed, could kill with a properly EVed HP Grass. So this in essence would necessitate a retraining just to swap Earth Power and Hidden Grass, but after being annoyed about "having to" do this I did it, having to trade for a 31/31/30/30/31/31 Quiet Heatran (thanks Hozu) to do it. So after yet another retain I'd come to the conclusion that these were the best two sets: tran1 (naive): lava plume/earth power/leer/explosion, 100atk/88def/220spa/100spe. atk is locked (gastrodon), def is locked (ally boom), spa is whatever, spe is locked (alakazam). tran2 (quiet): eruption/lava plume/hp grass/explosion, 232atk/180spa/96spe. atk is locked (suicune), spa is serendipitously locked (gastrodon), spe is locked (garchomp). Suicune's ridiculous ass required a Leer/Boom that would prove foolproof against most anything with the requisite Def EVs, and everything else seemed to fall neatly into place, with 100atk resulting in 100% min damage on Gastrodon and Quietran's EVs being minimum perfect for everything it needed to hit. And so I went off on another saunter down the hall, hoping not to run into any trouble.
291 streak
Politoed you bitch. The combination of Damp (always on one pokemon) and Lax Incense made the Earth Power/HP Grass combo I was forced to use on very, very poor: I even dropped Toed1's SpD with the first Earth Power and was able to kill it, and still lost to the other one's two-turn Surf. Back the the drawing board I had to go, but I was somehow less deterred this time than in previous forays. I still believe in Heatran, and was not about to scrap the Eruptran Project just yet. I knew I hadn't yet devised a "sideboard" like TRE had using Gyarados and Kingdra[/quote], and that was perhaps the most encouraging thing. If I could just make two sets that could reliably beat the 39 Water types and still not lose to at least nine other sets, then I could reliably have that sideboard and use these original sets for everything but Water as I knew they could handle already. I tried to remain logical about my options: say you need scarf. say you can keep your current one, or whatever, hp electric over earth power. maybe that's enough for this? if you miss politoed once out of four hits you lose, whereas with sunny day over earth power, for a lava plume/sunny day/explosion set that may not need leer, you can afford to miss against poli. it's still probably best to explode with tran1 and hp grass with tran2 because of gastro (your current 374 SpA only does 98.2 min to it, btw) because sunny day does not help you with them due to earth power. you could do modest specs tran 2, 253 speed: tran1: lp/boom/sd...something for omastar/kabutops. hp electric (needed for gyara and because you need hp grass on tran2 for water/ground insurance) tran2: lp/solarbeam/hp grass, because you still need insurance against the water/ground crew if you run hp elec/specs hp grass, you can take out gyarados pretty reliably. you always kill gyara1, then gyara2 has to target tran1 to even have a chance. specs hp grass does 42.8-50.5%, and if the lone live gyarados touches tran1 then LO recoil will beat it most of the time since you do 46.7% on average and "only need" 45%. also the lone live gyara can just not target tran1 and you win there too on turn 2, so i can definitely deal with that. So "finally" I came up with this for my sideboard: tran1@scarf: lp/boom/sunny day/hp electric, rash, 100Atk/226SpA/184Spe tran2@specs: lp/solarbeam/hp grass/earth power, modest, 4HP/252Spa/252Spe Best part about this was not needing that shitload of Atk EVs for Suicune anymore, which really freed Heatran up to play to its strengths. The last thing I needed to do what determine which types required which sets. I've nicknamed my original two sets "Big Bang" because of the considerable Attack investment my Quiet Scarf one still needed to beat things like Snorlax, and my sideboard was given a rather fitting "Sunsets" nickname: ok so what sets 100% NEED to be done with Big Bang Sets? Ironically not Water now in spite of Suicune cause of Politoed but definitely Normal cause of Lax...and this is mainly a speed issue anyway Big Bang Normal (Snorlax: Leer/Boom) Ground (Gliscor/Garchomp: Leer/Boom) Dragon (Garchomp: Leer/Boom) Flying (Gliscor: Leer/Boom) Fire and Fighting preferred for 100% Infernape beating Prefer Electric to outspeed and always beat Manectric and Rotom Dark preferred cause of Sharpedo's 272 speed (you must Lava Plume this no matter the set) Sunny Side Water (only reason I rererererevised) Mildly prefer Poison because of Tentacruel I guess Before re-EVing (again) I realized this serendipitous statistic: technically you dont need all that attack anymore and would be much better served by investing in speed for infernape, manectric and lumineon. do this etc. you literally never lose to infernape if you Boom/Boom (unless they fake out and you CH your tran with either boom especially tran2 on tran1, which well lol) get a new quietran with 144atk/238SpA/128Spe (Gyarados/everything/Infernape) lmao are you serious, the 144 attack that my big bang tran2 needs is the absolute maximum that it can have and not kill big bang tran1 with a CH. "maybe it's a sign" Maybe. The Eruptran Project has been arduous but rewarding thus far. Right now, I'm sitting on 300, and things have been going swimmingly. Here's my latest logs, which I will format like my first few when I feel like it: Hallmark I Sunsets 171: Water, Dewgong. boomplume 172: Psychic, Grumpig. Boomplume 173: Electric, Ampharos. 2plume 174: Rock, Aerodactyl. HP Elec/Plume: 90% to aero1, sandstorm/sandstorm, plume kills aero1, 35% to aero2, burn 175: Ghost, Drifblim. 2plume: 50% to both, one burn 176: Steel, Scizor. 2plume: sash/sash, no burn, no care 177: Poison, Roserade. 2plume (both double protect) 178: Bug, Forretress. 2plume 179: Grass, Venusaur. 2plume double protect, then 1/2 180: Dark, Shiftry. 2plume Big Bang 181: Normal togekiss boom hit hit 182: Flying Gyarados leer boom 183: Ground, Claydol boom 184: Fighting, Toxicroak. 185: Dragon Dragonite 186: Fire Magmortar. Earth Power/HP Grass 187: Ice Piloswine Hallmark II 188: Normal Zangoose Plumerupt 189: Flying Honchkrow Plumerupt 190: Steel Steelix Big Bang (wrong set but only an issue in Water) 191: Water, Seaking. Plume/HP Grass: hit, hit/burn Seaking2, HP Grass hits and kills Seaking1|Waterfall from burned Seaking2 CHes Tran1. Plume/HP Grass: hit/miss|WF on Tran1, dead, Seaking at ~25% after burn damage. HP Grass: miss|Waterfall, 30%, Seaking at ~12.5% after burn damage. HP Grass: hit, dead. Anyway, Plume does 23.6-27.8%, while HP Grass does 75.4-88.7% for a total of 99.9% min. if I hadn't re-EVed i would have had no chance to even use this safest option even given that I used the wrong set (and ran into one of the like four pokemon i didnt want to see in Lumineon, Politoed, Seaking and ironically Suicune which i would not have been able to beat with just 252 Attack (stat) Leer/Boom. Glad I let Seaking waste this much of my time but happy it wasn't more, fuck Brightpowder so much in the Hall 192: Dragon, Dragonite. Boom (CH on Tran1) 193: Fire, Magmar. Boom 194: Electric, Rotom. Plumerupt 195: Dark, Umbreon. Plumerupt 196: Ice, Regice! Most satisfying Plumerupt ever 197: Fighting, Hitmontop. Plumerupt 198: Psychic, Bronzong. Plumerupt 199: Ghost Banette 200: Steel Forry Sunsets 201: Poison Roserade 2Plume 202: Rock Lunatone Boomplume 203: Bug Yanmega 2Plume 204: Grass Tropius 2Plume Hallmark III 205: Water Milotic Boom 206: Poison Swalot 2Plume 207: Psychic Eggy 2Plume 208: Ghost Drifblim 2Plume 209: Steel Steelix 210: Bug Scyther Big Bang 211: Normal Tauros 212: Fire Camerupt Boom 213: Fighting Breloom 214: Ground Donphan 215: Flying Noctowl 216: Dragon Dragonite Boom 217: Electric Rotom Plumerupt 218: Dark Shiftry 219: Ice Weavile 220: Grass Sceptile Plumerupt Big Bang (only Rock left before new Hallmark) 221 Rock Cradily Hallmark IV 222 Normal Snorlax. Leer/Boom 223 Fire Camerupt 224 Electric Raichu Plumerupt 225 Ground, Golem. Earth Power/HP Grass: Double QC, Tran2 to 1%, Tran1 dies, HP Grass kills. No QC HP Grass kills 226 Flying Charizard 227 Dragon Altaria. Boom 228 Fightimg Hitmontop 229 Dark Shiftry 230 Ice Dewgong Boomplume Sunsets 231: Water, Slowbro. Sunnybeam: Kills Slowbro1, Slowbro2 uses water pulse on tran2, 30% no confusion 232: Grass, Bellossom. 2Plume 233: Poison, Drapion. 2Plume 234: Psychic, Exeggutor. 2Plume 235: Rock, Lunatone. Boomplume 236: Ghost, Dusknoir. No QC 237: Steel, Aggron. 238: Bug, Ninjask. Hallmark V 239: Bug, Scizor (misclick, oh well. all I *have to* do with Sunsets is water) 240: Water: Poliwrath. HP Electric/HP Grass on Poli1 Big Bang 241: Normal, Kecleon 242: Fire ninetales 243: Electric, electrode Boomplume (mistake), double target tran1 with tb 244: Fighting, toxicroak 245: Ground, torterra 246: Flying, ninjask 247: Dragon Altaria boom 248: Dark, absol 249: Ice, Walrein. 250 Rock Aero 2Plume, one burn, turn two ch etc Sunsets 251: Psychic, Claydol 252: poison crobat 253: steel steelix 254: Ghost banette 255: Grass Venusaur Hallmark VI 256: Water Slowbro 257: Poison weezing 258: Psychic mr mime 259: Ghost dusclops 260: Rock, Rhyperior. Lava Plume/HP Grass: 30%/30%, burn Rhyperior1; HP Grass kills Rhyperior1|EP on Tran2, CH, kill. QC EP on Tran1, 70%; Plume, 40%, Rhyperior2 at 30%. No QC, Plume, CH, dead. Big Bang 261: Normal, Slaking 262: Fire, Ninetales 263: Electric, Rotom 264: fighting breloom 265: Ground flygon 266: Flying Salamence: 2Plume (two ches killed sala2) 267: Dragon Dragonite (ched owntran, who cares) 268: Dark Haaaaaaaaaaanch 269: Steel Bastiodon. EP/Plume: obv qc thunder but missed 270: Ice, Weavile Big Bang 271: Grass, Cradily 272: Bug, Scizor Hallmark VII 273: Normal Pidgeot: Plumerupt 274: Fire, Charizard: Plumerupt 275: Electric, Raichu. Plumerupt 276: Ground, Torterra. 2Plume: miss, hit, hit hit 277: Flying, Drifblim. Plumerupt 278: Fighting, Hariyama. Plumeboom: No Fake Out, Plume hit on Thick Fat, CH on non Thick Fat to like 25%, Boom kills both (tricky cause of Fake Out threat and that Tran1 does only 95% min with boom. Both Boomplume and Plumeboom are risky cause if they target the boomer with Fake Out then they can target the Plume user with a 63-75% Vital Throw and I lose next turn when the Boomer kills all pokes with Boom (or they can just CH with Vital Throw). Tran2 boom does 100.6% min though so I always win barring this unlikely situation, and I've found that fighters rarely use FO when they can hit for SE in the Hall (I used PZ a shitload a few years ago) 279: Dragon, Flygon. Boom 280: Ice (Left Dark for Sunsets as only remaining Hallmark type "preferred" by Big Bang sets that I had to leave for Sunsets), Walrein (don't I look smart, Walrein is a primary reason i prefer to do Ice with Big Bang). Leer/Boom Sunsets 281: Water, Cloyster: 2Plume (scarf plume does 105% min to both rofl rash) 282: Grass, Ludicolo. 2Plume 283: Psychic, Bronzong. 2Plume 284: Dark, Shiftry. 2Plume 285: Rock, Probopass. 2Plume: burned one which died to burn after SANDSTORM SANDSTORM 286: Steel, Steelix. 2Plume 287: Ghost, Dusknoir. 2Plume: QC CH on Tran2, left at 35%; 2Plume sweeps 288: Poison, Weezing. 2Plume 289: Bug, Armaldo. 2Plume Hallmark VIII 290: Water, Wailord. 2Plume: hit, hit, hit, hit/burn, both Wailord at ~25%|Body Slam, Par, Water Spout, 15% to both. Tran2 Plume, hit, hit Big Bang 291: Normal, Snorlax. Leer/Boom 292: Fire, Typhlosion. Boom 293: Electric, Raikou. Boom 294: Ground, Rhydon. Plumerupt (Plume does 27% min and Flash Fire Eruption does 77% min so I win even if I CH Rhydon into Sitrus range) 295: Flying, Salamence. 2Plume 296: Dragon, Dragonite. Boom 297: Fighting, Hitmontop. Plumerupt 298: Rock, Aerodactyl. 2Plume 299: Ice, Weavile. Plumerupt 300: Dark, Honchkrow. I'm only at 300 now, but I'm more confident than I've ever felt that I've finally solved this beautiful puzzle that is the Doubles Battle Hall with somewhat of a challenge pokemon (I devised two Garchomp sets that can do a rather impressive number on the entire hall but that is "boring"). This is more about validation to me than anything else at this point, validation of my efforts, and validation of a pokemon I once hated. Sure, I'll be shooting for the record (613), but I'm much more interested in determining if my logic and reasoning is finally spot on enough to beat 206 other pokemon consistently. And so the Eruptran Project continues... Code:
H271 | Raichu | Adamant | Muscle Band | ThunderPunch | Brick Break | Iron Tail | Quick Attack | Atk/Spd H272 | Sandslash | Adamant | BrightPowder | Sandstorm | Slash | Night Slash | Dig | Atk/Spd H273 | Nidoqueen | Modest | Wise Glasses | Earth Power | Sludge Bomb | Attract | Shadow Ball | Def/SpA H274 | Nidoking | Adamant | Muscle Band | Dig | Poison Jab | Attract | Megahorn | Atk/Def H275 | Clefable | Adamant | Lum Berry | Return | Ice Punch | Fire Punch | ThunderPunch | Atk/Def H276 | Golbat | Modest | Razor Fang | Sludge Bomb | Ominous Wind | Giga Drain | Air Slash | Spd/SpA H277 | Vileplume | Modest | Heat Rock | Sludge Bomb | SolarBeam | Sunny Day | Synthesis | Spd/SpA H278 | Venomoth | Modest | Choice Specs | Bug Buzz | Psychic | Sludge Bomb | Energy Ball | Spd/SpA H279 | Persian | Modest | King's Rock | Power Gem | Water Pulse | Swift | Icy Wind | Spd/SpA H280 | Primeape | Adamant | Expert Belt | Cross Chop | Gunk Shot | Seed Bomb | Stone Edge | Atk/Spd H281 | Alakazam | Timid | Expert Belt | Psychic | Focus Blast | Energy Ball | Signal Beam | Spd/SpA H282 | Victreebel | Modest | White Herb | Leaf Storm | Grass Knot | Toxic | Worry Seed | HP/SpA H283 | Golem | Brave | Quick Claw | Stone Edge | Earth Power | Hammer Arm | Sucker Punch | Atk/SpA H284 | Slowbro | Modest | Sitrus Berry | Water Pulse | Psychic | Ice Beam | Flamethrower | HP/SpA H285 | Magneton | Modest | Scope Lens | Tri Attack | Flash Cannon | Thunderbolt | Signal Beam | Spd/SpA H286 | Dodrio | Jolly | Liechi Berry | Drill Peck | Rest | Steel Wing | Tri Attack | Atk/Spd H287 | Dewgong | Modest | Chesto Berry | Signal Beam | Ice Beam | Brine | Rest | Def/SpA H288 | Hypno | Quiet | Zoom Lens | Hypnosis | Focus Blast | Psychic | Nightmare | HP/SpA H289 | Kingler | Adamant | Focus Sash | Crabhammer | X-Scissor | Superpower | Dig | HP/Atk H290 | Electrode | Naive | King's Rock | Swift | Thunderbolt | Rollout | Signal Beam | Spd/SpA H291 | Hitmonlee | Jolly | Salac Berry | Endure | Reversal | Hi Jump Kick | Bounce | Atk/Spd H292 | Hitmonchan | Adamant | Choice Band | Sky Uppercut | ThunderPunch | Fire Punch | Ice Punch | Atk/Spd H293 | Weezing | Calm | Black Sludge | Toxic | Dark Pulse | Flamethrower | Thunderbolt | HP/SpD H294 | Rhydon | Adamant | Sitrus Berry | Dig | Stone Edge | Rock Slide | Megahorn | HP/Atk H295 | Chansey | Quiet | Zoom Lens | Blizzard | Thunder | Fire Blast | Return | HP/SpA H296 | Kangaskhan | Adamant | Persim Berry | Dizzy Punch | Outrage | Sucker Punch | Rest | HP/Atk H297 | Seadra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Flash Cannon | Ice Beam | Spd/SpA H298 | Seaking | Adamant | BrightPowder | Megahorn | Waterfall | Poison Jab | Bounce | Atk/Spd H299 | Mr. Mime | Adamant | Sitrus Berry | Power Swap | Fire Punch | Ice Punch | ThunderPunch | Atk/Spd H300 | Jynx | Timid | BrightPowder | Lovely Kiss | Blizzard | Dream Eater | Energy Ball | Spd/SpA H301 | Electabuzz | Adamant | Sitrus Berry | ThunderPunch | Iron Tail | Brick Break | Thief | Atk/Spd H302 | Magmar | Adamant | Sitrus Berry | Fire Punch | Iron Tail | Brick Break | Thief | Atk/Spd H303 | Tauros | Adamant | Persim Berry | Frustration | Iron Tail | Outrage | Zen Headbutt | Atk/Def H304 | Omastar | Modest | Wise Glasses | AncientPower | Hydro Pump | Ice Beam | Earth Power | HP/SpA H305 | Kabutops | Adamant | Muscle Band | Night Slash | Waterfall | Stone Edge | X-Scissor | HP/Atk H306 | Noctowl | Modest | Leftovers | Extrasensory | Air Slash | Silver Wind | Ominous Wind | HP/SpA H307 | Lanturn | Modest | Sitrus Berry | Discharge | Brine | Signal Beam | Ice Beam | HP/SpA H308 | Xatu | Modest | Leftovers | Psychic | Air Cutter | Ominous Wind | Silver Wind | Spd/SpA H309 | Bellossom | Brave | Big Root | Leaf Blade | Drain Punch | Stun Spore | Leaf Storm | Atk/Def H310 | Jumpluff | Adamant | BrightPowder | Seed Bomb | Leech Seed | U-turn | Bounce | Atk/Spd H311 | Slowking | Modest | Leftovers | Psychic | Water Pulse | Power Gem | Shadow Ball | SpA/SpD H312 | Girafarig | Adamant | Lum Berry | Crunch | Zen Headbutt | Return | Mirror Coat | Atk/Spd H313 | Forretress | Brave | Lum Berry | Gyro Ball | Payback | Bug Bite | Counter | HP/Atk H314 | Granbull | Adamant | Focus Band | Return | Crunch | Close Combat | Stone Edge | Atk/Def H315 | Piloswine | Adamant | BrightPowder | Ice Fang | Dig | Body Slam | Hail | Atk/Def H316 | Octillery | Brave | Scope Lens | Octazooka | Gunk Shot | Rock Blast | Seed Bomb | Atk/SpA H317 | Mantine | Mild | Expert Belt | Signal Beam | Earthquake | Surf | Aerial Ace | Spd/SpA H318 | Skarmory | Adamant | Razor Claw | Rock Slide | Night Slash | Steel Wing | Drill Peck | Atk/Spd H319 | Stantler | Rash | King's Rock | Extrasensory | Thunder | Facade | Shadow Ball | Spd/SpA H320 | Hitmontop | Adamant | Salac Berry | Triple Kick | Aerial Ace | Thief | Twister | Atk/Spd H321 | Miltank | Adamant | Leftovers | Body Slam | Zen Headbutt | Hammer Arm | Iron Tail | Atk/Def H322 | Ludicolo | Modest | Leftovers | Giga Drain | Water Pulse | Rain Dance | Ice Beam | Def/SpA H323 | Shiftry | Modest | White Herb | Leaf Storm | Extrasensory | Dark Pulse | Focus Blast | Spd/SpA H324 | Breloom | Adamant | Expert Belt | Sky Uppercut | Seed Bomb | Stone Edge | ThunderPunch | Atk/Spd H325 | Vigoroth | Adamant | Razor Claw | Slash | Night Slash | Shadow Claw | ThunderPunch | Atk/Spd H326 | Ninjask | Adamant | Liechi Berry | X-Scissor | Aerial Ace | Dig | Slash | Atk/Def H327 | Exploud | Modest | Metronome | Hyper Voice | Water Pulse | Flamethrower | Ice Beam | Def/SpA H328 | Hariyama | Brave | Focus Band | Vital Throw | Payback | Fake Out | ThunderPunch | HP/Atk H329 | Manectric | Modest | Focus Sash | Thunder | Flamethrower | Swift | Signal Beam | Spd/SpA H330 | Swalot | Adamant | Expert Belt | Toxic | Ice Punch | Fire Punch | ThunderPunch | HP/Atk H331 | Sharpedo | Adamant | Focus Sash | Crunch | Waterfall | Ice Fang | Zen Headbutt | Atk/Spd H332 | Camerupt | Modest | Power Herb | Eruption | Earth Power | AncientPower | SolarBeam | SpA/SpD H333 | Torkoal | Quiet | White Herb | Overheat | Body Slam | Earth Power | Stone Edge | Atk/SpA H334 | Grumpig | Modest | Wise Glasses | Psychic | Power Gem | Energy Ball | Focus Blast | SpA/SpD H335 | Cacturne | Adamant | Metronome | Sucker Punch | Needle Arm | Drain Punch | ThunderPunch | Atk/SpD H336 | Altaria | Modest | Leftovers | Dragon Pulse | Air Cutter | Flamethrower | Ominous Wind | Spd/SpA H337 | Zangoose | Adamant | Razor Claw | Crush Claw | Shadow Claw | Close Combat | Fire Punch | Atk/Spd H338 | Seviper | Adamant | Leftovers | Poison Fang | Night Slash | Aqua Tail | Iron Tail | Atk/Def H339 | Lunatone | Modest | Wise Glasses | Psychic | AncientPower | Signal Beam | Earth Power | Spd/SpA H340 | Solrock | Adamant | Muscle Band | Stone Edge | Zen Headbutt | Earthquake | Iron Head | Atk/Spd H341 | Whiscash | Quiet | Lax Incense | Earth Power | Water Pulse | Future Sight | Blizzard | SpA/SpD H342 | Crawdaunt | Adamant | Quick Claw | Crunch | Crabhammer | Body Slam | Aerial Ace | Atk/Def H343 | Cradily | Modest | Big Root | AncientPower | Giga Drain | Sludge Bomb | Earth Power | Def/SpA H344 | Armaldo | Adamant | Razor Claw | X-Scissor | Stone Edge | Aqua Tail | Aerial Ace | Atk/Def H345 | Kecleon | Jolly | Expert Belt | Dizzy Punch | Drain Punch | Shadow Claw | Aerial Ace | Atk/Spd H346 | Banette | Lonely | Wise Glasses | Shadow Claw | Sucker Punch | Thunderbolt | Icy Wind | Atk/SpA H347 | Dusclops | Adamant | Quick Claw | Shadow Punch | Ice Punch | ThunderPunch | Fire Punch | HP/Atk H348 | Tropius | Modest | White Herb | Leaf Storm | Air Slash | Twister | Ominous Wind | HP/SpA H349 | Absol | Jolly | Focus Sash | Psycho Cut | Night Slash | Shadow Claw | Slash | Atk/Spd H350 | Glalie | Modest | Lum Berry | Ice Beam | Dark Pulse | Water Pulse | Signal Beam | Spd/SpA H351 | Huntail | Adamant | Muscle Band | Aqua Tail | Crunch | Body Slam | Bounce | Atk/SpD H352 | Gorebyss | Modest | Wise Glasses | Psychic | Brine | Signal Beam | Shadow Ball | SpA/SpD H353 | Relicanth | Brave | Shell Bell | Head Smash | Aqua Tail | Earth Power | Double-Edge | HP/Atk H354 | Staraptor | Adamant | Liechi Berry | Brave Bird | Close Combat | Quick Attack | U-turn | Atk/Spd H355 | Rampardos | Adamant | Shell Bell | Head Smash | Zen Headbutt | Avalanche | Fire Punch | HP/Atk H356 | Bastiodon | Quiet | Quick Claw | Metal Burst | Blizzard | Thunder | Fire Blast | HP/SpA H357 | Vespiquen | Brave | BrightPowder | Power Gem | Attack Order | Ominous Wind | Air Cutter | Atk/SpA H358 | Floatzel | Adamant | Liechi Berry | Waterfall | Crunch | Ice Punch | Brick Break | Atk/Spd H359 | Cherrim | Naive | Heat Rock | Sunny Day | SolarBeam | Synthesis | Return | Spd/SpA H360 | Gastrodon | Modest | Lax Incense | Muddy Water | Earth Power | Blizzard | Sludge Bomb | HP/SpA H361 | Ambipom | Naughty | Expert Belt | Double Hit | Shock Wave | Aerial Ace | Water Pulse | Atk/SpA H362 | Drifblim | Modest | Petaya Berry | Shadow Ball | Psychic | Thunderbolt | Air Cutter | Spd/SpA H363 | Lopunny | Jolly | Sticky Barb | Switcheroo | Dizzy Punch | Bounce | Protect | Atk/Spd H364 | Mismagius | Modest | Petaya Berry | Shadow Ball | Energy Ball | Thunderbolt | Psychic | Spd/SpA H365 | Purugly | Adamant | King's Rock | Body Slam | Shadow Claw | U-turn | Iron Tail | Atk/Def H366 | Skuntank | Naughty | Expert Belt | Flamethrower | Poison Jab | Dark Pulse | Iron Tail | Atk/SpA H367 | Spiritomb | Modest | Petaya Berry | Dark Pulse | Ominous Wind | Silver Wind | Icy Wind | HP/SpA H368 | Toxicroak | Brave | Liechi Berry | Poison Jab | Revenge | Bullet Punch | X-Scissor | Atk/Def H369 | Carnivine | Adamant | Leftovers | Power Whip | Crunch | Ingrain | Leech Seed | HP/Atk H370 | Lumineon | Timid | BrightPowder | Silver Wind | Ominous Wind | Water Pulse | Air Cutter | Spd/SpA H371 | Abomasnow | Adamant | Sitrus Berry | Wood Hammer | Avalanche | Brick Break | Iron Tail | HP/Atk H372 | Froslass | Calm | BrightPowder | Hail | Blizzard | Ominous Wind | Psychic | Spd/SpA H373 | Rotom | Timid | Petaya Berry | Shadow Ball | Thunderbolt | Signal Beam | Swift | Spd/SpA H374 | Pidgeot | Modest | Wise Glasses | Ominous Wind | Heat Wave | Air Slash | Uproar | Spd/SpA H375 | Fearow | Jolly | Muscle Band | Drill Peck | U-turn | Steel Wing | Faint Attack | Atk/Spd H376 | Blastoise | Quiet | Focus Sash | Yawn | Hydro Cannon | Return | Protect | SpA/SpD H377 | Ninetales | Mild | White Herb | Will-O-Wisp | Confuse Ray | Quick Attack | Overheat | Spd/SpA H378 | Golduck | Mild | Petaya Berry | Brine | Aqua Jet | Hydro Pump | Return | Spd/SpA H379 | Arcanine | Adamant | Razor Claw | ExtremeSpeed | Flare Blitz | Facade | Will-O-Wisp | Atk/Spd H380 | Poliwrath | Quiet | Zoom Lens | Focus Blast | Surf | Hypnosis | Vacuum Wave | Def/SpA H381 | Machamp | Brave | Focus Band | DynamicPunch | Vacuum Wave | Foresight | Revenge | Atk/Def H382 | Tentacruel | Adamant | BrightPowder | Waterfall | Poison Jab | Toxic | Dive | Atk/SpD H383 | Rapidash | Lonely | Razor Fang | Flare Blitz | Quick Attack | Stomp | Overheat | Atk/SpA H384 | Muk | Careful | Black Sludge | Gunk Shot | Frustration | Toxic | Acid Armor | Def/SpD H385 | Cloyster | Rash | Scope Lens | Ice Beam | Iron Defense | Spike Cannon | Brine | Atk/SpA H386 | Gengar | Timid | Razor Fang | Shadow Ball | Sludge Bomb | Hypnosis | Nightmare | Spd/SpA H387 | Exeggutor | Adamant | Liechi Berry | Wood Hammer | Zen Headbutt | Rest | Sleep Talk | HP/Atk H388 | Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA H389 | Scyther | Jolly | Focus Sash | X-Scissor | Aerial Ace | Swords Dance | Quick Attack | Atk/Spd H390 | Pinsir | Jolly | Salac Berry | X-Scissor | Giga Impact | Swords Dance | Quick Attack | Atk/Spd H391 | Gyarados | Lonely | Life Orb | Bounce | Waterfall | Dragon Dance | Brine | Atk/Spd H392 | Lapras | Modest | Lum Berry | Blizzard | Surf | Rest | Sleep Talk | HP/SpA H393 | Vaporeon | Mild | Expert Belt | Surf | Quick Attack | Aqua Ring | Yawn | HP/SpA H394 | Jolteon | Rash | Expert Belt | Discharge | Quick Attack | Double Team | Thunder Wave | Spd/SpA H395 | Flareon | Mild | Expert Belt | Lava Plume | Quick Attack | Protect | Will-O-Wisp | SpA H396 | Aerodactyl | Adamant | Leftovers | Stone Edge | Aerial Ace | Sandstorm | Fly | Atk/Spd H397 | Snorlax | Brave | Choice Band | Crunch | Giga Impact | Zen Headbutt | Brick Break | Atk/Def H398 | Articuno | Modest | Apicot Berry | Blizzard | Air Cutter | Reflect | Roost | Def/SpA H399 | Zapdos | Modest | Ganlon Berry | Thunder | Air Cutter | Light Screen | Roost | SpA/SpD H400 | Moltres | Modest | Razor Claw | Fire Blast | Air Cutter | Sky Attack | Roost | Def/SpA H401 | Dragonite | Adamant | Lum Berry | Roost | Outrage | Aerial Ace | Dragon Dance | Atk/Spd H402 | Meganium | Quiet | Focus Sash | Energy Ball | Magical Leaf | Body Slam | Counter | HP/SpA H403 | Typhlosion | Timid | White Herb | Eruption | Quick Attack | Overheat | Swift | Spd/SpA H404 | Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd H405 | Crobat | Jolly | BrightPowder | Brave Bird | Cross Poison | Double Team | Toxic | Atk/Spd H406 | Ampharos | Quiet | Light Clay | Light Screen | Rest | Thunder | Snore | Def/SpA H407 | Politoed | Modest | Lax Incense | Hyper Voice | Surf | Rest | Snore | Spd/SpA H408 | Espeon | Modest | BrightPowder | Psychic | Swift | Double Team | Morning Sun | Spd/SpA H409 | Umbreon | Relaxed | Leftovers | Facade | Sucker Punch | Confuse Ray | Moonlight | Def/SpD H410 | Steelix | Brave | Iron Ball | Gyro Ball | Dig | Sandstorm | Curse | Atk/Def H411 | Scizor | Brave | Focus Sash | Swords Dance | X-Scissor | Counter | Bullet Punch | HP/Atk H412 | Shuckle | Careful | Smooth Rock | Bug Bite | Rollout | Sandstorm | Protect | HP/SpD H413 | Heracross | Jolly | Salac Berry | Megahorn | Close Combat | Facade | Reversal | Atk/Spd H414 | Ursaring | Adamant | Focus Band | Frustration | Rest | Sleep Talk | ThunderPunch | Atk/Def H415 | Houndoom | Mild | Choice Scarf | Dark Pulse | Flamethrower | Crunch | Fire Fang | Atk/SpA H416 | Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA H417 | Donphan | Adamant | Leftovers | Earthquake | Giga Impact | Protect | Sandstorm | Atk/Def H418 | Porygon2 | Rash | Quick Claw | Tri Attack | Return | Psychic | Zen Headbutt | Atk/SpA H419 | Blissey | Sassy | Lum Berry | Return | Softboiled | Fire Blast | Minimize | Def/SpD H420 | Raikou | Naive | Scope Lens | Thunder | Quick Attack | Reflect | Thunder Fang | Spd/SpA H421 | Entei | Rash | Quick Claw | Eruption | Rock Climb | Flamethrower | Fire Fang | Spd/SpA H422 | Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD H423 | Tyranitar | Brave | Quick Claw | Stone Edge | Crunch | Dark Pulse | AncientPower | Atk/SpA H424 | Sceptile | Naughty | Scope Lens | Leaf Blade | Quick Attack | Leaf Storm | Grass Knot | Atk/Spd H425 | Blaziken | Lonely | Liechi Berry | Blaze Kick | Sky Uppercut | Focus Blast | Quick Attack | Atk/Spd H426 | Swampert | Quiet | BrightPowder | Muddy Water | Mud Bomb | Substitute | Rest | SpA/SpD H427 | Gardevoir | Timid | Sticky Barb | Psychic | Trick | Swift | Protect | Spd/SpA H428 | Slaking | Adamant | Leftovers | Encore | Counter | Frustration | Faint Attack | Atk/Def H429 | Aggron | Adamant | Zoom Lens | Stone Edge | Iron Tail | Metal Burst | Sandstorm | Atk/Def H430 | Wailord | Quiet | BrightPowder | Water Spout | Sleep Talk | Body Slam | Rest | HP/SpA H431 | Flygon | Modest | Wise Glasses | Earth Power | Dragon Pulse | Sandstorm | Roost | Spd/SpA H432 | Claydol | Rash | Choice Scarf | Earth Power | Psychic | Earthquake | Zen Headbutt | Atk/SpA H433 | Milotic | Quiet | Life Orb | Rest | Sleep Talk | Hydro Pump | Facade | Atk/SpA H434 | Walrein | Quiet | Icy Rock | Blizzard | Dive | Hail | Brine | HP/SpA H435 | Cresselia | Lonely | Leftovers | Psychic | Psycho Cut | Slash | Psycho Shift | Atk/SpA H436 | Salamence | Adamant | Liechi Berry | Dragon Claw | Aerial Ace | Frustration | Roost | Atk/Spd H437 | Metagross | Adamant | Quick Claw | Meteor Mash | Zen Headbutt | Bullet Punch | Light Screen | Atk/Def H438 | Regirock | Brave | Sitrus Berry | Stone Edge | AncientPower | Giga Impact | Thunder Wave | Atk/SpA H439 | Regice | Quiet | Sitrus Berry | Blizzard | Avalanche | Hyper Beam | Thunder Wave | Atk/SpA H440 | Registeel | Brave | Sitrus Berry | Iron Head | Flash Cannon | Giga Impact | Thunder Wave | Atk/SpA H441 | Latias | Modest | Salac Berry | Mist Ball | Dragon Pulse | Recover | Captivate | SpA/SpD H442 | Latios | Modest | Salac Berry | Luster Purge | Dragon Pulse | Recover | Captivate | SpA/SpD H443 | Torterra | Brave | Lax Incense | Wood Hammer | Mud-Slap | Rest | Sleep Talk | HP/Atk H444 | Infernape | Adamant | Life Orb | Close Combat | Flare Blitz | Mach Punch | Fake Out | Atk/Spd H445 | Empoleon | Mild | Petaya Berry | Flash Cannon | Hydro Pump | Aqua Jet | Yawn | SpA/SpD H446 | Luxray | Naive | King's Rock | Spark | Thunderbolt | Quick Attack | Thunder Wave | Atk/Spd H447 | Roserade | Modest | White Herb | Weather Ball | Leaf Storm | Protect | Toxic | Spd/SpA H448 | Honchkrow | Lonely | Quick Claw | Dark Pulse | Night Slash | Drill Peck | Air Cutter | Atk/SpA H449 | Bronzong | Quiet | Leftovers | Extrasensory | Flash Cannon | Trick Room | Protect | Def/SpA H450 | Garchomp | Adamant | Persim Berry | Outrage | Sandstorm | Dig | Twister | Atk/Spd H451 | Lucario | Brave | Liechi Berry | Aura Sphere | Focus Punch | ExtremeSpeed | Substitute | Atk/SpA H452 | Hippowdon | Adamant | Liechi Berry | Double-Edge | Earthquake | Yawn | Slack Off | Atk/Def H453 | Drapion | Adamant | Razor Claw | Cross Poison | Night Slash | Slash | Acupressure | Atk/Def H454 | Weavile | Adamant | Focus Sash | Night Slash | Ice Punch | Ice Shard | Quick Attack | Atk/Spd H455 | Magnezone | Bold | Ganlon Berry | Flash Cannon | Tri Attack | Thunder | Mirror Coat | Def/SpA H456 | Lickilicky | Adamant | Expert Belt | ThunderPunch | Ice Punch | Fire Punch | Body Slam | Atk/Def H457 | Rhyperior | Brave | Quick Claw | Rock Wrecker | Earth Power | Giga Impact | Reversal | Atk/Def H458 | Tangrowth | Lonely | Lax Incense | Wring Out | Grass Knot | Sunny Day | SolarBeam | HP/SpA H459 | Electivire | Naughty | Life Orb | ThunderPunch | Giga Impact | Discharge | Quick Attack | Atk/Spd H460 | Magmortar | Mild | Lax Incense | Fire Blast | Hyper Beam | SmokeScreen | Protect | Spd/SpA H461 | Togekiss | Modest | BrightPowder | Air Slash | Aura Sphere | Thunder Wave | Roost | SpA/SpD H462 | Yanmega | Rash | Petaya Berry | Bug Buzz | Air Slash | Endure | Reversal | Def/SpA H463 | Leafeon | Naughty | Scope Lens | Quick Attack | Leaf Blade | Grass Knot | Razor Leaf | Atk/Spd H464 | Glaceon | Rash | Icy Rock | Hail | Blizzard | Ice Shard | Swift | Spd/SpA H465 | Gliscor | Adamant | Liechi Berry | Earthquake | Sandstorm | Aerial Ace | Quick Attack | Atk/Spd H466 | Mamoswine | Modest | Leftovers | Blizzard | Hail | Earth Power | Amnesia | HP/SpA H467 | Porygon-z | Modest | Expert Belt | Tri Attack | Dark Pulse | Psychic | Signal Beam | Spd/SpA H468 | Gallade | Adamant | Salac Berry | Psycho Cut | Close Combat | Swords Dance | Vacuum Wave | Atk/Spd H469 | Probopass | Calm | Focus Band | Flash Cannon | Power Gem | Substitute | Sandstorm | SpA/SpD H470 | Dusknoir | Careful | Quick Claw | Rest | Curse | Shadow Punch | Brick Break | Def/SpD H471 | Uxie | Bold | Focus Band | Extrasensory | Yawn | Dream Eater | Swift | Def/SpD H472 | Mesprit | Timid | Light Clay | Extrasensory | Light Screen | Reflect | Swift | Spd/SpA H473 | Azelf | Adamant | Flame Orb | Zen Headbutt | Return | Trick | Facade | Atk/Spd H474 | Heatran | Modest | Focus Band | Magma Storm | Flash Cannon | Lava Plume | Metal Sound | SpA/SpD H475 | Venusaur | Quiet | Focus Sash | Toxic | Frenzy Plant | Sludge | Protect | Atk/SpA H476 | Charizard | Quiet | Focus Sash | Will-O-Wisp | Air Slash | Protect | Blast Burn | Atk/SpA H477 | Regigigas | Impish | Lum Berry | Zen Headbutt | Confuse Ray | Drain Punch | Dizzy Punch | Atk/Def
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![]() You haven't trolled till you've trolled in real life. Read A Mullet's Tale for reference if you haven't yet! Last edited by Jumpman16; Aug 31st, 2012 at 1:36:13 PM. Reason: some formatting |
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#1900 |
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Join Date: Aug 2009
Posts: 178
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I love and miss those detailed posts, good luck Jump :).
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