Go Back   Smogon Community > Pokémon > Orange Islands
Register FAQ Social Groups Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools
Old Jul 23rd, 2012, 3:52:12 PM   #1876
DarthZorua
 
DarthZorua's Avatar
 
Join Date: Jul 2011
Posts: 3
Default

Pokemon Battle Subway
Super Singles streak:136

Proof
...


Team
Cloyster
Item: Focus Sash
Ability: Skill Link
Nature: Adamant
EV:4-252-0-0-0-252
Moves
Icicle Spear-Rock Blast-Shell Smash-Razor Shell

Garchomp
Item: Choice Scarf
Ability: Sand Veil
Nature: Adamant
EV:0-252-0-0-4-252
Moves
Outrage-Earthquake-Fire Fang-Aerial Ace

Suicune
Item: Leftovers
Ability: Pressure
Nature: Bold
EV: 236-0-244-0-0-30
Moves
Rest-Substitute-Scald-Calm Mind

Team idea taken from Peterko with a little help from his guide.

Last edited by DarthZorua; Jul 23rd, 2012 at 9:54:16 PM.
DarthZorua is offline   Reply With Quote
Old Jul 23rd, 2012, 4:57:51 PM   #1877
feriokun
 
feriokun's Avatar
 
Join Date: Jul 2012
Posts: 59
USA
Default

Is Peterko alive?
feriokun is offline   Reply With Quote
Old Jul 24th, 2012, 2:58:55 AM   #1878
NoCheese
 
Join Date: Mar 2011
Posts: 82
Default

Quote:
Originally Posted by Fat feriokun View Post
Is Peterko alive?
Like many of us, he can be busy, so it can take a little while for him to update the streaks list. Relax and wait and he'll update eventually.
__________________
Pokemon Black Friend Code 5200 1739 2994
Pokemon Black 2 Friend Code 4728 5907 8630
Jumpman16: Time remains the great equalizer in the Subway
NoCheese is online now   Reply With Quote
Old Jul 25th, 2012, 4:16:07 PM   #1879
CBManBearPig
 
CBManBearPig's Avatar
 
Join Date: Oct 2011
Posts: 46
Default

I'm working on a Super Double Team abusing Role Play Landorus, a new Tutor move that it gets. Basically, it uses Role Play on a Pure Power minimum defense Meditite with Helping Hand as well as Fake Out and Protect to help it live longer and then sweeps with Earthquake and Rock Slide. It is sort of based off of that team with Carvanha. I need some help finishing it though, I need a good user of Heat Wave. Here's what I have so far, Eelektoss is easily replacable though. I just wanted a Discharge user immune to Earthquake but not weak to Ice.

Landorus (M) @ Earth Gem
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Role Play
- Rock Slide
- Earthquake

Meditite (M) @ Focus Sash
Trait: Pure Power
EVs: 255 Atk / 255 Spd
IVs: 0 HP / 0 Def / 0 SDef
Hasty Nature (+Spd, -Def)
- Protect
- Fake Out
- Helping Hand
- Light Screen

Eelektross (M) @ Leftovers
Trait: Levitate
EVs: 244 HP / 4 Def / 252 SAtk / 4 SDef / 4 Spd
IVs: 30 Atk / 30 Def
Modest Nature (+SAtk, -Atk)
- Discharge
- Flamethrower
- Hidden Power [Ice]
- Grass Knot
CBManBearPig is offline   Reply With Quote
Old Jul 25th, 2012, 5:36:59 PM   #1880
MB Espeon
 
MB Espeon's Avatar
 
Join Date: May 2007
Posts: 355
Make way for magic bounce espeon!
Default

Doesn't Landorus get Swords Dance? Which effectively gives you the same doubled attack that Pure Power does. Less reliant on a second Pokémon, too.
__________________
Dream ability hoarder extraordinare!
Breeding up dream world ability breeders on request since... whenever. Can't guarantee good IVs though.
Pokémon Black 2 Code - 5072 1749 8695
MB Espeon is offline   Reply With Quote
Old Jul 25th, 2012, 7:21:07 PM   #1881
CBManBearPig
 
CBManBearPig's Avatar
 
Join Date: Oct 2011
Posts: 46
Default

I guess it does, somehow I forgot that Landorus got SD. Back to the drawing board, I suppose.
CBManBearPig is offline   Reply With Quote
Old Jul 26th, 2012, 6:40:32 AM   #1882
Level 51
barely clinging on
is a Contributor to Smogon Media
 
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
Default

CBManBearPig: I tried a variant of this a while ago with Tauros/Togekiss. The idea was that Tauros Role Plays Togekiss (which uses Follow Me), and then Rock Slide. That was pretty cool, except Tauros was a bit weak.

How about Tauros for this? Learns Role Play, fast, doesn't learn SD. Or, maybe Bisharp Role Play Machamp? No Guard Guillotine ^^
__________________
Back to school, gg contribution rate
[15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast
[15:59] <&@chaos|away> spread the word
Level 51 is offline   Reply With Quote
Old Jul 26th, 2012, 3:11:45 PM   #1883
sakuto3795
 
Join Date: Jul 2012
Posts: 4
Default

Hey, Im new to here, but I just earned a battle tower record in platinum amd I was told to post in this thread. Its a 145 win streak using:

Uxie @ Choice Scarf
Ability: Levitate
EV's: 196 HP/252 Def/62 SpDef
IV: 31/X/16/X/30/30
Nature: Calm
-Trick
-Yawn
-Memento
-Stealth Rock

Magnezone @ Leftovers
Ability: Sturdy
EV's: 6 HP/252 Def/252 SpDef
IV's: 31/X/31/X/31/X
Nature: Calm
-Light Screen
-Thunder Wave
-Flash Cannon
-Flash

Salamence @ Lum Berry
Ability: Intimidate
EV's: 252 Atk/6 Def/ 252 Spd
IV's: X/31/X/X/X/31
Nature: Lonely
-Substitute
-Dragon Dance
-Earthquake
-Outrage

Proof:
http://imageshack.us/f/687/dsc01198k.jpg/
Battle 100 Video#: 44-30009-52546
Battle 146(Battle where I lost) Video#: 62-87645-83705
sakuto3795 is offline   Reply With Quote
Old Jul 26th, 2012, 4:16:06 PM   #1884
feriokun
 
feriokun's Avatar
 
Join Date: Jul 2012
Posts: 59
USA
Default

Quote:
Originally Posted by Fat NoCheese View Post
Like many of us, he can be busy, so it can take a little while for him to update the streaks list. Relax and wait and he'll update eventually.
Roger that! :)
feriokun is offline   Reply With Quote
Old Jul 27th, 2012, 8:37:55 AM   #1885
Level 51
barely clinging on
is a Contributor to Smogon Media
 
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
Default

Welcome to Smogon, sakuto3795!

I notice a lot of your Pokemon's IVs (which actually matter) are replaced with 'X's. Why not display their full IVs?

Also, Stealth Rock isn't too useful in the Subway; your streak may go higher if you do something like Thunder Wave/Flash.
__________________
Back to school, gg contribution rate
[15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast
[15:59] <&@chaos|away> spread the word
Level 51 is offline   Reply With Quote
Old Jul 27th, 2012, 8:44:31 AM   #1886
atsync
 
atsync's Avatar
 
Join Date: Mar 2011
Posts: 796
Australia
Default

Quote:
Originally Posted by Fat Level 51 View Post
Also, Stealth Rock isn't too useful in the Subway; your streak may go higher if you do something like Thunder Wave/Flash.
Stealth Rock breaks Focus Sash.

Last edited by atsync; Jul 27th, 2012 at 8:53:22 AM. Reason: Not Sturdy
atsync is offline   Reply With Quote
Old Jul 27th, 2012, 8:49:02 AM   #1887
Level 51
barely clinging on
is a Contributor to Smogon Media
 
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
Default

Oh whoops that's right, there are a lot more sashes in Gen V >.>
Sorry.
But wouldn't Flash be useful? Frees up one of Magnezone's moves.
__________________
Back to school, gg contribution rate
[15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast
[15:59] <&@chaos|away> spread the word
Level 51 is offline   Reply With Quote
Old Jul 27th, 2012, 8:52:55 AM   #1888
atsync
 
atsync's Avatar
 
Join Date: Mar 2011
Posts: 796
Australia
Default

Actually we're both idiots because that streak is for gen 4 lol
atsync is offline   Reply With Quote
Old Jul 27th, 2012, 10:02:08 AM   #1889
Level 51
barely clinging on
is a Contributor to Smogon Media
 
Join Date: Dec 2011
Posts: 756
Location: Singapore ^.^
Default

*smacks face*
DAMN.

Technically, you're not an idiot; I am.
__________________
Back to school, gg contribution rate
[15:59] <&@chaos|away> i hence forth make it official: im better than arcticblast
[15:59] <&@chaos|away> spread the word
Level 51 is offline   Reply With Quote
Old Jul 27th, 2012, 2:56:14 PM   #1890
sakuto3795
 
Join Date: Jul 2012
Posts: 4
Default

I dont exactly know all of the IV's, but they don't really matter. The ones that I actually put are the ones I bred for, or in Uxie's case, checked for.
sakuto3795 is offline   Reply With Quote
Old Jul 27th, 2012, 8:13:35 PM   #1891
j0seph
 
Join Date: Jul 2012
Posts: 3
Default

theres something i dont understand about the trick scarf strategy, and that is why isnt everyone using shedninja with it? in theory wouldnt it be the best pokemon for such a team?

btw could anyone rate my team for battle tower platinum? also any reasons why trick scarf hasnt been working really well for me? i sort of find just yawn + multiple flashes + yawn + memento far safer and effective for me..

uxie @ choice scarf
neutral nature, ivs pretty poor, ranging from 5 to 15s.
evs are nearly evenly spread between hp, def, and special def.
trick
yawn
flash
memento

gyarados@lum berry
adamant, hp and attack perfect, def and special def close to perfect, speed 0-1 iv.
evs: 4hp 252 attack 252 speed
ice fang
dragon dance
waterfall
earthquake

garchomp@leftovers
jolly , perfect attack, close to perfect def and special def and hp, around 15 speed ivs. ( i bred it from the above gyarados lol)
substitute
swords dance
earthquake
dragon claw.

i choose to give uxie yawn, so that in the event that i trick the enemy into using a status, it will sleep first before switching to garchomp and setting up substitute to block the status moves. uxie has such poor nature/stats because i play using a fake catridge so i cant rng or anything. gyarados and garchomp are also both non-rng bred.

garchomp is my main pokemon, because substitute makes every battle much safer from random quick claw/sash/band/bright powder/lax incense pokemon. in conjunction with flash and memento each substitute usually can last for 2-3 turns.

then gyarados is my backup in case garchomp dies, as it can easily set up without assistance, only needs maybe 1-2 dragon dance to sweep.
j0seph is offline   Reply With Quote
Old Jul 27th, 2012, 8:51:08 PM   #1892
StarFisherX
 
Join Date: Jan 2012
Posts: 3
Default

Out of curiosity, how much a difference is there between the Super Doubles and Super Multi Trains with regard to how you build your teams?
StarFisherX is offline   Reply With Quote
Old Jul 27th, 2012, 8:58:34 PM   #1893
R Inanimate
Serenely Graciously Flinching
is a Forum Moderatoris a Contributor to Smogon
 
R Inanimate's Avatar
 
Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
Default

Quote:
Originally Posted by Fat j0seph View Post
theres something i dont understand about the trick scarf strategy, and that is why isnt everyone using shedninja with it? in theory wouldnt it be the best pokemon for such a team?
The CPU will switch out as soon as you switch Shedinja in on an immuned attack that they are locked into, making this pointless. If Shedinja isn't immune, then it's pointless in the other direction.

Also, even at +6 Atk, Shedinja can still have plenty of trouble if the opponent does stuff like bring out a Tyranitar (or switch to one), Ferrothorn or something.

I've been getting back to playing Battle Frontier in 4th gen, since I want to max out the game clock on my SoulSilver. That will probably take a while to go through. I decided to go for the Double Factor record, since I thought I had the 30 win record. Apparantly I didn't, but I have the record now.

some notes on the run


I'll probably pop into the topic again if I do anything noteworthy in the 290 hours I have to play to max the clock.

EDIT:
Quote:
Originally Posted by Fat StarFisherX View Post
Out of curiosity, how much a difference is there between the Super Doubles and Super Multi Trains with regard to how you build your teams?
Assuming you mean playing Super Multi with two players, there is a slight diference in that each trainer has only 2 Pokemon and you cannot switch Pokemon between trainers.
While it does mean that you can gang up on one person and KO both of their Pokemon to turn things into a 2 vs 1 sooner, you only have a single Pokemon as your switch option which can be extremely restrictive.
__________________
Just another rainy day on the train...

VGCS Jaunary International, 165W-30L-27D/C, 1873, 13th Place
VGC 2013 Winter Regional, Salem OR, 1st Place

Last edited by R Inanimate; Jul 28th, 2012 at 7:31:17 PM. Reason: added a battle video ID
R Inanimate is offline   Reply With Quote
Old Jul 27th, 2012, 9:05:13 PM   #1894
j0seph
 
Join Date: Jul 2012
Posts: 3
Default

Quote:
Originally Posted by Fat R Inanimate View Post
The CPU will switch out as soon as you switch Shedinja in on an immuned attack that they are locked into, making this pointless. If Shedinja isn't immune, then it's pointless in the other direction.
you mean in 4th gen or 5th?
i know that 5thgen battle subway the ai is more intelligent, but in 4th gen battle tower wont shedninja work?
j0seph is offline   Reply With Quote
Old Jul 27th, 2012, 9:28:01 PM   #1895
R Inanimate
Serenely Graciously Flinching
is a Forum Moderatoris a Contributor to Smogon
 
R Inanimate's Avatar
 
Moderator
Join Date: Jul 2011
Posts: 682
Vancover, Ability Region
Default

Quote:
Originally Posted by Fat j0seph View Post
you mean in 4th gen or 5th?
i know that 5thgen battle subway the ai is more intelligent, but in 4th gen battle tower wont shedninja work?
Both, last I remember. I'm pretty sure they'd switch out if they were stuck on an attack that your Pokemon was immune to. It's just that in 5th gen they'd also switch out if they were stuck on a non-damaging attack. Besides, if they start struggling, they'll kill Shedinja.
__________________
Just another rainy day on the train...

VGCS Jaunary International, 165W-30L-27D/C, 1873, 13th Place
VGC 2013 Winter Regional, Salem OR, 1st Place
R Inanimate is offline   Reply With Quote
Old Jul 27th, 2012, 10:50:57 PM   #1896
sakuto3795
 
Join Date: Jul 2012
Posts: 4
Default

In Gen 4, I could set up while an opponent was using a poison type move on my magnezone. Just so you know
sakuto3795 is offline   Reply With Quote
Old Jul 28th, 2012, 12:13:55 AM   #1897
atsync
 
atsync's Avatar
 
Join Date: Mar 2011
Posts: 796
Australia
Default

@j0seph: I can only speak from experience, but I used to play the 4th gen factory a lot, in level 50 singles. I frequently used the Shedinja that appears there, and I found that if the opponent had a pokemon out that was completely blocked by Shedinja, and they also had an back-up that COULD kill Shedinja, they would always switch to that pokemon. I actually used this to my advantage. Not only was I able to predict a switch, I could even predict what the opponent was switching to (because Shedinja only appears during the first 2 sets of 7, where you are told about all (or 2/3) of the pokemon on the opponent's team). So if they had Wailmer out against my Shedinja and they had Ponyta as their only back-up that could even touch Shedinja, then I could predict a switch to Ponyta and act accordingly. If I ever came across a team where all 3 pokemon could kill Shedinja, I would just dump it for something else.

Point is, based on my own experiences, I'd have to agree with R Inanimate. Take that as you will. Just so you know, I've see other random instances of switching out, for example where a pokemon with only Fighting attacks is out against a Ghost type. However, if you're so sure that Shedinja can work... then go ahead and prove it by building a team and getting a streak with it. :)

Last edited by atsync; Jul 28th, 2012 at 1:20:06 AM. Reason: directed at the wrong person lol
atsync is offline   Reply With Quote
Old Jul 28th, 2012, 1:09:59 AM   #1898
sakuto3795
 
Join Date: Jul 2012
Posts: 4
Default

I end up making my opponents struggle so much in my battles I would die in the first few battles with a shedinja. Ive never really battled with one, so I believe you since you have battled with a shedinja :P
sakuto3795 is offline   Reply With Quote
Old Jul 29th, 2012, 2:31:04 AM   #1899
Jumpman16**
np: Michael Jackson - 'Mon in the Mirror (Dream World mix off the "Black or White" album)
is a Smogon IRC SOpis a Pokémon Researcheris a Contributor to Smogonis an Administratoris a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Tiering Contributor Alumnus
 
Jumpman16's Avatar
 
Administrator
Join Date: Dec 2004
Posts: 4,737
Fuqua: Where business cases are read and devils are blue
Default

I always hated Heatran. Ever since it was first announced as this one-off Gen IV Legendary with middling speed and a glaring 4x weakness to the most reliable and popular physical move in the game, I didn't like it. That wasn't the worst part, though. I could never, ever get past the fact that it was this legendary fire pokemon born deep inside a volcano, and it didn't learn Eruption. How the fuck? How doesn't this thing learn Eruption? It never made sense to me at all, as it seemed that the move itself should be Heatran's signature, if anything. But that was the final nail in its coffin for me—I never used it online or ingame, and scoffed at its competitive prowess whenever I felt the need to knock it down a peg.

Then Pokemon Ranger: Shadows of Almia changed things a bit. A special, "Oblivia" Heatran that was a forced Quiet nature indeed learned Eruption. This got my attention, as Heatran's inability (unwillingness?) to learn this move was its biggest strike in my eyes. It seemed rather fitting that this pokemon had a locked hindering Speed nature, one that did not mesh very well with a move whose efficacy hinged on maintaining high HP, which is of course best accomplished the faster you are. But Heatran still managed to catch my attention with this new toy, forgiving itself for half a generation of spite.

Of course, I would never use this competitively, and even in the Battle Tower it would be difficult to make it work out, on either a traditional goodstuffs team or a Trick Room team thanks to a rather "no man's land" 77 Base Speed. But there's one place where it occurred to me that this smoldering steely sexpot could really shine. That was the Doubles Battle Hall.

Think about it for a sec. Eruption is a 100% accuracy, 150 base power move that hits both opponents. That in itself was reason enough for me to give it a long, hard look. And thanks to Flash Fire, it didn't take long to find the second part of a laughably potent 1-2 punch in Lava Plume, itself also 100% accuracy and boasting a 30% burn chance while hitting all other pokemon. You can almost stop here—Eruptran deserves a shot in the Doubles Battle Hall. No question. And so born was The Eruptran Project.

Now, take a gander at this, if you will: http://www.smogon.com/forums/showpos...4&postcount=42

This is the list of all the pokemon you will find in the Hall. Obvious place to start when trying to devise two Heatran sets that can reliably walk up and down that Battle Hall without tripping itself up. Water types are the logic place to start, and there are 39 of them after battle 170 (17 types + 10 battles per round) to prepare for. Obviously I can't expect Heatran to just power through everything with some kind of Flash Fire–boosted Specs Eruption, even though, for some numbers:

Naive Salac Berry Feraligatr

vs. 252 Quiet Choice Scarf Heatran 2v2 Lava Plume : 25.5% - 29.9%
vs. 252 Quiet Choice Specs Heatran 2v2 Eruption : 71.1% - 83.7%

Heatran has a decent shot of "OHKO"ing a not-so-weak Water-type in Feraligatr with just that combo. Of course, of utmost concern is the fact that Quiet Specs Heatran cannot outpace Feraligatr, or much of anything at all: the fastest a Quiet Heatran can be without Choice Scarf is 227 speed. It was this number that I had to keep in mind, and its Scarfed compliment: 340.

Speed kills. I had to sit on this idea for quite some time, since the two Oblivia Heatran I was able to get my hands on had a 0 Speed IV for Trick Room purposes. Even though I was able to get to 180 with to such pokemon, I knew that I wouldn't be able to excel with a further speed hindrance. So I shelved the idea in the summer of 2010, and focused my attention on the upcoming Black and White I knew that I may have to use not one but two Choice Scarf Eruptran if I wanted to beat the Doubles Hall with it, but that was no big deal, especially given the ability to stagger sets for whichever purpose you needed them most. This list here conveniently lists the game speeds and other stats of all the Hall pokes:

http://members.shaw.ca/teamrocketeli...lSpeedList.txt

Scanning to the top there, I noticed one pokemon in particular that made my heart drop:
Starmie 246 155 193 282 193 342
H388 | Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA

Two points? Why oh why does one of the five pokemon that Scarf Eruptran can't outspeed have to be a Water type that can OHKO? Given that there are 39 Water-types and 25 Psychic-types (only normal and flying have more with ~30 and ~29 respectively [probably 30 and 29 unless I miscounted who cares]), I was actually willing to kind of "ignore" Starmie given the very slim chance I'd ever see it, plus the fact that timid Hydro Pump doesn't always OHKO 0/0 Eruptran (87-103%). Given that I really didn't want to have to totally change everything for a poke I was not likely to see, here was my thought process:

as far as starmie's concerned you just need it to be stupid or not get max damage, boom kills. besides adding like 32 SpD EVs you can't really do anything...boom means you lose no matter what lol (unless they miss or use dt and you hit both). face it, you're not beating starmie very easily, it can double target either one and then lock you into sunny day or make you blow up your only live poke. maybe i can get it in a recover loop, basically first LP does 26-31% then FF specsplume does 60-70%, so if they split target maybe they're dumb enough to start using recover? lol wishful thinking indeed. best thing to do is probably drop "340" down to "332"

"332" would have been to still outpace Gengar, which could be a dick with Hypnosis/Nightmare. Anyway, I was considering a Scarf/Specs combo as alluded to above, but it became obvious though my REAL bane why this wouldn't work out:

H422 | Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD

This thing. This THING. This is basically the Weavile of the Hall as far as Heatran is concerned: I had to be able to beat this reliably or the Eruptran Project would be cancelled before it ever got going. But how? HP Grass/Electric isn't even a guaranteed OHKO, doing 39.8% and 59.6% minimum from two 252 SpA Quiet Heatran, respectively. This of course would not have been a true dealbreaker, for the same reason I could have "taken my chances" with Starmie: there are 39 Water types. If I actually lose because I roll absolute literal min damage with both Heatran on Suicune, then "lol pokemon". The *actual* issue was that, with Specs, Heatran2 could only be a maximum of 227 speed. That would definitely be a problem when trying to beat these pokemon:

H404 | Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd, 264 speed
H416 | Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA, 253 Speed

It wouldn't really matter how much SpA I have if I could only move first with one Heatran, and then have both foes able to do whatever they wanted. Here's some of my unedited and contiguous notes as I was theorymonning this (important reference stuff in [brackets] to save you time, and click the jump tags for easy reference):

starmie is whatever, pump does 87-102.5...more worried about its dumbass evading boom

floatzel's a dickhead, lp does 34-41 then 51-61, at least WF doesnt ohko. sure glad that a 31 spe iv would have me at 340 and not 298 to floatzel's 311 [this was in 2010 when I still only had the 0 IV that only got to 298 with scarf]

so okay:
Tran298@Scarf: Eruption/Lava Plume/Earth Power/"HP Ice"
Tran297@Scarf: Eruption/Lava Plume/Earth Power/Explosion

okay, poliwrath is a problem. seemingly only scarf plume then specs eruption will kill it. which is pretty appetizing in itself...but can that beat all the other waters? you were already "hoping" on starmie and floatzel, specs actually helps your case with those. faster one MUST have explosion if you need to use the scarf/specs tandem, so you can boom on kingdra and feraligatr...but this doesn't help you with sharpedo [272 Speed]...or does it?

if you lead with scarf eruption/specs plume, you'll do 84-99% to both (which is almost perfect for a poke that's sashed anyway). now, it does 72-85% with WF. if it double targets scarf, then specs will win out (if scarf doesnt get CHed by the first WF). if it splits targets, scarf will be at 15% min, which would do 12.5-14.7% on turn 2...except specs used lava plume and gave FF to scarf, so turn two scarf eruption is actually 18.5-21.9% and "i win" (if specstran didn't get ched or flinched). if they double target specs then i dont care and will launch another scarf eruption and win.

not sure if i can worry about suicune. there are still 39 waters, and it may be an idiot and reflect on my scarfplume/specseruption

You get the gist. I knew that my faster one 100% needed to have Explosion in order to beat Kingdra and Feraligatr if I still wanted to use Scarf/Specs, but besides that, I still felt pretty good about my chances...no major kinks yet, I mean. Around here is where I actually put it in action and got to 180 as mentioned, but stopped because I really didn't want to lose because of 0 Speed IVs. I picked it up again this May during a solo eight-hour drive home from school (I was bored) and realized why I had actually stopped my Eruptran Project (I did 20 battles anyway).

Here's me readdressing the Suicune thing:

217 atk boom actually does 52.8-62.4% to it, but first it would be taking a scarf eruption from 340 [speed, my planned 252 Speed EV Heatran] for 23.6-28%. doesnt look too hot lol, especially since boom will make eruption "35-42%" worse on turn two.

i mean scarf sunny day would beat them with specs solarbeam on 339, does 102 min to a cune that basically needs to both double target 339 [planned 248 Speed EV Tran] and CH it with a high roll, sunny hydro pump does 31.6-37.8%. but dont you lose to "feraligatr" then? well, no cause beaten the same way, aqua tail does 34-41% in the sun and specs solarbeam obv OHKOs. you do need this though cause gatr takes only 89-105 from 0 Atk boom and with salac and torrent you'd be fucked

you DO need specs for suicune because you can't ohko one without it, opening yourself up for mirror coat/hydro pump bs on 339 that will guarantee a loss. even with double scarf.

So I finally decided on these two sets:

heatran@choice scarf: eruption/lava plume/sunny day/explosion, Lv100, 30HP/252SpA/228Spe (333 speed stat with scarf)
heatran@choice specs: eruption/lava plume/solarbeam/explosion, Lv100, 4Atk/252SpA/252Spe (227 speed stat)


Dropped down to 333 speed to better survive Starmie and Gyarados' attacks, since I would have to take them. Felt pretty good about these sets cause they seemed to address everything within reason.

game on.


181: Water, Kingdra. boom, both dead (boom does exactly 100% min to kingdra with 4 Atk EVs)
182: Rock, Aerodactyl. sandstorm/sandstorm|plume/plume, fourth hit burned. se, 40%/se, 20%|plume/plume, dead (SE only does 40-47% to heatran so i essentially always win despite my scarf being slower)
183: Dragon, Salamence. plume, one burn
184: Fighting, Hitmontop. one intim. eruption, 96%, salac, CH, dead/plume, dead
185: Flying, Honchkrow. QC, drill peck on sunnytran, 20%/QC, drill peck on maxtran, 20%|plume/plume, dead
186: Steel, Steelix. lol.
187: Fire, Magmortar. protect/protect|plume/plume. protect, fail/protect, fail|plume/plume, both like 10%, rinse repeat
188: Water, Suicune! sunny day/solar beam, one dead|pump, 35%. sunny day, fail/solarbeam, dead.
189: Psychic, Exeggutor. plume/plume, dead
190: Fighting, Toxicroak. rupt/rupt, dead


At this point I paused my efforts, and after talking with ET I realized that I didn't *have to* use Quiet for both Heatran. Obviously using Double Eruption whenever possible would be ideal because well lol, but pokes like Gyarados and Starmie would be better addressed with a different set. Here's what I came up with after quite a bit of thought:

Set 2:

heatran@choice scarf: lava plume/leer/hp grass/explosion, naive, 156Atk/252SpA/100Spe (feraligatr/everything/alakazam) [why i needed x number of EVs respectively]

heatran@choice scarf: eruption/lava plume/earth power/explosion, quiet, 232Atk/16Def/164SpA/96Spe (suicune/ally boom/leftovers lol/garchomp)


Set 2 Requirements:


Water (Suicune), tran 1 leer tran 2 boom

Psychic (Starmie) tran 1 boom game over

Flying (Gyarados) tran 1 leer tran 2 boom

Ground (Gliscor) tran 1 boom tran 2 plume

Dragon (Garchomp) tran 1 boom tran 2 plume

Rock (Omastar) tran 1 hp grass tran 2 earth power


"Set 2" here means that I could do any types besides the above six with two Eruptran, then reserve a Naive/Quiet Set for these six plus whatever other type that dies to basically any Tran I'd use. I'd realized that Omastar basically required HP Grass on one of my Tran, and I had to retrain a Tran to do that but whatever. I did that, and then I realized this:

you also lose if you ch yourself with boom, really hate suicune right about now lol. maybe gliscor and garchomp both use sandstorm first turn, aerodactyl sure does. that allows me to not have to scarf water i guess...but dont forget you dont have to kill everything with just two sets. you can use specs and sunny day for water and ice for suicune and walrein...though does that have hp elec for gyarados?

So I realized this relatively early in my theorymon but didn't "feel like" doing anything about it for a reason I haven't really gone into yet: Hall doesn't autolevel, so you have to train all your pokemon up to Lv100 yourself (unless you like giving the AI the huge advantage of tying you in level all the time and having better stats relative to your pokes). To add to that annoyance, Generation IV doesn't allow you to re-EV Lv100 pokes beyond vitamin usage. But I didn't re-EV, so obviously it cost me at Battle 201 against a Walrein that necessitated a Leer/Boom. So even though I realized this:

really seems like 88 def EVs is doable...except for the part where have fun dropping SpA!

...or not? lol how convenient, 100 Atk EVs on heatran does 100% min to gatr.

I'd been loathe to want to train ANOTHER Heatran, especially since the Explosion TM (TM64) was one-off and I had only GTS clone glitched four additional ones in May (lol "only", I'd only needed two extra at the time). Plus the fact that even though I could afford the Rare Candies with all the BP I'd won in Pearl and Platinum, I couldn't very well Train a dozen Heatran up from Lv50 just like that without using up a ton of time that may have been in vain if I never saw the one or two threats that called for a slight EV-tweak.

So I did re-EV, again, to these set with this explanation:

heatran@choice scarf: lava plume/leer/hp grass/explosion, naive, 100Atk/56Def/252SpA/100Spe (feraligatr[exactly now lol]/ally ch boom/everything/alakazam)

heatran@choice scarf: eruption/lava plume/earth power/explosion, quiet, 16HP/232Atk/164SpA/96Spe (whatever/suicune/leftovers lol/garchomp)


you do 87-102% with ch boom now, can only sanely get to 262 def as a stat, not the 270 that ensures you can survives all CH booms. cutely, the 44 EVs required to make lv96 heatran have a 248 Defense stat at lv96 turn into 100 EVs when you subtract the 56 Atk EVs from 156 to 100 and add them to Defense for the 262 stat. better than 92-108.4 right (cant wait for this to fuck me anyway woo)


That didn't fuck me, but Gastrodon and its Lax Incense sure did at Battle 191! This was really frustrating to lose to because doing Ground type almsot every time made me face Gastrodon or Whiscash or Swampert which all have BP or Lax Incense, and let me tell you, there's no more deflating feeling than losing in the Hall because of missing a Pokemon due to these items. I almost wanted to quit after that when added to the fact that I knew that having HP Grass on my *second* Heatran would insure against Lax hax if my first one could kill both with boom and the second one, if needed, could kill with a properly EVed HP Grass. So this in essence would necessitate a retraining just to swap Earth Power and Hidden Grass, but after being annoyed about "having to" do this I did it, having to trade for a 31/31/30/30/31/31 Quiet Heatran (thanks Hozu) to do it.

So after yet another retain I'd come to the conclusion that these were the best two sets:

tran1 (naive): lava plume/earth power/leer/explosion, 100atk/88def/220spa/100spe. atk is locked (gastrodon), def is locked (ally boom), spa is whatever, spe is locked (alakazam).
tran2 (quiet): eruption/lava plume/hp grass/explosion, 232atk/180spa/96spe. atk is locked (suicune), spa is serendipitously locked (gastrodon), spe is locked (garchomp).

Suicune's ridiculous ass required a Leer/Boom that would prove foolproof against most anything with the requisite Def EVs, and everything else seemed to fall neatly into place, with 100atk resulting in 100% min damage on Gastrodon and Quietran's EVs being minimum perfect for everything it needed to hit. And so I went off on another saunter down the hall, hoping not to run into any trouble.

291 streak


Politoed you bitch. The combination of Damp (always on one pokemon) and Lax Incense made the Earth Power/HP Grass combo I was forced to use on very, very poor: I even dropped Toed1's SpD with the first Earth Power and was able to kill it, and still lost to the other one's two-turn Surf. Back the the drawing board I had to go, but I was somehow less deterred this time than in previous forays. I still believe in Heatran, and was not about to scrap the Eruptran Project just yet.

I knew I hadn't yet devised a "sideboard" like TRE had using Gyarados and Kingdra[/quote], and that was perhaps the most encouraging thing. If I could just make two sets that could reliably beat the 39 Water types and still not lose to at least nine other sets, then I could reliably have that sideboard and use these original sets for everything but Water as I knew they could handle already. I tried to remain logical about my options:

say you need scarf. say you can keep your current one, or whatever, hp electric over earth power. maybe that's enough for this? if you miss politoed once out of four hits you lose, whereas with sunny day over earth power, for a lava plume/sunny day/explosion set that may not need leer, you can afford to miss against poli. it's still probably best to explode with tran1 and hp grass with tran2 because of gastro (your current 374 SpA only does 98.2 min to it, btw) because sunny day does not help you with them due to earth power.

you could do modest specs tran 2, 253 speed:


tran1: lp/boom/sd...something for omastar/kabutops. hp electric (needed for gyara and because you need hp grass on tran2 for water/ground insurance)


tran2: lp/solarbeam/hp grass, because you still need insurance against the water/ground crew


if you run hp elec/specs hp grass, you can take out gyarados pretty reliably. you always kill gyara1, then gyara2 has to target tran1 to even have a chance. specs hp grass does 42.8-50.5%, and if the lone live gyarados touches tran1 then LO recoil will beat it most of the time since you do 46.7% on average and "only need" 45%. also the lone live gyara can just not target tran1 and you win there too on turn 2, so i can definitely deal with that.


So "finally" I came up with this for my sideboard:

tran1@scarf: lp/boom/sunny day/hp electric, rash, 100Atk/226SpA/184Spe
tran2@specs: lp/solarbeam/hp grass/earth power, modest, 4HP/252Spa/252Spe


Best part about this was not needing that shitload of Atk EVs for Suicune anymore, which really freed Heatran up to play to its strengths. The last thing I needed to do what determine which types required which sets. I've nicknamed my original two sets "Big Bang" because of the considerable Attack investment my Quiet Scarf one still needed to beat things like Snorlax, and my sideboard was given a rather fitting "Sunsets" nickname:

ok so what sets 100% NEED to be done with Big Bang Sets? Ironically not Water now in spite of Suicune cause of Politoed but definitely Normal cause of Lax...and this is mainly a speed issue anyway

Big Bang

Normal
(Snorlax: Leer/Boom)
Ground
(Gliscor/Garchomp: Leer/Boom)
Dragon
(Garchomp: Leer/Boom)
Flying
(Gliscor: Leer/Boom)
Fire
and Fighting preferred for 100% Infernape beating
Prefer Electric to outspeed and always beat Manectric and Rotom
Dark
preferred cause of Sharpedo's 272 speed (you must Lava Plume this no matter the set)


Sunny Side

Water
(only reason I rererererevised)
Mildly prefer Poison because of Tentacruel I guess


Before re-EVing (again) I realized this serendipitous statistic:

technically you dont need all that attack anymore and would be much better served by investing in speed for infernape, manectric and lumineon. do this etc. you literally never lose to infernape if you Boom/Boom (unless they fake out and you CH your tran with either boom especially tran2 on tran1, which well lol)

get a new quietran with 144atk/238SpA/128Spe (Gyarados/everything/Infernape)


lmao are you serious, the 144 attack that my big bang tran2 needs is the absolute maximum that it can have and not kill big bang tran1 with a CH. "maybe it's a sign"


Maybe. The Eruptran Project has been arduous but rewarding thus far. Right now, I'm sitting on 300, and things have been going swimmingly. Here's my latest logs, which I will format like my first few when I feel like it:


Hallmark I

Sunsets
171: Water, Dewgong. boomplume
172: Psychic, Grumpig. Boomplume
173: Electric, Ampharos. 2plume
174: Rock, Aerodactyl. HP Elec/Plume: 90% to aero1, sandstorm/sandstorm, plume kills aero1, 35% to aero2, burn
175: Ghost, Drifblim. 2plume: 50% to both, one burn
176: Steel, Scizor. 2plume: sash/sash, no burn, no care
177: Poison, Roserade. 2plume (both double protect)
178: Bug, Forretress. 2plume
179: Grass, Venusaur. 2plume double protect, then 1/2
180: Dark, Shiftry. 2plume
Big Bang

181: Normal togekiss boom hit hit
182: Flying Gyarados leer boom
183: Ground, Claydol boom
184: Fighting, Toxicroak.
185: Dragon Dragonite
186: Fire Magmortar. Earth Power/HP Grass
187: Ice Piloswine
Hallmark II
188: Normal Zangoose Plumerupt
189: Flying Honchkrow Plumerupt
190: Steel Steelix

Big Bang (wrong set but only an issue in Water)

191: Water, Seaking. Plume/HP Grass: hit, hit/burn Seaking2, HP Grass hits and kills Seaking1|Waterfall from burned Seaking2 CHes Tran1. Plume/HP Grass: hit/miss|WF on Tran1, dead, Seaking at ~25% after burn damage. HP Grass: miss|Waterfall, 30%, Seaking at ~12.5% after burn damage. HP Grass: hit, dead. Anyway, Plume does 23.6-27.8%, while HP Grass does 75.4-88.7% for a total of 99.9% min. if I hadn't re-EVed i would have had no chance to even use this safest option even given that I used the wrong set (and ran into one of the like four pokemon i didnt want to see in Lumineon, Politoed, Seaking and ironically Suicune which i would not have been able to beat with just 252 Attack (stat) Leer/Boom. Glad I let Seaking waste this much of my time but happy it wasn't more, fuck Brightpowder so much in the Hall
192: Dragon, Dragonite. Boom (CH on Tran1)
193: Fire, Magmar. Boom
194: Electric, Rotom. Plumerupt
195: Dark, Umbreon. Plumerupt
196: Ice, Regice! Most satisfying Plumerupt ever
197: Fighting, Hitmontop. Plumerupt
198: Psychic, Bronzong. Plumerupt
199: Ghost Banette
200: Steel Forry

Sunsets
201: Poison Roserade 2Plume
202: Rock Lunatone Boomplume
203: Bug Yanmega 2Plume
204: Grass Tropius 2Plume
Hallmark III
205: Water Milotic Boom
206: Poison Swalot 2Plume
207: Psychic Eggy 2Plume
208: Ghost Drifblim 2Plume
209: Steel Steelix
210: Bug Scyther

Big Bang
211: Normal Tauros
212: Fire Camerupt Boom
213: Fighting Breloom
214: Ground Donphan
215: Flying Noctowl
216: Dragon Dragonite Boom
217: Electric Rotom Plumerupt
218: Dark Shiftry
219: Ice Weavile
220: Grass Sceptile Plumerupt
Big Bang (only Rock left before new Hallmark)
221 Rock Cradily
Hallmark IV
222 Normal Snorlax. Leer/Boom
223 Fire Camerupt
224 Electric Raichu Plumerupt
225 Ground, Golem. Earth Power/HP Grass: Double QC, Tran2 to 1%, Tran1 dies, HP Grass kills. No QC HP Grass kills
226 Flying Charizard
227 Dragon Altaria. Boom
228 Fightimg Hitmontop
229 Dark Shiftry
230 Ice Dewgong Boomplume
Sunsets
231: Water, Slowbro. Sunnybeam: Kills Slowbro1, Slowbro2 uses water pulse on tran2, 30% no confusion
232: Grass, Bellossom. 2Plume
233: Poison, Drapion. 2Plume
234: Psychic, Exeggutor. 2Plume
235: Rock, Lunatone. Boomplume
236: Ghost, Dusknoir. No QC
237: Steel, Aggron.
238: Bug, Ninjask.
Hallmark V
239: Bug, Scizor (misclick, oh well. all I *have to* do with Sunsets is water)
240: Water: Poliwrath. HP Electric/HP Grass on Poli1
Big Bang
241: Normal, Kecleon
242: Fire ninetales
243: Electric, electrode Boomplume (mistake), double target tran1 with tb
244: Fighting, toxicroak
245: Ground, torterra
246: Flying, ninjask
247: Dragon Altaria boom
248: Dark, absol
249: Ice, Walrein.
250 Rock Aero 2Plume, one burn, turn two ch etc
Sunsets
251: Psychic, Claydol
252: poison crobat
253: steel steelix
254: Ghost banette
255: Grass Venusaur
Hallmark VI
256: Water Slowbro
257: Poison weezing
258: Psychic mr mime
259: Ghost dusclops
260: Rock, Rhyperior. Lava Plume/HP Grass: 30%/30%, burn Rhyperior1; HP Grass kills Rhyperior1|EP on Tran2, CH, kill. QC EP on Tran1, 70%; Plume, 40%, Rhyperior2 at 30%. No QC, Plume, CH, dead.
Big Bang
261: Normal, Slaking
262: Fire, Ninetales
263: Electric, Rotom
264: fighting breloom
265: Ground flygon
266: Flying Salamence: 2Plume (two ches killed sala2)
267: Dragon Dragonite (ched owntran, who cares)
268: Dark Haaaaaaaaaaanch
269: Steel Bastiodon. EP/Plume: obv qc thunder but missed
270: Ice, Weavile
Big Bang
271: Grass, Cradily
272: Bug, Scizor
Hallmark VII
273: Normal Pidgeot: Plumerupt
274: Fire, Charizard: Plumerupt
275: Electric, Raichu. Plumerupt
276: Ground, Torterra. 2Plume: miss, hit, hit hit
277: Flying, Drifblim. Plumerupt
278: Fighting, Hariyama. Plumeboom: No Fake Out, Plume hit on Thick Fat, CH on non Thick Fat to like 25%, Boom kills both (tricky cause of Fake Out threat and that Tran1 does only 95% min with boom. Both Boomplume and Plumeboom are risky cause if they target the boomer with Fake Out then they can target the Plume user with a 63-75% Vital Throw and I lose next turn when the Boomer kills all pokes with Boom (or they can just CH with Vital Throw). Tran2 boom does 100.6% min though so I always win barring this unlikely situation, and I've found that fighters rarely use FO when they can hit for SE in the Hall (I used PZ a shitload a few years ago)
279: Dragon, Flygon. Boom
280: Ice (Left Dark for Sunsets as only remaining Hallmark type "preferred" by Big Bang sets that I had to leave for Sunsets), Walrein (don't I look smart, Walrein is a primary reason i prefer to do Ice with Big Bang). Leer/Boom
Sunsets
281: Water, Cloyster: 2Plume (scarf plume does 105% min to both rofl rash)
282: Grass, Ludicolo. 2Plume
283: Psychic, Bronzong. 2Plume
284: Dark, Shiftry. 2Plume
285: Rock, Probopass. 2Plume: burned one which died to burn after SANDSTORM SANDSTORM
286: Steel, Steelix. 2Plume
287: Ghost, Dusknoir. 2Plume: QC CH on Tran2, left at 35%; 2Plume sweeps
288: Poison, Weezing. 2Plume
289: Bug, Armaldo. 2Plume
Hallmark VIII
290: Water, Wailord. 2Plume: hit, hit, hit, hit/burn, both Wailord at ~25%|Body Slam, Par, Water Spout, 15% to both. Tran2 Plume, hit, hit
Big Bang
291: Normal, Snorlax. Leer/Boom
292: Fire, Typhlosion. Boom
293: Electric, Raikou. Boom
294: Ground, Rhydon. Plumerupt (Plume does 27% min and Flash Fire Eruption does 77% min so I win even if I CH Rhydon into Sitrus range)
295: Flying, Salamence. 2Plume
296: Dragon, Dragonite. Boom
297: Fighting, Hitmontop. Plumerupt
298: Rock, Aerodactyl. 2Plume
299: Ice, Weavile. Plumerupt
300: Dark, Honchkrow.


I'm only at 300 now, but I'm more confident than I've ever felt that I've finally solved this beautiful puzzle that is the Doubles Battle Hall with somewhat of a challenge pokemon (I devised two Garchomp sets that can do a rather impressive number on the entire hall but that is "boring"). This is more about validation to me than anything else at this point, validation of my efforts, and validation of a pokemon I once hated. Sure, I'll be shooting for the record (613), but I'm much more interested in determining if my logic and reasoning is finally spot on enough to beat 206 other pokemon consistently. And so the Eruptran Project continues...



Code:
H271 | Raichu | Adamant | Muscle Band | ThunderPunch | Brick Break | Iron Tail | Quick Attack | Atk/Spd
H272 | Sandslash | Adamant | BrightPowder | Sandstorm | Slash | Night Slash | Dig | Atk/Spd
H273 | Nidoqueen | Modest | Wise Glasses | Earth Power | Sludge Bomb | Attract | Shadow Ball | Def/SpA
H274 | Nidoking | Adamant | Muscle Band | Dig | Poison Jab | Attract | Megahorn | Atk/Def
H275 | Clefable | Adamant | Lum Berry | Return | Ice Punch | Fire Punch | ThunderPunch | Atk/Def
H276 | Golbat | Modest | Razor Fang | Sludge Bomb | Ominous Wind | Giga Drain | Air Slash | Spd/SpA
H277 | Vileplume | Modest | Heat Rock | Sludge Bomb | SolarBeam | Sunny Day | Synthesis | Spd/SpA
H278 | Venomoth | Modest | Choice Specs | Bug Buzz | Psychic | Sludge Bomb | Energy Ball | Spd/SpA
H279 | Persian | Modest | King's Rock | Power Gem | Water Pulse | Swift | Icy Wind | Spd/SpA
H280 | Primeape | Adamant | Expert Belt | Cross Chop | Gunk Shot | Seed Bomb | Stone Edge | Atk/Spd
H281 | Alakazam | Timid | Expert Belt | Psychic | Focus Blast | Energy Ball | Signal Beam | Spd/SpA
H282 | Victreebel | Modest | White Herb | Leaf Storm | Grass Knot | Toxic | Worry Seed | HP/SpA
H283 | Golem | Brave | Quick Claw | Stone Edge | Earth Power | Hammer Arm | Sucker Punch | Atk/SpA
H284 | Slowbro | Modest | Sitrus Berry | Water Pulse | Psychic | Ice Beam | Flamethrower | HP/SpA
H285 | Magneton | Modest | Scope Lens | Tri Attack | Flash Cannon | Thunderbolt | Signal Beam | Spd/SpA
H286 | Dodrio | Jolly | Liechi Berry | Drill Peck | Rest | Steel Wing | Tri Attack | Atk/Spd
H287 | Dewgong | Modest | Chesto Berry | Signal Beam | Ice Beam | Brine | Rest | Def/SpA
H288 | Hypno | Quiet | Zoom Lens | Hypnosis | Focus Blast | Psychic | Nightmare | HP/SpA
H289 | Kingler | Adamant | Focus Sash | Crabhammer | X-Scissor | Superpower | Dig | HP/Atk
H290 | Electrode | Naive | King's Rock | Swift | Thunderbolt | Rollout | Signal Beam | Spd/SpA
H291 | Hitmonlee | Jolly | Salac Berry | Endure | Reversal | Hi Jump Kick | Bounce | Atk/Spd
H292 | Hitmonchan | Adamant | Choice Band | Sky Uppercut | ThunderPunch | Fire Punch | Ice Punch | Atk/Spd
H293 | Weezing | Calm | Black Sludge | Toxic | Dark Pulse | Flamethrower | Thunderbolt | HP/SpD
H294 | Rhydon | Adamant | Sitrus Berry | Dig | Stone Edge | Rock Slide | Megahorn | HP/Atk
H295 | Chansey | Quiet | Zoom Lens | Blizzard | Thunder | Fire Blast | Return | HP/SpA
H296 | Kangaskhan | Adamant | Persim Berry | Dizzy Punch | Outrage | Sucker Punch | Rest | HP/Atk
H297 | Seadra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Flash Cannon | Ice Beam | Spd/SpA
H298 | Seaking | Adamant | BrightPowder | Megahorn | Waterfall | Poison Jab | Bounce | Atk/Spd
H299 | Mr. Mime | Adamant | Sitrus Berry | Power Swap | Fire Punch | Ice Punch | ThunderPunch | Atk/Spd
H300 | Jynx | Timid | BrightPowder | Lovely Kiss | Blizzard | Dream Eater | Energy Ball | Spd/SpA
H301 | Electabuzz | Adamant | Sitrus Berry | ThunderPunch | Iron Tail | Brick Break | Thief | Atk/Spd
H302 | Magmar | Adamant | Sitrus Berry | Fire Punch | Iron Tail | Brick Break | Thief | Atk/Spd
H303 | Tauros | Adamant | Persim Berry | Frustration | Iron Tail | Outrage | Zen Headbutt | Atk/Def
H304 | Omastar | Modest | Wise Glasses | AncientPower | Hydro Pump | Ice Beam | Earth Power | HP/SpA
H305 | Kabutops | Adamant | Muscle Band | Night Slash | Waterfall | Stone Edge | X-Scissor | HP/Atk
H306 | Noctowl | Modest | Leftovers | Extrasensory | Air Slash | Silver Wind | Ominous Wind | HP/SpA
H307 | Lanturn | Modest | Sitrus Berry | Discharge | Brine | Signal Beam | Ice Beam | HP/SpA
H308 | Xatu | Modest | Leftovers | Psychic | Air Cutter | Ominous Wind | Silver Wind | Spd/SpA
H309 | Bellossom | Brave | Big Root | Leaf Blade | Drain Punch | Stun Spore | Leaf Storm | Atk/Def
H310 | Jumpluff | Adamant | BrightPowder | Seed Bomb | Leech Seed | U-turn | Bounce | Atk/Spd
H311 | Slowking | Modest | Leftovers | Psychic | Water Pulse | Power Gem | Shadow Ball | SpA/SpD
H312 | Girafarig | Adamant | Lum Berry | Crunch | Zen Headbutt | Return | Mirror Coat | Atk/Spd
H313 | Forretress | Brave | Lum Berry | Gyro Ball | Payback | Bug Bite | Counter | HP/Atk
H314 | Granbull | Adamant | Focus Band | Return | Crunch | Close Combat | Stone Edge | Atk/Def
H315 | Piloswine | Adamant | BrightPowder | Ice Fang | Dig | Body Slam | Hail | Atk/Def
H316 | Octillery | Brave | Scope Lens | Octazooka | Gunk Shot | Rock Blast | Seed Bomb | Atk/SpA
H317 | Mantine | Mild | Expert Belt | Signal Beam | Earthquake | Surf | Aerial Ace | Spd/SpA
H318 | Skarmory | Adamant | Razor Claw | Rock Slide | Night Slash | Steel Wing | Drill Peck | Atk/Spd
H319 | Stantler | Rash | King's Rock | Extrasensory | Thunder | Facade | Shadow Ball | Spd/SpA
H320 | Hitmontop | Adamant | Salac Berry | Triple Kick | Aerial Ace | Thief | Twister | Atk/Spd
H321 | Miltank | Adamant | Leftovers | Body Slam | Zen Headbutt | Hammer Arm | Iron Tail | Atk/Def
H322 | Ludicolo | Modest | Leftovers | Giga Drain | Water Pulse | Rain Dance | Ice Beam | Def/SpA
H323 | Shiftry | Modest | White Herb | Leaf Storm | Extrasensory | Dark Pulse | Focus Blast | Spd/SpA
H324 | Breloom | Adamant | Expert Belt | Sky Uppercut | Seed Bomb | Stone Edge | ThunderPunch | Atk/Spd
H325 | Vigoroth | Adamant | Razor Claw | Slash | Night Slash | Shadow Claw | ThunderPunch | Atk/Spd
H326 | Ninjask | Adamant | Liechi Berry | X-Scissor | Aerial Ace | Dig | Slash | Atk/Def
H327 | Exploud | Modest | Metronome | Hyper Voice | Water Pulse | Flamethrower | Ice Beam | Def/SpA
H328 | Hariyama | Brave | Focus Band | Vital Throw | Payback | Fake Out | ThunderPunch | HP/Atk
H329 | Manectric | Modest | Focus Sash | Thunder | Flamethrower | Swift | Signal Beam | Spd/SpA
H330 | Swalot | Adamant | Expert Belt | Toxic | Ice Punch | Fire Punch | ThunderPunch | HP/Atk
H331 | Sharpedo | Adamant | Focus Sash | Crunch | Waterfall | Ice Fang | Zen Headbutt | Atk/Spd
H332 | Camerupt | Modest | Power Herb | Eruption | Earth Power | AncientPower | SolarBeam | SpA/SpD
H333 | Torkoal | Quiet | White Herb | Overheat | Body Slam | Earth Power | Stone Edge | Atk/SpA
H334 | Grumpig | Modest | Wise Glasses | Psychic | Power Gem | Energy Ball | Focus Blast | SpA/SpD
H335 | Cacturne | Adamant | Metronome | Sucker Punch | Needle Arm | Drain Punch | ThunderPunch | Atk/SpD
H336 | Altaria | Modest | Leftovers | Dragon Pulse | Air Cutter | Flamethrower | Ominous Wind | Spd/SpA
H337 | Zangoose | Adamant | Razor Claw | Crush Claw | Shadow Claw | Close Combat | Fire Punch | Atk/Spd
H338 | Seviper | Adamant | Leftovers | Poison Fang | Night Slash | Aqua Tail | Iron Tail | Atk/Def
H339 | Lunatone | Modest | Wise Glasses | Psychic | AncientPower | Signal Beam | Earth Power | Spd/SpA
H340 | Solrock | Adamant | Muscle Band | Stone Edge | Zen Headbutt | Earthquake | Iron Head | Atk/Spd
H341 | Whiscash | Quiet | Lax Incense | Earth Power | Water Pulse | Future Sight | Blizzard | SpA/SpD
H342 | Crawdaunt | Adamant | Quick Claw | Crunch | Crabhammer | Body Slam | Aerial Ace | Atk/Def
H343 | Cradily | Modest | Big Root | AncientPower | Giga Drain | Sludge Bomb | Earth Power | Def/SpA
H344 | Armaldo | Adamant | Razor Claw | X-Scissor | Stone Edge | Aqua Tail | Aerial Ace | Atk/Def
H345 | Kecleon | Jolly | Expert Belt | Dizzy Punch | Drain Punch | Shadow Claw | Aerial Ace | Atk/Spd
H346 | Banette | Lonely | Wise Glasses | Shadow Claw | Sucker Punch | Thunderbolt | Icy Wind | Atk/SpA
H347 | Dusclops | Adamant | Quick Claw | Shadow Punch | Ice Punch | ThunderPunch | Fire Punch | HP/Atk
H348 | Tropius | Modest | White Herb | Leaf Storm | Air Slash | Twister | Ominous Wind | HP/SpA
H349 | Absol | Jolly | Focus Sash | Psycho Cut | Night Slash | Shadow Claw | Slash | Atk/Spd
H350 | Glalie | Modest | Lum Berry | Ice Beam | Dark Pulse | Water Pulse | Signal Beam | Spd/SpA
H351 | Huntail | Adamant | Muscle Band | Aqua Tail | Crunch | Body Slam | Bounce | Atk/SpD
H352 | Gorebyss | Modest | Wise Glasses | Psychic | Brine | Signal Beam | Shadow Ball | SpA/SpD
H353 | Relicanth | Brave | Shell Bell | Head Smash | Aqua Tail | Earth Power | Double-Edge | HP/Atk
H354 | Staraptor | Adamant | Liechi Berry | Brave Bird | Close Combat | Quick Attack | U-turn | Atk/Spd
H355 | Rampardos | Adamant | Shell Bell | Head Smash | Zen Headbutt | Avalanche | Fire Punch | HP/Atk
H356 | Bastiodon | Quiet | Quick Claw | Metal Burst | Blizzard | Thunder | Fire Blast | HP/SpA
H357 | Vespiquen | Brave | BrightPowder | Power Gem | Attack Order | Ominous Wind | Air Cutter | Atk/SpA
H358 | Floatzel | Adamant | Liechi Berry | Waterfall | Crunch | Ice Punch | Brick Break | Atk/Spd
H359 | Cherrim | Naive | Heat Rock | Sunny Day | SolarBeam | Synthesis | Return | Spd/SpA
H360 | Gastrodon | Modest | Lax Incense | Muddy Water | Earth Power | Blizzard | Sludge Bomb | HP/SpA
H361 | Ambipom | Naughty | Expert Belt | Double Hit | Shock Wave | Aerial Ace | Water Pulse | Atk/SpA
H362 | Drifblim | Modest | Petaya Berry | Shadow Ball | Psychic | Thunderbolt | Air Cutter | Spd/SpA
H363 | Lopunny | Jolly | Sticky Barb | Switcheroo | Dizzy Punch | Bounce | Protect | Atk/Spd
H364 | Mismagius | Modest | Petaya Berry | Shadow Ball | Energy Ball | Thunderbolt | Psychic | Spd/SpA
H365 | Purugly | Adamant | King's Rock | Body Slam | Shadow Claw | U-turn | Iron Tail | Atk/Def
H366 | Skuntank | Naughty | Expert Belt | Flamethrower | Poison Jab | Dark Pulse | Iron Tail | Atk/SpA
H367 | Spiritomb | Modest | Petaya Berry | Dark Pulse | Ominous Wind | Silver Wind | Icy Wind | HP/SpA
H368 | Toxicroak | Brave | Liechi Berry | Poison Jab | Revenge | Bullet Punch | X-Scissor | Atk/Def
H369 | Carnivine | Adamant | Leftovers | Power Whip | Crunch | Ingrain | Leech Seed | HP/Atk
H370 | Lumineon | Timid | BrightPowder | Silver Wind | Ominous Wind | Water Pulse | Air Cutter | Spd/SpA
H371 | Abomasnow | Adamant | Sitrus Berry | Wood Hammer | Avalanche | Brick Break | Iron Tail | HP/Atk
H372 | Froslass | Calm | BrightPowder | Hail | Blizzard | Ominous Wind | Psychic | Spd/SpA
H373 | Rotom | Timid | Petaya Berry | Shadow Ball | Thunderbolt | Signal Beam | Swift | Spd/SpA
H374 | Pidgeot | Modest | Wise Glasses | Ominous Wind | Heat Wave | Air Slash | Uproar | Spd/SpA
H375 | Fearow | Jolly | Muscle Band | Drill Peck | U-turn | Steel Wing | Faint Attack | Atk/Spd
H376 | Blastoise | Quiet | Focus Sash | Yawn | Hydro Cannon | Return | Protect | SpA/SpD
H377 | Ninetales | Mild | White Herb | Will-O-Wisp | Confuse Ray | Quick Attack | Overheat | Spd/SpA
H378 | Golduck | Mild | Petaya Berry | Brine | Aqua Jet | Hydro Pump | Return | Spd/SpA
H379 | Arcanine | Adamant | Razor Claw | ExtremeSpeed | Flare Blitz | Facade | Will-O-Wisp | Atk/Spd
H380 | Poliwrath | Quiet | Zoom Lens | Focus Blast | Surf | Hypnosis | Vacuum Wave | Def/SpA
H381 | Machamp | Brave | Focus Band | DynamicPunch | Vacuum Wave | Foresight | Revenge | Atk/Def
H382 | Tentacruel | Adamant | BrightPowder | Waterfall | Poison Jab | Toxic | Dive | Atk/SpD
H383 | Rapidash | Lonely | Razor Fang | Flare Blitz | Quick Attack | Stomp | Overheat | Atk/SpA
H384 | Muk | Careful | Black Sludge | Gunk Shot | Frustration | Toxic | Acid Armor | Def/SpD
H385 | Cloyster | Rash | Scope Lens | Ice Beam | Iron Defense | Spike Cannon | Brine | Atk/SpA
H386 | Gengar | Timid | Razor Fang | Shadow Ball | Sludge Bomb | Hypnosis | Nightmare | Spd/SpA
H387 | Exeggutor | Adamant | Liechi Berry | Wood Hammer | Zen Headbutt | Rest | Sleep Talk | HP/Atk
H388 | Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA
H389 | Scyther | Jolly | Focus Sash | X-Scissor | Aerial Ace | Swords Dance | Quick Attack | Atk/Spd
H390 | Pinsir | Jolly | Salac Berry | X-Scissor | Giga Impact | Swords Dance | Quick Attack | Atk/Spd
H391 | Gyarados | Lonely | Life Orb | Bounce | Waterfall | Dragon Dance | Brine | Atk/Spd
H392 | Lapras | Modest | Lum Berry | Blizzard | Surf | Rest | Sleep Talk | HP/SpA
H393 | Vaporeon | Mild | Expert Belt | Surf | Quick Attack | Aqua Ring | Yawn | HP/SpA
H394 | Jolteon | Rash | Expert Belt | Discharge | Quick Attack | Double Team | Thunder Wave | Spd/SpA
H395 | Flareon | Mild | Expert Belt | Lava Plume | Quick Attack | Protect | Will-O-Wisp | SpA
H396 | Aerodactyl | Adamant | Leftovers | Stone Edge | Aerial Ace | Sandstorm | Fly | Atk/Spd
H397 | Snorlax | Brave | Choice Band | Crunch | Giga Impact | Zen Headbutt | Brick Break | Atk/Def
H398 | Articuno | Modest | Apicot Berry | Blizzard | Air Cutter | Reflect | Roost | Def/SpA
H399 | Zapdos | Modest | Ganlon Berry | Thunder | Air Cutter | Light Screen | Roost | SpA/SpD
H400 | Moltres | Modest | Razor Claw | Fire Blast | Air Cutter | Sky Attack | Roost | Def/SpA
H401 | Dragonite | Adamant | Lum Berry | Roost | Outrage | Aerial Ace | Dragon Dance | Atk/Spd
H402 | Meganium | Quiet | Focus Sash | Energy Ball | Magical Leaf | Body Slam | Counter | HP/SpA
H403 | Typhlosion | Timid | White Herb | Eruption | Quick Attack | Overheat | Swift | Spd/SpA
H404 | Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd
H405 | Crobat | Jolly | BrightPowder | Brave Bird | Cross Poison | Double Team | Toxic | Atk/Spd
H406 | Ampharos | Quiet | Light Clay | Light Screen | Rest | Thunder | Snore | Def/SpA
H407 | Politoed | Modest | Lax Incense | Hyper Voice | Surf | Rest | Snore | Spd/SpA
H408 | Espeon | Modest | BrightPowder | Psychic | Swift | Double Team | Morning Sun | Spd/SpA
H409 | Umbreon | Relaxed | Leftovers | Facade | Sucker Punch | Confuse Ray | Moonlight | Def/SpD
H410 | Steelix | Brave | Iron Ball | Gyro Ball | Dig | Sandstorm | Curse | Atk/Def
H411 | Scizor | Brave | Focus Sash | Swords Dance | X-Scissor | Counter | Bullet Punch | HP/Atk
H412 | Shuckle | Careful | Smooth Rock | Bug Bite | Rollout | Sandstorm | Protect | HP/SpD
H413 | Heracross | Jolly | Salac Berry | Megahorn | Close Combat | Facade | Reversal | Atk/Spd
H414 | Ursaring | Adamant | Focus Band | Frustration | Rest | Sleep Talk | ThunderPunch | Atk/Def
H415 | Houndoom | Mild | Choice Scarf | Dark Pulse | Flamethrower | Crunch | Fire Fang | Atk/SpA
H416 | Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA
H417 | Donphan | Adamant | Leftovers | Earthquake | Giga Impact | Protect | Sandstorm | Atk/Def
H418 | Porygon2 | Rash | Quick Claw | Tri Attack | Return | Psychic | Zen Headbutt | Atk/SpA
H419 | Blissey | Sassy | Lum Berry | Return | Softboiled | Fire Blast | Minimize | Def/SpD
H420 | Raikou | Naive | Scope Lens | Thunder | Quick Attack | Reflect | Thunder Fang | Spd/SpA
H421 | Entei | Rash | Quick Claw | Eruption | Rock Climb | Flamethrower | Fire Fang | Spd/SpA
H422 | Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD
H423 | Tyranitar | Brave | Quick Claw | Stone Edge | Crunch | Dark Pulse | AncientPower | Atk/SpA
H424 | Sceptile | Naughty | Scope Lens | Leaf Blade | Quick Attack | Leaf Storm | Grass Knot | Atk/Spd
H425 | Blaziken | Lonely | Liechi Berry | Blaze Kick | Sky Uppercut | Focus Blast | Quick Attack | Atk/Spd
H426 | Swampert | Quiet | BrightPowder | Muddy Water | Mud Bomb | Substitute | Rest | SpA/SpD
H427 | Gardevoir | Timid | Sticky Barb | Psychic | Trick | Swift | Protect | Spd/SpA
H428 | Slaking | Adamant | Leftovers | Encore | Counter | Frustration | Faint Attack | Atk/Def
H429 | Aggron | Adamant | Zoom Lens | Stone Edge | Iron Tail | Metal Burst | Sandstorm | Atk/Def
H430 | Wailord | Quiet | BrightPowder | Water Spout | Sleep Talk | Body Slam | Rest | HP/SpA
H431 | Flygon | Modest | Wise Glasses | Earth Power | Dragon Pulse | Sandstorm | Roost | Spd/SpA
H432 | Claydol | Rash | Choice Scarf | Earth Power | Psychic | Earthquake | Zen Headbutt | Atk/SpA
H433 | Milotic | Quiet | Life Orb | Rest | Sleep Talk | Hydro Pump | Facade | Atk/SpA
H434 | Walrein | Quiet | Icy Rock | Blizzard | Dive | Hail | Brine | HP/SpA
H435 | Cresselia | Lonely | Leftovers | Psychic | Psycho Cut | Slash | Psycho Shift | Atk/SpA
H436 | Salamence | Adamant | Liechi Berry | Dragon Claw | Aerial Ace | Frustration | Roost | Atk/Spd
H437 | Metagross | Adamant | Quick Claw | Meteor Mash | Zen Headbutt | Bullet Punch | Light Screen | Atk/Def
H438 | Regirock | Brave | Sitrus Berry | Stone Edge | AncientPower | Giga Impact | Thunder Wave | Atk/SpA
H439 | Regice | Quiet | Sitrus Berry | Blizzard | Avalanche | Hyper Beam | Thunder Wave | Atk/SpA
H440 | Registeel | Brave | Sitrus Berry | Iron Head | Flash Cannon | Giga Impact | Thunder Wave | Atk/SpA
H441 | Latias | Modest | Salac Berry | Mist Ball | Dragon Pulse | Recover | Captivate | SpA/SpD
H442 | Latios | Modest | Salac Berry | Luster Purge | Dragon Pulse | Recover | Captivate | SpA/SpD
H443 | Torterra | Brave | Lax Incense | Wood Hammer | Mud-Slap | Rest | Sleep Talk | HP/Atk
H444 | Infernape | Adamant | Life Orb | Close Combat | Flare Blitz | Mach Punch | Fake Out | Atk/Spd
H445 | Empoleon | Mild | Petaya Berry | Flash Cannon | Hydro Pump | Aqua Jet | Yawn | SpA/SpD
H446 | Luxray | Naive | King's Rock | Spark | Thunderbolt | Quick Attack | Thunder Wave | Atk/Spd
H447 | Roserade | Modest | White Herb | Weather Ball | Leaf Storm | Protect | Toxic | Spd/SpA
H448 | Honchkrow | Lonely | Quick Claw | Dark Pulse | Night Slash | Drill Peck | Air Cutter | Atk/SpA
H449 | Bronzong | Quiet | Leftovers | Extrasensory | Flash Cannon | Trick Room | Protect | Def/SpA
H450 | Garchomp | Adamant | Persim Berry | Outrage | Sandstorm | Dig | Twister | Atk/Spd
H451 | Lucario | Brave | Liechi Berry | Aura Sphere | Focus Punch | ExtremeSpeed | Substitute | Atk/SpA
H452 | Hippowdon | Adamant | Liechi Berry | Double-Edge | Earthquake | Yawn | Slack Off | Atk/Def
H453 | Drapion | Adamant | Razor Claw | Cross Poison | Night Slash | Slash | Acupressure | Atk/Def
H454 | Weavile | Adamant | Focus Sash | Night Slash | Ice Punch | Ice Shard | Quick Attack | Atk/Spd
H455 | Magnezone | Bold | Ganlon Berry | Flash Cannon | Tri Attack | Thunder | Mirror Coat | Def/SpA
H456 | Lickilicky | Adamant | Expert Belt | ThunderPunch | Ice Punch | Fire Punch | Body Slam | Atk/Def
H457 | Rhyperior | Brave | Quick Claw | Rock Wrecker | Earth Power | Giga Impact | Reversal | Atk/Def
H458 | Tangrowth | Lonely | Lax Incense | Wring Out | Grass Knot | Sunny Day | SolarBeam | HP/SpA
H459 | Electivire | Naughty | Life Orb | ThunderPunch | Giga Impact | Discharge | Quick Attack | Atk/Spd
H460 | Magmortar | Mild | Lax Incense | Fire Blast | Hyper Beam | SmokeScreen | Protect | Spd/SpA
H461 | Togekiss | Modest | BrightPowder | Air Slash | Aura Sphere | Thunder Wave | Roost | SpA/SpD
H462 | Yanmega | Rash | Petaya Berry | Bug Buzz | Air Slash | Endure | Reversal | Def/SpA
H463 | Leafeon | Naughty | Scope Lens | Quick Attack | Leaf Blade | Grass Knot | Razor Leaf | Atk/Spd
H464 | Glaceon | Rash | Icy Rock | Hail | Blizzard | Ice Shard | Swift | Spd/SpA
H465 | Gliscor | Adamant | Liechi Berry | Earthquake | Sandstorm | Aerial Ace | Quick Attack | Atk/Spd
H466 | Mamoswine | Modest | Leftovers | Blizzard | Hail | Earth Power | Amnesia | HP/SpA
H467 | Porygon-z | Modest | Expert Belt | Tri Attack | Dark Pulse | Psychic | Signal Beam | Spd/SpA
H468 | Gallade | Adamant | Salac Berry | Psycho Cut | Close Combat | Swords Dance | Vacuum Wave | Atk/Spd
H469 | Probopass | Calm | Focus Band | Flash Cannon | Power Gem | Substitute | Sandstorm | SpA/SpD
H470 | Dusknoir | Careful | Quick Claw | Rest | Curse | Shadow Punch | Brick Break | Def/SpD
H471 | Uxie | Bold | Focus Band | Extrasensory | Yawn | Dream Eater | Swift | Def/SpD
H472 | Mesprit | Timid | Light Clay | Extrasensory | Light Screen | Reflect | Swift | Spd/SpA
H473 | Azelf | Adamant | Flame Orb | Zen Headbutt | Return | Trick | Facade | Atk/Spd
H474 | Heatran | Modest | Focus Band | Magma Storm | Flash Cannon | Lava Plume | Metal Sound | SpA/SpD
H475 | Venusaur | Quiet | Focus Sash | Toxic | Frenzy Plant | Sludge | Protect | Atk/SpA
H476 | Charizard | Quiet | Focus Sash | Will-O-Wisp | Air Slash | Protect | Blast Burn | Atk/SpA
H477 | Regigigas | Impish | Lum Berry | Zen Headbutt | Confuse Ray | Drain Punch | Dizzy Punch | Atk/Def
__________________



You haven't trolled till you've trolled in real life.
Read A Mullet's Tale for reference if you haven't yet!

Last edited by Jumpman16; Aug 31st, 2012 at 1:36:13 PM. Reason: some formatting
Jumpman16 is offline   Reply With Quote
Old Jul 29th, 2012, 12:53:38 PM   #1900
ashez
 
ashez's Avatar
 
Join Date: Aug 2009
Posts: 178
Default

I love and miss those detailed posts, good luck Jump :).
ashez is offline   Reply With Quote
Reply Smogon Community > Pokémon > Orange Islands

« Previous Thread | Next Thread »
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 2:58:39 PM.