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Old Jul 29th, 2012, 8:48:38 AM   #5626
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Quote:
Originally Posted by Fat King Serperior View Post
Unless I am mistaken, I never said anything about Metronome being its ONLY move >_>

EDIT: Oops, it seems like it was the rule :(

Sorry, 13laze 13oy......

*sigh* It seems like everyone hates Metronome no matter the rules....
Lol it's no problem I still had some fun with it I just don't plan on doing it again is all. If anything I'm to blame because I accepted the challange. It is just very frustrating getting an opponent to red hp and using 5 useless moves in a row on it haha. Plus Metronome only has 10 PP to start with which is extremely low for a random move.
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Old Jul 29th, 2012, 9:37:25 AM   #5627
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Originally Posted by Fat King Serperior View Post
*sigh* It seems like everyone hates Metronome no matter the rules....

RandomEvil the Togepi is, by far, one of my favorite challenges.
Her kamikaze solo of Whitney is the highlight of my HeartGold Scramble...
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Old Jul 29th, 2012, 2:14:59 PM   #5628
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This bit of the challenge was… interesting, I suppose. Problems arose that I didn’t account for, and impromptu plans were then made.

Update 1
Update 2
Update 3



Update 4


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Old Jul 29th, 2012, 7:09:40 PM   #5629
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I'm bored, and I've heard these are fun, so hey, why not give it a shot? I'll be doing a Platinum Challange, and I'd like it to be easy-medium. I won't be able to trade. My only other requests are that nothing is innapropriate and that I don't has to grind unnesecarily. Oh, and be creative.

Thanks! :)

The Mons:
...


The Updates:
Update 1

Update 2
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Old Jul 29th, 2012, 7:22:03 PM   #5630
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Pippy, take Hygenic the Swablu. Hygenic loves cleanliness, and as you can imagine, it hates filth as well. It hates filth so much that if it is in battle against a Poison-type, it must switch out, as they are the embodiment of filth. Note: If Hygenic and a Poison-type are on the same side in a double battle, you must switch Hygenic out. Hygenic must also permanently know Safeguard and use it in every battle it's in, to ensure everything around it is clean. Also, Hygenic refuses to learn Roost, as if it Roosts, it risks the chance of getting its wings dirty. When Hygenic evolves, it becomes more aggressive and adopts a more drastic method of disposing of trash: burning it. Hygenic must replace Safeguard with a Fire-type move or Dragonbreath when it evolves, and must use it against every Poison-type it fights. If said move runs out of PP, Hygenic won't be able to defend itself from the filth, and must switch out of Poison-types until it can use the Fire-type move or Dragonbreath's PP. It must also solo every Poison-type in the Pokemon League.
Have fun!
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Old Jul 29th, 2012, 7:35:44 PM   #5631
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@Pippy

I loved Platinum for a lot of reasons, and one of them was the access to so many new Pokemon, like your challange, Moai the Nosepass. This particular Nosepass loves the tropics, and constantly wants to visit the beaches of Sinnoh. As a result, Nosepass refuses to evolve, until you take him to three unique beaches. To prove he is the king of the beach, solo Volkner who resides in the greatest beach town of all, Sunyshore.
Sinnoh Beaches: Route 213, Route 219, Route 220, Route 221, Route 222, Route 223, and Sunyshore City.
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Old Jul 29th, 2012, 8:44:30 PM   #5632
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Hey guys, so I am doing a Gaumble-Locke (combination of Gauntlet, Scramble, and Nuzlocke) Run in Platinum. So I need some Scramble Mons. 11 to be specific. I am looking for EXTREME Challenges. And When I say extreme, I mean so EXTREME they could be HISTORIC. So far I have an evil Combee. I need 11 more pokes, please help me out.

P.S. sorry this is not and official request; for official request click on Extreme/Historic Gaumble-Locke Platinum Run
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Old Jul 29th, 2012, 9:10:27 PM   #5633
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@ pippy

Ace the Chimchar

Ace the Chimchar thinks he is the best chimchar ever. He is so cocky about it that you will have to face any Chimchar or evolution of it you see with ace. (it's all right if he dies trying). He also has to keep the move taunt, and he has to use it before he uses any non-Fire or fighting type attack he uses because he is cocky and likes to fire up his opponents.

When ace evolves into Monferno, his crave for being the best lengthens. He will not accept any TMs because he thinks he will only be strong with level up moves. You will also have to battle any fire type Pokemon you see with Ace.

When ace evolves infernape, his craze for being the best is so big that you will fight any fighting type you see with him too.

Solo: Elite four fire type dude (I forgot his name) fighting type gym leader Marlene
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Old Jul 29th, 2012, 9:32:07 PM   #5634
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@Pippy:

Take Final the Steelix. This Steelix must be caught before the Steel Gym. Final is all about getting te Final say in anything. As such, it must have this moveset before the 8th gym. He must know at least 2 of these moves before soloing Byron and his entire Gym:
- Stone Edge (LV. 54)
- Double Edge (LV. 49)
- Crunch (LV. 46)
- Iron Tail (LV. 41)

He must also solo your Rival the final time before the E4 and must solo the final E4 member. Good Luck!!
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Old Jul 29th, 2012, 10:04:58 PM   #5635
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@DEMo Gorgon47

EXTREME you say? I've had one waiting in reserves... Take ChanceTime the Chingling. Everything about this one requires an RNG. First, just catch the Chingling, no restrictions there. Every battle you're in, RNG it up, 1-4, whatever you get, you have to use. Every time you get a new move, RNG it, 1-2, 1, You learn it, 2, you don't. If you can learn a new move, RNG 1-4 to see what move you have to delete over it. Every time you can evolve, RNG it, 1-2, 1, you can evolve that level, 2, you can't. You can RNG 1-92, 20 Times, if you pull a double, too bad. The numbers you pull are the TMs you are permitted to learn. To ensure you use it, solo Maylene if it's still alive. Best of luck, and have fun!
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Old Jul 29th, 2012, 10:16:40 PM   #5636
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Taking a Pokemon for Demo Gorgon. Will edit in the morning.
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Old Jul 29th, 2012, 10:16:55 PM   #5637
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DEMo_Gorgon47, take Tamer the Budew. Budew has one goal in life: to catch the legendary Pokemon of Sinnoh. However, Tamer's not quite confident in its abilities, so it decides to practice by catching every Pokemon on your team. Once your entire team is caught, Tamer has the confidence to catch the legendary Pokemon and can evolve to Roselia. After evolving, Tamer gets a bit cocky, and decides to solo (and catch) Giratina and Azelf without any items. Once (If) it succeeds in this, it may evolve to Roserade. Once you get to the Pokemon League, Tamer finds out that Cynthia, Champion of the Pokemon League of Sinnoh, owns a Garchomp, which is known for being a pseudo-legendary. Thus, Tamer's final mission is to solo Cynthia's Garchomp without the use of status moves or items.
Good luck! You'll need it...
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Old Jul 29th, 2012, 10:47:47 PM   #5638
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@ Pippy take Ego the Bidoof.

Ego is a self-centred little rat and demands you prioritise it over everyone else in the team. Whenever you find a TM that is learnable by Ego, you must instantly teach it to Ego. It must also be the sole consumer of any vitamins, rare candies and poffins you may come across, at least until it cannot take any more.

Ego's selfishness does not stop at mere greed, however - he is also completely unhelpful. You must not teach Ego any HMs.

Ego's ego must be inflated beyond the capacity of its little rat body in order to be persuaded to carry on, and so Ego must gain at least Normal Rank in every Super Contest category before you may take on the Elite 4.

@ DEMo_Gorgon47 take Zarthus the Turtwig. Zarthus can never use a damage-dealing STAB move in battle. It must also solo Snowpoint Gym in its entirety. Have fun!
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Old Jul 29th, 2012, 11:01:01 PM   #5639
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@DEMo Gorgon47

Well, since I'm getting a Bidoof for my Scramble, I thought Id let you share in my joy with one that makes mine look like a sweet little angel. Take Fury the Bidoof. This Bidoof is an unusual case, as it has an uncontrollable anger at the one thing that can hit it SE: fighting types. It HATES fighters with a white hot passion. As such, it must solo every fighting type you meet. Ever. Also, you may not evolve until you solo Mayleen, which will make Fury feel better about himself and makes his rage subside a tiny bit. Now, this rage also causes a few other problems. First, he may never forget a move until he evolves, as before he fights Mayleen, his rage is so powerful he can't even think about new moves. He must also lead with Growl every time he enters battle, to show his foes how angry he is. Finally, he may never switch, as he must personally ensure that his foes are destroyed.*

If that's not hard enough, I can always make it harder. :)
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Old Jul 29th, 2012, 11:09:36 PM   #5640
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Well, not really enough for a "true" update, but I'll post now because I need a break. Took waaaay too long to find and catch Grimer.

Update 1
Update 2
Update 3
Update 4



Update 4.5


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Old Jul 30th, 2012, 12:13:17 AM   #5641
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Can I request some challenges?
Game:FireRed
Can't trade/hack
Difficulty: Very Hard
Just no Struggle or Level Caps.
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Old Jul 30th, 2012, 1:02:07 AM   #5642
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@Furret162

I'm going to give you a stranger challange. You're going to fight Brock with whatever is given to you, and however you're told to do that fight. Depending on how many turns it takes during your sucessful fight against Brock determines your challange.
-2 Turns-MachoMacho the Machop. Can only use a specified type, or types of move(s) determined by an RNG, 1 gets you Normal, 2 gets you Fighting, 3 gets you 4 moves, all different types, none of which can be Normal or Fighting.
-3 Turns-Nohtyp the Ekans- Must have and keep 3 Non-Attacking Moves ASAP. Solo any Rival battle to evolve.
-4 Turns-DontBCruel the Tentacool- Can never evolve. Must solo 5 Trainer Owned Tentacools/Tentacruels to learn/use Water Moves.
-5 Turns-Agony the Grimer- Must solo Koga.
-6-20 Turns-CoolWhip the Tangela- Must solo an Elite 4 Member only using hold items.
-21+ Turns- If you can actually stall out a battle with Brock for 21 Turns, that's crazy. You can use whatever Pokemon you want, named whatever you want, that can't use TMs or HMs. Move Tutors are fine though.
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Old Jul 30th, 2012, 2:00:21 AM   #5643
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Hi guys. I have part 2 of my Scramble uploaded.

Sorry that it is so long! I will keep better track of the time next time. The action starts to pick up this episode.

Part #2.
Part #1.
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Old Jul 30th, 2012, 2:30:06 AM   #5644
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Sorry for the double post, but I feel like I haven't been giving out enough challanges.

Furret162, take Hard the Squirtle. Hard is hard in every way.
-You must use any Iron/Zinc vitamins you find on Hard. Also, you must spend all leftover money on Iron/Zinc until you can't use them anymore. This is because Hard wants to be the best wall possible.
-Hard is very arrogant because of his/her Defensive capabilities and he/she thinks that he/she is invincible. So, he/she can never switch out.
-Hard acts tough and hard towards his/her team mates, so he/she may not switch in to take hits for them.
-Hard must learn Skull Bash because it is hard-headed. And it must learn Withdraw.
-Hard must solo Brock, because Rock-type Pokemon are known for their Defenses, and Hard wants to show off.
-Hard must solo Lorelei, because all of her Pokemon have high Defenses.
-Have fun!

Pippy, take Love the Zubat. As a Zubat, nobody has ever even thought about catching it. People just walk through caves, running from Zubats. Love has even approached trainers in caves, just wanting to be captured and feel loved. Trainers have just ran away until you come along.
-Love must learn Attract ASAP.
-When a team mate is at red-HP, Love must switch in to save the day. If a party member is in the middle of a solo or something similar, Love does not have to switch in to save it if it is in red-HP
-Love must use Attract on any Pokemon of the opposite gender before attacking (this starts when Love learns Attract).
-Love must solo either Crasher Wake or Fantina (solo Crasher Wake if Love is a female, solo Fantina if Love is a male), because it wants to earn their love.
-Have fun!

DEMo Gorgon47, take Mothra the Mothim.
Quote:
Originally Posted by Fat Wikipedia
Abilities

As a larva, Mothra's sprays her opponents with silk as a ranged attack (to entrap or disorient an enemy). She also uses her mandibles for a close combat bite. (Mothra has a habit of biting opponents' tails, although it is rarely effective and, predictably, is usually self-defeating.) As an adult, her wings can (and generally do) create gales which tear apart buildings and send other kaiju flying. Her great bulk of a body is commonly used to her advantage in battle to slam into opponents (both in larva and adult form), and her surprising levels of strength can help her to drag and even lift monsters like Godzilla. Her final strategy is to emit "scales", a yellow poisonous powder that can hopefully asphyxiate an enemy. She only uses that attack when she knows she is going to die, though, because the extreme loss of scales will cause her to lose her flight.
The Heisei version of Mothra had some differences. She could now fire a beam of energy from her antennae, and fire arcs of lightning from her wings, or keep it in her body to release to another through touch. The powder now had a different effect; It would act as a 3-D mirror to trap energy blasts, making them rebound over whatever was inside the cloud of powder over and over again. This proved very effective in turning Godzilla's own atomic breath against him. Godzilla's Nuclear Pulse wasn't reflected by her mirror and she was thrown back, possibly because her mirror can't reflect energy attacks if it is able to pass around her mirror.
In the Mothra Trilogy, Mothra displayed a wide use of energy-projection abilities; ranging from triple prismatic beams from her forehead, to energized tackles, to her Sun Strike Buster, a very potent attack that comes from the sky like a sacred lightning bolt. Mothra Leo, her offspring and successor, shared her energy powers and also possessed the ability to gain alternate forms as a means of adapting to his opponent's fighting styles.
In GMK Mothra was able to shoot poison darts from her abdomen but she lacked both her hurricane force winds and her poison powder. In both Tokyo SOS and Final Wars, Mothra's powder was able to redirect both energy and physical projectiles back to their original senders.

Mothra's character and personality

Mothra's character/personality has developed substantially over the years. For instance, when she appeared in her first movie, she only protected her own people on Infant Island and did not care for the entire world like the later Heisei and Rebirth versions did. In the Heisei Era, Mothra became the environmental savior as well as the human savior of the Earth—which means that she was the guardian of the planet as stated by the Cosmos in Godzilla and Mothra: The Battle for Earth. In the Shinsei series though, Mothra reverted back to her original self as she was in the Showa series. Mothra is an unusual kaiju (in the Toho universe—Gamera, of course, fulfills this role in his own long-running series) in that she battles on behalf of the betterment of the Earth, and for years has continued to establish that pureness of heart in her character. In the trilogy, Mothra even sacrificed her own life for the sake of other guardian monsters.
-Mothra can use the following moves: Bug Bite, Tackle, Hidden Power, Gust, Poison Powder, Confusion, Psybeam, Silver Wind, Air Slash, Giga Impact, Protect, Roost. I just realized that this REALLY interferes with your Gauntlet. Tackle, Poison Powder, Roost, and Protect would be your only usable moves! So just ignore this part (Unless you really want this challange to be extremely hard).
-Mothra’s total BP (add up all of its moves BPs, Giga Impact only counts as 75 BP) cannot exceed 250.
-Mothra sacrificed herself to save other guardian monsters, so if you want to, you can trade Mothra’s life in for 1 revive token. Mothra is considered dead and you can use the revive token to save another member of your team that has died. To prevent saving Mothra as only a death-fodder type thing: Mothra must be alive, Mothra must be in its last stage (Mothim), and the Pokemon you choose to save can only be a max of 5 levels above Mothra.
-Mothra must attempt to solo Godzilla (Cynthia’s Garchomp).
-Mothra is thought of as a guardian of the world, and Cyrus is trying to destroy the world. So, Mothra must attempt to defeat at least 2 of Cyrus’ Pokemon every time you battle him.
-Have fun!
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Old Jul 30th, 2012, 3:51:29 AM   #5645
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Furret162, you get Very Hard the Caterpie.

Very Hard must solo one Gym Leader to evolve into Metapod, & solo one further Gym Leader to evolve into Butterfree. Very Hard makes things very hard by disallowing the usage of Healing Items in battle. If you do, you must sell 15 Items at the first available opportunity, & you may not buy items from the point you broke the rule, until 1 hour game time after you sell 15 Items. Very Hard may not leave the party at any given time. Very Hard must solo all Rocket Grunts in Silph Co.

Have a nice ragequit fun.
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Old Jul 30th, 2012, 8:55:38 AM   #5646
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Thanks guys, I have my team now. Quick question: are we allowed to use HM slaves?
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Old Jul 30th, 2012, 8:58:28 AM   #5647
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DEMO_Gorgon, take Wasser the Finneon/Lumineon. She may never use any attacking move greater then 50 base power because she doesn't want to accidentally kill anyone. However, she doesn't want to be left behind either, so she must be the highest level of your challanges. Finally, have her solo Flint with no items, because Flint is a dick.

Have fun.
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Old Jul 30th, 2012, 10:14:55 AM   #5648
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Quote:
Originally Posted by Fat Its_A_Random View Post
Furret162, you get Very Hard the Caterpie.

Very Hard must solo one Gym Leader to evolve into Metapod, & solo one further Gym Leader to evolve into Butterfree. Very Hard makes things very hard by disallowing the usage of Healing Items in battle. If you do, you must sell 15 Items at the first available opportunity, & you may not buy items from the point you broke the rule, until 1 hour game time after you sell 15 Items. Very Hard may not leave the party at any given time. Very Hard must solo all Rocket Grunts in Silph Co.

Have a nice ragequit fun.
Accepted, and I also accept the Squirtle and that one that depends on how long Brock's battle is.

Still need 3 more.
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Old Jul 30th, 2012, 10:23:30 AM   #5649
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Quote:
Originally Posted by Fat Pippy View Post
Thanks guys, I have my team now. Quick question: are we allowed to use HM slaves?
I think you're allowed to use HM slaves. But I usually try not to unless none of my Scramblemons can learn a certain HM.
Also, I want to clarify on my Zubat challenge a bit. If a party member is in the middle of a solo or something similar, Love does not have to switch in to save it if it is in red-HP.
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Old Jul 30th, 2012, 1:22:49 PM   #5650
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I've decided I'm going to do a simple, bullet point update after each gym leader, so here it is:

Update 1
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