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Old Aug 2nd, 2012, 4:32:24 AM   #1
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Default LC Teambuilding

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LITTLE CUP TEAMBULDING!!!

LC is a tier that is often quite difficult to get started if you are a newer player to the tier. The reason being that the environment is very foriegn as apposed to other tiers due to the fact that the tier is played with first evolutions and they are level 5. Another thing that is often hard to start of with when playing Little Cup is building a team. If this is a problem for you then not to worry! You will love this project as it helps set you on the right foot when team building! :)

You may of seen similar projects in the RU and NU metagame sections. This thread is exactly the same except it is for Little Cup (Obviously). So basically if you have a set worth posting post it! When posting be sure to follow the posting format below as well as post the actaul set in a ps/po export format so others can simply import the magnificent set you have posted. You can also post sets that shouldnt be used and they will be put in the "Stuff Not to Use" section of this thread. These sets should be posted in A Different Format as the "Stuff to Use" sets. As you only have to post why it is bad and additional info if you really want. Also sprites nice to make your set more presentable and can be found here http://sprites.pokecheck.org/?gen=2. You can also contribute to this project by asking if a specific pokemon is good or not in LC and some expereinced player should come along and awnser your question. Finally I encourage all of you to ask questions about each others sets if they look like they cant do their role propally as long as you be nice about it. Also please dont post gimmicky sets because that is not what this thread is for.

Code:
[Set] Role: Special Wall, Physical Wall, Rapid Spinner, Revenge Killers/Scarfers, Wall Breakers, etc What it does: Explain what it counters, how it achieves its role and what makes it a good pokemon. Good Teammates: Stuff it works well with. What Counters It: Pretty self explanatory
Any Additional Info:
Stuff to Use


Offensive
...


Defensive
...



Utility

...










Stuff Not to Use










Offensive


...





Defensive


...





Utility



...












So thats the project! I look forward to Little Cup players to fill this thread with Knowledge and for the newer players to go out there and try these set. even if you arent a newer player I encourage you to use a set that you havent tried before that some one has posted I know I will!
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Old Aug 2nd, 2012, 4:48:22 AM   #2
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(Dwebble) (M) @ Oran Berry
Trait: Sturdy
EVs: 36 HP / 236 Atk / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Spikes
- Earthquake/X-Scissor
- Rock Blast

Role: Hazard User
What it does: Dwebble is a great entry hazards setter due to having the ability to set up both Stealth Rocks and Spikes. It also has a good 16 speed stat which is quite high for a pokemon that sets up hazards. The Combination of Sturdy+Oran Berry typically gives Dwebble the chance to set up Stealth Rock and 1+ layer(s) of Spikes. With Sturdy intact it can also check alot of offensive pokemon and Rock Blast is a godsend to Dwebble dude to the abundance of substitute using pokemon in Little Cup letting Dwebble beat pokemon like SubRoost Murkrow, Sash Abra and Sub Gastly with Rock Blast. (as Long as Sturdy is intact).
Good Teammates: Due to the hazards the Dwebble lays he usually apprieciates offenseive support to cause switches. Volt-Turn chains work particularily well with Dwebble as Chinchou, Mienfoo, Larvesta is a great offensive Volt-Turn core that utilizes Dwebbles hazard support by causing numerous switches. Spinblockers like Frilish also work well to prevent your hazards getting spun. Speaking about spinning Rapid Spin support from pokemon like Staryu is also apprieciated to keep Dwebbles sturdy intact.
What Counters It: Staryu and Tentacool come to mind as they can hit it super effectivly as well as spin away its hazards although Tentacool has to watch out for earthqauke. Dwebble is also defensless against strong set up sweepers like Scraggy and Timburr, One notable set up sweeper threat is Shellder who can Shell Smash then Icicle Spear/ Rock Blast both of which hit Dwebble hard

Any Additional Info: Earthqauke is usauly better then X-Scissor.
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Old Aug 2nd, 2012, 4:52:05 AM   #3
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I'll post a lot more later...

Sorry for the grammar of these, I'm rusty in the summer.

(Foongus) @ Eviolite
Trait: Regenerator
EVs: 204 HP / 236 Def
Bold Nature
- Spore
- Giga Drain
- Stun Spore/Clear smog/synthesis
- Sludge bomb/Hidden Power [Flying]

Role:
Defensive Pivot
What it does: Basically the immovable object to the presumed unstoppable force that is the fighting types in little cup. Known as the fighting type tier within a particularly fighting heavy generation, Foongus is here to put a stop to even black belt fighting masters. LO HJK from mienfoo does 34.61 - 38.46% to Foongus, while you have plenty of options to hurt mienfoo. Foongus is also able to take on chinchou with resistance to its stab, and giga drain healing of hp fire damage. The one thing that makes Foongus dominate is Regenerator. He is able to take on the assaults of many top physical threats and switch to a check. He is also great for blind switches as that recovery can allow him to take more hits in the future. He is also a great counter to sandstorm teams. He rocks Hippo's world and can take a +2 eq from eviolite drilbur (watch out for LO variants) and spore it, or he can giga drain doing 76% regaining a third of his health and switching out to gain two thirds of his health. This guy is amazing. He can use sludge bomb as something to hit giga drain resists hard. HP flying is in case croagunk is a problem. Stun spore for double status or clear smog to reliably take on scraggy. Synthesis is an interesting option that gives him great staying power, but you will rarely find time to use it, and Sandstorm is pretty popular.
Good Teammates: Foongus needs something to take powerful fire attacks. Any bulkier water type can do the trick, preferably Chinchou as he can take the special attacks and resists brave bird which Foongus fears. Slowpoke and Foongus form an impentrable physical walling combo, due to them both having regenerator. Something that reliably takes on abra too, as abra is a problem for Foongus. Stunky can do this, while also taking out Misdreavus.
What Counters It: Most fire types and anything with strong special attack. !This does not include most hidden power fire!).Though Foongus can always neuter a problem with spore, so watch out. A special mention goes to insomnia murkrow who has no fear of spore and can hit back with stab brave bird or drill peck. Murkrow needs to be careful of stun spore though. Sap sipper deerling is also a good counter, absorbing grass attacks, only fearing sludge bomb. Timburr is really the only fighting type that can beat Foongus, if it carries ice punch, which will always 2hko after sr.
Any Additional Info: If you have trouble with fighting types or need support to take on sandstorm, Check out the shroom.



Chinchou @ eviolite
Trait: volt absorb
Evs:
76 HP / 132 Def / 228 SpD / 60 Spe
Calm nature
-scald
-heal bell/discharge
-rest
-sleep talk

Role: Special wall/ Status absorber/cleric
What it does:
Chinchou exceeds in taking the dangerous fire types in the tier. Hidden power grass can't phase him as he has recovery in rest talk. Chinchou also takes on threats such as staryu and murkrow, as well as specially based shell smashers. Despite rest-talk usually finding its place on stall teams, Chinchou can also provide useful attributes to balanced or offensive teams. It spreads burns with scalds, allowing physical heats to be taken better, but it can also cure its team of nasty status. If you choose discharge, you can provide paralysis support for the rest of your team. Chinchou can also take all the status moves for your team!
Good Teammates:
Something to take on chlorophyll sweepers and a revenge killer for dragon dancing foes or enemies with immunities to status. A general fail-safe for balanced teams is abra, who with strong special attack and a focus sash, revenges many threats. Abra also appreciates Chinchou's ability to take out murkrow. Chinchou also needs a partner to take on strong fighting type threats such as mienfoo and timburr. Larvesta is a good answer, same goes for foongus. Something to take on croagunk aswell, such as slowpoke, staryu with psychic, or murkrow. You also need to pack a fighting type to deal with lileep.
What Counters It: Strong physical attacks will break through chinchou. Mienfoo will beat chinchou with hi jump kick, and so will most other fighting types. Two in particular deserve a special mention; Croagunk and timburr. Croagunk can heal from chinchou's only attacking move in scald. Croagunk can then knock off Chinchou's eviolite, severely crippling it for the rest of the match. While timburr can actually just bulk up on chinchou, healing with drain punch, which could be buffed by a guts scald burn. Perhaps, the greatest counter is lileep. Getting a storm drain boost from scald while not minding paralysis, lileep can boost on chinchou with stockpile or kill it with energy ball.
Any Additional Info: Use Chinchou wisely and he will be a great asset to any team needing a special wall and a hard counter to murkrow.






Last edited by Gone to the beach; Aug 7th, 2012 at 2:14:24 PM.
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Old Aug 2nd, 2012, 5:45:43 AM   #4
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@ Gone to the beach thankyou for posting! I haved added in Foongus and I will edit the thread and this comment when you have posted your other sets. I also slashed Hidden Power [Fire] next to Sludge Bomb and Hidden Power [Flying] Also Restalk Chinchou is in under Speciall wall thanks for your posts

If anyone is somehow still confused on how a posted sets format should look like Gone to the beach and I have perfect examples in the comments above. Also I am going to post Scraggy now so i can keep this thread going with some more pokemon


(Scraggy) @ Eviolite
Trait: Moxie / Shed Skin
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly /Adamant Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch / Zen Headbutt

Role: Physical Sweeper
What it does: Scraggy has proven to be one of the most dangerous set up pokemon in the tier. With good attack and great defenses after evolite Scraggy can set up Dragon Dances on alot of pokemon and after its accumilated a boost or two it can start ploughing through weakend or unprepared teams. Both of its abilities are very useful as Shed Skin helps him set up on more threats like Bronzor that carry status conditions while Moxie helps Scrafty gain some serious power boosts after every Ko. The Final move is also up to the user although Ice Punch is usually better then Zen Headbutt Zen Headbut still has its use against Croagunk and Mienfoo.
Good Teammates: Moxie variants in particular definatly love entry hazard support so Dwebble and Shelmet are often good partners and so is Ferroseed although the two share a fighting weakness. Scraggy also needs help against Fighting Types so Foongus, Misdreavus and sash Abra are also good partners.
What Counters It: Fighting types, Croagunk and Mienfoo in particular as well as Timburr. Scarfoo gets a notable mention of being able to OHKO +1 Scraggy with a Hi Jump Kick. Acid Armour Shelmet can also stop Scraggy cold barring crits and can pick up numerous defense boosts as well as set up spikes. Varaints without Shed Skin will find themselves having more trouble with Bronzors with Toxic.
Any Additional Info: Use Scraggy in Dual Screens or with Moxie and some entry hazards for an almost garunteed sweep
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Old Aug 2nd, 2012, 11:02:50 AM   #5
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Best revenge killers I have are:



Diglett @ Choice Band
Ability: Arena Trap
Nature: Jolly
EVs: 36 HP / 236 Atk / 236 Spe
Moves:
~ Earthquake
~ Rock Slide
~ Shadow Claw
~ HP Fire

Role: Revenge Killer
What it does: Trap and kill, simple as that. Inability to fly means Diglett will kill you.
Good Teammates: Hazard support means Diglett has to dig through less amount of HP so Dwebble is a perfect teammate for him. He sets stealth rock and a few layers of spikes pretty easily.
What Counters It: Water and grass types. Like every single one of them bar ferroseed. They can take hits and KO back.
Any Additional Info: There are numerous times this guy has worked as a late game sweeper to me. The team he is in is more about entry hazard abusing though so yes, he drilled through like... anything and everything.




Cyndaquil @ Choice Scarf
Ability: Flash Fire
Nature: Modest
EVs: 44 HP / 24 Atk / 200 SpA / 236 Spe
Moves:
~ Eruption
~ Nature Power
~ HP Grass
~ Extrasensory

Role: Scarfer
What it does: Melts. To explain further, he melts. For anything with Flash Fire, he has other options available. Extrasensory is for Frillish and such.
Good Teammates: Priority means he's dealt with. Luckily enough, most priority moves in LC can't hit ghost types who switch into it so a ghost type. Misdreavous, Gastly, Frillish, Drifloon... I don't know, just make sure he's not hit by priority. And he's weak to hazards too. Staryu is the best spinner in the tier so he's a good teammate too. Hazard support is also appreciated. Zorua is a good teammate too, gives the option of faking.
What Counters It: Things with the ability of taking hits and KO'ing back. He's a scarfer, so prediction becomes easier too. Hazards deal good chunks to Flash Fire users and for the rest, ghost type pokemons. Slowpoke is a pain in the ass though.
Any Additional Info: Did I mention that he melts?


And my weather abuser:



Drifloon @ Oran Berry
Ability: Unburden
Nature: Modest
EVs: 116 HP / 8 Def / 200 SpA / 8 SpD / 120 Spe
Moves:
~ Substitute
~ Calm Mind
~ Shadow Ball
~ Weather Ball

Role: Weather Abuser / Special Sweeper
What it does: Get up a sub, get unburden boost, set some calm minds and have fun. That's that. Even dedicated special walls have a hard time against him. "Ooh let's switch a normal-flying type to take this next shadow ba-WTF Weather Ball Super Effective and I'm dead?" kinds of stuff is pretty familiar to me from my hail team I used back then.
Good Teammates: Weather inducers. Both of them. No SR is fine too.
What Counters It: When he's at +2 SpAtk, +2 SpDef and +2 Speed, nothing. Other than that, don't let him take anything super effective. Which means: Don't switch into Digletts, anything that has ice+electric coverage, no psychic or ghost or dark type attacks too. He's a bit frail, you know?
Any Additional Info: Thunderbolt can be used instead of Shadow Ball to obtain a pseude boltbeam coverage in hail.

Last edited by LoboMuzenza; Aug 2nd, 2012 at 11:29:39 AM.
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Old Aug 2nd, 2012, 5:16:17 PM   #6
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Real good premise, I hope you get some more participation on this. One thing though: in LC, many revenge killers can do so without being Scarfed, and really the item is often a non-factor (Snover, Chinchou come to mind)... maybe call that section simply "revenge killers" not "revenge killers / scarfers." We also need to figure out how to deal with a Pokemon that serves multiple roles. Just a tiny nitpick, hopefully I can add some content soon!
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Old Aug 3rd, 2012, 3:13:35 AM   #7
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@LoboMezenza thanks for contributing! I will add in Diglett and Cyndaquil under revenge killers although I am not that keen on Drifloon if anything it should have Hidden power fighting>Weather ball to smack normal types super effectivly. Sure its good when it can set up or pick an unburden boost but I think it is a little bit frail to be setting up cms especially seeing as some top tier threats Murkrow, Croagunk, Chinchou have a field day with it. With thats said I have never really tried Drifloon to much so has anyone had any succes with it?

@Ray Jay I wil unslash scarfers with revengekillers because you are correct. Also pokemon that have multiple walls such as Dwebble who can lay hazards and be a shell smash sweeper can be posted twice once in Physical Sweeper (Shell Smasher) and once in Hazards Users(Defensive Dwebble) Also I look forward to you contributing in this project because I know you are a very experienced player in the tier!

keep posting sets people (I may edit this post with another one later)
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Old Aug 3rd, 2012, 11:22:27 AM   #8
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Quote:
Originally Posted by Fat Superpowerdude View Post
@LoboMezenza thanks for contributing! I will add in Diglett and Cyndaquil under revenge killers although I am not that keen on Drifloon if anything it should have Hidden power fighting>Weather ball to smack normal types super effectivly. Sure its good when it can set up or pick an unburden boost but I think it is a little bit frail to be setting up cms especially seeing as some top tier threats Murkrow, Croagunk, Chinchou have a field day with it. With thats said I have never really tried Drifloon to much so has anyone had any succes with it?
HP Fighting doesn't hit the "field day" guys more than weather ball. Murkrow's field day is pretty much over if he accidentally switches into a weather ball under hail. Same applies for Chinchou, the guy loses his cool if he switches into a weather ball under sand. Croagunk... well, do you remember the diglett i was talking'bout? Traps, outspeeds and OHKOes the Croagunk, so yeah. Drifloon isn't all that bad.

Also, there is no hail abuser that can abuse hail better than drifloon. Swinub/Cubchoo/Seel or anything like that look inferior in comparison. Spheal and Seel are OK stallers but that's it.
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Old Aug 3rd, 2012, 1:18:06 PM   #9
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I'm on the fence of that drifloon set. That set can be very, very effective at what it does. But it is a hit-or-miss set. When able to set up drifloon really can wreck teams, yet your opponent rarely gives it a chance. For now, I feel it should be in special sweepers, but it could very easily be in the not to use section.

I also would like to see a group where a pokemon such as bulky attacker mienfoo go. Possibly pivots? Or scouts?


Again sorry for the grammar :p.

Murkrow @ life orb/eviolite
ability: insomnia
nature: naive
236 Atk / 76 SpA / 188 Spe
moves:
~ Drill peck/brave bird
~ Heat wave
~ Sucker punch
~ Dark pulse/ hidden power grass/roost


Role: Wallbreaker
What it does: Probably the best wall breaker in the tier, murkrow rips through defensive cores. This set takes out the usual switch-ins to murkrow. Flying type stab for the horde of fighting types in little cup, also the go to move on threats heat neutral by Krow's other moves. Heat wave for bronzor, ferroseed, and magnemite that usually wall Krow. Sucker punch for that great priority stab that murkrow can k0 so many weakened pokemon with. This allows murkrow to not get revenge killed easily. The last slot is surprisngly important in what murkrow can be checked by. Dark pulse helps against missy and will-o-wisp users, while hidden power grass
Good Teammates:This set usually koes the steel types in the tier. Dragon type sweepers such as axew and dratini are no longer walled by ferroseed and bronzor. Because of the lack of roost in this set, recoil damage racks up quickly. You should pack a spinner in your team such as staryu, who can handle the fire types murkrow can't ko. Hazards of your own can help a lot. Stealth rock will be key in weakening the fire types for murkrow. Spikes also helps this set use sucker punch for koes much more effectively. Dwebble is very effective in this role.
What Counters It: This set is probably the hardest to counter with just a pokemon. To sets using drill peck, lileep can avoid the k0 60% of the time, but brave bird 2hk0s. To sets without hp grass, high defense shell smashers such as titourga, kabuto, and clamperl can take this set on reliably when using aqua jet to avoid sucker punch. Clamperl has substitute to get around murkrow. When not carrying dark pulse, Misdreavus can will-o-wisp on the predicted sucker punch. Beyond these, Murkrow rips through many teams. By far the best way of countering it is to keep stealth rock on the field and switch on predicted moves to resists so life orb recoil adds up. Murkrow is worn down very easily. Then you can bring a choice scarf user in who hopefully resists sucker punch (mienfoo) and k0.
Additional Info: There are three other very important choices in this set. Life orb is generally preffered over eviolite because without it, Krow loses a lot of 2hk0s and becomes significantly easier to wall. Roost can go in the last slot, but then the same problems occur and Krow is revenge killed usually by the time he gets a chance to roost. Brave bird should only be used when using eviolite (and roost), otherwise recoil damage is too much for krow to handle. Finally, Super luck can be used instead of insomnia for that awesome crit chance, but having a plan to counter sleep-inducing moves is very useful.


Staryu@eviolite
ability: Natural cure
Nature: Timid
36 HP / 200 SpA / 240 Spe
~Recover
~rapid spin
~thunderbolt
~hydro pump


Role: Spinner/ Supporting attacker/status absorber
What it does:
Staryu is the best spinner in little cup, hands down. It has pretty good bulk with eviolite, keeping its good bulk with recover. Water/electric is a fantastic attacking type hitting many pokes hard. Hydro pump pretty much 2hkos everything that doesn't resist it, backed by staryu's power. Natural Cure is just icing on the cake as he can absorb status from pokes like misdreavus. He is great at damaging the opponents pokemon, facilitating a sweep for a teammate. His supporting attacking abilities allows him to always be a viable spot for one's team.
Good Teammates: Any pokemon that hates Stealth rock loves staryu as a teammate. This allows for life orb attackers to benefit from not being wore down by spikes+SR. He is also able to switch into the rare toxic spikes, spin, and switch out cured of poison. Larvesta greatly benefits from staryu as it does not lose half its health from switching in. It can also absorb strong fighting type attacks aimed at staryu. A teammate that can take on chinchou and dragon types is necessary. Chinchou and grass types will help to counter opposing Chinchou and Bronzor is wall that fears no dragon types. Grass types also resist staryu's attacks. This makes Murkrow and fire types good teammates, both appreciating Staryu's ability to spin stealth rock away.
What Counters It: Chinchou is the number one counter to this. It gains health from volt absorb and takes nothing from hydro pump. Lileep is equally good as Chinchou, getting a special attack boost from hydro pump. It also doesn't take much from ice beam variants. Dragon types and Grass types usually have nothing to fear, but have to watch out for ice beam. You can also use strong stab attacks like Choice scarf mienfoo's Hi jump kick to take down staryu.
Additional Info: Ice beam can be used instead of rapid spin but staryu then is a bulky attacker. This will allow grass and dragon types to no longer wall it.

Last edited by Gone to the beach; Aug 3rd, 2012 at 3:05:30 PM.
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Old Aug 3rd, 2012, 7:06:32 PM   #10
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Hey, first post back after a break.

I like the concept of this thread, as the number of simply terrible teams on the Little Cup ladder is simply astounding. However, the main problem currently is that nearly all of the top LC Pokemon fit into several different categories. This is mainly set dependent, but a few Pokemon (standard Rapid Spin Staryu, most Eviolite Misdreavus, etc.) fit into more than one category regardless of the set they run. In addition, LC teams are quite different composition-wise than teams from other tiers: I've run many balance teams without hazards, offense without wallbreakers, etc. Therefore, I propose that we split Pokemon into only three categories: Offensive, Defensive, and Utility. Since this is mainly a guide meant for beginners, overcomplicating team composition isn't something that we really want to do. Pokemon should be classified according to their main purpose: for example, Rapid Spin Staryu would be considered a utility Pokemon, as its main purpose is not to deal damage but to remove hazards. If a Pokemon has sets that are sufficiently different from each other, such as Choice Scarf vs RestTalk Chinchou, then that Pokemon would be listed in both sections as if they were two seperate Pokemon.

Again, this is a great idea, and I look forward to contributing to this in the future!
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Old Aug 3rd, 2012, 11:38:59 PM   #11
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may i ask why foongus is listed as a pshycial wall? i mean, its defense is no better than meinfoo, its special defense could be special wall worthy.

I've been running diglet recently(albeit on the PO server) with LO and SR/eq/shadow claw/hp ice. It wont fit exactly into this meta but perhaps sub/rock slide/earthquake/hp fire or shadow claw could with LO, sub blocks suckerpunch and if you set before something like mienfoo comes in it can sheild you from protect, LO EQ hits alot harder than expected. its good for revenging missy/krow/mienfoo/alot of stuff.

Also, the best wallbreaker in history,

Houndour (M) @ Eviolite
Trait: Flash Fire
EVs: 76 HP / 196 Atk / 36 Def / 196 SAtk
Sassy Nature (+SDef, -Spd)
- Fire Blast
- Crunch/Dark Pulse
- Sucker Punch
- Pursuit

Role: Wall Breaker
What it does: With its amazing dual stab coverage and well powered moves it can be a threat to many walls and even frail sweepers. It has moves such as suckerpunch and pursuit which along with a powerful STAB can force the oponent to take risks. Pursuit can traps ghosts and psychics such as missdrevous, abra and frillish while suckerpunch threatens the former two if they stay in, crunch the latter. It has good enough bulk to take hits from alot of walls as well as good typing to do so. Its fast enough to outspeeds most walls and switch ins such as mienfoo will not enjoy a fire blast and may be KOed by the following suckerpunch depending on the spread.
Good Teammates: A spinner is a must, and something to take care of bulky rock types and munchlax is appreciated as they resist houndours fire type STAB and tend to have higher defense, or on munchlax's case an insanely high HP stat that covers its weaker defense. So mienfoo and staryu make good teammates for houndour, staryu as an added bonus adds to a possible F/W/G core.
What counters it? The list here is very slim, lileep in sand, nosepass, munchlax and other rock types and a bulky makuhita set. Also like most first types it is weakened significantly by stealth rock.
Aditional Info: +attack or special attack natures may be used but the added ability to take hits is often prefered in order to use houndours typing against walls such as ferroseeed and lileep.

a slight nitpick on the drifbloon, i was never a fan of its CM set but i believe even at +2 mantyke walls in in hail and munchlax definately walls it in hail, 33 HP and 18 sdef(27 with eviolite) really just speak for themselves. As for diglett im wondering why it doesnt see to much usage, 20 speed is amazing and its surprisingly easy to pick apart team with it using a slow u turner giving it some switch ins
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Old Aug 4th, 2012, 7:10:44 AM   #12
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Quote:
Originally Posted by Fat Trakyan View Post
may i ask why foongus is listed as a pshycial wall? i mean, its defense is no better than meinfoo, its special defense could be special wall worthy.
It will be because of its typing. Being poison type, it makes a good wall against fighting types, which are pretty much always physical.

Also, in my experience eviolite Houndour isn't that powerful, I'd much rather use a life orb. I guess it's a preference thing, but seeing as you're listing it as a wallbreaker, I'm pretty sure life orb would be the way to go.
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Old Aug 4th, 2012, 10:44:53 AM   #13
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Sassy Houndour -_-

Several of the current sets need to be cleaned up, Nature Power Cyndaquil and Choice Band HP Fire Diglett aren't really good sets.
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Old Aug 4th, 2012, 9:42:57 PM   #14
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I suggest you include the Bulky attacker roles (both special and physical) as these aren't really sweepers but they are still a role many prominent LC pokes play, such as Mienfoo, Croagunk or in the case of the set I'm posting Porygon.

Due to its naturally high stats in everything except speed, Porygon fills the role of a bulky attacker very well. While LC is a fighting dominated metagame with Eviolite, Recover and generally high defenses Porygon is one of the few Normal types who can survive it. Porygon should often be forsaken as a bulky special attacker in favor of Misdreavus, but it finds its niche with its neat ability, Trace, making it a good counter to many top threats such as Frillish and Chinchou.



(Porygon) @ Eviolite
Trait: Trace
EVs: 236 HP / 196 Def / 76 SAtk
Bold Nature
- Tri Attack
- Charge Beam
- Shadow Ball
- Recover

Role: Special Sweeper
What it does: On top of functioning as a niche check or counter to many prominent Pokemon who rely on their abilities: such as Murkrow, Frillish and Chinchou to list a few, Porygon is a very dangerous offensive threat. Charge Beam, while unreliable (you'll get a boost about as often as you'll hit Focus Blast) is a way to boost your SpA without losing coverage. In fact, the coverage granted by Charge Beam will allow to hit pokes you'll often switch into, such as Murkrow or Frillish super effectively. Tri Attack is your STAB, offering excellent neutral coverage with Shadow Ball getting pretty much everything you can't hit with your other moves. Recover is the crux of this set, letting you take advantage of your defenses and stay around for a long time. Pokes such as Murkrow and Chinchou can tear a hole in unprepared teams, as I found out before adding this to my team, but with Porygon, you are rarely unprepared.

Good Teamates: Misdreavus, or really any ghost type. Porygon loves to switch in on the Ghost moves Ghost types hate and vice-versa for Porygon and fighting type moves. Having a bulky offense core featuring specially bulky Misdreavus and physically bulky Porygon can be very threatening. Anyone who dislikes Chinchou is great too as Porygon can deal with Chinchou (especially scarfed Chinchou) magnificently. Something that can take on Ferroseed is great (Misdreavus fills this category nicely, one of the reasons I recommend it as a teammate)

What Counters it: Ferroseed walls it to fucking hell, all its moves are NVE against it, so staying just gives your opponent free hazards. Due to the bulk that most Mienfoo's run, Mienfoo can deal with Porygon quite well, while he might not OHKO he will definitely live most hits. Croagunk and Timburr are other bulky fighting type that do well, though Timburr's poor SDef can let it down, especially if it decides to go for a Bulk Up.

Additional Info: You could run HP Fighting over Charge Beam (though losing the boosting and Murkrow coverage is more important than killing Ferroseed). More SDef EVs could be run if you want to be bulky both ways (you sorta are anyways). Conversion is another neat move you can run (over Charge Beam) to deal with Fighting types, though its really gimmicky.
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Old Aug 5th, 2012, 2:16:45 AM   #15
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Porygon @ Choice Scarf
Trait: Trace
EVs: 76 HP / 236 SAtk / 196 Spd
Timid Nature
- Trick
- Tri Attack
- Shadow Ball
- Ice Beam/Recover

Role: Revenge Killer / Bulky Attacker (after Tricking your scarf for an Eviolite)
What it does: Scarf Porygon is an amazing revenge killer, capable of killing off many threats. Most notable is it's ability to revenge both Sand Rush mons by Tracing Sand Rush. It can also kill of mons such as Misdreavus and Murkrow. A Tri Attack with full Sp.Atk investment is insanely powerful move which is capable of 2hko'ing Mienfoo, one of Porygon's common switch-ins. Shadow Ball and Ice beam are for extra coverage, while Recover makes Porygon's longevity much, much longer, especially after it has Tricked it's scarf away.
Good Teammates: As a revenge killer, this set doesn't need a lot of support to function well. Diglett is quite cool though, as it can remove mons like Lileep and Munchlax with Reversal.
What Counters it: Steel types such as Ferroseed and Magnemite won't take a lot of damage from Porygon's attacks, and if you don't want to lose your scarf yet, you can't do anything to them. Scarf Mienfoo can take one hit and OHKO it back with High Jump Kick. Croagunk, too, can take one or two hits and use his priority moves to wither down Porygon's health.
Additional Info: Scarf Porygon can run many coverage moves, such as HP Fighting for normal- and Steel-types, HP Fire for Ferroseed, or Thunderbolt to gain the BoltBeam coverage. If needed, it can even run HP Grass for Tirtouga and Chinchou.

Physical sweepers: Tirtouga

i'll do Tirtouga later
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Old Aug 5th, 2012, 3:53:48 AM   #16
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In the process of editing should have all the good sets in the new format by tommorow night sorry for the delay good ideas and sets people!

Edit: Ok so I edited in pretty much everything the thread is put into iss`s suggested format as I thought it would be neater for this project added sets where Murkrow (Mixed), Staryu (Rapid Spin), and Porygon (Speciall attacker) thanks for the contributions additionally I changed Hp fire to memento/Stone Edge on Diglett because Hp fire is not good espescially on a negative nature banded set. Also the only reason why I havnt added in Trakyans Houndour is because Chieliee is posting his Houndour set I will compare the two and put the best one in. Also unless someone can explain Drifloons usefulness he will gon in "Stuff Not to Use"
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Old Aug 5th, 2012, 12:40:28 PM   #17
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The current Drifloon set is abysmal. Here's standard AcroFloon, which is still fantastic in the current metagame.


Drifloon @ Flying Gem
Ability: Unburden
Nature: Naughty / Naive
EVs: 196 Atk / 116 SpA / 196 Spe
- Acrobatics
- Shadow Ball
- Substitute / Hidden Power Fire
- Destiny Bond / Hypnosis

Role: Mixed Sweeper / Wallbreaker
What it does: Acrobatics Drifloon serves as a solid midgame sweeper that is capable of tearing many of Little Cup's premier walls apart. A Flying Gem-boosted Acrobatics deals a large amount of damage to anything that doesn't resist it, OHKOing most sweepers and 2HKOing nearly everything else. Shadow Ball is a solid STAB move, hitting Pokemon such as Misdreavus and Slowpoke harder than Acrobatics. Substitute, Destiny Bond, and Hypnosis all help Drifloon kill Pokemon that aren't 2HKOed by its STAB moves, while Hidden Power Fire can remove pesky Steel-types that resist Acrobatics and Shadow Ball.
Good Teammates: Drifloon enjoys Rapid Spin support, although it is not necessarily required. Weather, most notably hail from Snover, is helpful for the extra residual damage. Entry hazards are practically a necessity, as they secure several OHKOes and 2HKOes for Drifloon. Magnemite is also a good teammate, as it can trap and remove Steel-types with Magnet Pull.
What Counters It: With good prediction, Acrobatics Drifloon can be very difficult to defeat. Unburden combined with Destiny Bond means that Drifloon will almost always KO at least one Pokemon. RestTalk Chinchou is the best counter, as it doesn't mind Acrobatics, Shadow Ball, Hidden Power Fire, or Hypnosis, and can avoid Destiny Bond using Scald's burn (with smart play and some luck). Steel-types, especially those with Toxic or Leech Seed (Bronzor and Ferroseed come to mind) can easily stall out Drifloon, although they must watch out for Hidden Power Fire. Sucker Punch from Murkrow or Croagunk will easily take out Drifloon, although Substitute and Destiny Bond make it difficult to land one. The easiest way to neutralize this Drifloon is to force it to waste its Flying Gem. Once this Drifloon lacks Unburden, it is easily taken out by any faster Pokemon.
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Old Aug 5th, 2012, 2:10:50 PM   #18
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Quote:
Originally Posted by Fat iss View Post
The current Drifloon set is abysmal. Here's standard AcroFloon, which is still fantastic in the current metagame.
Importance of Acrofloon doubles up in LC because of all the fighting types in the metagame.
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Old Aug 5th, 2012, 2:40:15 PM   #19
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Oh, i didn't see Trakyan already posted Houndour. You can upload his, i'll skip mine. (they were nearly identical anyways) I'm working on Porygon at the moment.
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Old Aug 5th, 2012, 6:04:07 PM   #20
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Found the time to critique some stuff.

Quote:
Originally Posted by Fat Superpowerdude View Post

(Scraggy) @ Eviolite
Trait: Moxie / Shed Skin
EVs: 236 Atk / 36 SDef / 236 Spd
Jolly /Adamant Nature
- Dragon Dance
- Drain Punch
- Crunch
- Ice Punch / Zen Headbutt
Due to the prevalence of Croagunk, Zen Headbutt should always be prioritized over Ice Punch. Croagunk is a problem otherwise, and it is risky to stay in against Murkrow when many Murkrows now run Choice Scarf to outpace +1 Scraggy. Furthermore, Shed Skin should ALWAYS be the ability used on DD Scraggy, as Scraggy should be played as a Pokemon that can set up on many common walls, most importantly, Bronzor. With Moxie, you cannot guarantee that set up due to Toxic. Shed Skin also allows gives you a better shot against late game Foongus.

Quote:
Originally Posted by Fat LoboMuzenza View Post



Diglett @ Choice Band
Ability: Arena Trap
Nature: Jolly
EVs: 36 HP / 236 Atk / 236 Spe
Moves:
~ Earthquake
~ Rock Slide
~ Shadow Claw
~ HP Fire
The concept is right, but the set should really look something more like this:
Diglett @ Choice Scarf, Life Orb, Focus Sash, anything
Trait: Arena Trap
EVs: 236 Atk / 236 Spd / 36 HP
Jolly Nature
- Earthquake
- Rock Slide
- Memento / Stealth Rock
- Sucker Punch

This set is more successful at pulling off the 1 trap you are likely to get in a game while providing late game utility or early game utility with Memento and Stealth Rock, respectively. Late game, a Memento onto a Mienfoo or Croagunk can pave the way for a Scraggy sweep; early game is tricky (as Diglett is so frail) but Diglett can indeed set up Stealth Rock.
Quote:



Cyndaquil @ Choice Scarf
Ability: Flash Fire
Nature: Modest
EVs: 44 HP / 24 Atk / 200 SpA / 236 Spe
Moves:
~ Eruption
~ Nature Power
~ HP Grass
~ Extrasensory

Flash Fire Cyndaquil isn't even legal, and I have never seen this set used well in the current meta. Can you perhaps provide some logs?

Quote:
Originally Posted by Fat Trakyan View Post
may i ask why foongus is listed as a pshycial wall? i mean, its defense is no better than meinfoo, its special defense could be special wall worthy.
Poison resists Fighting-type, the dominant physical type in the meta. Foongus is a physical wall and should be EVed as such.

Quote:

Also, the best wallbreaker in history,

Houndour (M) @ Eviolite
Trait: Flash Fire
EVs: 76 HP / 196 Atk / 36 Def / 196 SAtk
Sassy Nature (+SDef, -Spd)
- Fire Blast
- Crunch/Dark Pulse
- Sucker Punch
- Pursuit
If you're listing Houndour as a wall breaker, the set you should be using is

Houndour @ Life Orb
Trait: Flash Fire
move 1: Fire Blast
move 2: Dark Pulse
move 3: Hidden Power Fighting / Hidden Power Ground
move 4: Sucker Punch
nature: Hasty
evs: 36 Atk / 200 SpA / 240 Spe
ivs: 3 HP

which can actually take on Mienfoo late game. Houndour has virtually no good resistances, meaning Eviolite should only be used if you intend on using Houndour as a Misdreavus counter.

Thanks and I hope you will consider my ammendments
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Old Aug 6th, 2012, 5:46:04 PM   #21
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As far as Foongus goes, its utility in walling Water-types (which is mainly just Chinchou and Staryu but whatever) should also be noted. It can still be classified as a physical wall or whatever, I don't care about that, but yea.
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Old Aug 10th, 2012, 6:40:08 PM   #22
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Quote:
Originally Posted by Fat iss View Post
The current Drifloon set is abysmal. Here's standard AcroFloon, which is still fantastic in the current metagame.


Drifloon @ Flying Gem
Ability: Unburden
Nature: Naughty / Naive
EVs: 196 Atk / 116 SpA / 196 Spe
- Acrobatics
- Shadow Ball
- Substitute / Hidden Power Fire
- Destiny Bond / Hypnosis

Role: Mixed Sweeper / Wallbreaker
What it does: Acrobatics Drifloon serves as a solid midgame sweeper that is capable of tearing many of Little Cup's premier walls apart. A Flying Gem-boosted Acrobatics deals a large amount of damage to anything that doesn't resist it, OHKOing most sweepers and 2HKOing nearly everything else. Shadow Ball is a solid STAB move, hitting Pokemon such as Misdreavus and Slowpoke harder than Acrobatics. Substitute, Destiny Bond, and Hypnosis all help Drifloon kill Pokemon that aren't 2HKOed by its STAB moves, while Hidden Power Fire can remove pesky Steel-types that resist Acrobatics and Shadow Ball.
Good Teammates: Drifloon enjoys Rapid Spin support, although it is not necessarily required. Weather, most notably hail from Snover, is helpful for the extra residual damage. Entry hazards are practically a necessity, as they secure several OHKOes and 2HKOes for Drifloon. Magnemite is also a good teammate, as it can trap and remove Steel-types with Magnet Pull.
What Counters It: With good prediction, Acrobatics Drifloon can be very difficult to defeat. Unburden combined with Destiny Bond means that Drifloon will almost always KO at least one Pokemon. RestTalk Chinchou is the best counter, as it doesn't mind Acrobatics, Shadow Ball, Hidden Power Fire, or Hypnosis, and can avoid Destiny Bond using Scald's burn (with smart play and some luck). Steel-types, especially those with Toxic or Leech Seed (Bronzor and Ferroseed come to mind) can easily stall out Drifloon, although they must watch out for Hidden Power Fire. Sucker Punch from Murkrow or Croagunk will easily take out Drifloon, although Substitute and Destiny Bond make it difficult to land one. The easiest way to neutralize this Drifloon is to force it to waste its Flying Gem. Once this Drifloon lacks Unburden, it is easily taken out by any faster Pokemon.
Loving this set.
Really having sucess with it ^^
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Old Aug 11th, 2012, 12:49:19 AM   #23
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Just a note, in the OP diglett has stone edge as one of its moves, it doesnt get that.

Also i put eviolite on houndour to take giga drains from lileep and other grass type walls, an occasional hit from missdrevous and ferroseed etc. Also, it could be given 17 speed with eviolite and a fair amount of special attack EVs to outspeed and KO mienfoos that switch in as pretty much all will be running bulky foo. Odds are if they beat the houndour scraggy beats the mienfoo so it could be a good sweeping core.
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Old Aug 11th, 2012, 3:40:33 AM   #24
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OK I will edit this later on in the weekend Trakyan I will have evolite slashed with Life orb and state the reasons why in additional info
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Old Aug 13th, 2012, 3:07:43 PM   #25
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I have two offensive sets I use with great results. They can be used separately, or used together. I've found using them together makes this a really good core to use; however, if you feel one doesn't quite work right with the other, you can use it by itself, since they're not really dependent on each other.

Drilbur


Abra


Also, I have a rather decent Porygon tank. (Ironically, it's one of the rare Ice Beam carriers in I mentioned in Drilbur's description)

Porygon
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