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#51 |
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Join Date: Oct 2007
Posts: 148
Blighty
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Choice: At least 5 Pokemon carry a Choice item.
I think this style may be worth looking at. Although it's simply a variant of Hyper Offence, it is played radically differently to the typical build, and it has been used to success before (therefore not a gimmick), so for those reasons I think it deserves a mention. Though technically a true Choice team needs all of its members to hold Choice items, I've seen exceptions where one member was used for roles such as setting hazards, Rapid Spin etc. http://www.smogon.com/forums/showthread.php?t=3463029 http://www.smogon.com/forums/showthread.php?t=3454617 http://www.smogon.com/forums/showthread.php?t=76206 Here's a few examples to back up my claim. |
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#52 | |||||
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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#53 |
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Delena 4ever
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Moderator
Join Date: Apr 2009
Posts: 3,087
In Love
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I think 3 is a little easy tho. Just as an example, Specs Tornadus-T, Scarf Genosect, Specs Keldeo is pretty common on a rain team, but I wouldn't really call that a "choice team". Volt Turn also starts hitting around that "3 choice item" baseline. Ideally, and as a sort of middle ground, I think something like 4 is a good benchmark. From experience, when over half your team has a choice item, your strategy really is something like nuke through the opponent, whereas I think with 3 choice items, you have a bit more flexibility. This might end up coming down to personal preference, but I would prefer 4 Choice Items rather than 3, to better focus on the team style.
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#54 |
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Join Date: Oct 2007
Posts: 148
Blighty
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http://www.smogon.com/forums/showthread.php?t=59985
Here's an important example I missed out - I guess it also fits the bill of having 4 Choice users. |
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#55 |
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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Four it is!
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#56 |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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I think you should remove Wonder/Magic Room from your list, or at least Magic Room. I don't think that Magic Room is hardly abusable. The only application for Wonder Room would be on something like Reuniclus with Wonder Room/Psychic/Shadow Ball/Focus Blast (which of course Reuniclus has Psyshock anyways, AND you would need 2 mons with this move in their moveset).
Am I correct in assuming there will be analyses for all the tiers? Last edited by SpecsX; Aug 14th, 2012 at 8:22:51 AM. Reason: Mixed up Wonder/Magic Room |
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#57 | ||
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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I did a quick battle log search for "Magic Room" and found someone using an item-less team. :/ Also not seeing any viable Wonder Room strategies. Quote:
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#58 |
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is going goat
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I can see a Magic Room team with Trick + Iron Ball on various things, but Wonder Room doesn't seem to have any practical application.
Yes, I am seriously going to attempt a Magic Room team.
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#59 |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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Seems like Magic Room is more viable than I thought. I wonder if Magic Room could work in VGC? Hmmm...
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#60 |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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Apologies for the double post, but I hink you should add SmashPass as a style, as it plays rather differently from Pure Baton Pass
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#61 |
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Join Date: Jun 2011
Posts: 1,035
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If I may suggest a redefinition of DragMag to include a mention of spinners "or a spinner" seeing how the creator of the team may want to focus on keeping rocks away and deal with steel using coverage moves and the like.
Also this just for the future but I'm thinking if GameFreak releases more priorities, especially from the special side we can have a Priority team, with 4/5 members each having one of more prioirty and a hazard layer and the optional spin blocker.
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#62 |
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I have to get to GOLDENROD for myEnemy ???????
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@X5Dragon
I think that including spinners in the dragmag formula is overcomplicating it and just makes the metric too difficult to design. Just leave it as is. As for priority move, I don't think that really qualifies as a team in the future or not. It's more of an added boon to an individual Pokemon that something you build a team around. Even in the future I don't see "priority teams" being a thing. @Antar sorry that post about the assist thing was more in a response to other people than to you XD I figured that was the case with you. I honestly don't care either way if assist teams get on or not.
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#63 | |
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<MrE> SPIDERS /\/\;,,;/\/\
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i don't want to be rude, but i honestly feel like you're looking at everything that can potentially appear multiple times on a single team, and then suggesting that a team of 3+ of those things be defined as a strategy for antar to list. that mindset does not make sense to me. too many of those things are things that most teams could potentially carry multiple of for no reason other than synergy; every team needs synergy. is synergy a strategy? |
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#64 |
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Join Date: Aug 2010
Posts: 3,973
Maryland
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Paralysis Support - at least THREE Pokemon carrying a move with a 30% paralysis rate or Thunder wave, and at least ONE offensive Pokemon with less than 100 base speed and no way to boost speed.
this can be tweaked slightly, but the team Paralysis Support is a very effective strategy - gyarados, jirachi, Tinkerbell Celebi, parashuffle Dragonite, and Nidoking is an example of an effective paralysis core
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#65 | |
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Join Date: Oct 2010
Posts: 535
I'm comfy and easy to wear.
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Last edited by 2sly4u; Aug 14th, 2012 at 4:40:13 PM. |
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#66 | |
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Join Date: Apr 2012
Posts: 131
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#67 | |
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Join Date: Jun 2011
Posts: 1,035
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Yeah it should be moves with higher than 60% paralysis rate because that point it would be obvious the player is using the move primarily for spreading paralysis as opposed to damage and paralysis would be a plus.
Edit: Is a phazer/shuffler necessary in a paralysis support team? =================== Quote:
Synergy in pokemon terms is a team that composes of members covering up each others weaknesses and supporting their strong points, be it type coverage, resistance, boosts or otherwise, and like you said every successful team needs it. Strategy would then be the different types of synergy around or different ways of using synergy. For example a trapper team would have the trappers remove steels, weather inducers and the most hard hitting of the opponents foe to pave the way for the other half to sweep the halpless, exposed foe. So no it's not just a 3+ members with the same thing (e.g. leftover teams), they have to define the main synergy in the team (e.g. choice team) and every post here naming teams is just a poll asking our expert players whether or not these different types define main synergies. This whole topic could have been reduced to three words, stall, offense and in between, but we are here to define what are the main synergies are in different teams. On second thought I don't think a spinner fits into the DragMag definition, it's primary focus is just to remove steels and spam dragon attacks. Maybe my actual problem is that I don't see Dragons lacking in handling steel, what dragons lack are trapper abilities, weather inducers and viable dual screeners, hazard layers and rapid spinners. Maybe we should make a new definition?
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X5Dragon Dances all D-Nite (PS: #1; PO: Smogon #1, Beta #27) http://www.smogon.com/forums/showthread.php?t=3454642 Two year old team still dominating ladders everywhere ^_^ |
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#68 |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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Druddigon gets Stealth Rock. But I agree that a spinner is unnecessary for dragmag. A spinner is useful on any team, but not required.
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#69 |
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A
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Damn i was about to list para :( oh well it is also worthy to mention that you dont need a pokemon with liw base speed to abuse paraspreading substitute sweeperslike sub terakion subcm latias subcm jirachi and subcm keldeo benefit from paralaraysis even due to there. highbase speeds
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#70 | ||
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<MrE> SPIDERS /\/\;,,;/\/\
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EDIT: response was rushed because i had to head to the research MRI lab on the drop of a hat >_> Quote:
Last edited by alkinesthetase; Aug 14th, 2012 at 3:30:19 PM. |
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#71 |
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is going goat
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This is DragMag.
Code:
Is the opponent Steel-type?
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Yes No
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Switch to Trapper Outrage
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Blistering Sands (BH) Night Stall (OU) | The Fringe Tournament | ARcTicblast | Other Metagames Premier League | avatar by raikou00, signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#72 |
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Join Date: Jun 2011
Posts: 1,035
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I need to think more in terms of a computer algorithm than rather say a bulbapedia entry, that is true, but I hope it is clear to you that this isn't about 3+ of the same thing, it's about the main types of synergies.
I also made it clear that I don't want to touch the definition of a DragMag team anymore because the support cast of the Dragons here play a very specific role, trapping and removing steels. But it is not right to potray all Dragon heavy teams like that, others would focus on strengthening the role weaknesses of Dragons using other types (spinners, dual screeners, spin blockers, etc.). You say that there are no attempts to define water sweeps and dark sweeps, yet DragMag is just that, a definition of Dragon sweeps. Dragons are different, they have higher stats, better resistances, wider movepools, more dual types and possibly even better abilities than any other type, are resisted by one type and nothing is immune to it or double resists it obviously, etc. Can you convince anyone that if 3 or more Dragons were on a team, the player is trying anything BUT a Dragon sweep? == tldr: DragMag should be +3 Dragons with a trapper with respect to the RMT being quoted and because the emphasis would be on Dragons and removing steel instead of a coincidence of two popularly used dragons and a steel remover/trapper being on the same team. 3 removes all doubt about the purpose of such team. And 3 is not some random number, it's 50%, a majority. If you would reconsider then about the other proposal Dragon Offense (or Dragon Spam, etc.) would have the algorithm simply count 3 or more like above, but detect no trapper. Mono Dragon isn't in the general metagame viable so I wouldn't worry about going there, not at least Game Freak releases next gen mons to plug in the niches I mentioned. I'm not going to add anything further about these two teams, wish we can hear more proposals...
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X5Dragon Dances all D-Nite (PS: #1; PO: Smogon #1, Beta #27) http://www.smogon.com/forums/showthread.php?t=3454642 Two year old team still dominating ladders everywhere ^_^ |
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#73 | ||||
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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Rejecting for similar reasons that I'm rejecting things like regenerator core and entry hazard spam. I'm actually going to go ahead and close this thread. I think we have enough teams types now, at least to start us off. Thank you everyone who contributed!
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#74 |
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Super Moderator
Join Date: Feb 2010
Posts: 2,048
DC Metro Area
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So after a long while thinking about how I wanted to do it, I came up with my own metric for measuring stall vs. offense. Edit: I'm not re-posting it in this thread or elsewhere on Smogon because certain sections are pretty math-heavy, and, afaik, vBulletin doesn't support TeX.
I'm reopening this thread to get some feedback (since I assume you all don't have Wordpress accounts), but I'm going to keep it pretty locked down. The relevant part for discussion is the "Moveset component" section. I'm willing to entertain the notion that I missed some moves or items that deserve modifiers. Please follow the following rules in replying. If you don't, your post will be deleted
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#75 |
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<MrE> SPIDERS /\/\;,,;/\/\
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okay right off the bat ima say that reflect should not be considered highly offensive in stalliness - not on its own (so if the metric was referring specifically to both screens at the same time, disregard me). light screen imo is more so than reflect. this is because many screen users are psychics, who tend to be lacking in physical bulk. bulky psychic pivots might not carry both screens but can still benefit a great deal from carrying reflect just to tank physical hits, ESPECIALLY if they cannot carry willowisp (only a few psychics can perform reliable burns, eg mew, sigilyph. for the rest, they have to suffer with flame orb + trick/psycho shift, or reflect). for example both xatu and latias can carry reflect on pivoting defensive sets, but they're certainly not aggressive mons. they could be part of offensive teams but they themselves function on bulk
i would generally say that light screen is not used in this way as much as reflect is, but rather, i'd ignore both light screen and reflect, and only give a +1 to the metric if a mon chooses to carry both, because true dual screening definitely only happens in offense teams. perhaps reflect on its own could be given an adding effect (to reflect its use on defensive mons), but reflect AND light screen together are given a subtraction instead. also, i think you wrote originally that reflect and light screen would be adding. i thought this would indicate more stalliness? typo? |
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