|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
winter is coming
![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Aug 2009
Posts: 2,328
|
Hello UU,
Gothitelle has been selected as a suspect for Stage 7. The primary reason for this is to isolate the discussion from the rest of the megathread so that it's easier for everyone to make a decision when the time comes (because, let's be honest, the time will come). Everyone who plays the tier is welcome to participate in the discussion and express their opinion pertaining to whether or not they believe Gothitelle is ban-worthy. All UU Senate members are expected to be actively involved in the discussion. While this is a debate and you are trying to convince the people voting that Gothitelle is / isn't ban-worthy, please do remain civil and have respect for everyone else. I will not hesitate to edit / delete / infract posts that are rude or insulting to other members. I will also not hesitate to delete / infract inane or flat-out stupid posts, either (ie. "Gothitelle has only been in the tier for a day! How could it possibly be broken???"). Also, this should go without saying, but it's happened in the past, so... please refrain from posting if you don't actually play UU. Thanks. Due to the nature of this suspect and the fact it hasn't actually been in the tier for that long, this debate is expected to last anywhere from 2-4 weeks, after which the Senate will convene and vote on the matter. The resulting paragraphs will then be posted in this thread and the verdict will be carried out. That is all.
__________________
![]() |
|
|
|
|
#2 |
|
04/01/13 never forget
Join Date: Feb 2011
Posts: 614
Edmonton, AB
|
My opinion:
With this newly acquired addition to the underused tier, there's been a lot of mixed feelings. Some say that Shadow Tag Gothitelle is broken, others say it isn't. I believe that it isn't broken for a few simple reasons. The first being is that god-awful Speed stat. At base 65, Gothitelle is not outspeeding much without a Choice Scarf, and only tops out at 376 Speed. This leaves it outsped by basically every other Choice Scarf user, every Pokemon capable of boosting its Speed, Weavile and Crobat. Two Pokemon that immediately come to mind in this range of Pokemon are Weavile and Scarf Krookodile (hey, this thing might be useful again), as both outspeed and heavily threaten Gothitelle with STAB Pursuit, Crunch, or Night Slash. Other Pokemon that serve as checks to it include Darmanitan, Scarf Heracross, and Sableye. There's too much in the tier that can outspeed and beat Shadow Tag Gothitelle for it to be remotely broken. Next comes its average-ish Defence and HP stats. This allows for powerful and fast setup or choice users to beat Gothitelle down. Choice Band Flygon and Scarf Darmanitan are prime examples, as both crush Gothitelle with Outrage and Flare Blitz respectively. This also allows for Dark-types such as Sharpedo, Honchkrow, and Weavile to beat up on Gothitelle. Had it a more defensive typing or better physical bulk, I would understand the claim to Gothitelle being broken, but with such capability to be smashed by a strong physical attack, it isn't that big of a deal. Third, its typing and lack of viable recovery. Psychic typing is just bad in general, especially for something that's intended for trapping. The big thing here is, it's weak to U-Turn, a fairly common move in the underused tier, and one of the best tactics for getting free of Shadow Tag. Another downside is that Gothitelle has to rely on Rest, Wish support, or a Tricked Leftovers to regain lost HP, heavily reducing its staying power as a trapper. This also leaves Gothitelle extensively vulnerable to hazards and status, reducing its staying power even further. Another key issue with Gothitelle is that Sableye is a hard counter. Specs Gothitelle only manages a paltry 2HKO (like 55% on average) with a single coverage move (Thunderbolt), and thanks to Recover, Sableye doesn't fear them, and can just PP stall the new trapper. Taunt will also render Trick useless, forcing Gothitelle to switch or become strugglebait, dying to a combination of Will-O-Wisp and either Night Shade or Foul Play. If not running Psyshock, Gothitelle is absolutely shut down by the likes of Snorlax and Porygon2. It's simply not powerful enough to deal with the two titans without Psyshock and loses out to both (Crunch or Body Slam from Snorlax and Tri-Attack / BoltBeam from Porygon2). In conclusion, I feel that having the 13 Pokemon slower than Gothitelle run the option of Shed Shell (Scrafty, Sableye, Azumarill, and Snorlax all beat it anyways) and the inclusion of a new trapper only adds to the brilliant metagame in underused, giving us access to a new revenge killer not worthy of a ban. Life is good in the underused tier.
__________________
Ever wanted to contribute to Smogon? Visit the Contributions and Corrections forum! |Work | UU Titans project | UU Research Week Mk.III #5 | |
|
|
|
|
#3 |
|
This was never a story that would have a happy ending.
![]() ![]()
Join Date: Sep 2009
Posts: 2,041
Somewhere on the edge of the bell curve
|
Jesus Christ guys.
This thread is here because Shadow Tag is a big deal, and our community deserves to know that we're giving it due weight. The creation of the thread doesn't mean any of us are even remotely considering banning the thing at this point, but it does mean we will be giving Gothgirl more scrutiny than, say, Mienshao or Scrafty. As mentioned in the OP, there will be around a month of playtesting before we come to a decision. Until then, this thread should be used for talking about Gothitelle. Not about how we can't know anything about its tiering status, because while we don't, that doesn't mean a sufficiently major addition to the UU metagame shouldn't be auto-suspected if deemed appropriate by a majority of the tiering leads (Koko made this thread only after consulting me, upstart, pkgaming, reach, and jabba). Can we start talking about mons now
__________________
Everything was beautiful. Nothing hurt. I'm back, baby. Look for me in 5th gen UU! |
|
|
|
|
#4 | |
|
winter is coming
![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Aug 2009
Posts: 2,328
|
Okay, I should have probably made this clearer in the OP, but you're not really supposed to have an opinion of whether Gothitelle is broken or nor just yet (Pokemazer -_-)--it's only been in the tier for a day for fuck's sake; how could you possibly know if it's ban-worthy yet?
What I did say in the OP, however, was this: Quote:
That is all.
__________________
![]() |
|
|
|
|
|
#5 |
|
Kid just rages for a while
![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Jan 2007
Posts: 2,850
you get sloppy drunk, i stay whiskey neat
|
Leaving the posts that responded to the dumb posts because they explain why this is open. This is a big deal. Goth is banned from grand slam for this round. The discussion should be isolated and given special care. If you don't have a reasonable opinion on it yet because it's too soon then fucking wait 2 weeks before posting an opinion on whether or not to ban it. Until then just treat this like a normal discussion topic on the pokemon.
__________________
|
|
|
|
|
#6 |
|
Laying the Groundwork for the Pound Work
![]() ![]()
|
While Pokemazter is completely right about offense beating Gothitelle, I believe that he missed a key point as to why Gothitelle is so threatening. Shadow Tag Gothitelle means that Stall is virtually impossible now in UU (or any lower tier for that matter). I am going to touch base on the two moves which makes Gothitelle so deadly in my opinion, Trick and Tickle.
We all know how Trick works, switching items is always an annoyance, especially for any stall team. However, most well built Stall Teams usually have Trick Fodder, which means that they are able to play around a majority of Trick Users. However, the difference with Gothitelle is that you literally can hand pick what Pokemon you want to cripple with Trick, and unless your opponent is running Shed Shell, they have absolutely nothing they can do about it. And while you can say "ok, so more Pokemon run Shed Shell, no big deal", there are some Pokemon (Gliscor, Qwilfish, Snorlax, etc) who all really need Leftovers to function, and they cannot afford to run Shed Shell or they lose out on a significant portion of their walling capabilities. Trick also works on teams that want to eliminate Rapid Spinners. A Spike Stacking offensive team with Gothitelle can literally defeat every common Rapid Spinner in UU. Hitmontop loses to Psychic, Blastoise loses to Thunderbolt, and Claydol loses to ShadowBall. Hitmontop has Sucker Punch, but you can just spam Trick until the PP runs out, forcing them to lock onto a move that you can abuse. Trick also doesn't mean you can cripple Stall, it can cripple every single type of play style. Tricking things like Iron Ball on set up sweepers that are forced to stay in, or things like that make it so frustrating for the opponent, and unless they make EVERY single one of their Pokemon able to beat Gothitelle, then something on their team is guaranteed to be screwed. Now there's Tickle. Simple concept enough, Tickle + Pursuit. Pokemon locked in on a poor move choice (Scarfed Heracross on Close Combat) easily gets sent down to -4 to -6 and gets demolished by Pursuit. We've seen this combination with Wobbufett, and we all know how good it was, so I am not going to dive into this more. Gothitelle also has other moves that can beat other Pokemon. While Tickle beats Physical attackers, it also has access to Mirror Coat, meaning any choiced Special Attacker that can't OHKO Gothitelle (it has good bulk) is going to die. I could go on, but I think these are valid enough points as to why I think Gothitelle deserves to be banned
__________________
![]() |
|
|
|
|
#7 |
![]() ![]()
Join Date: Oct 2011
Posts: 1,102
Spain
|
The single reason that makes Gothithelle so dangerous (and a suspect) is being a Shadow Tag user that can act offensively. Some of the arguments that have been brought up are ''it's too slow'' or ''it's defenses are just average''. It doesn't really matter, since Gothithelle is fast enough to outspeed what it needs to -basically, walls like Gligar, Qwilfish Rhyperior, Slowbro or Snorlax, which Gothithelle can either outright kill (or Trick / weaken with Psyshock in the case of Snorlax), meaning pokemon like Mienshao, Heracross, Raikou or Choice Scarf Darmanitan have a much easier plowing through teams, as a simple U-turn or a double switch to Gothithelle is enough to get their counters out of the way. While Gothithelle can only kill 1-2 mons maximum per match (which would be an argument against its ban), that's almost always the only help some strong sweepers need to be able to sweep. Of course, Gothithelle is usually much worse against offensive teams, but it has the defenses to at least revenge kill 1 pokemon of its choice, something that can be crucial in the course of a match since offensive teams usually rely on Choice Scarf users to deal with some threats. I'm not totally convinced that Gothithelle is broken, but I think its going to be a bad influence on the metagame.
__________________
|
|
|
|
|
#8 |
|
Banned deucer.
Join Date: Jun 2012
Posts: 357
|
To say that stall is useless is absurd, you simply have to adapt to tier changes. You can't expect to use the same team for too long and expect to be successful. Using goth I can say without a doubt she's a fantastic pokemon, she's probably the reason HO might make a comeback in uu. TBH bulky offense is one of the most bland playstyles there is and goth is doing an excellent job in allowing more diversity to come through. What I've found is, given the right set/move she can effectively 2HKO every bulky water in the tier(excluding milotic). Most hazard setters and EVERY spinner fall to her. The game has become less spike/hazard stacking and more strategy. In essence, goth's presence is removing the reliance on entry hazards to win a match(which I really like). She ain't lacking flaws though. First off, she's set up bait for every single dark type in the tier. Scrafty being the most notable(and dangerous). Like everyone here mentioned, she has shitty stats so that's not helping her. She does trap walls/spinners easily, but a simple solution would be carrying a phasing move or u-turn/volt switch, which most walls have access to. If you can't do that, paralyze her or predict a goth switch in and switch out to a pursuit user. She's only been out for a day, so I think people just need time to adjust to her. Afterwords, I believe she'll be a welcomed addition to the tier.
|
|
|
|
|
#9 | |||||
|
winter is coming
![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Aug 2009
Posts: 2,328
|
I'm moving all the posts about Gothitelle in the megathread to here, because that's why this thread exists.
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
![]() |
|||||
|
|
|
|
#10 |
|
winter is coming
![]() ![]() ![]() ![]() ![]()
Super Moderator
Join Date: Aug 2009
Posts: 2,328
|
It's not like SpD Milotic walls Darmanitan very well in the first place...
But honestly, Gothitelle is really not as brainless as people are making it out to be. Now, I'm not saying a well played Gothitelle isn't absolutely destructive, but so is a well played Mienshao / Chandelure / Kingdra / Raikou / Roserade / whatever. The problem--imo--lies with how insanely difficult it is to play around Shadow Tag without decreasing the quality of play in the tier as a whole (i.e. running fucking Shed Shell on everything). The insanely offensive nature of the tier at the moment makes it hard for me to call Gothitelle "broken" in the traditional sense. But one thing I can say for certain--it distorts the tier a hell of a lot. Is it a good distortion? I doubt it, but I can't say for sure. However, if I determine it is indeed a change for the worse, I'll probably vote to ban it when the time comes.
__________________
![]() |
|
|
|
|
#11 |
|
Banned deucer.
Join Date: Jun 2012
Posts: 357
|
You could always run pursuit users to handle goth, uu has a ton of them...
Krookodile, heracross, snorlax, honchkrow, Bisharp, ect. Playing around goth is tricky, but like every new threat, you have to develop a way to prepare for it. Btw most goth only run 3 attacks, with trick being in the fourth slot. So it can't really take on every bulky water type. Adaptation is needed to become successful. However, if it comes to the point were shed shell has to be run on things like slowbro, then I think that may be a bit too much... |
|
|
|
|
#12 | |
|
King of Conquerors
Join Date: Jul 2009
Posts: 3,633
Greece
|
Quote:
Pursuit users are irrelevant in our discussion, because you are going to kill Gothitelle AFTER she kills your Darm check/counter. And why does it matter what most Goth run? If the most effective way of making Darmanitan sweep is to run 4 attacks Goth, then why not do it?
__________________
|
|
|
|
|
|
#13 |
|
Banned deucer.
Join Date: Jun 2012
Posts: 357
|
I just tried the darm+goth combo. Let me say it isn't THAT great. I played 6 games(I know that's not much, but it's enough to give me an idea). First off, goth has trouble taking most neutral attacks. It's susceptible to all forms of entry hazards, and as I mentioned before is pursuit weak. Most of darms checks/counters you mentioned can be run on the same team together. On top of that, most teams usually have a good dedicated scarfer and are ready to deal with goth. 5 games out of 6 I won(the one I didn't had crazy hax against me). But that's only due to the rest of the team pitching in. The reason you want to run trick is to neuter most walls that goth can't touch(I.E. umbreon, stalllax). Do I think its support ability, is great? Of course it is, slap ST onto anything and it will be. Is it overpowered? Time will tell, IMO. From what I saw, most teams are ready to deal with it.
|
|
|
|
|
#14 | |
|
Back in Emerald
|
Quote:
Honestly I really like Goth as a mon, and what it brings to the table. As koko said, its really not brainless, and I enjoy playing with it. Here's why I don't think it's broken: your opponent can play around it as well. The way I've been playing Goth, and how I imagine others have as well, is I use it to destroy a wall that is prohibiting one of my sweepers from sweeping. However, a smart player doesn't throw his or her vital check/counter around in any match (and while your opponent has to avoid using a counter, you have to avoid using Goth or risk losing her, so the footing isn't too uneven). Luring and defeating counters is not a new concept, and while Goth might make it a lot easier, the point is that just because a sweeper has a partner that can rid it of counters on paper, it isn't broken. Raikou can use Rotom-H to get rid of its counters pretty easily on paper, and while double electric is a great strategy, it wasn't broken. Another thing is Goth is generally one for one, it takes out one wall and thats about it. All in all, I'm trying not to underhype Goth because she is really good and very useful, I just don't think she's detrimental over all to the metagame. |
|
|
|
|
|
#15 | |
|
Join Date: Mar 2011
Posts: 322
|
Quote:
|
|
|
|
|
|
#16 |
|
Want my opinion?
![]() ![]() ![]() ![]()
Join Date: Mar 2007
Posts: 2,923
|
Just want to say that if Goth can cherry pick a specific Pokemon on the opposing team and kill it without question no matter what, it has already supported its team more than 95% of the tier could ever hope to support... and unless you're running 6 Pokemon that have nothing to fear from psyshock / grass knot / hp ice / shadow ball (a pretty difficult feat), it's GOING to get that 1 cherry picked kill.
and getting a chance to kill two? That's just gravy. |
|
|
|
|
#17 | |
|
Back in Emerald
|
Quote:
|
|
|
|
|
|
#18 | |
|
Join Date: Sep 2010
Posts: 201
|
Quote:
I would actually argue I find Goth's switch in opportunity to be rather reasonable given precisely the increasing offensive nature of the metagame there are threats which more often than not pressure me into the defensive with ease, Heracross for instance is one mon you do not want to net a kill for obvious reasons so I will more often than not switch to Qwilfish. Yes, you can play around her to a degree with very well timed double switches but same could be said for Goth trappers. In fact it is their advantage in this situation given that the defensive pivots or walls that Goth aims to take down are more often than not dealing with more than just one threat so they will switch in rather often giving trappers more chances to increase their probability catching the mon. Last edited by Machi; Aug 14th, 2012 at 12:16:49 PM. |
|
|
|
|
|
#19 | |
|
Back in Emerald
|
Quote:
And as another note, Qwilfish is a meh switch into Heraboss in the first place, because even Jolly -1 EQ 2HKOs without hazards, including leftovers, 100% of the time. Heracross might not be able to sweep locked into EQ, but it's not like Qwilfish is a complete Hera-lock down. |
|
|
|
|
|
#20 | |
|
Join Date: Sep 2010
Posts: 201
|
Quote:
You're right Goth cannot switch in that freely to defensive pivots if it were the SPECS variant - I'm not at that much of a liberty to say if it is popular or not - assuming of course they are faster than her (but given that Goth is better capitalizing off slower mons I generally stick to those pivots). But trick scarf variants are more defensively built to choice lock their target without much fear, meaning its the better way to screw over faster mons. Either way she is set she gets her job done with ease, neutering or eliminating walls or pivots. That opens the way for her team mates to do their business in peace. |
|
|
|
|
|
#21 | |
|
Back in Emerald
|
Quote:
|
|
|
|
|
|
#22 | |
![]() ![]()
Join Date: Oct 2011
Posts: 1,102
Spain
|
Quote:
__________________
|
|
|
|
|
|
#23 |
|
King of Conquerors
Join Date: Jul 2009
Posts: 3,633
Greece
|
Some of the guys above made some good points about why Gothitelle + Darma is not a broken combo, such as that many teams carry multiple checks / counters for Darma, and Gothitelle will be usually be able to kill only one of them, and that priority really hurts Darma. In the other hand Gothitelle can also trap most priority users, but at this point, she may find it difficult to do so many tasks in one game so i don't know.
The fact that i didn't manage to test the combo except for a few shitty games that i played, doesn't help, so i will try to come later, with more experience.
__________________
|
|
|
|
|
#24 |
|
Back in Emerald
|
I rescind all defense of Gothitelle. Using Hera + Goth + Darm and the result is ridiculous. Goth easily opens up Darm to smashing everything, and Hera to Moxie sweeping. It really provides crazy team support.
|
|
|
|
|
#25 |
|
Join Date: Jul 2010
Posts: 281
|
Is Shadow Tag possibly being banned or Gothitelle possibly being banned or is it too soon to contemplate any sort of ban? I just see no point in stripping UU, RU, and NU of a Pokemon, even if it is almost useless when it is clearly not broken (nobody thinks Frisk Gothitelle is broken right?) It would also help deal with Chandelure if Shadow Tag gets released so we wouldn't have to deal with Chandelure. All we lose is Wynaut which is pretty much never used even in never used.
__________________
find me at chess.com !!!!!!!!!!!!!!!!!! username= dA_pIFSTER Last edited by hilarious; Aug 17th, 2012 at 11:31:19 AM. Reason: spelling error |
|
|
![]() |
| Thread Tools | |
|
|