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#1 |
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I have to get to GOLDENROD for myEnemy ???????
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Obviously this is an important (and freaking huge) analysis. Make sure to point out anything that I might have missed that needs changing!
Old Analysis in its entirety Alright, so I got all these skeletons written up and ready to go through QC. See this as a final check to make sure we have everything right before I start writing. As for WHEN I start writing, I'm not sure that it should all be done in one go after all. I think maybe a discussion with GP and QC in the IRC might be a good idea to figure out how to do this because quite frankly I don't know if I can handle writing all this up in one go without going insane. If we could do one or two sections at a time instead it'd go a long way towards making this easier to get through for me and probably for everyone else. Anyway, here's what I've got. [Overview]
[SET] name: Dragon Dance move 1: Dragon Dance move 2: Outrage / Dragon Claw move 3: Fire Punch move 4: ExtremeSpeed / Earthquake / Roost item: Lum Berry / Leftovers ability: Multiscale nature: Adamant / Jolly evs: 252 Atk / 4 SpD / 252 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Choice Band move 1: Outrage move 2: ExtremeSpeed move 3: Fire Punch / Waterfall move 4: Earthquake / Superpower item: Choice Band ability: Multiscale nature: Adamant evs: 252 Atk / 252 Spe / 4 HP [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Substitute + Dragon Dance move 1: Substitute move 2: Dragon Dance move 3: Dragon Claw move 4: Roost item: Leftovers ability: Multiscale nature: Careful evs: 252 HP / 72 Def / 184 Spe [SET COMMENTS]
[SET] name: Multiscale Shuffler move 1: Substitute move 2: Thunder Wave / Flamethrower move 3: Roost move 4: Dragon Tail ability: Multiscale item: Leftovers nature: Careful evs: 252 HP / 252 SpD / 4 Def [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Rain Mixed Attacker move 1: Hurricane move 2: Aqua Tail / Superpower move 3: Thunder move 4: Extreme Speed / Earthquake / Roost ability: Multiscale item: Life Orb nature: Mild evs: 76 Atk / 252 SpA / 180 Spe [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Tank (Rain) move 1: Hurricane move 2: Thunder move 3: Dragon Tail move 4: Roost item: Leftovers ability: Multiscale nature: Calm evs: 252 HP / 4 SpA / 252 SpD [SET COMMENTS]
[ADDITIONAL COMMENTS]
[SET] name: Tank move 1: Draco Meteor move 2: Fire Blast / Flamethrower move 3: Thunder Wave move 4: Roost item: Life Orb / Leftovers ability: Multiscale nature: Modest evs: 252 HP / 252 SpA / 4 SpD [SET COMMENTS] Likely to just reuse the stuff already onsite since I can’t write from experience on this one. Only change is moving those useless 12 Spe EVs to more useful places. If anyone has any other input, make it now. [OTHER OPTIONS]
[CHECKS AND CONTERS]
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! Last edited by Jimera0; Sep 13th, 2012 at 2:08:21 PM. |
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#2 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,645
London, UK
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Ice Punch is pretty awful, and should be mentioned in OO, if that.
Anyway, I was hoping that you might have considered removing or combining some of the many sets. Could you at least bring the sets (not the comments) out of the hide tags so we can see them all?
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#3 | |
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I have to get to GOLDENROD for myEnemy ???????
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As for Ice Punch, I'm not convinced that it's awful, and it might have some use. It does, for example, allow Dragonite to beat Gliscor 1 on 1 outside of rain, something it couldn't do before. It also hits Landorus-T, who is shaping up to be a pretty formidable check. I think it at least deserves a look before being dismissed out of hand. As for combining or removing sets, we can talk about that. This was just a preliminary stage looking to see what's what. I'm already considering both the "tank" sets for removal pending testing, since they kind of overlap with other sets and face a lot of new obstacles with the newly released threats. I didn't want to jump to conclusions and start chopping sets left and right, right off the bat though. As for combining, I initially considered combining stuff like offensive and defensive dragon dance together but I'm realizing now that that will be a lot harder to do than first anticipated. The problem is that if we want to avoid incredibly bloated and indistinct sets we'd basically have to cut a massive amount of content. And the problem with doing that is that some of the content that'd have to get cut is important stuff. For example, let's try combining the defensive dragon dance and Sub dragon dance set. First off, now we have 3 usable ev spreads but one of them is tailored to substitute. The other two spreads don't work nearly as well as the one that is tailored, but if we want to avoid having an extra paragraph describing that spread we have to cut it. If we don't, that's an extra paragraph. Substitute also gives a whole new set of counters and checks, and requires an explanation on how to use it properly since if you don't use it right it won't work for you. Then there's the question of how to integrate this all so it isn't obvious to all who read it that it's two sets sandwhiched together. I honestly think it might be neater to completely avoid combining these sets. I think the ones we'd have the most luck combining would be the rain sets, but other than that I don't see HOW we could combine any of these properly. We'd end up with either a set lacking half the vital information or a confusing monstrosity of the set that tries to cover too many options.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#4 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,645
London, UK
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After a very umm...heated discussion on IRC, we only managed to decide a couple of things:
- Parashuffler should probably be removed and sent to OO. Too much support is required for it to work consistently. edit: apparently we didn't decide this fully. Disregard for now. - BulkyDD is really not a great set and can be sent to AC of the offensive DD set. - Some people think the rain mixed set should be different, while some others don't. IMO, it should be 80 Atk / 252 SpA / 176 Spe (or whatever it is that lets you outrun Adamant Breloom) Mild, Multiscale, Life Orb Hurricane | Superpower / Aqua Tail | Thunder | Roost - CB should probably be max Speed Adamant.
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Last edited by jc104; Aug 15th, 2012 at 6:41:57 AM. |
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#5 |
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5% determination, 10% concentration, 85% luck
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Join Date: Jun 2009
Posts: 1,192
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As a former QC member I would like to say that Parashuffler should NOT! be moved to Other Options! It is a very good set that really takes advantage of Dragonite's bulk while spreading status and abusing entry hazards at the same time. This thing has ripped apart teams of mine several times because it is so easy for it to set up a substitute on a paralyzed attacker and proceed to phaze it out without taking more than a quarter of its health in damage, which it can easily Roost off later.
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#lifting on IRC <tito>: delta i never knew u won a smogon tour <tito>: congratz http://i10.photobucket.com/albums/a1...N/9412ad9b.jpg |
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#6 |
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Join Date: Jan 2011
Posts: 89
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Wow there is a lot going on with this thread, anyways I want to put in my thoughts since this is really such a huge project to undertake. (You must be really dedicated)
Overview: I would probably take out the first paragraph because all that tells about is Dragonite's past, and while I think that it was pertinent while the BW metagame was new, as we reach the middle to latter stages of the BW metagame I feel as if it is not as important, and really does not tell too much about Dragonite. I would put more emphasis on Dragonite being a very hard hitter while being bulky due to multiscale. I would probably take out the part that the metagame is more focused on bulk, because with all the new releases (a big part due to Tornadus-T), the metagame really has sped up. I really would stick to what Dragonite is good at; surviving almost any initial hit and then hitting hard. I think that this is fair to say because there are less defensive Dragonite's that do not invest in attack than there was before. Offensive Dragon Dance: I probably would only give Ice Punch that smallest of mentions at the most in AC. The main problem with it is that it is really redundant with Dragonite’s main attack, and Kyurem proves that Ice and Dragon really are not the best coverage. It is only useful for pokes that are 4x weak to it as otherwise Outrage will be hitting harder. Go ahead and remove any Chandelure mentions as that is not relavant. When mentioning a Jolly Nature I would probably only mention Terrakion because Latios has a thirty-one percent chance of dying to a +2 Extremespeed while Starmie has a 87.5% chance of dying after one round of Stealth Rock. Bulky Dragon Dance: I know that this is more of the second step of what your doing but I would move this set below Substitute+Dragon Dance because it seems much less solid in the current metagame. I would probably get more opinions on this set because I only ever played this set before Excadrill was banned, and yes, I can confirm that this set has not changed since before his ban. Choice Band: I really would not mention Ice Punch for this set because this set is really doing two things, revenge killing with Extremespeed and hitting had with Outrage. Gliscor really is not the premier physical wall that it used to be anyway because of the rise in rain usage. Substitute+Dragon Dance: I would keep this set as it is because this is really a more modern write-up and not much has changed in the BW metagame that would affect it. Parashuffler: I agree with you that it seems pretty good as it is. Mixed Attacker (Rain), Tank (Rain), Classic MixNite: I really am not experienced enough with these sets to give my opinion on them. (Really you can’t expect someone to try all of the Dragonite sets without setting out to do so) Tank: I agree with you to question its viability. This set really is outclassed by some of the other sets and at some point you need to ask yourself that even though it is usable, is it simply due to Dragonite’s awesomeness through multiscale? Multiscale makes many sets of Dragonite useable but you should never use because they are outclassed by a different set. Other Options: I would just add a small mention that even though Dragonite has a fantastic movepool, there are just things that you should never use because they are outclassed by another set. Checks and Counters: Agree with all of the changes happening here. I think that you got pretty much every thing that you need here, and good luck to this enormous undertaking.
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#7 |
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Join Date: Aug 2011
Posts: 352
In my bedroom
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Ctrl+F Kyurem(Scarf), 0 results in the analysis. Its missing in the checks and counters. It is notable for being able to KO Dragonite through multiscale while not even taking much from boosted extremespeed.
EDIT: To clarify: 252SpAtk Kyurem (+SAtk) Ice Beam vs 4HP/0SpDef Multiscale Dragonite (Neutral): 104% - 123% (340 - 400 HP). Guaranteed OHKO. 252SpAtk Kyurem (Neutral) Ice Beam vs 4HP/0SpDef Multiscale Dragonite (Neutral): 96% - 112% (312 - 364 HP). Guaranteed 2HKO. 76% chance to OHKO. 252Atk +1 Dragonite (+Atk) ExtremeSpeed vs 4HP/0Def Kyurem (Neutral): 40% - 48% (160 - 189 HP). Guaranteed 3HKO. Not KOed even with stealth rock and 3 layers of spikes down. Awesome bulk! Last edited by Anikrahman1995; Aug 16th, 2012 at 12:27:29 AM. |
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#8 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,155
Bergenfield
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Rain Mixed Tank
Aqua Tail > Superpower - one of the advantages of using Rain Mixed Tank over Classic Mixed Nite is the ability to spam powerful attacks analogous to Draco Meteor and Superpower without the dropped offenses. This allows Dragonite to remain a threat even after the 1st kill. Hurricane & Aqua Tail accomplish this. It wants Aqua Tail to bypass Jirachi, which can absorb Hurricanes and Thunders all day. Admittedly Superpower is still useful for the decisive kills on Tyranitar and Chansey. I'd personally have Superpower > Thunder for this reason. LO Hurricane already 2HKOs bulky Water-types and Skarmory iirc. It's also nice to have a move that is effective outside of Rain, especially when you face against Sun teams. ExtremeSpeed is just as useful on this Dragonite as it is on Classic Mixed Nite (or any offensive Nite for that matter). I'd at least give it a slash along Roost. Parashuffler DNite SubRoost Shuffler DNite is legit. There's one for Rain, but it certainly works outside of Rain, too. The change I'd like to see on this set is re-name it as Shuffler DNite, and slash Flamethrower > Thunder Wave so it's not Steel bait. Nature should be changed to Calm; may require some SpA EVs to 2HKO Skarmory and Ferrothorn. Disposable Sets BulkyDDNite - yea, seems outclassed by Offensive DD and SubRoost DD. We can remove this. Tank - a pretty ordinary set that doesn't actually see any use, I am fine with scrapping this, too.
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Aug 15th, 2012 at 5:48:32 AM. |
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#9 | |
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Join Date: Jan 2008
Posts: 177
Berne, CH / B'mouth, UK
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Some calcs Outrage vs 252/184+ Gliscor: Choice Band (Adamant 252 Atk): 60.2% - 71,2% 2HKO +1 Offensive DD (Adamant 252 Atk) @ Lefties/Lum: 60.2% - 71.2% 2HKO +1 Offensive DD (Adamant 252 Atk) @ Life Orb: 78.2% - 92.4% 2HKO (possible OHKO after SR). +1 Bulky DD (Adamant 44 Atk): 52% - 61.3% 2HKO after SR More importantly, Waterfall can be used on Rain teams, offering far better coverage and also putting dents in Gliscor: Waterfall in Rain vs 252/184+ Gliscor: Choice Band (252+): 80.2% - 94.9% 2HKO (possible OHKO after SR) +1 Offensive DD (252+): 80.2% - 94.9% 2HKO (possible OHKO after SR) +1 Offensive DD (252+) @ Life Orb: 104.5% - 123.2% OHKO +1 Bulky DD (44+): 68.9% - 81.4% 2HKO after SR So, I don't think Ice Punch should be mentioned anywhere other than OO, if at all. Dragonite always had Ice Punch, and never used it, for good reason. Also, what would it go over? If Roost is used alongside DD, Fire Punch/EQ are needed to hit the pesky Steel types running rampant in OU. And Gliscor can't KO a Dragonite at full health anyway. I can see that Ice Punch would have it's uses (like Thunderpunch, btw) but I think it's too situational to merit a moveslot on something that needs all the coverage it can get.
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Please have a look at: Sail Away On Teary Seas [OU RMT] "L'histoire est une suite de mensonges sur lesquels on est d'accord." ("History is a version of past events that people have decided to agree upon") Napoléon Bonaparte |
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#10 | |
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Delena 4ever
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Moderator
Join Date: Apr 2009
Posts: 3,075
In Love
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Posting own opinions here
Ice Punch can get an AC slash on Offensive DD, but thats it IMO. Choice Band is going to Outrage everything anyway (in my experience) and if I'm really worried in all honesty, id just use Waterfall + rain which does enough anyway. Bulky DD: Yea you can remove, it can prolly be combined with Offensive DD with little problem. Choice Band: Max the speed, its what I always do, and I never missed the extra HP Evs in bulk at all. Sub DD: Yea fine, leave it as is, not much changed for it. Parashuffler: I don't actually like the set at all, I would be perfectly happy with a deletion as in my experience, it needs a fair bit of support to work effectively, and I never had any problem playing against it, and it was average when I used it myself. Despite this, I read Delta's post, I talked to a few users, and a few people told me it wasn't bad so I am o.k with it staying, provided, as Pocket posted above, Flamethrower (or FB) gets a slash, as I would really hate how Ferrothorn / Forry / Skarm would spiker / spin on me when I ran T-Wave. So yea, slash Flamethrower (I have no real preference for the order) in the set and I will be happy. Mixed Attacker (Rain): Its a good set (despite what a small minority thinks) so keep it. Stick with the set listing that Jc104 listed, but, like Pocket, I want Aqua Tail getting first slash over Superpower, since you are using it with Rain, and for the reasons Pocket already stated. Which means that set should look something like this name: Mixed Attacker (Rain) move 1: Hurricane move 2: Aqua Tail / Superpower move 3: Thunder move 4: Roost ability: Multiscale item: Life Orb nature: Mild evs: 80 Atk / 252 SpA / 176 Spe Mention ES in AC. It was good when I tested it, but imo Thunder kinda needs to be there and ES is a good AC mention. I am aware that this is different to what Pocket said, but QC (as jc104 pointed out) had a rather heated discussion I believe Pocket missed (I'll give him the log if he wants) and I would prefer that the set looks as I posted above. As I understood it, it was how the majority of QC wanted it ergo, I heavily advise that you take that information on board when you write the analysis. Tank (Rain): Its fine, leave as is. Tank: I don't like the set, I think it tries really hard to pull off a tinkerbell set, but in the process ends up kinda like Mixed, without the ability to hit on both sides of the attacking spectrum. It really just tries to do everything in the one set, it calls itself a tank but its running LO which breaks MultiScale, its not a perfect tank, ThunderWave just looks tacked on as a "hey cool I can para stuff" and ugh, I just don't like it. Clearly someone wrote the analysis, and it got enough support to pass QC at the time, so I would like those people to weigh in and inform me how the set works so I can get around to testing it and stuff. Atm I want it deleted but really want to test the set so I can actually make an informed decision. Quote:
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#11 |
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I have to get to GOLDENROD for myEnemy ???????
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Damn, alright, time to sift through all these replies. I'll be sorting them by the section they refer to.
Overview: I might just rewrite this entirely to better reflect the current meta, though honestly I do like the current tone and style of it. In any case I will be using the old one as a guide, since it does mention a lot of important things. Parashuffler: I'm not jumping to move parashuffler to OO because it is quite frankly VERY good at what it does (or at least it was in the past). I've had enough trouble facing it in the past... it's very easy to get pretty much your entire team paralyzed by it. I did use it once but that was on a really shitty team so I don't think my results there should really count. I think it should be at least tested in the current meta before we make any rash judgements. I will say that it probably has a harder time than ever before with all the new threats running around with Ice attacks. As for Pocket's suggestion of ditching thunderwave for flamethrower, well I'll give both a test and see what works better. I suspect that we'll have to keep Thunderwave as a slash at least no matter what, since this thing provides paralysis support like nothing else. Bulky DD set: Yeah I think that's one set I actually could easily integrate into the AC of the offensive Dnite set (though we'd have to rename the set obviously). It's not much different aside from running HP EVs, so I should be able to just slip that in along with a mention of an item that doesn't break multiscale. Choice Band: Yes I agree with maxing the speed on it, makes the most sense. It allows it to outspeed modest heatran, most Cloyster and the occasional Togekiss at the cost of bulk you won't even notice. A good trade imo. Mixed attacker Rain, Rain Tank: I'm still a bit iffy on the EVs on the rain tank set, but other than that I like the suggestions you've given. The new spread and set you're putting forward also fits with the conclusion I came to when rewriting the classic Mixnite set; Extremespeed + Max attack is only for when you really need priority and mixed capabilities together. 176 outspeeds adamant Breloom (you're not outspeeding Jolly without going +spe yourself) which is probably a good benchmark to hit. Aqua tail / Superpower is good in the final slot, but Superpower should still stay slashed primarily due to the fact it doesn't miss at inopportune times. Aqua tail is definitely better in most circumstances though I think. And ExtremeSpeed will still get a mention somewhere of course, but probably not as a slash. Tank: Ok, so are we in agreement this thing needs some testing? I mean it's such an odd duck that it's hard to tell if it's just a bunch of random stuff thrown together or actually a coherent and viable set. While my first instinct is to ditch it I honestly just don't know enough about it to make that call without some testing first. Ice Punch: Yeah after thinking on it I think Ice Punch is AC material at best. However remember that Waterfall doesn't provide the same coverage outside of rain and not every team that runs choice band Dragonite is going to want to / be able to run rain. I'd think where it'd probably go would be over EQ, since with Fire Punch and Outrage EQ is largely redundant, with Outrage or Fire Punch securing the same 2HKOs in most instances. While Gliscor isn't as common as it used to be it IS still common and a pain for Dragonite to get through. Really only bulky Heatran is what you'll miss out on a 2HKO on, and that becomes a 2HKO with just a bit of prior damage. It also gives you a way to KO opposing dragons without locking yourself into outrage, which can be pretty important. So while it IS situational, I still think it's AC material, not OO material. In other news, I've done a couple quick calcs and found that Genesect is a 100% counter to Sub+Dance Dragonite, unsurprisingly. It might not be overly bulky, but resisting dragon claw and hitting with an Ice Beam backed by 120 SpA means Dragonite can pretty much kiss its ass goodbye. Oh, and I'll add Scarf Kyurem as a check. I didn't even think about it when making the OP, since I was focusing on new threats, assuming the old ones to all be covered. Looks like that despite Dragonite's massive counter and checks section they still managed to miss one. I'm going to edit the OP with what conclusions we've come to so far now. Time to get testing some stuff I think.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#12 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,155
Bergenfield
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ginganinja, can you send me the irc discussion to help me catch up?
Also I think Tailwind should be seriously considered on the Rain MixNite set. It alleviates Dragonite's Speed problem, giving it an upper edge against other Mix Dragons. I can certainly see Tailwind come in handy late-game; the opponent would switch into a death fodder only for Dragonite to set up Tailwind and pull off a sweep unhindered. Even if Dragonite falls short its teammates can benefit from the remaining turns that Tailwind is present. A similar strategy was used in WCup (Tornadus set the Tailwind instead of Dragonite itself), which allowed MixNite to pull off multiple kills (okay I was wrong it was CB NIte). Classic MixNite may possibly pull this off as well, but it would most likely want Outrage > Superpower if it wants to attempt a sweep.
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Dark Horse Project: Conquer the Ladder! | Word of Wisdom for Trainers | Smogon Doubles: Let's Make It Official! ![]() Last edited by Pocket; Aug 16th, 2012 at 1:40:18 AM. |
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#13 |
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rip numeros
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I have very extensive experience with the rain tank set so I can help you there.
There needs to be enough SpA EVs to OHKO Keldeo with Hurricane. That is 124 EVs in SpA. 76 EVs is really all you need in Special Defense. It allows you to never be 2HKOed by Tornadus-T's Hidden Power Ice at full health (it does survive Genesect's Ice Beam). HP can stay the same. 56 EVs remain, and placing 48 in Defense gives Dragonite enough to survive CB Nite's Outrage. The remaining 8 can go in Attack to slightly pump up Dragon Tail. EDIT: That gives 252 HP / 8 Atk / 48 Def / 124 SpA / 76 SpD and a Calm nature
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#14 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,155
Bergenfield
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Thanks for the input, pokemon0078, but eww no Atk EVs to pump DTail; we already nerfed it by going -ve nature. I'd rather see those spare EVs go into its defenses.
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rip numeros
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252 HP / 56 Def / 124 SpA / 76 SpD
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C&C Work | 1k RMT | Contribute! | VM for an OU Rate! | gp member: vm/pm for a check | previously pokemon0078 / aka jew-cane
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#16 |
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I have to get to GOLDENROD for myEnemy ???????
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Alright Pokemon0078, I have to say on the face of it I like that spread a lot more than the one currently on there. It seems to have a lot wider application than the current spread, and as long as everyone else agrees it's a superior spread I suggest we use that instead.
As for Tailwind... I honestly never thought of that. Having spent so much time with the MixNite set already I can actually see it working fairly well there, though I'd have to test it to be sure. It'd probably work on the rain one too. I think I'll give that a test when I come around to it and I encourage others to test it too. In testing news, I just spent around 4 hours on Pokemon Showdown testing the standard Parashuffler set, and I can say that I found that Thunder Wave still functions pretty well. I have a few logs where it ended up paralyzing pretty much whole teams. I can see flamethrower having some use too though, since ferrothorn, forretress and Skarmory do like switching in and setting up spikes on this Dragonite. I didn't actually find this to be much of a problem though with a team that was mostly immune to spike damage. I also found that it requires less support than previously thought. Indeed, it's better to think of it as the thing that's providing support. I often ended up using it early game whenever the opportunity presented itself to just paralyze the crap out of things, without worrying so much about how much damage in HP I was doing. In addition, Multiscale + Dragon tail got me out of a number of binds against boosted opponents that would've swept me otherwise. In short, I think it's worth keeping the current set and just emphasing Flamethrower more by giving it a slash (it's already in the AC of the set, things just need to be shuffled around). Also I think it'd be a good idea to emphasize the importance of a rapid spinner, not just for keeping rocks away for dragonite but also to deal with any spikes that get stacked while you're busy paralyzing stuff. Additionally, having a team mostly immune to spikes (which is a lot easier than it sounds) helps a lot if you're not using flamethrower. Here's those logs I mentioned btw. There were other good examples especially later on (perhaps better ones) but I kind of got caught up in laddering and forgot to CP them. What can I say, this team was a lot more fun to use than I expected it to be XD.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#17 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,155
Bergenfield
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I've been testing Classic MixNite, and Roost is nowhere near useful on this set. Mainly because it's way better off just throwing out strong hits after another rather than spending a turn to activate MultiScale, which would easily be broken due to sand, LO recoil. On a Dragonite with 0 defensive investment, it's taking huge chunks from the opponent, and add that with LO recoil it's not getting back to full health after 1 turn of Roost (in which case Dragonite's dead meat).
I definitely found Tailwind and ExtremeSpeed MUCH more useful, since they both circumvent Dragonite's terrible Speed. Tailwind is nice since it can use its powerful special and physical moves rather than ExtremeSpeed to kill faster opponents, but ExtremeSpeed's emergency priority has also come in handy. Earthquake was also certainly useful when facing Rain teams with Jirachi and / or Tentacruel, which can use Dragonite as set-up fodder. I'd say Tailwind or ExtremeSpeed has more overall utility, though. Basically remove Roost and slash Tailwind / ExtremeSpeed (whatever order). Earthquake may be good enough for that 3rd slash. But yea, Roost isn't good on this set - the turn you spend Roosting is better off spent dishing hard hits or setting up Tailwind. |
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#18 | |
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I have to get to GOLDENROD for myEnemy ???????
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I really do like having EQ for Jirachi and Tentacruel since those buggers are always really hard for my stallish teams to bust through, but for most teams I do imagine the speed boost is more useful. However, I'm sure I'm not the only stall team relying on Dragonite to bust through Jirachi and Tenta, so I'll leave it in the last slash. I agree fully with your conclusion here, and while I haven't tested Tailwind myself I really can see it working wonders and catching a lot of people even more off guard than they already are by a mixed Dragonite :P. Haven't been testing the past few days (no real good excuse but whatever) but I intend on giving the Rain sets some testing soon, since I already have old teams that used a Rain Dragonite that I can use for the testing. I'd like to know what everyone else is testing so we can coordinate somewhat and just get our information together. Currently in need of testing IMO are the rain dragonite sets (a lot of debate over those) and the Tank set (no one I've talked to really has a clue about how that one will perform). Feel free to test the others too if you feel you have things to add of course, just some suggestions. Finally, I'd like some second opinions on Parashuffler and make sure we all agree before I change to OP at all to reflect my results.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#19 |
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Bakuman ;<
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Join Date: Dec 2004
Posts: 7,155
Bergenfield
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After testing Rain Nite with Roost and only using the healing move once, I find it also a sub-par option for this mixed set, too. ExtremeSpeed's extra damage would have easily won me games that I've lost.
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#20 | |
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Ttar by Doughboy
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Lest not forget either, you are wasting a perfectly good Dragonite slot for spreading paralysis. Dragonite has so many better things to do than spreading paralysis, such as demolishing teams with its power, especially when other Pokemon in the tier can spread it more effectively with less support. I would be dissapointed if the Bulky DD set got deleted and plan to make a case for it at a latter date.
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#21 |
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I have to get to GOLDENROD for myEnemy ???????
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@Pocket
Yeah that wouldn't surprise me. While they have completely different moves the rain mixed set works pretty much the same way the classic mixed set does, so if Roost doesn't work well on one it's not likely to work very well on the other. @ThePillsburyBoughBoy I think I'm starting to see why so many people are disappointing with the Parashuffler set; they're using it and thinking about it the wrong way. You see using a spinner and hazards as support for DRAGONITE rather than thinking of them as essential parts of a stall team. And honestly, if you're not using this Dragonite on a very stall oriented team you are better off using something else. As for the issue of bulky steels switching into thunder wave over and over... well yeah, you get that problem with ANY Pokemon that spreads paralysis. None of the other Pokemon you listed have any way to prevent that from happening to them too. Jirachi doesn't even get surprise paralysis on good Pokemon because everyone assumes Jirachi is going to be carrying a paralysis move anyway. Dragonite draws in fast revenge killers almost as much as it draws in defensive steels before its set is revealed, so it's not like it can't paralyze something worth paralyzing. Latias might have a similar set of resistances but it can't wall as effectively as Dragonite can due to multiscale, and also is forced to run Dragon Pulse over Substitute or become complete taunt bait wheras Dragonite isn't due to Dragon Tail, making Latias MUCH more susceptible to status. Now as for losing momentum if a rapid spinner switches in, again, name me a shuffler that doesn't have that problem! It's a condition of shufflers in general, not one unique to Dragonite. Seeing as you use a shuffler Latias on your own team, you clearly don't think shufflers are obsolete so I don't understand your point. Not to mention the fact that unlike many other shufflers, Dragonite still wracks up damage even without hazards on the field and is actually better off in that situation than most are... Parashuffler Dragonite has a unique niche in that it can wall (Don't say Latias can wall without substitute, it'll get paralyzed/toxic'd in a heartbeat unless you use heal bell support, and then your "support for support" argument applies to it too), paralyze and shuffle all in one set, something no other Pokemon can do. That alone makes it attractive to stall teams. It's not something you should shove onto any old team, but that doesn't mean it's not among the most effective options out there for stall teams that CAN make use of it and carry the support it needs anyway. EDIT: Just tested the rain tank set on my old rain team and it just plain dominated. It is rather vulnerable once its weather is taken away but Dragon Tail means it still has some usefulness outside of it at least. I don't see any need to change anything on that particular set, though a mention of running more SpA EVs (take them out of SpDef) could be useful in order to gain guaranteed 2HKOs on Jellicent and prevent Ferrothorn from stalling you with Leech Seed and Protect (hurricane just doesn't do enough damage with the current EVs) as well as to just generally improve damage outsput. Something like 252 HP / 252 SpA or maybe some more specific spread would probably be good for a mention in the AC. However, the SpDef EVs do help with tanking various powerful special attacks that are present int the meta.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! Last edited by Jimera0; Aug 22nd, 2012 at 6:40:40 PM. |
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#22 |
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Bakuman ;<
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Bergenfield
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No Dragonite set makes better use of MultiScale than the ones with Sub Roost + defensive investment. Those includes the DDset and the Shuffler set. Honestly, Thunder Wave is merely an accessory; all it needs is SubRoost's amazing capability of keeping Dragonite around forever and the ability to phaze with Dragon Tail.
The fourth slot does not necessarily need to be Dragon Tail. If used in a Rain team, it can be Hurricane; Flamethrower is nice to roast common Spikers; Dragon Claw or Dragon Rush for stronger STAB; Hone Claws or Dragon Dance to power up Dragon Tail; Toxic for toxic-stalling; and Safeguard for status protection are all some viable alternatives over Thunder Wave. |
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#23 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,645
London, UK
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I'm inclined to agree with Pocket regarding roost on the classic mixed set. That was agreed before I was on the team. It is worth noting that it might be more suited to the rain set because of potential paralysis and confusion from Thunder and Hurricane. Don't just assume that it's the same for both.
However, I can't quite see why the sets should have differing amounts of Speed. I know this was somewhat my fault but it needs to be fixed imo.
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#24 |
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Bakuman ;<
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Moderator
Join Date: Dec 2004
Posts: 7,155
Bergenfield
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Thanks for your show of support, jc104!
I think 241 Speed is a nice benchmark, outpacing Timid Magnezone. Nobody really uses Jolly TTar without Scarf anyways. |
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#25 |
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I have to get to GOLDENROD for myEnemy ???????
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Been testing the rain mixed set, I have to agree with Pocket that Roost is pretty much useless on it. I just won a match against a sun team because I had Extremespeed on Dragonite; having at least one attack that isn't dependent on rain is a big deal. I suggest that EQ get a slash in the final slot as well, specifically for helping to deal with sun teams, and perhaps slash Draco Meteor with Thunder as it gets a lot of the same KOs (not all of them obviously, like Sp.Def Skarm) while being usable in Sun and more reliable in other weather conditions. The idea of using parafusion with a life orb is really not a good one, and if you're using Leftovers you might as well use the tank set which does defensive play MUCH better.
I'm not sure about Tailwind though; one thing I noticed about it is how much this set likes having an attacking move that works outside of rain, especially in sun. The current set we have is rendered completely useless in Sun, (when using roost) and on rain teams Dragonite is frequently expected to be a check to sun. It's amazing how frustrating it is having a Pokemon that resists almost everything sun can throw at it but can't hit back. I can see it being useful if Dragonite has some of offensive teammates though (my test team didn't so I didn't really bother testing). So which sets specifically are we thinking of shifting the speed to 180EVs for (that's 241 spe)? I'm presuming just the mixed and tank sets correct? Well maybe not the weatherless tank I still need to test that thing. And Pocket I'm not sure what you're suggesting with the Parashuffler set. If we make your changes it kind of morphs into other sets (IE Dragon Dance turns it into sub-dance set, becomes tank set with sub if you remove D-tail, Hone Claws... actually that's an interesting idea). I think I should do more testing with it without Thunder Wave or other moves. However I insist that the current set DOES work. It's a rather niche role, but when it's put in that niche it performs it very well. Still more options certainly should not be ruled out.
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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