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#1 | |||
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Join Date: Mar 2010
Posts: 768
I'm not sick, but I'm not well
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Many claim that creativity is dead. But this is just plain wrong. I guarantee that at least one pokemon on every team has some sort of creative aspect to it. This is a place to disprove the death of creativity. Post any creative sets here. But there are a few rules.
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Last edited by sax king; Sep 7th, 2012 at 4:00:33 PM. |
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#2 |
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Queens of the Stone Edge
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Okay, the original thread reached something like 111 pages so we're restarting now. Read the OP and have fun!
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Pokemon Crystal breeds: ![]() ![]() ![]() Porygon (15/15/15/15/11) (full stat exp.) Lv 100 Alakazam (15/x/15/15/15) (full stat exp.) Lv 100 Starmie(15/x/15/15/15) (full stat exp.) Lv 100 |
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#3 |
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Join Date: Jan 2012
Posts: 300
>:D
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Its the start of something new! (My damn keyboard has no music note RAR)
Okay, so Starmie, it turns out, has had both Reflect and Light Screen for a while, and I have seen very little on the subject. Starmie is actually a great 'mon for setting up screens, because of its massive Speed stat and reasonable defenses. Starmie Light Clay Timid 252 HP, 252 Speed, 4 Defense (bulky) OR 4 HP, 252 Sp Attack, 252 Speed (offensive) Hydro Pump/Thunderbolt Reflect Light Screen Recover/Ice Beam/Rapid Spin/Thunder Wave Starmie's Speed, decent defenses, and access to reliable recovery make a good case for its use as a Dual Screener. The obvious screens are there for a reason, while Light Clay lets the screens stay up for eight turns, and Recover allows Starmie to heal up so it can put them up again. Hydro Pump ensures that Starmie does not become Taunt bait. Alternatively, one could use a more offensive set with BoltBeam. What it lacks in power, it makes up in coverage. Or, you could use whatever moves you need to cover threats to your team. Starmie's flexible on attacking options. Other options include the everuseful Rapid Spin, and Thunder Wave, which can slow down switch ins and setup sweepers, allowing you to perform the correct move. There are now two sets of EVs. The first set allows for maximum durability, which is better for balanced or bulky teams. With this spread, Starmie will be able to switch in and set up screens, then switch out and possibly come back in later to repeat the performance. One should probably use Hydro Pump and a support option. The other spread, as suggested by Shovel, is made for Hyper Offense Teams. With this spread, Starmie will be able to set up immediately, and then begin attacking with more powerful attacks than before, but at the cost of some durability. Ideally, one would use either Hydro Pump and a coverage move, or BoltBeam. Obviously, this set aims to set up screens and switch to someone who can abuse them. Starmie also can serve as a revenge killer on the side, but lack of investment makes Starmie's attacks easier to take than normal. Starmie's great speed, however, makes setting up both screens an easy job. CB Scizor using U-Turn is only capable of landing a 2HKO after Reflect (66.66 - 78.39%), while CSpecs Chandelure is maxes out at 98.14% damage with Shadow Ball, assuming Light Screen. This guarantees that Starmie will be able to set up both screens before fainting, assuming Starmie outspeeds (likely, due to base 115 Speed) and it isn't any more powerful than CSpecs Chandelure's Shadow Ball. The HO EVs are slightly less bulky, but Starmie will still survive a CB U-Turn from Scizor (barely). Starmie's job is to relieve stress on set up sweepers and frailer attackers, so they make good teammates for Starmie, being able to abuse these screens to the fullest. Starmie also would like entry hazards removed, as would everyone minus Reuniclus, so Rapid Spin support is nice as well, although not mandatory. EDIT: Added offensive EVs for a Hyper Offensive set, suggested by Shovel, as well as Rapid Spin and Thunder Wave, as suggested by Shovel and ThePillsburyDoughBoy. Thanks guys! Last edited by BlackLight; Aug 13th, 2012 at 1:58:28 PM. |
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#4 | |
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Join Date: Jul 2012
Posts: 118
Life
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In any case, good job on posting a decent first set to start off the thread! With Starmie's already frightening presence, it can easily force a switch and set-up whatever screen is relevant. Then, it can use it's Speed to set up the next screen. Since Starmie isnt the bulkiest of pokemon to do this, I think it would be better to make this set for a Hyper Offensive team. Keeping this in mind, and alternate spread of 4 Hp/ 252 SpA/ 252 Spd can be used so that Starmie can keep up the offense of the team and not fail in that department. (This set can also be used for standard teams, where Starmie is still a threat and has good coverage [if boltbeam]). With your investment in Hp though, this probably is better for standard teams (60/85/85 defenses aren't terrible, except for Hp there). I want to test it before I make further assumptions, but I kind of like it. Do you typically expect to use this as a lead, or what? (On a side note, I just thought that I'd mention; this Starmie is listed in the Other Options of Starmie, with the comment: "Access to Reflect and Light Screen enables Starmie to play the role of a dedicated team supporter, but there are other, better users of dual screens." That doesn't automatically make it bad or unoriginal though.)
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.::Tai' shar Manetheren!::.
Tia mi aven Moridin isainde vadin |
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#5 | |
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Ttar by Doughboy
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Now for my contribution: Gengar (F) @ Life Orb (might change to Lefties Lefties) Trait: Levitate EVs: 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Protect - Destiny Bond - Shadow Ball - Focus Blast Destiny Bond is an interesting and underused 1 for 1 trade move that Gengar can utilize quite easily with its frail defenses. The idea here is that at least take down one target with LO boosted attacks and then on the porceeding revenge kill (most likely a Pursuit trapper) use Destiny Bond to KO them. Protect is there to scout for Choice Scarf users and for surprise priority moves. Protect is also useful to see if your opponent wants to use an attacking move against you like Tentacruel's Scald. Works great with Pokemon that have trouble with Scizor, Tyranitar, and Tentacruel. However I have been thinking about using Leftovers so the opponent can not LO or SS stall me if I mispredict with Destiny Bond. It would get the added bonus of giving Gengar a little bit of recovery with Protect, but it would lose a lot of power.
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#6 |
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Join Date: Jun 2011
Posts: 361
Ridgefield Park, NJ
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![]() Reuniclus@Life Orb Trait: Magic Guard EV's: 252 HP/252 SpA/4 Def (0 Speed IV's) Quiet Nature -Calm Mind -Trick Room -Focus Blast -Shadow Ball This set has worked wonders for me. This is how it works: switch into something non-threatening and set up a Calm Mind as they switch out into something else. If it is something that can cause damage but not kill you, use Trick room and begin to sweep. If it's something devastatingly powerful, it would be best to switch out. Yes, that is a flaw with this set, but this set is more for late game sweeping when you already took care of the stuff that can harm Reuniclus. after the 2-turn set up, begin to fire off +1 SB's and +1 Focus Misses like no tomorrow. The reason why I do not run Psychic is because replacing either one of his moves would result in being walled by either Psychic types or Dark types. Here are some damage calcs: +1 Focus Miss vs 248/0 Scizor: 324-382 (94.46 - 111.37%) 62.5% chance to OHKO +1 Shadow Ball vs 0/0 Salamence: 243-287 (73.41 - 86.7%) 87.5% chance to OHKO after Stealth Rock +1 Focus Miss vs 252/0 Chansey: 348-410 (49.43 - 58.23%) 2HKO after Stealth Rock +1 Focus Miss vs 252/0 Blissey: 418-494 (58.54 - 69.18%) 2HKO after Stealth Rock +1 Focus Miss vs 4/0 Terrakion in Sand: 396-468 (122.22 - 144.44%) OHKO +1 Shadow Ball vs 252/0 Gliscor: 230-271 (64.97 - 76.55%) guaranteed 2HKO +1 Focus Miss vs 252/232+ Skarmory: 250-295 (74.85 - 88.32%) 6.25% chance to OHKO after Stealth Rock +1 Focus Miss vs 252/252+ Tyranitar: (128.71 - 152.47%) guaranteed OHKO +1 Focus Miss vs 252/0 Politoed: (70.57 - 83.07%) 2HKO after Stealth Rock +1 Focus Miss vs 252/120+ Ninetales: (63.14 - 74.28%) -- 2HKO (nearly a chance to OHKO after SR) +1 Focus Blast vs 252/84+ Abomasnow: (134.37 - 158.33%) guaranteed OHKO |
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#7 | |||
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Join Date: Jan 2012
Posts: 300
>:D
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Regarding Hyper Offense, I think your revised EVs might work well, with an offensive moveset. I have little experience regarding Hyper Offense, so I'll add this as well, see if it works. Regarding it being a lead, a lot of teams use a U-Turn or Volt Switch lead, so that they can grab the advantage immediately after. Due to Starmie's typing, this is a problem with the bulky set, since it likes to stay in good shape for repetitive screen setting. On HO, it will work fine, since (I think) Starmie only needs to come in once and set up, so it can do that. Basically, if you don't see U-Turn or Volt Switch that can beat Starmie, you should be okay to lead with it. Quote:
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#8 |
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Join Date: Feb 2012
Posts: 166
Seattle, Washington
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Genesect @ Life Orb / Expert Belt Trait: Download EVs: 4 Atk / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Rock Polish - Flamethrower / Bug Buzz - Thunder / Thunderbolt - Ice Beam Someone used this set against me when i was laddering the other night and I was caught completely off guard. I feel like this set is mainly effective right now because everyone expects a choice scarf genesect and is usually scared off by a super-effective move and is forced to switch. So if you can force a switch and get up a rock polish it can be pretty devastating to an unprepared team. The choice of flamethrower or bug buzz is really up to what team you're using this on. And for obvious reasons you could run thunderbolt over Thunder. |
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#9 | |
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I have to get to GOLDENROD for myEnemy ???????
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Credits for avatar go to my friend Seraphinu! My Scramble Challanges: Found here Current Challange: Hard Emerald Scramble No more video updates, sorry! The Gauntlet Challenge! Need help learning how to battle or getting into the Smogon community? Use the Mentorship Program! |
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#10 | |
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Join Date: Feb 2012
Posts: 166
Seattle, Washington
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#11 |
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Join Date: Jun 2011
Posts: 1,078
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Great potential that Genesect set, although I think it should maintain at least one stab and the other 2 for ideal coverage.
![]() Articuno @ Life Orb / Expert Belt Trait: Pressure EVs: 4 Atk / 252 SAtk / 252 Spd Modest/ Timid Nature - Substitute - Agility - Hurricane - Ice Beam or - Substitute - Icy Wind - Hurricane - HP Water/Ground I saw the new NU analysis being proposed and with a few tweaks I think it deserves a mention. Rain Offense is all the rage now, so this Articuno wouldn't feel out of pace. You can say something that you can't about the other two Rain Drugged Therians, this one can use two Stabs :) Basically you have two routes to go, either find a good place to set a sub, press turbo, and then spam to your delight. Or, the more sinster and prediction reliant option, and just because you hate that friggin Heatran, use Icy wind if you suspect a not so slow pokemon switching in, and then choose Hurricane or ice him again for the kill. SR is always welcome...on the other side. Not to mention the friendly Politoed and Dugtrio/Steel Killer and spinner, nothing that forces you out of the way tbqh. Edit: Your under rain so chances are Heatran can't do a thing anyway so third option: @Lum - Agility - HP Water/Ground - Hurricane - Ice Beam Unfortunately I'm not a calc person so anyone who can do it in a breeze, thank you.
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X5Dragon Dances all D-Nite (PS: #1; PO: Smogon #1, Beta #27) http://www.smogon.com/forums/showthread.php?t=3454642 Two year old team still dominating ladders everywhere ^_^ Last edited by X5Dragon; Aug 14th, 2012 at 11:01:18 PM. Reason: 2 stabs is better than one, also not mentioned water wtf |
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#12 |
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Join Date: Aug 2012
Posts: 8
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Those Articuno sets look interesting; I would probably use the Substitute set to avoid being murdered by Scizor. That said, you have a massive SR weakness, (possibly) substitute, no healing, and only base 95 SpA. Though it has its uses, I would just use one of the more tried and true rain abusers.
Now for my set: Porygon2@Eviolite Calm Trace 252 HP, 4 Def, 252 SpD - Discharge - Ice Beam - Recover - Magic Coat This set isn't as original as most of the sets in the previous thread, but I used this set on my sun team to great success. It serves as an excellent special wall thanks to the unusual EVs, and makes up for the lack of an actual status move with Discharge. Against rain teams, I invariably led with this duck. Opposing Politoed almost always used Toxic on turn one, which resulted in a poisoned Politoed. Magic Coat is also extremely useful against things like Ferrothorn, Skarmory, or defensive Heatran who think they can set up hazards/ status you/ phaze you. |
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#13 |
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Join Date: Mar 2011
Posts: 185
Meteor MASH!
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As I posted in the last thread; while the Articuno set theoretically can work quite well, a similar set on Moltres does all the same things but BETTER because it cockblocks things which are usually a pain in the ass for rain, similarly to Volcarona.
Moltres @ Life Orb Modest, 252 SpA, 252 Spe -Agility -Hurricane -Fire Blast -HP Water Ruins Heatran with HP Water in the rain while he can't do much back anyways, can set up on a plethora of pokemon which like to come in on rain AND resists bullet punch, ice shard and mach punch. |
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#14 |
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Join Date: Oct 2011
Posts: 46
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Is there anything HP water hits harder than HP ground? other than Aerodactyl I cant think of any.
Anyway, in the last few weeks, when i've played, i've been playing with a Scarf Tentacruel. I dont know if it's very creative, but it's unusual and no-one expects it. Tentacruel @ Choice Scarf 252 SpA, 252 Spe, 4HP/Def/SpD Modest/Timid (I use Modest with Scarf, Timid with Specs if I ever use it) Hydro Pump Ice Beam(/Blizzard in hail) Giga Drain Sludge Wave/HP Fire HP Fire is used if it isnt on a rain team, if you dont use it however Ferrothorn with wall you badly.
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Pokemon Silver LP - http://www.youtube.com/playlist?list=PLA7B40C15B161BB9D Going to play through: Pokemon Green (Not leaf) (scramble) Pokemon RSE Nuzlocke. |
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#15 |
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Join Date: Jun 2012
Posts: 339
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With Rain ? HP Water is far more superior than HP ground. Without Rain, yes, Hidden Power Ground / Rock seems better
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#16 | ||||
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Join Date: Jul 2012
Posts: 118
Life
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However, most teams come equipped with a counter, so, that. But, I think either mixed defenses, or to a greater extent defense, is probably going to due a little better. Fighting type are everywhere. MyLittleKeldeo I think this has good potential the first time you utilize it, though :D Quote:
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![]() Even with a scarf, I think Pokemon will still be able to eat it's attacks. And, Hp Fire probably should be the main slash, but that is opinion based. I think reliably killing > Surprise kills, but, if you base a team around him (don't), Tentacruel might net 2 kills, instead of one. Any logs of this set would be helpful. In theory it looks cool; 100 base speed is awesome :D But, I think even a Swords Dance set would work better :L Anyway, I have a bad Kingdra set that has led me to many victories on many occasions, due to the diverse moves that I provided. It is very similar to the already posted "Mixed Dragon Dance," however, it was made for a sun team as a counter to Heatran (meaning obligatory Water Stab is nullified), so I had to work my way around it's walling my Kingdra. ![]() Kingdra @ Life Orb Trait: Swift Swim EVs: 144 Spd / 112 Atk / 252 SAtk Mild Nature - Dragon Dance - Outrage - Hidden Power [Ground] - Ice Beam Dragon Dance is definitely physical wall bait, especially when the sun is up. HP Ground, as stated, is there to hit opposing Heatran which have the potential to really hurt sun teams. Hp Fire used to be in this spot, but I never found it as useful. In any case, I believe HP Ground and Ice Beam receive near perfect if not perfect coverage, while Outrage is one of the best Stab moves. This is especially the case after some Dragon Dances. The Evs are a little arsed, as all I did was swap them around from the "Mixed Dragon Dance" set to see fit to my new set. Max Special attack because Outrage + Dragon Dance, and Dragon Dance boosts speed whilst Life Orb allows for stronger attacks on the special side. Mild Nature allows for maximum special attack, while taking out defense in the process (Mind you, this is made to combat Heatrans, which are generally Special Attackers). My favourite kind of Pokemon are ones that can potentially hit from both sides. Not only does this make the opponent have to predict better, but it can also confuse them. Kingdra is a really great Mixed attacker, and Dragon Dance helps it achieve maximum confusion with it's special moves. The only problem I see with excluding Hp Fire, is Ferrothorn. But, with teammates such as Sunny Day Heatran, I think this Kingdra does good to it's name, without making me have to sacrifice a team slot for something "better," for the simple case of it being able to reliably take out opposing Pokemon, rather than just surprise them and then get taken out one hit.
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.::Tai' shar Manetheren!::.
Tia mi aven Moridin isainde vadin Last edited by Shovel; Aug 15th, 2012 at 9:46:35 PM. Reason: KINGDRA |
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#17 | |
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Join Date: Jun 2011
Posts: 48
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#18 | |
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Join Date: Jan 2012
Posts: 300
>:D
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That being said, I would much rather run Roost over Agility on Moltres. It allows Moltres to heal itself, as well as to turn itself into a tank, which is more what a rain team would need than a sweeper. |
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#19 | ||
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already over
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Join Date: Jan 2012
Posts: 487
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Roost would actually give you the recovery you need, especially when both mons are weak to Stealth Rock. I appreciate you will be carrying a spinner, but you can't spin everytime, and Articuno takes 75% from SR and a Substitute, meaning only 3 turns of Life Orb recoil. Sub Roost would actually allow you to beat common defensive threats such as Slowbro, Jellicent, Ferrothorn, Skarmory, etc. |
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#20 | |
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Join Date: Nov 2011
Posts: 316
On a meteor. Or something.
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Anyway thats just a theorymon so take it with a grain of sand.
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Homestuck That's all I have to say. |
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#21 |
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Join Date: Apr 2012
Posts: 137
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Well, I'll post this celebi set X3
Celebi @ Leftovers Trait: Natural Cure EVs: 76 HP / 252 SAtk / 180 Spd Modest Nature - Giga Drain - Recover/U-Turn/Baton Pass/Heal Bell - Hidden Power [Fire] - Earth Power I find this lure Celebi extermely effective that I use it quite in every team I create. It primary is to stop Rotom-Scizor core by coming in Romot-W's Volt Switch and lure Scizor, that is KOed 100% of the time (bar rain). Giga Drain is for stab and recovery. Since it's hard for Celebi to find a turn for Recover, I usually play with Baton Pass just to flee from Tyranitar. Earth Power is for luring Heatran and to dent Tentacruel and CMRachi. It counters Keldeo too and sponges any Politoed attack. I gave max SpAtk with Modest so that I can do serious damage even with low BP moves and enough speed to outrun any non-scarf Heatran and Modest/Adamant Lucario. The rest went in HP to give it some bulk. This set is walled by any dragon, so it works well with steel types that can switch in outrage/draco meteor. |
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#22 | |
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Join Date: Jan 2012
Posts: 300
>:D
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Baton Pass should not be used here. Celebi has no way to boost its stats, so the only thing it will end up giving to its partners is stat drops, which is not good. U-Turn actually does damage, and it doesn't pass stat drops, either. Recover and Heal Bell, however, can make this set unique, as it can provide either an offensive tank, or a status healer with offensive prowess and bulk. |
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#23 | |
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Join Date: Apr 2012
Posts: 137
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The advantage of Baton Pass is that it bypasses Pursuit, unlike U-turn. Navi set, however, can't kill Scizor, iirc |
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#24 |
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Empoleon @ Leftovers Trait: Torrent EVs: 252 HP / 156 SAtk / 100 SDef Calm Nature - Scald / Hydro Pump - Ice Beam - Roar / Protect - Toxic / Stealth Rock Just a little something I've been running on a Rain team. I've been surprised with how well it works, to be honest. Empoleon's actually pretty sturdy (this set can take Timid Volcarona's +1 HP Ground, which was the original point of the set) and with the Special Attack EVs it hits really hard.
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New to Smogon? Afraid to jump into discussion? Introduce yourself!------------------- Fail Cup | Scramble! | RMTs: Night Stall (OU) | ARcTicblast | Demon Spawn | signature art by Zracknel additional credit to Pocket and AccidentalGreed
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#25 | |
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Join Date: Jan 2012
Posts: 300
>:D
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Also, I didn't know Baton Pass ignored Pursuit. Thanks for teaching me something new! |
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