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Old Aug 19th, 2012, 4:22:32 PM   #1
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Default LC Rising (Peaked #1 & 2)

Hi, this is iss. This is one of my most successful ladder teams to date, as it has simultaneously held the #1 and #2 spots on the Pokemon Showdown Little Cup ladder. Amazingly, this team dates back to BW LC, as I created it shortly after the banning of Gligar. I think it's telling that in PS, this team is named "lc16 - post-gligar meta". It enjoyed a good amount of success back in that metagame. However, it did lose to tennisace in Round 3 of The Little Cup Tourney VI, as a change of item on tennisace's Murkrow (from Life Orb in previous matches to Eviolite) caught me off guard and lost me the game on the last turn. After that loss, I didn't ladder or play Little Cup at all for about a month, mainly due to a lack of motivation- the ladder was stagnant, and mostly filled with terrible players. I then went to camp for three weeks with not enough internet to ladder, so it was even more time spent not playing.

Last week, I decided to pick up laddering again. The ladder was still filled with a lot of bad teams/players (especially down at the rating I had decayed to), but there were signs of hope- new LCers that were actually pretty good, and even many of those down in the 1300s were using decent sand teams. Even so, the ladder was fairly easy, due to several traits of this team (which I'll talk about later). I went 42-3 on my first day of laddering, and got to #1 and eventually over 2000 a few days later.

Laddering was getting boring again though, so I created a new alt on Saturday, justanotherperson, and laddered for four hours while watching my friends play through Portal 2. It worked out pretty well, going 27-1 during those four hours. I laddered a bit more on justanotherperson Saturday night and Sunday, and eventually picked up enough wins to overcome losing points for winning and random bouts of hax/bad play. At this point, there's really not much left to do with this team, as the LC Open is still quite a while away (for which I will inevitably have to teambuild again) and I've accomplished what I wanted to do for the ladder. So here's LC Rising. I hope you test it out, use it on ladder, and make changes to it. There's nothing extraordinary or new here, it's just an efficient combination of Pokemon that have been used many times before.

I'd go so far as to call this team as standard as possible.

Ladder Proof + Thoughts

History


LC Rising

General Playstyle



Mienfoo @ Eviolite
Regenerator | Impish
156 HP / 76 Atk / 196 Def / 76 Spe
- Drain Punch
- U-turn
- Fake Out
- Knock Off

Mienfoo is quite possibly the most versatile Pokemon in Little Cup. If you read the previous section, you may have noted that Mienfoo was mentioned in the both the offensive and defensive sections. That's because Mienfoo is just so good and versatile. Mienfoo starts off as quite an offensive Pokemon in the earlygame, with Drain Punch and Knock Off both quite good offensive moves, while Fake Out provides a bit of early damage and a well-timed U-turn can force even more switches. In the mid to lategame, Regenerator and Fake Out become king. Regenerator means that come lategame, Mienfoo will often still be at full health or near it. Fake Out and Drain Punch are often strong enough to take out weakened teams alone. Fake Out also is a fantastic move for stopping sweeps, and the EVs make Mienfoo bulky enough to take some hits even from sweepers at +2.

There is also one other very important role that Mienfoo serves on this team: the Steel- and Rock-type killer. Steel- and Rock-types are incredibly annoying for this team, as they resist every move on this team except for those of Mienfoo and Staryu (I guess Hidden Power Fire on Snover, but if you're using that, you'd be pretty desperate). It just so happens that Mienfoo is perfect for the role, being able to switch in repeatedly due to a resistance to Stealth Rock and massive healing from Drain Punch and Regenerator. Hitting a Knock Off on one of these troublesome Pokemon also makes them much, much easier to kill in the lategame from resisted attacks such as Snover's Blizzard or Murkrow's Brave Bird.

I eat my words. Knock Off is fantastic on Mienfoo.

There is one very important thing to note if you're going to use this team: Never let Mienfoo die. Unless you're absolutely sure that Mienfoo will be useless, like their last two Pokemon are Misdreavus / Drifloon, Mienfoo is the most valuable thing to keep alive on this team. Fake Out is invaluable for stopping sweepers, and Drain Punch kills important threats. It's alright for Mienfoo to take 80-90% damage to get a kill, because with good play Regenerator and Drain Punch will allow Mienfoo to recover that amount of health rather quickly. However, once Mienfoo dies, there's no using Regenerator or Drain Punch; it's dead.

The EVs are fairly standard; they give Mienfoo enough bulk to reliably kill Scraggy, which would otherwise pose a huge threat to this team. I like running 76 Speed, as it gives Mienfoo 14 Speed, a number that many setup sweepers hover at before they use their setup moves. It's saved me quite a few times, and it's definitely more useful than an extra point of HP or Attack.


Murkrow @ Eviolite
Prankster | Jolly
36 HP / 236 Atk / 20 Def / 20 SpD / 188 Spe
- Substitute
- Roost
- Brave Bird
- Sucker Punch

I've written a whole thread on SubRoost Murkrow before, and although that was in BW before the ban of Gligar, Murkrow really hasn't changed at all. Here's the relevant part if you don't want to visit the thread:

Warning: Long


Yeah. If you read the last paragraph above, you'll see that this team has two of the three things that make Murkrow better; it has Rapid Spin and hail. I cannot stress how important these things are if you're using Eviolite SubRoost; if you can't fit these things onto your team, try LO SubRoost or MixKrow. Murkrow's Brave Bird is just incredibly strong, and will 2HKO anything that doesn't resist it. However, Sucker Punch is probably the most important move for this team: it's the strongest priority move on this team (by far) and will take out almost all Shell Smashers. Murkrow's typing is also nice for dealing with stuff like Abra or Misdreavus that really like to mess with Mienfoo.

The EVs here are standard; the moveset is practically non-negotiable. Read the stuff above if you want to learn how this set works.


Snover @ Choice Scarf
Snow Warning | Naive
104 Atk / 184 SpA / 200 Spe
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power Fire

Snover is a lot like an insurance plan: if it comes to lategame and I'm losing in Pokemon score, most of the time their team will be weakened enough that Snover can sweep. However, that doesn't mean Snover should only be used in the lategame; in fact, it should almost always be brought out at some point in the midgame. This is usually after the opponent has KOed one of my Pokemon, and Snover is in position to revenge kill. The opponent is therefore presented with a dilemma: do they give up the kill to Snover, or do they switch in their Ice resist to take a Blizzard? Many times opponents choose the latter option, which leads to a defeat in the lategame. Few things can take repeated Snover Blizzards over time- you need a large amount of Special Defense and recovery. RestTalk Chinchou is probably the only common one at this point, but Giga Drain is always a threat to that.

I normally don't talk about moves, but I've seen a few RMTs where Snover don't carry Ice Shard, which I find completely absurd. Ice Shard has singlehandedly won me games in lategame situations. Here's an example:
...


While Blizzard and Giga Drain are obviously non-negotiable and Ice Shard has amazing utility, Hidden Power Fire is probably the worst move on the entire team. I have used it roughly twice in over 150 battles, and neither usage resulted in a KO. Blizzard is almost always a better choice, even against Steel-types, unless it's some weird last-Pokemon scenario. It's mostly there for a lack of better options. Perhaps Hidden Power Ground could work to hit some Fire-types? All I know is that Hidden Power Fire is awful and should probably never be used.

The EVs are standard. This is completely standard.


Drifloon @ Flying Gem
Unburden | Naughty
196 Atk / 116 SpA / 196 Spe
- Acrobatics
- Shadow Ball
- Substitute
- Hypnosis

Every team needs a significant offensive presence, and Drifloon provides that for this team. Flying Gem Acrobatics rips through anything that doesn't resist it, OHKOing nearly all sweepers and 2HKOing pretty much everything else. Shadow Ball is nice for taking out Misdreavus and stuff, but its main purpose is to apply pressure while still keeping tje Flying Gem intact for a future Acrobatics. Substitue and Hypnosis stop Sucker Punch attempts, and also allow Drifloon to take out troublesome or bulky targets in hail.

The main way of dealing with Drifloon is to force it out after it has used Acrobatics. However, a Flying Gem Acrobatics should definitely not be wasted. Therefore, the best use of Drifloon is in the midgame, where things are weakened enough for it to sweep but also use the full damage of the Flying Gem. Once Drifloon uses Acrobatics for the first time, it's usually not going to switch out unless there's something obvious (like a Sucker Punch when Drifloon's at 10% and Hypnosis has already been used) and I can keep Drifloon while taking no damage. The one exception to this is playing against teams with Shroomish/Foongus. In these cases, I burn Drifloon and its Flying Gem early, try to pick up a kill or two, and switch it out when it gets below 50%. That way, I can use it as a sleep and status absorber, so I don't have to be as worried about Spore or Stun Spore.

I guess Destiny Bond is an option over Hypnosis, but as infuriating as Hypnosis is, I'd rather try to go for more kills than have a double switch. Even if Drifloon dies, I still have a free switch, and can actually in most cases continue the offensive momentum started by Drifloon. I'd rather have the momentum of a free switch (and often pick up more kills with Hypnosis) than have another kill but a blind free switch.

EVs and set are standard. I use Naughty instead of Naive mostly because the Speed only matters before Acrobatics, and the only thing at 16 Speed really is offensive Chinchou, which you aren't going to switch into anyways.


Staryu @ Eviolite
Natural Cure | Timid
36 HP / 196 SpA / 236 Spe
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover

If you looked carefully at the team beforehand, you'd notice that there's quite a large Stealth Rock weakness- Murkrow, Snover, and Drifloon are all weak to Stealth Rock, and in general this team doesn't enjoy entry hazards. I could have either used Staryu or Natu, and in the end Staryu was simply better. Staryu is the glue of this team- after Rapid Spinning, it doesn't really have a defined role, but instead helps out to kill annoying things like Frillish and Bronzor. Being able to take out Fire-types that stop Snover sweeps is nice too.

I'm not afraid to throw Staryu into dangerous situations or even sacrifice it if hazards are gone and opposing hazard setters are weakened or dead. Staryu is here to use Rapid Spin, and that's something it does very well. None of Little Cup's Ghost-types can really hope to switch into Staryu without taking a rather large chunk of damage. Staryu as a spinner simply is better than every other Rapid Spin user in the metagame. That being said, Staryu is mostly here out of necessity- it has some synergy with the rest of the team, but it's not here to kill things first; it's here to remove that dreaded Stealth Rock.

EVs and set are standard, as usual. I did use Psychic over Thunderbolt for a while, but Thunderbolt is just so nice for stuff like Mantyke, Frillish, and Slowpoke that would otherwise cause this team a lot of trouble. It also smacks Clamperl and Shellder, who could otherwise easily Shell Smash on Staryu.


Porygon @ Eviolite
Trace | Calm
236 HP / 196 Def / 76 SpD
- Tri Attack
- Thunder Wave
- Shadow Ball
- Recover

Porygon is actually an asshole.

Aside from people who repeatedly use weak attacks to try to kill something with 26 / 24 / 24 defenses, Porygon is really amazing. It's this team's main Misdreavus counter, being able to comfortably take Will-O-Wisp or a +2 Hidden Power Fighting and toss a Thunder Wave right back. Thunder Wave also helps out when the inevitable Mienfoo switch comes, as paralysis hurts Mienfoo much more than most people expect. The other moves are pretty selfexplanatory.

Porygon is mainly my general purpose check- very few sweepers can actually OHKO Porygon, and Thunder Wave will just completely shut down almost every single sweeper. It is also my Chinchou counter, as Trace allows it to become immune to Volt Switch, Thunderbolt, and Thunder Wave by Tracing Volt Absorb, which will force most Chinchou out. Trace also does all sorts of other awesome things- Tracing Prankster to get a clutch Recover against Murkrow, Tracing Magic Guard against Abra to survive hail, Tracing Regenerator from Foongus or Mienfoo... the list goes on and on. Trace is just one of the most amazing abilities ever, and Porygon makes fantastic use of it when combined with Thunder Wave.

The EVs are standard; however, I use Calm instead of Bold to beat Misdreavus and Chinchou better. A Prankster trace against Murkrow works fine for beating it anyways.

Final Glance

Flaws

Importable
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Last edited by iss; Feb 24th, 2013 at 9:33:35 PM.
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Old Aug 20th, 2012, 12:12:18 AM   #2
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This team is amazing congrats on the peak! I will edit this if i can find anything wrong with your team but i have been looking at it for a good 10-15 minutes and i can't find anything good job!
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Old Aug 20th, 2012, 4:55:05 AM   #3
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Great team, iss. I think the team would definetely appreciate a more solid fighting resistance than drifloon, as something like offensive mienfoo with stone edge would be able to kill something just about every time it switches in. Offensive LO krow could be pretty dangerous, but then again, what team isn't it dangerous for? I can't really think of anything to cover these, though, and there probably isn't judging by the ammount you've laddered, but congrats on the peak(s). I think you've inspired me to go and get another decent team on the ladder after a long break. Luvdisc'd :)
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Old Aug 20th, 2012, 8:40:39 AM   #4
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This team is cute and made by a cute user. Great team iss, congratulations for ladder peak! Totally deserves my Luvdisc.
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Old Aug 20th, 2012, 9:22:48 AM   #5
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Quote:
Originally Posted by Fat Superpowerdude View Post
This team is amazing congrats on the peak! I will edit this if i can find anything wrong with your team but i have been looking at it for a good 10-15 minutes and i can't find anything good job!
Thanks!

Quote:
Originally Posted by Fat spuds4ever View Post
Great team, iss. I think the team would definetely appreciate a more solid fighting resistance than drifloon, as something like offensive mienfoo with stone edge would be able to kill something just about every time it switches in. Offensive LO krow could be pretty dangerous, but then again, what team isn't it dangerous for? I can't really think of anything to cover these, though, and there probably isn't judging by the ammount you've laddered, but congrats on the peak(s). I think you've inspired me to go and get another decent team on the ladder after a long break. Luvdisc'd :)
Yeah, Fighting-types that can kill Drifloon (Timburr especially) are incredibly annoying. It mainly comes down to prediction and forcing them out with Murkrow if Drifloon dies due to bad prediction. LO Mienfoo actually isn't that much of a problem, as it is hurt much more by Thunder Wave from Porygon than normal Mienfoo. It is also quite weak to Snover and Staryu, as Blizzard and Hydro Pump will simply deal large amounts of damage. I guess I could try a more defensive Ghost-type over Drifloon, but doing so removes my midgame offensive presence.

MixKrow is really annoying, but Porygon can switch in on any move not called Brave Bird and if it lands a Thunder Wave, MixKrow is done for. Staryu can also help out here. LO SubRoost is countered by Porygon if it has Prankster, as then a Prankster Recover will defeat a Brave Bird doing 54% any day.

Thanks for the rate!

Quote:
Originally Posted by Fat Furai View Post
This team is cute and made by a cute user. Great team iss, congratulations for ladder peak! Totally deserves my Luvdisc.
You're cute too <3
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Old Aug 20th, 2012, 9:33:28 AM   #6
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I gave this a luvdisc this because not only is it a great team, it is also very informative as to how it works. I'm sure the 'General Playstyle' hide tag would be very useful for newer players wanting to get into LC. I see a lot of newer players on the ladder, and often direct them to the LC forums or battling 101, so they can learn more about the tier, as I don't feel that I have the ability to help them myself. I will be directing a lot of them to this thread from now on.
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Old Aug 20th, 2012, 5:57:38 PM   #7
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I think, I played this team, before and kept getting beat by it. This team is really amazing and congrats on reaching the peak
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Old Aug 20th, 2012, 6:00:05 PM   #8
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If you're participating in the LC Open count me out. If I scrape through round 1 and have to go against you I'm screwed, so yeh.

Anyway, luvdisc the team; it explains perfectly why you're over 2000 on the LC ladder and I'm... Like I said, good job on the team.
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Old Aug 21st, 2012, 9:05:09 AM   #9
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Quote:
Originally Posted by Fat Corkscrew View Post
I gave this a luvdisc this because not only is it a great team, it is also very informative as to how it works. I'm sure the 'General Playstyle' hide tag would be very useful for newer players wanting to get into LC. I see a lot of newer players on the ladder, and often direct them to the LC forums or battling 101, so they can learn more about the tier, as I don't feel that I have the ability to help them myself. I will be directing a lot of them to this thread from now on.
Yeah, as I mentioned in the ladder section, LC B101 could really use more people joining. Activity seems to be picking up now, so that's good. Thanks for the luvdisc!

Quote:
Originally Posted by Fat Emidox View Post
I think, I played this team, before and kept getting beat by it. This team is really amazing and congrats on reaching the peak
Heh, I remember playing you a lot on ladder. Your team was actually really troublesome for me, and it took me quite a few games to figure out how to win. Thanks for the congrats!

Quote:
Originally Posted by Fat Gengan View Post
If you're participating in the LC Open count me out. If I scrape through round 1 and have to go against you I'm screwed, so yeh.

Anyway, luvdisc the team; it explains perfectly why you're over 2000 on the LC ladder and I'm... Like I said, good job on the team.
The LC Open is still a good time away, and it'll likely be quite a different metagame by then. Besides, the chances of you playing me Round 1 or 2 are pretty low, so I think you'd still have a pretty good shot at making it far. Good luck when it finally rolls around!
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Old Aug 22nd, 2012, 2:59:05 PM   #10
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I have been testing out team out all morning & it is amazing. So far I only have 1 loss with it & coincidentally that loss was to this team & that still came down to the last play
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Old Aug 25th, 2012, 1:31:38 PM   #11
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Good team and solid writeup, I don't know why I haven't commented on this yet. Seriously though, when I think of Staryu+Snover(+Murkrow), I think of this team. It doesn't even use SR, but it plays so comfortably that it doesn't have to, because while the opponent is taking the time to set up SR you're just blasting away with Brave Bird or Blizzard or Hydro Pump.

At first I didn't really understand why you use Drifloon, and to be honest I'm still a little skeptical. But then I try and think of a Pokemon that would fill that slot better and I really can't. It does have some pretty spectacular synergy with Murkrow and Snover. One thing you could do is drop a point in Speed for a point in Special Attack. I can't think of anything notable you outspeed with 16 Speed over 15 Speed... maybe some random Mienfoo or Jolly Scraggy? IDK, just a thought.

The only real suggestion I have is to try Hidden Power Rock on Snover; you said yourself that Hidden Power Fire is terrible for your team. Hidden Power Rock gives you the option of hitting Larvesta, who is a pretty tough pokemon for your team to switch into, especially since you do lack Stealth Rock. I can see how you would want Hidden Power Ground for Magnemite (and I guess Pawniard/Houndour) though.

That Magnemite weakness is pretty irritating, but I suppose bar adding in Chinchou somewhere (which I don't recommend) nothing you do will really fix that. You could toy with the idea of somehow fitting Heat Wave onto Murkrow, or Hidden Power Fire/Ground onto Drifloon? Neither really solve your inability to switch into Magnemite, but they do help eliminate some of its safer switchins.
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