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Old Aug 18th, 2012, 8:56:20 PM   #1
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Default a cereal murder that shoots people with cheerios - POSTGAME ANALYSIS

Introduction

Alrighty then, let’s get started. You are currently reading the postgame for “a cereal murder that shoots people with cheerios”. I am sure the first thought on many people’s minds is, “Wow, it went on for this long? Indeed, I started this on March 29th, 2012, so in other words I had been hosting it for nearly five months. Had I not made the decision to end the game prematurely, who knows how much longer it would have lasted. Unfortunately, due to real life obligations (research and soon graduate school), coupled with a lack of motivation to update something that was growing stale in my spare time, this was the inevitable conclusion. While this was unfortunate, I do not wish to present a gloomy postgame. A little while ago, I made a post stating that having a timely and substantial postgame analysis is essential. Although the result in the end was not desirable, there was still a lot of stuff about this game that was worth writing about, so I am going to do just that.

Forward: Inspiration, and a comparison to the predecessor

Before I get into the specifics of this game, I will briefly discuss the main inspiration for its creation. To some extent, I have already described this in my postgame for the non anonymous game hosted inside an anonymous game, othwerise known as the predecessor to this game. If you haven’t read that and aren’t about to start, then I will summarize the key points: That game started off as a joke that I came up with after randomly talking to Gmax because NPL was a boring game that encouraged the players to be utter cowards, and the non players to be trolls. In any case, I did not originally intend to play it straight. I continued on with it and actually hosted it to completion because the people that played it seemed to enjoy it. The remaining question then is why I started this game right afterwards. To summarize it in one sentence, my intention was to make cereal a “legit” version of its predecessor in NPL. That is, it would feature the same structure of tasks and elimination, but it would also feature more players, significantly more complex tasks, and of course the trademark punishments, in order to motivate the players to be active (and give the cowards who chose to just watch some entertainment). But the real motivation behind hosting this, besides the mere fact that billymills really wanted me to, was that I wanted to host something original in a forum filled with stale mafia games. In particular, my goal was to make an intellectually stimulating game of wits and tactics that appealed to the veterans. Nevertheless, the overriding theme was that anyone with the courage to risk getting punished would be eligible to play, and in that respect, I don’t think this game could have been more successful.

Finally, I would also like to elaborate on the overall philosophy in my game design. I touched upon this somewhat in my posts during the third task, but I will summarize it again here. Basically, my goal was to make the game as dynamic as possible. Unlike mafia, where almost every design decision is pretty much made well in advance of the actual game, much of what transpired in cereal was made on the fly. In fact, I designed each of the tasks while the previous ones were running (eg, the fourth task was made while the third task was running). More importantly though, this also meant that if I felt there were significant flaws with some of the tasks themselves (eg. the third task, and later the final trial of the fifth task), I could simply just make some changes (after discussing them with the players) and resume the game. Therein lies the benefits of having separate tasks instead of one cohesive game archetype. Lastly though, it allowed cereal to ultimately become a game that players would choose to make of it. As a host, I was most interested in seeing what crazy schemes some of the players could come up with when a limited set of rules are presented to them. With the exception of the third task, I was also pleased with this aspect of game.

Prologue: Weeding out the cowards one paragraph at a time

Now let’s discuss the actual competition, shall we? We’ll begin our discussion with the preliminary task of course, which were the signups in of itself. Unlike a mafia game, where there are a limited number of slots available, anyone that signed up to play was eligible, as long as they followed a few simple instructions. While this was yet another advantage of dynamic game design, it also tested two essential skills that were needed in every task that would follow: The ability to read directions carefully, which are essential to formulating strategies or even finding loopholes to exploit, and courage, which was accepting your punishment if you failed to do the former. Amusingly enough, only one individual actually showed such heinous cowardice, in a rather amusing fashion I might add. This user was Walrein, who after realizing that his initial sign up post did not correctly conform to the standards outlined in my instructions, blatantly deleted it and posted a new one that did. However I made my instructions also ambiguous enough not to say that this was a punishable offense, but that in general you had only one chance to give me a good first impression. Because he failed to do so and acted in a most cowardly manner, I gave him a punishment that was as humiliating as possible: To don an embarrassing avatar personally made by me in paint as a symbol of shame until the game ended. This punishment was made worse by two other factors: That Walrein played in my previous competition but lost due to bad luck essentially, and that this game went on for a whopping five months. Consider my choice to end it prematurely as an act of mercy towards you if you want, because you can finally get rid of it for something else, unless you have, dare I consider, grown to like it!? In any case, in doing this I also made the nature of the punishments clear and that trying to avoid them when you deserve them would only make your fate worse.

Chapter 1: The middle quiz

Finally, we move on to the discussion of the actual tasks themselves. My analysis will not include a restatement of the rules or objectives of each task, for that I suggest you search for those posts individually in the original game thread.

Just as in the previous incarnation, I started things off with a quiz. The format was virtually the same, but the win condition was reversed in that the middle 50% of scorers would win, not the top / bottom 25%. Because of this, there was no loophole that allowed the players to win instantly (eg. answering nothing for all of them in the previous quiz). From the get go, most of the players had to make alliances to win. The most amusing thing that happened was LightWolf, one of the strongest players, actually scored too low despite being in an alliance, because he read one of the questions too literally and therefore chose to answer a more difficult question incorrectly as a result. Other than the fact that having to ask for your scores in the thread being a strategic element, there was nothing too interesting about this task. The only people that really failed were those that were a bit slow on submitting their answers. These people were primarily the ones I expected to lose in the beginning anyway, with the exception of shade who did really well in the previous competition. I was a little disappointed by that.

Chapter 2: Off to the races!

Now we get to the more exciting part of the competition. I really liked the premise in that you bet on a race that you and all the other players were trying to fix from the very beginning. Once again, this task emphasized the importance of alliances. Basically though, a few players thought it was a good idea to simply buy nothing and then try to bet on the right horse while having more wealth. However, Fishin issued a plea to all of the alliances to exclude these players from the informed party (eg, knowing which horses were fed the most). These were also the players that lost in the end. Nevertheless, a few of these people realized that their only chance of winning was simply guessing and hoping they would get lucky, and a few of them did! I was not pleased with this outcome, so this would lead to the next task...

Also once again, I would like to give a shout out to Fishin for coming up with the awesome names for the horses.

Chapter 3: The timebombs of unfairness

Ah, the third task. Amazingly, this was the only task that I had really thought about well in advance of its inception. I initially decided not to use it because ultimately it was unfair in that the individuals who started with the bombs would have a large disadvantage. Since several users (but not all) ended up getting this far from luck, I thought this was an appropriate way to handicap them. However there were two issues that I had with this task. The first was sort of due to a loophole. Earlier, I discussed how I wanted this game to be dynamic and give a lot of choices available to the players under a given ruleset. However I was disappointed by the choices of pretty much every group of players besides billymills et. al, who were the only ones who didn’t follow Ditto’s call for everyone to just idle and let the four people who started with the bombs lose. Ironically, this wasn’t even Ditto’s intention. I was hoping that more players would pass and strategically block, as well as attempt to make some negotiations. This forced me to intervene for the first time and actually change the rules of a task while it was still running. The other big problem was the fact that two out of the four players with the bombs (porygon3, EARTHWORM) played well enough in that they really didn’t deserve to have them. Thankfully, due to their alliance connections, they were able to get rid of them. However, this was at the expense of Ace Emerald, who I felt didn’t really do anything wrong except not having the right friends. If there was anyone who was unjustly screwed over by this task, it would be him. Overall, this was a controversial task, but I think it served the purpose it intended well enough, aside from those two things.

Chapter 4: Keys and auctions

At last, we get to my favorite part of the competition. This task was probably the most well received, and to think I came up with the idea while I was half asleep back of a radar truck! My main inspiration was simply the desire to design something that incorporated auctions and monetary information trading. Honestly, this task was the epitome of cereal itself without being too complex. In fact, I would say that in the future no task should be more complex than this one, and that is precisely the problem that I had with the final task, but I will explain that later. Anyway the premise for this one was pretty similar to the third task of the previous competition, if you think about it, only there are much more possibilities. This was also the first point in the game where many of the players started to become more independent, and became willing to backstab their allies if it meant winning outright. Several players even attempted to infiltrate multiple alliances at once for their own benefit, but their attempts were only moderately successful at best, and outright failures at worst. The two major alliances at this point though, were a coalition primarily lead by billymills and zorbees, and another one completely dominated by EARTHWORM.

One notable aspect of this task was the amount of work it was to host: While I thought the design was solid, I had to be on at every moment to middleman all of the information trading between players to prevent cheating, as one of the mechanics in this task was the buying and selling of information. To say that getting highlighted 19948543 times a day by EARTHWORM was a bitch was no exaggeration. But hey, I can’t fault him. Unfortunately for him though, thanks to the superior networking capabilities of billymills and some bad luck, EARTHWORM ended up losing spectacularly in the end. StevenSnype, a member of his alliance, survived in his place but had to leave on a trip so he took his punishment like a man. With that, the four remaining players were Fishin (who after having one of his plans fail miserably ended up surviving because he was useful to billymills), zorbees, billymills, and Pidge.

Chapter 5: The marathon, part I

We are almost done! Truthfully, as a host I was already worn out from the demanding responsibilities of the previous task, but given the high expectations of some of the players (billymills), I worked hard to deliver something very ambitious. And on paper at least, it certainly was. The final task was really just four separate tasks in of themselves! However, I also made it this way so that other people that were too cowardly to sign up in the beginning or got eliminated earlier due to unfortunate circumstances another chance to play. However, my main intention for doing this was to test the finalists’ ability to lead an entire team of players. In this respect, I don’t think the final task was successful because many of these recruited players weren’t really forced to do anything. Part of this was due to the underlying philosophy of the game which I have mentioned to death by now: The game was what each player would choose to make of it. Some of these players were more active and actually contributed to strategy discussions, but by and large most of them just idled and waited for the leaders to bark orders. This phenomena is not just restricted to this ask though, it is regrettably becoming a trend I am seeing more commonly in mafia games too. But that’s enough ranting for now.

Let’s discuss the actual task. The first three trials themselves, in my opinion, were a success. My aim was to make them simple enough for everyone to enjoy but also require the same time of strategy and politics as in the previous tasks. I especially liked the first trial, which was the quiz, as zorbees and his team especially impressed me with their ability to predict the responses of the other players.

Chapter 6: The marathon, part II

Finally, we are now at the final trial of the final task of the competition, and the moment where my morale as a host started to fall apart. I promised to make something that was as “epic” and “complex” as an individual game in Circus Maximus, and I did just that. But honestly I think it was too complex for its own good, and it was made worse by the fact that its experimental nature made it difficult to balance. Basically though, the idea behind this final trial was to force the players to combine all of the skills they have gained in the other tasks, which were to negotiate with other players as well as concocting original strategies. It was also meant to put team loyalty to the test as the other players were allowed to betray their team. This is also the part of the trial that I believe was the most flawed in that while there were several incentives for the players to jump ship in the form of punishments, the rules made doing so very risky and generally difficult to pull off. Only one or two players even considered doing it throughout the trial, one of which was only doing it just for the hell of it (Layell).

In conjunction with this, the other biggest problem of this trial was that completely eliminating a team was almost impossible. This was due to how easy it was to defend the vaults once all of the buzzwords were known, as even without recruiting other players, the base income of each team was enough to reasonably afford protection each night. To remedy this problem, I considered implementing a “patch”, which would have changed the rules so that a hooker type action would stop vault protection if a team predicted it successfully, as well as a cap on recruits as that was also starting to get kind of ridiculous.

While I do think there were some positive aspects of the last trial, I think I will end my discussion here and save the additional details for the player analyses below.

Epilogue: What if?

Naturally, by ending the game prematurely, several questions have been left unanswered, so I will go ahead and address them.

Q: What was the final punishment?
A: Post a video of themself picking their nose.

Q: What about the secret prize?
A: I will award it to the four players who made it to the final task (Fishin, zorbees, billymills, Pidge) at a later date.

Q: Will anyone be punished?
A: No. While I do think several people should be punished for their particularly poor performance in the final trial, I will not do so as it wouldn’t be fair to the potential winning team.

Q: What was the purpose of those essays we had to write?
A: Good question! The first one about the lord’s wife was mostly just a fun thing I came up with because frankly I wanted to force the recruited players to get off their butt and do something. I did want to make the players think that there was some hidden purpose behind it even though there wasn’t so the game could be potentially more interesting. The only real relationship it had to the task was that it would have granted Fishin’s team (the ones that completed their submissions first) a slight advantage in the following trading period, which was that they would be allowed to execute one additional trading period action (ie recruit 2 people instead of 1). On the other hand, the second essay did have a game related purpose. I would have instructed each player who submitted an essay to “try” to pair up with one other unpaired player that answered with a different response from their own. In reality, almost every player picked free food, so finding someone that picked free travel would have been very difficult. Basically, I was hoping to set up an elaborate troll when you could simply say that you couldn’t find another player to pair up and fulfill the requirement of “trying”.

Q: Who would have won if the game continued?
A: It is difficult to say. After all, when I ended the game, it was sort of in a “stalemate”, but the new patch and a plan by billymills to fracture zorbees’ team could have potentially changed things. Basically, I think it would have been between billymills and Pidge, with billymills coming out slightly on top due to his ability to devise innovative strategies. However, I have played many games with him so I am biased in that regard, as Pidge could have very well come out on top with a unique strategy of his own.

Appendix: Analysis of notable players

In this section, I will briefly discuss how the game went for the notable players. Admittedly “notable” is kind of subjective, but I don’t want to give any space for the players that mostly did nothing as there were quite a few of those in the earlier tasks. Please do not take any of this wrong way, as I plan on being quite blunt.

Walrein


LightWolf


Gmax


Da Letter El


Ace Emerald


Ditto


porygon3


forks


StevenSnype


EARTHWORM


Fishin


zorbees


Layell


Pidge


billymills


Final Thoughts

Overall, I do think it is a shame that I chose to end this early and thus cannot deliver the final punishment. Nevertheless, I had a lot of fun hosting this game. Ideally, I would like to host another one of these now that I have analyzed the flaws of this game in detail, but I probably cannot do so until at least next January as I will be done applying to graduate school by then.

I would like to thank everyone that had the courage to play and accept their punishments. I would especially like to thank Fishin, zorbees, billymills, Pidge, and all of their teammates for putting up with the final task. Lastly though, this postgame would not be complete without a fuck you to the cowards who read this thread but didn't have the balls to sign up. And Walrein, for being a coward regardless. That is all. Thanks for reading.

Last edited by Bass; Aug 19th, 2012 at 1:27:20 AM.
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Old Aug 18th, 2012, 9:44:09 PM   #2
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Haha! I can understand how annoying I must have been during this game, and I apologize for that. In all honesty, I figured that because I wasn't on a team that I was the only one my lazy playstyle was affecting I could do it. I didn't think a single person would follow me into eating the pies, especially because in the previous task I got through solely on luck. I decided that since I got through that task on luck, I'd see how far I could get solely by choosing random options and such. I'm pretty sure I misread the rules of the keys, but I doubt I would have done much better had I did though.
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Old Aug 18th, 2012, 10:31:47 PM   #3
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Honestly I don't even remember what the original offense was, someone jog my memory.
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pun battle 2012
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Old Aug 18th, 2012, 10:33:53 PM   #4
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Read the prologue.
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Old Aug 18th, 2012, 10:53:40 PM   #5
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We were gonna make plays against zorbees :(
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Old Aug 18th, 2012, 11:41:48 PM   #6
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Quote:
Originally Posted by Fat Bass View Post
Ace Emerald
Yep, I'm still around. Thanks for the mention! It was very fun to play, I was considering coming back when the teams were formed but I was getting a little busy. Too bad it's over, Walrein gets to change his avatar :/
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Old Aug 18th, 2012, 11:53:02 PM   #7
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Quote:
to think I came up with the idea while I was half asleep back of a radar truck!
i am now curious about what you study

anyway i am one of the cowards who chose not to play. i don't spectate mafia as much anymore (not enough time) but i still visit cmax and this definitely caught my eye so i decided to watch it. i have to say that in terms of what this game tried to accomplish, it has to be one of the most ambitious things i have ever seen in cmax. since i wasn't actually participating and i don't go on IRC, my view of the game is limited, so bear with me.

i was impressed by how... complex you were willing to make your challenges, bass. i really wanted to see how the last challenge ended - it looked so cool! - but from the very beginning it also looked too complicated. i actually didn't understand it the first time i read it >_> i liked the horse task the most personally, the key task looked rather complex for my taste and the eggs task was damaged by the obvious rush to eat the eggs. anyway i just have a few questions in the aftermath. this game got me thinking, so most of them are hypothetical and they're just to get you thinking too; you don't have to answer if it would take you too long to do so.

first, a complete index of all tasks (it helps me keep track >_> useful for any other spectators as well):
task 1 (first quiz): http://www.smogon.com/forums/showpos...39&postcount=1
task 2 (horses): http://www.smogon.com/forums/showpost.php?p=4173361&postcount=37
task 3 (exploding eggs): http://www.smogon.com/forums/showpos...4&postcount=56
task 4 (keys): http://www.smogon.com/forums/showpos...2&postcount=76
task 5 trial 1 (second quiz): http://www.smogon.com/forums/showpos...&postcount=204
task 5 trial 2 (swords/shields thing): http://www.smogon.com/forums/showpos...&postcount=210
task 5 trial 3 (arm wrestling): http://www.smogon.com/forums/showpos...&postcount=222
task 5 trial 4 (the monstrous one at the end): http://www.smogon.com/forums/showpos...&postcount=235
task 5 trial 4v2 (patched): http://www.smogon.com/forums/showpos...&postcount=262

1. removing or adjusting vault guarding in trial 5


2. reducing cash flow in trial 5, to the point of a nearly-zero-sum game


3. adjusting the system of eggs to encourage players not to eat early or wait til the end


4. means of simplifying the auction system in trial 4
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Old Aug 19th, 2012, 12:25:05 AM   #8
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various thoughts:

The thing I was probably the most proud of was basically coming up with a foolproof plan to win the first task about an hour after it was posted, which resulted in an easy pass to the next round for everyone involved (...except Lightwolf)

I liked the 2nd task a lot too, though it didn't end up being very exciting since after the food buying phase I found another very easy way through the game by simply excluding the people who didn't buy food. Also, Bass is really bad at naming horses.

Not much to say about the 3rd task, I didn't like it much but didn't really need to do much either.

4th task was definitely my favorite; I think my plan was solid at its core but I had the wrong method (Earthworm's idea of selling legit information, and then turning around and telling someone in secret to bid more on the key was far better than outright lying), and more importantly I couldn't instill confidence in the people I was attempting to work with, most of them ended up going off and doing their own thing and I only survived thanks to the assistance of billymills and some luck.

My play in the 5th task was pretty bad. I misunderstood some things in the rules (most notably about how company prices worked; which resulted in my stock price hitting rock bottom and allowing most of it to get bought up. I also thought only one team would try recruiting during the first trading phase since I only saw one new "I swear to not idle" oath post in the thread, and was planning on trying to turn the other two teams who didn't recruit on the one who did) and an inter-team screwup with results resulted in my team's final password being revealed early. After said series of setbacks , I felt pretty apathetic about my chances and the game itself, and didn't want to bother recruiting anyone else for the slim chance of victory (in a game that had no sign of ending anytime soon), who would probably just end up getting punished anyways. In the end I was thinking about just telling billymills that I would basically give him control over my (and my team's) actions since he was the main reason I even got to the 5th task in the first place, with the possible condition that he recruit Earthworm via defection since ew would otherwise be getting both the harshest and second harshest punishments, which he probably didn't deserve, but I never got around to it.

Overall I'm not a fan of the 5th task for a number of reasons (the rules were too complex, especially for a team game where there wasn't much motivation for each individual team member to try and understand them, so the whole team element felt mostly pointless, the stock trading phases were vital and yet pretty haphazard, and of course offense was pretty much impossible). It's certainly a unique concept for a game but I think it needed a lot more refinement.

Also I still think you should publish the responses to the assessment of character essays, or at least the amusing ones.

Regardless, I enjoyed the whole experience a lot. Many thanks to my team for sticking with me and Bassforte for both hosting and writing the postgame in a timely manner.
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Old Aug 19th, 2012, 12:32:25 AM   #9
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I can't imagine how much of a chore some (read: most if not all) of these tasks were for Bass since the last one in particular got me sick of this game, to the point where i was considering forfeiting if it went on too long.

I really enjoyed the second quiz because it was a creative twist to the previous quizzes Bass had done, and in part because the people who worked with me were trustworthy. (I was nervous as hell working with billymills all game because I was afraid of a backstab, one that nearly could have happened on the keys task)

The horse task was another interesting one based purely on the concept of it.

All in all though, I did enjoy this, and it was a shame it had to end the way it did.

Regarding the final trial of the final task: I did fuck myself over at first by misreading the rules, but I was shocked when so many of my stocks sold the next trading cycle, which really helped my income. I did some more misplays later but a lot of that is probably due to my lack of interest and enthusiasm for the task. I feel like I really played well up until the last task. The only thing I really regret prior to the mega-trial was pretty much not going after the most treasures in the keys task, but a) for a while i forgot it existed, and b) the quiz might have gone differently if I had already had a bonus point.

The one trial i didn't really like was the sword/shield one (task 5 trial 2), because I felt it was too simple and that there wasnt really that much strategy. The extent of my conversations were basically "you attacking this guy? ok cool ill attack that guy". I probably could have done more negotiating to ensure the first cycle didnt go the way it did but i definitely didnt expect billymills to go against me with all his might like he did.

EDIT: forgot a couple things

both of my character assessment essays were exactly 100 words, with the final seven words being "what i learned in boating school is...". The answers were both very wishy-washy, which while some may interpret as cowardice, I think of it as carefully assessing my options, which is pretty much how I got to this point.

@alkinesthetase: i think a near-zero sum game for the final trial could have potentially been a good idea.

Also regarding the final task, idk if it's just me, but I expected the marathon points to be more impactful than they actually were. I mean, I certainly thought about them when strategizing, but the way bass originally described the marathon, I expected it to be like, the person(s) with the most marathon points would start with quite a large advantage and the person(s) with the least would start in a big hole. It wouldn't have really mattered anyways since we all had 1 marathon point anyways.
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Old Aug 19th, 2012, 12:44:54 AM   #10
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Quote:
Originally Posted by Fat alkinesthetase View Post
i am now curious about what you study
Atmospheric Science, with a specialization in climate science / global warming. I was in the radar truck for part of a project in a weather radar elective course.

Anyway, by popular demand, here are the responses for the knight writing prompt. Enjoy!



dak


Fishin


Earthworm


Paperblade


kingofkongs


jumpluff


billymills


zorbees


Draycos7


LightWolf


Layell


Walrein


Pidge


askaninjask


Gun6


Fatecrashers


theangryscientist


Da Letter El


Also, it is possible that you have recieved the secret prize as of this post, or at least parts of it.

Last edited by Bass; Aug 19th, 2012 at 1:05:04 AM.
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Old Aug 19th, 2012, 12:56:11 AM   #11
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In reality, almost every player picked free food, so finding someone that picked free travel would have been very difficult. Basically, I was hoping to set up an elaborate troll when you could simply say that you couldn’t find another player to pair up and fulfill the requirement of “trying”.
I wasn't sure since I thought "I don't travel much but if it was free I would probably travel a lot more" but then thought "Yeah but if I had free food I could spend all *that* money on traveling, or maybe other hobbies if I didn't want to do it all on traveling" and resolved to look up prices because being totally factual for internet forum games is important.

And then I forgot about it entirely.
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Old Aug 19th, 2012, 2:12:40 AM   #12
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I never got to write mine, but I would definitely have selected free travel. Food is a lot cheaper than travel, and since I'm no gourmand, I'd happily travel around the world eating trash (figuratively) and seeing everything I've dreamed of. I thought this was really obvious o_o I guess you don't travel as much as you eat, like Paperblade said, but I'd definitely exploit free travel.

I guess part of it is because you need to pay for travel in larger sums at a time than you need to pay for food, although my choice might not be mathematically the most profitable.
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Old Aug 19th, 2012, 2:24:05 AM   #13
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I too never got to answer the Food vs Travel thing, but I would have said food, seeing as:

1. I eat like a fatass
2. I don't travel much
3. You don't have to travel to eat food

Plus, the meaning of "free travel" is a bit vague. I assume it means covering the costs of transportation and hotel fares, but it could mean other things too. And I for one don't mind flying coach and staying in a shitty hotel to go to an awesome place with awesome food ^_^
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Old Aug 19th, 2012, 3:00:46 AM   #14
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agreeing with pluff here, free travel would save so much more $$$ than free food (and comes with the benefit of getting out of mississippi)
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Old Aug 21st, 2012, 12:17:42 AM   #15
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Siding with travel, I'd love to take a free trip to the moon or something.

As for backstabs, I think I only stabbed pidge, Ace Emerald, porygon3, Earthworm and Zorbees in that order. Idk maybe others.
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Old Aug 21st, 2012, 4:59:23 PM   #16
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I'd still choose food. Maybe it's because I'm American.
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Old Aug 21st, 2012, 7:53:20 PM   #17
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My response was something like: Get all the food you need to have an effective monopoly, get whatever free travel you want.
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Old Aug 21st, 2012, 8:20:47 PM   #18
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Bass told me I wasn't allowed to share the food.
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Old Aug 21st, 2012, 9:28:15 PM   #19
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I'd pick the free food myself, since I am somewhat of a foodie. Then I'd venture to all of the restaurants in the U.S. with at least one Michelin Star.
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