this is a sun team from BW1. I made this team myself(surprisingly), and i like to think of it as quite solid, plus it looks cool in team preview IMO which is actually a big consideration for me when teambuilding lol. It doesnt work so well in BW2 as the new stuff gives it a hard time, in particular keldeo
Things i like about the team:
The sprite lineup and teampreview lineup looks cool
Sun is pretty cool
Porygon2 is pretty cool
CB victini is a bawss
Things i dont like about the team:
Reliance of dugtrio to trap heatran (and also ttar and terrakion to a lesser extent)
No steel type
Reliance on spinning kindof (deoxys-D teams can give me a lot of shit depending on movesets and mindgames)
Sand + Voltturn in BW1 could be tough and would make for a lot of prediction needed, but it was by no means insurmountable with good play
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 HP / 28 SAtk / 224 SDef / 40 Spd
Calm Nature (+SDef, -Atk)
- Sunny Day
- Flamethrower
- SolarBeam
- Roar
Obligatory weather starter for sun teams. I like this set for its extra bulk which is handy for taking on politoed and other threats. I usually like to go for wow or another status on a ninetales, but i dont like being unable to break heatrans balloon, sunny day is important in tandem with victini ( will explain later) and roar is very useful vs cm latias and other setup sweepers. Its pretty crap offensiveyl, i mostly use it as a pivot,e.g come in set up and sun and double switch out to victini so it can do some work w/ sun up.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Aerial Ace
- Earthquake
- Reversal
- Rock Tomb
As much as i hate being reliant on dugtrio for trapping, it is an integral part of the team, the thing i am dire need of trapping is heatran, followed by tyranitar and terrakion as secondary concerns but still important ones, although i am by no means helpless vs these threats should dugtrio fail in his duties. Moveset is standard for BW, and aerial ace is a neat little filler which is helpful against virizion and breloom who can potentially be problematic but its a variable moveset. Breloom always tries to set up a sub or BU vs dugtrio only to get 2hkoed which is funny.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 96 Def / 152 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Ice Beam
- Discharge
- Thunder Wave
- Recover
The boss. Great defensive wall for a sun team with its huge bulk, beats common sun threats such as heatran, landorus, gyarados, dragonite, gliscor, salamence, latios etc with the help of trace. Trace is agreat ability, stealing multiscale off dragonite, poison heal off gliscor (u mad subtoxicprotect?), flash fire off of heatran, natural cure for easy healing etc, also makes me laugh whenever i get a moxie boost after killing a gyarados or something similar (stealing prankster off of tornadus is quality too, priority thwave and recovery). Just a great all round bulky wall which is perfect on a sun team IMO with a suitably trolly ability. The evs allow me to survive 2 DM's from specs latios after sr i believe, i have boltbeam coverage, recover and thwave because i need to prevent getting setup on, and paralysis makes stuff so much easier to handle, plus when shit is paralysed victini goes to town
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
Good spinner for a sun team. A nice physical wall too. EQ is handy for terrakion, heatran, ttar, sr and spin are obvious, and headsmash is because i find ice shard kinda weak,and i hate being unable to touch rotom-w and gengar. ( I have now changed to ice shard to hit landorus gliscor and dragons better and because head smash misses a lot which is p gay)
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Fusion Bolt
- V-create
- Brick Break
The God. 2hkos everything, ever, in the sun, and just wrecks house. The way i play the team is just to get victini in safely as much as possible to destory everything. vcreate is so powerful, and just completely dismantles stall ,uturn is nice for scouting and luring out ttar and heatran for a trap (although ttar is 2hkoed by vcreate even in sand). Versus rain teams this scenario is very common: bulkytoed switches in on tales, i sunny day as they do nothing pretty much, i go to victini and something dies. Im mostly spamming vcreate or uturning, although people seem to love switching politoed in on victini for some reason, and usually its very predictable which is where fusion bolt comes in handy. Brick break is filler, evs are for max wreckage.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Synthesis
- SolarBeam
- Sludge Bomb
- Hidden Power [Fire]
Chlorophyll abuser, and cleaner/RK.Used to be victreebell but it was too frail. This is my favourite set for venusaur, timid makes it super fast, and LO provides moar power. i like 3 attacks as grass fire coverage is crap, and synthesis is pretty useful sometimes.
Threats: new stuff from BW2 is soooo annoying, i hate bw2, particularly keldeo and thundurus-t.
I'm looking to make this team more viable in BW2, feel free to suggest anything, although i love the synergy atm, and i hope not to have to make massive changes to the team, and if this is what needs to happen ill probably just let it die, as bw2 sucks and i rarely play anymore as a result.
i wish people still played BW1 :(
ill put pics n shit in after i post
Things i like about the team:
The sprite lineup and teampreview lineup looks cool
Sun is pretty cool
Porygon2 is pretty cool
CB victini is a bawss
Things i dont like about the team:
Reliance of dugtrio to trap heatran (and also ttar and terrakion to a lesser extent)
No steel type
Reliance on spinning kindof (deoxys-D teams can give me a lot of shit depending on movesets and mindgames)
Sand + Voltturn in BW1 could be tough and would make for a lot of prediction needed, but it was by no means insurmountable with good play
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 216 HP / 28 SAtk / 224 SDef / 40 Spd
Calm Nature (+SDef, -Atk)
- Sunny Day
- Flamethrower
- SolarBeam
- Roar
Obligatory weather starter for sun teams. I like this set for its extra bulk which is handy for taking on politoed and other threats. I usually like to go for wow or another status on a ninetales, but i dont like being unable to break heatrans balloon, sunny day is important in tandem with victini ( will explain later) and roar is very useful vs cm latias and other setup sweepers. Its pretty crap offensiveyl, i mostly use it as a pivot,e.g come in set up and sun and double switch out to victini so it can do some work w/ sun up.
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Hasty Nature (+Spd, -Def)
- Aerial Ace
- Earthquake
- Reversal
- Rock Tomb
As much as i hate being reliant on dugtrio for trapping, it is an integral part of the team, the thing i am dire need of trapping is heatran, followed by tyranitar and terrakion as secondary concerns but still important ones, although i am by no means helpless vs these threats should dugtrio fail in his duties. Moveset is standard for BW, and aerial ace is a neat little filler which is helpful against virizion and breloom who can potentially be problematic but its a variable moveset. Breloom always tries to set up a sub or BU vs dugtrio only to get 2hkoed which is funny.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 96 Def / 152 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Ice Beam
- Discharge
- Thunder Wave
- Recover
The boss. Great defensive wall for a sun team with its huge bulk, beats common sun threats such as heatran, landorus, gyarados, dragonite, gliscor, salamence, latios etc with the help of trace. Trace is agreat ability, stealing multiscale off dragonite, poison heal off gliscor (u mad subtoxicprotect?), flash fire off of heatran, natural cure for easy healing etc, also makes me laugh whenever i get a moxie boost after killing a gyarados or something similar (stealing prankster off of tornadus is quality too, priority thwave and recovery). Just a great all round bulky wall which is perfect on a sun team IMO with a suitably trolly ability. The evs allow me to survive 2 DM's from specs latios after sr i believe, i have boltbeam coverage, recover and thwave because i need to prevent getting setup on, and paralysis makes stuff so much easier to handle, plus when shit is paralysed victini goes to town
Donphan (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Shard
- Stealth Rock
- Rapid Spin
Good spinner for a sun team. A nice physical wall too. EQ is handy for terrakion, heatran, ttar, sr and spin are obvious, and headsmash is because i find ice shard kinda weak,and i hate being unable to touch rotom-w and gengar. ( I have now changed to ice shard to hit landorus gliscor and dragons better and because head smash misses a lot which is p gay)
Victini @ Choice Band
Trait: Victory Star
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Fusion Bolt
- V-create
- Brick Break
The God. 2hkos everything, ever, in the sun, and just wrecks house. The way i play the team is just to get victini in safely as much as possible to destory everything. vcreate is so powerful, and just completely dismantles stall ,uturn is nice for scouting and luring out ttar and heatran for a trap (although ttar is 2hkoed by vcreate even in sand). Versus rain teams this scenario is very common: bulkytoed switches in on tales, i sunny day as they do nothing pretty much, i go to victini and something dies. Im mostly spamming vcreate or uturning, although people seem to love switching politoed in on victini for some reason, and usually its very predictable which is where fusion bolt comes in handy. Brick break is filler, evs are for max wreckage.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Synthesis
- SolarBeam
- Sludge Bomb
- Hidden Power [Fire]
Chlorophyll abuser, and cleaner/RK.Used to be victreebell but it was too frail. This is my favourite set for venusaur, timid makes it super fast, and LO provides moar power. i like 3 attacks as grass fire coverage is crap, and synthesis is pretty useful sometimes.
Threats: new stuff from BW2 is soooo annoying, i hate bw2, particularly keldeo and thundurus-t.
I'm looking to make this team more viable in BW2, feel free to suggest anything, although i love the synergy atm, and i hope not to have to make massive changes to the team, and if this is what needs to happen ill probably just let it die, as bw2 sucks and i rarely play anymore as a result.
i wish people still played BW1 :(
ill put pics n shit in after i post