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Old Sep 7th, 2012, 6:28:57 PM   #151
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That Cobaloin set looks really solid. I can't think of any real improvements off the top of my head and it looks pretty effective. Nicely done.

Zangoose certainly looks interesting but I'm curious as to why it hasn't been used if it has so much power. I suspect it's downfall comes down to its speed and and lack of bulk. It can't really take any of the powerful priority moves being thrown around in OU, and even a STAB, toxic-boosted Quick Attack is still weaker than CB Dragonite's ES, meaning it won't OHKO a lot of threats like Scizor's bullet punch and Brelooms Mach Punch will. That'd make it very prone to being revenge killed. Remember it also needs a turn in which for Toxic Orb to activate too, meaning it'll initially be fairly weak. Still it's an interesting concept I haven't seen explored too much and it probably deserves a closer look.

I think that Lanturn can indeed function well in OU with a Rest-Talk set. However, I don't think that running Volt-Switch on it is a very good idea because it means that once it goes to sleep it probably won't be waking up again. Because 33% of the time it'll draw Volt-Switch when asleep, it means your sleep counter will almost never expire, making Rest sort of a 1 time recovery, which isn't really a good thing. Instead I recommend running Thunderbolt or Discharge. Volt-Switch is cool and all but it goes together with Rest-Talk about as well as ketchup and peanut butter do.

That Chansey looks like a really good idea and it certainly looks like it can help Chansey get past a lot of its checks. However most of the Pokemon it beats are stall oriented, which is something to keep in mind when thinking about using Skill Swap. If your team has more trouble with offensive threats Thunder Wave might still be the better option.

That Gothitelle on the other hand just doesn't look like it'll work very well at all. Without defensive investment it won't find it easy to set up against much of anything, even with the aid of a scarf. And that scarf might not be much aid at all remember; the opponent is likely to use their move which is most effective against Gothitelle first, and that'll be what they get locked into against you making it challenging to set up. Due to Gothitelle's lack of resistances it's going to find very few Pokemon it can set up on in the first place. And even if you do set up, the reward is rather lackluster. Gothitelle's 95 SpA isn't going to win any awards even boosted as high as +4, and with barely any coverage due to being restricted to two slots, you'll still find many special walls walling you. Not to mention that any faster physical attacker will eat it for breakfast if you don't trick back the scarf, and if you do you lose ALL your ability to use coverage moves, making you even easier to wall. Overall it just seems like an inferior option to other CM users and a waste of Gothitelle's potential.
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Old Sep 7th, 2012, 8:37:44 PM   #152
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The thing is with that chansey you are giving them a decent ability when you skill swap. Reuniclus can just come in later when Chansey is at a lower amount of hp. It's definitely a great answer when they try to bring in reuniclus as their last pokemon so they can't switch out and remove the toxic status.

@ Jimbon, regarding that lanturn. I think it would benefit Lanturn if it were given more physical defensive EV spread. As it has key resistances/immunities to BoltBeam, scald, and flamethrower and the biggest hits you will be taking will probably be u-turns (or a + 1 Bug Buzz). It's definitely awesome burning stuff while they try to wear you down and then you rest :].
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Old Sep 7th, 2012, 9:05:27 PM   #153
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It's also worth noting that Lanturn learns Heal Bell. Not only does this cut Rest short (if selected by Sleep Talk) but it also heals the entire team, making weather wars easier to win and status inducers like Jirachi easier to handle.
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Old Sep 7th, 2012, 9:39:46 PM   #154
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Yeah if i were to use Lanturn in OU, i would run Rest / Sleep Talk / Scald / Heal Bell. With Heal Bell Lanturn is one of the few pokes that can viably run a RestTalk set, as it has a 33% chance of waking up in the first turn, and a ~56.5% to wake up in the second which is really nice.

Also about Skill Swap Chansey vs Reuniclus. It doesn't matter that it gets cured of Toxic when it switches out, as you can beat it 1 v 1 and this is all that matters. So, slowly beat every other poke, and let Reuniclus as the last mon, and you won.
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Old Sep 8th, 2012, 12:35:55 AM   #155
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I love the idea of that Sleep Talking/Heal Bell Lanturn, going to try that one.

I faced that exact Zangoose yesterday and had no problems with it at all - my team is pretty offensive though so it didn't even get a chance to activate its toxic orb. I think that may the biggest problem with it - if you don't let it have a free switch in, late game, with no priority users of your own left, it can't really do a whole lot.
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Old Sep 8th, 2012, 2:05:00 PM   #156
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Ive been testing Skill Swap Chansey a bit with some good success. Its a pretty niffty trick, one of my favorite things to do is skill swap magic bounce off espeon and poison it / set up on it (with something else). I haven't seen much reunicles, but interestingly, most of them doing even attempt to beat you once they see you have skill swap, very interesting.

It also seems like this ability could work equally well on Blissey.

One last one: Alexwolf you should have your ev spread on Chansey, max defense bold is pretty silly 160 HP / 252 Def / 96 SpD is the way to go, it avoids being 2HKOed by Tornadus-T's superpower after rocks 93% of the time, and avoids a 2HKO from specs Latio's psyshock, without rocks though (and max defense doesn't chance that one bit).
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Old Sep 8th, 2012, 2:12:29 PM   #157
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Yeah ScarfWynaut Blissey can use it too, but imo Blissey has more of a 4 mss, because i prefer to use her as a Wish passer. So 2 slots for Wish + Protect, one for S-Toss and one for a status move, so there is not really much space. And if you don't use Wish + Protect, you are better of using Chansey anyway.
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Old Sep 10th, 2012, 4:07:17 PM   #158
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Hariyama (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Whirlwind
- Rest
- Sleep Talk
- Force Palm

Now you might be asking "Kata, what the hell is a Hariyama doing on my screen?" Well Hariyama is what I came up with to combat my team's Genesect & Heatran weakness; after about 30 battles with this guy my overall stats on PS went from pretty decent to pretty good. Hariyama has a sizable niche in OU as one of the few hard counters to the standard Genesect and, unlike Heatran, he's not at the mercy of Dugtrio. Thick Fat turns Heatran into an opportunity to spread some Paralysis and while he's no Jirachi, it's a Fighting-type that has a 1 in 3 chance to paralyze with Whirlwind to rid the field of Subs and/or Ghost-types and build hazard damage, but of course his often forgotten Base 120 Attack stat does put a little more 'umph' behind his Force Palms than you would expect.

Hariyama has a fair few qualities that set it apart from the rest of the Fighting-types; Whirlwind and the bulk to pull off RestTalk are the big ones. Whirlwind ensures that Pokemon like Gengar aren't going to be going much to Hariyama other than taking Stealth Rock damage and RestTalk keeps Hariyama in the game as well as keeping him from being a liability if he gets Burned. To add to that, Whirlwind and the constant threat of paralysis let Hariyama burn off sleep turns a little better than most RestTalkers as long as he doesn't rest again. Force Palm probably does sound like an odd choice for his attack, but Close Combat is counteractive to his goal of walling Pokemon and the rest of his attack options are...not really good. Superpower and Low Sweep are the most useable options he has but Force Palm's paralysis is too good to pass up, not just for the speed decrease but the chance that the opponent won't be able to move, giving me free switches and attacks. It's a lot like Scald, very dangerous even when resisted.

I think that should cover everything. Hariyama is a surprisingly useful Pokemon in this meta as long as he's running Thick Fat and a partner like Tyranitar or Jirachi to cover his Flying and Psychic weaknesses. Heal Bell/Aromatherapy helps too if you can afford to run it, but it's not necessary.
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Old Sep 10th, 2012, 4:28:34 PM   #159
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after seeing both jimbon's shed shell/restalk heatran (tailor made to counter lavos sun) and the heal bell/restalk lanturn, i must say that i find it VERY interesting to see yet another restalker in this thread's recent posts. not that it's unoriginal or anything! i just find it very interesting, a curious pattern to say the least. it's intriguing how many mons have the niche of bulk and moveset with which to accomplish so much even in OU... that is, if only they had recovery, and restalk, however unreliable, gives them a chance to pull that off. restalking also works very nicely with phazing, just in general. i wonder what would happen if i tried to run multiple restalkers on a single team lol.
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Old Sep 10th, 2012, 6:27:16 PM   #160
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Originally Posted by Fat alexwolf View Post


Cobalion @ Expert Belt
EVs: 28 Atk / 230 SpA / 252 Spe
Nature: Naive
- Close Combat
- Volt Switch
- Hidden Power Ice
- Stealth Rock / Stone Edge / Taunt

All out attacker Cobalion is very good actually. Check out some calcs:
  • HP Ice vs 252 Gliscor: 100.28 - 119.2%
  • HP Ice vs 200 Landorus-T: 102.71 - 120.86%
  • HP Ice vs 4 SpD Dragonite (w/o MS): 86.06 - 102.47%
  • HP Ice vs Naive Salamence: 114.5 - 134.74%
  • HP Ice vs 4 HP Breloom: 80.53 - 95.41%, ohko after SR, 1 LO round and ss damage while you easily tank one Mach Punch (69.96 - 82.97%)
  • Volt Switch vs 56 HP Gyarados: 82.02 - 97.39%, OHKO after SR and lefties
  • Volt Switch vs 252 HP Skarmory: 56.88 - 66.76%
  • Volt Switch vs 4 SpD Starmie: 62.45 - 74.32%
  • Close Combat vs 4 HP / 252 Blissey: 88.65 - 104.9%, ohko after SR
  • Close Combat vs 4 HP Terrakion: 100 - 117.9%
  • Close Combat vs 0 HP Heatran: 86.99 - 102.47%, ohko after SR 93.75% of the times

Cobalion is a very useful pivot for offensive teams, with it's useful resistances, awesome physical bulk and good speed. Cobalion is the closest thing you can get to a fast offensive Steel type that can keep momentum. He provides your team with a check to Outraging dragons, easily tanking even a +2 Outrage from all of them and ohkoing back with HP Ice. He also is a decent Gliscor / Landorus-T lure, as not many people expect HP Ice. He is also a wonderful Gyarados check, taking 52.01 - 61.3% from a +1 Waterfall and ohkoing back with Volt Switch (Gyarados can Sub up to take the Volt Switch, but then you get to go to your Scarfer that can outspeed and ohko Gyarados) after SR. Volt Switch is amazing for offensive teams, keeping momentum and damaging checks and counters, such as Starmie and Skarmory. He is also a very reliable SR setter, as his bulk allows him to set it up multiple times with ease. Finally a 4x resistance to SR, immunity to SS damage, Toxic and T-Spikes and no LO recoil mean that Cobalion is one of the most resilient pokes around.

In the last slot you can use Stone Edge if you alread have a SR setter, to break Gyarados's subs without switching out, deal better damage to Tornadus-T and Thundurus-T (the latter is ohkoes after SR) than HP Ice and prevent any Volcarona from setting up on you. Taunt is also a decent option to prevent any pesky Forretress, Skarmory and Deoxys-D from setting up on you.
You have too many EV's, just wondering which one to take off EV's from, if anyone knows please post
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Old Sep 10th, 2012, 6:38:07 PM   #161
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Hey guys, remember this?


Trait: Levitate
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- Gyro Ball
- Earthquake
- Explosion

This beast wrecks the metagame. No, but seriously, with Garchomp's inevitable unbanning, the increasingly popular Tornadus-T, and both Dragonite and Tyranitar still in the top 6 for usage, why not use Offensive Trick Room Bronzong? It's a perfect counter to Chomp, checks Tornadus-T, beats Dragonite, and beats Tyranitar, all in one neat little package that explodes when you're done with it. Simply Trick Room, spam Gyro Ball and Earthquake, then on the last turn of TR, Explode. I guarantee you'll have killed at least one Pokemon, if not two or three, on the opposing team (considering you're facing offense; this set can be dead weight against stall, but still sets up TR nicely). Give it a shot.

Last edited by Lavos Spawn; Sep 10th, 2012 at 9:48:43 PM. Reason: tyranitar is #6 not #5 my bad
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Old Sep 10th, 2012, 6:45:20 PM   #162
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Originally Posted by Fat Me So Shiny View Post
You have too many EV's, just wondering which one to take off EV's from, if anyone knows please post
I would imagine ditching the special attack evs, as it seems the attack ivs serve a specific purpose.
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Old Sep 10th, 2012, 6:46:26 PM   #163
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Quote:
Originally Posted by Fat Arcticblast View Post

Empoleon @ Leftovers
Trait: Torrent
EVs: 252 HP / 156 SAtk / 100 SDef
Calm Nature
- Scald / Hydro Pump
- Ice Beam
- Roar / Protect
- Toxic / Stealth Rock



STANDARD..D:

Just a little something I've been running on a Rain team. I've been surprised with how well it works, to be honest. Empoleon's actually pretty sturdy (this set can take Timid Volcarona's +1 HP Ground, which was the original point of the set) and with the Special Attack EVs it hits really hard.
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Old Sep 10th, 2012, 7:17:29 PM   #164
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Quote:
You have too many EV's, just wondering which one to take off EV's from, if anyone knows please post
er 28 + 230 + 252 = 510 which is the maximum number of EVs in game... it's just that those extra two in spatk are pointless (228 gives the same thing)

and about offensive TR zong... i know macho brace is a logical item choice, but is there actually anything bronzong can "outspeed" by wearing one? lefties or LO seems like a useful item there seeing as zong is already so damn slow that it's basically only gonna get "outsped" by a few things that would actually run minimum speed (TR cofagrigus, reuniclus, gyro ball ferrothorn, and slowbro)

EDIT: ooh good catch papita i forgot that it scaled with the factor of speed
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Old Sep 10th, 2012, 8:13:47 PM   #165
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The point of macho brace isn´t neccesairly to "outspeed" things under TR but also power up gyro ball
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Old Sep 10th, 2012, 8:38:12 PM   #166
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Quote:
Originally Posted by Fat Lavos Spawn View Post
Hey guys, remember this?


Trait: Levitate
EVs: 248 HP / 252 Atk / 8 SDef
Brave Nature
IVs: 0 Spd
- Trick Room
- Gyro Ball
- Earthquake
- Explosion

This beast wrecks the metagame. No, but seriously, with Garchomp's inevitable unbanning, the increasingly popular Tornadus-T, and both Dragonite and Tyranitar still in the top 5 for usage, why not use Offensive Trick Room Bronzong? It's a perfect counter to Chomp, checks Tornadus-T, beats Dragonite, and beats Tyranitar, all in one neat little package that explodes when you're done with it. Simply Trick Room, spam Gyro Ball and Earthquake, then on the last turn of TR, Explode. I guarantee you'll have killed at least one Pokemon, if not two or three, on the opposing team (considering you're facing offense; this set can be dead weight against stall, but still sets up TR nicely). Give it a shot.
I have tired out OTR in a HO team of mine, and he was very good. However i strongly recommend LO as the item of choice, as Bronzong needs all the power it can get. Not only LO ensures that any poke with 378 Speed or more will be taking more damage from LO Gyro Ball than Macho Brace Gyro Ball, but it also makes your EQ and Explosion wayyy stronger. For example LO Explosion does 87.43 - 103.07% to 4 HP Garchomp, 56.25% chance to OHKO after SR, which means that you can actually check SD Garchomp with Bronzong, while with Macho Brace you can't, as you are 2hkoed from a +2 Fire Fang, while you can't ohko back. There are many more examples, but i think it is clear that a poke with 89 Base Attack needs all the power it can get.

And Katakiri this Hariyama seems very interesting!
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Old Sep 10th, 2012, 8:50:18 PM   #167
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Quote:
Originally Posted by Fat Katakiri View Post

Hariyama (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Whirlwind
- Rest
- Sleep Talk
- Force Palm

Now you might be asking "Kata, what the hell is a Hariyama doing on my screen?" Well Hariyama is what I came up with to combat my team's Genesect & Heatran weakness; after about 30 battles with this guy my overall stats on PS went from pretty decent to pretty good. Hariyama has a sizable niche in OU as one of the few hard counters to the standard Genesect and, unlike Heatran, he's not at the mercy of Dugtrio. Thick Fat turns Heatran into an opportunity to spread some Paralysis and while he's no Jirachi, it's a Fighting-type that has a 1 in 3 chance to paralyze with Whirlwind to rid the field of Subs and/or Ghost-types and build hazard damage, but of course his often forgotten Base 120 Attack stat does put a little more 'umph' behind his Force Palms than you would expect.

Hariyama has a fair few qualities that set it apart from the rest of the Fighting-types; Whirlwind and the bulk to pull off RestTalk are the big ones. Whirlwind ensures that Pokemon like Gengar aren't going to be going much to Hariyama other than taking Stealth Rock damage and RestTalk keeps Hariyama in the game as well as keeping him from being a liability if he gets Burned. To add to that, Whirlwind and the constant threat of paralysis let Hariyama burn off sleep turns a little better than most RestTalkers as long as he doesn't rest again. Force Palm probably does sound like an odd choice for his attack, but Close Combat is counteractive to his goal of walling Pokemon and the rest of his attack options are...not really good. Superpower and Low Sweep are the most useable options he has but Force Palm's paralysis is too good to pass up, not just for the speed decrease but the chance that the opponent won't be able to move, giving me free switches and attacks. It's a lot like Scald, very dangerous even when resisted.

I think that should cover everything. Hariyama is a surprisingly useful Pokemon in this meta as long as he's running Thick Fat and a partner like Tyranitar or Jirachi to cover his Flying and Psychic weaknesses. Heal Bell/Aromatherapy helps too if you can afford to run it, but it's not necessary.
Brining this back up, because I can vouche for this one with solid evidence...

I tried out Katakiri's Hariyama variant on PO. It did very well, and was actually key to my winning this specific battle. Very well thought out, I like it. It beat BOTH Genesect, and Heatran, without even being afraid to stay in on them.

In my battle, you will also see Katakiri's Hariyama variant fends off Cloyster after one Shell Smash nicely, as well. If not for Hariyama being there, Cloyster would have likely swept the rest of my team.

(Please note, the last two Pokes on each side were Hariyama, and my opponents Gliscor, and it ended with Gliscor struggling to death. The boring stall war I eventually win begins on turn #45.)

Battle on Pokemon Replay Viewer

Below is the actual battle log.

...
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Old Sep 10th, 2012, 9:20:07 PM   #168
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Alexwolf, do Swords Dance Garchomps actually run Fire Fang? I usually find myself running Aqua Tail to hit Gliscor, who's still up there in top 10. Not sure about other people, as SD Chomp isn't too common on suspect ladder - mostly ScarfChomp.
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Old Sep 10th, 2012, 9:39:18 PM   #169
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Quote:
Originally Posted by Fat Lavos Spawn View Post
Alexwolf, do Swords Dance Garchomps actually run Fire Fang? I usually find myself running Aqua Tail to hit Gliscor, who's still up there in top 10. Not sure about other people, as SD Chomp isn't too common on suspect ladder - mostly ScarfChomp.
Fire Fang is a must on SD Garchomp imo, if you don't want to get walled by Skarmory, and checked by Ferrothorn and Forretress, unless you use Garchomp in a rain team. And even +2 Aqua Tail 2hkoes Bronzong so it doesn't really matter.
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Old Sep 10th, 2012, 10:41:40 PM   #170
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Micol, 156 EVs in SpA isn't exactly standard on Specially defensive Empoleon, and neither is Hydro Pump.

I'm really interested in Kataraki's Hariyama to be honest - it looks like an excellent way of beating the threats he mentioned, as well as most of Lavos Sun. My only worry is how it would fare against Rain offense and common Dragon Dancers, although Whirlwind helps against the latter.
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Old Sep 11th, 2012, 12:30:16 AM   #171
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Quote:
Originally Posted by Fat alkinesthetase View Post
after seeing both jimbon's shed shell/restalk heatran (tailor made to counter lavos sun) and the heal bell/restalk lanturn, i must say that i find it VERY interesting to see yet another restalker in this thread's recent posts. not that it's unoriginal or anything! i just find it very interesting, a curious pattern to say the least. it's intriguing how many mons have the niche of bulk and moveset with which to accomplish so much even in OU... that is, if only they had recovery, and restalk, however unreliable, gives them a chance to pull that off. restalking also works very nicely with phazing, just in general. i wonder what would happen if i tried to run multiple restalkers on a single team lol.

Not only that but phasing loses its negative priority while under sleep talk. Fun for screwing with slow walls and boosters.
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haha Lavos did you see my post in the chomp thread? I whole-heartedly agree that TR Zong needs to make a comeback in the near future... especially after losing a few pokes to one the other day.
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Old Sep 11th, 2012, 5:58:45 AM   #172
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Quote:
Originally Posted by Fat Katakiri View Post

Hariyama (M) @ Leftovers
Trait: Thick Fat
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Whirlwind
- Rest
- Sleep Talk
- Force Palm

Now you might be asking "Kata, what the hell is a Hariyama doing on my screen?" Well Hariyama is what I came up with to combat my team's Genesect & Heatran weakness; after about 30 battles with this guy my overall stats on PS went from pretty decent to pretty good. Hariyama has a sizable niche in OU as one of the few hard counters to the standard Genesect and, unlike Heatran, he's not at the mercy of Dugtrio. Thick Fat turns Heatran into an opportunity to spread some Paralysis and while he's no Jirachi, it's a Fighting-type that has a 1 in 3 chance to paralyze with Whirlwind to rid the field of Subs and/or Ghost-types and build hazard damage, but of course his often forgotten Base 120 Attack stat does put a little more 'umph' behind his Force Palms than you would expect.

Hariyama has a fair few qualities that set it apart from the rest of the Fighting-types; Whirlwind and the bulk to pull off RestTalk are the big ones. Whirlwind ensures that Pokemon like Gengar aren't going to be going much to Hariyama other than taking Stealth Rock damage and RestTalk keeps Hariyama in the game as well as keeping him from being a liability if he gets Burned. To add to that, Whirlwind and the constant threat of paralysis let Hariyama burn off sleep turns a little better than most RestTalkers as long as he doesn't rest again. Force Palm probably does sound like an odd choice for his attack, but Close Combat is counteractive to his goal of walling Pokemon and the rest of his attack options are...not really good. Superpower and Low Sweep are the most useable options he has but Force Palm's paralysis is too good to pass up, not just for the speed decrease but the chance that the opponent won't be able to move, giving me free switches and attacks. It's a lot like Scald, very dangerous even when resisted.

I think that should cover everything. Hariyama is a surprisingly useful Pokemon in this meta as long as he's running Thick Fat and a partner like Tyranitar or Jirachi to cover his Flying and Psychic weaknesses. Heal Bell/Aromatherapy helps too if you can afford to run it, but it's not necessary.
I had a sparring partner (friendly battles to test sets) in 4th gen that used that set a lot and I can vouch for it's effectiveness. It's difficult to KO (at least it was in 4th gen) and phasing both deals annoying damage and makes KO'ing it even more difficult.
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Old Sep 11th, 2012, 6:44:41 AM   #173
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Quote:
Originally Posted by Fat alexwolf View Post
Something just struck my mind:



Chansey @ Eviolite
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Softboiled
- S-Toss
- Toxic
- Skill Swap

This is the standard Chansey with Skill Swap instead of Stealth Rock / Heal Bell. Let's see what Chansey can do with Skill Swap...

It allows Chansey to beat CM Reuniclus 1 on 1 easily. Steal its Magic Guard, give it Toxic and go to town. It allows Chansey to beat SubToxic Gliscor. Come in on Gliscor, and then use Skill Swap, which works through Subs (i haven't seen this being disputed anywhere, but i already asked in the Research thread, and i am waiting for an answer), and watch Gliscor die from his own Toxic Orb, while you heal with the Toxic that he used on you. It lets Chansey escape from Gothitelle, Dugtrio and slow Wobbuffet. It allows Chansey to check BU Breloom. Come in, take everything he throws at you (except from Spore, but why would a Breloom waste Spore on something that is complete set-up bait anyway?) and use Skill Swap. Or do it if Breloom comes into Chansey on a double switch, etc. It allows Chansey to more easily beat Tentacruel in rain. Steal his Rain Dish, and you have instantly have lefties recovery, while Tentacruel can now easily be killed with S-Toss, no matter how many times he uses Protect (Toxic version still beat you, but slowing down his recovery pace is always nice). It allows Chansey to beat any Espeon (and Xatu). Use Skill Swap and then Toxic that bitch, forcing her out eventually (unfortiunately he will get cured when she switches out, due to Natural Cure, but you still beat it 1 on 1).

Anyway these are the main applications, but i am sure that there are more, albeit situational uses of Skil Swap. But i find it awseome how with one move (Skill Swap), Chansey is now able to deal with many threats for stall teams, such as Espeon and Reuniclus, while also making her virtually untrappable by Tickle + Pursuit sheningang and Reversal from Dugtrio, and RestTalk CM Gothitelle (she can still fuck you up with Trick though). So now that your stall team has Espeon, SubToxic Gliscor and CM Reuniclus covered, you have more flexibility with your other slots, insteaf of having to use specific mons to beat them.

What are your thoughts about Skill Swap Chansey?
Best thing about Skill Swap is that Toxic, even on a Poison Heal poke, still increases its power each turn, so you can skill swap against gliscor and imagine your opponent scream as their Gliscor loses 50% of its health XP
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Old Sep 11th, 2012, 7:50:23 AM   #174
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To be honest I really don't understand how Skill Swap could be viable. First of all, Chans / Bliss have insane 4MSS. Second, most things which come in against Blissey won't care about Skill Swap and may even appreciate it if they're statused. Third, even if you hit something like Gliscor, they can just switch out. Like, there are situations where it would be good, but, to me anyway, they're insignificant compared to being able to run WishProtect or SR instead.
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Old Sep 11th, 2012, 9:01:46 AM   #175
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The thing is, I have a massive Reunicles weakness which I really don't want to change my team around to fix. Skill swap Chansey / Blissey is a pretty good option for those people like me with an open slot that need a Reunicles counter.
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