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#126 |
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Join Date: Apr 2012
Posts: 204
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That's true, I think a better way I could've said it is does it have too many moves that aren't risky rather than focusing on moves that are risky. Like dark types have sucker punch which is risky but has many other powerful high accuracy attacks that it could use
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#127 |
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Join Date: Jul 2012
Posts: 53
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For the sake of whatever poor soul is counting votes, I always choose no more than three picks when there are a lot of choices. These are my top three (in no particular order)
Bug/Dragon Bug/Psychic Electric/Psychic
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† I am a Christian and proud of it! Copy and paste this if you are too.† If Shiny Pokemon are rare and DreamWorld Pokemon are comparatively uncommon, then a Shiny Pokemon from the DreamWorld must be... |
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#128 |
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Supreme Master of Trivia
Join Date: May 2010
Posts: 807
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Bug/dragon = risk because SR weaknes?! I'm sorry. That's the least persuasive argument ever. Look at salamence or dragonite. No flying stab usage on menace. Very little on Dragonite. Lets not kid ourselves. There is no good reason to even run Bug Buzz over Dragon Pulse, so CAP4 would have to be physical so I guess U-Turn would be used. Bug/Dragon just makes no sense to me. Not risky really as much as redundancy for redundancy's sake.
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#129 |
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Join Date: Sep 2012
Posts: 58
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I agree with srk1214 about Bug/Dragon. The only major downside defencivly is that it has weakness to SR, which doesn't make Dragonite or Salamance much of a big risk. I think Dragon's neutral covrage is just too good for something ment to be somewhat risky. I think that Grass/Psychic is much better, as it doesn't have fantastic STAB covrage, and it is a gigantic mixed bag defincively with 6 resitances and weaknesses, (not counting poison).
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#130 | |
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Humblest person ever
Join Date: Aug 2009
Posts: 1,648
London, UK
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OK I haven't had time to read all of this thread properly, so apologies if this stuff has already been said.
For me, Fire is absolutely the number one typing for this CAP. It brings lots of weaknesses and resistances, some risky moves (flare blitz, overheat, v-create, eruption, inferno), is strong offensively but resisted by large portion of OU and neutered by rain, and is weak to residual damage. So having decided fire was best, I had a bit of a play with this thing. To me it seems like Fire/Ghost is completely ideal - in fact the only problem with it really is that we have Chandelure already, an excellent risky pokemon. It has a remarkable 4 types neutral to it, the lowest I could find without using Steel as a typing (Steel being crappy offensively). Not only that, but it offers up weakness to Pursuit and Sucker Punch, and a resistance to U-turn, which I actually think adds somewhat to the risk since it helps to prevent your opponent from playing safe themselves. Ghost is also a strong offensive type on the special side, but is rather lacking on the physical side due to a lack of good moves (this is the only reason really). It's definitely not spammable either. Second to that I'd say Fire/Psychic or Fire/Dark as these also offer a good number of weaknesses and resistances, and a pursuit weakness in the case of the former. Dark allows the use of moves such as Sucker Punch and Pursuit. @ Birkal mainly: I don't understand why immunities are bad. Are we not trying to exaggerate the effects of risk here? Switching in on a resistance is still "safe" if you know it's coming and your pokemon is healthy. However, if you have an immunity, you threaten to switch in at any point in the match merely by taking a risk. Immunities are better than resistances here. Neutralities, though, are the main problem, which is why I selected the typing I did. An imbalance in the numbers of weaknesses and resistances can be addressed through the use of defensive stats, but there's no good way to deal with neutralities.
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#131 |
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Join Date: Sep 2010
Posts: 635
O' Dharma! The world is filled with light...
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I'm still personally a fan of Fire/Psychic, since it carries a SR weakness, making it vulnerable to the ubiquitious stealth rock, as well as having a few significant weaknesses, but at the same time can smack around a huge level of the current metagame with highly balling double stabs. In fact, Psychic/Fire can hit everything for at LEAST neutral, including the bane of psychic types - steels.
It has five distinct weaknesses, and five resistances, so it both has oppertunities to come in as well as things that threaten it. In addition, it'd still have one huge risk - Heatran completely cold-stone cold walls the STAB combo. Plus there's the chance of being Pursuit trapped by, say, Tyranitar, who is also a huge threat.
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#132 | |||
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We have the technology.
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I hope that list helps clarify some things. The risk is certainly there. I think the biggest challenge we'd have would be to construct CAP4 to be a Pokemon with high reward. You're already risking so much by using it, so giving some good reward for using it would certainly fulfill the concept. Quote:
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At the end of the day, Bug/Dragon provides risk AND reward. That is something I, quite frankly, don't see in Bug/Psychic. What I want to hear from that group is why I'd be tempted to use Bug/Psychic in the first place. Psychic isn't a great typing to have offensively or defensively; look at Cresselia. It's base stats are incredible, yet it is severely neglected in OU, largely in part of its poor typing. I certainly see the risk of using a Bug/Psychic type, I just don't see the reward. As an Overused battler, I am not sure I could be convinced to use such a Pokemon unless it was given some incredible abilities, a vast movepool, and rocking stats. And let's be honest: should we really have to bend over backwards to make a less-than-optimal typing work? If we can pick a typing that already has a large amount of risk and reward, then we don't have to make an obscene movepool to make CAP4 work. Bug/Psychic doesn't have that reward, so I fear we might go far overboard in trying to make it a rewarding concept, which may completely ruin the process a la Krillowatt. Please consider this before voting. |
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#133 | |||
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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That's my take on it, anyway. Quote:
EDIT: Birkal you ruddy ninja Anyway there's about an hour left on this thread so I'll just put the slate up for the sake of those of you who feel like complaining. EDIT2: Actually scratch that whole thing. I'll give you the slate when the voting thread comes up. EDIT3: FINE Code:
BUG/PSYCHIC BUG/DRAGON BUG/GROUND ELECTRIC/PSYCHIC FIRE/PSYCHIC FIRE/ELECTRIC GRASS/FLYING
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth Last edited by bugmaniacbob; Sep 20th, 2012 at 12:30:34 PM. |
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#134 |
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Join Date: Dec 2010
Posts: 15
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So now it's time to get some of my thoughts on this project onto here.
I have been voting for a bug type since we started discussing CAP4 and I do feel like it's the way to go. I mean if we look at the currant bug situation in OU we would see that it's rather underwhelming with the only pokes that I could think of being: Forretress. Wich is really only used for its steel typing, great stat distibution and its huge support movepool Scizor. This guy is one that actually abuses the bug type but once again it mostly relies on its second typing to take hits and dish out damage (allthough the stab U-turn is extremely important as for scizor too) Genesect. Sure he might be new but he has definetly made an impact on the metagame in the short time he has been around. He once again like scizor relies on his steel typing to be able to switch in but once he's in he is one of the only bug types that really abuses its stab bug type attacks. (mainly bug buzz or U-turn) Volcarona. This is when the intersting things start to come around though. As you all probably know volcarona is a fire/bug type wich in my eyes is very hard to fit into a team and if it wouln't have been for what other tools volcarona happened to receive I don't think many people would even consider him for an OU team. I do feel like Volcarona is an excellent example of risk vs reward since with just one or maybe 2 quiver dances up you are set to sweep a majority of the OU metagame, but getting it in with its quadruple weakness to stealth rocks and a big amount of deadly weaknesses it isn't the easiest thing to accomplish. So why is it that bug types aren't used more heavily in OU? well to this question I don't really have any answears but I do have some ideas why it might be. first of all there are alot of bad bug types in the game, thats just how it is (cause for some reason gamefreak doesn't like those cute things...) The other reason which I'm gonna stick with as the most appropriate for this situation is that it's a huge risk to run bug types and usually the risk outweights the reward. For example look at Yanmega. It has a good movepool, excellent stats and TWO amazing abailities to go with it. But then we have the fact thats it quadruple week to rocks and has some common weaknesses which would give it a hard time switching in in the OU tier. This being said I feel like bug types are a very risky type allthough people might argue with me and bring up the fact that there aren't that many risky bug type moves but why does the moves have to be risky when we infact has a very risky type that has to be played perfectly to give you the reward that you are using it for. And for my final vote for what seondary typing I would like CAP4 to have I would probably have to go with either bug/ground or bug/psychic both which would be interesting to see in our current metagame and I feel like they both would work in it. (I am a bit worried though aboot how useful the psychic type would be on the bug/psychic) Also I know that this is not the right place to suggest this but I feel that if we go with a bugtype we should probably go with a physical set since it then gets the stab megahorn to work with. (which in itself is risky with its "low" accuracy) Anyway hope that this helped you guys and that at least some of you agree with me that bug type would be a nice typing for CAP4 thx.
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#135 | |
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Guest
Posts: n/a
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But it's nearing the end of the discussion thread, so I guess we'll just have to agree to disagree and let the voting take its course. |
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#136 |
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Fare thee well.
![]() ![]() Join Date: Sep 2008
Posts: 2,038
Floccinaucinihilipilification
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Sorry for the wait, had to take tea.
Final Slate: Code:
BUG/PSYCHIC BUG/DRAGON ELECTRIC/PSYCHIC GRASS/FLYING
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Art / C&C / The Smog / Longest Ever Analysis MkI / Longest Ever Analysis MkII / Warstories / Stupid Poem / CAP 4: Aurumoth |
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