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#51 |
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Talonflame :D
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Moderator
Join Date: Dec 2004
Posts: 7,296
Bergenfield
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Breloom is a mediocre pokemon in Ubers - too slow, fragile, and its Mach Punch lacks the power to break most Uber Pokemon not named Darkrai, Terrakion, Dialga, Kyurem-B/W, Ferrothorn, Excadrill, Kabutops, and Arceus-Ste/Rock/Dark (okay quite a list here, but handful of these KOs wont be attained without attack boosts). Granted Sleep Clause may give Breloom *SOME* justification to use - but just like how stacking up on OHKO moves haven't seen much effectiveness (as explained by syrim and Poppy), stacking up on Sleep Inducers doesn't seem like a sound strategy, either. The major abuser of Sleep Clause is Darkrai. I guess, syrim is right that there will be lots of 50/50s, but I find them more strategic than say clicking an OHKO move and pray for a lucky break. Still, even OHKO clause warrants a proper test to truly evaluate whether its risks balances out the enormous reward.
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#52 |
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Join Date: May 2011
Posts: 1,162
does this look like the face of mercy
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I love Ubers, and actually would love to see it have a massive overhaul, since it's been a bit stale lately.
Moody? That would be interesting, and definitely embarrassing to get swept by an Octillery. Same goes for Evasion Clause. But that's one thing - would we see a rise in usage of no miss moves? Aura Sphere would be a definite, but loves like Shadow Punch and Shock Wave that live in the depths of the NU Tier as "coverage" would possibly see a teensy bit of usage, which in those moves' case would be incredible. Species Clause? Just the sheer ridiculousness of it would be so fun. Sometimes I have trouble taking down just one Specs/Scarf Kyogre or Extremekiller Arceus, but a team of six? Dear God. I would absolutely love that. And yeah, we'd probably see teams like 3 Black Kyurem / 3 White Kyurem, but geez, I'd love to see counters to that. The possibilities are endless. I laughed when I saw the 0HKO Clause. That'll be fun, seeing people trying to get Lock On boosts, or even better (and my personal favorite), maybe even trying to Skill Swap their way to victory with No Guard. The main question is: would the "broken" clauses cancel each other out? Could we see a hyper-offense team of Deoxys-A or Kyurem or Kyogre struggling to take down an Evasion team of Blissey or Giratina, or even a Lock-On Smeargle or Articuno team taking on a mixed defense Moody stall team? The possibilities could be endless. This is definitely a tier that everyone would want to play, without having to go scrounge around for battlers. The only other tier even remotely similar to this is Hackmons, and even then people are intimidated by the huge complexity of everything (myself included). All in all, this would be a tier like Pokčmon Battle Revolution with 5th gen Pokčmon - and then some. You'd see some actual strategies and good battlers for once. Now, I know I'm repeating stuff others said, but this is one of the first times I want to actively be a part of Smogon tier deciding / testing. It's always seemed like the gods picked, and I just got to sit back and watch.
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trumpet gang or die
hoenn 5evur |
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#53 |
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Join Date: Aug 2010
Posts: 111
Ohio
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tbh I see the clauses fine as they are - in fact, I'd even support Freeze Clause coming back. I want this game to be as much of a game of skill and as little a roll-the-dice luckbag as it can be. I definitely do not support OHKO clause removal. I do not want to be forced to run Sturdy or risk losing my entire team to 6 Sheer Colds hitting in a row. I do not want to run Sturdy period.
As much as I want to eliminate luckbag factors such as OHKO moves, I actually think Evasion is perfectly fine - Zekrom got Haze from an event, and Arceus has run Perish Song for all of gen 4 and gen 5. Moody is in the same bag as Evasion - run Perish Song and you have almost 100% insurance against Smeargle (bar stupid folks running Mr. Mime full Baton Pass in Ubers). I really doubt we'll get down to discussing Sleep Clause, and I seriously doubt that removal of Sleep Clause will get us anywhere - Pokemon with Magic Mirror are weak to Dark (Darkrai is Ubers' primary sleep abuser), Pokemon with Insomnia are either weak to Dark or utterly useless, and Pokemon with Vital Spirit are Primeape. Sleep Talk is stupid - again bringing us back to the "I'd rather play smart than roll the dice and hope for a Roar". Furthermore, Gen 5's Sleep Mechanics are just ridiculous and Gen 4 was a way better time to remove Sleep Clause.
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tl;dr - I'd like to keep this game as skill-based as possible and I'm firmly against unbanning of OHKO moves and total reliance on Sleep Talk. However, I think Evasion and Moody are legitimate things to unban due to the prevalence of Thunder in Rain, Aura Sphere and Perish Song Arceus.
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#54 |
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Join Date: Sep 2012
Posts: 3
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I think its an awesome idea to do this testing, It's a great way to increase the activity in ubers and will hopefully add more legitimacy to the tier.
I see a lot of people commenting on the OHKO clause first. I'd like to remind everyone of a rather cheap Lapras set since it has not really been mentioned. Lapras @ Leftovers -Rest -Sleep Talk -SheerCold -Horn Drill The EV spread really can vary, I'd personally go for max HP and max SpD. Lapras's bulk lets it take some massive hits. The use of Rest/SleepTalk allows it to have a 66% chance of OHKO. Also Mind Reader+SheerCold Articuno... I think well all understand the principle of this set. Also I personally just find that OHKO moves promotes banking on chance rather than using a proper strategy. |
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#55 | |||
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Join Date: Oct 2009
Posts: 876
afk
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I agree that I probably see Evasion clause being relatively less controversial as compared to the other clauses. Hardly any Pokemon, can effectively use Evasion apart from Bp chains. Even then Double Team boosts too slowly and the other pokemon can be easily smashed or phazed while it tries to boost. Only Blissey gets Minimize and it isn't sure as hell gonna run it. Again, your stand on Sleep clause is flawed imo. Running Sleep Talk on a mon like Ho-Oh is a perfectly legitimate idea to counter Darkrai. You don't need to have Roar, to check Darkrai at all. I can probably envision Scarf Darkrai getting popular to Dark void leads and then coming back for trick and a second round of mayhem. Signficantly more controversial, that i will agree with you. Quote:
Lastly, we all bank on chance at times to increase our chance of winning. If it came down to a ditch attempt at taking out that pesky Giratina with Groudon, I wouldn't hesitate about doing it at all. That doesn't necessarily mean I've depended on chance the rest of the match. I've just decided to take the chance when all else has failed and I'm going to los. How different is it from banking on a critical hit or Scald burn to take out a last turn stall mon ? Stuff to think about.
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#56 |
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Join Date: Apr 2012
Posts: 110
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I would also like to note that Chlorophyll Users that have Sleep Powder can also break The Metagame with Sleep Clause Gone. Considering sun is up, Lilligant and Venusaur can outspeed Darkrai, Heck Even Jumpluff Can.
As for Countering D-Rai Without Sleep Clause, Magic Bounce, Lum, Vital Spirit is pretty much your list. Some Non-Uber Mons can get Niches with this. Vital Spirit Primeape Can Switch into ScarfDarkVoid for free, Fire a CC to kill Darkrai, or U-turn to predict the foe's Switch. But must be wary of Trick. Insommia Scarfkhrow can also get into ScarfDarkVoid, would not mind getting tricked, Then Fire off a BB to kill Rai. (Adamant 252+Atk) Moody Clause:The only thing Stopping this if it was unbanned is ScarfRai and Gastro Acid, But Gastro Acid is insanely neverused. Evasion:Lock-On would be rare but can be used to land something, Basically what counters this is No Guard Mons, and Lock-On/Mindreader + OHKO/Boosted Stab Move/Status Move. Here is something to Counter Moody Serperior (M) @ Leftovers Trait: Overgrow/Contrary EVs: 252 HP / 252 Spd / 4 SAtk Timid Nature - Gastro Acid - Taunt - Leaf Storm/Dragon Pulse - Toxic/Mean Look Gastro Again, Since it Outspeeds Even Moody Smeargle, (Unless it gets A Speed Boost). After Being Gastroe'd, Taunt It or vice-versa. Afterwards, If you plan to trap it Mean Look is Good, or Cripple it With Toxic. But Once Contrary is out, you can hit it continuously with Leaf Storm to boost your Special Attack And Substitute can be used to avoid status. Smeargle @ Focus Sash Trait: Moody EVs: 252 Spd / 4 HP / 252 SDef Timid Nature - Lock-On - Sheer Cold - Protect - Endeavor Lock-on to Hit it with Sheer Cold, Protect to get a Moody Boost, Endeavor to make Target's HP 1 after broken sash. With some passive damage like Toxic Spikes, The Evasive Pokemon will die. They might be unorthodox but it's worth a shot.
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+MaillouxB: There's something about silence that's just... Wonderful Last edited by StarmieLazer; Sep 22nd, 2012 at 3:47:45 AM. |
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#57 |
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Join Date: Jan 2011
Posts: 94
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Why not just put perish song on something like support Arceus. Those sets are shit and don't do anything else apart from beating moody.
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I only play Ubers. Known alts on PS: Splendiferous, Flying Petals, Shining Smile; peaked #1. |
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#58 |
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Banned deucer.
Join Date: Aug 2010
Posts: 629
In a desert far away.
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This is really cool. I honestly never was really into the Uber meta game but with what's happening now I think this is enough to finally get me really interested. It's going to be fun by starting this out with the OHKO clause. Foresight-Sheer Cold Articuno lol
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#59 |
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Join Date: Mar 2012
Posts: 17
India
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Yeah Well, since they most probably will be banned again, at least it will be fun to play for a little while without those clauses.
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#60 |
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Join Date: Jun 2009
Posts: 140
Manchester, UK.
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I think what's really genuinely exciting me about this is the idea of what the metagame will be like in the tests where several of the clauses are removed simultaneously. It's a lot easier to predict what will happen if we remove the OHKO clause in isolation or the Sleep Clause by itself, etc. When you combine several, though, we'll see some very interesting things happening. For instance, talking about the benefits of Lock On when OHKO Clause isn't in operation is fine by itself and we've seen some people talk about the pros and cons either way but surely that'll work differently if we're removing Evasion Clause as well? It'd serve a purpose other than ensuring it's OHKO moves that hit as you wouldn't be relying on Thunder, Aura Sphere or other similar moves for a definite hit: you're be Locking On with what'd usually be an ordinary move or forcing the switch as they're scared of an ordinary move only to whack whatever comes out with a move that would perhaps have had a lower chance of hitting the pokemon with ludicrously high evasion beforehand. On the other hand, you weaken the potential attractiveness of Lock On if a lack of Sleep Clause puts reliance on Sleep Talking as a strategy.
I'm still new to the game but I see a lot of scope for innovation here which is very exciting indeed. I'd imagine that in the end we'll see no changes but more enticing to me than a metagame with one clause removed is the option (at the least) for a metagame with no restrictions at all. |
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#61 |
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Join Date: Aug 2011
Posts: 104
Brooklyn, NY
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I'm all for giving Moody Clause a try.
Now, before you all grab the pitchforks and torches, let me remind you all that the Pokemon who get are -easily- destroyed by anything in Ubers, even with the massive boosts that they get with Moody (I mean, for example, would you REALLY want to use Bibarel in Ubers, even with Moody? Seriously?). Like Aquazz said, at least ban Smeargle if it is considered, because the artist dog has Baton Pass, and that can cause unholy hell no matter who recieves those boosts. (For example, imagine Reshiram with +6 on ALL of it's stats.....under the sun.). Even though it may not happen, at least think about the cold hard facts. |
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#62 | |
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Join Date: Apr 2012
Posts: 110
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Biderp nearly had to be banned because of this ability. Biderp. All the Pokemon that obtain this ability have a way of abusing it to get ridiculous levels of stat boosts and eventually become able to steamroll their way through an entire team. The ability itself is very easy to take advantage of, by wasting time with Protect and Substitute until you get a load of evasion boosts, and unless one is using a defensive Bibarel, in which case Unaware is preferred, Moody is almost always the best option. Indeed, it is thought to be so overpowered that Smogon does not allow the use of Moody in any of its standard metagames, including Ubers. P.S: I agree on the Smeargle thing being Abnormally Broken. That is why on my earlier post, Taunt is there to prevent passing of boosts. Counters: Gastro Acid, Mold Breaker and its clones, Skill Swap, Entrainment Durant,Imposter Ditto,"add more" So, it can be retested.. But still broken with the right support.
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+MaillouxB: There's something about silence that's just... Wonderful |
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#63 | ||||||||||
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SYMPTOMATIC OF A GREATER ILL
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brisbane
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Gliscor move 1: Guillotine move 2: Toxic move 3: Substitute move 4: Taunt item: Toxic Orb ability: Poison Heal nature: Impish evs: 252 HP / 184 Def / 72 Spe Your traditional stallbreaker Gliscor just got a whole lot more scary. This set is notorious for the ridiculous amount of free turns it gets by people trying to switch around and avoid their important Pokemon getting Toxic'd and at the same time breaking Gliscor's Substitute. Now, rather than doing pathetic chip damage with Earthquake, Gliscor now threatens almost every potential switch in with a 30% chance to instantly die, Sturdy and Ghost Pokemon excluded. This set obviously has some workarounds, like Skarmory or Forretress with HP Ice, or even switching back and forth between a combination of Sturdy, Ghost-type and Toxic-immune Pokemon until Gullotine's measly PP is burned out. As I have mentioned in the other thread, defensive RestTalk Kyogre now can tear through all defensive approaches to checking it - I won't go into much more detail as I've outlined its uses in this post - http://www.smogon.com/forums/showpos...42&postcount=2 And here is the set I am talking about - Kyogre move 1: Sheer Cold move 2: Scald move 3: Rest move 4: Sleep Talk item: Leftovers ability: Drizzle nature: Bold evs: 252 HP / 252 Def / 4 SpD Quote:
Smeargle undoubtedly has the most potential due to access to Baton Pass and Stored Power, Spore is secondary, which goes to show how fucking lethal this set is when what is normally regarded as one of the most broken moves in the game is not a necessity on this set. A fully boosted Stored Power OHKOes almost everything that isn't a Dark-type, even coming off Smeargle's pathetic Special Attack stats, with the few things that can survive being Jirachi and Multiscale Lugia. Now, as a general address, to prevent repeated accusations of broken and general close-mindedness, please refer to these posts regarding the following topics Absolute Broken-ness without Sleep Clause Quote:
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erotically erudite Last edited by Poppy; Sep 25th, 2012 at 8:07:17 AM. |
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#64 |
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Join Date: Aug 2012
Posts: 2
America
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I haven't bothered to post, ever. I had to make an account here just to discuss this when I heard about it, actually. But being a decent (1800+) Ubers player who runs very unorthodox teams, I have to say that while it's very fun using wobbufett and gastrodon and other non-ubers who have gimmicky niches, it doesn't get you very far. With that in mind, I'd support lifting some clauses because they won't be too hard on experienced players.
Looking at OHKO moves: 30% accuracy. Is it worth a moveslot to have a last-ditch maybe-successful KO? Is it worth building a team around to try and raise the accuracy when Dragon tail and Roar are on every team? Probably not. Let the OHKO's come back. They may cause some frustrating losses, but nothing big. As for Evasion: Prankster thundurus has been mentioned before, and that would be a terror with Double Team. It resists aura sphere and can eliminate Kyogre, meaning 100% accurate Thunder isn't guaranteed. Then there's all the other prankster users, which are annoying enough as is. No guard is on Machamp. Machamp is not viable in Ubers. Moving to Moody: Moody is just stupid. Sure, it's not an instant win, it can be beaten, (outside of Smeargle) but really? Octillery with one evasion boost means life just got really hard. there's already a lot of threats in Ubers to prepare for, and adding one that is very debatable and takes a lot of skill out of things isn't really fun. I will never vote for Moody. Sleep Clause: relying on sleep talk to pick a good move? there's only a 67% chance you even do anything. insomnia isn't worth commenting on. Scarf Darkrai is beaten by other scarfers (scarf mewtwo use would go up quite a bit), and since we're discussing gimmicky things, is OHKO'd by +1 speed life orb ninjask. Breloom's too slow, but all the Chlorophyll pokemon would be really annoying. I don't really care about this one, it'd just be something new. Species Clause? Let's face it, Arceus/Mewtwo would dominate. Neither need much team support, and can even support themselves with varying sets. Ridiculous. |
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#65 |
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Join Date: Jul 2011
Posts: 8
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I do believe that sleep clause and ohko is not broken, we cud easliy unban that, just people will with to alter their teams to fit the new upgrade, moody could work with banning of baton pass on that pokemon
Evasion clause wud need some testing but it will make moves like aura sphere and faint attck more used on teams in order to counter teams that use it, if we allow sandveil i think double team cud be allow as other evasion moves but the game wud be altered, MAYbe an alternate game type, like no ban uber and normal uber games, the no ban will have no restrictions and the normal will be played as smogon wants is
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B/W fc 2065 7033 2229 please no unreleased DW abilitys |
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#66 |
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Join Date: Sep 2012
Posts: 14
United States
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Honestly I think that all of the clauses or neccesary and without them they wouldn't seem very fun....but who knows until they are tested? What I'm trying to say is that the metagame would be even more broken and unfair without these clauses. Imagine a pokemon setting up to +6 evasion, and imagine noobs winning on 30 percent luck...but I am glad that we are finally treating ubers as an actual tier. I'm decent at Ubers and hope by when the time to vote comes, I can be counted in. :D
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PS Name:Ultrabattler, ouultrabattler, ubersultrabattler Peaks:#76 in OU(decent not great) on PS #2 in Ubers(Damn it Poppy) on PS Undefeated in RU so far! 20:0 Join weatherless OU to help create a better metagame!!! Last edited by garchompubers; Sep 23rd, 2012 at 1:59:40 PM. Reason: Need to add something |
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#67 |
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keep pushing through hard times like a baby being born
Join Date: Apr 2009
Posts: 344
Germany
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theres no need for unbanning if you ask me. no sleep/ohko clause would just make the metagame much more random and it just destroys the fun of pokemon if i lose my only counter just because of misses. some ohko abusers are even bulky enough for a resttalk/ohkomove set.
if species clause is unbanned, there would be too many threats to cover, especially a team of arceus would suck because many of them have completely different counters. the community made clauses because we players want to have fun, so we should keep them. (never faced moody so i cant say something about that)
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#68 |
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In addition the the set's Poppy listed that he and I touched on in previous posts, I'd like to mention another few sets, one in particular, that can very easily make stall an extremely difficult thing to pull off successfully.
Excadrill, Bulky rain set ~ Rapid Spin ~ Earthquake ~ Fissure ~ Substitute/ Rock Slide/Swords Dance 176 HP / 60 Atk / 252 SpD / 20 Spe (standard evs to avoid confusion/metagaming) Mold Breaker Excadrill with Mold breaker, and legal OHKO moves, makes for a spinner that is impossible to counter, at least on paper, for any full stall team. By nature of its typing, excellent special bulk, and ability to force non-ghost types on hazard dependent stall out through the threat of rapid spin, Excadrill will have many, many opportunities to set up on defensive teams. The set is hugely threatening to any spi blocker. Earthquake+stealth rock is enough to keep the standard, and pretty much any bar rest talk variants, Giratina-o from switching in more than twice on Earthquake ((Excadrill@Leftovers (60 EVs, +Nature) Earthquake vs Giratina-O (0/0 EVs, Neutral Nature): 36.2 ~ 43% (160 ~ 190 HP)), and if one outspeeds Gira-o it will often not even get these chances. This means you still retain the ability to beat the most common spinblocker, but the addition of a OHKO move allows you to pretty reliably, over the course of a stall based match up, beat Giratina-a, and Ghost Arceus. Giratina-a can no longer ensure beating Excadrill with WoW, and has to stall out all of Fissure's pp to keep excadrill from spinning, while it can really only deal chip damage or Phaze excadrill in return. The inclusion of sub betters your chances against Gira-a if it does not carry roar, but if you assume it does it will always be better to Fissure Twice. Arceus Ghost can also no longer reliably check excadrill, though it cannot hope to stop sand variants anyways, which is not irrelevant considering stall's need to adjust to all playstyles. With substitute especially, and the notable ability to live the already quoted and a little ironic in this context Focus Blast, your chances of getting a successful Fissure off are pretty good, given the obvious accuracy of the opponents move, their need to recover frequently due to EQ and hazard vulnerability, and the inability to OHKO with a standard moveset. I think excadrill's niche as a spinner warrants usage in a OHKO metagame, and though it brings a unique function and possibility of dismantling with little prediction to the table, it still checks annoying pokemon like Darkceus and Dialga very effectively. I wouldn't claim it will have as many set up opportunities and utility as the Gliscor set Poppy and I have both mentioned, or the sheer bulk of Sheer Cold Kyogre, but it brings an ability to remove the omnipresent hazards, and and a great way to beat every spinblocker over the course of a match, that no other Pokemon can boast of. Another important aspect of OHKO excadrill is that it can lessen prediction, by relying on a 30% chance. For instance, your opponent has a 50% giratina-o, and neither of you are sure who outspeeds who in a match up versus your Excadrill. They also carry Groudon, at decent health. A switch to groudon on a predicted earthquake, to remove the blocker once and for all, will force the excadrill user to either switch, and not spin, spin and die, or just die if they do not outspeed. If excadrill chose to use fissure, this possibility could be ignored completely. I think this is a prime example of the "when is it worth it" argument Bojangle's OP leads us to, and it is also a great tie in to a factor of a "desirable metagame". I prefer to leave these questions open ended at this stage to stimulate discussion, so, in what ways does this encourage skillful plays? It obviously correlates with the Focus blast analogy of the OP, but is this evidence of a player manging risk through creative movesets and statistics, or it it "too luck reliant"? Does this slate the favor too heavily in favor of offensive movesets? Please consider relevant points from all above posters before responding, thanks.
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Join Date: Jun 2008
Posts: 125
New York
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#70 |
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Join Date: May 2010
Posts: 1,001
Where you can play Pokemon with Singing Narwhals and Dancing Clouds
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i think species clause WILL make stall unviable
sure, stall can run double pokemon x to deal with things like double rayquaza but the second stall does that, it loses a valuable pokemon slot: it's possible to check double rayquaza, but can you check double rayquaza AND double kyogre AND double reshiram AND double deoxys-a AND double darkrai AND double Groudon AND double Arceus...? stall has to be able to check the metagame, but there are too many threats after species clause becomes disallowed. for example, 6x sd arceus is only beatable by running multiple giratina / wallceus / skarmory, but those open up other threats for the team |
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#71 | |
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Join Date: Apr 2012
Posts: 110
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Correct on Pointing That Out, without Species Clause, Stall is now unviable, Bulky Offense also would drop and HO would dominate the Uber Metagame. Arceus can also Surprise by using Different Forms (E.G) Arceus-Rock would decimate Ho-OH and the like while ExtremeKiller Breaks Stuff that Rock would not handle, they support Each other Well. Electric Arceus and Ice Arceus Form the Dreaded Boltbeam Combo (Since both learn Stab Judgment and Ice beam/T-Bolt) Your Bolt-beam weak Team would possibly have trouble with one Arceus, but it cannot take two Arceii Assault. Anyway, Here is my Thoughts on the OHKO Clause and some Viable Stuff: (But not Better than Resttalk, that set is Epic) Set: Accuracy Abuse Item:Sash/Petaya/??? Ev's: 252HP 252 Speed 4 Defense Smeargle (M) Trait:Moody Nature:Timid (+Spd -Atk) - Gravity/Coil - Substitute/Baton Pass - Spore - Sheer Cold Imagine the Destructive Power of Both Moody and Sheer Cold At once. If you get an Accuracy Boost from Moody along with gravity, will make sure Sheer Cold will hit most of the time. But Smeargle is Very Frail, So use with caution. Baton Pass is good if risky play is what you want (you Risk being Phazed to pass and if you used SC instead you would have gotten a kill), or if your Smeargle Has been passed A sub already. While Coil is A more Reliable Option for Smeargle, boosting its defense to take a Banded Butterfree's Tackle (Joke Intended) And it Raises Accuracy, while lasting permanently till Hazed, Phazed, or Switched Out (Except When Baton Passed). Instead of a 5 Turn Gravity, Altough Gravity is usable when its very Risky To Setup Coil and Pass it. Substitute vs Baton Pass is all a Thing of Sweeper vs Passer, with Substitute, you are able to predict alot easier and can rack up Moody Boosts, while Baton Pass Passes Moody Boosts and sends them to a Deadly Sweeper. A Specs Kyurem-W will possibly Wreck everything: even OHKO'ing Blissey After Rocks with DM. but can't abuse OHKO moves since it can't learn them. The Best Receiver would be Ogre. Since you will be barely using Anything Else Aside Sheer Cold,. Kyogre Item:Life Orb/Leftovers/??? (Suggest Something Better) Trait:Drizzle Nature: Timid EV's: 4 HP/ 252 Spa / 252 Spe -Water Spout -Sheer Cold -Thunder - Hydro Pump/Surf This is one of the Sets that can actually beat Sturdymons 1 on 1. Anyone switching into Sheer Cold will be Destroyed by Water Spout (2HKO due to Sturdy or Stealth Rocks to break Sturdy), Thunder destroys Palkia Switch-ins Predicting Water Spout (The 30% Paralysis is Very Handy). And once at low health, Surf is useful if you didn't pass any Accuracy boosts, but usually Hydro Pump is the Best Option. (To save Sheer Cold PP, like on a Weakened Groudon or a Weakened Arceus, or Multiscale Broken Lugia) And Back to Killing Moody: Dual Chop Haxorus: I know its Crazy but why would you be using a Dual Chop Haxorus when there is Outrage: Answer:Substitute Sub Moodier's are the Bane Of non-dual Chop Haxorus. But by Equipping it by one, you''ll break the sub and possibly OHKO smeargle. Suggested Set: Haxorus (M) @Lum Berry Trait:Mold Breaker -Dragon Dance -Dual Chop -Earthquake -Superpower/Outrage. Lum Protects you from Spore and Dark Void, From Moody Smeargle to ScarfDarkrai (Back to Sleep Clause here) As they use the Move, Dragon Dance and Tada! You have a Status Free +1 Haxorus in To kill with Dual Chop. (Rai still outspeeds, so Kill it with Superpower instead of setting up) Superpower +0 vs +0 Darkrai (252 Spa/ 252 Sp.Def/ 252 Speed)= 344 - 406 OHKO Rayquaza with 229 Ev's Adamant is same as 252 Adamant Haxorus, Dual Chop Calcs: Attack vs Defense Item:Lum Smeargle Ev's: 252HP/252 Speed/ 4 Defense Timid +1 Dual Chop vs +0 Smeargle= OHKO +0 Dual Chop vs +0 Smeargle= 110.8% - 130.6% OHKO +0 Dual Chop vs +1 Smeargle= 74.5% - 87.9% 2HKO +0 Dual Chop vs +2 Smeargle= 55.4% - 65.6% 2HKO +2 Dual Chop vs +1 Smeargle= OHKO So It Concludes it, since you have alot of chances to setup DD in the face of Smeargle, then kill it. So you would usually be at +1.
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+MaillouxB: There's something about silence that's just... Wonderful Last edited by StarmieLazer; Sep 24th, 2012 at 4:21:22 AM. |
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#72 |
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Join Date: Apr 2008
Posts: 683
Charlotte
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My 2 cents:
OHKO clause: unnecessary. It won't affect the metagame that much considering the top players don't like to gamble in the first place. You'll see some spamming the first month then only occasionally. I'd be in favor to test it. Sleep Clause: I actually think this should be changed to 2 pokemon rather than 1. At least it would be middle ground as opposed to not have it at all. Species Clause: I don't support the removal of this one. It will get too complicated to counter stuff and also to make teams. Moody Clause: I'm gonna say that this is a necessary evil. It's fine the way it is. Evasion Clause: Let's test it. Who is going to run DT on a moveslot? Please. Not broken.
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#73 | |
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I will bait you and outsmart you
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Super Moderator
Join Date: Dec 2005
Posts: 5,919
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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Quote:
(Mind Reader/Lock On/No Guard are excluded because they don't really modify accuracy. They just make your move hit)
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#74 | |
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This is the end...
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Join Date: Mar 2010
Posts: 1,048
This storys old, but it goes on and on until we disappear
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Ok a lot of people really don't understand Moody very well at all. Seeing as I was the one who made the the push for banning Moody originally, I think I should post.
I'm all for giving it another test because I don't really care, but in my opinion it is extremely broken and frustrating. I hate to say it but stuff like this Quote:
Also I don't like the idea of OHKO clause being removed ;_;, Thunder parahaxes quite alot............ (/whining)
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I DONT DESERVE YOU |
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#75 |
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I will bait you and outsmart you
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Super Moderator
Join Date: Dec 2005
Posts: 5,919
Foursquare, a sprained ankle, bottlecap ninjas, and wallball
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I just want to note that, yes, it was very much Evasion that made Moody so unbearable to play against. A single miss could snowball the entire game out of your control. However, before anyone cites that it's a reason why evasion should remain banned, it's definitely important to remember that Moody sets up Evasion for free and all you needed to do was stall. This is much harder to do with Double Team as you're very vulnerable on that turn you set it up, and the fact that Moody itself grants other set ups in one convenient ability slot.
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