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#126 | |
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Join Date: Aug 2012
Posts: 372
Starfing with Harvest
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Eh... I think Life Orb is less offensive than Choice Band/Specs, and more offensive than Scarf. This is going on the power output alone, but it's certainly debatable. Expert Belt and Species Specific Boosting Items(SSBI) These really should be in there. EBelt is a very viable item that shouldn't be ignored(especially with Genesect just being released, and the SSBI are HUGE differences to a pokemon's playstyle. THe best thing to do here is to calculate them with the same level as the moves they imitate(i.e. Soul Dew=Calm Mind, Thick Club=Swords Dance). Certainly the easiest thing to do.
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<awaychuck> alk your mom is so stupid that she thought the chain rule was used by antebellum mathematicians in the South On Patrat: <Dracoyoshi8> i like to imagine its cheeks are full of semen |
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#127 | ||||||||||
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That's Dr. Antar to you
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Super Moderator
Join Date: Feb 2010
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@SpecsX--your comments will be addressed below as well.
Okiedoke. First the missing items. Quote:
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As for "double walls," a well-constructed stall team is dependent not on one Pokemon being able to slow all attacks but on several Pokemon having the synergy to completely block each other's weaknesses. In other words, it's been my experience that a wall really is as good as its strongest defensive side. On my super-stally RU team, Audino NEVER takes a Close Combat, and Steelix NEVER takes a Flamethrower. Quote:
The bottom line is that one-use items are the antithesis of stall. In non-LC, the only reason to use one (namely Sitrus Berry) is to give the user a little more time to set up/execute a sweep (Belly Drum Linoone, I'm looking at you). Oran Berry has very much fallen out of disfavor in the current LC metagame, due to Eviolite netting more than 10 "effective hit points" on any Pokemon whose HP is greater than 20 (and most Pokemon with less than 20 hit points are too frail to benefit from Oran anyway). The only time you really see Oran is with Sturdy Pokemon, who often use it the same way that BD Linoone uses Sitrus. If Berry Juice is ever unbanned or Gen IV Little Cup ever goes live on PS, I will reconsider this decision (will probably play it safe and make them neutral). Quote:
Speed Boost should also probably have a more significant weight (Moody as well). Beyond that, I've found my Protect: +1 (which is based on solid mathematical footing, after all) to work pretty well. Quote:
Okay, so making the modifications I talk about above (with and without Leftovers: +0.25), and running the new revised metric against the RMT archive, here's what I get: ![]() As I expected, Blue and Red are pretty much identical (most of these new modifications weren't applicable to the teams in the archive--if they had been, I would have probably implemented them earlier). Meanwhile, adding the Leftovers modification seems to have a negligible effect on HO, but as the metagames get stallier, the difference becomes more and more pronounced. It's hard to decide which version (red or magenta) is "better." Certainly, I could fix the SS-FS cutoff simply by bumping it from 9 turns/KO to 10 (in order to get that stalliest magneta team in line with the others would necessitate bumping it to the very not-round number of 10.4--I might prefer to move it up to 11--itself an ugly number--and lose the least stally full stall team). I'll have to think on this. I would definitely welcome input.
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#128 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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First, one thing I thought was making a cut-off for the ratings of people to actually count in this calculation. As much as I don't like this hate on 'noobs', in spirit of pure statistics they ruin the curve. They let their 'stally' team die off quickly. They don't get enough kills with their offensive teams. But unlike the '1337' stats, you want to lower the cutoff significantly - you will want 2 people who know what they're doing battling each other. If the cutoff is too high, then your sample size will be way too small.
Secondly, how about making broader categories than HO, Offene, BO, Balance, Semi-Stall, Full Stall? I'm sure you've heard of people knock on terms such as 'Semi-Stall.' Offense, Balance, Stall might be a relatively more 'objective' comparison. Going along the lines of Archived teams, note there is an 'All-Out Offense' team which makes you wonder if all these can be mutually exclusive / can be even differentiated to begin with. Yes, you can see that teams classified as 'Heavy Offense' or 'Semi Stall' are really rare. You also see the stats for 'Offense' and 'Bulky Offense' is nearly identical. Something to think about - it really does not mean any decrease in the quality of this analysis. If this idea doesn't interest you, though, and you're concerned with making the minute distinctions, go ahead. It's just that no one will 100% agree with whatever definitions you stick with. Next up is the concept of typing / resistances as it affects the 'stalliness.' However stally moves you give your ice-type, chances are it will not survive very long, etc. Not exactly sure how to proceed with this, though. Probably as some attack types are more common in one tier as opposed to another. Dragon resistances are not quite a thing in lower tiers, for an obvious example. Finally, some small nitpicks: I'd say Taunt counts as a good anti-stall measure and probably signifies that the team is rather offensive, especially considering its short duration. Taunt + WOW + Recovery is indeed a thing, but that leads to an overall increased stalliness. Probably a -0.5? But that is up to you, I guess! Also, I'm not sure if Sub should be negative, given the very nature of the move, it delays the kill. I'm interested in where this is headed! (I'm a big math / GRAPHS person irl)
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#129 | ||||
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That's Dr. Antar to you
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Super Moderator
Join Date: Feb 2010
Posts: 2,051
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Thanks for the feedback!
First off, this metric is completely divorced from rating. If you're concerned about how fuzzy those scatterplots look, I completely agree, and I do strongly suspect the correlation will be stronger when I limit myself to only players with a certain rating. Quote:
Next month, I plan to do BOTH. Quote:
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#130 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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what I meant by mentioning those two moves
/end rant Now that's out of the way, I am curious about something. You mentioned Stall relying on frequent switching and all: how does your stalliness index correlate to how often a team switches in on the opponent? You mention how you can figure out turn / KO ratio. Can you do something similar like turn / Switch ratio? Idk if you have time for all this, but you could go further. You could analyse the ratio of turns for the type of move you make. 'Offensive Moves' (Damage Dealing moves / Boosting setup moves for example), 'Defensive / Utility Moves' (recovery, hazard stack, toxic, burn), 'Switching' (when you switch something in and it doesn't die), 'Sacrifice' (switch something in and gets KOed, or you leave in something to die), and 'Others' (Double Switches, etc, I'm sure I covered most of my bases) By definition, if you are sponging around by switching, you are making a defensive play. If you are sacking and attacking, you are making an offensive play. Instead of looking at the team you look at how they play. I hope this would bring up a very to-the-point correlation. Unless, of course, if this is too hard to implement.
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#131 |
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Join Date: Mar 2011
Posts: 2,096
PA
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Yeah taunt can go either way, on many stall teams I have had I used taunt on Gliscor so it can beat bulk-up Conkeldurr. If you want to count it as offense go ahead, I mean sleep moves are considered offensive, and plenty of stall teams use spore Amoonguss, I doubt it would hurt the stalliness.
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I am not Scarf Wynaut on Pokemon Showdown. I am PrincesoBubblegum |
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#132 | ||
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That's Dr. Antar to you
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Super Moderator
Join Date: Feb 2010
Posts: 2,051
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First, I have a "Log Reader" that reads in the raw PS battle logs (which are in a format called json and are MUCH MORE machine-readable than, say PO html logs). This "Log Reader" takes all the events in the PS battle log and distills them down to a summary of the events of the battle, such as the following: Code:
[REDACTED] (bias:-280, stalliness:0.39415090447, tags:hail,balance) Staryu (3,3) Houndour (2,7) Snover (1,4) Misdreavus (0,3) Mienfoo (1,2) Bronzor (0,0) *** [REDACTED] (bias:616, stalliness:-1.57102191703, tags:weatherless,hyperoffense) Staryu (0,3) Cyndaquil (1,3) Mienfoo (0,4) Stunky (1,5) Gastly (0,0) Cacnea (1,4) @@@ Mienfoo vs. Snover: Snover was switched out Mienfoo vs. Misdreavus: Mienfoo was switched out Misdreavus vs. Stunky: Misdreavus was KOed Houndour vs. Stunky: Stunky was switched out Houndour vs. Staryu: Houndour was switched out Snover vs. Staryu: Staryu was switched out Gastly vs. Snover: Gastly was KOed Mienfoo vs. Snover: Snover was switched out Mienfoo vs. Staryu: Mienfoo was KOed Cacnea vs. Staryu: Staryu was switched out Cacnea vs. Snover: Snover was KOed Cacnea vs. Houndour: Cacnea was switched out Houndour vs. Staryu: Staryu was KOed Houndour vs. Stunky: Stunky was KOed Cyndaquil vs. Houndour: Houndour was KOed Cyndaquil vs. Mienfoo: Cyndaquil was switched out Cacnea vs. Mienfoo: Cacnea was u-turn KOed Cyndaquil vs. Staryu: Cyndaquil was KOed But since each switch is recorded, and the number of turns in the battle is easily distilled from the header (the two numbers in parentheses by each Pokemon's name are (KOs,turns in battle)), this would be trivial to look at. Some time after September 1, I'll give it a look. Quote:
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#133 | ||||||
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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If I don't reply to something, either you've made the change I suggested, or I accept your reasoning for not making the change and don't have a counter argument. I've reordered a bit.
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If Blissey had 130 base defense it would be rated as exactly the same stalliness as it currently is. And it would be staying in against pretty much any physical attacker. If Druddigon had 120 base special attack it would again have exactly the same rating currently, and it really would be blasting right through Steelix with Flamethrower. These are of course thought experiments of extreme cases, but it helps to clarify, and you're going to be having these same effects on a smaller scale for practically all sets (especially those which split EVs, for equal attack Pokémon like Deo-A if you're putting some EVs in both Atk and SpA you're going to be classed as more stally than just dumping it into one attack). With the method I suggested previously ((Atk^x+SpA^x)^-x, same for defenses, with perhaps a different x value), you could weigh the lesser defensive and offensive stat as strongly or weakly as appropriate with relative ease. Pokémon which are very capable of taking one kind of attack would still be given a fairly high stalliness rating so long as x is not very small, which corresponds to them taking only the kind of attacks you want. Your reasoning holds for not weighing both greater and lower stats equally, but it does not show that the lower stat should have zero weight. Quote:
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Also, something which you seem not to have replied to from my previous post was the idea of applying the stat modifying effects before doing the damage to self calc. This may be mathematically equivalent to current implementation in many cases, but (especially if you take both stats into account) it seems a neater way to handle things (prevents the need for rounding on 20% boost items to get a tidy number, and with the split, makes Life Orb, Light Ball, etc much simpler, makes Wise Glasses and Muscle Band give appropriate boosts (currently their 1.1x for both is a ~20% overall boost, but Light Ball's 2x boost for both is a 100% boost, inconsistent)), and makes it a more easy to understand for those not familiar with logs. The direct changes to the score from other effects are useful, but applying boosts directly when possible seems sane. And: Quote:
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group |
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#134 | ||||||||||
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That's Dr. Antar to you
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Super Moderator
Join Date: Feb 2010
Posts: 2,051
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If this sounds confusing, it's because you're thinking of it in terms of "how easy is this Pokemon to kill" rather than "how easy is this Pokemon to kill vs. how easy is it for this Pokemon to kill?" Quote:
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Again, ete, I urge you not just to argue with me but to try out some of your suggestions yourself--mod my code and come up with your own version of the metric. If you come up with some demonstrable improvements, I'd be delighted to use them.
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Codes and Hacks I Use PBR FC: 4898-8739-8815 (See here) Black FC: 4040 5386 0128 / White 2 FC: 4771 3664 7215 My Narrated PBR & Gen V Battles My Trade Thread Convert any sim team to pkms Pokemetrics: A Blog |
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#135 | ||||||||
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maybe I just misunderstood
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Join Date: Aug 2007
Posts: 3,695
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For people who like storing things: The Box Reading and LC? LCF, LC Guide, LC Analyses Good channels: #littlecup, #C&C, #1v1, others And for SCMS editors: SCMS group Last edited by eric the espeon; Sep 27th, 2012 at 4:54:45 PM. Reason: fixed python exponentiation |
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#136 |
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Banned deucer.
Join Date: Mar 2013
Posts: 4
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Prada founded the start with boutique in 1913. In 1978, this historic PRADA プラダ デニム
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#137 |
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Banned deucer.
Join Date: Mar 2013
Posts: 4
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Prada founded the start with boutique in 1913. In 1978, this historic プラダ トート デニム
honoured manufacturer was set a redesigned happening elements and vitality.PRADA Miu DOWNLIGHT Pictures http://jppradaoutlet2013.com (20) ccia (Mario Prada's granddaughter) and then with the in the chips PRADA プラダ デニム return products circumstance Patrizio Bertelli established a PRADA work partnership. 1970s the fad circles environmental changes,リュック プラダ Prada in the offing the incline of bankruptcy. 1978 Miuccia her partner,http://www.jppradabagsonsale.webstarts.com Patrizio プラダ トート デニム Bertelli prevalent プラダ 店舗 receiver Prada and led Prada toward a unfamiliar milestone |
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#138 |
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Banned deucer.
Join Date: Mar 2013
Posts: 4
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Prada founded the start with boutique in 1913. In 1978, this historic プラダ ポーチ
honoured industrialist was arrange a redesigned unfolding elements and vitality.PRADA Miu DOWNLIGHT Pictures http://jppradaoutlet2013.com (20) ccia (Mario Prada's granddaughter) and then with the in the chips PRADA プラダ デニム return products circumstance Patrizio Bertelli established a プラダ ポーチ calling partnership. 1970s the go circles environmental changes,PRADA プラダ デニム Prada in the offing the on the very point of of bankruptcy. 1978 Miuccia her partner,http://www.jppradabagsonsale.webstarts.com Patrizio プラダ 店舗 Bertelli garden-variety プラダ トート デニム receiver Prada and led Prada toward a stylish milestone |
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#139 |
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Banned deucer.
Join Date: Mar 2013
Posts: 4
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Prada founded the start with boutique in 1913. In 1978, this historic プラダ 店舗
honoured producer was arrange a contemporary happening elements and vitality.PRADA Miu DOWNLIGHT Pictures http://jppradaoutlet2013.com (20) ccia (Mario Prada's granddaughter) and then with the in the chips プラダ トート デニム delight products circumstance Patrizio Bertelli established a プラダ ポーチ industry partnership. 1970s the go circles environmental changes,PRADA プラダ デニム Prada in the offing the incline of bankruptcy. 1978 Miuccia her helpmeet,http://www.jppradabagsonsale.webstarts.com Patrizio PRADA 財布 Bertelli common プラダ 店舗 receiver Prada and led Prada toward a unfamiliar milestone |
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