Since barry4ever dosn't seem like he's doing the Arceus Normal one, can I do it?
(Edited in bold)
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After the pre-battle tintinnabulation is completed, please stare in pure, unadulterated horror and ominous presentiment at what is unequivocally the best and most versatile Pokemon in the game. In His ExtremeKiller form, only the mightiest of His Uber betheren, such as Giratina and Him in fighting Form, can counter Him. The temptation of raining down His divine wrath on the opposing team is great, but He can also frustrate the opposing team by walling all their puny attacks. Even though there are other walls, He stands above them with a plethora of different moves and blazing speed. He is also the only one who commands the almighty Perish Song. Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.
I'm sorry if I wasn't supposed to do that, you can delete it if you want.
The Creator emerges from the depths of the ocean, holding a Splash Plate, using the essential liquid of life to unleash a devastating wave of destruction and end the life that He created eons ago. While He created Kyogre to rule the seas and Manaphy to strike fear into those who cross the ocean, unlike Him, both cannot function without rain support. Water Arceus indeed favors rain then any other weather indeed, but His phenomenal synergy with sun teams should not be overlooked, as it is one of the greatest checks to the leviathan, Kyogre. Moreover, Water Arceus gets access to two boosting moves: access to both Swords Dance and Calm Mind make Him very difficult to counter. The wide coverage and godly stat distribution of the Creator in its liquid form make Him a true monster. However, Water Arceus does have His downfalls. Water is a poor defensive typing in the Ubers metagame, as it is weak to common Electric- and Grass-type moves, only scores valuable resistances to Water- and Fire-type moves, while still taking neutral damage from common Dragon- and Ground-type moves. Water Arceus also receives stiff competition from its creations Kyogre and Palkia. Let it be known that Water Arceus is ready to show the nonbelievers that He is the true ruler of the oceans and seas.
Again, I didn't do much. I did add a few sentences like said in the OP, and did rearranging, but that's pretty much it. Flavor help is appreciated n_n
It is most unwise to underestimate the capabilities of the Insect Plated Arceus, for even when in the guise of a lowly Bug-type, ravaged by Stealth Rock, He cannot be squashed! Although disbelievers may ponder the choice of such a humble forme, Bug Arceus shows all as His STAB Bug-type attacks cause even Mewtwo, Darkrai, Tyranitar, Latias, and Latios to fall. But once His remarkable display ends, the inferiority of His forme is all but revealed. His offensive STAB is literally resisted by most of His Fire-, Fighting-, Flying-, Ghost-, Poison-, and Steel-type creations. He also has horrible weaknesses to Fire-, Flying-, and Rock-type attacks, only slightly redeemed by His resistances to Fighting-, Grass-, and Ground-type attacks. Yet do not be lulled into a sense of false security; it is undeniable that even as a humble insect, Arceus's prowess is unparalleled.
Arceus-Dark:
When the light fails, cower at the presence of His Dread Plate as the darkness obscures the stars. There will be no respite from the embodiment of primal fear, for none are immune to the terror of His STAB Dark-type attacks. Even the perceptive Latios is blinded in dismay, caught within a net of darkness where struggle is in vain. Soon stall will stand alone amidst a growing sea of shadow, struggling to hold off a boosting foe who is unassailable by status. His numerous Ghost- and Psychic-type creations will be silenced by the incoming tide; even the might of Mewtwo is quenched through the use of His support set. But although many of His creations have lost the faintest shard of hope, those that have purged their inner demons have managed to come to light. Brave warriors such as Ho-Oh, Tyranitar, and His Bug-, Fighting-, and Steel-type creations will keep the forces of Dark Arceus at bay, preserving the existence of stall. But if you believe the authority of light has triumphed over darkness, then you are sadly mistaken; you can no more defeat the darkness than a Sunkern can reach for the stars.
Arceus-Dragon:
Donning His mystical Draco Plate, Arceus commands the battlefield with utter regality. Reigning above all else, the authority of His Swords Dance and Calm Mind set is simply supreme. No words can express the awe and wonder that His nearly unresisted Judgment or Outrage invokes, as they rain down upon the numerous Dragon-types that litter the Uber tier. Although the brute force of some of His draconian brethren surmounts even Him, fear not as superior Speed and overall bulk allows Him to set up with greater ease. For even His creation Lugia, unfaltering wall to the many Dragon-types, struggles to harm Him with its puny Ice Beams. Dragon Arceus's typing also gifts Him with excellent resistances to Electric-, Fire-, Grass-, and Water-type attacks. However, it is a double-edged sword in a battlefield filled with mighty Dragon- and Ice-type attacks. Kneel in honor of your deity else suffer His Judgment.
Arceus-Electric:
In the midst of cataclysmic bolts of lightning and the crackling sound of thunder, Arceus in His Zap Plate shows the mortals who Zeus is. It is no bolt from the blue that His energized state is one of His most offensive formes. Wielding the jaw-dropping power of STAB Electric-type attacks, Electric Arceus hurls Thunderbolts or Thunders under rain to devastating effect. Even His mighty creations Ho-Oh, Kyogre, and Lugia slink away in terror of His malevolent storm. Yet with such striking offense, His defense is but a tinge of a zap. His resistances to Flying- and Steel-type attacks lack potential, while a common weakness to Ground-type attacks will prove most diverting. Dialga, Ferrothorn, and Tyranitar, prevalent among His creations, require Focus Blast to be annihilated, leaving Him with either less coverage or no Recover. Still, it is most imprudent to obstruct the path of the voltaic one, or else a wicked streak of lightning will be the last thing you shall ever see.
Arceus-Fighting:
Defending the principles of honor, nobility, and integrity, Arceus in His Fist Plate is the eternal standard of justice. In a metagame so full of creations such as Darkrai, Ferrothorn, and Tyranitar, The Original One has at last come to judge them for their wrongs. Even the prevalent Dialga, ruler of time, halts at His approach; the coverage of His virtuous STAB Fighting-type attacks is terrible to endure. Any mono-attacker utilizing Bug-, Dark-, or Rock-type attacks will flee before Fighting Arceus's arrival, for they soon realize that defeat is all but inevitable. Yet even though His fighting spirit can win many battles, He can win the ultimate victory with the use of a support set. His attacks ring true against His alter ego Normal Arceus. Make no mistake, only His Flying-, Ghost-, Poison-, and Psychic-type creations have the forthrightness to face Him in battle. For Arceus Himself is judge; both vengeance and salvation will be delivered on that inescapable Day of Judgment.
Arceus-Fire:
Do not anger Arceus when He sears as brightly as His Flame Plate, lest you be consumed in His flaming inferno. Blazing with an offense that few formes can rival, Fire Arceus can unleash STAB Fire-type attacks to incinerate the opposition. Although His fiery creations Ho-Oh and Reshiram have dual STABs and outclass even Him in firepower, He has superior initial Speed and viable access to both Recover and Calm Mind. Yet in the thrill of intense battle, His defense begins to suffer. Reckless in devouring attack, the completely enraged Arceus takes no heed to avoid the crippling Stealth Rock, and is left with terrible weaknesses to Water-, Ground-, and Rock-type attacks. His scorching forme is also reliant on the sun to reach the height of His fury, something quickly quenched by the sea titan Kyogre. Nevertheless, if you anger Arceus into a burning rage, His all-consuming flames will leave you as nothing more than a mere wisp of smoke in the wind.
Arceus-Flying:
Hark the hallowed voices that cry from The Original One, as He descends from the heavenly Hall of Origin as holy as His Sky Plate. Soaring above the Spikes and Toxic Spikes bound to mortal lands below, Arceus pronounces His Judgment to be heard from the heavens. The Uber tier stands silent before Him, for none are immune against nearly unresisted STAB Flying-type attacks. Although His creations Ho-Oh and Shaymin-S have dual STABs and advantageous abilities to contest for the offensive supremacy of the sky, only He can viably use Calm Mind to reach heights beyond the limits of which can be seen. Yet even Flying Arceus can fall from the heavens. A weakness to Stealth Rock proves a great obstacle for His overall well-being. Though He resists Bug-, Grass-, and Fighting-type attacks and heeds no Ground-type attack, without the purity that comes from within a Calm Mind, the saintly Arceus plummets like a falling star in face of common Electric-, Ice-, and Rock-type attacks. Cry not in despair, for when the time comes when the heavens finally open, His Judgment shall come as swiftly as the tempest of a thousand gales.
Arceus-Ghost:
Emerging from the shadows with the eeriness of His Spooky Plate, the spirit of Arceus haunts His creations. None can truly discern His mysterious plans, for with the ability to assume almost any role, He is perhaps the most versatile and unpredictable forme of them all. Horrifying can He be with His unnerving Calm Mind and Swords Dance set, as even Giratina, Lugia, and Latias fall back into darkness. Yet in a more supportive role, the spectral Arceus watches ever so silently. For His intangibility renders Normal- and Fighting-type attacks all for naught; feeble and futile will the attempts be to spin against He who cannot be seen. All the same, even the elusive Ghost Arceus cannot evade all. His intangibility comes back to haunt Him, for He only resists the uncommon Bug- and Poison-type attacks in return for weaknesses to common Ghost- and Dark-type attacks. But alas, there is nothing to be feared from the darkness; it is the shadow of Arceus that is to be feared.
Arceus-Grass:
Marvel at The Creator's endless masterpiece unfathomable to human mind, His a thousand arms sent forth like the branches of His Meadow Plate. As the unwavering protector for the creations that He Himself has shaped, Grass Arceus is perhaps the most supportive forme. He can provide boundless amounts of utility, for He is not only an excellent solution to the prevalent Groudon and Kyogre, but also to the fearsome might of Excadrill, Kabutops, Kingdra, Manaphy, Palkia, Rayquaza, and Zekrom. And with His marvelous resistances to Electric-, Grass-, Ground-, and Water-type attacks, He can act as a brilliant defensive pivot under rain. Regrettably, the many talents of The Creator are not reflected elsewhere. His STAB Grass-type attacks have dismal offensive coverage, which leaves Him a liability against many of the Spikers and phazers that thrive in the Uber tier. His weaknesses to Bug-, Fire-, Flying-, Ice-, and Poison-type attacks can also prove problematic. But despite these harsh conditions, The Creator has continued to flourish as does the life He created long ago.
Arceus-Ground:
In the heart of the Sinnoh region, at the peak of the highest mountain, lies a power which begins to stir with the presence of His Earth Plate. The ideals of the once strong Zekrom are left in shattered remains, for within Arceus is infused the power of countless defeated giants; with an immunity to Electric-type attacks, a resistance to Stealth Rock, and very good bulk, there is no finer counter than He. Although His creation Groudon has greater Defense and Drought, the imposing Ground Arceus holds the higher ground through His superior overall bulk, Speed, and Recover. Indeed, the lack of Drought might prove a blessing, as it allows Him to act as an impressive offensive pivot under rain. For the very earth yields before His immense strength; Arceus can break the ground asunder with His Swords Dance and Calm Mind set or stand as a sturdy wall through His support set. It is true, nonetheless, that His earthly state leaves Him vulnerable to the common Water-, Ice-, and Grass-type attacks. Yet these efforts are all in vain, for no elemental attack can stop His rise now.
Arceus-Ice:
Returning from the desolate wastelands of afar, Arceus shows His frigid side, His heart as cold as the Icicle Plate He bears. In perhaps the most offensively inclined forme of them all, Ice Arceus takes no prisoners in the kill-or-be-killed world of Ubers. His STAB Ice-type attacks have excellent coverage; most Dragon-, Ground-, Flying-, and Grass-types will fall beneath His power. He benefits from not only hail but also rain and sun, a feat few formes of His can rival. Although Kyurem-W and Kyurem-B have dual STABs and drastically increased power, Ice Arceus has superior Speed, bulk, and the ability to utilize Calm Mind. However, in His frosty guise, Arceus cannot boast of a strong defensive typing as a weakness to Stealth Rock limits His potential. His cold decision has rid Him of any resistance save one of Ice, and grants Him horrible weaknesses to Fighting-, Fire-, Rock-, and Steel-type attacks. Even so, if one has the misfortune to face Ice Arceus in battle, unless your body is as solid as steel or your soul as searing as the sun, you might never again feel the warmth of a new day.
Arceus-Normal:
After the pre-battle tintinnabulation is complete, please stare in pure, unadulterated horror and ominous presentiment at what is unequivocally the best Pokemon in the entire game. His stats unrivaled, His versatility is unmatched. His potential remains unlimited. He has transcended beyond mere typing, for Multitype allows Him to assume any of the seventeen types that He so desires. Even then, His purest forme remains seated upon His throne. Whether wiping His creations from the fabric of existence as Extreme Killer, or standing as their resolute guardian by virtue of Wallceus, the God of Pokemon knows no bounds. Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.
Arceus-Poison:
To gaze before the virulent Arceus is to look within your inner evil, for within His repugnant Toxic Plate lies all our sins remembered. His entrance onto the battlefield is so abhorred that all Toxic Spikes are absorbed; this act alone makes Him a remarkable supporter. The heinous Toxic, commonly used by supposedly pure Pokemon like Blissey and Chansey, is futile against a boosting Poison Arceus, for all despicable acts are useless against the collector of sins Himself. Unfortunately, our wrongs are so repulsive that His STAB Poison-type attacks are simply atrocious. And although His unusual resistances to Bug-, Grass-, Fighting-, and Poison-type attacks provide considerable defensive utility, His weaknesses to Ground- and Psychic-type attacks do not. But all too easy is it to assume Arceus is the enemy, when in reality the enemy is within you.
Arceus-Psychic:
Nothing is impossible when Arceus attaches His Mind Plate. Unlike any other forme, STAB Psyshock allows His paranormal Calm Mind set to strike special walls and Calm Mind users where they are weakest; not even Blissey or Chansey can withstand His telekinetic onslaught. Although Mewtwo, genetic abomination born from mortals, has offenses that surpass even Him, His better bulk allows Him to set up with greater ease. In fact, Psychic Arceus can prove an extraordinary utility counter to that very same Mewtwo, for He is more than capable of repelling its obscene might. He also easily deals with Deoxys-A and His Fighting-type creations. Disappointingly, His resistances to Fighting- and Psychic-type attacks end there, for He cringes at the sight of Bug-, Dark-, and Ghost-type attacks. His STAB Psychic-type attacks are also appalling offensively, forcing Him to rely on the inaccurate Focus Blast for coverage. Regardless, the feats of The Original One are still beyond the mind, beyond imagination, beyond reality.
Arceus-Rock:
Legends tell of a Pokemon that can draw unimaginable power from the Stone Plate. A primordial Pokemon so pure in heart that even the magnificent Ho-Oh humbles itself before it. For this is none other than the tried-and-true Rock Arceus, who is capable of being both offensive and defensive alike. His strength is undisputed; STAB Rock-type attacks are incredibly solid against potent threats such as Kyurem-W, Reshiram, and Rayquaza. His Special Defense has outstanding potential; in the midst of sandstorm, even Choice Specs Draco Meteor from Kyurem-W is easily weathered. However, the most timeless of Pokemon can still show some age. Despite a Special Defense boost under sandstorm, His numerous weaknesses to Water-, Ground-, Grass-, Fighting-, and Steel-type attacks are easy to take advantage of. The frequent weather changes by Groudon and Kyogre can also be quite the nuisance. But let it be known that Arceus knows both the beginning and the end; He is what legends are made from.
Arceus-Steel:
Clad in His Iron Plate, the shining Arceus enters the battlefield in what is perhaps His most resilient forme. Equipped with a total of eleven resistances, including Dragon, very good bulk, and a resistance to Stealth Rock, Steel Arceus is ready to take an extreme amount of punishment. For His polished exterior is so impervious that Poison-type attacks, Toxic, or the presence of Toxic Spikes are rendered completely ineffective. All together, the armored Arceus can run a sturdy Swords Dance or Calm Mind set, boosting up with ease against even Blissey and Chansey. Ironically, His STAB Steel-type attacks are resisted by many of His creations, reducing His offensive capabilities. His armor also fails to protect Him from the common Fighting-, Fire-, and Ground-type attacks. But Arceus's will is resolute, and few indeed will dare confront Him when He is at His full potential.
Arceus-Water:
Wielding both the power to create and destroy, Water Arceus much like His Splash Plate has many meanings. On the one hand, He much prefers rain as the power of His STAB Water-type attacks are augmented to terrifying levels; access to both Swords Dance and Calm Mind allow Him to wash all but the strongest away. Yet on the other hand, unlike His creations Kyogre and Manaphy, Arceus can function under sun thanks to His excellent defensive synergy and Recover. Indeed, He is not only capable of being an incredibly good answer to opposing Kyogre, but also to the impressive might of Reshiram or Kyurem-W. Although His multifaceted forme lacks the sheer power of Kyogre and Palkia, nor the instant recovery of Manaphy, His torrential Speed dwarfs them in comparison. There are certain aspects, however, that remain clear. His weaknesses to Electric- and Grass-type attacks, most notably the common Thunder, will always prove to be an annoyance. But much like the waters, there is no knowing what Arceus can do; you may either be cleansed in spirit or drowned under waters without end.
I put them all in one place to save the GP team time. I will be using this post as the 'analysis' where I will edit the GP changes.
I'd like to give a HUUUUUUUUUUUUUUGE shoutout to SUPERIMP who basically took his time and revamped every single one of the seventeen overviews you see above.