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#51 |
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Give me the strength to part this sea
Join Date: Jun 2010
Posts: 535
PM/VM me for an NU rate! Also part of NU QC VM me for a check!
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Alright I am closing the voting and the winning playstyle is......OFFENSE! So our builders will now have 3 days to build an offensive team. They will be keeping us updated on their progress and may even have a live teambuilding session on IRC. If they do they will post here with the channel and possibly the time.
If you have any questions for our builders in terms of what are good picks for an offensive team or really just anything in general make a post and they will get back to you! Good luck to our builders! |
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#52 |
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Join Date: Apr 2012
Posts: 181
The cold, lonely Michigan world of PSIence.
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Offense, since it's the main play style that defines the powerhouses that many common threats pose.
EDIT: Sorry for the late post. |
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#53 |
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Join Date: Sep 2010
Posts: 429
Italy
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Actually i like to know the personal definition of offense (and the differences with an Hyper Offense, since many new players can be confused about those two kinds of teams i think) of every team builder and at least three favourite and adequate good picks.
Just something to ask while the builders are working :D
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My Italian Page on Facebook: http://www.facebook.com/EwilsReview Manga and Comics Review (edited in Italy) IF ANYONE COLLECTS STAMPS AND WANT TO EXCHANGE WITH ME, JUST CONTACT ME VIA PM (I principally have italian stamps, but i have even foreign ones too) |
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#54 |
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Give me the strength to part this sea
Join Date: Jun 2010
Posts: 535
PM/VM me for an NU rate! Also part of NU QC VM me for a check!
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Well for me, offense usually consists of 5 offensive mons and usually one bulkier mon that I usually call a pivot such as Regirock, Piloswine, Specs Amoonguss, etc. The other mons consist of stuff like Zangoose, Special Samurott, basically really good offensive mons that break down each others counters so that one can sweep end game.
Hyper Offense on the other hand for me usually means Screens Offense or 6 Sweepers. So like Dual Screen Serperior and Ampharos and then things like Swords Dance Samurott, Dragon Dance Fraxure. Basically just relentless pressure and not letting your opponent get a chance to react. Thats just my take on it at least and its how I describe it. As far as good picks go you can't go wrong with Rain Dance Ludicolo, Zangoose, Special Samurott. Those are all really good choices for offensive teams. Hope that helped! |
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#55 |
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Join Date: Mar 2010
Posts: 982
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I made my post in a RMT-esque format since I felt that would be the best way to explain things. In my opinion this team is very easy to use because every member has great bulk. This makes misplays a bit less costly, which is extremely helpful for newer players. Although the team looks slow, there is a massive amount of priority, which makes dealing with Cinccino and friends a lot easier.
The Musharna, Gurdurr, Skuntank core is nothing new, and is still extremely effective. The rest of the team members were added to address the weaknesses of the core, namely the lack of resistances ability to break through powerful walls. The duo of Ludicolo and Carracosta perform the latter wonderfully, using brute force to smash through the likes of Amoonguss, Alomomola, and Lickilicky. Feel free to make any changes that will help yourself be more successful with this team. I would suggest putting a bit of Speed on Musharna and Piloswine to outpace other Pokemon that might creep a little. Carracosta's item and nature, as well as Gurdurr and Skuntank's last moveslots are also up to debate. Also, don't hesitate to ask how questions if you have them; this team isn't perfect!
enjoy!
Last edited by FLCL; Sep 30th, 2012 at 10:24:27 PM. |
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#56 |
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yellow!
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Join Date: Nov 2010
Posts: 713
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One thing. I would encourage new users to ask questions: Why this Pokemon instead of that? Why these moves? How do I handle this threat? and so on. I don't think the true point of this is to just donate you guys a team you can copy and use on the ladder, right?
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#57 |
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Give me the strength to part this sea
Join Date: Jun 2010
Posts: 535
PM/VM me for an NU rate! Also part of NU QC VM me for a check!
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Yes Amarillo. The whole point of this is so new players can ask questions and look through how we made the teams so they can get a better grasp on the metagame as a whole. So please feel free to ask questions, we are here to help.
I"ll be posting my team tomorrow unfortunately but I have IRL things that need to get done! |
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#58 | |
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Join Date: Apr 2010
Posts: 6
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I actually made a team recently intending for it to be an offensive team that had a beedrill on it, and it turned out to be hyper offensive, and is the best of the 4 or 5 teams I've made since coming back to pokémon a few days ago. So far it's won most of it's battles I'd say and I'm really enjoying it (I don't know exact statistics since I've been doing all this experimenting to improve my team-building skills on my PS account)
For those who care
Last edited by zwab; Oct 1st, 2012 at 12:27:46 PM. |
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#59 |
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flappin'
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Join Date: Apr 2012
Posts: 339
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Woah. This is a pretty cool thread for new players like me. I'm not that great at teambuilding and it seems like no one else is asking questions but I have a couple of my own. I'm also pretty new to NU so sorry if these questions are obvious.
lol
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![]() 21:29 FLCL i like ps though Oct 03 22:34:59 <MMF> but he was sleeping and someone came up and starting humping the shit out of him Oct 03 22:35:10 <MMF> then another person jumped on top of him Oct 03 22:35:16 <MMF> and starting railing that person 22:50 Djangoo fuck it I'll take the man with a vagina 21:36 FLCL hey while you were gone i got laid too 21:36 FLCL with my hand 20:24 amarillo i can blow u instead |
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#60 |
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Join Date: Apr 2012
Posts: 330
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One question I'd like to ask is what your checklist is for a team. Basically, what are some things you feel are necessary to have for a team to be successful in NU? I apologize in advance if the questions had to be specific to the team posted but it was something I was curious about.
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#61 | |||||
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Join Date: Mar 2010
Posts: 982
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In my opinion Ludicolo and Musharna are more than enough to break through the physical walls that plague my other attackers. They either have trouble taking a powerful Hydro Pump from Ludicolo or are set up on by Musharna. On top of that, Carracosta has the ability to smash through many physical walls through sheer power, thanks to an Adamant nature and Life Orb. The amount of physical or special attackers you have doesn't matter; you can even have a whole team of Choice Band users and they will still be able to break through every defensive Pokemon in the tier if played correctly. Quote:
Sun can be dealt with the massive amount of priority I have on the team. Grass-types can be hit by Ice Shard or Mach Punch (for some), while Fire-types take a chunk from Aqua Jet, even when it's weakened by the sun. Sucker Punch can smack both types pretty hard. Additionally, a well timed Rain Dance from Ludicolo can often mean a counter-sweep for the team. |
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#62 |
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flappin'
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Join Date: Apr 2012
Posts: 339
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Thanks! I never would have figured out those answers by myself. I'm looking forward to Zebraiken and MMF's teams since I'm sure I'll have tons of questions for them. :)
I also think you should answer Audiosurfer's question since I would also like to know a checklist for a team of this proportion!
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![]() 21:29 FLCL i like ps though Oct 03 22:34:59 <MMF> but he was sleeping and someone came up and starting humping the shit out of him Oct 03 22:35:10 <MMF> then another person jumped on top of him Oct 03 22:35:16 <MMF> and starting railing that person 22:50 Djangoo fuck it I'll take the man with a vagina 21:36 FLCL hey while you were gone i got laid too 21:36 FLCL with my hand 20:24 amarillo i can blow u instead |
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#63 | |
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Moderator
Join Date: Mar 2010
Posts: 982
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Of course, things like type resistances and synergy also need to be considered, but I think I covered almost everything. Try not to make more than one Pokemon weak to Stealth Rock unless you have a reliable Rapid Spinner. |
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#64 |
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Join Date: Sep 2012
Posts: 11
I'm from Alabama. Also, idgaf.
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Well, FLCL, I have some questions, specifically regarding Carracosta's role on your team. For some reason to me, it seems the odd man out on your team. As such, I would like to know why you chose it as your rock type. It, for some reason I can't explain, looks really awkward to me.
Does it help with wearing out counters with Ludicolo as a double dragon sort of thing? And do you ever feel like the decreased longevity due to its life orb hinder its ability to check what it needs to? Also, could CB Relicanth perform its job just as well because its naturally faster and doesn't need set up? I know a successful shell smash can be game changing, so maybe it's outclassed. Thanks.
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Nihilism. I'm the god damn dragon, son. |
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#65 | |
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Moderator
Join Date: Mar 2010
Posts: 982
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#66 |
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am i the only one i know?
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hi there.
i'm going to do this a little bit differently than FLCL; not that i have an issue with the way he did it, but i think my method is going to have a little bit more of my actual teambuilding process in it rather than just giving you guys the end result. hopefully it'll give you a little more into my thoughts as i shove together a team and hope that it works. =) firstly, about my thoughts on "offense". i really am not a fan of defining playstyles because they're so hard to actually capture and explain and there's no real universal definition. i guess i'd say the difference between something like balance and offense isn't really the composition of the team, but rather how you play with it in live matches (duh, that's why they're called playstyles). for example, samurott can be an excellent choice on both offense and balance teams even with the same exact set, but it can perform different functions based on how the rest of the team works and relies on it. in that sense, i am not going to restrict the selections of my pokemon (and it's rarely ever a good idea to do so simply to fit into a team "archetype", in my opinion). to be blunt, offense is simply a playstyle where your team is made to pressure and pick on your opponent's team and push them to a breaking point, when you clean up shop and win the game. it's vital that you set a goal (win condition) when you start building a team and always build to try to maintain this condition. without having a solid win condition in mind, you will rarely ever be able to pull out a win against an equally good player who does have one. so here's my process for building teams successfully (and it applies to various other playstyles, too). i'll be following through with this exact process as i build my team, so feel free to follow along or think about what you would do with the mons i have selected.
teambuilding should always be a fun process. if you find yourself being stressed out by it or you can't think of the perfect teammate, don't worry about it! just throw some stuff together and go enjoy playing with your team and testing it out. there's no harm done in trying new things that may not fit your ideal team. i'll be building around something that's actually incredibly underused for how good it is: everyone's favorite, charizard. there are a few things that stand out immediately to me when i pick 'zard: 1) sr weak 2) easily revenge killed by various means (priority, scarfers like rotom-s, outright faster pokemon like cincy) and 3) it's got several huge enemies in the current metagame, depending on the set. there are a couple different ways we can go with the set (specs, scarf, subroost, sunny day) but i think i'm going to work with the specs set simply because it's an unseen threat in the current metagame and very very few people use it. plus it's strong. when working with something that has enormous and common weaknesses, it's a good idea to devote at least a member of your team towards said weakness - in this case, i'm talking about zard's susceptibility to sr. especially given the fact that i'm going to build around a specs set which will be switching in and out constantly, it's incredibly important that sr is never on the field when i need zard to come out. i could do any of the following: carry taunt users and try to prevent sr from coming up; use mold breaker mons like rampardos to try to ohko the sr users through sturdy and prevent them from ever setting it up; carry a spinner. of all of these, the most reliable is definitely to carry my own spinner, despite the fact that i really dislike most of the spinners. one thing that i've always wanted to do is use a different, actually effective wartortle set. the defensive set is notoriously bad, since it consistently gets 2hkoed by golurk while it doesn't 2hko in return with scald. i really want to take offensive spinner wartortle out and give it a go, since it can spin against every sr setter as well as koing both golurk and defensive misdreavus. plus, charizard handles misdreavus incredibly well anyway, and it also helps with stuff like amoonguss who can very easily switch in and take advantage of wartortle. it's obviously not going to be perfect as they already share several weaknesses (most notably to stuff like eelektross, rotom-f, zebstrika). outside of wartortle, what would support charizard the best? primary switchins to charizard will be things like regirock, altaria, lickilicky, audino, carracosta, golem... depending on the current situation, of course. you can obliterate any of these with the proper prediction, but you won't always be perfect in predictions, sadly, so let's think of what would help get them out of the way so we don't have to predict with charizard! my natural inclination is to go: hey, they're all weak to fighting-type attacks (barring altaria). why don't we try out something that we can double switch into and fire off powerful fighting-type attacks and pressure the opponent's team? choice band sawk seems absolutely perfect here as it decimates each and every one of these checks (it even 2hkoes altaria with sr up on our side of the field, which we will likely add eventually). plus, it benefits from wartortle's support as it can spin away hazards that would break sawk's sturdy, and wartortle can help bust through ghost-types that trouble sawk. to be honest, adding sawk is kind of a hasty decision on my part, but i really like its wallbreaking capacity and it does seem to partner very well with charizard, although there are still several weaknesses to work on (but we can fix them with other teammates!). now, at this point, i think i'm gonna take a brief break from building because i'm lazy and i've been typing this for ages. keeping in mind the team so far (which i will put in hide tags at the end of this post), where do you think i should go with it? what should i add next? do you have any questions about what i've done so far? will the three mons i've discussed actually work out? two choice item users (zard and sawk) is a very restrictive team backbone, meaning if i were to use this effectively right now i'd have to be on top of my game as far as predictions. what can i do to lessen the reliance on predicting perfectly and make it so i can play my way out of a hole when i predict incorrectly? i already know the answers to many of these questions and i have an idea with where i want to take the team in the future, but i'm really interested in seeing what new players or oldies have to say about this team and where you think it should go from here. i'll hopefully be finishing this up sometime tomorrow / the day after depending on the responses i get, if any. sorry for the massive tl;dr, but that's the way i write. =)
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#67 |
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Give me the strength to part this sea
Join Date: Jun 2010
Posts: 535
PM/VM me for an NU rate! Also part of NU QC VM me for a check!
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FUCK YEAH WARTORTLE (Mine's coming soon ladies contain your orgasms)
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#68 |
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Join Date: Sep 2012
Posts: 11
I'm from Alabama. Also, idgaf.
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I feel like at this point you could consider Skuntank for the team. It resists grass attacks aimed at Wartortle, is immune to psychics aimed at Sawk, and can trap bulky psychics that trouble it as well. It can also trap ghosts to make a spin easier, or taunt to prevent rocks in the first place. I feel you can't be too cautious about rocks on a charizard team, lol. It would also help with those scarfers that can trouble charizard.
Since water types are gonna want to come in on Zards spam move, fire blast, maybe a volt switcher such as eelektross would be nice to help out with that and sawk with Mola. Edit: Too late MMF, its all over me.
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Nihilism. I'm the god damn dragon, son. Last edited by Poliwhirlz; Oct 2nd, 2012 at 12:52:28 AM. |
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#69 |
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well, my initial thought on this is that you've still yet to cover the threats that revenge kill charizard and can potentially threaten the other two members of your core so far. you mentioned things like rotom-s and cinccino.
fast normal, flying, and electric types are the ones that stand out most to me as most threatening. both charizard and wartortle can be threatened by things like rotom-s, zebstrika, or electrode. meanwhile, nothing in general wants to face a swellow, cinccino (which OHKOs wartortle with that spread and bypasses sturdy), etc. when it is brought in safely. most, but not all, of these can be fairly handled by golem i suppose. it checks normal and flying types and prevents electric types from freely volt switching around when you know that your choice-locked (and perhaps slower) pokémon are being threatened out. while golem doesn't really handle cinccino that well, it can probably use rocky helmet and have the last two members bait out a tail slap from cinccino. finally, golem provides priority in sucker punch and a multi-hit move in rock blast. sucker punch is especially helpful since your team probably wants to abstain from running a choice scarf user unless absolutely necessary since you already have two choice item users. oh yeah, stealth rock too. the next team member would most likely have to be a good pivot for if charizard or sawk just happens to be locked into the wrong move due to misprediction. i can't really think of anything for this right now though because i'm actually not thinking rn. i'm actually horrible at teambuilding though so idk. n__n |
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#70 |
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Join Date: Aug 2012
Posts: 348
First they ignore you, then laugh at you, then they fight you, then you win.
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Marowak would benefit this team as it has great bulk, and have a great typing against all off those switching into Charizard. Also he has a nice ground type absorbing Thunder Waves from Regirock, also resisting its STAB Stone Edge. Also pairing Marowak with Rotom-F will give you a bird resist to an extent this core os more offensive than the Golem & Amoonguss core and fit the teams playstyle better. The SR weakness sucks but, Wartortle and Marowak makes up for it imo.
Marowak @ Thick Club Trait: Rock Head EVs: 196 HP | 252 Atk | 60 Spd Adamant Nature (+Atk, -SAtk) - Bonemerang - Thunderpunch / Stone Edge - Doubble Edge - Stealth Rock This set is great, it tanks all your threats to Charizard and mostly OHKO's them. The 60 Spd EVs is to outspeed 56 Spd Golem so you can OHKO it before it get rocks down on your field, also you can carry rocks off your own as with great bulk Marowak can easely lay they down without dying. Thunderpunch/Stone Edge is great coverage moves, Thunderpunch hits Alomomola and Stone Edge hits Altaria hard so its your choice. :) Rotom-Fan @ Choice Scarf Trait: Levitate EVs: 252 SAtk | 252 Spd | 4 SDef Timid Nature (+Spd, -Atk) - Volt Switch - Air Slash - Thunderbolt / Hidden Power [Ground] - Trick Rotom fits the team well as Alomomola and water types in general can be a pain to your team, Thundebolt can be used over HP Ground for better STAB as Marowak and Wartortle handles Rock/Steel types pretty well. Also an Golem & Amoonguss core works great for this team, walling your threats by ease, Amoonguss wall Carracosta all day. Also Golem walls Swellow & Braviary to an extent'' (Braviary)'' but a bird resist is always usefull + the core still maintains offensive pressure also giving you priority and a 100% sleepmove in Spore. Golem @ Leftovers/Lum Berry Trait: Sturdy EVs: 200 HP | 252 Atk | 56 Spd Adamant Nature (+Atk, -SAtk) - Rock Blast - Sucker Punch - Earthquake - Stealth Rock Amoonguss @ Rocky Helmet Trait: Regenerator EVs: 240 HP | 252 Def | 16 Spd Bold Nature (+Def, -Atk) - Spore - Synthetis - Sludge Bomb - Giga Drain
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Last edited by BROStime; Oct 3rd, 2012 at 11:46:48 AM. |
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#71 |
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Join Date: Apr 2011
Posts: 22
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For Zebra's team, I suggest a grass type. Amoonguss is a good choice; good bulk, sleep inducer and soaks up Toxic Spikes/immune to Toxic. Not to mention it completes the F/W/G core.
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#72 |
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Join Date: Sep 2011
Posts: 44
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Weather because Ludicolo is ludicrous! :P
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#73 | |
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Join Date: Apr 2010
Posts: 6
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To be honest, it's quite easy to just run Seismitoad or Ludicolo on a team as a standalone rain setter/sweeper.
Also we've already voted on a playstyle, so the teambuilders are already building to that playstyle. Quote:
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#74 | |
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Join Date: Apr 2011
Posts: 22
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#75 |
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Give me the strength to part this sea
Join Date: Jun 2010
Posts: 535
PM/VM me for an NU rate! Also part of NU QC VM me for a check!
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SO PEOPLE. THE TIME HAS COME. So I'm really sorry this is as late as it is(and doesn't have commentary over it at the moment as I still(-__-) have work to do but feel free to comment on it and ask questions and I will answer them as best I can.
I'll try and get Zeb or someone to edit this with pictures to make it ore pretty but rest assured this will get done. Once again I'm very sorry ;_;
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razzles edit: pics for you my love |
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