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#1 |
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<@Redew> jellicent <@Redew> how hammered are you <&Jellicent> i am a hammer
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GSC In-game Tier List
permission from Nexus YES I WILL GET THIS DONE MY COMPUTER WORKS NOW (OP taken over from TrollFreak for NixHex) Hey, OI, welcome to the GSC in-game tiers list. Anyone can post! So don't be afraid to post your thoughts, comments, etc. in the thread. Small entries only, and this goes up to Red. I've decided that making this run kind of like a threatlist, so here are some things to follow:
The following is a list of what is [Reserved] and [DONE]. If you would like to reserve something, post here, VM / PM me, whatever, just let me know so I can update the thread accordingly.
List
How to post: HTML Code:
[B]Pokemon[/B] Availability (when it can be obtained the earliest): Stats (Above Average, good, bad, etc): Movepool (Above Average, good, bad, etc): Gyms that it fares well against: Other info (Good type coverage throughout the game, good resistance to a threatening type, etc): Pokemon GSC In-Game Tier List Top Tier:
Top Tier
High Tier:
High Tier
Mid Tier:
Mid
Low Tier:
Low
Bottom Tier:
Bottom
Post in the thread if you think anything should be higher / lower.
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![]() GRAMMAR GOJO on loa Last edited by Redew; Mar 6th, 2013 at 10:41:54 PM. |
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#2 |
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Join Date: Jul 2009
Posts: 299
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OK, since I'm one of the probably few people who's seriously tried to use Unown in GSC:
Unown Availability: Early Stats: Low Movepool: Shallow Gyms that it fairs well against: Falkner Other info: Unown's only saving grace is the fact that you can catch one with a Hidden Power of any type, meaning that it can give some much-needed coverage early in the game; pick one with HP Ice, Electric, or Rock, and it'll help you beat out Falkner if you started with Chikorita. Its stats are too low to function meaningfully later in the game, though, even with super-effective attacks, and it cannot meaningfully be trained up because it badly needs coverage to score KOs. Recommend this is placed into Bottom tier.
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Pokémon spinoffs: Ranger You freak out when you hear a Clamperl; Mystery Dungeon You freak out when you see a Ledian. <Sunflora> So let me get this straight: you're sending me into a dungeon full of lava, to capture a Haunter which is part poison type? |
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#3 |
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<@Redew> jellicent <@Redew> how hammered are you <&Jellicent> i am a hammer
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I'd even say that it should be Bottom Tier, as you'd have next to no clue what Hidden Power you have and you'd have to go and catch too many to find one that you'd like. In addition, its base HP stat is horrendous; I wouldn't even pair it against a Magikarp.
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#4 |
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Join Date: Mar 2011
Posts: 790
Australia
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I think your list is missing Skarmory and Mantine.
I guess I'll just go ahead and resubmit some of the pokemon I did in the old thread that weren't transferred here. I'll reserve Igglybuff (Jigglypuff), Magby (Magmar), and Teddiursa. EDIT: Done. I hope I didn't write too much but I can edit if required. I ended up doing separate entries for Crystal Magby/GS Magmar and Crystal Teddiursa/GS Teddiursa. I think they are different enough in usefulness to do this, but I can merge them if necessary. Jigglypuff for Low tier. It learns some decent moves (elemental punches, etc) and can be evolved to Wigglytuff as soon as you get Surf by heading to the Tohjo Falls and getting the Moon Stone there. It's just about good enough to go above Bottom tier. However, it has meh stats and gets off to a slow start as a Jigglypuff (especially in GS where it only starts with Sing) so Mid isn't appropriate. Low sounds good to me. Note: I listed it as Jigglypuff rather than Igglybuff because that's what you are probably going to obtain if you plan to use it. There is absolutely no reason to use the Igglybuff from the Odd Egg (Dizzy Punch is an advantage but you can just teach Jigglypuff Headbutt). Jigglypuff Availability: Early. Route 46 (GS, as a Jigglypuff) or Route 34 (Crystal, either caught as a Jigglypuff or from the Odd Egg as an Igglybuff). Stats: Below Average Movepool: Above Average Gyms that it fares well against: It depends on what moves you gave it. Fire Punch is good for Jasmine and Erika, Ice Punch is good for Clair, Erika and Brock, and Thunderpunch is good for Misty. It you have all 3 then you can potential contribute in almost all battles, but strength wise full sweeps will be difficult to achieve. Other info: Like many normal types, it can achieve excellent coverage via TM moves. However, there are many better alternatives, and although Wigglytuff is an ok pokemon in its own right after it is evolved you may be better off using something else. ----------------------------------------------------------------------- Magmar (GS) for High tier. Magmar is a powerful pokemon that comes fairly early and has a decent movepool. It's probably the best Fire type in GS if you don't pick Cyndaquil. Magmar (GS) Availability: Fairly early, about midway through Johto in Burnt Tower. Stats: Above Average Movepool: Average Gyms that it fares well against: Fire Punch and Thunderpunch is good coverage for Jasmine and Pryce. It doesn't help much against Clair but it does do well against particular pokemon used by the elite 4. Koga is probably its best match-up, using Fire Punch for his bugs and Thunderpunch for Crobat. In Kanto, you have Erika and Janine as strong match-ups. Other info: Fire STAB is fairly useful in GSC, and in GS Magmar is your best choice for a Fire type if you didn't pick Cyndaquil. ----------------------------------------------------------------------- Magby (C) for Mid tier. Magby comes a bit earlier in Crystal than Magmar does in GS but it comes extremely underleveled and you have to rely on luck to hatch it from the Odd Egg (you may get something else instead). I was tempted to put it in Low but I thought that may have been a bit much. Magby (C) Availability: Early, hatched from the Odd Egg. Stats: Above Average Movepool: Average Gyms that it fares well against: Magby is available for Whitney, unlike GS Magmar. However, it isn't useful here since it gets destroyed by Whitney's Rollout. It will also be unevolved for Morty. Otherwise, the matchups are the same. Fire Punch and Thunderpunch still provide excellent coverage against many important pokemon (Jasmine and Pryce mainly). It contributes in elite 4 battles, especially against Koga. Other info: Magmar is still a strong pokemon but it comes unevolved and underleveled in Crystal, and you have to hope that the Odd Egg hatches into the right pokemon. This makes it a less useful choice in Crystal. ----------------------------------------------------------------------- Teddiursa (G) for Low tier. It comes a bit too late to be of much use, but if you are willing to train it up and teach it the right moves, it can make the rest of the game MUCH easier. Teddiursa (G) Availability: Later in Johto, Route 45. Stats: Good Movepool: Above Average Gyms that it fares well against: It depends on what you teach it so you can mix-and-match to suit your teams needs. Ice Punch covers Clair, and Fire Punch and Thunderpunch add coverage against many of the Elite 4 pokemon. Teddiursa also has its powerful STAB moves to wreck mosts things that don't resist it, especially after evolution. Teddiursa remains useful against the Kanto gym leaders thanks to its great stats and movepool. Other info: This is let down severely by being unavailable for most of the game. By the time you reach it, you may not even need its power because your team should be strong by that point. However, if you are willing to put in the time to get it to catch up it can be a great pokemon. ----------------------------------------------------------------------- Teddiursa (C) for High tier. It comes much earlier in Crystal. Therefore, it is far more useful. It is one of the best early route pokemon in Crystal. I almost put this in Top but I'm gonna be conservative here unless other people say otherwise. Teddiursa (C) Availability: Early, before the first gym in Dark Cave. Stats: Good Movepool: Above Average Gyms that it fares well against: It proves to be useful against the first gym leaders based on the power of its STAB moves alone (especially when it gets Headbutt). Once it reaches Goldenrod City it can improve its coverage with the elemental punches, allowing it to beat more things more easily. Fire Punch helps against Jasmine and by combining it with Thunderpunch you can sweep Pryce. Ice Punch deals with Clair, and from there you have the power and coverage to deal with a large number of the pokemon used by the elite 4 and Kanto Gym Leaders. Other info: Thanks to a simple improvement in avaiability, this becomes an excellent choice for in-game runs. It comes early and has the stats and movepool to remain useful throughout the whole game. Last edited by atsync; Sep 25th, 2012 at 7:49:16 PM. |
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#5 | |
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Join Date: Jul 2009
Posts: 299
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You don't need to catch loads to find one with a useful Hidden Power; take a Hoothoot or something into battle with it and see if it's hit super-effectively. (And 3/17 chances aren't bad: you'll be happy with Ice, Electric, or Rock.) That's what I did.
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Pokémon spinoffs: Ranger You freak out when you hear a Clamperl; Mystery Dungeon You freak out when you see a Ledian. <Sunflora> So let me get this straight: you're sending me into a dungeon full of lava, to capture a Haunter which is part poison type? |
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#6 |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 6,937
Sea Forest
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I put a lot of effort into making this post in the old thread so:
/ / ![]() Abbreviated: High (with walking... a lot...) / Mid (following a more normal route) Availability: Don't bother with Slowpoke the first time you go to the well. Back track to get a fully evolved king/bro from the well after you get Strength. Stats: Very good stats. Movepool: Comes with Surf and Confusion and can use the cheap Ice Punch TM. Headbutt is also useful. Psychic comes really late in the game... Type: It's a little repetitive with Gyarados, but Slowbro/king have really good typing that gives it excellent match-ups throughout most of the game. It is extremely useful against all of the later half of Johto + Elite four. In detail: High (with walking... a lot...) / Mid (following a more normal route) Availability: Question-- how far are you willing to walk to get a poke? If you don't mind taking it slow... bro/king will really pay off. Slowpoke is available really early in 2nd Generation, in the slowpoke well which is in the same town as the 2nd Gym; but it's almost pointless to catch it at that point in the game. It comes at a paltry level of 6-8, with only Tackle and it won't get Confusion until level 20. Keep in mind that Slowpoke won't evolve into Slowbro either until level 37, and you'll be hard pressed to find any practical use for it since slowpoke isn't really useful at any of the early gyms (though it can take down some Ghastly/Haunter in Morty's Gym, since only Morty's boss Gengar has Shadow Ball). Anyway, don't bother getting one on your first visit to the well. The best way to make use of slowpoke is to go to Olivine and get Strength after beating Morty, and walk--yes WALK--all the way back to the slowpoke well. This is a long hike after all, but is a little sped up since you've beaten Sudowoodo by this point. With a bike and some repels, it won't be much of a hassle. Once you get back to the well, you should have Surf and Strength, which will allow you to reach the lower level of the well. From there, Surf around to pick your poison: 90% Encounter Rate / Level 15-24 + King's Rock + Trade = ![]() (King's Rock is also found on this 2nd Floor, so you can evolve immediately) 10% Encounter Rate / Level 20-25And then you will finally have your fully evolved bulky Psychic / Water, only slightly under-leveled, but already packing Confusion and Surf for STAB. Note: If you don't want to walk back to get them before Chuck, you'll have to wait until after him to get Fly to go back to the well. By that point though, you've just missed out on beating one of Slowbro/King's best gym match-ups, and you'll be even more underleveled and wouldn't have gotten to eat up all the experience you would have gained by beating the Black Belt's in Chuck's Gym... really, you want to get it before Chuck's Gym if possible. Stats: Slowking and Slowbro have very good stats, with their 95HP + 110/80 Def/Sp.Def, and are packing a lot of power with 100 Special. Low Speed is not really desirable in-game, but they're both so bulky and powerful that they can make do. Just bring some healing items, as you should because you have so much money. Movepool: They have Confusion and Surf for STAB right out-of-the box, and if you were planning to make the massively long treck back to get a Slow-Evo, you probably had the foresight to buy TM 33 in Golden Rod so that you have Ice Punch too! Headbutt is an option if you want a sorta-ok physical move. There are some other TMs that it can use, like Fire Blast / Blizzard / Shadow Ball / Dig, but you probably don't want to use those on bro. Keep in mind, Bro/King won't get Psychic (or any Psychic STAB outside Confusion) until level 54, or reaching Saffron City... Type: Water is always a great in-game typing, and Psychic is still very nice as Bug- and Dark- attacks are rare. Opponents with Shadow Ball are basically non-existent after you get Slowbro/king. You do somewhat overlap with the Red Gyarados in terms of weaknesses/resistances, but unlike Gyarados, you get Psychic STAB and can make good use of Surf and Ice attacks-- doubling up on Water-types never hurts in GSC (especially since there are 2 Water type HMs you need to move around the map-- Give Surf to Slowbro/king and throw waterfall somewhere on Gyarados). Match-ups: Chuck: Slowbro/King destroy this gym (especially bro), laughing at Fighting attacks with their massive bulk, blowing enemies away with Confusion, and laughing at anything and everything the gym leader can do (resisting all his attacks except Rage / Fury Swipes, lol) Jasmine: Obviously, don't send bro/king out against magnemites-- but you should have plenty of teammates that can handle them. Slowbro/king easily take down Steelix, and lol at Iron Tail (again, Slowbro being stronger here). Pryce: Dewgong's Rest can be annoying... but Slowbro / King shrug off every attack that he has throughout his team, and can look for Confusion hax with Confusion. Slowking is actually the better choice in this gym, taking on more aurora beams. Clair: Watch out because the 2nd Dragonair has Thunderbolt! They should be able to comfortably take on everything else with Ice Punch though. Kingdra can be a bit annoying. King's Special bulk makes it more useful against this gym. Will: Ice Punch destroys Xatu, Exegg has no Grass moves and falls to Ice Punch, Jynx's moves are all resisted and you can overwhelm her with Surf or Headbutt, and Slowbro... well, mirror match. Koga: King/bro can walk through everything he has with Surf and Confusion. Bruno: Uhh... look out for Thunderpunch...? Ah, who am I kidding, Bro/King destroy Bruno. Karen: Oh wow! a bad match-up! sorta... King/bro can still be useful here, destroying Gengar (watch out for Destiny Bond...) and being able to beat Murkrow (survive a hit and Ice Punch) or Houndoom (survive a hit and Surf)-- but obviously not both. Umbreon's annoyance and Faint Attack will be too much for King / Bro, and you have no business taking on Vileplume's Petal Dance. Lance: King is going to struggle a little here, but is still very useful. Slowbro only needs to watch out for the Dragonite with Thunderbolt, but otherwise, it will have no problems with anything on Lance's team, shrugging off physical hits and resisted Special ones while taking his team down with Ice Punch (dragons), Surf (Charizard, Aero), and Confusion (Gyarados). Lt. Surge: Ok... You've beaten the Elite Four, and you run into the first enemy that's actually a problem... Sabrina: You resist her, but she don't resist your Surf. This is a good one for Slowking. Misty: If you went to Saffron, you should have Psychic now, so you'll be able to take out everything except Starmie with ease. You resist all of Starmie's attacks, but it has Recover and Confuse Ray... you're probably best off using something else against Starmie to save yourself the annoyance. Erika: Ok... here's another one you don't want to deal with... Slowking can be useful with its bulk and Psychic though. Janine: Psychic DESTROYS her, just like Confusion did against Koga. Brock: Surf wipes through his whole team, and he can't touch you with anything-- especially if you brought bro. Kabutop's Giga Drain is simply not a threat. Blaine: Um yeah... Slowking/bro walk through this one too. Blue: Slowking / Bro should have no problems taking everything down, except the Sunny Day / Solar Beam Exeggcutor. Unless, you're packing Fire Blast and you predict the Sunny Day like a boss. Red: Erm... Pikachu and Venusaur... ew... The Snorlax also has Amnesia... You have the advantage against Espeon, Charizard and Blastoise though, especially if you have Slowking. Even against Venusaur, there's a fair chance it is going to Sunny Day, so just go for the Psychic (or Fire blast); Slowking can shrug off a Giga Drain and go on the offensive regardless. |
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#7 |
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Join Date: Sep 2005
Posts: 735
USA California
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Does this go up to Lance, or up to Red?
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This is Bleach love! |
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#8 |
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Join Date: Dec 2007
Posts: 922
Boston, MA
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Really good post. I've replayed GSC many times with Slowbro as my primary water type. It's extremely helpful. I haven't checked the in-game tier list for GSC in a while, but I imagine Vaporeon + Starmie would be the high alternatives for a water mon. I would still go ahead and use Slowbro/king though for all the reasons you said.
Nice job going into detail. |
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#9 | |||
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<@Redew> jellicent <@Redew> how hammered are you <&Jellicent> i am a hammer
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I'll add them in.
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I'm going to go ahead and say Red, as it's still part of the adventure in-game, but if others want this to be just until Lance then say so.
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#10 | |
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Join Date: Sep 2005
Posts: 735
USA California
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Quote:
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This is Bleach love! |
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#11 |
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Hmmm... A name for the plan...
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Join Date: Aug 2007
Posts: 6,937
Sea Forest
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Just use the abbreviated one I used for the OP.
I would say Slowbro/King belong in High. Back tracking to get them is not that big a deal, and they're at a decent level, powerful, and fully evolved. |
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#12 |
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Join Date: Mar 2011
Posts: 790
Australia
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Well I'm going to just keep redoing the entries I did from the old thread. Reserving Togepi, Chinchou, and Jynx.
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#13 | |
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<@Redew> jellicent <@Redew> how hammered are you <&Jellicent> i am a hammer
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Quote:
I did, but I'd much rather have one format for all of the Pokemon. If there's something I could / should add, let me know.
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![]() GRAMMAR GOJO on loa |
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#14 |
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Join Date: Mar 2011
Posts: 790
Australia
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Here are Togepi and Chinchou. I'll do Jynx later. I'm still trying to decide whether I should do separate entries for GS Jynx and C Smoochum or not. I'm leaning in favour of having separate entries though.
Togepi for Bottom tier. I've tried this a few times and it is just crap. Bad stats and movepool pretty much make it a useless battler most of the time. Togetic actually has a good Special Attack (by GSC standards) but doesn't have anything to use it with (bar a possible special typed Hidden Power) until it reaches SolarBeam, which comes after all the gyms in Johto are beating if I'm remembering right. You have to hatch it from an egg, and it evolves throw happiness so you have to baby this stupid thing to prevent it from fainting too much and lowering your happiness. Togepi Availability: Early, obtained from an egg after beating Falkner. Stats: Below Average Movepool: Below Average Gyms that it fares well against: It doesn’t really do well against any of them in Johto thanks to its poor movepool early on. Its best moves (Psychic and SolarBeam) come quite late. Admittedly, those are useful against Brock, Misty and Janine, but it’s just too little too late. Other info: This is junk. Poor stat distribution and a poor movepool make it fairly useless. The fact that it will be underleveled by the time it hatches (unless you actually stop your progress to wait for it to hatch) is lame and the way it evolves through happiness is yet another reason not to use this. ----------------------------------------------------------------------- Chinchou for Mid tier. It's actually an ok Water type. Its stats are a bit on the low side but they are sufficient for in-game runs (STAB Surf is still STAB Surf even off of a mere 76 Special Attack) and the STAB Electric coverage gives it a niche over other Water types. Chinchou Availability: Midway through Johto, via fishing with a Good Rod. Stats: Below Average Movepool: Above Average Gyms that it fares well against: Wide coverage is helpful. Spark and Surf work well together. It can hold its own Chuck’s Poliwrath, Jasmine’s Steelix, and Pryce’s team, and remains useful against particular elite 4 Pokémon (Gyarados, Onix, Murkrow, Slowbro, Xatu, etc.). It can also take on Brock, Misty and Blaine. Other info: The Electric typing is a nice twist on what would otherwise be a generic Water type. Despite its middling stats, its STABs alone make it useful and it provides utility by learning all of the Water HMs. A set of Surf/Waterfall/Whirlpool/Spark is probably its best bet. |
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#15 |
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pfbwowbfobwobwobfwowbf
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Administrator
Join Date: Feb 2005
Posts: 13,835
Most of them are good
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I recommend either only accepting short or long entries, it just kinda looks messy this way. =(
For Jigglypuff, if you let your mom save your money for you, she actually buys a Moon Stone at some point, quite a while before Tohjo Falls. Of course the "problem" is that she will also waste a bunch of your money on dolls and stuff but you should have enough money anyway. |
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#16 |
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Fennekin the cutest
Join Date: Dec 2008
Posts: 1,258
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If I know if to make a short or long entry I'll repost my Paras and Spearow entries from the other thread if you'd like.
I'm also doing an ingame run of Crystal now. Not technically reserving any of that but the team is Totodile, Growlithe (should have two entries because you get it way earlier in Crystal and have a possibility of a Fire Stone earlier), Corsola, Rattata, Nidoran-M, and Drowzee. Not technically reserving any of these right now but anything that's not written when I'm finished I'd be happy to write up.
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C&C work: 34 done, 2 partly done, finished 4th gen moveset errors Last edited by Diana; Sep 26th, 2012 at 8:16:31 AM. Reason: forgot Corsola lol |
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#17 |
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Join Date: Jun 2010
Posts: 877
Indonesia
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^ go ahead and reserve Totodile, my old post only goes until Lance
Anyway... Tauros.
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I use Deoxys-D before it was cool Yet i still use Torterra in OU |
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#18 | |
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Join Date: Mar 2011
Posts: 790
Australia
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Quote:
Last edited by atsync; Sep 26th, 2012 at 7:28:31 PM. |
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#19 |
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<@Redew> jellicent <@Redew> how hammered are you <&Jellicent> i am a hammer
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Added Togepi and Chinchou.
Sorry about not posting here or in my other thread. Family things (and they might get worse, too.)
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![]() GRAMMAR GOJO on loa Last edited by Redew; Oct 1st, 2012 at 4:44:59 PM. Reason: atsync knows best |
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#20 |
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Join Date: Sep 2005
Posts: 735
USA California
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Chikorita
Availability: Starter Pokemon Stats: The Chikorita family has fairly balanced stats. They have pretty good defenses, and their attack stats are not great but usable. Movepool: Chikorita’s level-up movepool is not the best offensively, only giving it Razor Leaf (which has been nerfed in Gen 2) and Body Slam. However, it does learn a ton of great support moves, such as Reflect, Light Screen, PoisonPowder, and Synthesis. It also can learn the always great Earthquake TM, but keep in mind that is a high-demand TM. Gyms that it fares well against: While Chikorita may struggle against the first two Johto gyms due to a weakness to Flying and Bug, it actually serves as one of the best checks to Whitney’s infamous Miltank due to Reflect + Synthesis. Chikorita hits another bumpy road with Morty’s ghosts, but fairs well against mid game gym leaders. Razor Leaf will deal good damage to Chuck’s Poliwrath, Jasmine’s Steelix, and Pryce’s Piloswine. Meganium can also set up a Light Screen in the face of Clair's Kingdra and take it on, but watch out for paralyze hax or SmokeScreen accuracy drops. When it comes to the Elite 4, Bruno is the main target. Onix is OHKO by Razor Leaf, and a Reflect helps keep Meganium gets by the Fighting moves. In Kanto, Razor Leaf allows Meganium to plow though Brock and Misty. Meganium also resists Electric and Grass, and can be a great help in the battles against LT Surge and Erika. In the battle against Red, Chikorita walls Pikachu and Venusaur, and with a Light Screen up it can take out Blastoise, Additional Comments: Chikorita is certainly an interesting starter. It struggles in many places, but its a good team supporter and can excel in some of the games harder match ups, such as Whitney and Red. One good early-game partner for Chikorita is Geodude. Geodude can help cover Chikorita's weakness to Flying, Bug, Poison, and Fire types, where as Chikorita can help cover Geodudes weakness to the Water and Grass types.
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This is Bleach love! Last edited by Hemp Man; Dec 16th, 2012 at 10:44:40 PM. |
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#21 |
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Join Date: Mar 2011
Posts: 790
Australia
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Sorry about this, but I'd like to withdraw my reservation for Jynx. I just don't have the time for it :(
Also, if this is only going up to Lance, then some of the post-elite 4 pokemon need to be removed/ignored. Misdreavus, Murkrow, Houndour, Slugma, and Porygon for examples of these. Oh, and Kabuto and Omanyte aren't obtainable in GSC so you should remove those too! |
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#22 | |
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pfbwowbfobwobwobfwowbf
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Administrator
Join Date: Feb 2005
Posts: 13,835
Most of them are good
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edit: Alright, got the Moonstone, iirc everything from here your mom buys you can do on your own as well except room decoration which doesn't matter. Here's what she gets you, and when she got it for me. I fought pretty much every Trainer on the way. Apparently your mom buys things for less than you can buy them at Marts. For example, I think she bought Super Potion for like $400 or $350 (half price). 1. Super Potion: ~$800 ($400 after): between Violet and Union Cave 2. Repel: ~$4500: between Goldenrod and National Park 3. Super Potion: $6500 (Ecruteak City Dance Theater) 4. Charmander Doll: $8500 (between Ecruteak and Olivine) 5. Moon Stone: $12500 (between Mahogany Town and Lake of Rage) Last edited by Mekkah; Oct 1st, 2012 at 1:23:44 PM. |
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#23 |
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<@Redew> jellicent <@Redew> how hammered are you <&Jellicent> i am a hammer
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Goodness; October 1st v.v /me kick me
Sorry about that. Real life came up and I've just recently gotten a lot more free time, so I'm going to do this again! Everything is updated and such, etc. oh: <Jellicent> then i'll just lock his and you can bump yours <Redwind> okay edit: all reserved entries have been abolished as of now. if you want to get them again, post to say you want them.
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#24 |
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Join Date: Dec 2012
Posts: 1
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it cannot meaningfully be trained up because it badly needs coverage to score KOs.
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#25 |
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Join Date: Jul 2011
Posts: 21
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Nominating Totodile for top tier.
Totodile Availability: Starter Stats: Above average Movepool: Good Gyms that it fares well against: Morty (Bite), Jasmine (Dig + Surf), most of Pryce's team (Surf), Clair (Ice Punch), Sabrina (if you still have Bite), Janine (Dig + Ice Punch), Brock (anything), Blaine (anything), Blue (hits everything bar Gyarados super-effectively) It's important to note that Totodile doesn't really lose to any gym leader. The only things in Johto that threaten it are Jasmine's Magnemites and one of Clair's Dragonairs, both of which are OHKOed by the appropriate coverage move; and it might struggle against Chuck's Poliwrath if it isn't a Feraligatr and/or doesn't have Dig/Return. Lance's Thunder Dragonite likewise falls into this category (hits super-effectively, but OHKOed by Ice Punch). Erika and Lt. Surge can beat Feraligatr, although it can still hit first (and possibly OHKO depending on level) with a super-effective move. Red's Pikachu and Venusaur could be threats depending on Feraligatr's level, and Blastoise and Snorlax could be a tedious slugfest. Other info: As suggested above, this moveset gives it excellent coverage, hitting pretty much everything neutrally (if not everything): Bite/Slash/Return Water Gun -> Surf Ice Punch Dig -> Earthquake As the gym coverage suggests, it perhaps only has slight issues with bulky waters and bulky grass types: Ampharos makes a great partner, with nifty Special bulk and Thunderpunch + Fire Punch coverage, in addition to the fact it levels up quicker than your starter to make up for its lack of power. In Crystal, you unfortunately don't have that bonus, but you can cover it with two others instead. While it is a shame that Surf and Ice Punch hit off its weaker Special Attack stat, it's not the end of the world and you can boost either with Mystic Water or Nevermeltice. It's also hard to argue against getting a STAB, base power 95 attack halfway through Johto. Totodile's moveset is also notable because it gets everything it needs at nice times. It gets Bite around Morty's gym, Surf when Water Gun starts to feel lacklustre, Ice Punch when the opposing starter becomes a real threat, and Dig when it starts to meet more Poison and Steel types. It's also notable for the fact that it's possible to easily solo the game with the above moveset. If you do solo the game in this way, the only real threats reduce to Red's Pikachu and Venusaur. This moveset also translates over to HG/SS (with Waterfall instead of Surf), although there are more threats and Karen's Umbreon is a fairly annoying speed bump in Elite Four rematches. |
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