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#351 |
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Join Date: May 2009
Posts: 1,206
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If you factor in both Sheer Force, and Life Orb, you abe basically firing off a 154 BP Psychic attack from a non-STAB base 115 special attack (if I am doing my mat correctly at 90 BP x .30 x .30 = 154, where the .30 each are equal to the Sheer Force boost, and the Life Orb boost.
More than enough to KO Breloom. No hazards required... Lando Sheer Force + Life Orb versus 4 / 0 / 0 Breloom: Damage: 460 - 542 of 262 HP 175% - 206% Could almost KO Breloom twice with one hit. EDIT I don't personally suggest HP Flying, but if anybody is interested in the damage calc... Lando Sheer Force + Life Orb versus 4 / 0 / 0 Celebi: Damage: 272 - 320 of 342 HP 79% - 93% EDIT2 All of the questioned OHKO's / 2HKO's.....
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Pokemon Showdown Name: "Joel"
(Peaked at: 1745 / OU Standard) Pokemon Online Name: "James Bondage" (Peaked at: 1351 / WiFi OU Tier) I also occasionally do wifi battles. Last edited by Joel; Sep 30th, 2012 at 9:23:47 AM. |
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#352 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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Scizor (F) @ Pecha Berry
Trait: Technician EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Swords Dance - Bullet Punch - Natural Gift - Brick Break / Superpower Explanation: Natural Cure with Pecha Berry becomes electric type, and it also receives a technician boost. SD Scizor's counters, Jellicent, Tentacreul, Skarmory, Vaporeon, Politoed, and Gyrados can easily be OHKO'ed depending on your boost (Skarm needs like +2 / +4 while Gyarados needs +0). With Jolly, you outspeed most of these Pokemon, but you also outspeed minimal invested (speed) Heatran, allowing it to also hit that hard as well. Set deserves to be tested. EDIT:
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#353 |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,627
Greece
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Imo using Acrobatics with a Flying Gem is a much better option that Pecha Berry and Natural Gift. At +2 and with an Adamant nature, you still OHKO Jellicent, Tentacruel, defensive Politoed, 252 HP Vaporeon, and offensive Gyarados after SR. The only poke that you miss on hitting is Skarmory, which is already hit for 50% of his health by Superpower, and has to gamble between using Roost and Whirlwind. If he uses Roost as you use SD, then he is fucked, and if he uses WW as you use Superpower, he just lost 50% of his health, while Scizor lost nothing.
Pecha Berry Natural Gift is nice and all, but let's not forget that we are talking for a one time only attack. After you use it, then you are left with a shitty normal typed attack (does this move even have BP without a Berry?) that provides nothing. In the other hand Acrobatics is still useful, even after the Flying Gem is consumed, and is for all intents and purposes a 75 BP Bug attack. Oh and with Acrobatics you can also any Conkeldurr regardless if you are boosted or not. tl;dr Flying Gem Acrobatics completely outclasses Pecha Berry Natural Gift.
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#354 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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are those calcs with jolly? if so then i want to give it a try o;
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#355 |
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King of Conquerors
Join Date: Jul 2009
Posts: 3,627
Greece
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These are the calcs for Jolly and for Adamant, assuming a +2 Flying Gem Acrobatics:
Jolly
Adamant
EDIT: Another beastly set that is very effective and catches by surprise sooo many people: Deoxys-D @ Mental Herb 252 HP / 4 SpD / 252 Spe Timid Nature - Taunt - Stealth Rock - Spikes - T-Wave This is your standard hazard lead Deo-D with 2 main differences. What are the problems of Deo-D? Faster set-up sweepers, spinners, Magic Bounce pokes, and faster Taunt users. T-Wave deals with faster set-up sweepers, Mental Herb with faster Taunt users, and a Gengar of your own deals with spinners (fuck Magic Bounce pokes). Lead Terrakion against Deo-D? Take the Taunt with impunity, and use T-Wave, putting him out for the whole match. Then Taunt him to prevent SR from going up and using Taunt, and you are now free to set-up hazards to your heart's content. Same against Aerodactyl, Azelf, Sableye and any faster lead that aims to beat Deo-D with a fast Taunt, except from Magic Bounce pokes. Yeah Magic Coat does this too, but it costs a moveslot, and gives to your opponent a free turn if he doesn't use a move that can be bounced back. It's not like lead Deo-D's item is really useful anyway. Lefties is filler, as most good players have pokes to 2hko Deo-D regardless of Lefties, and Rocky Helmet is only useful for breaking Sashes and Dnite's Multiscale (which you can Taunt anyway, and use him as set-up fodder, unless he is CB). Honestly this set is so good, that imo, it should be the main Deo-D set.
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Last edited by alexwolf; Oct 1st, 2012 at 2:34:19 PM. |
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#356 |
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Join Date: Dec 2007
Posts: 547
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Here's a neat set I've been messing around with on the ladder. I don't know why anyone didn't get to this earlier.
Gliscor @ Toxic Orb Trait: Poison Heal EVs: 6 Def / 252 HP / 252 Spd Jolly Nature - Substitute - Protect - Torment - Earthquake Add toxic spikes and you get a stalling machine. |
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#357 |
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Teach love to all the little birds!
Join Date: Jun 2011
Posts: 819
Florida
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replace twave for skill swap, way better against things like xatu ;]
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If you want your team rated; feel free to PM or VM me for your own, personalized rate! If you want to learn how to battle and win; check out my guide! Feel free to check out my team in OU that peaked #1! |
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#358 |
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Join Date: Sep 2012
Posts: 44
France
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Infernape (M) @ Expert Belt Trait: Blaze EVs: 252 Atk / 4 SAtk / 252 Spd Naive Nature - Close Combat - Flare Blitz - Hidden Power [Ice] - U-turn This set lures and killed so many thing for me. You have just to go on a pokemon who feared infernape, click on Close combat / Flare blitz when the opponents will switch into gliscor, landorus, salamence, dragonite. They will see that you have no recoil due to life orb so they think :" Certainly a scarf or band, I can wall it" and just get smashed by hp ice. If you expect lati@s and starmie on the switch, use u-turn (70-80%). With that, a another fighting pokemon can finish more easily the opponent's team. I also use infernape on the lead position because he doesn't fear genesect and can go to a u-turn. |
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#359 | |
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Join Date: Jun 2010
Posts: 242
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Quote:
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An OU Warstory: Float Like a Rotom, Sting Like a Terrakion |
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#360 | |
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Join Date: Nov 2009
Posts: 365
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Names on PO: ProudAirman, SpeedBoostVick |
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#361 |
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Join Date: Jun 2012
Posts: 385
Spheal @ Thick Club
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That 'Nape set is very cool, but I honestly prefer to run Fire Blast over Flare Blitz. Sometimes people see it and think it's a specially offensive scarf, which just creates better opportunities to use CC.
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RMT: Dune Walkers - Featuring Sandslash Tobes: Infernape is still #22 in standard OU. You all sicken me. |
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#362 |
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Banned deucer.
Join Date: Jul 2011
Posts: 495
♥ Raticate ♥
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Gengar (M) @ Black Sludge Trait: Levitate EVs: 4 Def / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Taunt - Substitute - Shadow Ball - Will-O-Wisp/Focus Blast I know you are probably rubbing your eyes right now triyng to figure out what you read wrong. But it is here. Gengar with taunt. The most common gengar switch in s are mutilated by this set. Blissey gets stalled will o wisp burn. Jirachi it stalled out. And so is genesect (sort of). Gengar is a fantastic user of a stallbreaker set because it takes on landorus to a degree if it lacks psychic, which mew could never do. It also has a huge surprise factor. The moves are pretty self explanatory. Taunt lets gengar burn the world, will o wisp burns everything, shadow ball hits hard, and substitute lets gengar stall out burns/scout for switches/look like a subdisable gengar. Seriously though this set is a lot of fun, try it out. @Lavos Spawn Sorry I guess? I had no idea. |
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#363 | |
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anyways I just want to post this here because it's so great and also netted me grandmaster in dark horse challenge Suicune @ Leftovers Trait: Pressure EVs: 252 HP / 252 Def / 4 SDef Bold Nature - Rest - Sleep Talk - Calm Mind - Scald total boss that needs no introduction, it's the monster from gens 3 and 4 that nobody wants to use in bw because the sleep mechanics are trash. but seriously, with a little tspikes and gothitelle support, this thing gets 1 cm and goes to town on teams. it may be extremely underused, but don't underestimate it, or you will get smashed. |
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#364 | |
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Join Date: Jul 2012
Posts: 15
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Vibrava @ Choice Band OR Choice Scarf Ability- Levitate EVs-4 HP/252 Atk/ 252 Spd OR 4HP/ 252 spA 252 spd Nature-Adamant/Rash Draco Meteor/U-turn Rock Slide/U-turn Earthquake Crunch/Quick Attack Vibrava has always been a sad pokemon, lacking physical STAB dragon type moves, as well as having pretty low stats. While other NFE dragons roamed NU, and even Trapinch! This pokemon's Pre-evolution was better than it! I personally liked Vibrava, however, so I have tried using a set like this in NU. After I draco'd, I switched out while playing my friend, faking an awkward specs set, so when he switched in to Regice after it came back in, I Rock slided. This set's real potential requires a bit of effort to use, but it is a lot like a mixed Flygon Set for use in NU. One more detail, another often choiced dragon in NU with the same typing, Gabite, lacks U-turn and switch advantage. |
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#365 | |
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Join Date: Jun 2010
Posts: 242
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Quote:
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An OU Warstory: Float Like a Rotom, Sting Like a Terrakion |
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#366 | |
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and yeah if you want to call me out for plagiarism, first you should probably read the disclaimer in my first post that I realize crocune was a common set in gens 3 and 4, the reason it's creative in gen 5 is because sleep mechanics are balls, and oh did I mention suicune isn't even top 100 in this month's usage stats? this was for dark horse challenge, the fact that suicune is even viable in dark horse (less than 5% usage) means it's a creative thing to be using in bw2 OU. I'm not claiming I invented this set, I'm trying to spread awareness of it to my fellow users. |
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#367 |
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Join Date: Jun 2010
Posts: 242
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Pardon?
Incidentally, anyone used Flygon with any success lately? Is there any role it fills that isn't done better by someone else?
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An OU Warstory: Float Like a Rotom, Sting Like a Terrakion |
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#368 |
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<MrE> SPIDERS /\/\;,,;/\/\
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it's a levitating physical dragon with uturn; that's pretty much all it's got in OU. with garchomp coming back soon in some form or another, flygon is no longer the only dragon-ground that's usable. its niche is really quite restricted right now
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#369 |
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Join Date: Jun 2010
Posts: 242
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That's about what I figured. It's got a nice set of resists and an immunity, but with it being so frail...it's a dragon that can hit & run well, which is rare, but there are plenty of better pivots available.
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An OU Warstory: Float Like a Rotom, Sting Like a Terrakion |
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#370 |
Join Date: Jan 2012
Posts: 1,129
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Charizard (M) @ Choice Scarf Trait: Solar Power EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Fire Blast - Dragon Pulse - SolarBeam - Focus Blast Charizard needs more love. Yes, it takes 50% from stealth rock but with a spinner or a magic bouncer, you can partially remedy at this problem. Also his ability is great and with choice scarf, it's a decent revengekiller. Give him a chance, it isn't bad at all. |
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#371 | |
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Nobody is safe from the power of science!
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Join Date: Jun 2011
Posts: 688
Italy
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Quote:
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Counter that Pokemon project: Mk III (over) & Warstory | Mk IV (running) RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts) Not accepting rating requests anymore. Sorry!
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#372 |
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Cause you keep me coming back for more
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Not only that; Charizard can't use choice items well in this metagame. Of you can't keep roocks down, your Charizard will take 50% from SR coming in, and then dealing almost nothing to pokemon like Dragonite with its STABs, switching out again for fear of setup, and then dying when it cones back in. Even if you can get one kill, Solar Power takes away your health, and because you are scarfed and your coverage isn't that great it won't be hard to force you out. Charizard is really only a one time use pokemon if hazards get up.
Even if you try to keep them down, it won't work out. Charizard and spinners don't hqve great synergy- as pokemon that plague Charizard smack spinners as well. Scarfed Thundurus-T does a nice job keeping Char in check, and can OHKO Starmie with Tbolt and Donphan with HP Ice (remember, rocks are up) Tyranitar can be problematic as well- changing char's precious weather, setting ip SR multiple times, and OHKO'ing Statmie with Crunch. Mixed versions can even nail Donphan and Forretress. |
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#373 |
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well if we're posting scarf 4x sr weak mons now, guess it's time to bust out the old standby:
![]() Volcarona @ Choice Scarf Trait: Flame Body EVs: 252 SAtk / 252 Spd / 4 Atk Naive Nature - U-turn - Fire Blast - Bug Buzz - Hidden Power [Ice] best anti-lead/most unexpected revenge killer ever. oh and it scouts too. lest we forget the most common lead in this metagame is genesect, who sees volc and promptly feels safe to u-turn out, when suddenly it's outsped and OHKO'd by fblast, oh yeah that feels real nice when you pull it off. u-turn is great for scouting, since you can generally see heatran coming from a mile away you bust out the turn and go to your dugtrio or whatever. it also works on weather starters, ttar and poli don't see the turn coming at all ever. bug buzz is nice secondary coverage, catches many a specs latios by surprise, and hidden power ice lets you revenge those pesky +1 dragonites, also you speedtie with scarfmence and scarfrachi which is fun. great set overall and the sr weakness is only a problem if you're a weak user who can't keep rocks off the field. |
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#374 |
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Nobody is safe from the power of science!
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Join Date: Jun 2011
Posts: 688
Italy
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I had the idea to try a Scarf Volcarona set in the past, but never tried it in practice; it could work very well, if you manage to keep rocks off the field. Anyway, since you just defeated me, it's safe to post this set...
Landorus-I @ Life Orb Trait: Sheer Force 4 HP / 252 SpA / 252 Spe Nature: Timid - Stealth Rock - Earth Power - Psychic / Focus Blast - HP Ice It's basically the Special Attacker set onsite, but with a supporting twist since it can set up Rocks. Basically works like SR Terrakion, a tad slower, but with a much better defensive typing and resilience to hazards. Landorus forces lots of switches with its sheer power or the threat of a Scarf EQ / U-Turn, thus giving it plenty of time to throw SR onto the field. Its coverage is not too badly crippled by losing a slot, especially if your team already handles well Steel types (so you don't have a desperate need to run Focus Miss).
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Counter that Pokemon project: Mk III (over) & Warstory | Mk IV (running) RMTs: The HOutsiders (also the other ones if anyone likes lurking my old posts) Not accepting rating requests anymore. Sorry!
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#375 | |
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Join Date: Sep 2012
Posts: 147
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Charizard is most at home in a lower tier on a heat rock team, or maybe just with a bulky supporter to set the sun for it. Because it's surprisingly fast (people often forget that base 100 speed) you could get away with choice specs after scarfers have been eliminated and punch huge holes in teams. Lower tiers are where weather changes are uncommon, hazards are easier to keep away and defensive synergy is slightly lacking because all the really good unique typings are up in OU. Set up sun, switch in and destroy with specs+STAB+sun+SP boosted flamethrower. Of course this is the OU forum so all of that is superfluous anyway. |
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