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#1 |
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Join Date: Oct 2012
Posts: 30
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Personal Statement: “Because Baton Pass Teams can only use a specific subset of Pokemon, with an even smaller subset of moves, I believe there is clearly a best team out there and my goal is to find it.”
About the Author / Credibility:
Proof this team works does work
Introduction to the team: When B/W came out I remember a lot of people saying that BP teams were a gimmick and no longer worked. The loss of trap passing was a tough hit on baton pass teams, but shell smash and magic bounce Espeon have been big improvements in this generation. Personally, I started a baton pass team as a joke, trying to work the infamous shell smash baton pass combo into my team. After experimenting with many different receivers and teams to help set it up, I found that there are simply too many checks and counters that must be dealt with when attempting a baton pass team. Ultimately, the best way to deal with these threats is to stay on the offensive and force the enemy to bring your counters to you. This Baton pass team has no dedicated receiver and continually swaps between counters as needed. I focus primarily on gaining defensive boosts and gaining these boosts through single stat oriented walls. I use only a single offensive stat to conserve moveset space, choosing special attack over physical attack because the majority of Pokemon with baton pass have better special movesets than physical ones. The result is 1 speed passer for a lead, 2 special walls with specific niches, a physical wall, a mixed wall, and a late game sweeper / counter Pokemon. General Information About the Team (each Pokemon is covered much more in depth later on): **Note: Many of these Pokemon with the specific stat boosting moves are simply irreplaceable. There are many other Pokemon who do the job better, but lack baton pass, or lack my specific moveset. I will address a few powerful specific baton passers that I have neglected later on this article. Trait: Speed Boost EVs: 248 HP / 236 Def / 24 Spd Bold Nature (+Def, -Atk) - Protect - Substitute - Toxic - Baton Pass
Summary, Checks and Counters, and Tips and Tricks
Trait: Magic Bounce EVs: 252 HP / 4 Def / 252 SDef Calm Nature (+SDef, -Atk) - Calm Mind - Stored Power - Morning Sun - Baton Pass
Summary, Checks and Counters, and Tips and Tricks
Trait: Soundproof EVs: 252 HP / 252 SDef / 4 Spd Calm Nature (+SDef, -Atk) - Barrier - Substitute - Calm Mind - Baton Pass
Summary, Checks and Counters, and Tips and Tricks
Trait: Light Metal EVs: 252 HP / 252 Def / 4 Spd Impish Nature (+Def, -SAtk) - Roost - Iron Defense - Substitute / Bullet Punch (with technician) - Baton Pass
Summary, Checks and Counters, and Tips and Tricks
Trait: Water Absorb EVs: 244 HP / 136 Def / 128 SDef Bold Nature (+Def, -Atk) - Acid Armor - Substitute - Surf - Baton Pass
Summary, Checks and Counters, and Tips and Tricks
Trait: Synchronize EVs: 252 HP / 4 Def / 252 SAtk Modest Nature (+SAtk, -Atk) - Dark Pulse - Hidden Power [Fighting] - Stored Power - Baton Pass
Summary, Checks and Counters, and Tips and Tricks
The Neglected Few: This is a list of a few Pokemon that can learn Baton Pass and seem viable but have been replaced by others for a few reasons:
Specific Threats covered in detail:
Conclusion (TLDR): Baton Pass has developed into two types in this generation: Quick Pass and Chain Pass. Having tried both I found that quick pass teams have a wide variety of counters that ultimately ruin your chance at a sweep. Because of this, quick pass teams are either pass or fail, meaning they get the sweep or they waste two out of six Pokemon in a failed endeavor. I now use a Chain Baton Pass team and have had great success. Where most Baton Pass teams would have a standard “receiver” that then sweeps the entire enemy team, my team does not have this. In this generation, there are too many threats to expect a single Pokemon to be able to finish off six Pokemon without any trouble. The solution is to make a continual Baton Pass team, in which you have no specific receiver and simply kill the enemy throughout the match as convenient or needed. The Pokemon listed above are used because they are able to gain a good number of boosts for my team without dying or deal with common threats. I have found that the easiest way to acquire defensive boosts is to allow a wall to do it. The physical wall boosts, physical defense while the special wall boosts special defense. The result is somewhat of a stall play style as you continually switch to different walls and gain a single boost here and there. When a threat is posed to your entire chain, you switch to your counter and deal with it, whether that involves boosting the appropriate defense or killing the threat outright. Many times the game often ends with a sweep from Espeon, Umbreon and sometime even Vaporeon. Yet more often than not, each of these Pokemon has at least one kill, as they are all meant to deal with specific counters. The level of difficulty of this play style is not extremely difficult. The more threats a single team has, the harder it is to beat them, but in general this play style requires a large knowledge of the threats possible and which Pokemon could possibly carry them. For example, you must know that Celebi and Politoed could possibly have Perish Song and therefore you must switch to Mr. Mime until you dismiss that possibility. Similarly, you must always prepare for random critical hits, which would break through your defense. Substitute must be used at all times to stop this, as well as the possible Dragon Tail. There are many counters, but each can be dealt with if correctly predicted. I hope you have enjoyed this guide! Please feel free to test it out and try it yourself. If there is anything left unclear or that you feel I could improve by doing, please let me know! I will continually update this guide as frequently as possible. As the metagame continues to develop, my Baton Pass teams will too, and hopefully remain as successful as they have been in the past. Last edited by Hiphiphooray; Oct 9th, 2012 at 8:39:30 PM. |
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#2 |
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Join Date: Oct 2012
Posts: 30
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**Reserved**
Currently Working On:
Completed (Updated):
Exported Text (I use tricky names since the majority of my Pokemon are behind substitutes =P)
As stated above, I am still testing this team to put make it stronger.
Here is my most updated version if anyone is interested or wanting to help me test it out!
Some notable changes: Ninjask: None Scizor: None Vaporeon: Pure Defense EV's. Espeon: Defensive EV's included, Rest + Chesto Berry as recovery, Hidden Power Fighting over Calm Mind. Mr. Mime: Encore over Barrier. Umbreon: Replaced with Venomoth. Why? - In general, my previous team was weak to choiced STAB electric attacks, primarily Thunder in the rain from Magnezone or Thundurus-T. To counter this I am running Venomoth with Shield Dust and Disable. Shield Dust prevents Thunder's paralysis, and Disable forces the choiced user to switch. You can then Quiver Dance or heal with Roost. Since I am running Quiver Dance on Venomoth instead of Bug Buzz, I replaced Calm Mind on Espeon with Hidden Power Fighting. This allows me to kill Dark Pokemon and use Venomoth as my other special wall, and with Venomoth being specially defensive, Vaporeon can afford to run more physically defensive. Lastly, Mr. Mime is running Encore as a way to lock opponents into using Roar / Bug Buzz and set up freely. Last edited by Hiphiphooray; Oct 21st, 2012 at 5:46:34 PM. |
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#3 |
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Join Date: Sep 2011
Posts: 179
Everybody gets one.
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This is not so much a rate as a comment that I am really impressed with this guide, you clearly spent a lot of time on it and have covered the topic thoroughly. In my limited experience with Baton Pass teams, here are some threats that you have not addressed.
Clear Smog- A rare move on Amoonguss, but can be countered either by being behind a subsitute, which appears to be the goal of a BP team to avoid crits. Scizor is also immune, as Clear Smog is a poison move. Haze- As far as I am aware BP teams have no way to fight against Haze, but as it is so rare it is a non factor. Quagsire- Without a Grass/Move, you cannot bypass a Quagsire should it decide to go on a Curse rampage. Luckily you are a smart guy and have Ninjask to Toxic it, just be proactive. I am always pretty terrified when I play against a Baton Pass team, as I usually have only one way to beat them, and if that Mon goes down it is game over. I also learned, to my chagrin, that Mr. Mime is immune to Genesect's Bug Buzz, so it being choice locked can be used to your advantage. All in all, BP is a sweet team style, and props for the guide/RMT!
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Now an EMT for Los Angeles county. PM me for house calls. (Totally legit I swear.) PM me for an OU team rate! |
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#4 | |
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Join Date: Oct 2012
Posts: 30
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Quote:
Clear smog is typically a joke because any pokemon can keep a substitute up for a long time vs such a weak attack, not to mention scizors immunity and the fact that stored power from espeon is super effective STAB and can 1HKO Amoonguss (the only viable user) at even low stat levels. Dragon Tail is virtually the same threat but requires Vaporeon and Scizor to get off defense boosts to stop Dragin Tail from breaking the Substitutes on weaker/less resistant teammates. Haze, which I have seen only once, is a tough fight, but doable. Ultimately you need to get a few stat boosts off and try to dry pass to an attacker as they switch, and continue to weaken or outright kill the Hazer. Haze without priority can be treated as a non priority taunt that can't be reflect. So just kill the user asap. Quagsire can be beaten as you mentioned, since he often runs a STAB Ground and Water attack, you can force the Ground attack with Vaporeon and switch to Ninjask for a Toxic. Although the much simplier method is to just kill it with a high stat base Stored Power. When attacking against Quagsire, your special attack bonus will be lost, but that stat boost still increases the Stored Power base damage. Likewise, your defense bonuses still increase its base power as well. Keep boosting as it Curses, and then 1HKO it with a STAB Stored Power from Espeon. |
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#5 |
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Want my opinion?
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Join Date: Mar 2007
Posts: 2,911
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You're really weak to Tornadus-T, as are most baton pass teams. When I was running Baton Pass my solution was to use Zapdos instead of Ninjask as my primary speed passer. You lose out on guaranteed speed boosts, but what you gain in resistances I feel more than makes up for it.
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#6 |
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Join Date: Aug 2011
Posts: 352
In my bedroom
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I cant really say anything that may benifit this team. All I want to ask is one question: Why is Smeargle not mentioned anywhere in this guide? It can use ingrain to make sure the baton pass chain is unphasable. You also forgot to mention Mold Breaker Roar Haxorus(this doesnt exist, i know). It can roar away the team because it ignores Mr.Mime's soundproof. Oh and lol, how does Tornadus-T defeat this team anyway? Turn 1: Ninjask.......gets two speed boosts with a sub intact. Pass to espeon...calm mind....kill it. The guy above me probably didnt even read the guide.
EDIT: Tornadus-T does not have prankster; it has regenerator. Tornadus-I has prankster EDIT 2: Its funny that most of the people commenting below have not read your guide. Perish song Toed, Skarmory's Whilrwnd <------LOL! Last edited by Anikrahman1995; Oct 9th, 2012 at 12:20:09 PM. |
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#7 | ||
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Join Date: Oct 2012
Posts: 30
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The thing about Mold Breaker Roar Haxorus, is that it is completely outclassed by Taunt. Although it would prove devastating to my team, it just doesn't exist. If I were to meet up against it, it would be a tough challenge and would require a lot of dry passing in order to catch it on the switch, and hopefully kill it. Since Mold Breaker negates both Magic Bounce and Soundproof, the best solution is to dry pass to Espeon and attempt to kill it with STAB Stored Power. The guy above you does make a valid point. Tornadus-T has prankster, which makes it a tough threat to deal with. On top of that it can deal devastating STAB damage to Espeon. Ultimately, your best bet is to protect first turn with Ninjask, Baton Pass to Espeon to reflect back the Taunt, Calm Mind while you tank the first hit, and then Stored Power to get the kill. This has worked for me several times. Quote:
Thanks for the input thought. I will definitely add Smeargle and Zapdos to my list. Last edited by Hiphiphooray; Oct 8th, 2012 at 6:32:24 PM. |
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#8 |
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Join Date: Feb 2012
Posts: 45
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Curse Quagsire may not be a problem, Haze may not be a problem...but...
Quagsire @ Leftovers Trait: Unaware EVs: 252 HP / 4 Def / 252 SDef Calm Nature - Waterfall - Curse - Recover - Haze How do you deal with this? Your strategy for Shell Smash Cloyster is flawed. What if Cloyster uses Icicle Spear / Rock Blast on the first turn? (That's what I do when I see Ninjask vs Cloyster) What if Cloyster carries Hydro Pump / Surf? After one SS, Cloyster 2HKOs Scizor. (Roughly 25 % of Cloysters carry Hydro Pump/ Surf) mw edit: Just saying no one runs that and the chances of it being on an OU team is very low. Last edited by mostwanted; Oct 9th, 2012 at 2:22:52 AM. |
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#9 | |
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Join Date: Oct 2012
Posts: 30
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Quote:
Shell Smash Cloyster is another story though, as it is actually quite common. Although, I have never lost to a Cloyster unless they get a critical hit and kill me. My normal strategy, which surprising has worked every time, is to Substitute first turn, since they anticipate the Protect and Shell Smash. At this point, I protect while they either Shell Smash a second time or fail an attack. I then Baton Pass to Scizor, who tanks the Rock Blast or Icicle Spear. I am then faster and Iron Defense, while they attempt to finish me off and fail. I then Roost while they attack again and fail, or Shell Smash another time. At this point I either Iron Defense or Roost, depending on if they attacked or not. Eventually they will die with Life Orb recoil (if they are running that), or I can pass to Vaporeon / Umbreon at +6 defense and return the kill. Looking at the stat calculators now, and Scizor can survive two attacks from a +4 attack Cloyster while behind a Substitute or two attacks from a +2 attack Cloyster without a Substitute 95% of the time (100% of the time if they lack Life Orb). I haven't died to a Cloyster yet so I guess I have overlooked the potential threat. If they do attack on the first turn, it would be a 1HKO on my Ninjask, which would set me behind, but is still beatable as long as they don't have a faster Perish Song / Haze / Taunt user than my entire team. Although I suppose if they lead Cloyster I could just immediately switch to Scizor without the speed and still survive with a 95% chance if they have life orb and a 100% chance if they don't (which personally I see everyone running Focus Sash now and days). Hydro Pump would be another option that I haven't encountered, but the same process could be repeated with Umbreon. Simply switching directly to Umbreon on the sight on Cloyster would still allow for a 1HKO with Hidden Power Fighting. Although if Umbreon is running a Modest Nature it could be 1HKO'd with Icicle Spear (if +2 attack). Same goes for Vaporeon, who could 2HKO with Surf and survive two Rock Blasts from a (+2 attack Cloyster without Life Orb). While I admit that Cloyster could put a huge dent in my team with left unchecked, but I have also already mentioned that Bullet Punch can be run on Scizor to completely shut down Cloyster. Yet, in my experience, I have yet to be beaten by a Cloyster, whether that is due to luck or simply outplaying my opponent is still speculation =P Thanks for the input though, I will try to clarify my strategy and emphasize the importance of running Bullet Punch if you are having trouble with Cloyster especially. Last edited by Hiphiphooray; Oct 9th, 2012 at 3:46:50 AM. |
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#10 |
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Victors must always speak of the way the world should be, not the way it is.
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i really hate baton pass teams :(
just some suggestions, running a substitute on almost any pokemon is never a bad idea, because if someone crits your espeon or umbreon...... i've also tried flash ninjask instead of toxic to troll dd nite or stuff like that. i'd also try scald instead of surf on vaporeon, just because of the burn rate. |
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#11 |
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Join Date: Apr 2011
Posts: 296
Benelux
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I'm just taking a simple example but, what do you do against a random choice spec magnezone that only have to spam tbolt and kill everyone before it can even set-ups ?
Edit : wtf, you didn't even mention Perish Song .-. which is really commun. Here again, the only option i see to handle this is to play smeargle @ Spore or even venemoth. Delko EDIT: ^ Soundproof blocks Perish Song. Last edited by Delko; Oct 9th, 2012 at 10:19:48 AM. |
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#12 |
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Join Date: Mar 2011
Posts: 455
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give espeon hp fighting,umbreon adds nothing to your team, remove it for something with a useful move like taunt/roar/boostingmove/spore/magic coat etc that can help your team function better. you also have nothing reliable for perish song toed, use something else with taunt that can boost spdef in perish toeds face.
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#13 |
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Join Date: Jun 2012
Posts: 122
Cali
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A very and I mean very common check to your team would be skarm since it'll just switch in on..... Anything and just whirlwind and be done with it. Without at least a +2 skarm can easily tank any attack you'd throw at it and get rid of your precious boosts.
Also pretty much any scarfed lead will kill nonjask with impunity and from the looks of it that speed boost is essential to your team. Edit: prankster + encore will stop anything on your team and setup afterwards. |
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#14 |
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So, I dashed all over the mansion, and I re-killed them; they were pretty alive when I found them
Join Date: Aug 2010
Posts: 418
Stuck between a Stealth Rock and a hard place
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No Haruno, skarmory is not a check to baton pass teams. As long as espeon has at least +2 Defense or has a sub up with calm mind boosts, skarmory can do absolutely nothing.
I agree with Razza about getting rid of Umbreon. It's really pretty useless on your team. You would benefit immensely from a taunt mew set. It allows you to more safely stack boosts if your opponent leads with skarmory, dragonite, or lucario (I know that skarmory is almost always a non-issue for baton pass, but if you're at +0 defense, espeon can't really safely switch into it for fear of brave bird).
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#15 | ||||
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Join Date: Oct 2012
Posts: 30
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Quote:
Perish Song is a non issue because of Mr. Mime who has Soundproof. This is covered in depth in my post. I also specifically mention Umbreon used for a counter to Choice Spec'd Pokemon, primarily those with STAB Ghost, Dark and Bug moves, which would destroy my special walls. Umbreon is able to switch in and tank the hit, then return the cross kill. Ninjask will still ensure the speed to be faster and get the 1HKO. Quote:
Espeon with HP Fighting is interesting, but what move would I replace? The lack of recovery on my Espeon makes my team suspect to consecutive attacks from Hazers. If I swap to Espeon every time Skarmory enters the field only to tank a Brave Bird, I would eventually lose because I could not heal back to full health. Also, as stated above, Perish Song is completely countered by Mr. Mime, as long as I am faster than the Politoed and can Baton Pass to Mr. Mime before he attacks (which is always since Ninjask is reliable speed). I admit Umbreon is a strange asset to this team, but if you read my post about how I began to use Umbreon, you will see it has a very unique niche, like killing Choiced Spec attackers, that wouldn't necessary be solved by Taunt. Although Roar could be used, that would require tanking a hit on the switch, and then tanking another hit before Roar goes off. Most Choice Specs would get the 2HKO at that point. Quote:
Skarmory is not a threat at all. With Magic Bounce Espeon with at least 128 defense I will never be 2HKO by Skarmory even after Stealth Rock. This means I can Calm Mind a few times, heal back up, and then 1HKO it with Stored Power. Scarfed leads are precisely why I use Ninjask. Ninjask counters them entirely. Protect first turn to gain speed, Substitute second turn to avoid Trick or stall for more speed if they attack, Protect again, etc. Eventually I will pass to another teammate who is resistant and can stat boost or who can kill the threat (Umbreon). Prankster + Encore is a difficult threat which I have addressed already. It requires dry passing, and even if they do catch you with Encore, you can be Encored into using Baton Pass again, causing them to attack your entire team instead of killing a single Pokemon. Baton Pass to Espeon as the Encore is over to have them Encore themselves and you can then proceed to setup or kill it with Stored Power. Quote:
With specific defensive EVs, Espeon will never be 2HKO'd by Skarmory, which means I rarely fear Skarmory's. Umbreon is a weird Pokemon on this team, but it has a very specific niche. With a Taunt Mew, how would I deal with Choice Specs Gengar using Shadow Ball? Mew, Mr. Mime and Espeon would all be 2HKO'd. I need a Pokemon on my team that is able to eliminate Choiced Pokemon while also providing additional attack coverage that Espeon cannot with Stored Power. |
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#16 | |
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Join Date: Mar 2011
Posts: 455
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Quote:
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#17 | |
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Join Date: Oct 2012
Posts: 30
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Also, I'm not sure if forcing Espeon to work without recovery is a viable option. Having played over 5000 games with this comp, Espeon's survival is truly critical to success against 7/10 teams. If Espeon is my only attacker, besides Vaporeon, and it dies, how do I finish the game? I admit Moonlight is unreliable, but I am currently testing Rest + Chesto Berry and it seems to work well. In all I appreciate the suggestions, but the entire picture must be considered before swapping Pokemon. Mew might stop Politoed but it opens bigger problems in my team. I know, I've tried Taunt Mew and Celebi before Umbreon! STAB Shadow or Dark attacks just destroy a team that has 3 Psychic types. |
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#18 |
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Join Date: Jul 2012
Posts: 59
USA
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How would you deal with this?:
Scrafty @ Leftovers Trait: Shed Skin EVS: 252 HP / 8 Atk / 248 SpD Careful Nature ~ Bulk Up ~ Drain Punch ~ Dragon Tail ~ Rest I assume you go to Scizor and start using Iron Defense. So you put a sub up till he uses bulk up over Dragon Tail. (Or Dragon Tail Misses) Then Scizor starts using Iron defense. If you get to +6 and he is just bulking up, then he'll be at x4 Attack. This is not enough to kill scizors sub or umbreon, but the others will likely lose theirs. And without a few calm minds (if he comes out early) then umbeon can't take him either. Also stored power doesn't work on him! Toxic doesn't work either due to shed skin. Just wondering how you would play out the situation? |
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#19 | |
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Join Date: Oct 2012
Posts: 30
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Quote:
I've actually fought that particular set twice before, both were before I started using Umbreon. In both cases I did as you mentioned, switching to Scizor and sitting behind a Substitute. Dragon Tail misses a good amount of the time, and would take several hits to beat Scizor. Iron Defense while he attempts to Dragon Tail or break your Substitute. Once at +6 Defense, he is at best at +4 Attack and +4 Defense. At this point I would switch to Vaporeon, who can deal decent damage with Surf. If I have no Calm Minds, the kill isn't as easy, but still doable. Vaporeon's Substitute's are extremely bulky and can tank Scrafty's hits fairly well. Since it takes him two attacks to break my Substitute, I normally Surf, Sub, Surf, Sub, etc, until he dies or switches out. Most of the time once they realize they aren't breaking my Substitute, they will Bulk Up to +6 attack and then realize that they still can't break my Substitutes at even +6. You can check the damage calculators, at +6 attack vs +6 defense Vaporeon, Scrafty does at best 22% with Drain Punch. This gives me enough turns to slowly kill it with Surf. I believe its roughly a 6HKO, assuming they are running Leftovers. Although, I personally would get it low enough to ensure a kill with Umbreon once I switched. Of the times I fought this set, one time I already had 3 Calm Minds beforehand and got an easy 2HKO with Surf. The other time I went through I 6HKO and barely made it out. I think I used Substitute until I realized I wouldn't be able to get another off, and switched to Celebi (this was my replacement for Umbreon at the time) and finished it off. Although a much easier route would be to lull them into killing you with Drain Punch and just stall out the PP. Since its a base PP of 10 (same as Dragon Tail) you could easily sit on Scizor all day just Sub, Roost, Sub, Roost until they realize they can't go anywhere. At this point any smart player would conserve PP by using Bulk Up over and over, at which point I could use Baton Passes 40 base PP and just switch between Vaporeon and Scizor, using Substitute when needed. Its a rather annoying way to win, but its a much safer route. I personally would just suggest draw at this point =P |
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#20 |
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Laying the Groundwork for the Pound Work
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My only suggestion would be to run Roar on Vappy to stop other chains, but other than that, nice job
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#21 |
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Join Date: Sep 2010
Posts: 19
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Vaporeon definitely needs Roar over Surf. You don't want to be Dnite or Toxicroak set-up fodder. Also, you may want to swap Scizor for Mawile because Mawile is more moe and Tornadus. Or maybe you could keep Scizor and use Jirachi over Umbreon for your Hurricane spam problem.
Last edited by Parappa Da Sneak; Oct 9th, 2012 at 11:23:34 PM. |
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#22 | ||
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Join Date: Oct 2012
Posts: 30
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Thanks for the comments. I feel Vaporeon could take Roar or Scald over Surf, but the I personally use Vaporeon's ability to attack from behind a Substitute very often. I would rather try to find a way to keep Vaporeon the same and expand on Umbreon as a more diverse Pokemon, as many others have already commented on. I still have yet to find a Pokemon who can keep all my checks in line, since the rest of my team is has much less wiggle room. Mawile is certain more unique than Scizor, but I'm not sure how practical. I don't see real difference other than Mawile having slightly less stats, no recovery and a pure steel typing. =/ and Jirachi doesn't have access to Baton Pass unfortunately. To clarify: Currently Umbreon is being used as my:
Some additional options I have to replace Umbreon would be: Togekiss: Strong special attack with good defense. Normal typing to avoid Ghost moves. Also has access to Stored Power and Magic Coat. Glaceon: Strong special attacker, but has a poor Ice typing. Zapdos: Zapdos has good stats and typing, possibly a specially defensive version with a strong attacking movepool. Venomoth: A set running Quiver Dance, Sleep Powder, Disable, and Baton Pass could shut down many counters. Illumise: Prankster vs other Pranksters would be interesting since I would have more speed. Drifblim: Possibly using Disable and Stockpiled. Last edited by Hiphiphooray; Oct 10th, 2012 at 12:57:44 AM. Reason: double posting |
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#23 |
Join Date: Oct 2006
Posts: 1,295
Cole World!
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You did mention Zapdos in the other pokemon that you considered, but it's a poor speed passing pokemon. it's a much better stand alone sweeper. With Roost/Thunderbolt/HP Ice/Baton Pass, you have a pretty big threat and with great coverage. With defensive boosts, Pressure and roost, you can also be pretty effective defensively, but obviously status and crits will put a stop to it. I think you should try it out over your Umbreon and see how it goes. It takes hurricanes like a champ and isn't a sitting duck when its unboosted.
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My youtube channel [Pokemon Narrations, Let's Plays] VM me for OU/UU rates. wish i could change my username to chimpact :[ |
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#24 | |
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Join Date: Oct 2012
Posts: 30
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A set for Togekiss could include: Baton Pass Stored Power Aura Sphere Magic Coat / Lucky Chant / Roost / Substitute / Encore / Hidden Power Venomoth could run: Baton Pass Disable Sleep Powder Quiver Dance / Substitute / Bug Buzz / Moonlight or Rest and you already mentioned some of Zapdos's options. Roar and Substitute as well. Last edited by Hiphiphooray; Oct 10th, 2012 at 1:10:51 AM. |
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#25 |
Join Date: Oct 2006
Posts: 1,295
Cole World!
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Sorry I didn't notice your post about the other options ove Umbreon.
Togekiss's last moveslot would have to be Airslash or Roost. There's no reason for you to not run Airslash seeing as its the best move for it. I've used Baton Pass in the past and I don't like Venomoth with ninjask. They both pass speed, but Venomoth just adds in the Special boosts along with it. If I were to use Venomoth, I would not use Ninjask on the team as well, but Ninjask is very vital to your team, so I wouldn't use it. Zapdos needs at least 60 Speed EVs so that you outpace Tornadus-T. I wouldn't make it any faster seeing as how the faster pokemon are going to be scarfed, and obviously won't hit as hard. They will also be more than likely specially based, which Zapdos won't have much of a problem with. For a makeshift EV spread I would go with 252 HP / 192 SAtk / 60 Spe Modest Nature. Sub and roar are pretty good options on it, but the coverage is going to be very essential. I would only run substitute if you don't run Roost. I feel like Roost would be essentially early on in the game if your opponent leads with Tornadus, so that you are able to pass to Zapdos, and take the hit and recover it off later.
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My youtube channel [Pokemon Narrations, Let's Plays] VM me for OU/UU rates. wish i could change my username to chimpact :[ |
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